It seems I accidentally revealed at least part of my secret before I was supposed to. Oh well. I already invested 4 charge points into it, might as well put a fifth (5/10).
For my second action, I use the stand to attack the skitty. While doing so, I reveal the secrets of the stands, making the effects of all OG stands more clear and displaying them somewhere.
For my third, I continue summoning something (2/4)
The knights and bats clear the snow from themselves.
4.88ish or 20, depending - ecneserP ehT exits the Astral Plane and bashes the Tarrasque a few times.
The Slow March Toward An Inevitable Demise: 200/999 (+0)
ecneserP ehT regenerates and attacks the Tarrasque. It uses Summon Shaping to summon a Goshdarned Bat, which is like the other kind of bat but smaller.
After all, if he had a consistent strength level which outmatched ecneserP ehT, he'd have crushed the few early players easily with most of it to spare.
Lobotomy Corporation is a game about using agents to manage and attend to the needs of SCP-like dangerous physically manifested collective psychological entities (Abnormalities) to extract high-energy material (positive enkephalin) and magic equipment (E.G.O., Extermination of Geometrical Organ) from them. This is apparently a power plant setup in the dystopian cyberpunk slightly-magic future. The process of manifesting said entities conveniently comes with the ability to build structures that can hold them and provide other relevant supplies. However, lax safety procedures mean they can be set off through sabotage or certain incompatible actions, which may cause a relevant Abnormality to break free and do stuff (i.e. attack people or cause problems on purpose). As far as we have yet determined, Abnormalities are linked to the facility or some other magic effect (i.e. special books), so physically, psychologically, spiritually, lifeforcedrainingly, etc. destroying them when they get uppity more returns them to template in containment instead if the projecting containment isn't disabled entirely.
Energy is extracted from Abnormalities using 4 main forms of work performed by agents: Instinct (physical needs), Insight (environmental maintenance), Attachment (emotional interaction), and Repression (therapy and/or stopping them from acting up). During this process, minor disapprovals and various dangers along the way reduce the energy gained and inflict chip damage to the working agent in body, mind, body and mind simultaneously, or lifeforce-reserve-soul-something depending on the Abnormality in question, but all are treatable provided the employee is not dead when they get out (though mental corruption sufficient to prompt an episode of insanity may require E.G.O.-based or similarly magic-and-intrusive psychological aid to address rather than passive regenerator gassing). There are some exceptional cases, tools that are used, and Abnormalities that accept payments or need to be prodded-and-then-left-be more than much else. Different Abnormalities react to each of the forms of work and the skill of the employee performing differently (e.g. some that want a specific type and dislike others, some that don't really care as long as the person is competent, some that want vulnerable newbies, some that will straight-up kill and/or breach at the offense). Some even inflict specialized status effects on those that work with them, or offer gifts after working with them successfully at random chance. While working with a few Abnormalities several times a day is common, most Abnormalities can be left be unless they have specific conditions that aggro them based on what's happening elsewhere.
Abnormalities and related phenomena are sorted into various risk levels, but this classification is imperfect and more about tier-based damage multiplier and fear passively inflicted on those nearby. ALEPH is more dangerous than WAW is more dangerous than HE is more dangerous than TETH is more dangerous than ZAYIN, and the more tiers above something else or a comparable-abstraction it is the more damage it will deal. Mundane small arms are similar to ZAYIN-grade gear in approximate firepower, but more advanced tools and futuristic armor-silk supported by nanotechnology have points of comparison in HE. Heavy qliphoth deterrence is in place but affects some more than others and stronger entities more strongly. An uncontained WAW-comparable pianist was a threat to a large city district with many skyscrapers and an area-of-effect attack, but a facility-constrained WAW is more comparable to a large train crash, a single superhero, or an outbreak. Many of the ALEPHs and WAWs focus on high-end short-range damage, infectious spread, threatening the whole of the facility through blasts and proxies, etc., while a lot of HE and below are more typical deadly cryptid horror monster fare. Upper-grade E.G.O. equipment is more comparable to artillery or is just really fast-strong-forceful in a small area. It's impressive compared to the corporate cyberpunk weapons workshops around it, but not particularly paradigm-breaking besides a few of them having secondary bonuses or control-related-magical-thing-X effects. Additionally, the way E.G.O. is extracted means only a few each of armors and weapons can be manifest at a time from a given Abnormality, while stacked Gifts may create psychological distortion from all the stat-effects or weird-bonuses and are unreliable to acquire to begin with. This limits the supply of high-end weaponry and armor available to 'not necessarily unique but very rare and we may need to trade out who has access to it' and 'who can make best use of this is limited by personal compatibility factors and what else they've worked with'.
The system Extraction Team at L Corp uses to extract things is referred to as a bucket or borehole and involves injecting large amounts of the psychoactive drug 'cogito' into individuals to access a 'Well' full of sleeping hard-to-explain things. Depending on what is extracted, the process possibly mutates the body into a spirit and/or allows for copies of cyberpunk magitechnology/story individuals/etc. to be brought into physical space, but this can usually be compensated for using powerful medical treatment. Thanking to other technologies involved in the process such as time acceleration, perception filters, and full-body cyborg transformation, large amounts of research and implementations related to improved effectiveness, recovery, and supporting defenses were involved.
