Their all pretty good in general, with good thematic spells.
That said, blood lord and emerald queen are too powerful. Blood frenzy is very overpowered (worth somewhere in the 12-16 range on detect range), and so emerald resistance is very strong (worth about 10 on detect balance)
For reference, the other variant features (and regular teiflings fire resistance) are worth 2-5 points.
Macrabe watch is alarm but scarier, I like it.
College of flame is shit, rather weak and not fitting into the general format of bard subclasses.
Got it, back to the drawing board for College of Flames (and slight edits for Tieflings)
Cool, I'll have great fun reviewing this content later.
Here it is:
Bufog Tiefling
Bufog tieflings are descendants of Bufog, Demon Lord of Frogs and Manipulation. They gain abilities to manipulate others, and, in turn, resist being manipulated themselves. Bufog rules the Demonic Dimension Meoruta, a huge swamp overrun with demonic frogs. Bufog tieflings appear to have dark green, slimy, translucent skin and the horns of a Ram. Ability Score Increase. One ability score of your choice increases by two, and another one increases by 1. Alternatively, three ability scores of your choice increase by 1. Legacy of Frogs. At 1st level, you know the friends cantrip. At 3rd level, you can cast the Jump spell twice using this trait, and you regain the ability to do so after you finish a short rest. At 5th level, you can cast Crown of Madness once using this trait. You regain the ability to do so after you finish a long rest. Manipulation Resistance. You have advantage on saving throws against being charmed or frightened.
Aperato Tiefling
Aperato tieflings are descendants of Aperato, Demon Lord of Primates and The Undead. They gain abilities to weaken others through necromantic powers and gain the resistance of the average Undead. Aperato rules over the Demonic Dimension Uzion, a Vast Ruins of a forgotten dystopian kingdom. Aperato tieflings appear to have charcoal grey skin and glowing red horns that spiral upwards. Ability Score Increase. One ability score of your choice increases by two, and another one increases by 1. Alternatively, three ability scores of your choice increase by 1. Legacy of Undeath. You know the chill touch cantrip. When you reach 3rd level, you can cast the ray of sickness spell as a 2nd-level spell once with this trait and regain the ability to do so when you finish a long rest. When you reach 5th level, you can cast the ray of enfeeblement spell once with this trait and regain the ability to do so when you finish a long rest. Charisma is your spellcasting ability for these spells. Undead Resistance. You have resistance to Necrotic and Poison damage.
Uoei Tiefling
Uoei tieflings are descendants of Uoei, Demon Lord of Leeches and Alchemy. They gain abilities that use alchemy to attack and confuse their enemies, as well as abilities to resist the dangers of alchemy. Uoei rules over the Demonic Dimension Toriet, a polluted marsh filled with alchemical substances. Uoei tieflings have slimy black skin, and their teeth are sharp and serrated. Ability Score Increase. One ability score of your choice increases by two, and another one increases by 1. Alternatively, three ability scores of your choice increase by 1. Legacy of Alchemy. You know the acid splash cantrip. When you reach 3rd level, you can cast the fog cloud spell as a 2nd-level spell once with this trait and regain the ability to do so when you finish a long rest. When you reach 5th level, you can cast the acid arrow spell once with this trait and regain the ability to do so when you finish a long rest. Charisma is your spellcasting ability for these spells. Alchemical Resistance. You have resistance to poison and acid damage.
Dios Tiefling
Dios tieflings are descendants of Dios, Demon Lord of Crows and Deceit. They gain the ability to cast spells that deceive their enemies via supernatural means as well as being able to see through disguises easily. Dios controls the Demonic Dimension Nozunia, a Dimension in which everything is in black and white. Dios Tieflings have Dark, Dulled Pink skin and horns that resemble a crow’s beak. Ability Score Increase. One ability score of your choice increases by two, and another one increases by 1. Alternatively, three ability scores of your choice increase by 1. Legacy of Crows. You know the thaumaturgy cantrip. When you reach 3rd level, you can cast the hex spell as a 2nd-level spell once with this trait and regain the ability to do so when you finish a long rest. When you reach 5th level, you can cast the alter self spell once with this trait and regain the ability to do so when you finish a long rest. Charisma is your spellcasting ability for these spells. See Through Deceit. You have advantage on Insight and Investigation checks.
