A1: Seeing the Godmodder's value as a klipot-flood-bouncer device, I move the Godmodder into the Klipot Flood to create bouncy fountain.
A2: Crown beast of heaven, attention is gathered. In the name of the Arms that Kill, I unseal the etrahedral one and point it at ecneserP ehT. I'm not really sure what's in there anymore but it's probably useful to somebody.
A3: In the name of Iolanthe Ehtnaloi who is of capslocky, I bestow. Earth is the element that anchors, and through that sovereignty I forward the Sovereign Element Shape to the F that they may assist.
-
The F bolsters Von Karma, weaving both reality and unreality for a rock of solidity in this chaotic world, and protection from the terrible phantasms. We're going to need that power to take down that kind of assault force! (and also ecneserP ehT is clearly going to escalate into stealing our dead people power if we persist).
Other entities act at discretion but I'm not really sure what they can do besides favorably nudging some health and itemcount numbers at the moment.
A1: Seeing the Godmodder's value as a klipot-flood-bouncer device, I move the Godmodder into the Klipot Flood to create bouncy fountain.
A2: Crown beast of heaven, attention is gathered. In the name of the Arms that Kill, I unseal the etrahedral one and point it at ecneserP ehT. I'm not really sure what's in there anymore but it's probably useful to somebody.
A3: In the name of Iolanthe Ehtnaloi who is of capslocky, I bestow. Earth is the element that anchors, and through that sovereignty I forward the Sovereign Element Shape to the F that they may assist.
-
The F bolsters Von Karma, weaving both reality and unreality for a rock of solidity in this chaotic world, and protection from the terrible phantasms. We're going to need that power to take down that kind of assault force! (and also ecneserP ehT is clearly going to escalate into stealing our dead people power if we persist).
Other entities act at discretion but I'm not really sure what they can do besides favorably nudging some health and itemcount numbers at the moment.
ecneserP ehT finally takes notice of The F. The F is bolstering the power of Botfred Von Karma. And every single entity, save one, that has been assimilated into ecneserP ehT is united by one thing: Pure, unbridled hatred for Botfred Von Karma.
The presences, however, decide that the F shall be granted a temporary mercy. But an example shall be made of one of its associates.
6 + entity action: The space between the BRRRRRRanded OnEEEEEEEEE and ecneserP ehT closes rapidly as reality bends space around them.
and then The BRRRRRRanded OnEEEEEEEEE is gone, and ecneserP ehT looks a bit stronger.
ecneserP ehT regenerates naturally and attacks the BRRRRRRanded OnEEEEEEEEE.
Actions 1, 2 and 3: I point towards the Yellow Blob. What am I pointing at, exactly? Myself. I was on the Yellow Blob all along! It definitely makes sense!
A1: Seeing the Godmodder's value as a klipot-flood-bouncer device, I move the Godmodder into the Klipot Flood to create bouncy fountain.
A2: Crown beast of heaven, attention is gathered. In the name of the Arms that Kill, I unseal the etrahedral one and point it at ecneserP ehT. I'm not really sure what's in there anymore but it's probably useful to somebody.
A3: In the name of Iolanthe Ehtnaloi who is of capslocky, I bestow. Earth is the element that anchors, and through that sovereignty I forward the Sovereign Element Shape to the F that they may assist.
-
The F bolsters Von Karma, weaving both reality and unreality for a rock of solidity in this chaotic world, and protection from the terrible phantasms. We're going to need that power to take down that kind of assault force! (and also ecneserP ehT is clearly going to escalate into stealing our dead people power if we persist).
Other entities act at discretion but I'm not really sure what they can do besides favorably nudging some health and itemcount numbers at the moment.
You do that! The Godmodder will now bounce Klipot Flooding onto other entities! It also makes for a more magical-looking and unusual fountain. You unseal the etrahedral one! After a moments pause, a veritable flood of... small animals?... comes pouring out. They scamper across the field at a slight angle to reality, quickly reaching ecneserP ehT despite the flooding everywhere. One- a squirrel- spits a seed out of its mouth, and in a moment that seed grows into a small tree. After the initial excitement, inspection of the triangular glass pane shows that through it can be seen phantasmal figures similar to those around ecneserP ehT, though more subtly. You teach The F how to use the Sovereign Element Shape charm to provide benefits at the cost of Essence. Charm added! as far as I can tell, this charm should be a free action to use. And you didn't make The F Essence 2 (or possibly Essence 1 per se) so I'll treat the cap as defaulting to one. Entities Ordered!
