“One moment…” says Abaddon from behind the door. After a minute, the door magically opens to reveal Abaddon sitting at a wooden desk, adorned with practical trinkets, and several scattered papers. Abaddon looks a bit wild and unkempt, and a bandage around their hand is only partially wound. Astaroth is standing next to Abaddon, their axe on a nearby table next to a sofa.
Abaddon snarls upon seeing Rag.
”I found him escaping-… what should I do with him?” Says the pit fiend.
”leave.”he Snarled to the pit fiend, who quickly runs to another part of the courthouse.
”what… do you want?”
“You know what I want, and you know what I’ll do it get it, of course I’m willing to handle this is a civil manner, but a civil manner doesn’t seem to be likely. So here are the opinions, I get my grandfather back and become your enforcer for the rest of his sentence or I kill you, your boyfriend over there, and everyone you have everyone you have ever seen in your pathetic.” He looks him straight in the eyes, a steely look in his eyes, revealing that his offer is true “What’ll it be?”
He takes a long, deep sigh as he stares at his palm and begins to tighten the bandage on his hand.
”Explain more. About your demands.”
“As long as my grandfather’s sentence is, I will work for every single year. I will do whatever you ask me to. No matter what it is, as long as my grandfather remains safe I will work, I swear that to you.”
“Hmm… enticing. Give me a moment.” he puts on his reading glasses and begins to flip through his book of law.
“Considering he is not the original one who committed the crimes… according to section D…. Paragraph 22, you can opt to take the place of the attorney with the permission of the judge, doubling the original sentence… it seems you’re in luck, I knew that there was a law just for this. One thing, since you will no longer be serving your original punishment, it must be for both yours and your grandfather’s sentences. Two hundred years.”
“I am willing to do that. Two hundred years of service in exchange for the safety of my grandfather. As long as you let him go I won’t have anything to be mad at you for, my rage will be gone. Do we have a deal?” He makes his shoulders move unnaturally to hold out his wrist in front of him.
“We do have a deal!” he extends his hand to shake.
”but first… i’ll need to have you sign this. It’s magical, don’t go around breaking it. You could read it if you want to.” he puts in front of them a five hundred page stack of papers detailing the fun contract Ragnerious is agreeing to! In addition, a quill appears in their hand.
“I want to read it before I sign.” He shakes his hand “You have yourself one of the strongest people alive. Also I should tell you about this before we start working together, I can rip holes in space by grabbing the air. I don’t know how I got it but I can just do that.” He then reads through the stack of papers slowly and carefully without missing anything.
This post has potentially manipulated dice roll results.
(Cut for Arch.)
Ragnaris roars at the figure, sensing the sphere around the cage. He inhales deeply, then exhales yet another torrent of white hot flames into the horde. They take 115 fire damage (ignores immunity and resistance).
His scales once more grow white hot, causing the horde to take an additional 71 fire damage (ignores immunity and resistance.)
The spirit makes another four attacks, swinging its scythe wildly.
Attack #1: 34
Damage: 18
Attack #2: 23
Damage: 15
Attack #3: 28
Damage: 15
Attack #4: 39
Damage: 18
It’s good to say the horde disperses, too injured and too scattered to pick up the cage.
the figure dispels the death spirit with another wave of their hand, and watches them fall down. It’s almost as if the window was falling down the building with Rag to let them see him fall.
Ragnaris slams his body against the walls of cage, attempting to break it open.
Athletics (with disadvantage):
33
22
If that doesn't work, he prays to the Archcrone to help save him from his fate.
The 22 puts a dent in the cage, but more importantly: its defenses. Once the spell wears off for the antimagic, he can try to perform a teleportation spell with a high DC of failure, to escape the cage.
He decides to take a long rest to wait out the effects of the antimagic field, and because if he lowers his exhaustion to 4 he can at least move.
The antimagic field ends, and when he wakes up, that figure is still staring at him from the window.
Hi there! My name's Elk. I'm NoiSilverheart's doppelgänger. I'm a demi/grayromantic, socially awkward Okie who may or may not be a pyromaniac. *random confetti blast*
I'm a warlock of the Archcrone, and my patron is TheFriendlyArchfey. I was nicknamed AchatesCervus8337 by VitusW and given the titles "Swashbuckling Scorcher", "The Unpredictable Jedi", "Burning Fury of the Ancients", and "Combustion Knight" by DrummerBoyDragonSlayer.
“One moment…” says Abaddon from behind the door. After a minute, the door magically opens to reveal Abaddon sitting at a wooden desk, adorned with practical trinkets, and several scattered papers. Abaddon looks a bit wild and unkempt, and a bandage around their hand is only partially wound. Astaroth is standing next to Abaddon, their axe on a nearby table next to a sofa.