Emerald Queen Tiefling
Emerald Queen tieflings are descendants of the Emerald Queen, Demon Lord of Emeralds and Tyranny. They gain the power of manipulation of the element Earth, as well as resistance to wear and tear, much like an emerald. The Emerald Queen controls the Demonic Dimension Nozunia, a system of impossibly deep caves, infected with Gem-like Parasites. Emerald Queen tieflings have translucent green skin and crystal-shaped horns. Ability Score Increase. One ability score of your choice increases by two, and another one increases by 1. Alternatively, three ability scores of your choice increase by 1. Legacy of Emeralds. You know the magic stone cantrip. When you reach 3rd level, you can cast the earth tremor spell as a 2nd-level spell once with this trait and regain the ability to do so when you finish a long rest. When you reach 5th level, you can cast the maximilian’s earthen grasp spell once with this trait and regain the ability to do so when you finish a long rest. Charisma is your spellcasting ability for these spells. Emeralds Resistance. You have a +1 bonus to armor class.
Cicardin Tiefling
Cicardin tieflings are descendants of Cicardin, Demon Lord of Cicadas and Dread. Cicardin Tieflings have abilities to seed dread, as well as resist it. Cicardin controls the Demonic Dimension Ulioq, a forest infested with gigantic demonic cicadas. Cicardin Teiflings have brown exoskeleton-Esque skin and antenna-like horns. Ability Score Increase. One ability score of your choice increases by two, and another one increases by 1. Alternatively, three ability scores of your choice increase by 1. Legacy of Cicadas. You know the mind sliver cantrip. When you reach 3rd level, you can cast the command spell as a 2nd-level spell once with this trait and regain the ability to do so when you finish a long rest. When you reach 5th level, you can cast the crown of madness spell once with this trait and regain the ability to do so when you finish a long rest. Charisma is your spellcasting ability for these spells. Psychic Resistance. You have resistance to Psychic damage.
Blood Lord Tiefling
Blood Lord tieflings are descendants of the Blood Lord, Demon Lord of Blood and Poison. They have abilities that allow them to poison their enemies via magic, as well as go into a frenzy released by the smell of blood. The Blood Lord rules over the Demonic Dimension Veserth, a huge city overrun with blood slimes. Blood Lord tieflings have blood-red skin and gelatinous ox horns. Ability Score Increase. One ability score of your choice increases by two, and another one increases by 1. Alternatively, three ability scores of your choice increase by 1. Legacy of Blood. You know the poison spray cantrip. When you reach 3rd level, you can cast the ray of sickness spell as a 2nd-level spell once with this trait and regain the ability to do so when you finish a long rest. When you reach 5th level, you can cast the dragons breath spell once with this trait and regain the ability to do so when you finish a long rest. Charisma is your spellcasting ability for these spells. Blood Frenzy. You have advantage on melee attack rolls against any creature that has half of its hit points or less.
Macabre Watch
Macabre Watch 1st-level Abjuration (Ritual) Casting Time: 1 action Range: Self Components: V, S, M (A human skull) Duration: 8 hours You conjure up a phantom servant to maintain lookout. This Phantom lookout does not need to eat, drink, or breathe, and cannot deal or take damage. It follows you around, looming above you constantly. If any creature hostile to you enters within 20 ft. of the Macabre watch, it lets out a blood-curdling scream, audible out to a range of 300 ft.
College of Flames
Bonus Cantrip: When you join the college of flames at 3rd level, you learn the fire bolt Cantrip.
Heated Body: Also at 3rd level, you become a conduit of heat. When a creature hits you with a melee attack, you can use a reaction to deal Fire damage equal to your level + your charisma modifier (minimum of 1 damage). You can use this feature a number of times equal to your proficiency bonus, and regain all expended uses when you finish a long rest.
Fire Adaptation: When you reach 6th level, you have gained an affinity with flames. You gain resistance to lightning and fire damage
Control over Flames: When you reach 14th level, you gain mastery over all flames. You know the scorching ray spell, and it counts as a bard spell for you, but does not count against the number of bard spells you know. As an action, you can expand a use this trait to cast the scorching ray spell innately, requiring no components. You can use this feature a number of times equal to your level, and you regain all expended uses when you finish a long rest.
Cool, I'll have great fun reviewing this content later.