The goal of this all is to collect energy, research how the abnormalities work (to not die as much while working with them and also get cool stuff), expand the facility from various physically-created-mental-construct-parts, and use it to build the Seed of Light, a magic thingy that makes the City around L Corp less aggressively dystopian. However this might not be as idealistic as it sounds because Carmen is doing some shady stuff, the facility does absurd amounts of killing people and reviving them through time travel, some of the roboticized people become qliphoth manifestations hacking the system or directly attacking people. Also the Light has weird applications related to manifesting possibilities and true selves that often result in creating weird monster-people along the way...which results in Library of Ruina with the books situation. Additionally the place sometimes just gets attacked when enough work is done or has issues maintaining security, resulting in Ordeals (random monsters burrowing into the place and attacking) and Qliphoth Meltdowns (necessitating random Abnormalities be worked with or else some energy will be lost and the Abnormality in question potentially breach or otherwise enrage).
In terms of 'how does that work in CTG' the main idea is that it can be used to summon technology or put someone at risk against monsters to try and get energy, research, and/or magic equipment out of it. Maybe the way time is processed means the user of the Well abstracts out all the stress and work as 'being attacked', rolling a handful of dice to see how much attacking it was, what they ended up working with, and how good the gear, gift, or research they got out of it was?
A1: I use the power of forgiveness and redemption to redeem a few Goddamned Bats into Purgatorial Bats! This moves them to some form of liminal space purgatory and therefore off the field nonlethally.
A2: Corpse Central! I drop a bunch of giant metal exclamation points on it! This is a directly damaging attack! Pylons and orbs! Mash it up like grinding bones into bonemeal, but for buildings!
A3: I decorrupt the 3, allowing it to recover and retire from the field safely without any weird effects on numbers.
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Combat targeting priority is currently attacking Corpse Central and continuing the general territory advance. Other entities act at discretion.
A1 = For the sake of science Suddenly, I appear inside the Mech Suit! I attempt to yoink the Stand Arrow Stump! But first I ask nicely! "Hey, can I borrow that Stand Arrow Stump for a sec? I need to research it to create bunch of copies of it!" And then, if they don't want to give it to me, I attempt to yoink it with a... collection of scientific investigation gear! I mean, all I'm trying to do is collect data on it... Yeah so I use a microscope. I put it through a computer. I reverse engineer its atomic structure and magic signature. All to get more data on stand arrows. Wait, why am I doing this again? sounds of Night manipulating Random
A2 = Prayers to Tiamat "That's interesting... oh by the way what are all these weird symbol you're speaking? Are they magic spell runes? can you teach me"
A3 = 27.29/30 Dragon Mecha (Cycling, Awakening™, Multitasking, and But A Dragon) Ah, basically each cell is supposed to have the entire code of an AI inside them and talking to all the other cells, but I removed the AI code from the cells and replaced it with Skynet's AI code. Alright, now to make some organs. Uh. yeah i don't want to go into this suffice to say I take the computer cells as a base class (in object oriented programming) and specialize it by adding more methods. And as for the magic cells, I just apply different upgrades in different ways to min-max their stats for the things they do.
Weird Charge Storage 1/?
Orders. It's Moonnight time! I mutter to my self. "..." muttering done. I gather some stuff by Well-Can jump-digging. I also use my pulling to pull the rain off Skitty so I can use it for my own purposes. The GNE looks up administrative actions, and realizes that conducting investigations is one of them! So, they conduct investigations into Stand Arrows. Like how the Maniac was able to get their arrow. Sneloiv converts exactly 10 Productivity troops into Conquest troops. The rest of the stuff they do is the same as last turn. Button Pusher Guy pushes their buttons. I'll give them their pay. The Health Altar attempts to do the same thing they did last time. The DEPSF asks what they mean by 'They'.
Action 1: I create a Kuriboh Convention and invite all the Kuribohs. But what's this? There are 9 Kuribohs on this convention, one more than there should be! One of them is an impostor, and the Kurbohs' sentience is far too vague to find out who it is. Turns out one of the Kuribohs was a Pot of Greed painted brown! The Pot of Greed activates, and I draw 2 more Pots of Greed. The 2 Pots of Greed activate, and I draw 4 more Pots of Greed. The 4 Pots of Greed activate, and I draw 8 more Pots of Greed. The 8 Pots of Greed activate, and I draw 16 more Pots of Greed. The 16 Pots of Greed activate, and I draw 32 more Pots of Greed... The Kuribohs suffocate in what was secretly the Pot of Greed Convention!
Actions 2 and 3: charge
Entity Orders: Zeno's entity idles. Its aura, however, does not.
anyway I think Nepigraphs are a cool thing but I'm probably not going to actually make use of them in CTG unless circumstances reference something which already uses them.
15 - ecneserP ehT sneaks into the helicopter of SETO KAIBA with extreme sneakiness because subtletyis, in fact, ki. So it takes all that ki energy generated by its subtlety and very quietly disassembles one of the blue eyes summoners - namely the one that's going to activate soonest!
The Slow March Toward An Inevitable Demise: 215/999 (+5)
ecneserP ehT regenerates and attacks the Cancer Cat. It uses Summon Shaping to summon an [Insert Placeholder Name For Something With A Really Large Amount Of Regeneration] - and then promptly eats it. Hopefully.
Sidequest way is actually pretty fine. The actual working is enough to run several units of work per day, it can take quite a few work runs to afford E.G.O., and days in CTG are long enough we could realistically do that by wandering facilities and trying work on things.
Also, spotting 「Marked」 on gunpowder thing, 4 Set Pots of Greed.
A1 + A2 + A3: Despite having used a Yugioh deck in this godmodding war, I don't really know what to do! I summon the Duel Spirit Jinzo planetside. Jinzo understands dueling, can deactivate trap cards, and use miscellaneous Jinzo-related powers as magitech because apparently there's an archetype and some other stuff that interacts! I use soul power or something so we can handwave him being around physically! He had a bunch of decks in Tag Force or something. Hopefully if SETO KAIBA challenges anyone to a duel we have a champion or adviser at hand, or at least valid decks we can blatantly borrow even if they're a bad matchup. Entities won't need to target SETO KAIBA if they have weird reactive effects / other people do it instead!
