Game: D&D 5e Group type: Face-to-face Experience: Veteran Location/Timezone: Elkridge, Maryland (Eastern) Schedule: We play Friday nights from 7PM until approximately 11PM, sometimes later. We try to play at least twice a month, sometimes more if schedules permit Roles sought: We are seeking 1 or 2 players to fill out the group. Experience preferred but not necessary. The ability to DM is a bonus. Game style: 50/50 role-play combat
We are down to 4 players and looking to add one or two additional. Currently we have 2 DMs who rotate in a 6-8 month schedule but would welcome an additional DM in rotation. Setting and adventure specifics change per DM but we typically resume where the previous adventure left off.
Our current DM is running a campaign in Forgotten Realms that is not a typical "hero" campaign. We meet at my house in Elkridge and play 2 to 3 times a month on average based on schedules.
Ok, sounds interesting. What kind of players is your group composed of? All adults? Kids? Any type of class needed to balance the group? What’s not typical about it?
We are 4 guys currently, ages range from early 30's to mid 40's. Age, sex, and experience are less important than having personalities synced. We are lacking a tank in our current adventure but I wouldn't want restrict someone's creativity in character choice. The current campaign is more of a scoundrel campaign than a typical hero campaign. If you're interested in sitting for a session, send me a message and we can coordinate.
Hello, I live out in Severn and have been looking to get back in to playing a campaign and have also been trying to find a group that I can use a "deathknight" type character (think non-evil anti-paladin) or something close to the world of warcraft type of deathknight character as either dps or tank type with magic and pluses and minuses to being that class. Would be willing to discuss further with DMs to ensure balance of the character and how to build the character with spells and class/subclass/class features/asi/feats/weapon allowances/armor allowances/skills/etc.
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Game: D&D 5e
Group type: Face-to-face
Experience: Veteran
Location/Timezone: Elkridge, Maryland (Eastern)
Schedule: We play Friday nights from 7PM until approximately 11PM, sometimes later. We try to play at least twice a month, sometimes more if schedules permit
Roles sought: We are seeking 1 or 2 players to fill out the group. Experience preferred but not necessary. The ability to DM is a bonus.
Game style: 50/50 role-play combat
We are down to 4 players and looking to add one or two additional. Currently we have 2 DMs who rotate in a 6-8 month schedule but would welcome an additional DM in rotation. Setting and adventure specifics change per DM but we typically resume where the previous adventure left off.
What kind of campaign are you playing? Where do you meet?
Our current DM is running a campaign in Forgotten Realms that is not a typical "hero" campaign. We meet at my house in Elkridge and play 2 to 3 times a month on average based on schedules.
Ok, sounds interesting. What kind of players is your group composed of? All adults? Kids? Any type of class needed to balance the group? What’s not typical about it?
We are 4 guys currently, ages range from early 30's to mid 40's. Age, sex, and experience are less important than having personalities synced. We are lacking a tank in our current adventure but I wouldn't want restrict someone's creativity in character choice. The current campaign is more of a scoundrel campaign than a typical hero campaign. If you're interested in sitting for a session, send me a message and we can coordinate.
Hello, I live out in Severn and have been looking to get back in to playing a campaign and have also been trying to find a group that I can use a "deathknight" type character (think non-evil anti-paladin) or something close to the world of warcraft type of deathknight character as either dps or tank type with magic and pluses and minuses to being that class. Would be willing to discuss further with DMs to ensure balance of the character and how to build the character with spells and class/subclass/class features/asi/feats/weapon allowances/armor allowances/skills/etc.