The show is starting: the opening of the New Tick-Tock Family Diner was here. As the door opens, a pre-recorded voice plays as the animatronics are let out of their shipping containers. The aesthetic is strange. It looks as though it was made to be child friendly, but not made with children in mind. Despite these contradictions, everything looks great.
"Welcome, one and all, to the grand reopening of the Tick-Tock Family Diner! Back by popular demand, our original founder Thomas Madison has rebuilt, refurbished, and redesigned our old playplace to appeal to modern audiences! Adults and children alike can enjoy our widely varied cast of entertainers! Our staff has always been dedicated to the wellbeing and comfort of our guests, and now, with our advanced animatronics, our machines are too! We promise, there will be no fires at the New Tick-Tock! Right now it may seem a little sparse, but we will be constantly adding more areas and more animatronics to keep you all entertained year after year!"
During the show a tape is found, simply labeled "The Truth."
There once was a nice family diner, made by two friends: John Heideltraut and Thomas Madison. Heideltraut was a brilliant inventor and imaginative man, and Madison was a skilled businessman. Together, they built a technologically advanced restaurant complete with state-of-the-art video games and animatronic mascots that could even get on the stage and play with real children.
It was widely popular... until the pandemic hit. The virus tore through the world, swift and deadly. So, in order to stay open and help with the disease, Hiedeltraut converted the establishment into temporary a children's hospital. Of course, Madison thought this was a stupid, stupid idea. He wanted to make more money, and when the government is giving you barely enough to keep the lights on, and you were hemorrhaging money out of pocket to use the machines to entertain sick, non-paying children, getting rich wasn't an option.
But Madison had a backup plan. At night, while the doors were locked, Heideltraut always stayed to clean and fix the animatronics. Madison always left early. One night, he came back... with cans of gasoline.
The fire killed everyone inside, Madison made sure of it. Madison blamed it on political radicals, people who believed that the sick should just be put down due to their low chance of getting better and their high chance of spreading the disease.
Now, the ghosts of the children and of the vengeful Hiedeltraut roam the plot of land that once occupied the diner. Now that the diner is reopening 33 years later, the ghosts have a way of getting closure: find Madison. Make him acknowledge what he did. Make him, and everyone who works for him now, pay.
Oh, but that was many years ago. I doubt if anyone would know...
This is a Five Nights at Freddy's inspired tavern with actual gameplay elements! Play as one of three groups: Staff, Animatronics, and Customers. Each group has a goal to complete each night, whether it is personal or for the group.
During the day, have fun roleplaying and entertaining Customers, as you have no tasks during this time. However, once night comes around, things get a bit... quirky.
Gameplay:
You have four ability scores: Smart, Fast, Strong, and Weird. Divide 6 points among them. Whenever you roll to do something, you roll 2d6 + the appropriate score. If you roll higher than your opponent on opposing rolls, you win. No rerolls, no second chances. This does not mean that your character dies if you fail a roll. Your character can only die if you want them to and give permission to your killer.
Whenever you complete a personal goal or you or an ally completes a group goal, you gain a point. You can spend points to upgrade your ability scores on a one-to-one ratio, or you can use them to buy special abilities, also on a one-to-one ratio. Special abilities are divided by role, so, for example, an animatronic cannot buy the "mechanical expertise" special ability.
Special Abilities (more may be added in the future):
Staff:
Mechanical Expertise: You cannot roll lower than six on checks to repair objects or animatronics.
Long-time Employee: You cannot roll lower than six on checks to hide or run.
Service Industry Master: You clean and cook better than any character without this special ability
Customer:
Filthy Rich: you have a lot of money. More than any character without this special ability
Journalist: You can roll twice and take the highest on rolls to find out secrets.
Karen: You cannot roll lower than six on rolls to antagonize other characters if it gets you something you want.
Animatronic:
Rock Star: You cannot roll lower than six on rolls to entertain or to make yourself look nice
Innocent: People will overlook you as a suspect in a crime or other bad action if there is another obvious choice.
Ghostly: You have telekinesis out to 30 ft. This cannot be used to directly harm anybody.
Rules:
1. Be respectful to each other. You can be mean to each other's characters, but not to the players behind those characters.