A1: Seeing the Godmodder's value as a klipot-flood-bouncer device, I move the Godmodder into the Klipot Flood to create bouncy fountain.
A2: Crown beast of heaven, attention is gathered. In the name of the Arms that Kill, I unseal the etrahedral one and point it at ecneserP ehT. I'm not really sure what's in there anymore but it's probably useful to somebody.
A3: In the name of Iolanthe Ehtnaloi who is of capslocky, I bestow. Earth is the element that anchors, and through that sovereignty I forward the Sovereign Element Shape to the F that they may assist.
-
The F bolsters Von Karma, weaving both reality and unreality for a rock of solidity in this chaotic world, and protection from the terrible phantasms. We're going to need that power to take down that kind of assault force! (and also ecneserP ehT is clearly going to escalate into stealing our dead people power if we persist).
Other entities act at discretion but I'm not really sure what they can do besides favorably nudging some health and itemcount numbers at the moment.
ecneserP ehT finally takes notice of The F. The F is bolstering the power of Botfred Von Karma. And every single entity, save one, that has been assimilated into ecneserP ehT is united by one thing: Pure, unbridled hatred for Botfred Von Karma.
The presences, however, decide that the F shall be granted a temporary mercy. But an example shall be made of one of its associates.
6 + entity action: The space between the BRRRRRRanded OnEEEEEEEEE and ecneserP ehT closes rapidly as reality bends space around them.
and then The BRRRRRRanded OnEEEEEEEEE is gone, and ecneserP ehT looks a bit stronger.
ecneserP ehT regenerates naturally and attacks the BRRRRRRanded OnEEEEEEEEE.
A1: I heal the BRRRRRRanded OnEEEEEEEEE with the power of merchandise positive energy amplification.
A2: I get distracted and hela the F, healing it with the power of converting death into life by the giants divided.
A3: I remember what I'm doing! It was conquest or something. I assert sovereignty and in recitation of the vision-crushing name, captain this ship! The Which House sets sail! Preferably 'away from incoming attacks', it's not like we have anywhere to go but dodge.
-
The F figures this is how it goes and focuses on recovery while we're doing all that. Other entities act at discretion, though the Which House is probably a bit piloted as far as discretion goes.
5 - There is a sound, somewhat like an inventor sharpening a spear. Some facet of the existence of ecneserP ehT suddenly becomes stronger. (Hopefully,) ecneserP ehT becomes better able to pierce through armor and strike moving targets for this turn.
ecneserP ehT regenerates naturally and attacks the BRRRRRRanded OnEEEEEEEEE.
A1: Cylindrical! Totally rad! I decide to smoke some of that Insanity the house is building up for drugs purposes. It's like moths.
A2: I get distracted and moths. By the liminal evocation a horned-axe call returns from Nowhere. Oh god that's a lot of moths. MOTHS. MOTHS!
A3: Oh right, the cylinder. I continue to drive the Which House around the storm border. Pretty sure I'm supposed to summon something...nah, later.
-
But the F can look into it. The F looks into triangles and what could be summoned with them (and what shouldn't be, so we can anyway). Other entities act at discretion.
ecneserP ehT rattles. It shakes. It convulses. Something grows within it as its shape changes. It grows, but shrinks at the same time. Its features become clearer, more apparent, until its shape is clear.
It has taken the shape of ████ Phoenix.
████ Phoenix, who is Perfect on 138 metaphysical dimensions, as opposed to Botfred Von Karma, who is Perfect on only two of them. But in addition to being Perfect, which means nothing at all, ████ Phoenix is also perfect, and can do no wrong. Unlike both Botfred Von Karma and John Phoenix, ████ Phoenix is the ultimate being. As such, even ecneserP ehT, a near-perfect being, can only sustain His form for a few minutes.
So, ████ Phoenix ponders on a possible answer. What can defeat the unholy Botfred Von Karma?
And, since He is perfect, ████ Phoenix comes across a perfect answer.
A light in the darkness.
