Actions 1 and 2: I use 10 Firmament to build a Bass-Boosted Jetpack. It isn't really a jetpack, it uses the comedy and sound waves of bass-boosted songs to propel me upwards.
A1 + A2 + A3: In order to increase flooding, I generate grappling hooks, use them to pull more chunks of firmament out of the sky, and then do some absurdity involving internal chunk-lassoing to further fortify the Which House with the stolen firmament to create an appropriately watertightenable vessel.
Surely this will accelerate the apocalypse so we can survive it somehow!
-
The F goes about sorting the mess caused by all that blood sacrifice and provides medical attention to the surviving other entities around or whatever. Other entities act at discretion.
1 - Sky High 7 donates blood to Leader, giving him 200 more HP. Usually this wouldn't hurt Sky High 7, but Leader's Blazing Blood causes Sky High 7 to burn internally for 200 damage. (Not that he minds.)
[Focused Action] Cadence -> Continue. The story continues yet further. "The second group came in only a couple of weeks after the Cloaked Hand's forward scouting arrived. Composed of only a party of four, each had their own reasons for entering the valley and entering its depths - one, a dragonborn clinging onto life from whatever lies beyond, came for knowledge and to satiate curiosity. The second, a leonin from the eastern savannahs, came to grow stronger and test his might against the dangers of the valley, while the third member of it proved to be a free-spirited aaracokra traveling with him for quite some time. However, the most intriguing member of the party for this story's purposes, a simple human, was instead returning to the valley to understand the valley's forces and what had allowed them to live through their first entry."
"They met in the town of Crosspaths, united by their reasons to enter Decay's grasp - and after some travel from the small crossroads and a brief time to get to know each other, they managed to enter the Valley and even meet the Cloaked Hand's scouting team. After discussing some negotiations with the leader of their group, Captain Somir, the two groups agreed to venture deeper into the valley to find the source of this infestation and possibly, attain it for one's own."
As the magenta light coalesces yet further, a magenta gem seems to coalesce from it all. A voice unlike the bard's cuts through the darkened miasma that has overtaken the battlefield, originating from the gem as it projects and shapes its abilities yet further. "Little did they know that this power they sought had a concrete entity to provide it." [||||| |||||] Decay's Edge - 8/10
I thought there would be a lot more I could comment on if I was actually rereading the things, but it turns out my real problem there is My StandardsTM. somehow this matches mine but nothing else I could say does. Maybe because this doesn't try to say anything, so it can't be misunderstood... probably can't be misunderstood.
1 - Sky High 7 performs another blood transfusion, giving Leader 200 more HP.
Sky High 7 activates his ability. I have no idea what this ability does so I will not be specifying a target.
Sky High and Leader regenerate and beat the stuffing out of Botfred, who contrary to popular belief is not Perfect and is therefore still able to take damage from these two because they can attack in the metaphysical dimensions where Botfred von Karma is not Perfect.
[Actions 1, 2] Cadence -> Finish the tale. "As all good adventures tend to have, a dungeon stood between this new group and the goal - this one, known as the Catacombs of Decay, was not as expansive as some of the well-known ones, but it did have quite a bit to it. Doors that could block both the forces of Decay and those that would fight against it stood in the way of both sides, and beyond that, Decay's undead soldiers and generals were a force to be tended with. Success came at little cost to the group of 5 as they learnt more about the dungeon, its inhabitants, and the full story of what happened to the Valley of Decay.
Long ago, an ancient civilization had created a series of powerful artifacts, designed to shape the world and bend its very nature to their whims. Along these artifacts, now known as the Symbols of Antiquity, lay what is now known as the Symbol of Decay. Designed to break down the landscapes around it and given a sentience to best accomplish its' goals, it originally cooperated with its creators to level mountains and ruin their enemies. However, it grew tired of the things that it would not have ever been able to corrupt and malnourish, and eventually rebelled against the ancients. Overtaking one of the distant mountain peaks, Decay grew into a force of its' own will, and began to ruthlessly carry out its' purpose: corruption. The ancients, recognizing the threat, gathered the remainder of the Symbols to contain the errant's rampant growth and decay of the landscape. A drawn out war lead to Decay's imprisonment, and the Symbol was not seen again - until one day, the miners of the former Oaken Valley delved too deep, breached the Symbol's prison, and unleashed this ancient threat onto the world once again.
