Oh, sorry. I forgot you were neutral. Still, us who are opposing the godmodder are charging it, so the phrase concerning your actions (even though I misimplied alignment) should hopefully still hold true.
Hmm, I don't really want to try my chances with these fish-men yet without knowing what my stick does. I guess I'll try to shoot some sort of flare up into the air for now, and wait a second to see what the effects are.
[P]SirNatureWriter: 120/120 mage HP, Level 20% Mage, 61% XP 20/20 mana 38 unallocated mage points
Equipped: 1 Jungle Wood stick {10-14}
Inventory: 8 sticks, 3.8 credits
Location: Spire of the Spectral Sea
[OG]Philip the Pseudodragon (In no affiliation with Phil Swift of Flextape Holiness): 20/21 HP.
Equipped: None
Inventory: None
Location: Spire of the Spectral Sea
(OOC: Also, no worries! I've been pretty busy with a lot anyways, so I probably wouldn't have gotten it for a bit.)
You swing the stick at the sky! no input detected roll: 1D5+9 -->2+9->11 Wdamage A beam of energy briefly flys from your wand, leaving white smoke behind. The beam travels a fair distance, before seeming to dissipate abruptly. This doesn't seem to drain any mana, and you think you can swing the stick a good four, five times per round. Those fish-men are looking fearsome, however- you don't think you can take the hoard congregating beneath the spire in a head-on confrontation.
Bounties: Ideas into godmodder vs. player energy conversion: 1 credit for every idea that gets me closer, 5 credits for every major breakthrough idea. 25 credits to anyone who manages to kickstart me to the end.
The shopkeep frowns. "If the only records are of mantels and leggings then it isn't the right mithril. Are there any celestially attuned metals without links to any specific beings or deities? If it has a specific bent it won't do me any good, though that demon blood might be useful if I can alloy it in properly"
Then the mask of hesitation thing happens and he growls, then sighs. He walks around to the front of the stall and glares up at the mask of hesitation. "Alright, look here buddy you didn't pay for that. Given that I'm in the middle of something and don't feel like wasting my time in a fight over a cheap artifact, I'll offer you a deal." He gestures to the scythe caught in the stall, and suddenly a circle of large blades appear around the edges of the window. They look uncomfortably sharp. "You have 3 options here. A: You hand me back the starflesh staff and I'll deduct the remaining 2 credits from your account, then help you get unstuck. B: You buckle up a sec and I teleport you back to the main battlefield, this will also deduct the remaining 2 credits from your account but you get to keep the starflesh staff and head back to help out your new boss before he starts getting punched in the face by assorted angry Players again. C: You try and take the scythe without making one of the other deals I've offered you and learn firsthand why it's not smart to mess with someone who has a track record of killing things abruptly, and has 65 charge worth of entity backup to boot. Oh yes, and get your credit annulled anyways. Technically there's option D: you just leave the scythe with me and keep your credits, but I'm sorta suspecting you don't have any further use for those credits after this anyway."
The Shopkeep turns to Cuphead. "Sorry to keep you waiting kid, anyway a deal's a deal. Here's that contract of yours, nice and tidy." He procures the contract from his pocket and hands it back to Cuphead. Cuphead is now a free man, er, cup boy thing. "I'm not gonna waste my time trying to take my charge power back from ya, so enjoy being permanently supercharged to ludicrous extremes I guess." The Shopkeep gestures with his off hand, and a portal back to Inkwell Isle appears. He stops and thinks. "Hey, before you go I might be able to offer you a hopefully less soul-imperiling deal than the one that landed you here in the first place. If you stick around another round or two to maybe help me with something violence-oriented, I'll transfer ownership of the Devils casino to you, since I repossessed that from him after our little brawl but don't really have a use for it. I figure since you gambled your soul on that figure you won't mind shooting up someone for a few minutes. You'll get ownership whether or not I wind up needing your help if you stick around for the whole time, I just need you to stick around for a little bit and be ready to leverage a little muscle if needed. Portal'll stay open so you can bail if you need to though, though bailing early will forfeit the casino."
Action wise, the shopkeep's stall has lodged a blade between the Eishalon's scythe and its freedom, this allows me to set up a conditional: If the Eishalon disconnects its scythe and just goes about its business, nothing happens. If the Eishalon hands the Shopkeep back the Starflesh Staff, the Shopkeep undoes the blades and flips open the stall's sunroof, allowing the Eishalon to pull its scythe free no problem. If the Eishalon agrees to be teleported, he slap a teleporter on it and teleports it back to the battlefield. If the Eishalon tries to rip its scythe free, it opens itself up to a combo attack for my first post next round.
The Terror Pants are telepathically ordered to train the big gun on the Eishalon, but not to open fire until given the order. The Flying Spaghetti Monster is told to be on guard in case the giant rainbow monster decides to try something cheeky.