████ Phoenix raises His finger and points at the imperfect Botfred Von Karma. There is a powerful light shining suddenly within Botfred Von Karma. It shines on all of the 138 metaphysical dimensions upon which ████ Phoenix is Perfect. Far too many for Botfred Von Karma to even attempt to dodge, especially as the light is coming from within him. But this is no ordinary light. It is a light that consumes. And even more so, this light is strengthened by the eternal Night that plagues the arena, as no other light can force the consuming light away. And so, the light shines in the darkness, brighter, brighter, brighter, until there is nothing left of Botfred Von Karma. And then the light is gone.
ecneserP ehT attacks the Dag'Mayim and regenerates.
Actions 1-2: I grab hold of reality and punch a hole in it. The hole is a portal leading to Limbo, the plane of chaos and limbos. I jump through the portal.
Action 3: I pull a bunch of Limbo's chaos into my chaos box.
@MasteroftheDungeons as an apology for getting sick and disappearing while you were trying to beat me up, I'm giving you a free store credit, which you can use to nab something from my storefront. I dunno if there's anything you'll actually find useful for one credit but hopefully you can get something nice.
@Megamaths when T asks temmie (apologies for the tem delay) tem vibrates apologetically. "i am... VER sorz... tem is... under Contrakt! Youze gotsa... pay 1 cP! to bIg shop gui!" Temmie's arm extends in loop de loops until it points to me. I wave.
Not Actually An Action: I glare at the Pumpkinmodder and angrily email him a message telling him he owes me 1 CP or equivalent goods and currency for that Incomplete Sketch he stole way back when.
Action 1: Something in the Pumpkinmodder's pocket begins glowing.
Action 2: I don't actually remember what I was doing with my storefront charge so I sort through my paperwork to try and find the blueprints. 13.3/20
Action 3: The cheese that was delivered while I was gone has gotten EXTRAORDINARILY stinky thanks to being left out for so long. Perfect. 2/3
Entity orders: I ask Temmie to heal my light wounds real quick then order all of my entities into the Which House to take shelter from the current flooding.
hshop STOREFRONT WARES: Cosmic Monolith: Not for sale, it's technically already been sold and I can't get away with selling it again or the IRS will come after my cardboard box. In Progress: The Stinky Cheese Man (1 Credit preorder) Scrap Metal: 2(?) Credits Skylanders Knockoff Figurines: 1 Credit Temmie: 1 Credit Credit Opportunities: 1 point of charge = 1 Credit Negotiating on other things is allowed. Credit Stores: MasteroftheDungeons: 1
It can't just be 'pride', I suppose. Because I look back on, like, the first half of the thread and, as one does looking upon the writings of their younger self, see a plethora of mistakes or stylistic flaws. (I mean, I see some mistakes in the second half, but not that many.)
A1: I build an Evidence Uncorrupter, that divines the past states of things and thus allows them to be reconstructed or displayed as information. This may come in handy in case certain evidence is breathed on or touched and becomes corrupt.
A2: the food is already here so I will take a lunch break and see what action has appeared when I get back
okay the action is John F Kennedy memorial album on record, guess I'll read the reviews. We are saddened, stunned, perplexed, narrated by Ed Brown in 1963 for some reason, excerpts on LP. Luckily the Godmodder is immune to sound so I don't have to worry about them being damaged by this. Sounds good, I'll play the record.
A3: I teach the Moths about the Cultist Simulator principle of Moth so they can add the Wildwood Club moth cult to our regular cult (and use Moth to Go Insane on Purpose where appropriate, as per the Going Insane on Purpose Club job description). They're apparently figuring out governance or something so it's probably not that hard.
-
The F investigates what aspects of reality and writing the shaping of 🌠 presides over.
The moths continue working on their chargeup special thingy I guess.
As ecneserP ehT turns back to its regular self, it is left to ponder. The Kilpot flood has ascended to its midsection, and there is a cold, helpless Cat clinging to its head. The Cat must be protected. Neither the Cat nor ecneserP ehT knows why. They just know the Cat must be kept safe.
But there's no way to escape this flood. The only possibility is to drown. And if there's only one possibility, if one can only accept or refuse, to be imprisoned until they accept... is that a choice at all?
But to escape a prison, you needn't go through a wall. You only need to rise above it.