Here it is:
Bufog Tiefling
Bufog tieflings are descendants of Bufog, Demon Lord of Frogs and Manipulation. They gain abilities to manipulate others, and, in turn, resist being manipulated themselves. Bufog rules the Demonic Dimension Meoruta, a huge swamp overrun with demonic frogs. Bufog tieflings appear to have dark green, slimy, translucent skin and the horns of a Ram. Ability Score Increase. One ability score of your choice increases by two, and another one increases by 1. Alternatively, three ability scores of your choice increase by 1. Legacy of Frogs. At 1st level, you know the friends cantrip. At 3rd level, you can cast the Jump spell twice using this trait, and you regain the ability to do so after you finish a short rest. At 5th level, you can cast Crown of Madness once using this trait. You regain the ability to do so after you finish a long rest. Manipulation Resistance. You have advantage on saving throws against being charmed or frightened.
Aperato Tiefling
Aperato tieflings are descendants of Aperato, Demon Lord of Primates and The Undead. They gain abilities to weaken others through necromantic powers and gain the resistance of the average Undead. Aperato rules over the Demonic Dimension Uzion, a Vast Ruins of a forgotten dystopian kingdom. Aperato tieflings appear to have charcoal grey skin and glowing red horns that spiral upwards. Ability Score Increase. One ability score of your choice increases by two, and another one increases by 1. Alternatively, three ability scores of your choice increase by 1. Legacy of Undeath. You know the chill touch cantrip. When you reach 3rd level, you can cast the ray of sickness spell as a 2nd-level spell once with this trait and regain the ability to do so when you finish a long rest. When you reach 5th level, you can cast the ray of enfeeblement spell once with this trait and regain the ability to do so when you finish a long rest. Charisma is your spellcasting ability for these spells. Undead Resistance. You have resistance to Necrotic and Poison damage.
Uoei Tiefling
Uoei tieflings are descendants of Uoei, Demon Lord of Leeches and Alchemy. They gain abilities that use alchemy to attack and confuse their enemies, as well as abilities to resist the dangers of alchemy. Uoei rules over the Demonic Dimension Toriet, a polluted marsh filled with alchemical substances. Uoei tieflings have slimy black skin, and their teeth are sharp and serrated. Ability Score Increase. One ability score of your choice increases by two, and another one increases by 1. Alternatively, three ability scores of your choice increase by 1. Legacy of Alchemy. You know the acid splash cantrip. When you reach 3rd level, you can cast the fog cloud spell as a 2nd-level spell once with this trait and regain the ability to do so when you finish a long rest. When you reach 5th level, you can cast the acid arrow spell once with this trait and regain the ability to do so when you finish a long rest. Charisma is your spellcasting ability for these spells. Alchemical Resistance. You have resistance to poison and acid damage.
Dios Tiefling
Dios tieflings are descendants of Dios, Demon Lord of Crows and Deceit. They gain the ability to cast spells that deceive their enemies via supernatural means as well as being able to see through disguises easily. Dios controls the Demonic Dimension Nozunia, a Dimension in which everything is in black and white. Dios Tieflings have Dark, Dulled Pink skin and horns that resemble a crow’s beak. Ability Score Increase. One ability score of your choice increases by two, and another one increases by 1. Alternatively, three ability scores of your choice increase by 1. Legacy of Crows. You know the thaumaturgy cantrip. When you reach 3rd level, you can cast the hex spell as a 2nd-level spell once with this trait and regain the ability to do so when you finish a long rest. When you reach 5th level, you can cast the alter self spell once with this trait and regain the ability to do so when you finish a long rest. Charisma is your spellcasting ability for these spells. See Through Deceit. You have advantage on Insight and Investigation checks.
Emerald Queen Tiefling
Emerald Queen tieflings are descendants of the Emerald Queen, Demon Lord of Emeralds and Tyranny. They gain the power of manipulation of the element Earth, as well as resistance to wear and tear, much like an emerald. The Emerald Queen controls the Demonic Dimension Nozunia, a system of impossibly deep caves, infected with Gem-like Parasites. Emerald Queen tieflings have translucent green skin and crystal-shaped horns. Ability Score Increase. One ability score of your choice increases by two, and another one increases by 1. Alternatively, three ability scores of your choice increase by 1. Legacy of Emeralds. You know the magic stone cantrip. When you reach 3rd level, you can cast the earth tremor spell as a 2nd-level spell once with this trait and regain the ability to do so when you finish a long rest. When you reach 5th level, you can cast the maximilian’s earthen grasp spell once with this trait and regain the ability to do so when you finish a long rest. Charisma is your spellcasting ability for these spells. Emeralds Resistance. You have a +1 bonus to armor class.
