“You know what, Ragnerious? I am thinking, I could let you visit your dear grandfather… for a very limited amount of Time, of course. Perhaps a few minutes each week. It’ll make him just a small bit more miserable when you aren’t around, and it’ll stop him from barging down here again to get you back by force…”
"Abaddon I will break your nose, but thank you for the time you do give me. Well I'm off to go bring all of the people I saved back, also you didn't tell me the Jailor was hot." He then turns "But then again, your tastes aren't the same as mine are they." He winks at the executioner and runs off.
Rollback Post to RevisionRollBack
What's life without a little war to spice things up? Anyone who worries about the little things should notice the bigger picture.
I am (As drummerboy stated) The master of many faces, The unseen puppeteer, The illumination, & The unnoticed influence.
Favorite games series: Dark Souls. Shirtless Solaire. Best best game series of all time: Paper Mario. Fight me about it.
the cowboy, now 120 feet away, spins his gun in his hand one more time as suddenly, another bullet appears in the revolver. He aims for his opponent, and he fires.
to hit: 48 +36, damage: 18+38 piercing+11 true damage, double true damage for outsiders.
to hit: 43 +29, damage: 12+41 piercing+15 true damage, double true damage for outsiders.
to hit: 43 damage: 19 piercing+13 true damage, double true damage for outsiders.
to hit: 38 damage: 23 piercing+11 true damage, double true damage for outsiders.
to hit: 44 damage: 18 piercing+12 true damage, double true damage for outsiders.
to hit: 46 damage: 13 piercing+14 true damage, double true damage for outsiders.
*true damage is just damage that can’t be resisted or immune to, basically*
*two questions what do you mean by outsiders? And is the piercing damage magical?*
all hit, but the wounds seem to be closing up as he swings the chain at you. make a strength save, if failed, become restrained and be pulled 120 feet forward and take 22 necrotic damage. If successful, suffer no effects (also this isn’t the end of his turn, I just want you to make the save so I know weather or not to roll with advantage*
*an outsider is anything not native to the plane you’re on, so stuff like fey, fiends, celestials, and elementals in some cases. And it is magical*
Strength save: 9
*Back, was vacuuming my room*
fail. You can make the save again at the end of all your turns
chain damage 33
He grips his bat with two hands and swings 4 times
He is heavily, heavily, HEAVILY injured, bleeding and with at least a few broken bones. Seeing the condition he’s in, he casts freedom of movement as his main action, escaping the restraint. Then, he shoots a bullet to a spot on the ground 300 feet away, as his body disappears in a passing cloud of dust, and the dust from the landing bullet fades away, revealing him standing there, coughing up blood. His gun is still pointed at his opponent.
He runs forward 160 feet. His opponent remembers the feeling of the chain and bat. As if his very soul was slipping away from him, being drained, as the man with the bat’s wounds heal even further.
He does the same thing, using his bonus action to shoot a bullet and teleport 300 feet away. He then shoots three more times at his opponent, one of them aiming for a vital spot.
to hit: 42 , damage: 15+121 piercing+14 true damage, double true damage for outsiders.
to hit: 48 damage: 17 piercing+19 true damage, double true damage for outsiders.
to hit: 41 damage: 20 piercing+16 true damage, double true damage for outsiders.
All hit, one of them even hitting him directly in the head, but it seems like this is normal for him as he tears it out “Is that all you got?”
He charges forward 80 feet before stopping, then moving another 160 feet, before throwing the chain at him once again. Make a STR save or be pulled 60 feet forward and take 25 necrotic damage
“You know what, Ragnerious? I am thinking, I could let you visit your dear grandfather… for a very limited amount of Time, of course. Perhaps a few minutes each week. It’ll make him just a small bit more miserable when you aren’t around, and it’ll stop him from barging down here again to get you back by force…”
"Abaddon I will break your nose, but thank you for the time you do give me. Well I'm off to go bring all of the people I saved back, also you didn't tell me the Jailor was hot." He then turns "But then again, your tastes aren't the same as mine are they." He winks at the executioner and runs off.
He seems slightly confused as Ragnerious runs off. He finds himself back in Nessus with all of those people he had saved.
