“Four.” He shrugs, blowing another cloud of smoke into the air. “Well, three while i was looking for you, I went to the records room first, where they keep all the files.”
He laughs a bit, smiling at that "Well, you're here now. I hate to say this, but you know who I am, and you must know a lot to know that I was here, but I know nothing about you."
They laugh. “My name isn’t important, and neither am I. Now, you have a bit of a… problem, don’t you? You’re under the inescapable contract of Abaddon.”
He sighs, shaking his head "I know where this is leading. If you want to make a deal or something of the sort to get me out of this contract, but you get something in exchange, I'd rather just not. Thank you though."
“Oh, no, i want nothing but to help you out of your predicament. It pains me to see people trapped by a devil deal… but I am telling you that I know a way out of this that really could work. No deal needed!”
“Oh, no, i want nothing but to help you out of your predicament. It pains me to see people trapped by a devil deal… but I am telling you that I know a way out of this that really could work. No deal needed!”
He raises an eyebrow, looking down at them "Forgive me for not trusting you, but I don't believe a word coming out of your mouth. It's hard to trust someone when they don't tell you their name, suddenly appear in your room, and offer to solve your problems free of charge."
Rollback Post to RevisionRollBack
Local Jokester, Viber, Doctor, and Therapist, I do my best to make your day better, and if I fail I'll try again tomorrow.
'Nothing is beautiful because it lasts.'
'War does not decide who was right, but only who is left.'
“Oh, no, i want nothing but to help you out of your predicament. It pains me to see people trapped by a devil deal… but I am telling you that I know a way out of this that really could work. No deal needed!”
He raises an eyebrow, looking down at them "Forgive me for not trusting you, but I don't believe a word coming out of your mouth. It's hard to trust someone when they don't tell you their name, suddenly appear in your room, and offer to solve your problems free of charge."
“And that is completely fair, my friend! But what if I’m telling the truth? Eh, Nevermind, you have no way of knowing, logically, there is no reason you should trust me! But what if you do?…” they say, almost laughing to themself as if everything they say is a hilarious joke.
“Oh, no, i want nothing but to help you out of your predicament. It pains me to see people trapped by a devil deal… but I am telling you that I know a way out of this that really could work. No deal needed!”
He raises an eyebrow, looking down at them "Forgive me for not trusting you, but I don't believe a word coming out of your mouth. It's hard to trust someone when they don't tell you their name, suddenly appear in your room, and offer to solve your problems free of charge."
“And that is completely fair, my friend! But what if I’m telling the truth? Eh, Nevermind, you have no way of knowing, logically, there is no reason you should trust me! But what if you do?…” they say, almost laughing to themself as if everything they say is a hilarious joke.
He lets them, silently watching them as he leans against the wall of his room. His arms are crossed, and he's just tired. He wants to go back to his nap "I made a deal with Abaddon, I'm not going to give up on that deal. I know it doesn't make sense, if you want to get me out of this deal, do it on your own."
Rollback Post to RevisionRollBack
Local Jokester, Viber, Doctor, and Therapist, I do my best to make your day better, and if I fail I'll try again tomorrow.
'Nothing is beautiful because it lasts.'
'War does not decide who was right, but only who is left.'
Aerial Acrobatics. While the dragon is moving through the air using its fly speed or hovering 30 feet or more off the ground, creatures have disadvantage on attack rolls against it.
Amphibious. The dragon can breathe air and water.
Ancient Might. The dragon adds its proficiency bonus to the damage of its natural weapons (already calculated). When the dragon would roll a 1-2 on its damage rolls for its natural weapon attacks or its breath weapon, it instead rolls a 3.
Blessing of the Platinum Dragon. Any critical hit against the dragon becomes a normal hit.
Energy Damage. When the dragon would deal Energy damage, it picks from one of the damage types it is resistant or immune to except for B/P/S damage.
Invincible. When you succeed on a Strength, Dexterity, or Constitution saving throw and would suffer an effect or damage on a success, the dragon instead suffers no effect.
Keeled Scales. The dragon starts off combat with 120 temp hp. It regains all lost temp hp granted by this feature during a long rest.
Legendary Resistance (3/Day). If the dragon fails a saving throw, it can choose to succeed instead.
Life Draining Toxins. Poison damage dealt by the dragon bypass resistances and Immunities.
Timeless Sentinel. The dragon no longer ages naturally and suffers no penalty from aging, and the dragon no longer needs to sleep.
Actions
Multiattack. The dragon uses its Terrifying Presence. It then makes five attacks: two with its bite, two with its claws, and one with its tail. Can replace both bite attacks with a use of Slowing Breath if available.
Bite.Melee Attack Roll: +28, reach 30 ft. Hit: 47 (3d12 + 28) Piercing damage plus 21 (6d6) Energy damage.
Tail.Melee Attack Roll: +28, reach 45 ft. Hit: 55 (6d8 + 28) Bludgeoning or Slashing damage and the target must make a DC 36 Strength saving throw, being pushed 60 feet away and knocked prone on a failure.
Energy Breath (Recharge 6). Dexterity Saving Throw: DC 36, each creature in a 160-foot Cone. Failure: 440 (80d10) Energy Damage. Success: Half damage.