The long imprisonment that the Symbol of Decay faced changed two of its fundamental pillars of existence: a source of power to utilize, and the purpose that it had. As it no longer had power to draw on for its abilities, it turned to quiet contemplation and remembered, if not realized, that its powers of decay brought life to another location: specifically, the equivalent location within the Shadowfell. Renewed purpose and a determination to provide a safe haven for the Shadowfell's dismal inhabitants drove it to conquer the Valley of Decay, yet it realized that the decay it caused was a necessary evil for this purpose. It held no hatred for the curious inhabitants that eventually took it from its valley, brought it to Monument Ridge, and eventually... well, that's for another story. What matters now is that... well? It is here, for one."
The object that all these words had been going towards is revealed as an octahedral gem and finalized with a small gleam of magenta light. As it's placed onto a small, golden amulet around Cadence's neck, he smiles as the first of many is recruited and obtained for his side. The charge itself goes to the summoning of the Symbol of Decay, which has a 10-charge along with Parasitic Influence and Nature of Man going into it, as an item for Cadence. By itself, it increases the potential for actions relating to decay and control over things decayed.
[Action 3] Cadence -> Cast Fly. The bard, soon realizing that the Kilpot Flood is actually causing problems now, decides to stop standing knee-deep in the weird corrosive liquid and casts Fly on himself to make sure that he can not actually stand within the weird corrosive liquid. Granted, it's a temporary solution, but at least it should keep him safe from the rising water for the time being.
Cadence's Inventory: Symbol of Decay - ??? (10-charge + Nature of Man + Parasitic Influence invested, effects probably relate to decay stuff)
A1: I build a klipot boiler out of leftover firmament to help make the Which House a steam submarine.
A2: I cook the dead GLock Robster into lobster bisque.
A3: I get distracted and teach the Dag'Mayim how to industrially compress water. Surely this will be used for terrible things like water-based cutting jets or something.
-
The F figures out what could possibly be done with lobster bisque. Maybe someone will want to eat it?? Other entities act at discretion.
Time stops. The world shifts. A fracture opens in reality.
The inside is the outside is the inside is the outside is the inside is the outside is the inside is the outside is the inside is the outside is the in -
The fracture expands. Leader, T, Sky High, and the Icecream Man all stare at the fracture. They see something.
and then all four of them are gone without a trace. The fracture grows, and grows, and grows, and grows. An arm spouts. Then another. The fracture gains limbs. Then a head.
Time resumes. There is something very large on the arena. And yet, where there is something there is nothing. There is something where there is nothing where there is something where there is nothing. The nothingness is there. It is present, but so very wrong in its presence. A betraying power. A danger. A hunger.
[Action 1, Decay Action] Cadence => Actually Fight a Bit. Cadence, now with the story finished, begins to assess the situation and the most obvious entity in front of him - the Pumpkinmodder and the things remaining of All Hallows' Eve, specifically. Looking at them and quickly checking the time, he signs as he realizes - Christmas literally just passed and Halloween was long overdue to end, so... he might as well help clean up the remnants of its presence here.
The gem on the amulet he wears glows brightly before he unleashes a slash of seemingly raw magic at the Halloween Specter. Enhanced with Decay, it seems to immediately wear away at the form of the specter as the time it has left on the plane is diminished at an accelerated rate and the magic eats into its rapidly shrinking form. Although it might still survive this attack, it almost certainly won't live to see the next couple turns...