Abaddon snarls upon seeing Rag.
”I found him escaping-… what should I do with him?” Says the pit fiend.
”leave.”he Snarled to the pit fiend, who quickly runs to another part of the courthouse.
”what… do you want?”
“You know what I want, and you know what I’ll do it get it, of course I’m willing to handle this is a civil manner, but a civil manner doesn’t seem to be likely. So here are the opinions, I get my grandfather back and become your enforcer for the rest of his sentence or I kill you, your boyfriend over there, and everyone you have everyone you have ever seen in your pathetic.” He looks him straight in the eyes, a steely look in his eyes, revealing that his offer is true “What’ll it be?”
He takes a long, deep sigh as he stares at his palm and begins to tighten the bandage on his hand.
”Explain more. About your demands.”
“As long as my grandfather’s sentence is, I will work for every single year. I will do whatever you ask me to. No matter what it is, as long as my grandfather remains safe I will work, I swear that to you.”
“Hmm… enticing. Give me a moment.” he puts on his reading glasses and begins to flip through his book of law.
“Considering he is not the original one who committed the crimes… according to section D…. Paragraph 22, you can opt to take the place of the attorney with the permission of the judge, doubling the original sentence… it seems you’re in luck, I knew that there was a law just for this. One thing, since you will no longer be serving your original punishment, it must be for both yours and your grandfather’s sentences. Two hundred years.”
“I am willing to do that. Two hundred years of service in exchange for the safety of my grandfather. As long as you let him go I won’t have anything to be mad at you for, my rage will be gone. Do we have a deal?” He makes his shoulders move unnaturally to hold out his wrist in front of him.
“We do have a deal!” he extends his hand to shake.
”but first… i’ll need to have you sign this. It’s magical, don’t go around breaking it. You could read it if you want to.” he puts in front of them a five hundred page stack of papers detailing the fun contract Ragnerious is agreeing to! In addition, a quill appears in their hand.
“I want to read it before I sign.” He shakes his hand “You have yourself one of the strongest people alive. Also I should tell you about this before we start working together, I can rip holes in space by grabbing the air. I don’t know how I got it but I can just do that.” He then reads through the stack of papers slowly and carefully without missing anything.
It basically details every scenario that Rag could think of and how Abaddon’s word is now practically law to Rag, meaning he has to follow their commands to the best of their ability. It also details that physically harming any member of his court without reason (it lists possible reasons) is a violation of the contract and Rag is not allowed to do it. It also goes on about harming devils in general, harming Abaddon himself (both also violations of course) as well as harming Astaroth for any reason whatsoever. Both Abaddon and Astaroth are so heavily protected by this contract it’d be impossible to even lay a finger on them once it’s signed. It then goes over the duration of the contract and how it will be rendered null and void if Rag is found innocent of the crimes he was originally punished for. The only other major detail is that if Ragnerious is convicted of a crime after the contract is signed, then his sentence will also include a full 200 years, regardless if he’s already spent some of his original sentence in service. That only lasts until the contract is over, of course.
it also mentions how it is enforced: through the enforcing magic of a Faustian bargain. It doesn’t go into detail, but Rag can probably guess what that means: he doesn’t have the ability to break it.
This post has potentially manipulated dice roll results.
(Cut for Arch.)
Ragnaris roars at the figure, sensing the sphere around the cage. He inhales deeply, then exhales yet another torrent of white hot flames into the horde. They take 115 fire damage (ignores immunity and resistance).
His scales once more grow white hot, causing the horde to take an additional 71 fire damage (ignores immunity and resistance.)
The spirit makes another four attacks, swinging its scythe wildly.
Attack #1: 34
Damage: 18
Attack #2: 23
Damage: 15
Attack #3: 28
Damage: 15
Attack #4: 39
Damage: 18
It’s good to say the horde disperses, too injured and too scattered to pick up the cage.
the figure dispels the death spirit with another wave of their hand, and watches them fall down. It’s almost as if the window was falling down the building with Rag to let them see him fall.
Ragnaris slams his body against the walls of cage, attempting to break it open.
Athletics (with disadvantage):
33
22
If that doesn't work, he prays to the Archcrone to help save him from his fate.
The 22 puts a dent in the cage, but more importantly: its defenses. Once the spell wears off for the antimagic, he can try to perform a teleportation spell with a high DC of failure, to escape the cage.
He decides to take a long rest to wait out the effects of the antimagic field, and because if he lowers his exhaustion to 4 he can at least move.
The antimagic field ends, and when he wakes up, that figure is still staring at him from the window.
