Game: D&D 5e Group preferred: Online Experience: Two and a half years DM'ing, and a year of playing prior to that. Location/Timezone: CST in the United States Availability: Preferably sometime Thursdays between 8 am to 8 pm. Beyond that, I am available to twist my sleep schedule for any weekday games anywhere between 9 am to 9pm. Preferred role: Player Game style: Fine with casual, and fine with combat, but most of all I enjoy roleplaying more than anything!
Hello, fellow adventurers! I am a humble player looking for a game somewhere through the available cosmos of the world in hopes to break the "forever the DM" phase of my game playing! I love my players to death, but sometimes it's nice to just focus on one character's backstory at a time, and go on a wild ride through someone else's mind to gain more experience points as a DM.
In DnD Beyond I own all of the digital books available, so I am flexible with any setting provided, or homebrew. Though this may be the first time you hear from me, I solemnly swear not to metagame, as the greatest excitements are the surprises along the way.
Here are a few of my characters I wanted to use for a while in case any of them fit in your setting.
Dirk Rawtail
Lizardfolk Artificer
Background: Failed Merchant
Dirk was born as Dirk Jadescale, a part of a tribe deep within the swamp. Jadescale is the name of the tribespeople, and so they shared the name. His parents died when he was young whilst they were a hunt for the village, and so he was adopted by Othlasa, a traveling merchant of the tribe. Apparently she owed Dirk's father a great debt from the past, but it mattered not to the young lizardfolk. After all, he only really knew his parents by name alone, and Othlasa was not the type to share many stories that didn't get her coin.
Since the Jadescales had an abundance of crafted weapons, furs, and curios, this opened up many trade opportunities for the lizardfolk, and thus a need for traveling merchants like Othlasa, who took on Dirk as an apprentice almost immediately. The village itself became more of an extended pit stop more than anything, as their wares would be loaded up and they would head out yet again by the end of the week. Othlasa was a harsh parent to Dirk, trying to push him to grow more quickly than any warrior trained within the tribes. Her reasoning was that the world itself was harsh, and she cannot have his death weigh on her. Despite a rough few years, Dirk grew to respect Othlasa and her bluntness.
For many years he would travel with her, learning the ways of the silver tongue, the importance of good contacts, and ways to defend oneself with one's wits; as any humanoid can wield a blade. But the ones that survive the longest are smart about it.
However, one day, Dirk returned alone without Othlassa from one journey. Bringing himself in from of the leader of the tribe, Dirk claimed to have taken the life of Othlassa, admitting to his crimes in great shame. Within the Jadescales, for if one is to betray ones people, they would rip the scales from their tail and banish them from stepping anywhere near the tribe. Dirk accepted this penance, and thus with his pride he walked into the cold world ahead of him.
Many of Othlassa's contacts, knowing Dirk, took pity on him to exchange words and gossip, but would never touch his wares as if word had gotten around with such transactions, it may hinder the image of the shops. And thus, you can often find Dirk on the outside of a tavern, a carpet sprawled out on the floor and wares placed down, hiding his bandaged tail at his side.
Dirk will play friendly enough with any group, seeing as he finds the opportunity to gain items, wares, and even monster parts to harvest and repurpose as promising, and is less of an "edgy badboy" and more of a prideful to a fault man who would rather get to know people on a professional scale, pun slightly intended, but only after typing it unintentionally. He may very well grow closer with people he spends enough time with, but that is for potential character growth if such routes happen.
Orsik Ungurt
Dwarven Cleric of Kelemvor
Background: Entertainer
Orsik, a rainbow mohawked cleric of Kelemvor, a Lord of the Dead, is not the likely idea of any of the attributes of dwarves, barkeeps, or clerics of a god of death. However, this rainbow mohawked dwarf has certainly lived a life he has loved. First married to Yurgann and with two daughters born, Diesa and Nora. He actually wasn't a cleric at this time, and simply the owner of a tavern by the name of the Groggy Crag. He knows how to keep spirits high, sharing many a night of song and dance with his visitors. Naturally he had beautiful braided orange-brown hair, but his daughters ended up dying it a rainbow color while he was drunk and asleep. When he awoke, he saw the reaction on his daughters' faces, and it brought him great joy to see them this happy. So, he restyled it into a mohawk, which brought more laughter and smiles from the young ones, and has kept the look ever since.
However, one day Yurgann had passed away from heart failure. Torn by the instance, he sought a means to mourn for his lost beloved, and eventually came across a traveling cleric of Kelemvor, who told him of the indifferent natures of death. Taking time to consider these aspects, reading acquired tomes from this acolyte, he felt a renewed sense of acceptance and belief, allowing him to grow past the grief. No longer fearing death for himself or his past lover, he did remarry to a lovely dwarven woman by the name of Delre, and for many years their love blossomed and bloomed. Seeing their daughters off to different directions, Diesa getting married to a different Nora (Diesa often teases her sister Nora about this, claiming she found a better version) and sailed out to the open sea for adventure, whilst the daughter Nora ended up staying to help with the tavern.