[Action 2] Cadence => Reference Obscure TV Shows. And it's pretty unlikely it'll live to see its boss ever again as well. Stepping up onto the Stage, Cadence proceeds to cast Catapult at an extremely arbitrary level, quickly creating a surprisingly resilient contraption that would put any normal slingshot to shame. Referencing TV shows of old, he then forcefully loads the Pumpkinmodder into the catapult and proceeds to fire it, launching them directly into the statosphere and well into the Kilpot Flood's waterfall from the ceiling. If it doesn't outright get the Pumpkinmodder away, it should at least throw it right into the flood's waterfall and probably deal significant damage due to the corrosion.
[Action 3] Churg. Realizing raw CP doesn't exist here, Cadence then inputs the Churg into a 1/?? charge. He also clarifies that he will in fact claim the Penumbral Exchange for the Symbol of Decay.
Assets - Symbol of Decay - 20/20 Resilience, +1 Decay Action, Penumbral Exchange Churg - 1/??
To borrow a turn of phrase from a video I saw once because it seems vaguely appropriate, maybe I'm replacing all of these because of my 'frankly, excessive pride'. And I do think there's an aspect of that, though not to that degree.
Action 1: I stay phased out of existence
Action 2: from wherever people go when phased out of existence, I pull ItsNotAChest there.
Action 3: from wherever people go when phased out of existence, I pull the Godmodder there.
Actions 1 and 2: I use 10 Firmament to build a Bass-Boosted Jetpack. It isn't really a jetpack, it uses the comedy and sound waves of bass-boosted songs to propel me upwards.
Action 3: I capture a fish.
Maybe I could write a story, but the thing is the way I'm doing this means keeping that in order would require Additional work.
A1 + A2 + A3: In order to increase flooding, I generate grappling hooks, use them to pull more chunks of firmament out of the sky, and then do some absurdity involving internal chunk-lassoing to further fortify the Which House with the stolen firmament to create an appropriately watertightenable vessel.
Surely this will accelerate the apocalypse so we can survive it somehow!
-
The F goes about sorting the mess caused by all that blood sacrifice and provides medical attention to the surviving other entities around or whatever. Other entities act at discretion.
Actions 1-3: I heal myself with a magic med kit that I found floating in the Astral plane
287.3/300
8.8 - Charge.
1 - Sky High 7 donates blood to Leader, giving him 200 more HP. Usually this wouldn't hurt Sky High 7, but Leader's Blazing Blood causes Sky High 7 to burn internally for 200 damage. (Not that he minds.)
Actions 1, 2 and 3 + Bass-Boosted Jetpack: I move upwards. Yup, that's it.
[Focused Action] Cadence -> Continue.
The story continues yet further.
"The second group came in only a couple of weeks after the Cloaked Hand's forward scouting arrived. Composed of only a party of four, each had their own reasons for entering the valley and entering its depths - one, a dragonborn clinging onto life from whatever lies beyond, came for knowledge and to satiate curiosity. The second, a leonin from the eastern savannahs, came to grow stronger and test his might against the dangers of the valley, while the third member of it proved to be a free-spirited aaracokra traveling with him for quite some time. However, the most intriguing member of the party for this story's purposes, a simple human, was instead returning to the valley to understand the valley's forces and what had allowed them to live through their first entry."
"They met in the town of Crosspaths, united by their reasons to enter Decay's grasp - and after some travel from the small crossroads and a brief time to get to know each other, they managed to enter the Valley and even meet the Cloaked Hand's scouting team. After discussing some negotiations with the leader of their group, Captain Somir, the two groups agreed to venture deeper into the valley to find the source of this infestation and possibly, attain it for one's own."
As the magenta light coalesces yet further, a magenta gem seems to coalesce from it all. A voice unlike the bard's cuts through the darkened miasma that has overtaken the battlefield, originating from the gem as it projects and shapes its abilities yet further. "Little did they know that this power they sought had a concrete entity to provide it."