He sighs and looks at the contracts for a long time “I don’t think I’ll be able to listen to orders from you all the time, so how about I give you a sign for something I am either incapable of doing or unwilling to.” He signs the contract, feeling the magic .
He sighs and looks at the contracts for a long time “I don’t think I’ll be able to listen to orders from you all the time, so how about I give you a sign for something I am either incapable of doing or unwilling to.” He signs the contract, feeling the magic .
“Ha-Ha-Ha! thank you so much for signing anyways. This contract is now legally binding, your grandfather will be freed shortly. my first order will be for you to attend the execution of your dear pit fiend friend who escorted you here.” he chuckles and grins like a madman, while Astaroth begins to sharpen his axe on a stone.
This post has potentially manipulated dice roll results.
(Cut for Arch.)
Ragnaris roars at the figure, sensing the sphere around the cage. He inhales deeply, then exhales yet another torrent of white hot flames into the horde. They take 115 fire damage (ignores immunity and resistance).
His scales once more grow white hot, causing the horde to take an additional 71 fire damage (ignores immunity and resistance.)
The spirit makes another four attacks, swinging its scythe wildly.
Attack #1: 34
Damage: 18
Attack #2: 23
Damage: 15
Attack #3: 28
Damage: 15
Attack #4: 39
Damage: 18
It’s good to say the horde disperses, too injured and too scattered to pick up the cage.
the figure dispels the death spirit with another wave of their hand, and watches them fall down. It’s almost as if the window was falling down the building with Rag to let them see him fall.
Ragnaris slams his body against the walls of cage, attempting to break it open.
Athletics (with disadvantage):
33
22
If that doesn't work, he prays to the Archcrone to help save him from his fate.
The 22 puts a dent in the cage, but more importantly: its defenses. Once the spell wears off for the antimagic, he can try to perform a teleportation spell with a high DC of failure, to escape the cage.
He decides to take a long rest to wait out the effects of the antimagic field, and because if he lowers his exhaustion to 4 he can at least move.
The antimagic field ends, and when he wakes up, that figure is still staring at him from the window.
DC 28 charisma check to successfully cast the spell against the cage’s defenses.
Cha check: 27
Rollback Post to RevisionRollBack
Hi there! My name's Elk. I'm NoiSilverheart's doppelgänger. I'm a demi/grayromantic, socially awkward Okie who may or may not be a pyromaniac. *random confetti blast*
I'm a warlock of the Archcrone, and my patron is TheFriendlyArchfey. I was nicknamed AchatesCervus8337 by VitusW and given the titles "Swashbuckling Scorcher", "The Unpredictable Jedi", "Burning Fury of the Ancients", and "Combustion Knight" by DrummerBoyDragonSlayer.
This post has potentially manipulated dice roll results.
(Cut for Arch.)
Ragnaris roars at the figure, sensing the sphere around the cage. He inhales deeply, then exhales yet another torrent of white hot flames into the horde. They take 115 fire damage (ignores immunity and resistance).
His scales once more grow white hot, causing the horde to take an additional 71 fire damage (ignores immunity and resistance.)
The spirit makes another four attacks, swinging its scythe wildly.
Attack #1: 34
Damage: 18
Attack #2: 23
Damage: 15
Attack #3: 28
Damage: 15
Attack #4: 39
Damage: 18
It’s good to say the horde disperses, too injured and too scattered to pick up the cage.
the figure dispels the death spirit with another wave of their hand, and watches them fall down. It’s almost as if the window was falling down the building with Rag to let them see him fall.
Ragnaris slams his body against the walls of cage, attempting to break it open.
Athletics (with disadvantage):
33
22
If that doesn't work, he prays to the Archcrone to help save him from his fate.
The 22 puts a dent in the cage, but more importantly: its defenses. Once the spell wears off for the antimagic, he can try to perform a teleportation spell with a high DC of failure, to escape the cage.
He decides to take a long rest to wait out the effects of the antimagic field, and because if he lowers his exhaustion to 4 he can at least move.
The antimagic field ends, and when he wakes up, that figure is still staring at him from the window.
This post has potentially manipulated dice roll results.
(Cut for Arch.)
Ragnaris roars at the figure, sensing the sphere around the cage. He inhales deeply, then exhales yet another torrent of white hot flames into the horde. They take 115 fire damage (ignores immunity and resistance).
His scales once more grow white hot, causing the horde to take an additional 71 fire damage (ignores immunity and resistance.)
The spirit makes another four attacks, swinging its scythe wildly.
Attack #1: 34
Damage: 18
Attack #2: 23
Damage: 15
Attack #3: 28
Damage: 15
Attack #4: 39
Damage: 18
It’s good to say the horde disperses, too injured and too scattered to pick up the cage.
the figure dispels the death spirit with another wave of their hand, and watches them fall down. It’s almost as if the window was falling down the building with Rag to let them see him fall.