There was still a gap of wanting in Orsik, however. Kelmvor had practically saved him from his own despair, allowing him to meet someone amazing and to continue raising his daughters. There are people who have other outlets of strength than him, and others that he claims are stronger than him, but he still wanted to find the people like him to save against such madness. And so, after many moons of conversation and planning with his family, he gave them a a great hug, and set off for the world, despite never setting foot outside of his town, and hoped to change people's lives for the better.
Orsik is a cleric way over his head. Very cheerful, very loving, but at the same time very cowardly when it comes to great dangers. He has a hammer passed down by his great grandfather, but honestly, he is half convinced its just decorative, though this may come from the fact he tries to avoid using it when he can. He more focuses on healing the people around him, and telling things with the Command spell to stop. Though he is willing to help good people out in danger, if someone suggests running, he will be the first to pipe up and agree to the idea.
Therevan Osteroth
Shadar-Kai Elf Warlock
Background: Noble
Therevan once had a decent enough life as a noble of House Osteroth. He lived with his father, a rather spindly corpse of a man, but one with a smile and a nice suit named Quellene. Amongst other noble houses, House Osteroth was definitely a minor house, sitting humbly on the outskirts of the city. Therevan was a rather contained individual, as he was easily bored by most things. By the time he was a young child, he had read most of the books within the library Quellene had collected over the years, and Quellene had no interest in the physical games children would play. In truth, life itself was boring.
That was until he met Jenejevel. Though not in the most common of meeting places, Therevan snuck away to partake on a slice of birthday cake he had hidden away in the kitchen's pantry. But by the time he had gotten there, a ratty haired, terribly dirty haired boy named Jenejevel was crouched into his legs, icing covered hands stopped at his mouth with wide eyes. The child seemed scared, and was prepared to dash away. Therevan, however, stayed rather calm and grabbed a beverage from the nearby counter, and handed it to the child. The boy cautiously sniffed the beverage, before scarfing it away. This first encounter was very quiet, but when more food began appearing in random windowsills and front steps, it was only a matter of time before Quellene caught on to their game. However, Quellene offered a home for the child that Therevan had gotten so involved with, and thus Jenejevel began living with them.
Time passed, and eventually when the boys were grown into men, Therevan grew very fond of the man known as Jenejevel. The neighbors recall hearing "It's a bout damned time!" shouted from Jejejevel after Therevan had proposed. And after being wedded, life had a new light for Therevan.
But as day brings in new light, dawn must come eventually.
During a bright and lovely festival, the two lovers took in all the sites and sounds of the city, gazing at fireworks and partaking on fried foods. It should have been a lovely night for any couple. However, during the festivities, a man clad in inquisitor armor from the guard attempted to approach the two, demanding that Jenejevel come with him by arrest. Therevan was quick to attest, claiming that his husband did nothing at all in the festival, being with him the whole time. When attempting to stop the guard's approach, Therevan was backhanded and flew into the side of a nearby brick fountain, before the sounds of roaring and terror were washed away by inky blackness.
Therevan awoke in the prison, and was released by some of his servants nearby paying his bail. No one at the prison had answers for him for what happened to Jenejevel, and apparently the city was in enough panic, which he would later learn a great dragon of shining scales was said to have attacked the city, with many people claiming perhaps it had burned or had taken his husband during the attack if he had not stirred. No one in the town's guard had answers for him, and thus with no answers, no direction, and his light taken from him, Therevan sought things such as alcohol to numb his thoughts and cope.
Wandering around the countryside with bottle in hand, he came across a strange, large rock that called to him. With enough alcohol in his system, he was more than willing to dirty his clothes and push it out of the way, finding a hidden passageway deep into the earth. Descending towards this voice, he found a ritualistic alter at the far end of this domed room, and an endless pit of inky darkness at the center. A book sat at the alter, and though it did not speak in a common tongue to him, the promise of vengeance was clear enough to him. Taking the book in hand, he knew that partaking on the surface level of this conspiracy would not bring him far enough, and that he was willing to even sell his soul away if it meant to find and strike at the people who took his love away from him.
Therevan plays as a rather reserved individual that is willing to go along with most adventures, citing that the experience alone will grant him more strength and ability to "reclaim what was once mine" and believes that seeking out strong allies will only aid him in his final goal.
These are just three ideas I am glad to go with, but am flexible depending on the needs of the group! Just let me know via here if you are interested, or if there are any questions I can answer! Thank you for your time :D Discord is preferred, but I am willing to try out new things myself. Cheers and have a wonderful day!