Abaddon is using magic to begin to repair the courthouse back to its original state.
the cowboy, now 120 feet away, spins his gun in his hand one more time as suddenly, another bullet appears in the revolver. He aims for his opponent, and he fires.
to hit: 48 +36, damage: 18+38 piercing+11 true damage, double true damage for outsiders.
to hit: 43 +29, damage: 12+41 piercing+15 true damage, double true damage for outsiders.
to hit: 43 damage: 19 piercing+13 true damage, double true damage for outsiders.
to hit: 38 damage: 23 piercing+11 true damage, double true damage for outsiders.
to hit: 44 damage: 18 piercing+12 true damage, double true damage for outsiders.
to hit: 46 damage: 13 piercing+14 true damage, double true damage for outsiders.
*true damage is just damage that can’t be resisted or immune to, basically*
*two questions what do you mean by outsiders? And is the piercing damage magical?*
all hit, but the wounds seem to be closing up as he swings the chain at you. make a strength save, if failed, become restrained and be pulled 120 feet forward and take 22 necrotic damage. If successful, suffer no effects (also this isn’t the end of his turn, I just want you to make the save so I know weather or not to roll with advantage*
*an outsider is anything not native to the plane you’re on, so stuff like fey, fiends, celestials, and elementals in some cases. And it is magical*
Strength save: 9
*Back, was vacuuming my room*
fail. You can make the save again at the end of all your turns
chain damage 33
He grips his bat with two hands and swings 4 times
He is heavily, heavily, HEAVILY injured, bleeding and with at least a few broken bones. Seeing the condition he’s in, he casts freedom of movement as his main action, escaping the restraint. Then, he shoots a bullet to a spot on the ground 300 feet away, as his body disappears in a passing cloud of dust, and the dust from the landing bullet fades away, revealing him standing there, coughing up blood. His gun is still pointed at his opponent.
He runs forward 160 feet. His opponent remembers the feeling of the chain and bat. As if his very soul was slipping away from him, being drained, as the man with the bat’s wounds heal even further.
He does the same thing, using his bonus action to shoot a bullet and teleport 300 feet away. He then shoots three more times at his opponent, one of them aiming for a vital spot.
to hit: 42 , damage: 15+121 piercing+14 true damage, double true damage for outsiders.
to hit: 48 damage: 17 piercing+19 true damage, double true damage for outsiders.
to hit: 41 damage: 20 piercing+16 true damage, double true damage for outsiders.
All hit, one of them even hitting him directly in the head, but it seems like this is normal for him as he tears it out “Is that all you got?”
He charges forward 80 feet before stopping, then moving another 160 feet, before throwing the chain at him once again. Make a STR save or be pulled 60 feet forward and take 23 necrotic damage
”eh, I’d say half of that would be contemplating truths about the multiverse… so it’s really only more like 161 years…”
"I'd say a good swordsman should spend their time contemplating as many truths as foes they have felled. Life is about the whys."
”I agree with you, although I’m not a swordsman.” He clicks his watch and all of the years His opponent has just aged, as well as the curse he placed on him, are reversed.
“You know what, Ragnerious? I am thinking, I could let you visit your dear grandfather… for a very limited amount of Time, of course. Perhaps a few minutes each week. It’ll make him just a small bit more miserable when you aren’t around, and it’ll stop him from barging down here again to get you back by force…”
"Abaddon I will break your nose, but thank you for the time you do give me. Well I'm off to go bring all of the people I saved back, also you didn't tell me the Jailor was hot." He then turns "But then again, your tastes aren't the same as mine are they." He winks at the executioner and runs off.
He seems slightly confused as Ragnerious runs off. He finds himself back in Nessus with all of those people he had saved.
Abaddon is using magic to begin to repair the courthouse back to its original state.
"Everyone, the problem has been solved. ALL PIT FIENDS LINE UP! WE HAVE TRAINING TO DO! ANYONE WHO WANTS TO JOIN THEN BEHIND THE PIT FIENDS!" He barks out.
Rollback Post to RevisionRollBack
What's life without a little war to spice things up? Anyone who worries about the little things should notice the bigger picture.
I am (As drummerboy stated) The master of many faces, The unseen puppeteer, The illumination, & The unnoticed influence.
Favorite games series: Dark Souls. Shirtless Solaire. Best best game series of all time: Paper Mario. Fight me about it.
the cowboy, now 120 feet away, spins his gun in his hand one more time as suddenly, another bullet appears in the revolver. He aims for his opponent, and he fires.
to hit: 48 +36, damage: 18+38 piercing+11 true damage, double true damage for outsiders.
to hit: 43 +29, damage: 12+41 piercing+15 true damage, double true damage for outsiders.
to hit: 43 damage: 19 piercing+13 true damage, double true damage for outsiders.
to hit: 38 damage: 23 piercing+11 true damage, double true damage for outsiders.
to hit: 44 damage: 18 piercing+12 true damage, double true damage for outsiders.
to hit: 46 damage: 13 piercing+14 true damage, double true damage for outsiders.