Ragnaris slams his body against the walls of cage, attempting to break it open.
Athletics (with disadvantage):
33
22
If that doesn't work, he prays to the Archcrone to help save him from his fate.
The 22 puts a dent in the cage, but more importantly: its defenses. Once the spell wears off for the antimagic, he can try to perform a teleportation spell with a high DC of failure, to escape the cage.
He decides to take a long rest to wait out the effects of the antimagic field, and because if he lowers his exhaustion to 4 he can at least move.
The antimagic field ends, and when he wakes up, that figure is still staring at him from the window.
Hi there! My name's Elk. I'm NoiSilverheart's doppelgänger. I'm a demi/grayromantic, socially awkward Okie who may or may not be a pyromaniac. *random confetti blast*
I'm a warlock of the Archcrone, and my patron is TheFriendlyArchfey. I was nicknamed AchatesCervus8337 by VitusW and given the titles "Swashbuckling Scorcher", "The Unpredictable Jedi", "Burning Fury of the Ancients", and "Combustion Knight" by DrummerBoyDragonSlayer.
This post has potentially manipulated dice roll results.
(Cut for Arch.)
Ragnaris roars at the figure, sensing the sphere around the cage. He inhales deeply, then exhales yet another torrent of white hot flames into the horde. They take 115 fire damage (ignores immunity and resistance).
His scales once more grow white hot, causing the horde to take an additional 71 fire damage (ignores immunity and resistance.)
The spirit makes another four attacks, swinging its scythe wildly.
Attack #1: 34
Damage: 18
Attack #2: 23
Damage: 15
Attack #3: 28
Damage: 15
Attack #4: 39
Damage: 18
It’s good to say the horde disperses, too injured and too scattered to pick up the cage.
the figure dispels the death spirit with another wave of their hand, and watches them fall down. It’s almost as if the window was falling down the building with Rag to let them see him fall.
Ragnaris slams his body against the walls of cage, attempting to break it open.
Athletics (with disadvantage):
33
22
If that doesn't work, he prays to the Archcrone to help save him from his fate.
The 22 puts a dent in the cage, but more importantly: its defenses. Once the spell wears off for the antimagic, he can try to perform a teleportation spell with a high DC of failure, to escape the cage.
He decides to take a long rest to wait out the effects of the antimagic field, and because if he lowers his exhaustion to 4 he can at least move.
The antimagic field ends, and when he wakes up, that figure is still staring at him from the window.
DC 28 charisma check to successfully cast the spell against the cage’s defenses.
Cha check: 27
The spell fails, but the magic weakens. DC 22 next time.
He growls, and this time he puts all of his will into casting the spell.
Charisma check: 25
They manage to teleport outside of the cage, and are now a few miles down in the pit. Most devils steer clear of here because he was falling a bit ago, but now he’s free and the only ones who see it are the figure in the spire, and a few imps.
This post has potentially manipulated dice roll results.
(Cut for Arch.)
Ragnaris roars at the figure, sensing the sphere around the cage. He inhales deeply, then exhales yet another torrent of white hot flames into the horde. They take 115 fire damage (ignores immunity and resistance).
His scales once more grow white hot, causing the horde to take an additional 71 fire damage (ignores immunity and resistance.)
The spirit makes another four attacks, swinging its scythe wildly.
Attack #1: 34
Damage: 18
Attack #2: 23
Damage: 15
Attack #3: 28
Damage: 15
Attack #4: 39
Damage: 18
It’s good to say the horde disperses, too injured and too scattered to pick up the cage.
the figure dispels the death spirit with another wave of their hand, and watches them fall down. It’s almost as if the window was falling down the building with Rag to let them see him fall.
Ragnaris slams his body against the walls of cage, attempting to break it open.
Athletics (with disadvantage):
33
22
If that doesn't work, he prays to the Archcrone to help save him from his fate.
The 22 puts a dent in the cage, but more importantly: its defenses. Once the spell wears off for the antimagic, he can try to perform a teleportation spell with a high DC of failure, to escape the cage.
He decides to take a long rest to wait out the effects of the antimagic field, and because if he lowers his exhaustion to 4 he can at least move.
The antimagic field ends, and when he wakes up, that figure is still staring at him from the window.
DC 28 charisma check to successfully cast the spell against the cage’s defenses.
Cha check: 27
The spell fails, but the magic weakens. DC 22 next time.
He growls, and this time he puts all of his will into casting the spell.
Charisma check: 25
They manage to teleport outside of the cage, and are now a few miles down in the pit. Most devils steer clear of here because he was falling a bit ago, but now he’s free and the only ones who see it are the figure in the spire, and a few imps.