2. Don't poop on the floor
3. Please keep things appropriate and go easy on any gory details or any brutal actions. This also includes 18+ scenes or content (Fade to black/suggestive scenarios). We are not aware of the age of thread participants or how comfortable they are with it, so please keep things down and be mindful of these kinds of things. If you and other players would like to do things like this, please take it to a PM. (This rule has been plagiarized, but please don't ignore it.)
4. Put the word "superstar" in your first post to make sure you've read the rules.
5. Please cut quote chains at 5-8 posts.
Current Areas:
Night Gaurd's Office (staff hangout)
Games Room (has the stage, customer hangout)
Backstage Area (animatronic hangout)
Parts and Service (has the generator and other important stuff like supplies)
The manager is staring at the recently opened doors in the early morning, muttering to himself as he twiddles his thumbs. "Is it too much reading? I think there's too much reading. I hope somebody shows up. God, I need this job."
Rollback Post to RevisionRollBack
Let him who is without sin cast the first stone.
May each word that I speak be backed by each of my teeth.
*Occult knowledge, supernatural abilities, using relics, and so on. At the start, it might not be very useful, but later on stuff will be found that utilizes Weird more.*
Rollback Post to RevisionRollBack
Let him who is without sin cast the first stone.
May each word that I speak be backed by each of my teeth.
*Occult knowledge, supernatural abilities, using relics, and so on. At the start, it might not be very useful, but later on stuff will be found that utilizes Weird more.*
The show is starting: the opening of the New Tick-Tock Family Diner was here. As the door opens, a pre-recorded voice plays as the animatronics are let out of their shipping containers. The aesthetic is strange. It looks as though it was made to be child friendly, but not made with children in mind. Despite these contradictions, everything looks great.
During the show a tape is found, simply labeled "The Truth."
There once was a nice family diner, made by two friends: John Heideltraut and Thomas Madison. Heideltraut was a brilliant inventor and imaginative man, and Madison was a skilled businessman. Together, they built a technologically advanced restaurant complete with state-of-the-art video games and animatronic mascots that could even get on the stage and play with real children.
It was widely popular... until the pandemic hit. The virus tore through the world, swift and deadly. So, in order to stay open and help with the disease, Hiedeltraut converted the establishment into temporary a children's hospital. Of course, Madison thought this was a stupid, stupid idea. He wanted to make more money, and when the government is giving you barely enough to keep the lights on, and you were hemorrhaging money out of pocket to use the machines to entertain sick, non-paying children, getting rich wasn't an option.
But Madison had a backup plan. At night, while the doors were locked, Heideltraut always stayed to clean and fix the animatronics. Madison always left early. One night, he came back... with cans of gasoline.
The fire killed everyone inside, Madison made sure of it. Madison blamed it on political radicals, people who believed that the sick should just be put down due to their low chance of getting better and their high chance of spreading the disease.
Now, the ghosts of the children and of the vengeful Hiedeltraut roam the plot of land that once occupied the diner. Now that the diner is reopening 33 years later, the ghosts have a way of getting closure: find Madison. Make him acknowledge what he did. Make him, and everyone who works for him now, pay.
Oh, but that was many years ago. I doubt if anyone would know...
This is a Five Nights at Freddy's inspired tavern with actual gameplay elements! Play as one of three groups: Staff, Animatronics, and Customers. Each group has a goal to complete each night, whether it is personal or for the group.
During the day, have fun roleplaying and entertaining Customers, as you have no tasks during this time. However, once night comes around, things get a bit... quirky.
Gameplay:
You have four ability scores: Smart, Fast, Strong, and Weird. Divide 6 points among them. Whenever you roll to do something, you roll 2d6 + the appropriate score. If you roll higher than your opponent on opposing rolls, you win. No rerolls, no second chances. This does not mean that your character dies if you fail a roll. Your character can only die if you want them to and give permission to your killer.
Whenever you complete a personal goal or you or an ally completes a group goal, you gain a point. You can spend points to upgrade your ability scores on a one-to-one ratio, or you can use them to buy special abilities, also on a one-to-one ratio. Special abilities are divided by role, so, for example, an animatronic cannot buy the "mechanical expertise" special ability.
Special Abilities (more may be added in the future):
Staff:
Mechanical Expertise: You cannot roll lower than six on checks to repair objects or animatronics.