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yeah we can share evaporated knowledge that's fine. Applicable entities, continue the relevant moon conquest and direct attacks on Corpse Commune along the way as needed! Other entities act at discretion. Jinzo, what do you know about BLUE EYES WHITE DRAGONS?
i wonder why those pots of greed are marked; must be a cheating strat
A1 = FLIP THOSE CARDS I flip over those cards! Yes, the Pots of Greed! I probs can't do that though So just in case...
B1 = Arbitrary Charge Point Buffer 2/? Well, if time travel doesn't work a lot of the time, then I'll just dismantle my time machine! ...After scanning it's molecular structure a billion times and reverse engineering it. And then I'll catalog all of it's components and where to get them and write a fourteen page essay on how to make and assemble them at home. And after condensing that into a 1 meter by 1 meter blueprint, I'll patent it and send an email to my mindscape-generated scientists and maybe some real-CTG scientists. And then, after a couple mind-decades of research and optimization I'll be able to set up a time machine factory. Now here's the thing about the time machine factory: the worst employees get sent 1-200 millennia into the past with a how to make a time machine instruction booklet and respawns. And the best employees get rewarded... they are sent to a private room separate from the factory where they're given a top secret mission: Travel back in time 1-200 millennia with a how to make a time machine factory instruction booklet and respawns, and sell those time machines. Should also give them some CP generations to defend themselves with. And as for average employees, they just get to sell time machines in various times.
A2 = Prayers Prayers Prayers Prayers "Ok, Tiamat. So... can you teach me some advanced magic?"
A3 = 28.29/30 Dragon Mecha (Cycling, Awakening™, Multitasking, and But A Dragon) Well, they only store the stuff necessary for doing what they do. Also they're all linked each running their own wifi hotspots I finally start integrating the Dragon and Skynet into the Mecha. How? uh... fusion! I draw the card Polymerization! Like, I literally draw it. Message me if this'll require an actual picture. I then play it! By inventing a game called 'the card Polymerization'. Rules are in the spoiler.
Setup
Each player in this game, abbreviated as tcP, has a 'hand' which consists of an amount of cards and is hidden from every other player.
There is a deck, consisting of 100 tcP cards. The order of the cards in this deck is hidden from each player. You draw from the top of the deck.
There is a discard pile. All cards in this deck is publicly available, but the order must never be changed.
Whenever everyone want to 'Reshuffle' (decided through a vote), shuffle all the cards from the discard pile into the deck.
There cannot be more than 5 copies of a certain tcP card in the deck.
There cannot be less than 2 copies of a certain tcP card in the deck.
A card can be in any of four states when in play: up normal, up tapped, down normal, and down tapped.
When you play a card or activate a card effect, you have to remove one from the number on one of your dice. They cannot go below 1.
When a card is played, it is put onto the player who played it's field. Players can activate effects of cards on anyone's field.
You can activate card effects at any time.
Actual Gameplay
Each player draws five cards (from the deck).
Players decide turn order. Once they have all agreed on it...
Each player takes turns in the order of their turn order. Turns consist of...
Drawing one card.
Roll your dice.
Putting cards into play.
Activating card effects.
When you win, you win. (this is not as weird as it seems. cards can make you win.)
Card Examples
Button Pressing Down
Play this card face down.
The turn after you play this card, flip it face up.
The turn after you flip it face up, tap it.
The turn after you tap it, discard this card and play the card 'Button Activate' from the deck, unless it's not there, in which case you just don't play it.
You cannot win when you have this card in your hand.
Button Activate
This card cannot be played except by the card 'Button Pressing Down'.
When you draw this card, put it back into the deck.
This card is played face up.
The turn after you play this card, flip it face up.
The turn after you flip it face up, restart the game.
Mutual Bad Stuff
Play this card face up.
Activate this card to destroy one of your cards and destroy one of your opponent's cards.
This card can be activated any amount of times.
Destroy this card once your turn ends.
Benefit the all
(just Mutual Bad Stuff, but drawing instead of destroying)
Polymerization
When you flip this card face up: combine two cards.
Play this card face down.
Effect: Flip this card.
Polymerization Search
When you flip this card face up: search the deck for Polymerization, and add it to your hand.
Play this card face down.
Effect: Flip this card.
And many more which I'm not going to list here
If I have to actually play tcP message me and I'll set up some more cards
And after playing the card Polymerization a few times, I can fuse the Dragon, Skynet, and the Mecha shelleton (shell + skeleton)!
ORDERS Sneloiv's productive units, me, and GNE quickly pool their resources to accomplish three goals: 1) To condense the evaporated knowledge so kindly donated by the Mothnen by using snow 2) To increase the accuracy of Sneloivian Conquest Troops by giving them Snoper Rofles and 3) to make good dice by gorging dice molds out of the moon rocks and then casting the goodness into it oh yeah and I use my pulling to pull Skitty's stand up to the Stand RC. That should help it quite a bit. grounded The Health peeps cheer on the Button Person. If lack of flavour text is causing the slight reduction, then that means I'll have to add flavour text to the button pressing. Button Person takes out a rubber hammer. They jump and WHACK! Then, they do it again! And again! And again! But on the last And again!, they get slowed down so that one WHACK! takes 3 days, 23 hours, and 59 minutes! Oh yeah and they take off the poster Now for the DEPSF. "Hmm. Well, from the information you've gathered from the dead, do you have any advice for Confronting the Godmodder?"