[||||| |||||] Decay's Edge - 8/10
I thought there would be a lot more I could comment on if I was actually rereading the things, but it turns out my real problem there is My StandardsTM. somehow this matches mine but nothing else I could say does. Maybe because this doesn't try to say anything, so it can't be misunderstood... probably can't be misunderstood.
Actions 1-2: I teleport a life cleric to the astral plane, after he heals me I send him back to wherever he came from.
Action 3: I go back to the main material plane.
A1: I steal the firmament knocked free from the hole being widened.
A2: And outfit it to myself appropriately, sure.
A3: I use the charged lightning rod to apply electrolysis to the Klipot Flood. Maybe we'll be able to get anti-divine gases out of it or something.
-
The F spawns some light sources to ensure the Which House is properly lit given how dark and wet things are getting. Other entities act at discretion.
296.1/300
8.8 - charge.
1 - Sky High 7 performs another blood transfusion, giving Leader 200 more HP.
Sky High 7 activates his ability. I have no idea what this ability does so I will not be specifying a target.
Sky High and Leader regenerate and beat the stuffing out of Botfred, who contrary to popular belief is not Perfect and is therefore still able to take damage from these two because they can attack in the metaphysical dimensions where Botfred von Karma is not Perfect.
Action 1: Okay, I don't know enough about mysticism to understand this. I throw an 'r' at the fog, turning it into a multicolor frog.
Actions 2 and 3: I use 20 Firmament to make a Firmament Boat, which will float on the Klipot ocean.
[Actions 1, 2] Cadence -> Finish the tale.
"As all good adventures tend to have, a dungeon stood between this new group and the goal - this one, known as the Catacombs of Decay, was not as expansive as some of the well-known ones, but it did have quite a bit to it. Doors that could block both the forces of Decay and those that would fight against it stood in the way of both sides, and beyond that, Decay's undead soldiers and generals were a force to be tended with. Success came at little cost to the group of 5 as they learnt more about the dungeon, its inhabitants, and the full story of what happened to the Valley of Decay.
Long ago, an ancient civilization had created a series of powerful artifacts, designed to shape the world and bend its very nature to their whims. Along these artifacts, now known as the Symbols of Antiquity, lay what is now known as the Symbol of Decay. Designed to break down the landscapes around it and given a sentience to best accomplish its' goals, it originally cooperated with its creators to level mountains and ruin their enemies. However, it grew tired of the things that it would not have ever been able to corrupt and malnourish, and eventually rebelled against the ancients. Overtaking one of the distant mountain peaks, Decay grew into a force of its' own will, and began to ruthlessly carry out its' purpose: corruption. The ancients, recognizing the threat, gathered the remainder of the Symbols to contain the errant's rampant growth and decay of the landscape. A drawn out war lead to Decay's imprisonment, and the Symbol was not seen again - until one day, the miners of the former Oaken Valley delved too deep, breached the Symbol's prison, and unleashed this ancient threat onto the world once again.
The long imprisonment that the Symbol of Decay faced changed two of its fundamental pillars of existence: a source of power to utilize, and the purpose that it had. As it no longer had power to draw on for its abilities, it turned to quiet contemplation and remembered, if not realized, that its powers of decay brought life to another location: specifically, the equivalent location within the Shadowfell. Renewed purpose and a determination to provide a safe haven for the Shadowfell's dismal inhabitants drove it to conquer the Valley of Decay, yet it realized that the decay it caused was a necessary evil for this purpose. It held no hatred for the curious inhabitants that eventually took it from its valley, brought it to Monument Ridge, and eventually... well, that's for another story. What matters now is that... well? It is here, for one."
The object that all these words had been going towards is revealed as an octahedral gem and finalized with a small gleam of magenta light. As it's placed onto a small, golden amulet around Cadence's neck, he smiles as the first of many is recruited and obtained for his side. The charge itself goes to the summoning of the Symbol of Decay, which has a 10-charge along with Parasitic Influence and Nature of Man going into it, as an item for Cadence. By itself, it increases the potential for actions relating to decay and control over things decayed.
