Gonna quickly copy-paste the rules cos we're at so many pages XD
The goal is to remain the King of the hill. You become King of the hill by rolling higher on a d100 than the current King. There are a couple of rules and twists to make the game less stale and boring at higher rolls:
In the event of a tie, the challenger wins
The numbers 7 and 77 always win as a challenger, but always loses as a king
The numbers from and including 90 to and including 99 always loses to prime numbers. The exception is 97 (which is a prime number). 97 loses to any multiple of 5. These number also lose to any number lower than 10
The numbers from and including 80 to and including 89 always loses to numbers ending in the same digit as themselves. 7 and 77 is excluded from this rule. Examples: 83 loses to 3, 13, 23, 33, etc. and 86 loses to 6, 26, 36, etc.
When challenging a King with the number 50, flip a coin. Heads, you win; Tails you lose.
A 1 is a critical failure so bad it affects the current King. The King wins the challenge, but the challenger gets to roll a new number the King must now use.
A 100 is a critical success. You automatically win, but must roll a new number to use as the King. If you roll another 100 your roll automatically becomes a 60.
Critical rolls and the rule of tie supersedes the other rules. If you are dethroned you must wait for at least 3 people to challenge new King(s) before you can challenge the current one again.
I challenge the king! 80
Supreme Cat-lover Of The First Grade
I AM A CAT PERSON. /\_____/\
She/her pronouns please. (=^.^=)
14 I shall be king(or not)
Challenge! 93
I have a weird sense of humor.
I also make maps.(That's a link)
14
My Ready-to-rock&roll chars:
Dertinus Tristany // Amilcar Barca // Vicenç Sacrarius // Oriol Deulofeu // Grovtuk
38
Mythology Master
93 to beat!
Leeeerroooooooooy...
62
*flumph*
Make your Artificer work with any other class with 174 Multiclassing Feats for your Artificer Multiclass Character!
DM's Guild Releases on This Thread Or check them all out on DMs Guild!
DrivethruRPG Releases on This Thread - latest release: My Character is a Werewolf: balanced rules for Lycanthropy!
I have started discussing/reviewing 3rd party D&D content on Substack - stay tuned for semi-regular posts!
94
Nice!
Wow, it’s been a while. I’m probably a bit rusty, but let’s see what this old-timer can do!
Targets: 94+, <10, prime numbers, 77.
Huzzah! 50
And that's a prime! I missed this throne.
I'll be honest, I hadn't read all the rules and thought it was highest = king XD
attack!
51
Make your Artificer work with any other class with 174 Multiclassing Feats for your Artificer Multiclass Character!
DM's Guild Releases on This Thread Or check them all out on DMs Guild!
DrivethruRPG Releases on This Thread - latest release: My Character is a Werewolf: balanced rules for Lycanthropy!
I have started discussing/reviewing 3rd party D&D content on Substack - stay tuned for semi-regular posts!
With my bonus action I gonna dodge that attack :
91
My Ready-to-rock&roll chars:
Dertinus Tristany // Amilcar Barca // Vicenç Sacrarius // Oriol Deulofeu // Grovtuk
A new challenger enters the field 15
I summon a green SMURF:
28
My Ready-to-rock&roll chars:
Dertinus Tristany // Amilcar Barca // Vicenç Sacrarius // Oriol Deulofeu // Grovtuk
Gonna quickly copy-paste the rules cos we're at so many pages XD
The goal is to remain the King of the hill. You become King of the hill by rolling higher on a d100 than the current King.
There are a couple of rules and twists to make the game less stale and boring at higher rolls:
These number also lose to any number lower than 10
Examples: 83 loses to 3, 13, 23, 33, etc. and 86 loses to 6, 26, 36, etc.
Critical rolls and the rule of tie supersedes the other rules.
If you are dethroned you must wait for at least 3 people to challenge new King(s) before you can challenge the current one again.
Now that's out of the way, let's get the challenge bit sorted!
Current Monarch: Dertinus with 72 (the ending with the same digit is the 80s, not the 70s)
Targets: 72+, 7 (temp), 1 to mess with it
Challenge: 14
... well I'm clearly out of practice
Attack!
92
Make your Artificer work with any other class with 174 Multiclassing Feats for your Artificer Multiclass Character!
DM's Guild Releases on This Thread Or check them all out on DMs Guild!
DrivethruRPG Releases on This Thread - latest release: My Character is a Werewolf: balanced rules for Lycanthropy!
I have started discussing/reviewing 3rd party D&D content on Substack - stay tuned for semi-regular posts!
I can't believe I got beaten by 1. It shouldn't be that hard to take it back.
47
...I stand very corrected.
My turn! 28
[roll]7d6[/roll]
Every post these dice roll increasing my chances of winning the yahtzee thread (I wish (wait not the twist the wish threa-!))
Drummer Generated Title
After having been invited to include both here, I now combine the "PM me CHEESE 🧀 and tomato into PM me "PIZZA🍕"
Or not
91
Edit: The Throne Is Mine!
[roll]7d6[/roll]
Every post these dice roll increasing my chances of winning the yahtzee thread (I wish (wait not the twist the wish threa-!))
Drummer Generated Title
After having been invited to include both here, I now combine the "PM me CHEESE 🧀 and tomato into PM me "PIZZA🍕"
I have returned! (Gods, it’s been a whole year or more I hope I win this)
28
Pomastat, god of fungi, bees and acting | CG/NG/ | Domains: Trickery, Nature
67
i can roll nat 1s on command
my homebrew thingies
Magic Items - Monsters - Subclasses