Slowing Breath (Recharge 6). Constitution Saving Throw: DC 36, each creature in a 160-foot Cone. Failure: The target can't take Reactions; its Speed is halved; and it can’t make more than one attack on its turn. In addition, it can take either an Action or a Bonus Action on its turn, not both. This effect lasts for 1 minute. The creature can repeat the saving throw at the end of its turn, ending the effect on a success.
Terrifying Presence. Wisdom Saving Throw: DC 36, each creature in a mile of the dragon. Failure: The target is frightened of the dragon for 1 hour. If the target fails against the DC by 10 or more, the target’s speed becomes 0 while suffering from the Frightened condition from this effect. If the target fails the DC by 20 or more, the target is knocked unconscious at 1 hp.
Creatures immune to the Frightened condition are still affected by the dragon’s Terrifying Presence, rolling the saving throw at advantage.
The target can repeat the saving throw at the end of their turn, ending the condition on a save. If a creature's saving throw is successful or the effect ends for it, the creature is immune to the dragon's Terrifying Presence for the next 24 hours unless they were knocked unconscious by the effect.
Reactions
The dragon can take up to two reactions a round, but only one per turn.
Reactive Bite. When the dragon is attacked or forced to make a saving throw by a creature within 30 feet of itself, the dragon can make a bite attack against it.
Legendary Actions
Legendary Action Uses: 3. Immediately after another creature's turn, The dragon can expend a use to take one of the following actions. The dragon regains all expended uses at the start of each of its turns.
Pounce. The dragon moves up to half its Speed, and it makes one claw attack.
Whipping tail. The Dragon makes a tail attack.
Overpowering Assault (Costs 2). The dragon gathers its strength for a mighty strike. The next attack the dragon makes with its natural weapon deals triple damage on a hit. This benefit lasts until the end of the dragon’s next turn or until it scores a hit, whichever comes first.
*I'm aware that this is quite overtuned. Let me know how I should reel him in to be more reasonable.*
Rollback Post to RevisionRollBack
"Meddle not in the affairs of dragons, for thou art crunchy and taste good with ketchup."
“Oh, no, i want nothing but to help you out of your predicament. It pains me to see people trapped by a devil deal… but I am telling you that I know a way out of this that really could work. No deal needed!”
He raises an eyebrow, looking down at them "Forgive me for not trusting you, but I don't believe a word coming out of your mouth. It's hard to trust someone when they don't tell you their name, suddenly appear in your room, and offer to solve your problems free of charge."
“And that is completely fair, my friend! But what if I’m telling the truth? Eh, Nevermind, you have no way of knowing, logically, there is no reason you should trust me! But what if you do?…” they say, almost laughing to themself as if everything they say is a hilarious joke.
He lets them, silently watching them as he leans against the wall of his room. His arms are crossed, and he's just tired. He wants to go back to his nap "I made a deal with Abaddon, I'm not going to give up on that deal. I know it doesn't make sense, if you want to get me out of this deal, do it on your own."
“Alright, I’ll leave ya to it then, darling! But I think I know someone who’s pretty eager to get you out. Au revoir!” They say, as their form sort of… collapses into the smoke. Then they’re gone.
Aerial Acrobatics. While the dragon is moving through the air using its fly speed or hovering 30 feet or more off the ground, creatures have disadvantage on attack rolls against it.
Amphibious. The dragon can breathe air and water.
Ancient Might. The dragon adds its proficiency bonus to the damage of its natural weapons (already calculated). When the dragon would roll a 1-2 on its damage rolls for its natural weapon attacks or its breath weapon, it instead rolls a 3.
Blessing of the Platinum Dragon. Any critical hit against the dragon becomes a normal hit.
Energy Damage. When the dragon would deal Energy damage, it picks from one of the damage types it is resistant or immune to except for B/P/S damage.
Invincible. When you succeed on a Strength, Dexterity, or Constitution saving throw and would suffer an effect or damage on a success, the dragon instead suffers no effect.
Keeled Scales. The dragon starts off combat with 120 temp hp. It regains all lost temp hp granted by this feature during a long rest.
Legendary Resistance (3/Day). If the dragon fails a saving throw, it can choose to succeed instead.
Life Draining Toxins. Poison damage dealt by the dragon bypass resistances and Immunities.
Timeless Sentinel. The dragon no longer ages naturally and suffers no penalty from aging, and the dragon no longer needs to sleep.
Actions
Multiattack. The dragon uses its Terrifying Presence. It then makes five attacks: two with its bite, two with its claws, and one with its tail. Can replace both bite attacks with a use of Slowing Breath if available.
Bite.Melee Attack Roll: +28, reach 30 ft. Hit: 47 (3d12 + 28) Piercing damage plus 21 (6d6) Energy damage.
Tail.Melee Attack Roll: +28, reach 45 ft. Hit: 55 (6d8 + 28) Bludgeoning or Slashing damage and the target must make a DC 36 Strength saving throw, being pushed 60 feet away and knocked prone on a failure.