*true damage is just damage that can’t be resisted or immune to, basically*
*two questions what do you mean by outsiders? And is the piercing damage magical?*
all hit, but the wounds seem to be closing up as he swings the chain at you. make a strength save, if failed, become restrained and be pulled 120 feet forward and take 22 necrotic damage. If successful, suffer no effects (also this isn’t the end of his turn, I just want you to make the save so I know weather or not to roll with advantage*
*an outsider is anything not native to the plane you’re on, so stuff like fey, fiends, celestials, and elementals in some cases. And it is magical*
Strength save: 9
*Back, was vacuuming my room*
fail. You can make the save again at the end of all your turns
chain damage 33
He grips his bat with two hands and swings 4 times
He is heavily, heavily, HEAVILY injured, bleeding and with at least a few broken bones. Seeing the condition he’s in, he casts freedom of movement as his main action, escaping the restraint. Then, he shoots a bullet to a spot on the ground 300 feet away, as his body disappears in a passing cloud of dust, and the dust from the landing bullet fades away, revealing him standing there, coughing up blood. His gun is still pointed at his opponent.
He runs forward 160 feet. His opponent remembers the feeling of the chain and bat. As if his very soul was slipping away from him, being drained, as the man with the bat’s wounds heal even further.
He does the same thing, using his bonus action to shoot a bullet and teleport 300 feet away. He then shoots three more times at his opponent, one of them aiming for a vital spot.
to hit: 42 , damage: 15+121 piercing+14 true damage, double true damage for outsiders.
to hit: 48 damage: 17 piercing+19 true damage, double true damage for outsiders.
to hit: 41 damage: 20 piercing+16 true damage, double true damage for outsiders.
All hit, one of them even hitting him directly in the head, but it seems like this is normal for him as he tears it out “Is that all you got?”
He charges forward 80 feet before stopping, then moving another 160 feet, before throwing the chain at him once again. Make a STR save or be pulled 60 feet forward and take 23 necrotic damage
Strength save: 3
Fail
The man wraps his fist with the chain, surrounded by dark, deathly power as he punches the man in the skull, with intent to completely shatter it. Attack: 22 Damage: 26 force damage + 41 necrotic damage
“You know what, Ragnerious? I am thinking, I could let you visit your dear grandfather… for a very limited amount of Time, of course. Perhaps a few minutes each week. It’ll make him just a small bit more miserable when you aren’t around, and it’ll stop him from barging down here again to get you back by force…”
"Abaddon I will break your nose, but thank you for the time you do give me. Well I'm off to go bring all of the people I saved back, also you didn't tell me the Jailor was hot." He then turns "But then again, your tastes aren't the same as mine are they." He winks at the executioner and runs off.
He seems slightly confused as Ragnerious runs off. He finds himself back in Nessus with all of those people he had saved.
Abaddon is using magic to begin to repair the courthouse back to its original state.
"Everyone, the problem has been solved. ALL PIT FIENDS LINE UP! WE HAVE TRAINING TO DO! ANYONE WHO WANTS TO JOIN THEN BEHIND THE PIT FIENDS!" He barks out.
The pit fiends Line up, as do a few horned, ice, and bone devils. As well as one very ambitious imp.
”eh, I’d say half of that would be contemplating truths about the multiverse… so it’s really only more like 161 years…”
"I'd say a good swordsman should spend their time contemplating as many truths as foes they have felled. Life is about the whys."
”I agree with you, although I’m not a swordsman.” He clicks his watch and all of the years His opponent has just aged, as well as the curse he placed on him, are reversed.
”bet ya weren’t expecting any of that, heh.”
"I knew one day I would grow old, like this I did not expect." He chuckles and sheaths the mortal blade, the dark spots from the strange death energy returning to the sheath along with the blade.
Rollback Post to RevisionRollBack
What's life without a little war to spice things up? Anyone who worries about the little things should notice the bigger picture.
I am (As drummerboy stated) The master of many faces, The unseen puppeteer, The illumination, & The unnoticed influence.