He begins to flap his immense wings, climbing higher and higher with each wingbeat.
Rollback Post to RevisionRollBack
Hi there! My name's Elk. I'm NoiSilverheart's doppelgänger. I'm a demi/grayromantic, socially awkward Okie who may or may not be a pyromaniac. *random confetti blast*
I'm a warlock of the Archcrone, and my patron is TheFriendlyArchfey. I was nicknamed AchatesCervus8337 by VitusW and given the titles "Swashbuckling Scorcher", "The Unpredictable Jedi", "Burning Fury of the Ancients", and "Combustion Knight" by DrummerBoyDragonSlayer.
This post has potentially manipulated dice roll results.
(Cut for Arch.)
Ragnaris roars at the figure, sensing the sphere around the cage. He inhales deeply, then exhales yet another torrent of white hot flames into the horde. They take 115 fire damage (ignores immunity and resistance).
His scales once more grow white hot, causing the horde to take an additional 71 fire damage (ignores immunity and resistance.)
The spirit makes another four attacks, swinging its scythe wildly.
Attack #1: 34
Damage: 18
Attack #2: 23
Damage: 15
Attack #3: 28
Damage: 15
Attack #4: 39
Damage: 18
It’s good to say the horde disperses, too injured and too scattered to pick up the cage.
the figure dispels the death spirit with another wave of their hand, and watches them fall down. It’s almost as if the window was falling down the building with Rag to let them see him fall.
Ragnaris slams his body against the walls of cage, attempting to break it open.
Athletics (with disadvantage):
33
22
If that doesn't work, he prays to the Archcrone to help save him from his fate.
The 22 puts a dent in the cage, but more importantly: its defenses. Once the spell wears off for the antimagic, he can try to perform a teleportation spell with a high DC of failure, to escape the cage.
He decides to take a long rest to wait out the effects of the antimagic field, and because if he lowers his exhaustion to 4 he can at least move.
The antimagic field ends, and when he wakes up, that figure is still staring at him from the window.
DC 28 charisma check to successfully cast the spell against the cage’s defenses.
Cha check: 27
The spell fails, but the magic weakens. DC 22 next time.
He growls, and this time he puts all of his will into casting the spell.
Charisma check: 25
They manage to teleport outside of the cage, and are now a few miles down in the pit. Most devils steer clear of here because he was falling a bit ago, but now he’s free and the only ones who see it are the figure in the spire, and a few imps.
He begins to flap his immense wings, climbing higher and higher with each wingbeat.
The dark figure watches them ascend, following them up, up, all the way up. Eventually, Ragnaris encounters a pit fiend, staring at him in surprise.
This post has potentially manipulated dice roll results.
(Cut for Arch.)
Ragnaris roars at the figure, sensing the sphere around the cage. He inhales deeply, then exhales yet another torrent of white hot flames into the horde. They take 115 fire damage (ignores immunity and resistance).
His scales once more grow white hot, causing the horde to take an additional 71 fire damage (ignores immunity and resistance.)
The spirit makes another four attacks, swinging its scythe wildly.
Attack #1: 34
Damage: 18
Attack #2: 23
Damage: 15
Attack #3: 28
Damage: 15
Attack #4: 39
Damage: 18
It’s good to say the horde disperses, too injured and too scattered to pick up the cage.
the figure dispels the death spirit with another wave of their hand, and watches them fall down. It’s almost as if the window was falling down the building with Rag to let them see him fall.
Ragnaris slams his body against the walls of cage, attempting to break it open.
Athletics (with disadvantage):
33
22
If that doesn't work, he prays to the Archcrone to help save him from his fate.
The 22 puts a dent in the cage, but more importantly: its defenses. Once the spell wears off for the antimagic, he can try to perform a teleportation spell with a high DC of failure, to escape the cage.
He decides to take a long rest to wait out the effects of the antimagic field, and because if he lowers his exhaustion to 4 he can at least move.
The antimagic field ends, and when he wakes up, that figure is still staring at him from the window.
DC 28 charisma check to successfully cast the spell against the cage’s defenses.
Cha check: 27
The spell fails, but the magic weakens. DC 22 next time.
He growls, and this time he puts all of his will into casting the spell.
Charisma check: 25
They manage to teleport outside of the cage, and are now a few miles down in the pit. Most devils steer clear of here because he was falling a bit ago, but now he’s free and the only ones who see it are the figure in the spire, and a few imps.
He begins to flap his immense wings, climbing higher and higher with each wingbeat.
The dark figure watches them ascend, following them up, up, all the way up. Eventually, Ragnaris encounters a pit fiend, staring at him in surprise.