Energy Breath (Recharge 6). Dexterity Saving Throw: DC 36, each creature in a 160-foot Cone. Failure: 440 (80d10) Energy Damage. Success: Half damage.
Slowing Breath (Recharge 6). Constitution Saving Throw: DC 36, each creature in a 160-foot Cone. Failure: The target can't take Reactions; its Speed is halved; and it can’t make more than one attack on its turn. In addition, it can take either an Action or a Bonus Action on its turn, not both. This effect lasts for 1 minute. The creature can repeat the saving throw at the end of its turn, ending the effect on a success.
Terrifying Presence. Wisdom Saving Throw: DC 36, each creature in a mile of the dragon. Failure: The target is frightened of the dragon for 1 hour. If the target fails against the DC by 10 or more, the target’s speed becomes 0 while suffering from the Frightened condition from this effect. If the target fails the DC by 20 or more, the target is knocked unconscious at 1 hp.
Creatures immune to the Frightened condition are still affected by the dragon’s Terrifying Presence, rolling the saving throw at advantage.
The target can repeat the saving throw at the end of their turn, ending the condition on a save. If a creature's saving throw is successful or the effect ends for it, the creature is immune to the dragon's Terrifying Presence for the next 24 hours unless they were knocked unconscious by the effect.
Reactions
The dragon can take up to two reactions a round, but only one per turn.
Reactive Bite. When the dragon is attacked or forced to make a saving throw by a creature within 30 feet of itself, the dragon can make a bite attack against it.
Legendary Actions
Legendary Action Uses: 3. Immediately after another creature's turn, The dragon can expend a use to take one of the following actions. The dragon regains all expended uses at the start of each of its turns.
Pounce. The dragon moves up to half its Speed, and it makes one claw attack.
Whipping tail. The Dragon makes a tail attack.
Overpowering Assault (Costs 2). The dragon gathers its strength for a mighty strike. The next attack the dragon makes with its natural weapon deals triple damage on a hit. This benefit lasts until the end of the dragon’s next turn or until it scores a hit, whichever comes first.
*I'm aware that this is quite overtuned. Let me know how I should reel him in to be more reasonable.*
*He has 3000 hp, that's a bit too much I'd say. Legendary actions don't really mean anything in a 1v1, and those starts are a little high.*
Rollback Post to RevisionRollBack
Local Jokester, Viber, Doctor, and Therapist, I do my best to make your day better, and if I fail I'll try again tomorrow.
'Nothing is beautiful because it lasts.'
'War does not decide who was right, but only who is left.'
“Oh, no, i want nothing but to help you out of your predicament. It pains me to see people trapped by a devil deal… but I am telling you that I know a way out of this that really could work. No deal needed!”
He raises an eyebrow, looking down at them "Forgive me for not trusting you, but I don't believe a word coming out of your mouth. It's hard to trust someone when they don't tell you their name, suddenly appear in your room, and offer to solve your problems free of charge."
“And that is completely fair, my friend! But what if I’m telling the truth? Eh, Nevermind, you have no way of knowing, logically, there is no reason you should trust me! But what if you do?…” they say, almost laughing to themself as if everything they say is a hilarious joke.
He lets them, silently watching them as he leans against the wall of his room. His arms are crossed, and he's just tired. He wants to go back to his nap "I made a deal with Abaddon, I'm not going to give up on that deal. I know it doesn't make sense, if you want to get me out of this deal, do it on your own."
“Alright, I’ll leave ya to it then, darling! But I think I know someone who’s pretty eager to get you out. Au revoir!” They say, as their form sort of… collapses into the smoke. Then they’re gone.
He sighs, putting his head in his hands, sitting there for a moment before lying back down and looking up at the ceiling, unable to sleep with the sinking feeling in his gut. (And Scene)
Rollback Post to RevisionRollBack
Local Jokester, Viber, Doctor, and Therapist, I do my best to make your day better, and if I fail I'll try again tomorrow.
'Nothing is beautiful because it lasts.'
'War does not decide who was right, but only who is left.'
Aerial Acrobatics. While the dragon is moving through the air using its fly speed or hovering 30 feet or more off the ground, creatures have disadvantage on attack rolls against it.
Amphibious. The dragon can breathe air and water.
Ancient Might. The dragon adds its proficiency bonus to the damage of its natural weapons (already calculated). When the dragon would roll a 1-2 on its damage rolls for its natural weapon attacks or its breath weapon, it instead rolls a 3.
Blessing of the Platinum Dragon. Any critical hit against the dragon becomes a normal hit.
Energy Damage. When the dragon would deal Energy damage, it picks from one of the damage types it is resistant or immune to except for B/P/S damage.
Invincible. When you succeed on a Strength, Dexterity, or Constitution saving throw and would suffer an effect or damage on a success, the dragon instead suffers no effect.
Keeled Scales. The dragon starts off combat with 120 temp hp. It regains all lost temp hp granted by this feature during a long rest.
Legendary Resistance (3/Day). If the dragon fails a saving throw, it can choose to succeed instead.
Life Draining Toxins. Poison damage dealt by the dragon bypass resistances and Immunities.
