Work on the dice roller is continuing apace. These things are a lot more complicated than they first appear (and that's not even getting into making a pretty UI for it in the editor!). Not only do you need to do the roll, but you need to expose the rolled results in a useful way so that they can be displayed/styled in an appropriate manner. Also, it needs to be robust against people doing silly things like trying to roll infinite dice (wouldn't want to crash the server, after all). I have almost all of the roll "types" covered now, next on my list is making "functions" work (the longhand dice roll form, and also general math functions like floor/ceil/round), and then actually wiring up all of that to the parser so the dice can be rolled.
Work on the dice roller is continuing apace. These things are a lot more complicated than they first appear (and that's not even getting into making a pretty UI for it in the editor!). Not only do you need to do the roll, but you need to expose the rolled results in a useful way so that they can be displayed/styled in an appropriate manner. Also, it needs to be robust against people doing silly things like trying to roll infinite dice (wouldn't want to crash the server, after all). I have almost all of the roll "types" covered now, next on my list is making "functions" work (the longhand dice roll form, and also general math functions like floor/ceil/round), and then actually wiring up all of that to the parser so the dice can be rolled.
Yeah BrynT - Where's your number? Show me dem digits.
Site Rules & Guidelines --- Focused Feedback Mega Threads --- Staff Quotes --- Homebrew Tutorial --- Pricing FAQ
Please feel free to message either Sorce or another moderator if you have any concerns.
1 :P
2
Work on the dice roller is continuing apace. These things are a lot more complicated than they first appear (and that's not even getting into making a pretty UI for it in the editor!). Not only do you need to do the roll, but you need to expose the rolled results in a useful way so that they can be displayed/styled in an appropriate manner. Also, it needs to be robust against people doing silly things like trying to roll infinite dice (wouldn't want to crash the server, after all). I have almost all of the roll "types" covered now, next on my list is making "functions" work (the longhand dice roll form, and also general math functions like floor/ceil/round), and then actually wiring up all of that to the parser so the dice can be rolled.
I am the Inquisitor Imperitus. I am judge, jury, and executioner. Draw your last breath now, as I send you to the Nine Hells.
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16