Favorite games series: Dark Souls. Shirtless Solaire. Best best game series of all time: Paper Mario. Fight me about it.
the cowboy, now 120 feet away, spins his gun in his hand one more time as suddenly, another bullet appears in the revolver. He aims for his opponent, and he fires.
to hit: 48 +36, damage: 18+38 piercing+11 true damage, double true damage for outsiders.
to hit: 43 +29, damage: 12+41 piercing+15 true damage, double true damage for outsiders.
to hit: 43 damage: 19 piercing+13 true damage, double true damage for outsiders.
to hit: 38 damage: 23 piercing+11 true damage, double true damage for outsiders.
to hit: 44 damage: 18 piercing+12 true damage, double true damage for outsiders.
to hit: 46 damage: 13 piercing+14 true damage, double true damage for outsiders.
*true damage is just damage that can’t be resisted or immune to, basically*
*two questions what do you mean by outsiders? And is the piercing damage magical?*
all hit, but the wounds seem to be closing up as he swings the chain at you. make a strength save, if failed, become restrained and be pulled 120 feet forward and take 22 necrotic damage. If successful, suffer no effects (also this isn’t the end of his turn, I just want you to make the save so I know weather or not to roll with advantage*
*an outsider is anything not native to the plane you’re on, so stuff like fey, fiends, celestials, and elementals in some cases. And it is magical*
Strength save: 9
*Back, was vacuuming my room*
fail. You can make the save again at the end of all your turns
chain damage 33
He grips his bat with two hands and swings 4 times
He is heavily, heavily, HEAVILY injured, bleeding and with at least a few broken bones. Seeing the condition he’s in, he casts freedom of movement as his main action, escaping the restraint. Then, he shoots a bullet to a spot on the ground 300 feet away, as his body disappears in a passing cloud of dust, and the dust from the landing bullet fades away, revealing him standing there, coughing up blood. His gun is still pointed at his opponent.
He runs forward 160 feet. His opponent remembers the feeling of the chain and bat. As if his very soul was slipping away from him, being drained, as the man with the bat’s wounds heal even further.
He does the same thing, using his bonus action to shoot a bullet and teleport 300 feet away. He then shoots three more times at his opponent, one of them aiming for a vital spot.
to hit: 42 , damage: 15+121 piercing+14 true damage, double true damage for outsiders.
to hit: 48 damage: 17 piercing+19 true damage, double true damage for outsiders.
to hit: 41 damage: 20 piercing+16 true damage, double true damage for outsiders.
All hit, one of them even hitting him directly in the head, but it seems like this is normal for him as he tears it out “Is that all you got?”
He charges forward 80 feet before stopping, then moving another 160 feet, before throwing the chain at him once again. Make a STR save or be pulled 60 feet forward and take 23 necrotic damage
Strength save: 3
Fail
The man wraps his fist with the chain, surrounded by dark, deathly power as he punches the man in the skull, with intent to completely shatter it. Attack: 22 Damage: 26 force damage + 41 necrotic damage
He manages to dodge the attack and shoots into the distance again, teleporting another 300 feet. This time he doesn’t shoot again and instead simply hides in the cloud and then some rocks.
the cowboy, now 120 feet away, spins his gun in his hand one more time as suddenly, another bullet appears in the revolver. He aims for his opponent, and he fires.
to hit: 48 +36, damage: 18+38 piercing+11 true damage, double true damage for outsiders.
to hit: 43 +29, damage: 12+41 piercing+15 true damage, double true damage for outsiders.
to hit: 43 damage: 19 piercing+13 true damage, double true damage for outsiders.
to hit: 38 damage: 23 piercing+11 true damage, double true damage for outsiders.
to hit: 44 damage: 18 piercing+12 true damage, double true damage for outsiders.
to hit: 46 damage: 13 piercing+14 true damage, double true damage for outsiders.
*true damage is just damage that can’t be resisted or immune to, basically*
*two questions what do you mean by outsiders? And is the piercing damage magical?*
all hit, but the wounds seem to be closing up as he swings the chain at you. make a strength save, if failed, become restrained and be pulled 120 feet forward and take 22 necrotic damage. If successful, suffer no effects (also this isn’t the end of his turn, I just want you to make the save so I know weather or not to roll with advantage*
*an outsider is anything not native to the plane you’re on, so stuff like fey, fiends, celestials, and elementals in some cases. And it is magical*
Strength save: 9
*Back, was vacuuming my room*
fail. You can make the save again at the end of all your turns
chain damage 33
He grips his bat with two hands and swings 4 times
He is heavily, heavily, HEAVILY injured, bleeding and with at least a few broken bones. Seeing the condition he’s in, he casts freedom of movement as his main action, escaping the restraint. Then, he shoots a bullet to a spot on the ground 300 feet away, as his body disappears in a passing cloud of dust, and the dust from the landing bullet fades away, revealing him standing there, coughing up blood. His gun is still pointed at his opponent.