Timeless Sentinel. The dragon no longer ages naturally and suffers no penalty from aging, and the dragon no longer needs to sleep.
Actions
Multiattack. The dragon uses its Terrifying Presence. It then makes five attacks: two with its bite, two with its claws, and one with its tail. Can replace both bite attacks with a use of Slowing Breath if available.
Bite.Melee Attack Roll: +28, reach 30 ft. Hit: 47 (3d12 + 28) Piercing damage plus 21 (6d6) Energy damage.
Tail.Melee Attack Roll: +28, reach 45 ft. Hit: 55 (6d8 + 28) Bludgeoning or Slashing damage and the target must make a DC 36 Strength saving throw, being pushed 60 feet away and knocked prone on a failure.
Energy Breath (Recharge 6). Dexterity Saving Throw: DC 36, each creature in a 160-foot Cone. Failure: 440 (80d10) Energy Damage. Success: Half damage.
Slowing Breath (Recharge 6). Constitution Saving Throw: DC 36, each creature in a 160-foot Cone. Failure: The target can't take Reactions; its Speed is halved; and it can’t make more than one attack on its turn. In addition, it can take either an Action or a Bonus Action on its turn, not both. This effect lasts for 1 minute. The creature can repeat the saving throw at the end of its turn, ending the effect on a success.
Terrifying Presence. Wisdom Saving Throw: DC 36, each creature in a mile of the dragon. Failure: The target is frightened of the dragon for 1 hour. If the target fails against the DC by 10 or more, the target’s speed becomes 0 while suffering from the Frightened condition from this effect. If the target fails the DC by 20 or more, the target is knocked unconscious at 1 hp.
Creatures immune to the Frightened condition are still affected by the dragon’s Terrifying Presence, rolling the saving throw at advantage.
The target can repeat the saving throw at the end of their turn, ending the condition on a save. If a creature's saving throw is successful or the effect ends for it, the creature is immune to the dragon's Terrifying Presence for the next 24 hours unless they were knocked unconscious by the effect.
Reactions
The dragon can take up to two reactions a round, but only one per turn.
Reactive Bite. When the dragon is attacked or forced to make a saving throw by a creature within 30 feet of itself, the dragon can make a bite attack against it.
Legendary Actions
Legendary Action Uses: 3. Immediately after another creature's turn, The dragon can expend a use to take one of the following actions. The dragon regains all expended uses at the start of each of its turns.
Pounce. The dragon moves up to half its Speed, and it makes one claw attack.
Whipping tail. The Dragon makes a tail attack.
Overpowering Assault (Costs 2). The dragon gathers its strength for a mighty strike. The next attack the dragon makes with its natural weapon deals triple damage on a hit. This benefit lasts until the end of the dragon’s next turn or until it scores a hit, whichever comes first.
*I'm aware that this is quite overtuned. Let me know how I should reel him in to be more reasonable.*
*He has 3000 hp, that's a bit too much I'd say. Legendary actions don't really mean anything in a 1v1, and those starts are a little high.*
*I know I have to knock some things down stat wise, but is everything else alright otherwise like the traits and actions.
Also I know Legendary actions don't often come into play in combat but I still wanted to list them just incase we ever have a combat between three or more people. Though I could try to incorporate them into the rest of the actions instead if that would be better*
Rollback Post to RevisionRollBack
"Meddle not in the affairs of dragons, for thou art crunchy and taste good with ketchup."
Aerial Acrobatics. While the dragon is moving through the air using its fly speed or hovering 30 feet or more off the ground, creatures have disadvantage on attack rolls against it.
Amphibious. The dragon can breathe air and water.
Ancient Might. The dragon adds its proficiency bonus to the damage of its natural weapons (already calculated). When the dragon would roll a 1-2 on its damage rolls for its natural weapon attacks or its breath weapon, it instead rolls a 3.
Blessing of the Platinum Dragon. Any critical hit against the dragon becomes a normal hit.
Energy Damage. When the dragon would deal Energy damage, it picks from one of the damage types it is resistant or immune to except for B/P/S damage.
Invincible. When you succeed on a Strength, Dexterity, or Constitution saving throw and would suffer an effect or damage on a success, the dragon instead suffers no effect.
Keeled Scales. The dragon starts off combat with 120 temp hp. It regains all lost temp hp granted by this feature during a long rest.
Legendary Resistance (3/Day). If the dragon fails a saving throw, it can choose to succeed instead.
Life Draining Toxins. Poison damage dealt by the dragon bypass resistances and Immunities.
Timeless Sentinel. The dragon no longer ages naturally and suffers no penalty from aging, and the dragon no longer needs to sleep.
Actions
Multiattack. The dragon uses its Terrifying Presence. It then makes five attacks: two with its bite, two with its claws, and one with its tail. Can replace both bite attacks with a use of Slowing Breath if available.
Bite.Melee Attack Roll: +28, reach 30 ft. Hit: 47 (3d12 + 28) Piercing damage plus 21 (6d6) Energy damage.
Tail.Melee Attack Roll: +28, reach 45 ft. Hit: 55 (6d8 + 28) Bludgeoning or Slashing damage and the target must make a DC 36 Strength saving throw, being pushed 60 feet away and knocked prone on a failure.