Furiously, ecneserP ehT spouts many more arms, slamming them into the firmament and getting a grip on it. And so ecneserP ehT climbs. Higher and higher, to where the flood shall not consume it for some time yet. Perhaps a reckoning has not been postponed indefinitely. But postponed it shall be.
(Any actions not necessary for ascending will go into healing the Cat.)
ecneserP ehT regenerates and attempts to consume Pumpkinworld.
Action 1: Don't want to pay your tab do you? Well, don't say you weren't warned. Also, petty thievery as a 'trick'? While everyone's already busy with important things and one of them has temporarily loss their plausibly deniable existence factor? What kind of lame, pathetic incarnation of halloween are you that doesn't even qualify for "just a prank bro". So instead of making you pay your tab I'll give you a little lesson in trickery.
The Godmodderite's glow rises to a fever pitch and immediately activates. A bunch. Repeatedly. Every single thing in the Pumpkinmodder's possession mega evolves at once. The Godmodderite clearly uses godmodding resonance to mega evolve anything instead of mega evolving godmodders, because it was used on a Zoroark named godmodder instead of a godmodder. And that means that everything in the Pumpkinmodder's inventory? All that stuff in contact with the Godmodderite? Every last thing is a valid target for mega evolution. And since most of them are in the Pumpkinmodder's pocket. And NONE of them have a sufficient affinity with the one activating the godmodderite (me) that means that the Pumpkinmodder's inventory is now full to the brim with murderously insane mega evolved... assorted things I guess. Most of them aren't even entities but that hasn't stopped us before.
Action 2: Ah! Thank you so much, you've reminded me! I was working on a Storefront so I can have more economic power with which to make goods to sell at my storefront! With no use for the blueprints anymore I plaster them onto the side, further reinforcing my hardboard walls. 14.3/20
Action 3: Sensing the imminent completion of the entity charge, I pick Biohazardous Material and shape the stinky cheese into a man. 3/3. Stinky Cheese Man summoned. The Stinky Cheese Man has low attack, somewhat boosted defense, and a slight chance to make any actions aimed at him (positive or negative) fail. His most important feature is that his horrible awful stench inflicts a power-decreasing debuff for two rounds on any entities that target or attempt to target him whether or not the action was successful. If that's too powerful for 3 CP, slice off the chance to fail incoming action or add a downside that makes other entities unwilling to heal him or give him buffs.
Me and the Stinky Cheese Man move into the Which House to avoid the flooding. The Stinky Cheese Man is a little too good in soup for me to want to drop him into corrosive water. I politely ask Temmie to heal me again if tem pleases.
hshop STOREFRONT WARES: Cosmic Monolith: Not for sale, it's technically already been sold and I can't get away with selling it again or the IRS will come after my cardboard box. In Progress: Unusually Violent Snail (2 Credits preorder) Scrap Metal: 2(?) Credits The Stinky Cheese Man: 1 Credit Skylanders Knockoff Figurines: 1 Credit Temmie: 1 Credit Credit Opportunities: 1 point of charge = 1 Credit Negotiating on other things is allowed. Credit Stores: MasteroftheDungeons: 1
Rollback Post to RevisionRollBack
To post a comment, please login or register a new account.
A1: Seeing the Godmodder's value as a klipot-flood-bouncer device, I move the Godmodder into the Klipot Flood to create bouncy fountain.
A2: Crown beast of heaven, attention is gathered. In the name of the Arms that Kill, I unseal the etrahedral one and point it at ecneserP ehT. I'm not really sure what's in there anymore but it's probably useful to somebody.
A3: In the name of Iolanthe Ehtnaloi who is of capslocky, I bestow. Earth is the element that anchors, and through that sovereignty I forward the Sovereign Element Shape to the F that they may assist.
-
The F bolsters Von Karma, weaving both reality and unreality for a rock of solidity in this chaotic world, and protection from the terrible phantasms. We're going to need that power to take down that kind of assault force! (and also ecneserP ehT is clearly going to escalate into stealing our dead people power if we persist).
Other entities act at discretion but I'm not really sure what they can do besides favorably nudging some health and itemcount numbers at the moment.
ecneserP ehT finally takes notice of The F. The F is bolstering the power of Botfred Von Karma. And every single entity, save one, that has been assimilated into ecneserP ehT is united by one thing: Pure, unbridled hatred for Botfred Von Karma.