They're very character-driven, whereas CTG... is not. Also, they take a while to get sounding decent. That Godmodder one was a bad example in that regard because I didn't spend an hour writing it.
For my first action, I continue with the court case (8/10)
For my second and third, I create a klipot snow gun! It sucks klipot snow off entities and shoots it in liquid form at other entities! It doesn’t count as an entity, but an item.
I also notice that the [GIO-PC] knights and cancer construct have been marked.
Entities remove snow from themselves, and both the entitypult and Something remove the posters from themselves.
A1 + A2: I create an ANNOUNCEMENT TUNNEL from the weather tab to the planet tab to enable moon-to-surface-and-back LOUD COMMUNICATIONS so the yelling challenge can happen.
A3: I put the Mountainmodder upside down on top of the helicopter so the Mountainmodder is now ROTATING RAPIDLY courtesy of SPINNING HELICOPTER BLADES.
Spotting 「Marked」 on the Knights, Cancer Construct, Cancer Cat.
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ENTITIES ACT AT DISCRETION AND THAT DARN WELL INVOLVES THE ABILITY TO BE LOUD . THAT'S NOT AN ORDER I'M JUST NOT INTERESTED IN STOPPING THE LOUDNESS AT THE MICROSECOND
Remember when I buried those Fancy Clothes beneath the earth? Well, that spot is now glowing, and not because of the KaibaCorp poster that was for some reason taped to the ground. No, this glow is putrid and yellow. It grows and grows, both physically and metaphysically. Until...
The ground shakes, and a gigantic serpent bursts from beneath!
The serpent's name is Jiox Nyzin, and its breath is calamity. Very very literally.
40.34 CP is spent on HP 10 CP is spent on Regen/Health gain 1 CP is spent on Attack 40 CP is spent on Calamity
I'll probably have to explain what Calamity is supposed to be in this situation. It's like Decaying, but causes misfortune instead of harm. This will be basically the same as Decaying for most entities, but for example, a Goddamned Bat that got inflicted with Calamity won't die and turn into two more Bats. It will instead find itself inside a very deep pit with no way out or be inexplicably sent flying towards Zeno's Entity's Harming Aura. Mechanically, when an entity inflicted with Calamity dies no benefits are gained from its death.
5 CP is spent on DR 5 CP is spent on the fact that Jiox Nyzin cannot be absorbed, because it explodes into a cloud of Calamity the moment it reaches 0 HP (this exists mostly so ecneserP ehT doesn't instakill it)
Action 2: I paint one (or more) of the posters, like so: They now promote Opposing the Godmodder instead of KaibaCorp, so this should give us, the OGs, some money points!
Action 3: I charge
1/1 CP
Entity Orders: If successfully summoned, Jiox Nyzin will attack the Tarrasque.
thanks, nedben! also those are some niche cards. mind if i have them? A1 = For my first action, I... do that thing I could've done last round but didn't because uh this title is too long
Well, if time travel doesn't work a lot of the time, then I'll just dismantle my time machine! ...After scanning it's molecular structure a billion times and reverse engineering it. And then I'll catalog all of it's components and where to get them and write a fourteen page essay on how to make and assemble them at home. And after condensing that into a 1 meter by 1 meter blueprint, I'll patent it and send an email to my mindscape-generated scientists and maybe some real-CTG scientists. And then, after a couple mind-decades of research and optimization I'll be able to set up a time machine factory. Now here's the thing about the time machine factory: the worst employees get sent 1-200 millennia into the past with a how to make a time machine instruction booklet and respawns. And the best employees get rewarded... they are sent to a private room separate from the factory where they're given a top secret mission: Travel back in time 1-200 millennia with a how to make a time machine factory instruction booklet and respawns, and sell those time machines. Should also give them some CP generations to defend themselves with. And as for average employees, they just get to sell time machines in various times.
A2 = More prayers prayers prayers "..." "I'd like to learn Corporeal magic! You know, the magic of healing and changing the body and healing the mind and therapy and all that-" that sounds like a lot well it's basically the magic of living things it sounds like you it does
A3 = 29.29/30 Dragon Mecha (CyclingJack of Two Trades, Awakening™, Multitasking, and But A Dragon) One turn away. One turn away from unleashing sheer- Replacing Cycling with Jack of Two Trades, please! hey Alright. Time to unleash my secret weapon! I've been planning this for months! by that random means months ago they drew a picture and then forgot it I never forgot it! although it is a picture... Anyways, with the power of months, image editing, image hosting, a bit of HTML, an irl pencil and notebook, as well as AI coloring, I present to you... THIS! I then melt it down and infuse it into the Dragon Mecha's shellaton to make it WHOLE!
Orders. Sneloiv does Stand RC!!!!!!!!!!!!!!!!!!!!! Also the GNE declares that because I'm clearly on the side of Sneloiv I (along with the GNE) should be listed in the Sneloiv section of the battlefield. If this succeeds, I begin pulling the Skeleton's stands over to the Stand RC. If this fails, I just dash into the fortifications and rend them. Now on the ground. The Health Altar tries to increase the... lets see... uh... versatility of the Clerics. And the Clerics try to use pure healing energies to force away the snow. And now for the DEPSF. "Alright. Well, before I check out the rest of your realm, how about a game of Paradox-Billiards-Vostroyan-Pong-Roulette-Fourth Dimensional-Hypercube-Chess-Thumb War-Monopoly-Tennis?" yes this is real
15 - ecneserP ehT mistakes the numerous Kuriboh for Kuribo (chestnut people) and stuffs as many of them into its mouth as it can, because it's hungry.