Bounties: Ideas into godmodder vs. player energy conversion: 1 credit for every idea that gets me closer, 5 credits for every major breakthrough idea. 25 credits to anyone who manages to kickstart me to the end.
Celestial metals... Honestly, there are more records of Items made with those properties then materials that grant them, mostly because all the best armor is made by people who went insane several years ago now, though the rot hasn't quite reached their outer body yet. Assuming it doesn't need to be a Metal in particular, though, There are probably some options. I'd start looking in Mallet, if you don't run into anything useful before you get there. The Mask of Hesitation chitters quietly. It seems to be hesitating, as it is wont to do... Cuphead listens to your deal...I'm not sure which he should choose so i roll a die and... 19 and eventually decides to stick around another couple of rounds. The Eishalon is still hesitating when... well, two things. first of all, someone...
I materialize next to the floating mask monster and cast magic missile at it using a 2nd level spell slot
you fire a burst of magic missiles at it! with it rolling- 9, 6, and 7, -very low, you manage to do 2 damage mites right off the bat! this also sends it spinning as it generates its body.
M. of Hesitation is caught Off guard [9] M. of Hesitation tries to Dodge [6] M. of Hesitation Grits and bears it [7]
Despite its name I do not hesitate and put on: ,which is a pretty fancy decorative article. Thank you for spawning this, Spirit Savant. I was looking for something similar to this for my alternate universe Sans costume. To make sure it does not escape I seal its fate as my mask with FLEX TAPE. Now it won't be able to escape ever... yeah I am really cruel I know.
I awaken my new mask and then cut down more trees for a second potion of unhealthyness (Katana method).
moments later, Unluckily- or, given what would have happened otherwise, luckily- for you, Purplecoop's magic missiles spin the Mask around right as you try to slap the on it and yourself, binding you to the front of the Mask! You are now taped to the Eishalon's head. after a few seconds, you feel a strong suction ripping your flesh off, but all your flesh remains completely unharmed! Phil Swift: , the super-strong waterproof tape, that can instantly patch, bond, seal 'n repair! then, The Mask tries to tear you off! Phil Swift: keeps its grip, even in the toughest conditions!
As a result of the connecting you, HV, to the Eishalon, neither of you can teleport, or move easily, without the others agreement! Additionally, You cannot destroy the Eishalons mask, and your head is completely indestructible- or more accurately, instantly gets repaired on any damage before it can even finish damaging! The rest of your body is fair game and is, in fact, in a rather large amount of pain as the Eishalon tries to rip you off. The Mask will now suffer an accuracy debuff to all actions, with the possibility of hitting other targets as well. The Eishalon's proper body remains vulnerable... Until HV awakens it. it now has a regenerating shield! sadly, with two things already done and the attached body hindering him, HV fails to cut down more trees.
You seem to be a little confused about my alignment, naturewriter. I'm a neutral in this conflict, if the godmodder leaves me alone, I leave him alone. The new Eishalon form is only in danger of getting face-stomped because it's trying to steal from my shop. I have no qualms about cutting deals with third parties and even the Godmodder provided he's not a jerk about it. I'm here to supply giant monsters to the highest bidder and basically nothing more.
The Shopkeep idly tosses another charge into Monolithium, and contemplates. When Nature (hopefully) returns with the alloying station, we'll need multiple materials to do that alloying with: 1. Celestial metal of some kind (silver should no good alternatives be found) 2. Demon Blood or similar unholy magic (Shopkeep has some shadewood that can be burnt for shadowash as a lesser alternative if needed) 3. Normal conductive metal (currently planned to be gold, but perhaps a better alternative will present itself) 4. Stabilizer metal (If we use silver and demon blood, the celestial metal and shadowash, or silver and shadowash, this won't be needed. But a grounder for the conflicting energies between the celestial metal and demon blood will be needed if both are obtained and used. Iron will work decently for a single use, but if the contraption winds up being needed repeatedly the metal's own composition will wear it down after about the third use so something stronger would be a better choice.)
Bounties: Ideas into godmodder vs. player energy conversion: 1 credit for every idea that gets me closer, 5 credits for every major breakthrough idea. 25 credits to anyone who manages to kickstart me to the end.
Two things: One, the Eishalon has been taped to HV, in case you missed it, which means it can't be teleported even if it agrees. It seems to have completely forgetten about you, and is rapidly trying to rip HV off its face. second, There are probably a few options for those metal things, but my current database is seriously limited. There's only names and sometimes a little extra detail. You'll need to search for them yourself, or have someone do it. cuphead shifts uncomfortably.
Bounties: Ideas into godmodder vs. player energy conversion: 1 credit for every idea that gets me closer, 5 credits for every major breakthrough idea. 25 credits to anyone who manages to kickstart me to the end.
I'm going to cast banishment on Phil to send him home.