Cicardin Tiefling
Cicardin tieflings are descendants of Cicardin, Demon Lord of Cicadas and Dread. Cicardin Tieflings have abilities to seed dread, as well as resist it. Cicardin controls the Demonic Dimension Ulioq, a forest infested with gigantic demonic cicadas. Cicardin Teiflings have brown exoskeleton-Esque skin and antenna-like horns. Ability Score Increase. One ability score of your choice increases by two, and another one increases by 1. Alternatively, three ability scores of your choice increase by 1. Legacy of Cicadas. You know the mind sliver cantrip. When you reach 3rd level, you can cast the command spell as a 2nd-level spell once with this trait and regain the ability to do so when you finish a long rest. When you reach 5th level, you can cast the crown of madness spell once with this trait and regain the ability to do so when you finish a long rest. Charisma is your spellcasting ability for these spells. Psychic Resistance. You have resistance to Psychic damage.
Blood Lord Tiefling
Blood Lord tieflings are descendants of the Blood Lord, Demon Lord of Blood and Poison. They have abilities that allow them to poison their enemies via magic, as well as go into a frenzy released by the smell of blood. The Blood Lord rules over the Demonic Dimension Veserth, a huge city overrun with blood slimes. Blood Lord tieflings have blood-red skin and gelatinous ox horns. Ability Score Increase. One ability score of your choice increases by two, and another one increases by 1. Alternatively, three ability scores of your choice increase by 1. Legacy of Blood. You know the poison spray cantrip. When you reach 3rd level, you can cast the ray of sickness spell as a 2nd-level spell once with this trait and regain the ability to do so when you finish a long rest. When you reach 5th level, you can cast the dragons breath spell once with this trait and regain the ability to do so when you finish a long rest. Charisma is your spellcasting ability for these spells. Blood Frenzy. You have advantage on melee attack rolls against any creature that has half of its hit points or less.
Macabre Watch
Macabre Watch 1st-level Abjuration (Ritual) Casting Time: 1 action Range: Self Components: V, S, M (A human skull) Duration: 8 hours You conjure up a phantom servant to maintain lookout. This Phantom lookout does not need to eat, drink, or breathe, and cannot deal or take damage. It follows you around, looming above you constantly. If any creature hostile to you enters within 20 ft. of the Macabre watch, it lets out a blood-curdling scream, audible out to a range of 300 ft.
College of Flames
Bonus Cantrip: When you join the college of flames at 3rd level, you learn the fire bolt Cantrip.
Heated Weapons: Also at 3rd level, you become a conduit of heat. When you hit with a melee attack, you can expend a use of your bardic inspiration to deal additional damage equal to your inspiration dice.
Fire Adaptation: When you reach 6th level, you have gained an affinity with flames. You gain resistance to lightning and fire damage
Control over Flames: When you reach 14th level, you gain mastery over all flames. You know the wall of fire spell, and it counts as a bard spell for you, but does not count against the number of bard spells you know. As an action, you can expand a use this trait to cast the wall of fire spell innately, requiring no components. Once you use this feature, you must finish a long rest before you can use it again.
Looking at the Dios teifling again, it's also vastly overpowered (secondary trait getting about 8 on the detect balance, and emerald teifling is still pretty strong, getting 8 instead of 10.
For Dios I would make it proficient in those skills (making it 4 on the scale)
For emerald, I would give a more standard unarmored defense, say 13+dexterity or 12+constituion like loxodon.
Cool, I'll have great fun reviewing this content later.