He runs forward 160 feet. His opponent remembers the feeling of the chain and bat. As if his very soul was slipping away from him, being drained, as the man with the bat’s wounds heal even further.
He does the same thing, using his bonus action to shoot a bullet and teleport 300 feet away. He then shoots three more times at his opponent, one of them aiming for a vital spot.
to hit: 42 , damage: 15+121 piercing+14 true damage, double true damage for outsiders.
to hit: 48 damage: 17 piercing+19 true damage, double true damage for outsiders.
to hit: 41 damage: 20 piercing+16 true damage, double true damage for outsiders.
All hit, one of them even hitting him directly in the head, but it seems like this is normal for him as he tears it out “Is that all you got?”
He charges forward 80 feet before stopping, then moving another 160 feet, before throwing the chain at him once again. Make a STR save or be pulled 60 feet forward and take 23 necrotic damage
Strength save: 3
Fail
The man wraps his fist with the chain, surrounded by dark, deathly power as he punches the man in the skull, with intent to completely shatter it. Attack: 22 Damage: 26 force damage + 41 necrotic damage
“You know what, Ragnerious? I am thinking, I could let you visit your dear grandfather… for a very limited amount of Time, of course. Perhaps a few minutes each week. It’ll make him just a small bit more miserable when you aren’t around, and it’ll stop him from barging down here again to get you back by force…”
"Abaddon I will break your nose, but thank you for the time you do give me. Well I'm off to go bring all of the people I saved back, also you didn't tell me the Jailor was hot." He then turns "But then again, your tastes aren't the same as mine are they." He winks at the executioner and runs off.
He seems slightly confused as Ragnerious runs off. He finds himself back in Nessus with all of those people he had saved.
Abaddon is using magic to begin to repair the courthouse back to its original state.
"Everyone, the problem has been solved. ALL PIT FIENDS LINE UP! WE HAVE TRAINING TO DO! ANYONE WHO WANTS TO JOIN THEN BEHIND THE PIT FIENDS!" He barks out.
The pit fiends Line up, as do a few horned, ice, and bone devils. As well as one very ambitious imp.
"Let's get moving." He walks to the training arena, the rest following behind. Once they reach there he waits for everyone to line back up "We are going to do the exercise from before. The pit fiends understand so explain to your fellow combatants. Also, if anyone wants to be unnecessarily angry or rude they will have the privilege of training with yours truly." He crosses his arms pointing a thumb to himself "And I won't give you the chance to fight back."
Rollback Post to RevisionRollBack
What's life without a little war to spice things up? Anyone who worries about the little things should notice the bigger picture.
I am (As drummerboy stated) The master of many faces, The unseen puppeteer, The illumination, & The unnoticed influence.
Favorite games series: Dark Souls. Shirtless Solaire. Best best game series of all time: Paper Mario. Fight me about it.
Coronet is back in the dome, watching any interesting fights going down.
Goku is training because he isn’t fighting, moving at speeds no one should be able to manage without causing something to explode.
"Oh well someone is being a little speedster, impressive" She says munching on some biscuits. No one knows where all this food and drink is going, and that might be for the best.
Rollback Post to RevisionRollBack
"Meddle not in the affairs of dragons, for thou art crunchy and taste good with ketchup."
the cowboy, now 120 feet away, spins his gun in his hand one more time as suddenly, another bullet appears in the revolver. He aims for his opponent, and he fires.
to hit: 48 +36, damage: 18+38 piercing+11 true damage, double true damage for outsiders.
to hit: 43 +29, damage: 12+41 piercing+15 true damage, double true damage for outsiders.
to hit: 43 damage: 19 piercing+13 true damage, double true damage for outsiders.
to hit: 38 damage: 23 piercing+11 true damage, double true damage for outsiders.
to hit: 44 damage: 18 piercing+12 true damage, double true damage for outsiders.
to hit: 46 damage: 13 piercing+14 true damage, double true damage for outsiders.