[Action 3] Cadence -> Cast Fly.
The bard, soon realizing that the Kilpot Flood is actually causing problems now, decides to stop standing knee-deep in the weird corrosive liquid and casts Fly on himself to make sure that he can not actually stand within the weird corrosive liquid. Granted, it's a temporary solution, but at least it should keep him safe from the rising water for the time being.
Cadence's Inventory:
Symbol of Decay - ??? (10-charge + Nature of Man + Parasitic Influence invested, effects probably relate to decay stuff)
Actions 1-2: I heal Endboi using that med kit I found in the astral plane a few turns ago.
Action 3: I climb onto Endboi's boat.
A1: I build a klipot boiler out of leftover firmament to help make the Which House a steam submarine.
A2: I cook the dead GLock Robster into lobster bisque.
A3: I get distracted and teach the Dag'Mayim how to industrially compress water. Surely this will be used for terrible things like water-based cutting jets or something.
-
The F figures out what could possibly be done with lobster bisque. Maybe someone will want to eat it?? Other entities act at discretion.
300/300
Time stops. The world shifts. A fracture opens in reality.
The inside is the outside is the inside is the outside is the inside is the outside is the inside is the outside is the inside is the outside is the in -
The fracture expands. Leader, T, Sky High, and the Icecream Man all stare at the fracture. They see something.
and then all four of them are gone without a trace. The fracture grows, and grows, and grows, and grows. An arm spouts. Then another. The fracture gains limbs. Then a head.
Time resumes. There is something very large on the arena. And yet, where there is something there is nothing. There is something where there is nothing where there is something where there is nothing. The nothingness is there. It is present, but so very wrong in its presence. A betraying power. A danger. A hunger.
.deef ot gniog si ti dnA .ecneserP ehT si tI
ecneserP ehT attacks the Really Big Frog.
A LIGHT IN THE DARKNESS: 6.3/36.3
Action 1: I throw a bunch of Therapists at the Utterly Humongous Frog, in an attempt to lessen its hatred.
Action 2: I touch the Yellow Blob.
Action 3: I catch another Dag'Mayim.
[Action 1, Decay Action] Cadence => Actually Fight a Bit.
Cadence, now with the story finished, begins to assess the situation and the most obvious entity in front of him - the Pumpkinmodder and the things remaining of All Hallows' Eve, specifically. Looking at them and quickly checking the time, he signs as he realizes - Christmas literally just passed and Halloween was long overdue to end, so... he might as well help clean up the remnants of its presence here.
The gem on the amulet he wears glows brightly before he unleashes a slash of seemingly raw magic at the Halloween Specter. Enhanced with Decay, it seems to immediately wear away at the form of the specter as the time it has left on the plane is diminished at an accelerated rate and the magic eats into its rapidly shrinking form. Although it might still survive this attack, it almost certainly won't live to see the next couple turns...
[Action 2] Cadence => Reference Obscure TV Shows.
And it's pretty unlikely it'll live to see its boss ever again as well. Stepping up onto the Stage, Cadence proceeds to cast Catapult at an extremely arbitrary level, quickly creating a surprisingly resilient contraption that would put any normal slingshot to shame. Referencing TV shows of old, he then forcefully loads the Pumpkinmodder into the catapult and proceeds to fire it, launching them directly into the statosphere and well into the Kilpot Flood's waterfall from the ceiling. If it doesn't outright get the Pumpkinmodder away, it should at least throw it right into the flood's waterfall and probably deal significant damage due to the corrosion.
[Action 3] Churg.
Realizing raw CP doesn't exist here, Cadence then inputs the Churg into a 1/?? charge. He also clarifies that he will in fact claim the Penumbral Exchange for the Symbol of Decay.
Assets -
Symbol of Decay - 20/20 Resilience, +1 Decay Action, Penumbral Exchange
Churg - 1/??