Here it is:
Bufog Tiefling
Bufog tieflings are descendants of Bufog, Demon Lord of Frogs and Manipulation. They gain abilities to manipulate others, and, in turn, resist being manipulated themselves. Bufog rules the Demonic Dimension Meoruta, a huge swamp overrun with demonic frogs. Bufog tieflings appear to have dark green, slimy, translucent skin and the horns of a Ram. Ability Score Increase. One ability score of your choice increases by two, and another one increases by 1. Alternatively, three ability scores of your choice increase by 1. Legacy of Frogs. At 1st level, you know the friends cantrip. At 3rd level, you can cast the Jump spell twice using this trait, and you regain the ability to do so after you finish a short rest. At 5th level, you can cast Crown of Madness once using this trait. You regain the ability to do so after you finish a long rest. Manipulation Resistance. You have advantage on saving throws against being charmed or frightened.
Aperato Tiefling
Aperato tieflings are descendants of Aperato, Demon Lord of Primates and The Undead. They gain abilities to weaken others through necromantic powers and gain the resistance of the average Undead. Aperato rules over the Demonic Dimension Uzion, a Vast Ruins of a forgotten dystopian kingdom. Aperato tieflings appear to have charcoal grey skin and glowing red horns that spiral upwards. Ability Score Increase. One ability score of your choice increases by two, and another one increases by 1. Alternatively, three ability scores of your choice increase by 1. Legacy of Undeath. You know the chill touch cantrip. When you reach 3rd level, you can cast the ray of sickness spell as a 2nd-level spell once with this trait and regain the ability to do so when you finish a long rest. When you reach 5th level, you can cast the ray of enfeeblement spell once with this trait and regain the ability to do so when you finish a long rest. Charisma is your spellcasting ability for these spells. Undead Resistance. You have resistance to Necrotic and Poison damage.
Uoei Tiefling
Uoei tieflings are descendants of Uoei, Demon Lord of Leeches and Alchemy. They gain abilities that use alchemy to attack and confuse their enemies, as well as abilities to resist the dangers of alchemy. Uoei rules over the Demonic Dimension Toriet, a polluted marsh filled with alchemical substances. Uoei tieflings have slimy black skin, and their teeth are sharp and serrated. Ability Score Increase. One ability score of your choice increases by two, and another one increases by 1. Alternatively, three ability scores of your choice increase by 1. Legacy of Alchemy. You know the acid splash cantrip. When you reach 3rd level, you can cast the fog cloud spell as a 2nd-level spell once with this trait and regain the ability to do so when you finish a long rest. When you reach 5th level, you can cast the acid arrow spell once with this trait and regain the ability to do so when you finish a long rest. Charisma is your spellcasting ability for these spells. Alchemical Resistance. You have resistance to poison and acid damage.
Dios Tiefling
Dios tieflings are descendants of Dios, Demon Lord of Crows and Deceit. They gain the ability to cast spells that deceive their enemies via supernatural means as well as being able to see through disguises easily. Dios controls the Demonic Dimension Nozunia, a Dimension in which everything is in black and white. Dios Tieflings have Dark, Dulled Pink skin and horns that resemble a crow’s beak. Ability Score Increase. One ability score of your choice increases by two, and another one increases by 1. Alternatively, three ability scores of your choice increase by 1. Legacy of Crows. You know the thaumaturgy cantrip. When you reach 3rd level, you can cast the hex spell as a 2nd-level spell once with this trait and regain the ability to do so when you finish a long rest. When you reach 5th level, you can cast the alter self spell once with this trait and regain the ability to do so when you finish a long rest. Charisma is your spellcasting ability for these spells. See Through Deceit. You have proficiency in the Insight and Investigation skills.
Emerald Queen Tiefling
Emerald Queen tieflings are descendants of the Emerald Queen, Demon Lord of Emeralds and Tyranny. They gain the power of manipulation of the element Earth, as well as resistance to wear and tear, much like an emerald. The Emerald Queen controls the Demonic Dimension Nozunia, a system of impossibly deep caves, infected with Gem-like Parasites. Emerald Queen tieflings have translucent green skin and crystal-shaped horns. Ability Score Increase. One ability score of your choice increases by two, and another one increases by 1. Alternatively, three ability scores of your choice increase by 1. Legacy of Emeralds. You know the magic stone cantrip. When you reach 3rd level, you can cast the earth tremor spell as a 2nd-level spell once with this trait and regain the ability to do so when you finish a long rest. When you reach 5th level, you can cast the maximilian’s earthen grasp spell once with this trait and regain the ability to do so when you finish a long rest. Charisma is your spellcasting ability for these spells. Emeralds Resistance. When you are not wearing armor class, your Armor Class = 12 + your dexterity modifier
Cicardin Tiefling
Cicardin tieflings are descendants of Cicardin, Demon Lord of Cicadas and Dread. Cicardin Tieflings have abilities to seed dread, as well as resist it. Cicardin controls the Demonic Dimension Ulioq, a forest infested with gigantic demonic cicadas. Cicardin Teiflings have brown exoskeleton-Esque skin and antenna-like horns. Ability Score Increase. One ability score of your choice increases by two, and another one increases by 1. Alternatively, three ability scores of your choice increase by 1. Legacy of Cicadas. You know the mind sliver cantrip. When you reach 3rd level, you can cast the command spell as a 2nd-level spell once with this trait and regain the ability to do so when you finish a long rest. When you reach 5th level, you can cast the crown of madness spell once with this trait and regain the ability to do so when you finish a long rest. Charisma is your spellcasting ability for these spells. Psychic Resistance. You have resistance to Psychic damage.
