Innate ability calling it Meditative Trance (let's say obtained at 5 or 7): twice a day you can spend your entire turn, if you've done nothing else, to go into a trance, which gives every benefit of a short rest. During this trance you can take no further actions, bonus actions, reactions, item interactions, your movement speed becomes 0 until the start of your turn,and you can not move of your own will.
I am doing this in one of my games now and our monk seems to really love the boon and he says it makes him feel much more in line with the others in terms of ability and not constantly burnt out of ki.
A turn is no time at all, unless your in combat, then it's a trivial time. Monk is starved for Ki early on, but they can attack 3 to 4 times by level 5, so they pile more than most, later on he'll have enough Ki to manage his fuel, so the ability becomes double to triple the Ki, basically reversing a limitation to an abundance.
Depending on how competent your player is and how far the campaign intends to progress, this is a perfectly fine fix. But it's probably not a good solution publicly.
Two extra short rests per day sounds like it would give a monk alot of extra ki to play with, and because you can do it as an action you are effectively doubling the amount of ki a monk can commit to a single fight. So, at level 7 a monk could potentially have 14 ki to play with in two of the encounters of the day. On top of that, because it has the full benefit of a short rest the monk also gets an extra heal compared to the rest of the party.
I like the idea, and here are my suggestions to balance it:
1) Instead of granting the full benefits of a short rest, just have the feature return X number of ki points. X could then scale up in some way as the player levels up as an improvement to the feature.
2) Make it a once/long rest feature. If you dont scale the number of ki points returned per suggestion 1, you could instead scale the number of uses of the feature as the player levels up (2/long rest at higher levels).
3) Do not grant the feature until at least Tier 2 (5+) if not Tier 3 (11+) of the monk's kit.
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Two extra short rests per day sounds like it would give a monk alot of extra ki to play with, and because you can do it as an action you are effectively doubling the amount of ki a monk can commit to a single fight. So, at level 7 a monk could potentially have 14 ki to play with in two of the encounters of the day. On top of that, because it has the full benefit of a short rest the monk also gets an extra heal compared to the rest of the party.
I like the idea, and here are my suggestions to balance it:
1) Instead of granting the full benefits of a short rest, just have the feature return X number of ki points. X could then scale up in some way as the player levels up as an improvement to the feature.
2) Make it a once/long rest feature. If you dont scale the number of ki points returned per suggestion 1, you could instead scale the number of uses of the feature as the player levels up (2/long rest at higher levels).
3) Do not grant the feature until at least Tier 2 (5+) if not Tier 3 (11+) of the monk's kit.
I can dig all these. especially f I went that first option I could actually start it earlier (like even lvl 1) and go once a longrest you can use meditative trance to regain half your ki points rounded up. then at level say 14? you can do it twice a longrest and maybe 3 times at 20th. Removing the short rest healing part of the trance ability. Keeps it scaling and beneficial at all points without being to to strong nor to weak. Thank you!!
Low ki at lower levels what makes monk a tactical class at level 5 you can have 20 attacks in first 5 turns or less attacks with stunning. some arch classes needs a range attack besides a dart and having a debuff ability at higher levels to make stunning strike option possible
Meditative Trance: Once a day, at level 2 you can spend your action (doing nothing else that turn and having done nothing else) to enter a trance until the start of your next turn. At the start of that turn you regain half your monk level's worth of ki (rounded up). This increases to 2 times a day at level 11, and 3 times at level 18.
Monks needs to be fixed ??? I think they're so OP, IMO. The only thing it could be re-builded, is the fact they could cast spells using their Constitution instead of any other ability.
Monks needs to be fixed ??? I think they're so OP, IMO. The only thing it could be re-builded, is the fact they could cast spells using their Constitution instead of any other ability.
....I legit cant tell if this is sarcasm or not? Of everything I've ever heard about the monk it being OP has never ever been one, nor even close, to one of its descriptors.
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Innate ability calling it Meditative Trance (let's say obtained at 5 or 7): twice a day you can spend your entire turn, if you've done nothing else, to go into a trance, which gives every benefit of a short rest. During this trance you can take no further actions, bonus actions, reactions, item interactions, your movement speed becomes 0 until the start of your turn,and you can not move of your own will.
I am doing this in one of my games now and our monk seems to really love the boon and he says it makes him feel much more in line with the others in terms of ability and not constantly burnt out of ki.
Thoughts?
A turn is no time at all, unless your in combat, then it's a trivial time. Monk is starved for Ki early on, but they can attack 3 to 4 times by level 5, so they pile more than most, later on he'll have enough Ki to manage his fuel, so the ability becomes double to triple the Ki, basically reversing a limitation to an abundance.
Depending on how competent your player is and how far the campaign intends to progress, this is a perfectly fine fix. But it's probably not a good solution publicly.
Two extra short rests per day sounds like it would give a monk alot of extra ki to play with, and because you can do it as an action you are effectively doubling the amount of ki a monk can commit to a single fight. So, at level 7 a monk could potentially have 14 ki to play with in two of the encounters of the day. On top of that, because it has the full benefit of a short rest the monk also gets an extra heal compared to the rest of the party.
I like the idea, and here are my suggestions to balance it:
1) Instead of granting the full benefits of a short rest, just have the feature return X number of ki points. X could then scale up in some way as the player levels up as an improvement to the feature.
2) Make it a once/long rest feature. If you dont scale the number of ki points returned per suggestion 1, you could instead scale the number of uses of the feature as the player levels up (2/long rest at higher levels).
3) Do not grant the feature until at least Tier 2 (5+) if not Tier 3 (11+) of the monk's kit.
Three-time Judge of the Competition of the Finest Brews! Come join us in making fun, unique homebrew and voting for your favorite entries!
I can dig all these. especially f I went that first option I could actually start it earlier (like even lvl 1) and go once a longrest you can use meditative trance to regain half your ki points rounded up. then at level say 14? you can do it twice a longrest and maybe 3 times at 20th. Removing the short rest healing part of the trance ability. Keeps it scaling and beneficial at all points without being to to strong nor to weak. Thank you!!
Low ki at lower levels what makes monk a tactical class at level 5 you can have 20 attacks in first 5 turns or less attacks with stunning. some arch classes needs a range attack besides a dart and having a debuff ability at higher levels to make stunning strike option possible
So I have it revamped for my groups.
Meditative Trance: Once a day, at level 2 you can spend your action (doing nothing else that turn and having done nothing else) to enter a trance until the start of your next turn. At the start of that turn you regain half your monk level's worth of ki (rounded up). This increases to 2 times a day at level 11, and 3 times at level 18.
Thank you Kaboom for your help in redoing this!!
Monks needs to be fixed ??? I think they're so OP, IMO. The only thing it could be re-builded, is the fact they could cast spells using their Constitution instead of any other ability.
My Ready-to-rock&roll chars:
Dertinus Tristany // Amilcar Barca // Vicenç Sacrarius // Oriol Deulofeu // Grovtuk
....I legit cant tell if this is sarcasm or not? Of everything I've ever heard about the monk it being OP has never ever been one, nor even close, to one of its descriptors.