The presences, however, decide that the F shall be granted a temporary mercy. But an example shall be made of one of its associates.
6 + entity action: The space between the BRRRRRRanded OnEEEEEEEEE and ecneserP ehT closes rapidly as reality bends space around them.
and then The BRRRRRRanded OnEEEEEEEEE is gone, and ecneserP ehT looks a bit stronger.
ecneserP ehT regenerates naturally and attacks the BRRRRRRanded OnEEEEEEEEE.
A LIGHT IN THE DARKNESS: 11.3/36.3
Actions 1, 2 and 3: I point towards the Yellow Blob. What am I pointing at, exactly? Myself. I was on the Yellow Blob all along! It definitely makes sense!
I throw a giant yellow E at the godmodder, and give you a tiny yellow e.
*Ironically uses comic sans*
Hello! How is your afternorning? Good? Great! ヾ(•ω•`)o
Come flex your storytelling skills here!
Am bakk!
I am in the Twinkling Stars Tavern, and I play Oliver Axolotl at Cafe [Redacted].
[WIP sig, will add tavern links soon]]]]]]]]]]]]]]]]]]]]]]]]]]]]]]]]]]]]]]]
Action 1: I magically summon a box that chaos cannot get out of unless I pull a little bit out.
Actions 2-3: I grab hold of the raw chaos generated by everyone doing all these crazy things, and put it in that chaos-proof box-and close the lid.
You do that! The Godmodder will now bounce Klipot Flooding onto other entities! It also makes for a more magical-looking and unusual fountain.
You unseal the etrahedral one! After a moments pause, a veritable flood of... small animals?... comes pouring out. They scamper across the field at a slight angle to reality, quickly reaching ecneserP ehT despite the flooding everywhere. One- a squirrel- spits a seed out of its mouth, and in a moment that seed grows into a small tree.
After the initial excitement, inspection of the triangular glass pane shows that through it can be seen phantasmal figures similar to those around ecneserP ehT, though more subtly.
You teach The F how to use the Sovereign Element Shape charm to provide benefits at the cost of Essence. Charm added! as far as I can tell, this charm should be a free action to use. And you didn't make The F Essence 2 (or possibly Essence 1 per se) so I'll treat the cap as defaulting to one.
Entities Ordered!
A1: I heal the BRRRRRRanded OnEEEEEEEEE with the power of merchandise positive energy amplification.
A2: I get distracted and hela the F, healing it with the power of converting death into life by the giants divided.
A3: I remember what I'm doing! It was conquest or something. I assert sovereignty and in recitation of the vision-crushing name, captain this ship! The Which House sets sail! Preferably 'away from incoming attacks', it's not like we have anywhere to go but dodge.
-
The F figures this is how it goes and focuses on recovery while we're doing all that. Other entities act at discretion, though the Which House is probably a bit piloted as far as discretion goes.
5 - There is a sound, somewhat like an inventor sharpening a spear. Some facet of the existence of ecneserP ehT suddenly becomes stronger. (Hopefully,) ecneserP ehT becomes better able to pierce through armor and strike moving targets for this turn.
ecneserP ehT regenerates naturally and attacks the BRRRRRRanded OnEEEEEEEEE.
The Cat climbs ecneserP ehT to avoid the flood.
A LIGHT IN THE DARKNESS: 21.3/36.3
Actions 1 and 2: I collect some luminous plants.
Action 3 + Bass-Boosted Jetpack: I go towards the large mushroom-tree-thing.
Actions 1-2: I use 5 chaos to create a portal that I walk through, sending me to Endboi's boat.
Action 3: I spend another 5 chaos to make a chaos shield.
The trial is one of many cases where I've found that, broadly, putting challenges before people is handled much more effectively than expected.
A1: Cylindrical! Totally rad! I decide to smoke some of that Insanity the house is building up for drugs purposes. It's like moths.
A2: I get distracted and moths. By the liminal evocation a horned-axe call returns from Nowhere. Oh god that's a lot of moths. MOTHS. MOTHS!
A3: Oh right, the cylinder. I continue to drive the Which House around the storm border. Pretty sure I'm supposed to summon something...nah, later.