Long-time Employee: You cannot roll lower than six on checks to hide or run.
Service Industry Master: You clean and cook better than any character without this special ability
Customer:
Filthy Rich: you have a lot of money. More than any character without this special ability
Journalist: You can roll twice and take the highest on rolls to find out secrets.
Karen: You cannot roll lower than six on rolls to antagonize other characters if it gets you something you want.
Animatronic:
Rock Star: You cannot roll lower than six on rolls to entertain or to make yourself look nice
Innocent: People will overlook you as a suspect in a crime or other bad action if there is another obvious choice.
Ghostly: You have telekinesis out to 30 ft. This cannot be used to directly harm anybody.
Rules:
1. Be respectful to each other. You can be mean to each other's characters, but not to the players behind those characters.
2. Don't poop on the floor
3. Please keep things appropriate and go easy on any gory details or any brutal actions. This also includes 18+ scenes or content (Fade to black/suggestive scenarios). We are not aware of the age of thread participants or how comfortable they are with it, so please keep things down and be mindful of these kinds of things. If you and other players would like to do things like this, please take it to a PM. (This rule has been plagiarized, but please don't ignore it.)
4. Put the word "superstar" in your first post to make sure you've read the rules.
5. Please cut quote chains at 5-8 posts.
Current Areas:
Night Gaurd's Office (staff hangout)
Games Room (has the stage, customer hangout)
Backstage Area (animatronic hangout)
Parts and Service (has the generator and other important stuff like supplies)
Kitchen
Bathrooms
Daycare
Bunker (EMERGENCIES ONLY)
Let him who is without sin cast the first stone.
May each word that I speak be backed by each of my teeth.
The manager is staring at the recently opened doors in the early morning, muttering to himself as he twiddles his thumbs. "Is it too much reading? I think there's too much reading. I hope somebody shows up. God, I need this job."
Let him who is without sin cast the first stone.
May each word that I speak be backed by each of my teeth.
*superstar*
*this is awesome. I wanna be an animatronic*
*Go right ahead!*
Let him who is without sin cast the first stone.
May each word that I speak be backed by each of my teeth.
*can it be like, whatever i want basically?*
*Keep it mostly family-friendly, and yeah! It doesn't need to be made for kids, it just has to be acceptable enough that we don't get sued.*
Let him who is without sin cast the first stone.
May each word that I speak be backed by each of my teeth.
*okay. I’ll think of an idea*
*I may add Nightmares in the future, basically being ghosts or egregores.*
Let him who is without sin cast the first stone.
May each word that I speak be backed by each of my teeth.
*that would be super cool. How many characters can you have?*
*superstar*
*Doomsday bunker for employees to hide in case of large scale… quirkiness, if you know what I mean*
A girl around 18 is cooking a steak in the kitchen. She has a scar on her right eye.
*is Tom Mad the manager?*
Hi, I’m DrakenBrine, here’s my Sig and characters
I am The Grand Envisioner!
*also what is the weird ability score used for?*
*You can have up to three.*
Let him who is without sin cast the first stone.
May each word that I speak be backed by each of my teeth.
*Nope, he's the company owner.*
*Also, adding that.*
Let him who is without sin cast the first stone.
May each word that I speak be backed by each of my teeth.
*It's supernatural quirkiness.*
Let him who is without sin cast the first stone.
May each word that I speak be backed by each of my teeth.
*ok. Who else is in the kitchen?*
Hi, I’m DrakenBrine, here’s my Sig and characters
I am The Grand Envisioner!
*but what do you use it for specifically?*
Hi, I’m DrakenBrine, here’s my Sig and characters
I am The Grand Envisioner!
*Occult knowledge, supernatural abilities, using relics, and so on. At the start, it might not be very useful, but later on stuff will be found that utilizes Weird more.*
Let him who is without sin cast the first stone.
May each word that I speak be backed by each of my teeth.
*A couple of other employees, most of them mechanical in nature (Staff bots)*
Let him who is without sin cast the first stone.
May each word that I speak be backed by each of my teeth.
*ok*
Hi, I’m DrakenBrine, here’s my Sig and characters
I am The Grand Envisioner!
She asks a staff bot for its serial code.
Hi, I’m DrakenBrine, here’s my Sig and characters
I am The Grand Envisioner!