The Slow March Toward An Inevitable Demise: 220/999 (+5)
ecneserP ehT regenerates and attacks the Cancer Cat. It uses Summon Shaping to summon a Snow-Vacuum which attempts to reduce the snowfall in the area slightly.
Rollback Post to RevisionRollBack
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It seems I accidentally revealed at least part of my secret before I was supposed to. Oh well. I already invested 4 charge points into it, might as well put a fifth (5/10).
For my second action, I use the stand to attack the skitty. While doing so, I reveal the secrets of the stands, making the effects of all OG stands more clear and displaying them somewhere.
For my third, I continue summoning something (2/4)
The knights and bats clear the snow from themselves.
Royalty among the charge kingdom. All will fall before our glorious assault!
Quest offer! Enter the deep dungeon here
Ctg’s blood is on the spam filter’s hands
4.88ish or 20, depending - ecneserP ehT exits the Astral Plane and bashes the Tarrasque a few times.
The Slow March Toward An Inevitable Demise: 200/999 (+0)
ecneserP ehT regenerates and attacks the Tarrasque. It uses Summon Shaping to summon a Goshdarned Bat, which is like the other kind of bat but smaller.
After all, if he had a consistent strength level which outmatched ecneserP ehT, he'd have crushed the few early players easily with most of it to spare.




[OG-Gravediggent] Zeno's Entity. 0.0625 Zeno HP, Bass Boosted Jetpack(1 Move), 7.9 Move. 「Marked」- 85% Control, 25 Harm(range 5). Snowed 61. Rain 15.
Spoilers for Lobotomy Corporation.
Lobotomy Corporation is a game about using agents to manage and attend to the needs of SCP-like dangerous physically manifested collective psychological entities (Abnormalities) to extract high-energy material (positive enkephalin) and magic equipment (E.G.O., Extermination of Geometrical Organ) from them. This is apparently a power plant setup in the dystopian cyberpunk slightly-magic future. The process of manifesting said entities conveniently comes with the ability to build structures that can hold them and provide other relevant supplies. However, lax safety procedures mean they can be set off through sabotage or certain incompatible actions, which may cause a relevant Abnormality to break free and do stuff (i.e. attack people or cause problems on purpose). As far as we have yet determined, Abnormalities are linked to the facility or some other magic effect (i.e. special books), so physically, psychologically, spiritually, lifeforcedrainingly, etc. destroying them when they get uppity more returns them to template in containment instead if the projecting containment isn't disabled entirely.
Energy is extracted from Abnormalities using 4 main forms of work performed by agents: Instinct (physical needs), Insight (environmental maintenance), Attachment (emotional interaction), and Repression (therapy and/or stopping them from acting up). During this process, minor disapprovals and various dangers along the way reduce the energy gained and inflict chip damage to the working agent in body, mind, body and mind simultaneously, or lifeforce-reserve-soul-something depending on the Abnormality in question, but all are treatable provided the employee is not dead when they get out (though mental corruption sufficient to prompt an episode of insanity may require E.G.O.-based or similarly magic-and-intrusive psychological aid to address rather than passive regenerator gassing). There are some exceptional cases, tools that are used, and Abnormalities that accept payments or need to be prodded-and-then-left-be more than much else. Different Abnormalities react to each of the forms of work and the skill of the employee performing differently (e.g. some that want a specific type and dislike others, some that don't really care as long as the person is competent, some that want vulnerable newbies, some that will straight-up kill and/or breach at the offense). Some even inflict specialized status effects on those that work with them, or offer gifts after working with them successfully at random chance. While working with a few Abnormalities several times a day is common, most Abnormalities can be left be unless they have specific conditions that aggro them based on what's happening elsewhere.
Abnormalities and related phenomena are sorted into various risk levels, but this classification is imperfect and more about tier-based damage multiplier and fear passively inflicted on those nearby. ALEPH is more dangerous than WAW is more dangerous than HE is more dangerous than TETH is more dangerous than ZAYIN, and the more tiers above something else or a comparable-abstraction it is the more damage it will deal. Mundane small arms are similar to ZAYIN-grade gear in approximate firepower, but more advanced tools and futuristic armor-silk supported by nanotechnology have points of comparison in HE. Heavy qliphoth deterrence is in place but affects some more than others and stronger entities more strongly. An uncontained WAW-comparable pianist was a threat to a large city district with many skyscrapers and an area-of-effect attack, but a facility-constrained WAW is more comparable to a large train crash, a single superhero, or an outbreak. Many of the ALEPHs and WAWs focus on high-end short-range damage, infectious spread, threatening the whole of the facility through blasts and proxies, etc., while a lot of HE and below are more typical deadly cryptid horror monster fare. Upper-grade E.G.O. equipment is more comparable to artillery or is just really fast-strong-forceful in a small area. It's impressive compared to the corporate cyberpunk weapons workshops around it, but not particularly paradigm-breaking besides a few of them having secondary bonuses or control-related-magical-thing-X effects. Additionally, the way E.G.O. is extracted means only a few each of armors and weapons can be manifest at a time from a given Abnormality, while stacked Gifts may create psychological distortion from all the stat-effects or weird-bonuses and are unreliable to acquire to begin with. This limits the supply of high-end weaponry and armor available to 'not necessarily unique but very rare and we may need to trade out who has access to it' and 'who can make best use of this is limited by personal compatibility factors and what else they've worked with'.
The system Extraction Team at L Corp uses to extract things is referred to as a bucket or borehole and involves injecting large amounts of the psychoactive drug 'cogito' into individuals to access a 'Well' full of sleeping hard-to-explain things. Depending on what is extracted, the process possibly mutates the body into a spirit and/or allows for copies of cyberpunk magitechnology/story individuals/etc. to be brought into physical space, but this can usually be compensated for using powerful medical treatment. Thanking to other technologies involved in the process such as time acceleration, perception filters, and full-body cyborg transformation, large amounts of research and implementations related to improved effectiveness, recovery, and supporting defenses were involved.