"Don't freak out, Phil, just sending you home, it's fine, don't worry about it."
Phil Swift silently refuses. You get the sense he would be talking, but there's no quotes from the commercials which remotely apply. Phil Swift is there. and stuff. The Mask Of Hesitation struggles at tearing HV off! It's surprisingly unhesitating in its manner now, trying to throw all 4 of the small Abyssite stars on one of its back tendrils at them! one misses ( flying into a wall), and the others stick in HV's skin! Ow! notably injured. 1:00 PM didn't realize it, but they were in danger... of being eaten... by a grue! Contact is lost with onepunchman's team. Whether they will survive is unknown 3 : ded. The Earth Pelican flaps its wings impatiently. Cuphead stands awkwardly, the Terror Pants train The Big Gun on The Mask, and the Analytical Apparatus chugs along. for the final stage, it will need some Godmodding energy. the FSM heals the Pantaloons.
The Godmodder puts another point in his charge.
The Update Room. [] BUT A ANGEL 315/ HP, All he can see is martians! KNIYFE!! Wings, Armor, Weapons, Self. In The Update Room. fell down and gotted upwards. [AG-Shard-Shard] Eishalon III: Mask of Hesitation. (75% accuracy. can hit enemies by accident. stuck to HV. Mask instarepairs.) 1/3 Energy Diamonds, 15 Awakening integrity Abyssite 0s .75L [OG?-HV]Japanians 1:00 PM 15/15 HP bonus against crabs and eyestalks! By GRUE! [OG] Earth Pelican 9 dirt. 19 rocks. O look the pelican. [A]Cuphead 88/88 HP 75% dodge, [55Basic | 20Spread x3 | 50Chaser 20%Dneg ] 4/4EX move110, shadiamond proof! moralized, temporal preservation XIII (can return home free). [A] Terror Pants 290/380 HP (Bulletstorm, Spray and pray, machine gun, rockets, The big gun(locked on:MoH).) "Ownerless", trouble fitting in The Update Room. guarding Analytical Apparatus. [A] Analytical Apparatus 7/7 hp ~0.5 CP [NaWrt]. 1 CP [Pionoplayer]. 1 CP [algot] 0CP [other] stage 2: comparisons... complete. 3: GM/P interactions. [A] Flying Spageti monster 170/190 HP 30A/-30A 3/3 Cannon Meatball
Algot: Playing Foundation : W & L and nearing a Loss! Paradoxically, In The Update Room! Invisible! Hungry Visitor: Founder, ERR+2 skill. In The Update Room! Next to Unique'Magic Factory' and Srovy, Needs stuff he doesn't have? woodworking skill which is not the same thing as cutting down trees: nearing 50. 1C.AC. notable injured! Stuck to Mask of Hesitation. 2 small Abbysite shards. Aeisenberg: In The Update Room! rapier (minor attack buff)... +1?, Favour of the Deva, Coronal Relic (cyan), Awakened by HV (Tier 0.6), Probably Not a Martian. OrcalordBeyond: On battlefield, is a god. on fire with hair. Dracoflamer: on battlefield, probably(?)! deserves to be remembered forever. f'real. DigitalFyre: has returneded! On Main Battlefield, probablyl! rangerrogueorpaladin: Being accosted by Lich!...? Maybe? Srovy: 2 dirt lumps, 4 Rocks, Gathering Pickaxe! Awakened by HV (Tier 0.6) Theblackswordmaster:in the update room! Piono: Null+0.5 Souls ~??Eishaic Scythe??~,2079.8 bottles of Restricted Godmodder energy. in the update room. shiny, !shiny! scrap metal.
The Shopkeep glares up at the Eishalon. He looks over at Cuphead. "Alright kid, this next round's gonna be the one where your basic shot comes up right? If this big lunk here." The Shopkeep jerks a thumb towards the Eishalon "tries to make a mess or even just doesn't make a proper decision, blast it with your EX Move and then head home." The Shopkeep hands the title of ownership for the devil's casino and everything in it to Cuphead. "If it gets resolved without the Eishalon making things more difficult, then you're free to go with your loot since you've held up your end of the bargain."
The Shopkeep stops to consider the JM's (JOE Master) advise, then grunts and turns around. "If it's all the same to you I have zero interest in going on one of the RPG sidequests. If I do that I'll be gone for longer than it would take to just finish the charge normally, and I'll have to piss about with deciphering all the map images to boot. No thank you." Once the Eishalon has been dealt with I'll look into getting demon blood in a less arduous fashion but right now there's a boss monster trying to shoplift.