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Game: D&D 5e
Group preferred: Online
Experience: Two and a half years DM'ing, and a year of playing prior to that.
Location/Timezone: CST in the United States
Availability: Preferably sometime Thursdays between 8 am to 8 pm. Beyond that, I am available to twist my sleep schedule for any weekday games anywhere between 9 am to 9pm.
Preferred role: Player
Game style: Fine with casual, and fine with combat, but most of all I enjoy roleplaying more than anything!
Hello, fellow adventurers! I am a humble player looking for a game somewhere through the available cosmos of the world in hopes to break the "forever the DM" phase of my game playing! I love my players to death, but sometimes it's nice to just focus on one character's backstory at a time, and go on a wild ride through someone else's mind to gain more experience points as a DM.
In DnD Beyond I own all of the digital books available, so I am flexible with any setting provided, or homebrew. Though this may be the first time you hear from me, I solemnly swear not to metagame, as the greatest excitements are the surprises along the way.
Here are a few of my characters I wanted to use for a while in case any of them fit in your setting.
Dirk Rawtail
Lizardfolk Artificer
Background: Failed Merchant
Dirk was born as Dirk Jadescale, a part of a tribe deep within the swamp. Jadescale is the name of the tribespeople, and so they shared the name. His parents died when he was young whilst they were a hunt for the village, and so he was adopted by Othlasa, a traveling merchant of the tribe. Apparently she owed Dirk's father a great debt from the past, but it mattered not to the young lizardfolk. After all, he only really knew his parents by name alone, and Othlasa was not the type to share many stories that didn't get her coin.
Since the Jadescales had an abundance of crafted weapons, furs, and curios, this opened up many trade opportunities for the lizardfolk, and thus a need for traveling merchants like Othlasa, who took on Dirk as an apprentice almost immediately. The village itself became more of an extended pit stop more than anything, as their wares would be loaded up and they would head out yet again by the end of the week. Othlasa was a harsh parent to Dirk, trying to push him to grow more quickly than any warrior trained within the tribes. Her reasoning was that the world itself was harsh, and she cannot have his death weigh on her. Despite a rough few years, Dirk grew to respect Othlasa and her bluntness.
For many years he would travel with her, learning the ways of the silver tongue, the importance of good contacts, and ways to defend oneself with one's wits; as any humanoid can wield a blade. But the ones that survive the longest are smart about it.
However, one day, Dirk returned alone without Othlassa from one journey. Bringing himself in from of the leader of the tribe, Dirk claimed to have taken the life of Othlassa, admitting to his crimes in great shame. Within the Jadescales, for if one is to betray ones people, they would rip the scales from their tail and banish them from stepping anywhere near the tribe. Dirk accepted this penance, and thus with his pride he walked into the cold world ahead of him.
Many of Othlassa's contacts, knowing Dirk, took pity on him to exchange words and gossip, but would never touch his wares as if word had gotten around with such transactions, it may hinder the image of the shops. And thus, you can often find Dirk on the outside of a tavern, a carpet sprawled out on the floor and wares placed down, hiding his bandaged tail at his side.
Dirk will play friendly enough with any group, seeing as he finds the opportunity to gain items, wares, and even monster parts to harvest and repurpose as promising, and is less of an "edgy badboy" and more of a prideful to a fault man who would rather get to know people on a professional scale, pun slightly intended, but only after typing it unintentionally. He may very well grow closer with people he spends enough time with, but that is for potential character growth if such routes happen.
Orsik Ungurt
Dwarven Cleric of Kelemvor
Background: Entertainer
Orsik, a rainbow mohawked cleric of Kelemvor, a Lord of the Dead, is not the likely idea of any of the attributes of dwarves, barkeeps, or clerics of a god of death. However, this rainbow mohawked dwarf has certainly lived a life he has loved. First married to Yurgann and with two daughters born, Diesa and Nora. He actually wasn't a cleric at this time, and simply the owner of a tavern by the name of the Groggy Crag. He knows how to keep spirits high, sharing many a night of song and dance with his visitors. Naturally he had beautiful braided orange-brown hair, but his daughters ended up dying it a rainbow color while he was drunk and asleep. When he awoke, he saw the reaction on his daughters' faces, and it brought him great joy to see them this happy. So, he restyled it into a mohawk, which brought more laughter and smiles from the young ones, and has kept the look ever since.
However, one day Yurgann had passed away from heart failure. Torn by the instance, he sought a means to mourn for his lost beloved, and eventually came across a traveling cleric of Kelemvor, who told him of the indifferent natures of death. Taking time to consider these aspects, reading acquired tomes from this acolyte, he felt a renewed sense of acceptance and belief, allowing him to grow past the grief. No longer fearing death for himself or his past lover, he did remarry to a lovely dwarven woman by the name of Delre, and for many years their love blossomed and bloomed. Seeing their daughters off to different directions, Diesa getting married to a different Nora (Diesa often teases her sister Nora about this, claiming she found a better version) and sailed out to the open sea for adventure, whilst the daughter Nora ended up staying to help with the tavern.
