One shot preferred, as I have a regularly scheduled in-person game on tuesdays. If there is a flexible schedule, would be interested to continue on other nights.
I am a rookie player but quick learner, have been playing two campaigns in person for about 5 months now. I played in MUDs since the 90s so the general concepts are second nature to me.
So I am browsing forums looking for opportunities to get involved with online gaming as early as tonight if possible.
Thanks.
Jeff
Game: D&D 5e Group preferred: Online Experience: New Location/Timezone: Central Time Availability: Nights / Weekends, on vacation this week (Xmas Week). Preferred role: Player Game style: Face. I enjoy roleplay -- my characters so far have been a warlock (archfey/tome) and a rogue (swashbuckler), and they have been much more useful in doing the "talking" persuading / deceiving / intimidating, but we have had some very interesting challenges where conversations go south and swords get drawn, and it's made for some compelling action / story combos. I've enjoyed making choices and dealing with consequences, especially as a player rolling with the confidence of a hi stat only to rock a 1 more than statistically possible.
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One shot preferred, as I have a regularly scheduled in-person game on tuesdays. If there is a flexible schedule, would be interested to continue on other nights.
I am a rookie player but quick learner, have been playing two campaigns in person for about 5 months now. I played in MUDs since the 90s so the general concepts are second nature to me.
So I am browsing forums looking for opportunities to get involved with online gaming as early as tonight if possible.
Thanks.
Jeff
Game: D&D 5e
Group preferred: Online
Experience: New
Location/Timezone: Central Time
Availability: Nights / Weekends, on vacation this week (Xmas Week).
Preferred role: Player
Game style: Face. I enjoy roleplay -- my characters so far have been a warlock (archfey/tome) and a rogue (swashbuckler), and they have been much more useful in doing the "talking" persuading / deceiving / intimidating, but we have had some very interesting challenges where conversations go south and swords get drawn, and it's made for some compelling action / story combos. I've enjoyed making choices and dealing with consequences, especially as a player rolling with the confidence of a hi stat only to rock a 1 more than statistically possible.