Energy Breath (Recharge 6). Dexterity Saving Throw: DC 36, each creature in a 160-foot Cone. Failure: 440 (80d10) Energy Damage. Success: Half damage.
Slowing Breath (Recharge 6). Constitution Saving Throw: DC 36, each creature in a 160-foot Cone. Failure: The target can't take Reactions; its Speed is halved; and it can’t make more than one attack on its turn. In addition, it can take either an Action or a Bonus Action on its turn, not both. This effect lasts for 1 minute. The creature can repeat the saving throw at the end of its turn, ending the effect on a success.
Terrifying Presence. Wisdom Saving Throw: DC 36, each creature in a mile of the dragon. Failure: The target is frightened of the dragon for 1 hour. If the target fails against the DC by 10 or more, the target’s speed becomes 0 while suffering from the Frightened condition from this effect. If the target fails the DC by 20 or more, the target is knocked unconscious at 1 hp.
Creatures immune to the Frightened condition are still affected by the dragon’s Terrifying Presence, rolling the saving throw at advantage.
The target can repeat the saving throw at the end of their turn, ending the condition on a save. If a creature's saving throw is successful or the effect ends for it, the creature is immune to the dragon's Terrifying Presence for the next 24 hours unless they were knocked unconscious by the effect.
Reactions
The dragon can take up to two reactions a round, but only one per turn.
Reactive Bite. When the dragon is attacked or forced to make a saving throw by a creature within 30 feet of itself, the dragon can make a bite attack against it.
Legendary Actions
Legendary Action Uses: 3. Immediately after another creature's turn, The dragon can expend a use to take one of the following actions. The dragon regains all expended uses at the start of each of its turns.
Pounce. The dragon moves up to half its Speed, and it makes one claw attack.
Whipping tail. The Dragon makes a tail attack.
Overpowering Assault (Costs 2). The dragon gathers its strength for a mighty strike. The next attack the dragon makes with its natural weapon deals triple damage on a hit. This benefit lasts until the end of the dragon’s next turn or until it scores a hit, whichever comes first.
*I'm aware that this is quite overtuned. Let me know how I should reel him in to be more reasonable.*
*He has 3000 hp, that's a bit too much I'd say. Legendary actions don't really mean anything in a 1v1, and those starts are a little high.*
*I know I have to knock some things down stat wise, but is everything else alright otherwise like the traits and actions.
Also I know Legendary actions don't often come into play in combat but I still wanted to list them just incase we ever have a combat between three or more people. Though I could try to incorporate them into the rest of the actions instead if that would be better*
*Those are just my opinions on the matter, remember when we had a pm for this exactly? Figuring out how to balance stuff so everybody's having fun. It might be best if you combat test and then adjust accordingly.*
Rollback Post to RevisionRollBack
Local Jokester, Viber, Doctor, and Therapist, I do my best to make your day better, and if I fail I'll try again tomorrow.
'Nothing is beautiful because it lasts.'
'War does not decide who was right, but only who is left.'
Aerial Acrobatics. While the dragon is moving through the air using its fly speed or hovering 30 feet or more off the ground, creatures have disadvantage on attack rolls against it.
Amphibious. The dragon can breathe air and water.
Ancient Might. The dragon adds its proficiency bonus to the damage of its natural weapons (already calculated). When the dragon would roll a 1-2 on its damage rolls for its natural weapon attacks or its breath weapon, it instead rolls a 3.
Blessing of the Platinum Dragon. Any critical hit against the dragon becomes a normal hit.
Energy Damage. When the dragon would deal Energy damage, it picks from one of the damage types it is resistant or immune to except for B/P/S damage.
Invincible. When you succeed on a Strength, Dexterity, or Constitution saving throw and would suffer an effect or damage on a success, the dragon instead suffers no effect.
Keeled Scales. The dragon starts off combat with 120 temp hp. It regains all lost temp hp granted by this feature during a long rest.
Legendary Resistance (3/Day). If the dragon fails a saving throw, it can choose to succeed instead.
Life Draining Toxins. Poison damage dealt by the dragon bypass resistances and Immunities.
Timeless Sentinel. The dragon no longer ages naturally and suffers no penalty from aging, and the dragon no longer needs to sleep.
Actions
Multiattack. The dragon uses its Terrifying Presence. It then makes five attacks: two with its bite, two with its claws, and one with its tail. Can replace both bite attacks with a use of Slowing Breath if available.
Bite.Melee Attack Roll: +28, reach 30 ft. Hit: 47 (3d12 + 28) Piercing damage plus 21 (6d6) Energy damage.
Tail.Melee Attack Roll: +28, reach 45 ft. Hit: 55 (6d8 + 28) Bludgeoning or Slashing damage and the target must make a DC 36 Strength saving throw, being pushed 60 feet away and knocked prone on a failure.
Energy Breath (Recharge 6). Dexterity Saving Throw: DC 36, each creature in a 160-foot Cone. Failure: 440 (80d10) Energy Damage. Success: Half damage.