The goal of this all is to collect energy, research how the abnormalities work (to not die as much while working with them and also get cool stuff), expand the facility from various physically-created-mental-construct-parts, and use it to build the Seed of Light, a magic thingy that makes the City around L Corp less aggressively dystopian. However this might not be as idealistic as it sounds because Carmen is doing some shady stuff, the facility does absurd amounts of killing people and reviving them through time travel, some of the roboticized people become qliphoth manifestations hacking the system or directly attacking people. Also the Light has weird applications related to manifesting possibilities and true selves that often result in creating weird monster-people along the way...which results in Library of Ruina with the books situation. Additionally the place sometimes just gets attacked when enough work is done or has issues maintaining security, resulting in Ordeals (random monsters burrowing into the place and attacking) and Qliphoth Meltdowns (necessitating random Abnormalities be worked with or else some energy will be lost and the Abnormality in question potentially breach or otherwise enrage).
In terms of 'how does that work in CTG' the main idea is that it can be used to summon technology or put someone at risk against monsters to try and get energy, research, and/or magic equipment out of it. Maybe the way time is processed means the user of the Well abstracts out all the stress and work as 'being attacked', rolling a handful of dice to see how much attacking it was, what they ended up working with, and how good the gear, gift, or research they got out of it was?
A1: I use the power of forgiveness and redemption to redeem a few Goddamned Bats into Purgatorial Bats! This moves them to some form of liminal space purgatory and therefore off the field nonlethally.
A2: Corpse Central! I drop a bunch of giant metal exclamation points on it! This is a directly damaging attack! Pylons and orbs! Mash it up like grinding bones into bonemeal, but for buildings!
A3: I decorrupt the 3, allowing it to recover and retire from the field safely without any weird effects on numbers.
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Combat targeting priority is currently attacking Corpse Central and continuing the general territory advance. Other entities act at discretion.
A1 = For the sake of science
Suddenly, I appear inside the Mech Suit!
I attempt to yoink the Stand Arrow Stump!
But first I ask nicely!
"Hey, can I borrow that Stand Arrow Stump for a sec? I need to research it to create bunch of copies of it!"
And then, if they don't want to give it to me, I attempt to yoink it with a... collection of scientific investigation gear!
I mean, all I'm trying to do is collect data on it...
Yeah so I use a microscope. I put it through a computer.
I reverse engineer its atomic structure and magic signature.
All to get more data on stand arrows.
Wait, why am I doing this again?
sounds of Night manipulating RandomA2 = Prayers to Tiamat
"That's interesting... oh by the way what are all these weird symbol you're speaking? Are they magic spell runes?
can you teach me"A3 = 27.29/30 Dragon Mecha (Cycling, Awakening™, Multitasking, and But A Dragon)
Ah, basically each cell is supposed to have the entire code of an AI inside them and talking to all the other cells, but I removed the AI code from the cells and replaced it with Skynet's AI code.
Alright, now to make some organs.
Uh.
yeah i don't want to go into this
suffice to say I take the computer cells as a base class (in object oriented programming) and specialize it by adding more methods.
And as for the magic cells, I just apply different upgrades in different ways to min-max their stats for the things they do.
Weird Charge Storage 1/?
Orders.
It's Moonnight time! I mutter to my self. "..." muttering done.
I gather some stuff by Well-Can jump-digging.
I also use my pulling to pull the rain off Skitty so I can use it for my own purposes.
The GNE looks up administrative actions, and realizes that conducting investigations is one of them!
So, they conduct investigations into Stand Arrows. Like how the Maniac was able to get their arrow.
Sneloiv converts exactly 10 Productivity troops into Conquest troops.
The rest of the stuff they do is the same as last turn.
Button Pusher Guy pushes their buttons. I'll give them their pay.
The Health Altar attempts to do the same thing they did last time.
The DEPSF asks what they mean by 'They'.
there should be a ctg wiki
Action 1: I create a Kuriboh Convention and invite all the Kuribohs. But what's this? There are 9 Kuribohs on this convention, one more than there should be! One of them is an impostor, and the Kurbohs' sentience is far too vague to find out who it is.
Turns out one of the Kuribohs was a Pot of Greed painted brown! The Pot of Greed activates, and I draw 2 more Pots of Greed. The 2 Pots of Greed activate, and I draw 4 more Pots of Greed. The 4 Pots of Greed activate, and I draw 8 more Pots of Greed. The 8 Pots of Greed activate, and I draw 16 more Pots of Greed. The 16 Pots of Greed activate, and I draw 32 more Pots of Greed...
The Kuribohs suffocate in what was secretly the Pot of Greed Convention!
Actions 2 and 3: charge
Entity Orders:
Zeno's entity idles. Its aura, however, does not.
Endless Calamity: 96.34/100
For my first action, I continue charging the court case. It’s part of how I’ll fulfill something I promised. (6/10)
For my second, I continue summoning something (3/4)
For my third, I attack the ground with my stand.
The knights, bats, and entitypult all try to clear snow.
Royalty among the charge kingdom. All will fall before our glorious assault!
Quest offer! Enter the deep dungeon here
Ctg’s blood is on the spam filter’s hands
10 - ecneserP ehT casts a spell it doesn't know, using all the snow in the area to freeze the Tarrasque.