-
But the F can look into it. The F looks into triangles and what could be summoned with them (and what shouldn't be, so we can anyway). Other entities act at discretion.
15 - charge
A LIGHT IN THE DARKNESS: 36.3/36.3
ecneserP ehT rattles. It shakes. It convulses. Something grows within it as its shape changes. It grows, but shrinks at the same time. Its features become clearer, more apparent, until its shape is clear.
It has taken the shape of ████ Phoenix.
████ Phoenix, who is Perfect on 138 metaphysical dimensions, as opposed to Botfred Von Karma, who is Perfect on only two of them. But in addition to being Perfect, which means nothing at all, ████ Phoenix is also perfect, and can do no wrong. Unlike both Botfred Von Karma and John Phoenix, ████ Phoenix is the ultimate being. As such, even ecneserP ehT, a near-perfect being, can only sustain His form for a few minutes.
So, ████ Phoenix ponders on a possible answer. What can defeat the unholy Botfred Von Karma?
And, since He is perfect, ████ Phoenix comes across a perfect answer.
A light in the darkness.
████ Phoenix raises His finger and points at the imperfect Botfred Von Karma. There is a powerful light shining suddenly within Botfred Von Karma. It shines on all of the 138 metaphysical dimensions upon which ████ Phoenix is Perfect. Far too many for Botfred Von Karma to even attempt to dodge, especially as the light is coming from within him. But this is no ordinary light. It is a light that consumes. And even more so, this light is strengthened by the eternal Night that plagues the arena, as no other light can force the consuming light away. And so, the light shines in the darkness, brighter, brighter, brighter, until there is nothing left of Botfred Von Karma. And then the light is gone.
ecneserP ehT attacks the Dag'Mayim and regenerates.
Action 1: Hmm... I really don't want to provoke those animals, so I do the only sensible thing and eat my way into the Giant Mushroom.
Actions 2 and 3: I use the Luxroot Cuttings to create a Luxroot Sword.
Actions 1-2: I grab hold of reality and punch a hole in it. The hole is a portal leading to Limbo, the plane of chaos and limbos. I jump through the portal.
Action 3: I pull a bunch of Limbo's chaos into my chaos box.
@MasteroftheDungeons as an apology for getting sick and disappearing while you were trying to beat me up, I'm giving you a free store credit, which you can use to nab something from my storefront. I dunno if there's anything you'll actually find useful for one credit but hopefully you can get something nice.
@Megamaths when T asks temmie (apologies for the tem delay) tem vibrates apologetically. "i am... VER sorz... tem is... under Contrakt! Youze gotsa... pay 1 cP! to bIg shop gui!" Temmie's arm extends in loop de loops until it points to me. I wave.
Not Actually An Action: I glare at the Pumpkinmodder and angrily email him a message telling him he owes me 1 CP or equivalent goods and currency for that Incomplete Sketch he stole way back when.
Action 1: Something in the Pumpkinmodder's pocket begins glowing.
Action 2: I don't actually remember what I was doing with my storefront charge so I sort through my paperwork to try and find the blueprints. 13.3/20
Action 3: The cheese that was delivered while I was gone has gotten EXTRAORDINARILY stinky thanks to being left out for so long. Perfect. 2/3
Entity orders: I ask Temmie to heal my light wounds real quick then order all of my entities into the Which House to take shelter from the current flooding.
hshopSTOREFRONT
WARES:
Cosmic Monolith: Not for sale, it's technically already been sold and I can't get away with selling it again or the IRS will come after my cardboard box.
In Progress: The Stinky Cheese Man (1 Credit preorder)
Scrap Metal: 2(?) Credits
Skylanders Knockoff Figurines: 1 Credit
Temmie: 1 Credit
Credit Opportunities:
1 point of charge = 1 Credit
Negotiating on other things is allowed.
Credit Stores:
MasteroftheDungeons: 1
A1: I build an Evidence Uncorrupter, that divines the past states of things and thus allows them to be reconstructed or displayed as information. This may come in handy in case certain evidence is breathed on or touched and becomes corrupt.
A2: the food is already here so I will take a lunch break and see what action has appeared when I get back
okay the action is John F Kennedy memorial album on record, guess I'll read the reviews. We are saddened, stunned, perplexed, narrated by Ed Brown in 1963 for some reason, excerpts on LP. Luckily the Godmodder is immune to sound so I don't have to worry about them being damaged by this. Sounds good, I'll play the record.