Blood Lord Tiefling
Blood Lord tieflings are descendants of the Blood Lord, Demon Lord of Blood and Poison. They have abilities that allow them to poison their enemies via magic, as well as go into a frenzy released by the smell of blood. The Blood Lord rules over the Demonic Dimension Veserth, a huge city overrun with blood slimes. Blood Lord tieflings have blood-red skin and gelatinous ox horns. Ability Score Increase. One ability score of your choice increases by two, and another one increases by 1. Alternatively, three ability scores of your choice increase by 1. Legacy of Blood. You know the poison spray cantrip. When you reach 3rd level, you can cast the ray of sickness spell as a 2nd-level spell once with this trait and regain the ability to do so when you finish a long rest. When you reach 5th level, you can cast the dragons breath spell once with this trait and regain the ability to do so when you finish a long rest. Charisma is your spellcasting ability for these spells. Blood Frenzy. You have advantage on melee attack rolls against any creature that has half of its hit points or less.
Macabre Watch
Macabre Watch 1st-level Abjuration (Ritual) Casting Time: 1 action Range: Self Components: V, S, M (A human skull) Duration: 8 hours You conjure up a phantom servant to maintain lookout. This Phantom lookout does not need to eat, drink, or breathe, and cannot deal or take damage. It follows you around, looming above you constantly. If any creature hostile to you enters within 20 ft. of the Macabre watch, it lets out a blood-curdling scream, audible out to a range of 300 ft.
College of Flames
Bonus Cantrip: When you join the college of flames at 3rd level, you learn the fire bolt Cantrip.
Heated Weapons: Also at 3rd level, you become a conduit of heat. When you hit with a melee attack, you can expend a use of your bardic inspiration to deal additional damage equal to your inspiration dice.
Fire Adaptation: When you reach 6th level, you have gained an affinity with flames. You gain resistance to lightning and fire damage
Control over Flames: When you reach 14th level, you gain mastery over all flames. You know the wall of fire spell, and it counts as a bard spell for you, but does not count against the number of bard spells you know. As an action, you can expand a use this trait to cast the wall of fire spell innately, requiring no components. Once you use this feature, you must finish a long rest before you can use it again.
Got it, back to the drawing board for College of Flames (and slight edits for Tieflings)
Supreme Cat-lover Of The First Grade
I AM A CAT PERSON. /\_____/\
She/her pronouns please. (=^.^=)
Nerfed Tieflings Considerably.
Supreme Cat-lover Of The First Grade
I AM A CAT PERSON. /\_____/\
She/her pronouns please. (=^.^=)
Gave College of Flames a Major Buff
Supreme Cat-lover Of The First Grade
I AM A CAT PERSON. /\_____/\
She/her pronouns please. (=^.^=)
Looking at the Dios teifling again, it's also vastly overpowered (secondary trait getting about 8 on the detect balance, and emerald teifling is still pretty strong, getting 8 instead of 10.
For Dios I would make it proficient in those skills (making it 4 on the scale)
For emerald, I would give a more standard unarmored defense, say 13+dexterity or 12+constituion like loxodon.
My homebrew content: Monsters, subclasses, Magic items, Feats, spells, races, backgrounds
Tieflings Nerfed (again)
Supreme Cat-lover Of The First Grade
I AM A CAT PERSON. /\_____/\
She/her pronouns please. (=^.^=)