Ragnaris casts suffocate on the fiend. He watches with a cruel smile as it begins to choke and gasp.
Attack: 40
Rollback Post to RevisionRollBack
Hi there! My name's Elk. I'm NoiSilverheart's doppelgänger. I'm a demi/grayromantic, socially awkward Okie who may or may not be a pyromaniac. *random confetti blast*
I'm a warlock of the Archcrone, and my patron is TheFriendlyArchfey. I was nicknamed AchatesCervus8337 by VitusW and given the titles "Swashbuckling Scorcher", "The Unpredictable Jedi", "Burning Fury of the Ancients", and "Combustion Knight" by DrummerBoyDragonSlayer.
This post has potentially manipulated dice roll results.
(Cut for Arch.)
Ragnaris roars at the figure, sensing the sphere around the cage. He inhales deeply, then exhales yet another torrent of white hot flames into the horde. They take 115 fire damage (ignores immunity and resistance).
His scales once more grow white hot, causing the horde to take an additional 71 fire damage (ignores immunity and resistance.)
The spirit makes another four attacks, swinging its scythe wildly.
Attack #1: 34
Damage: 18
Attack #2: 23
Damage: 15
Attack #3: 28
Damage: 15
Attack #4: 39
Damage: 18
It’s good to say the horde disperses, too injured and too scattered to pick up the cage.
the figure dispels the death spirit with another wave of their hand, and watches them fall down. It’s almost as if the window was falling down the building with Rag to let them see him fall.
Ragnaris slams his body against the walls of cage, attempting to break it open.
Athletics (with disadvantage):
33
22
If that doesn't work, he prays to the Archcrone to help save him from his fate.
The 22 puts a dent in the cage, but more importantly: its defenses. Once the spell wears off for the antimagic, he can try to perform a teleportation spell with a high DC of failure, to escape the cage.
He decides to take a long rest to wait out the effects of the antimagic field, and because if he lowers his exhaustion to 4 he can at least move.
The antimagic field ends, and when he wakes up, that figure is still staring at him from the window.
DC 28 charisma check to successfully cast the spell against the cage’s defenses.
Cha check: 27
The spell fails, but the magic weakens. DC 22 next time.
He growls, and this time he puts all of his will into casting the spell.
Charisma check: 25
They manage to teleport outside of the cage, and are now a few miles down in the pit. Most devils steer clear of here because he was falling a bit ago, but now he’s free and the only ones who see it are the figure in the spire, and a few imps.
He begins to flap his immense wings, climbing higher and higher with each wingbeat.
The dark figure watches them ascend, following them up, up, all the way up. Eventually, Ragnaris encounters a pit fiend, staring at him in surprise.
Ragnaris casts suffocate on the fiend. He watches with a cruel smile as it begins to choke and gasp.
Attack: 33
That hits, and it can’t make the following saves, so it plummets after seven rounds. The figure watches with curiosity at the spell they just cast, watching the pit fiend plummet. They’ll be fine, since they’ll wake up before they hit the bottom.
Lonely is back to being a desolate ball of sadness, starting to cry after what happened with Jason. Their shadow is trying to claw itself away from Lonely and to attack the nearest creature, failing to do so. In addition, the ground around them has lost its color.
*sooo much. Ragnaris and Ragnerious sentenced to a hundred years in Nessus, rag escapes and makes a deal with Abaddon, then there’s the stuff with lonely and tons more, quite fun*
Lonely is back to being a desolate ball of sadness, starting to cry after what happened with Jason. Their shadow is trying to claw itself away from Lonely and to attack the nearest creature, failing to do so. In addition, the ground around them has lost its color.
"My my, such a sad sight to see..." A feminine voice speaks as the area becomes darker.
Rollback Post to RevisionRollBack
"Meddle not in the affairs of dragons, for thou art crunchy and taste good with ketchup."
This post has potentially manipulated dice roll results.
(Cut for Arch.)
Ragnaris roars at the figure, sensing the sphere around the cage. He inhales deeply, then exhales yet another torrent of white hot flames into the horde. They take 115 fire damage (ignores immunity and resistance).
His scales once more grow white hot, causing the horde to take an additional 71 fire damage (ignores immunity and resistance.)
The spirit makes another four attacks, swinging its scythe wildly.
Attack #1: 34
Damage: 18
Attack #2: 23
Damage: 15
Attack #3: 28
Damage: 15
Attack #4: 39
Damage: 18
It’s good to say the horde disperses, too injured and too scattered to pick up the cage.
the figure dispels the death spirit with another wave of their hand, and watches them fall down. It’s almost as if the window was falling down the building with Rag to let them see him fall.
Ragnaris slams his body against the walls of cage, attempting to break it open.