*true damage is just damage that can’t be resisted or immune to, basically*
*two questions what do you mean by outsiders? And is the piercing damage magical?*
all hit, but the wounds seem to be closing up as he swings the chain at you. make a strength save, if failed, become restrained and be pulled 120 feet forward and take 22 necrotic damage. If successful, suffer no effects (also this isn’t the end of his turn, I just want you to make the save so I know weather or not to roll with advantage*
*an outsider is anything not native to the plane you’re on, so stuff like fey, fiends, celestials, and elementals in some cases. And it is magical*
Strength save: 9
*Back, was vacuuming my room*
fail. You can make the save again at the end of all your turns
chain damage 33
He grips his bat with two hands and swings 4 times
He is heavily, heavily, HEAVILY injured, bleeding and with at least a few broken bones. Seeing the condition he’s in, he casts freedom of movement as his main action, escaping the restraint. Then, he shoots a bullet to a spot on the ground 300 feet away, as his body disappears in a passing cloud of dust, and the dust from the landing bullet fades away, revealing him standing there, coughing up blood. His gun is still pointed at his opponent.
He runs forward 160 feet. His opponent remembers the feeling of the chain and bat. As if his very soul was slipping away from him, being drained, as the man with the bat’s wounds heal even further.
He does the same thing, using his bonus action to shoot a bullet and teleport 300 feet away. He then shoots three more times at his opponent, one of them aiming for a vital spot.
to hit: 42 , damage: 15+121 piercing+14 true damage, double true damage for outsiders.
to hit: 48 damage: 17 piercing+19 true damage, double true damage for outsiders.
to hit: 41 damage: 20 piercing+16 true damage, double true damage for outsiders.
All hit, one of them even hitting him directly in the head, but it seems like this is normal for him as he tears it out “Is that all you got?”
He charges forward 80 feet before stopping, then moving another 160 feet, before throwing the chain at him once again. Make a STR save or be pulled 60 feet forward and take 23 necrotic damage
Strength save: 3
Fail
The man wraps his fist with the chain, surrounded by dark, deathly power as he punches the man in the skull, with intent to completely shatter it. Attack: 22 Damage: 26 force damage + 41 necrotic damage
Forgot advantage 37
That hits instead, but he still does the thing he did in my last post, extremely injured.
Coronet is back in the dome, watching any interesting fights going down.
Goku is training because he isn’t fighting, moving at speeds no one should be able to manage without causing something to explode.
"Oh well someone is being a little speedster, impressive" She says munching on some biscuits. No one knows where all this food and drink is going, and that might be for the best.
A thin afterimage appears in front of her and grabs one of the biscuit, munching on it “Hey! I’m Goku, do you like muffins?” There are other afterimages of him training.
the cowboy, now 120 feet away, spins his gun in his hand one more time as suddenly, another bullet appears in the revolver. He aims for his opponent, and he fires.
to hit: 48 +36, damage: 18+38 piercing+11 true damage, double true damage for outsiders.
to hit: 43 +29, damage: 12+41 piercing+15 true damage, double true damage for outsiders.
to hit: 43 damage: 19 piercing+13 true damage, double true damage for outsiders.
to hit: 38 damage: 23 piercing+11 true damage, double true damage for outsiders.
to hit: 44 damage: 18 piercing+12 true damage, double true damage for outsiders.
to hit: 46 damage: 13 piercing+14 true damage, double true damage for outsiders.
*true damage is just damage that can’t be resisted or immune to, basically*
*two questions what do you mean by outsiders? And is the piercing damage magical?*
all hit, but the wounds seem to be closing up as he swings the chain at you. make a strength save, if failed, become restrained and be pulled 120 feet forward and take 22 necrotic damage. If successful, suffer no effects (also this isn’t the end of his turn, I just want you to make the save so I know weather or not to roll with advantage*
*an outsider is anything not native to the plane you’re on, so stuff like fey, fiends, celestials, and elementals in some cases. And it is magical*
Strength save: 9
*Back, was vacuuming my room*
fail. You can make the save again at the end of all your turns
chain damage 33
He grips his bat with two hands and swings 4 times
He is heavily, heavily, HEAVILY injured, bleeding and with at least a few broken bones. Seeing the condition he’s in, he casts freedom of movement as his main action, escaping the restraint. Then, he shoots a bullet to a spot on the ground 300 feet away, as his body disappears in a passing cloud of dust, and the dust from the landing bullet fades away, revealing him standing there, coughing up blood. His gun is still pointed at his opponent.
He runs forward 160 feet. His opponent remembers the feeling of the chain and bat. As if his very soul was slipping away from him, being drained, as the man with the bat’s wounds heal even further.
He does the same thing, using his bonus action to shoot a bullet and teleport 300 feet away. He then shoots three more times at his opponent, one of them aiming for a vital spot.
to hit: 42 , damage: 15+121 piercing+14 true damage, double true damage for outsiders.
to hit: 48 damage: 17 piercing+19 true damage, double true damage for outsiders.
to hit: 41 damage: 20 piercing+16 true damage, double true damage for outsiders.