The Slow March Toward An Inevitable Demise: 210/999 (+10)
ecneserP ehT regenerates and attack the Cancer Cat. It uses Summon Shaping to summon another Goshdarned Bat.
anyway I think Nepigraphs are a cool thing but I'm probably not going to actually make use of them in CTG unless circumstances reference something which already uses them.





[OG-Gravediggent] Zeno's Entity. 0.0625 Zeno HP, Bass Boosted Jetpack(1 Move), 7.9 Move. 「Marked」- 85% Control, 25 Harm(range 5). Snowed 110. Rain 15.
15 - ecneserP ehT sneaks into the helicopter of SETO KAIBA with extreme sneakiness because subtletyis, in fact, ki. So it takes all that ki energy generated by its subtlety and very quietly disassembles one of the blue eyes summoners - namely the one that's going to activate soonest!
The Slow March Toward An Inevitable Demise: 215/999 (+5)
ecneserP ehT regenerates and attacks the Cancer Cat. It uses Summon Shaping to summon an [Insert Placeholder Name For Something With A Really Large Amount Of Regeneration] - and then promptly eats it. Hopefully.
Sidequest way is actually pretty fine. The actual working is enough to run several units of work per day, it can take quite a few work runs to afford E.G.O., and days in CTG are long enough we could realistically do that by wandering facilities and trying work on things.
Also, spotting 「Marked」 on gunpowder thing, 4 Set Pots of Greed.
A1 + A2 + A3: Despite having used a Yugioh deck in this godmodding war, I don't really know what to do! I summon the Duel Spirit Jinzo planetside. Jinzo understands dueling, can deactivate trap cards, and use miscellaneous Jinzo-related powers as magitech because apparently there's an archetype and some other stuff that interacts! I use soul power or something so we can handwave him being around physically! He had a bunch of decks in Tag Force or something. Hopefully if SETO KAIBA challenges anyone to a duel we have a champion or adviser at hand, or at least valid decks we can blatantly borrow even if they're a bad matchup. Entities won't need to target SETO KAIBA if they have weird reactive effects / other people do it instead!
-
yeah we can share evaporated knowledge that's fine. Applicable entities, continue the relevant moon conquest and direct attacks on Corpse Commune along the way as needed! Other entities act at discretion. Jinzo, what do you know about BLUE EYES WHITE DRAGONS?
Entity Orders:
Zeno's Entity moves downwards 4 or so times.
All Actions: charge
Endless Calamity: 99.34/100
For my first action, I continue charging the court case. In all honesty it’s not that ambiguous, but I’m doing it anyway (7/10).
For my second action, I teleport several of the bats to the surfaces of several of Jupiter’s moons.
For my final action, I summon Something! As with Nothing, the capitalization is intentional!
All my entities continue to clear the snow from themselves.
Royalty among the charge kingdom. All will fall before our glorious assault!
Quest offer! Enter the deep dungeon here
Ctg’s blood is on the spam filter’s hands
i wonder why those pots of greed are marked; must be a cheating strat
A1 = FLIP THOSE CARDS
I flip over those cards!
Yes, the Pots of Greed! I probs can't do that though
So just in case...
B1 = Arbitrary Charge Point Buffer 2/?
Well, if time travel doesn't work a lot of the time, then I'll just dismantle my time machine!
...After scanning it's molecular structure a billion times and reverse engineering it.
And then I'll catalog all of it's components and where to get them and write a fourteen page essay on how to make and assemble them at home.
And after condensing that into a 1 meter by 1 meter blueprint, I'll patent it and send an email to my mindscape-generated scientists and maybe some real-CTG scientists.
And then, after a couple mind-decades of research and optimization I'll be able to set up a time machine factory.
Now here's the thing about the time machine factory: the worst employees get sent 1-200 millennia into the past with a how to make a time machine instruction booklet and respawns.
And the best employees get rewarded... they are sent to a private room separate from the factory where they're given a top secret mission:
Travel back in time 1-200 millennia with a how to make a time machine factory instruction booklet and respawns, and sell those time machines.
Should also give them some CP generations to defend themselves with.
And as for average employees, they just get to sell time machines in various times.
A2 = Prayers Prayers Prayers Prayers
"Ok, Tiamat. So... can you teach me some advanced magic?"
A3 = 28.29/30 Dragon Mecha (Cycling, Awakening™, Multitasking, and But A Dragon)
Well, they only store the stuff necessary for doing what they do. Also they're all linked each running their own wifi hotspots
I finally start integrating the Dragon and Skynet into the Mecha.
How? uh... fusion!
I draw the card Polymerization! Like, I literally draw it. Message me if this'll require an actual picture.
I then play it! By inventing a game called 'the card Polymerization'. Rules are in the spoiler.
If I have to actually play tcP message me and I'll set up some more cards
And after playing the card Polymerization a few times, I can fuse the Dragon, Skynet, and the Mecha shelleton (shell + skeleton)!
ORDERS
Sneloiv's productive units, me, and GNE quickly pool their resources to accomplish three goals:
1) To condense the evaporated knowledge so kindly donated by the Mothnen by using snow
2) To increase the accuracy of Sneloivian Conquest Troops by giving them Snoper Rofles
and 3) to make good dice by gorging dice molds out of the moon rocks and then casting the goodness into it
oh yeah and I use my pulling to pull Skitty's stand up to the Stand RC. That should help it quite a bit.
grounded
The Health peeps cheer on the Button Person.
If lack of flavour text is causing the slight reduction, then that means I'll have to add flavour text to the button pressing.
Button Person takes out a rubber hammer. They jump and WHACK!