Athletics (with disadvantage):
33
22
If that doesn't work, he prays to the Archcrone to help save him from his fate.
The 22 puts a dent in the cage, but more importantly: its defenses. Once the spell wears off for the antimagic, he can try to perform a teleportation spell with a high DC of failure, to escape the cage.
He decides to take a long rest to wait out the effects of the antimagic field, and because if he lowers his exhaustion to 4 he can at least move.
The antimagic field ends, and when he wakes up, that figure is still staring at him from the window.
DC 28 charisma check to successfully cast the spell against the cage’s defenses.
Cha check: 27
The spell fails, but the magic weakens. DC 22 next time.
He growls, and this time he puts all of his will into casting the spell.
Charisma check: 25
They manage to teleport outside of the cage, and are now a few miles down in the pit. Most devils steer clear of here because he was falling a bit ago, but now he’s free and the only ones who see it are the figure in the spire, and a few imps.
He begins to flap his immense wings, climbing higher and higher with each wingbeat.
The dark figure watches them ascend, following them up, up, all the way up. Eventually, Ragnaris encounters a pit fiend, staring at him in surprise.
Ragnaris casts suffocate on the fiend. He watches with a cruel smile as it begins to choke and gasp.
Attack: 33
That hits, and it can’t make the following saves, so it plummets after seven rounds. The figure watches with curiosity at the spell they just cast, watching the pit fiend plummet. They’ll be fine, since they’ll wake up before they hit the bottom.
Ragnaris keeps ascending, keeping his eye on the figure all the while.
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Hi there! My name's Elk. I'm NoiSilverheart's doppelgänger. I'm a demi/grayromantic, socially awkward Okie who may or may not be a pyromaniac. *random confetti blast*
I'm a warlock of the Archcrone, and my patron is TheFriendlyArchfey. I was nicknamed AchatesCervus8337 by VitusW and given the titles "Swashbuckling Scorcher", "The Unpredictable Jedi", "Burning Fury of the Ancients", and "Combustion Knight" by DrummerBoyDragonSlayer.
Lonely is back to being a desolate ball of sadness, starting to cry after what happened with Jason. Their shadow is trying to claw itself away from Lonely and to attack the nearest creature, failing to do so. In addition, the ground around them has lost its color.
"My my, such a sad sight to see..." A feminine voice speaks as the area becomes darker.
Lonely doesn’t acknowledge them, practically drowning in their own sadness.
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“I want to read it before I sign.” He shakes his hand “You have yourself one of the strongest people alive. Also I should tell you about this before we start working together, I can rip holes in space by grabbing the air. I don’t know how I got it but I can just do that.” He then reads through the stack of papers slowly and carefully without missing anything.
He attempts to cast dimension door to escape the cage.
Hi there! My name's Elk. I'm NoiSilverheart's doppelgänger. I'm a demi/grayromantic, socially awkward Okie who may or may not be a pyromaniac. *random confetti blast*
I'm a warlock of the Archcrone, and my patron is TheFriendlyArchfey. I was nicknamed AchatesCervus8337 by VitusW and given the titles "Swashbuckling Scorcher", "The Unpredictable Jedi", "Burning Fury of the Ancients", and "Combustion Knight" by DrummerBoyDragonSlayer.
Extended sig
It basically details every scenario that Rag could think of and how Abaddon’s word is now practically law to Rag, meaning he has to follow their commands to the best of their ability. It also details that physically harming any member of his court without reason (it lists possible reasons) is a violation of the contract and Rag is not allowed to do it. It also goes on about harming devils in general, harming Abaddon himself (both also violations of course) as well as harming Astaroth for any reason whatsoever. Both Abaddon and Astaroth are so heavily protected by this contract it’d be impossible to even lay a finger on them once it’s signed. It then goes over the duration of the contract and how it will be rendered null and void if Rag is found innocent of the crimes he was originally punished for. The only other major detail is that if Ragnerious is convicted of a crime after the contract is signed, then his sentence will also include a full 200 years, regardless if he’s already spent some of his original sentence in service. That only lasts until the contract is over, of course.
it also mentions how it is enforced: through the enforcing magic of a Faustian bargain. It doesn’t go into detail, but Rag can probably guess what that means: he doesn’t have the ability to break it.
DC 28 charisma check to successfully cast the spell against the cage’s defenses.
*Cut*
He sighs and looks at the contracts for a long time “I don’t think I’ll be able to listen to orders from you all the time, so how about I give you a sign for something I am either incapable of doing or unwilling to.” He signs the contract, feeling the magic .