All hit, one of them even hitting him directly in the head, but it seems like this is normal for him as he tears it out “Is that all you got?”
He charges forward 80 feet before stopping, then moving another 160 feet, before throwing the chain at him once again. Make a STR save or be pulled 60 feet forward and take 23 necrotic damage
Strength save: 3
Fail
The man wraps his fist with the chain, surrounded by dark, deathly power as he punches the man in the skull, with intent to completely shatter it. Attack: 22 Damage: 26 force damage + 41 necrotic damage
Forgot advantage 37
That hits instead, but he still does the thing he did in my last post, extremely injured.
the cowboy, now 120 feet away, spins his gun in his hand one more time as suddenly, another bullet appears in the revolver. He aims for his opponent, and he fires.
to hit: 48 +36, damage: 18+38 piercing+11 true damage, double true damage for outsiders.
to hit: 43 +29, damage: 12+41 piercing+15 true damage, double true damage for outsiders.
to hit: 43 damage: 19 piercing+13 true damage, double true damage for outsiders.
to hit: 38 damage: 23 piercing+11 true damage, double true damage for outsiders.
to hit: 44 damage: 18 piercing+12 true damage, double true damage for outsiders.
to hit: 46 damage: 13 piercing+14 true damage, double true damage for outsiders.
*true damage is just damage that can’t be resisted or immune to, basically*
*two questions what do you mean by outsiders? And is the piercing damage magical?*
all hit, but the wounds seem to be closing up as he swings the chain at you. make a strength save, if failed, become restrained and be pulled 120 feet forward and take 22 necrotic damage. If successful, suffer no effects (also this isn’t the end of his turn, I just want you to make the save so I know weather or not to roll with advantage*
*an outsider is anything not native to the plane you’re on, so stuff like fey, fiends, celestials, and elementals in some cases. And it is magical*
Strength save: 9
*Back, was vacuuming my room*
fail. You can make the save again at the end of all your turns
chain damage 33
He grips his bat with two hands and swings 4 times
He is heavily, heavily, HEAVILY injured, bleeding and with at least a few broken bones. Seeing the condition he’s in, he casts freedom of movement as his main action, escaping the restraint. Then, he shoots a bullet to a spot on the ground 300 feet away, as his body disappears in a passing cloud of dust, and the dust from the landing bullet fades away, revealing him standing there, coughing up blood. His gun is still pointed at his opponent.
He runs forward 160 feet. His opponent remembers the feeling of the chain and bat. As if his very soul was slipping away from him, being drained, as the man with the bat’s wounds heal even further.
He does the same thing, using his bonus action to shoot a bullet and teleport 300 feet away. He then shoots three more times at his opponent, one of them aiming for a vital spot.
to hit: 42 , damage: 15+121 piercing+14 true damage, double true damage for outsiders.
to hit: 48 damage: 17 piercing+19 true damage, double true damage for outsiders.
to hit: 41 damage: 20 piercing+16 true damage, double true damage for outsiders.
All hit, one of them even hitting him directly in the head, but it seems like this is normal for him as he tears it out “Is that all you got?”
He charges forward 80 feet before stopping, then moving another 160 feet, before throwing the chain at him once again. Make a STR save or be pulled 60 feet forward and take 23 necrotic damage
Strength save: 3
Fail
The man wraps his fist with the chain, surrounded by dark, deathly power as he punches the man in the skull, with intent to completely shatter it. Attack: 22 Damage: 26 force damage + 41 necrotic damage
Forgot advantage 37
That hits instead, but he still does the thing he did in my last post, extremely injured.
He charges forward 80 feet, before dashing 160
He’s currently hiding, and now he has an action to cast pass without trace so it’s a DC 48 to detect them.
Rollback Post to RevisionRollBack
To post a comment, please login or register a new account.
"Abaddon I will break your nose, but thank you for the time you do give me. Well I'm off to go bring all of the people I saved back, also you didn't tell me the Jailor was hot." He then turns "But then again, your tastes aren't the same as mine are they." He winks at the executioner and runs off.
What's life without a little war to spice things up? Anyone who worries about the little things should notice the bigger picture.
I am (As drummerboy stated) The master of many faces, The unseen puppeteer, The illumination, & The unnoticed influence.
Favorite games series: Dark Souls. Shirtless Solaire. Best best game series of all time: Paper Mario. Fight me about it.
Etiam im librum scribo
All hit, one of them even hitting him directly in the head, but it seems like this is normal for him as he tears it out “Is that all you got?”