Then, they do it again! And again! And again! But on the last And again!, they get slowed down so that one WHACK! takes 3 days, 23 hours, and 59 minutes! Oh yeah and they take off the poster
Now for the DEPSF. "Hmm. Well, from the information you've gathered from the dead, do you have any advice for Confronting the Godmodder?"
there should be a ctg wiki
They're very character-driven, whereas CTG... is not. Also, they take a while to get sounding decent. That Godmodder one was a bad example in that regard because I didn't spend an hour writing it.





It then snows, for the last time.
[OG-Gravediggent] Zeno's Entity. 0.0625 Zeno HP, Bass Boosted Jetpack(1 Move), 7.9 Move. 「Marked」- 85% Control, 25 Harm(range 5). Snowed 174. Rain 15.
For my first action, I continue with the court case (8/10)
For my second and third, I create a klipot snow gun! It sucks klipot snow off entities and shoots it in liquid form at other entities! It doesn’t count as an entity, but an item.
I also notice that the [GIO-PC] knights and cancer construct have been marked.
Entities remove snow from themselves, and both the entitypult and Something remove the posters from themselves.
Royalty among the charge kingdom. All will fall before our glorious assault!
Quest offer! Enter the deep dungeon here
Ctg’s blood is on the spam filter’s hands
A1 + A2: I create an ANNOUNCEMENT TUNNEL from the weather tab to the planet tab to enable moon-to-surface-and-back LOUD COMMUNICATIONS so the yelling challenge can happen.
A3: I put the Mountainmodder upside down on top of the helicopter so the Mountainmodder is now ROTATING RAPIDLY courtesy of SPINNING HELICOPTER BLADES.
Spotting 「Marked」 on the Knights, Cancer Construct, Cancer Cat.
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ENTITIES ACT AT DISCRETION AND THAT DARN WELL INVOLVES THE ABILITY TO BE LOUD . THAT'S NOT AN ORDER I'M JUST NOT INTERESTED IN STOPPING THE LOUDNESS AT THE MICROSECOND
Action 1: chaaaaaAAAAARGE!!!
Remember when I buried those Fancy Clothes beneath the earth?
Well, that spot is now glowing, and not because of the KaibaCorp poster that was for some reason taped to the ground.
No, this glow is putrid and yellow. It grows and grows, both physically and metaphysically. Until...
The ground shakes, and a gigantic serpent bursts from beneath!
The serpent's name is Jiox Nyzin, and its breath is calamity. Very very literally.
40.34 CP is spent on HP
10 CP is spent on Regen/Health gain
1 CP is spent on Attack
40 CP is spent on Calamity
I'll probably have to explain what Calamity is supposed to be in this situation. It's like Decaying, but causes misfortune instead of harm. This will be basically the same as Decaying for most entities, but for example, a Goddamned Bat that got inflicted with Calamity won't die and turn into two more Bats. It will instead find itself inside a very deep pit with no way out or be inexplicably sent flying towards Zeno's Entity's Harming Aura.
Mechanically, when an entity inflicted with Calamity dies no benefits are gained from its death.
5 CP is spent on DR
5 CP is spent on the fact that Jiox Nyzin cannot be absorbed, because it explodes into a cloud of Calamity the moment it reaches 0 HP (this exists mostly so ecneserP ehT doesn't instakill it)
Action 2: I paint one (or more) of the posters, like so:

They now promote Opposing the Godmodder instead of KaibaCorp, so this should give us, the OGs, some money points!
Action 3: I charge
1/1 CP
Entity Orders:
If successfully summoned, Jiox Nyzin will attack the Tarrasque.
thanks, nedben! also those are some niche cards. mind if i have them?
A1 = For my first action, I... do that thing I could've done last round but didn't because uh this title is too long
A2 = More prayers prayers prayers
"..."
"I'd like to learn Corporeal magic! You know, the magic of healing and changing the body and healing the mind and therapy and all that-" that sounds like a lot well it's basically the magic of living things it sounds like you it does
A3 = 29.29/30 Dragon Mecha (
THIS! I then melt it down and infuse it into the Dragon Mecha's shellaton to make it WHOLE!
CyclingJack of Two Trades, Awakening™, Multitasking, and But A Dragon)One turn away. One turn away from unleashing sheer- Replacing Cycling with Jack of Two Trades, please! hey
Alright. Time to unleash my secret weapon! I've been planning this for months!
by that random means months ago they drew a picture and then forgot it
I never forgot it! although it is a picture...
Anyways, with the power of months, image editing, image hosting, a bit of HTML, an irl pencil and notebook, as well as AI coloring, I present to you...
Orders.
Sneloiv does Stand RC!!!!!!!!!!!!!!!!!!!!!
Also the GNE declares that because I'm clearly on the side of Sneloiv I (along with the GNE) should be listed in the Sneloiv section of the battlefield.
If this succeeds, I begin pulling the Skeleton's stands over to the Stand RC.
If this fails, I just dash into the fortifications and rend them.
Now on the ground. The Health Altar tries to increase the... lets see... uh... versatility of the Clerics.
And the Clerics try to use pure healing energies to force away the snow.
And now for the DEPSF. "Alright. Well, before I check out the rest of your realm, how about a game of Paradox-Billiards-Vostroyan-Pong-Roulette-Fourth Dimensional-Hypercube-Chess-Thumb War-Monopoly-Tennis?" yes this is real
there should be a ctg wiki
15 - ecneserP ehT mistakes the numerous Kuriboh for Kuribo (chestnut people) and stuffs as many of them into its mouth as it can, because it's hungry.
The Slow March Toward An Inevitable Demise: 220/999 (+5)
ecneserP ehT regenerates and attacks the Cancer Cat. It uses Summon Shaping to summon a Snow-Vacuum which attempts to reduce the snowfall in the area slightly.