There was still a gap of wanting in Orsik, however. Kelmvor had practically saved him from his own despair, allowing him to meet someone amazing and to continue raising his daughters. There are people who have other outlets of strength than him, and others that he claims are stronger than him, but he still wanted to find the people like him to save against such madness. And so, after many moons of conversation and planning with his family, he gave them a a great hug, and set off for the world, despite never setting foot outside of his town, and hoped to change people's lives for the better.
Orsik is a cleric way over his head. Very cheerful, very loving, but at the same time very cowardly when it comes to great dangers. He has a hammer passed down by his great grandfather, but honestly, he is half convinced its just decorative, though this may come from the fact he tries to avoid using it when he can. He more focuses on healing the people around him, and telling things with the Command spell to stop. Though he is willing to help good people out in danger, if someone suggests running, he will be the first to pipe up and agree to the idea.
Therevan Osteroth
Shadar-Kai Elf Warlock
Background: Noble
Therevan once had a decent enough life as a noble of House Osteroth. He lived with his father, a rather spindly corpse of a man, but one with a smile and a nice suit named Quellene. Amongst other noble houses, House Osteroth was definitely a minor house, sitting humbly on the outskirts of the city. Therevan was a rather contained individual, as he was easily bored by most things. By the time he was a young child, he had read most of the books within the library Quellene had collected over the years, and Quellene had no interest in the physical games children would play. In truth, life itself was boring.
That was until he met Jenejevel. Though not in the most common of meeting places, Therevan snuck away to partake on a slice of birthday cake he had hidden away in the kitchen's pantry. But by the time he had gotten there, a ratty haired, terribly dirty haired boy named Jenejevel was crouched into his legs, icing covered hands stopped at his mouth with wide eyes. The child seemed scared, and was prepared to dash away. Therevan, however, stayed rather calm and grabbed a beverage from the nearby counter, and handed it to the child. The boy cautiously sniffed the beverage, before scarfing it away. This first encounter was very quiet, but when more food began appearing in random windowsills and front steps, it was only a matter of time before Quellene caught on to their game. However, Quellene offered a home for the child that Therevan had gotten so involved with, and thus Jenejevel began living with them.
Time passed, and eventually when the boys were grown into men, Therevan grew very fond of the man known as Jenejevel. The neighbors recall hearing "It's a bout damned time!" shouted from Jejejevel after Therevan had proposed. And after being wedded, life had a new light for Therevan.
But as day brings in new light, dawn must come eventually.
During a bright and lovely festival, the two lovers took in all the sites and sounds of the city, gazing at fireworks and partaking on fried foods. It should have been a lovely night for any couple. However, during the festivities, a man clad in inquisitor armor from the guard attempted to approach the two, demanding that Jenejevel come with him by arrest. Therevan was quick to attest, claiming that his husband did nothing at all in the festival, being with him the whole time. When attempting to stop the guard's approach, Therevan was backhanded and flew into the side of a nearby brick fountain, before the sounds of roaring and terror were washed away by inky blackness.
Therevan awoke in the prison, and was released by some of his servants nearby paying his bail. No one at the prison had answers for him for what happened to Jenejevel, and apparently the city was in enough panic, which he would later learn a great dragon of shining scales was said to have attacked the city, with many people claiming perhaps it had burned or had taken his husband during the attack if he had not stirred. No one in the town's guard had answers for him, and thus with no answers, no direction, and his light taken from him, Therevan sought things such as alcohol to numb his thoughts and cope.
Wandering around the countryside with bottle in hand, he came across a strange, large rock that called to him. With enough alcohol in his system, he was more than willing to dirty his clothes and push it out of the way, finding a hidden passageway deep into the earth. Descending towards this voice, he found a ritualistic alter at the far end of this domed room, and an endless pit of inky darkness at the center. A book sat at the alter, and though it did not speak in a common tongue to him, the promise of vengeance was clear enough to him. Taking the book in hand, he knew that partaking on the surface level of this conspiracy would not bring him far enough, and that he was willing to even sell his soul away if it meant to find and strike at the people who took his love away from him.
Therevan plays as a rather reserved individual that is willing to go along with most adventures, citing that the experience alone will grant him more strength and ability to "reclaim what was once mine" and believes that seeking out strong allies will only aid him in his final goal.
These are just three ideas I am glad to go with, but am flexible depending on the needs of the group! Just let me know via here if you are interested, or if there are any questions I can answer! Thank you for your time :D Discord is preferred, but I am willing to try out new things myself. Cheers and have a wonderful day!