Slowing Breath (Recharge 6). Constitution Saving Throw: DC 36, each creature in a 160-foot Cone. Failure: The target can't take Reactions; its Speed is halved; and it can’t make more than one attack on its turn. In addition, it can take either an Action or a Bonus Action on its turn, not both. This effect lasts for 1 minute. The creature can repeat the saving throw at the end of its turn, ending the effect on a success.
Terrifying Presence. Wisdom Saving Throw: DC 36, each creature in a mile of the dragon. Failure: The target is frightened of the dragon for 1 hour. If the target fails against the DC by 10 or more, the target’s speed becomes 0 while suffering from the Frightened condition from this effect. If the target fails the DC by 20 or more, the target is knocked unconscious at 1 hp.
Creatures immune to the Frightened condition are still affected by the dragon’s Terrifying Presence, rolling the saving throw at advantage.
The target can repeat the saving throw at the end of their turn, ending the condition on a save. If a creature's saving throw is successful or the effect ends for it, the creature is immune to the dragon's Terrifying Presence for the next 24 hours unless they were knocked unconscious by the effect.
Reactions
The dragon can take up to two reactions a round, but only one per turn.
Reactive Bite. When the dragon is attacked or forced to make a saving throw by a creature within 30 feet of itself, the dragon can make a bite attack against it.
Legendary Actions
Legendary Action Uses: 3. Immediately after another creature's turn, The dragon can expend a use to take one of the following actions. The dragon regains all expended uses at the start of each of its turns.
Pounce. The dragon moves up to half its Speed, and it makes one claw attack.
Whipping tail. The Dragon makes a tail attack.
Overpowering Assault (Costs 2). The dragon gathers its strength for a mighty strike. The next attack the dragon makes with its natural weapon deals triple damage on a hit. This benefit lasts until the end of the dragon’s next turn or until it scores a hit, whichever comes first.
*I'm aware that this is quite overtuned. Let me know how I should reel him in to be more reasonable.*
*He has 3000 hp, that's a bit too much I'd say. Legendary actions don't really mean anything in a 1v1, and those starts are a little high.*
*I know I have to knock some things down stat wise, but is everything else alright otherwise like the traits and actions.
Also I know Legendary actions don't often come into play in combat but I still wanted to list them just incase we ever have a combat between three or more people. Though I could try to incorporate them into the rest of the actions instead if that would be better*
*Those are just my opinions on the matter, remember when we had a pm for this exactly? Figuring out how to balance stuff so everybody's having fun. It might be best if you combat test and then adjust accordingly.*
*Alright, thank you.*
Rollback Post to RevisionRollBack
"Meddle not in the affairs of dragons, for thou art crunchy and taste good with ketchup."
*Anybody wanna rp? Or battle? Or anything really? If not I'll be working on my next challenger.*
*I'm down*
Rollback Post to RevisionRollBack
Yo, I'm Himy (He/him) not as active as I use to be, but I'm here from time to time. I don't got much else to say.
"From the stars of the inner sea, from the tower of insight, from the four corners of paradise, let them know; their story is filled with blessings. Only those free of sin may pass... Garden of Avalon!”
”The elements coalesce, amalgamate, and bring forth the star that interweaves all creation. Bow down with death! Enuma Elish!”
*Anybody wanna rp? Or battle? Or anything really? If not I'll be working on my next challenger.*
*I'm down*
*You want anybody specific?*
*Nah*
Rollback Post to RevisionRollBack
Yo, I'm Himy (He/him) not as active as I use to be, but I'm here from time to time. I don't got much else to say.
"From the stars of the inner sea, from the tower of insight, from the four corners of paradise, let them know; their story is filled with blessings. Only those free of sin may pass... Garden of Avalon!”
”The elements coalesce, amalgamate, and bring forth the star that interweaves all creation. Bow down with death! Enuma Elish!”
*Anybody wanna rp? Or battle? Or anything really? If not I'll be working on my next challenger.*
*I'm down*
*You want anybody specific?*
*Nah*
*Coolio. Also, what happened with the Bloodborne campaign?*
Eithan has recovered from his fight with Lady Lovelace, healing himself as his armor seems to have mended itself completely. He has gone back to mediation, changing sword stances and cleaving the air in twain despite his slow movements, deliberate, well maintained.
Rollback Post to RevisionRollBack
Local Jokester, Viber, Doctor, and Therapist, I do my best to make your day better, and if I fail I'll try again tomorrow.
'Nothing is beautiful because it lasts.'
'War does not decide who was right, but only who is left.'
*Got an idea for a character I wanted to intro, even though I haven't finished the sheet yet.*
As the sun beats down on the dome through the glass and the holes made above, scorching the sands below, another challenger makes his way onto the battlefield. All battle silenced by his arrival, even just for a moment.
He doesn't stand incredibly tall, though his presence is towering above all those around him. Dressed in simple clothes, his skin mostly bare with pants and a belt made of what appears to be some otherworldly creature's hide, his very presence imitate violence, despite how calm he appears. Dark skinned, and well muscled, most of his face hidden, not by a helmet, but by a large black afro that consumes his head, the other thing able to pierce through the hair seeming to be the horns of a bull marking the man as a sort of Minotaur. Tribal markings come across his body in multicolored paint, he wields no weapon, and says nothing as he walks through the dome. Eventually, he sits down on something that wasn't there a moment ago, beginning to play a block of wood rhythmically, bobbing his head a bit.