“Ha-Ha-Ha! thank you so much for signing anyways. This contract is now legally binding, your grandfather will be freed shortly. my first order will be for you to attend the execution of your dear pit fiend friend who escorted you here.” he chuckles and grins like a madman, while Astaroth begins to sharpen his axe on a stone.
Cha check: 27
Hi there! My name's Elk. I'm NoiSilverheart's doppelgänger. I'm a demi/grayromantic, socially awkward Okie who may or may not be a pyromaniac. *random confetti blast*
I'm a warlock of the Archcrone, and my patron is TheFriendlyArchfey. I was nicknamed AchatesCervus8337 by VitusW and given the titles "Swashbuckling Scorcher", "The Unpredictable Jedi", "Burning Fury of the Ancients", and "Combustion Knight" by DrummerBoyDragonSlayer.
Extended sig
The spell fails, but the magic weakens. DC 22 next time.
He growls, and this time he puts all of his will into casting the spell.
Charisma check: 18
Hi there! My name's Elk. I'm NoiSilverheart's doppelgänger. I'm a demi/grayromantic, socially awkward Okie who may or may not be a pyromaniac. *random confetti blast*
I'm a warlock of the Archcrone, and my patron is TheFriendlyArchfey. I was nicknamed AchatesCervus8337 by VitusW and given the titles "Swashbuckling Scorcher", "The Unpredictable Jedi", "Burning Fury of the Ancients", and "Combustion Knight" by DrummerBoyDragonSlayer.
Extended sig
They manage to teleport outside of the cage, and are now a few miles down in the pit. Most devils steer clear of here because he was falling a bit ago, but now he’s free and the only ones who see it are the figure in the spire, and a few imps.
He begins to flap his immense wings, climbing higher and higher with each wingbeat.
Hi there! My name's Elk. I'm NoiSilverheart's doppelgänger. I'm a demi/grayromantic, socially awkward Okie who may or may not be a pyromaniac. *random confetti blast*
I'm a warlock of the Archcrone, and my patron is TheFriendlyArchfey. I was nicknamed AchatesCervus8337 by VitusW and given the titles "Swashbuckling Scorcher", "The Unpredictable Jedi", "Burning Fury of the Ancients", and "Combustion Knight" by DrummerBoyDragonSlayer.
Extended sig
The dark figure watches them ascend, following them up, up, all the way up. Eventually, Ragnaris encounters a pit fiend, staring at him in surprise.
*Gosh I missed so much!*
"Meddle not in the affairs of dragons, for thou art crunchy and taste good with ketchup."
Characters for Tenebris Sine Fine
RoughCoronet's Greater Wills
Ragnaris casts suffocate on the fiend. He watches with a cruel smile as it begins to choke and gasp.
Attack: 40
Hi there! My name's Elk. I'm NoiSilverheart's doppelgänger. I'm a demi/grayromantic, socially awkward Okie who may or may not be a pyromaniac. *random confetti blast*
I'm a warlock of the Archcrone, and my patron is TheFriendlyArchfey. I was nicknamed AchatesCervus8337 by VitusW and given the titles "Swashbuckling Scorcher", "The Unpredictable Jedi", "Burning Fury of the Ancients", and "Combustion Knight" by DrummerBoyDragonSlayer.
Extended sig
That hits, and it can’t make the following saves, so it plummets after seven rounds. The figure watches with curiosity at the spell they just cast, watching the pit fiend plummet. They’ll be fine, since they’ll wake up before they hit the bottom.
Lonely is back to being a desolate ball of sadness, starting to cry after what happened with Jason. Their shadow is trying to claw itself away from Lonely and to attack the nearest creature, failing to do so. In addition, the ground around them has lost its color.
*sooo much. Ragnaris and Ragnerious sentenced to a hundred years in Nessus, rag escapes and makes a deal with Abaddon, then there’s the stuff with lonely and tons more, quite fun*
"My my, such a sad sight to see..." A feminine voice speaks as the area becomes darker.
"Meddle not in the affairs of dragons, for thou art crunchy and taste good with ketchup."
Characters for Tenebris Sine Fine
RoughCoronet's Greater Wills
Ragnaris keeps ascending, keeping his eye on the figure all the while.
Hi there! My name's Elk. I'm NoiSilverheart's doppelgänger. I'm a demi/grayromantic, socially awkward Okie who may or may not be a pyromaniac. *random confetti blast*
I'm a warlock of the Archcrone, and my patron is TheFriendlyArchfey. I was nicknamed AchatesCervus8337 by VitusW and given the titles "Swashbuckling Scorcher", "The Unpredictable Jedi", "Burning Fury of the Ancients", and "Combustion Knight" by DrummerBoyDragonSlayer.
Extended sig
Lonely doesn’t acknowledge them, practically drowning in their own sadness.