A3: I teach the Moths about the Cultist Simulator principle of Moth so they can add the Wildwood Club moth cult to our regular cult (and use Moth to Go Insane on Purpose where appropriate, as per the Going Insane on Purpose Club job description). They're apparently figuring out governance or something so it's probably not that hard.
-
The F investigates what aspects of reality and writing the shaping of 🌠 presides over.
The moths continue working on their chargeup special thingy I guess.
Entities act at discretion.
18 - The Third Choice: Ascend
As ecneserP ehT turns back to its regular self, it is left to ponder. The Kilpot flood has ascended to its midsection, and there is a cold, helpless Cat clinging to its head. The Cat must be protected. Neither the Cat nor ecneserP ehT knows why. They just know the Cat must be kept safe.
But there's no way to escape this flood. The only possibility is to drown. And if there's only one possibility, if one can only accept or refuse, to be imprisoned until they accept... is that a choice at all?
But to escape a prison, you needn't go through a wall. You only need to rise above it.
Furiously, ecneserP ehT spouts many more arms, slamming them into the firmament and getting a grip on it. And so ecneserP ehT climbs. Higher and higher, to where the flood shall not consume it for some time yet. Perhaps a reckoning has not been postponed indefinitely. But postponed it shall be.
(Any actions not necessary for ascending will go into healing the Cat.)
ecneserP ehT regenerates and attempts to consume Pumpkinworld.
Action 1: Don't want to pay your tab do you? Well, don't say you weren't warned.
Also, petty thievery as a 'trick'? While everyone's already busy with important things and one of them has temporarily loss their plausibly deniable existence factor? What kind of lame, pathetic incarnation of halloween are you that doesn't even qualify for "just a prank bro".
So instead of making you pay your tab I'll give you a little lesson in trickery.
The Godmodderite's glow rises to a fever pitch and immediately activates. A bunch. Repeatedly. Every single thing in the Pumpkinmodder's possession mega evolves at once. The Godmodderite clearly uses godmodding resonance to mega evolve anything instead of mega evolving godmodders, because it was used on a Zoroark named godmodder instead of a godmodder. And that means that everything in the Pumpkinmodder's inventory? All that stuff in contact with the Godmodderite? Every last thing is a valid target for mega evolution.
And since most of them are in the Pumpkinmodder's pocket. And NONE of them have a sufficient affinity with the one activating the godmodderite (me) that means that the Pumpkinmodder's inventory is now full to the brim with murderously insane mega evolved... assorted things I guess. Most of them aren't even entities but that hasn't stopped us before.
Action 2: Ah! Thank you so much, you've reminded me! I was working on a Storefront so I can have more economic power with which to make goods to sell at my storefront! With no use for the blueprints anymore I plaster them onto the side, further reinforcing my hardboard walls. 14.3/20
Action 3: Sensing the imminent completion of the entity charge, I pick Biohazardous Material and shape the stinky cheese into a man. 3/3. Stinky Cheese Man summoned. The Stinky Cheese Man has low attack, somewhat boosted defense, and a slight chance to make any actions aimed at him (positive or negative) fail. His most important feature is that his horrible awful stench inflicts a power-decreasing debuff for two rounds on any entities that target or attempt to target him whether or not the action was successful. If that's too powerful for 3 CP, slice off the chance to fail incoming action or add a downside that makes other entities unwilling to heal him or give him buffs.
Me and the Stinky Cheese Man move into the Which House to avoid the flooding. The Stinky Cheese Man is a little too good in soup for me to want to drop him into corrosive water. I politely ask Temmie to heal me again if tem pleases.
hshopSTOREFRONT
WARES:
Cosmic Monolith: Not for sale, it's technically already been sold and I can't get away with selling it again or the IRS will come after my cardboard box.
In Progress: Unusually Violent Snail (2 Credits preorder)
Scrap Metal: 2(?) Credits
The Stinky Cheese Man: 1 Credit
Skylanders Knockoff Figurines: 1 Credit
Temmie: 1 Credit
Credit Opportunities:
1 point of charge = 1 Credit
Negotiating on other things is allowed.
Credit Stores:
MasteroftheDungeons: 1