Rollback Post to RevisionRollBack
Local Jokester, Viber, Doctor, and Therapist, I do my best to make your day better, and if I fail I'll try again tomorrow.
'Nothing is beautiful because it lasts.'
'War does not decide who was right, but only who is left.'
(Psst, hey Jester. Wanna finish that fight between Eithan and Ragnaris? Also, Salem tells me Ragnerious has been engaged.)
Rollback Post to RevisionRollBack
Hi there! My name's Elk. I'm NoiSilverheart's doppelgänger. I'm a demiromantic, socially awkward Okie who may or may not be a pyromaniac. *random confetti blast*
I'm a warlock of the ArchCrone, my patron is TheFriendlyArchfey. Was Nicknamed AchatesCervus8337 by VitusW. Given the titles "Swashbuckling Scorcher", "The Unpredictable Jedi", "Burning Fury of the Ancients", and "Combustion Knight" by DrummerBoyDragonSlayer.
“Oh, no, i want nothing but to help you out of your predicament. It pains me to see people trapped by a devil deal… but I am telling you that I know a way out of this that really could work. No deal needed!”
He raises an eyebrow, looking down at them "Forgive me for not trusting you, but I don't believe a word coming out of your mouth. It's hard to trust someone when they don't tell you their name, suddenly appear in your room, and offer to solve your problems free of charge."
Local Jokester, Viber, Doctor, and Therapist, I do my best to make your day better, and if I fail I'll try again tomorrow.
'Nothing is beautiful because it lasts.'
'War does not decide who was right, but only who is left.'
https://docs.google.com/document/d/12WUcdu6YBH2USIcmf48FCnLwDh_mGHZJZYZWwLLRzhA/edit?tab=t.0 (For when I'm gone.)
“And that is completely fair, my friend! But what if I’m telling the truth? Eh, Nevermind, you have no way of knowing, logically, there is no reason you should trust me! But what if you do?…” they say, almost laughing to themself as if everything they say is a hilarious joke.
He lets them, silently watching them as he leans against the wall of his room. His arms are crossed, and he's just tired. He wants to go back to his nap "I made a deal with Abaddon, I'm not going to give up on that deal. I know it doesn't make sense, if you want to get me out of this deal, do it on your own."
Local Jokester, Viber, Doctor, and Therapist, I do my best to make your day better, and if I fail I'll try again tomorrow.
'Nothing is beautiful because it lasts.'
'War does not decide who was right, but only who is left.'
https://docs.google.com/document/d/12WUcdu6YBH2USIcmf48FCnLwDh_mGHZJZYZWwLLRzhA/edit?tab=t.0 (For when I'm gone.)
"Meddle not in the affairs of dragons, for thou art crunchy and taste good with ketchup."
Characters for Tenebris Sine Fine
RoughCoronet's Greater Wills
“Alright, I’ll leave ya to it then, darling! But I think I know someone who’s pretty eager to get you out. Au revoir!” They say, as their form sort of… collapses into the smoke. Then they’re gone.
*He has 3000 hp, that's a bit too much I'd say. Legendary actions don't really mean anything in a 1v1, and those starts are a little high.*
Local Jokester, Viber, Doctor, and Therapist, I do my best to make your day better, and if I fail I'll try again tomorrow.
'Nothing is beautiful because it lasts.'
'War does not decide who was right, but only who is left.'
https://docs.google.com/document/d/12WUcdu6YBH2USIcmf48FCnLwDh_mGHZJZYZWwLLRzhA/edit?tab=t.0 (For when I'm gone.)
He sighs, putting his head in his hands, sitting there for a moment before lying back down and looking up at the ceiling, unable to sleep with the sinking feeling in his gut. (And Scene)
Local Jokester, Viber, Doctor, and Therapist, I do my best to make your day better, and if I fail I'll try again tomorrow.
'Nothing is beautiful because it lasts.'
'War does not decide who was right, but only who is left.'
https://docs.google.com/document/d/12WUcdu6YBH2USIcmf48FCnLwDh_mGHZJZYZWwLLRzhA/edit?tab=t.0 (For when I'm gone.)
*I know I have to knock some things down stat wise, but is everything else alright otherwise like the traits and actions.
Also I know Legendary actions don't often come into play in combat but I still wanted to list them just incase we ever have a combat between three or more people. Though I could try to incorporate them into the rest of the actions instead if that would be better*
"Meddle not in the affairs of dragons, for thou art crunchy and taste good with ketchup."
Characters for Tenebris Sine Fine
RoughCoronet's Greater Wills
*Those are just my opinions on the matter, remember when we had a pm for this exactly? Figuring out how to balance stuff so everybody's having fun. It might be best if you combat test and then adjust accordingly.*
Local Jokester, Viber, Doctor, and Therapist, I do my best to make your day better, and if I fail I'll try again tomorrow.
'Nothing is beautiful because it lasts.'