He charges forward 80 feet before stopping, then moving another 160 feet, before throwing the chain at him once again. Make a STR save or be pulled 60 feet forward and take 25 necrotic damage
The only thing I know for certain is that I exist
"I'd say a good swordsman should spend their time contemplating as many truths as foes they have felled. Life is about the whys."
What's life without a little war to spice things up? Anyone who worries about the little things should notice the bigger picture.
I am (As drummerboy stated) The master of many faces, The unseen puppeteer, The illumination, & The unnoticed influence.
Favorite games series: Dark Souls. Shirtless Solaire. Best best game series of all time: Paper Mario. Fight me about it.
Etiam im librum scribo
He seems slightly confused as Ragnerious runs off. He finds himself back in Nessus with all of those people he had saved.
Abaddon is using magic to begin to repair the courthouse back to its original state.
Strength save: 2
”I agree with you, although I’m not a swordsman.” He clicks his watch and all of the years His opponent has just aged, as well as the curse he placed on him, are reversed.
”bet ya weren’t expecting any of that, heh.”
"Everyone, the problem has been solved. ALL PIT FIENDS LINE UP! WE HAVE TRAINING TO DO! ANYONE WHO WANTS TO JOIN THEN BEHIND THE PIT FIENDS!" He barks out.
What's life without a little war to spice things up? Anyone who worries about the little things should notice the bigger picture.
I am (As drummerboy stated) The master of many faces, The unseen puppeteer, The illumination, & The unnoticed influence.
Favorite games series: Dark Souls. Shirtless Solaire. Best best game series of all time: Paper Mario. Fight me about it.
Etiam im librum scribo
Fail
The man wraps his fist with the chain, surrounded by dark, deathly power as he punches the man in the skull, with intent to completely shatter it. Attack: 22 Damage: 26 force damage + 41 necrotic damage
The only thing I know for certain is that I exist
The pit fiends Line up, as do a few horned, ice, and bone devils. As well as one very ambitious imp.
"I knew one day I would grow old, like this I did not expect." He chuckles and sheaths the mortal blade, the dark spots from the strange death energy returning to the sheath along with the blade.
What's life without a little war to spice things up? Anyone who worries about the little things should notice the bigger picture.
I am (As drummerboy stated) The master of many faces, The unseen puppeteer, The illumination, & The unnoticed influence.
Favorite games series: Dark Souls. Shirtless Solaire. Best best game series of all time: Paper Mario. Fight me about it.
Etiam im librum scribo
Coronet is back in the dome, watching any interesting fights going down.
"Meddle not in the affairs of dragons, for thou art crunchy and taste good with ketchup."
Characters for Tenebris Sine Fine
RoughCoronet's Greater Wills
He manages to dodge the attack and shoots into the distance again, teleporting another 300 feet. This time he doesn’t shoot again and instead simply hides in the cloud and then some rocks.
(Perception DC 38)
Forgot advantage 26
The only thing I know for certain is that I exist
"Let's get moving." He walks to the training arena, the rest following behind. Once they reach there he waits for everyone to line back up "We are going to do the exercise from before. The pit fiends understand so explain to your fellow combatants. Also, if anyone wants to be unnecessarily angry or rude they will have the privilege of training with yours truly." He crosses his arms pointing a thumb to himself "And I won't give you the chance to fight back."
What's life without a little war to spice things up? Anyone who worries about the little things should notice the bigger picture.
I am (As drummerboy stated) The master of many faces, The unseen puppeteer, The illumination, & The unnoticed influence.
Favorite games series: Dark Souls. Shirtless Solaire. Best best game series of all time: Paper Mario. Fight me about it.
Etiam im librum scribo
Goku is training because he isn’t fighting, moving at speeds no one should be able to manage without causing something to explode.
"Oh well someone is being a little speedster, impressive" She says munching on some biscuits. No one knows where all this food and drink is going, and that might be for the best.
"Meddle not in the affairs of dragons, for thou art crunchy and taste good with ketchup."
Characters for Tenebris Sine Fine
RoughCoronet's Greater Wills
That hits instead, but he still does the thing he did in my last post, extremely injured.
A thin afterimage appears in front of her and grabs one of the biscuit, munching on it “Hey! I’m Goku, do you like muffins?” There are other afterimages of him training.
He charges forward 80 feet, before dashing 160
The only thing I know for certain is that I exist
He’s currently hiding, and now he has an action to cast pass without trace so it’s a DC 48 to detect them.