'War does not decide who was right, but only who is left.'
https://docs.google.com/document/d/12WUcdu6YBH2USIcmf48FCnLwDh_mGHZJZYZWwLLRzhA/edit?tab=t.0 (For when I'm gone.)
*Alright, thank you.*
"Meddle not in the affairs of dragons, for thou art crunchy and taste good with ketchup."
Characters for Tenebris Sine Fine
RoughCoronet's Greater Wills
*Anybody wanna rp? Or battle? Or anything really? If not I'll be working on my next challenger.*
Local Jokester, Viber, Doctor, and Therapist, I do my best to make your day better, and if I fail I'll try again tomorrow.
'Nothing is beautiful because it lasts.'
'War does not decide who was right, but only who is left.'
https://docs.google.com/document/d/12WUcdu6YBH2USIcmf48FCnLwDh_mGHZJZYZWwLLRzhA/edit?tab=t.0 (For when I'm gone.)
*I'm down*
Yo, I'm Himy (He/him) not as active as I use to be, but I'm here from time to time. I don't got much else to say.
"From the stars of the inner sea, from the tower of insight, from the four corners of paradise, let them know; their story is filled with blessings. Only those free of sin may pass... Garden of Avalon!”
”The elements coalesce, amalgamate, and bring forth the star that interweaves all creation. Bow down with death! Enuma Elish!”
*You want anybody specific?*
Local Jokester, Viber, Doctor, and Therapist, I do my best to make your day better, and if I fail I'll try again tomorrow.
'Nothing is beautiful because it lasts.'
'War does not decide who was right, but only who is left.'
https://docs.google.com/document/d/12WUcdu6YBH2USIcmf48FCnLwDh_mGHZJZYZWwLLRzhA/edit?tab=t.0 (For when I'm gone.)
*Nah*
Yo, I'm Himy (He/him) not as active as I use to be, but I'm here from time to time. I don't got much else to say.
"From the stars of the inner sea, from the tower of insight, from the four corners of paradise, let them know; their story is filled with blessings. Only those free of sin may pass... Garden of Avalon!”
”The elements coalesce, amalgamate, and bring forth the star that interweaves all creation. Bow down with death! Enuma Elish!”
*Coolio. Also, what happened with the Bloodborne campaign?*
Eithan has recovered from his fight with Lady Lovelace, healing himself as his armor seems to have mended itself completely. He has gone back to mediation, changing sword stances and cleaving the air in twain despite his slow movements, deliberate, well maintained.
Local Jokester, Viber, Doctor, and Therapist, I do my best to make your day better, and if I fail I'll try again tomorrow.
'Nothing is beautiful because it lasts.'
'War does not decide who was right, but only who is left.'
https://docs.google.com/document/d/12WUcdu6YBH2USIcmf48FCnLwDh_mGHZJZYZWwLLRzhA/edit?tab=t.0 (For when I'm gone.)
*Got an idea for a character I wanted to intro, even though I haven't finished the sheet yet.*
As the sun beats down on the dome through the glass and the holes made above, scorching the sands below, another challenger makes his way onto the battlefield. All battle silenced by his arrival, even just for a moment.
He doesn't stand incredibly tall, though his presence is towering above all those around him. Dressed in simple clothes, his skin mostly bare with pants and a belt made of what appears to be some otherworldly creature's hide, his very presence imitate violence, despite how calm he appears. Dark skinned, and well muscled, most of his face hidden, not by a helmet, but by a large black afro that consumes his head, the other thing able to pierce through the hair seeming to be the horns of a bull marking the man as a sort of Minotaur. Tribal markings come across his body in multicolored paint, he wields no weapon, and says nothing as he walks through the dome. Eventually, he sits down on something that wasn't there a moment ago, beginning to play a block of wood rhythmically, bobbing his head a bit.
Local Jokester, Viber, Doctor, and Therapist, I do my best to make your day better, and if I fail I'll try again tomorrow.
'Nothing is beautiful because it lasts.'
'War does not decide who was right, but only who is left.'
https://docs.google.com/document/d/12WUcdu6YBH2USIcmf48FCnLwDh_mGHZJZYZWwLLRzhA/edit?tab=t.0 (For when I'm gone.)
(Psst, hey Jester. Wanna finish that fight between Eithan and Ragnaris? Also, Salem tells me Ragnerious has been engaged.)
Hi there! My name's Elk. I'm NoiSilverheart's doppelgänger. I'm a demiromantic, socially awkward Okie who may or may not be a pyromaniac. *random confetti blast*
I'm a warlock of the ArchCrone, my patron is TheFriendlyArchfey. Was Nicknamed AchatesCervus8337 by VitusW. Given the titles "Swashbuckling Scorcher", "The Unpredictable Jedi", "Burning Fury of the Ancients", and "Combustion Knight" by DrummerBoyDragonSlayer.
Extended sig
*That has happened, and we don’t have to finish the fight if you don’t want to. You could interact with this new character I’ve made.*
*I now have a test sheet for Stigmata*
*It might be underpowered*
Let him who is without sin cast the first stone.
May each word that I speak be backed by each of my teeth.