The Shopkeep walks over to the side of the stall where the Eishalon is, and yanks on the tendril the scythe is at the end of. This doens't hurt the Eishalon but pulls it down closer to the Shopkeep. "Listen here you overgrown lump of space themed bath-bomb remnants, you have multiple actions in your turn, and half of the options I presented to you don't even require you to use one." The blades around the edge of the stall close in on the 'arm' pulling on the scythe. Not enough to deal damage yet, but that sucker's gonna inflict a lot of hurt if the Eishalon even tries to remove the scythe or retaliate, even before the Shopkeep makes his counterattack. "So I'm making it easier for you. Hand me the Starflesh Staff, or go down in the world record books as the CTG boss with the shortest lifespan on record."
Action: tightening hold on the trap, increasing strength should I need to trigger that counter on the Eishalon, and enabling me to launch it even if the Eishalon just doesn't make a decision as opposed to only activating if the Eishalon tries to take the scythe.
Entity orders: Hold your positions until after the Eishalon makes their decision. If the Eishalon tries to take the scythe or keeps stalling, Cuphead uses his charged special, Terror Pants introduces the Eishalon to "dying to a 45 post charge entity", and Flying Spaghetti Monster backs them up with a direct cannon meatball blast to the face. If the Eishalon properly chooses a bargain opportunity to get the scythe at a price other than their continued existence, Terror Pants keeps its guns trained for now. Whichever happens, Cuphead is sent home the proud owner of the most lucrative establishment on Inkwell Isle.
19.8/50 for Monolithium Minimum credit cost: 5 Maximum credit cost: 25
Bounties: Ideas into godmodder vs. player energy conversion: 1 credit for every idea that gets me closer, 5 credits for every major breakthrough idea. 25 credits to anyone who manages to kickstart me to the end.
Ow. This mask is trying to make me look like Sans by ripping my face off? That can't be. I want to keep it. In retaliation I flex my face muscles so every time the Eishalon III: Mask of Hesitation tries to rip my face off, it actually rips ITS face off. Hm... the awakening should take care of this. Now to the projectiles and the movement speed. Those stars are still stuck... The best way to counter projectiles and weapons is a Sticky Shield! I will one into existence. Everything stuck inside of me becomes part of the sticky shield. The rest that flies at me also bonds to the shield. The shield also tightens the bond of my face to the Eishalon III: Mask of Hesitation. Thus the shield grows stronger the more attacks are aimed at me. I awaken the Sticky Shield. Hm... I guess my injuries should heal with time so lets relax and see what happens (but I still flex my face muscles).
"Let's get out of here, Phil!" I yell. I swiftly let Phil fly me in the direction of the northeastern isle. No WAY am I going in the direction the fish men are spawning from.
Wait a second...
I notice I have some strange "mage points" on me. I'll try to carefully figure out what those do, while having Phil do the steering.
[P]SirNatureWriter: 120/120 mage HP, Level 20% Mage, 61% XP 20/20 mana 38 unallocated mage points
Equipped: 1 Jungle Wood stick {10-14}
Inventory: 8 sticks, 3.8 credits
Location: Spire of the Spectral Sea
[OG]Philip the Pseudodragon (In no affiliation with Phil Swift of Flextape Holiness): 20/21 HP.
The shopkeep quickly slots a vial of godmodder energy into the analysis machine, and if that doesn't take an action take a moment to strengthen the trapping blades on the stall, to further boost his retaliatory attack if it's needed.
19.8/50 for Monolithium Minimum credit cost: 5 Maximum credit cost: 25
Bounties: Ideas into godmodder vs. player energy conversion: 1 credit for every idea that gets me closer, 5 credits for every major breakthrough idea. 25 credits to anyone who manages to kickstart me to the end.
Bounties: Ideas into godmodder vs. player energy conversion: 1 credit for every idea that gets me closer, 5 credits for every major breakthrough idea. 25 credits to anyone who manages to kickstart me to the end.
Rollback Post to RevisionRollBack
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Oh, sorry. I forgot you were neutral. Still, us who are opposing the godmodder are charging it, so the phrase concerning your actions (even though I misimplied alignment) should hopefully still hold true.
You swing the stick at the sky!
no input detected
roll: 1D5+9 -->2+9->11 Wdamage
A beam of energy briefly flys from your wand, leaving white smoke behind. The beam travels a fair distance, before seeming to dissipate abruptly. This doesn't seem to drain any mana, and you think you can swing the stick a good four, five times per round. Those fish-men are looking fearsome, however- you don't think you can take the hoard congregating beneath the spire in a head-on confrontation.
I swing the stick as fast as I can at the fish-men!
[P] SirNatureWriter: 120/120 mage HP, Level 20% Mage, 61% XP 20/20 mana
38 unallocated mage points
Equipped: 1 Jungle Wood stick {10-14}
Inventory: 8 sticks, 3.8 credits
Location: Spire of the Spectral Sea
[OG] Philip the Pseudodragon (In no affiliation with Phil Swift of Flextape Holiness): 20/21 HP.
Equipped: None
Inventory: None
Location: Spire of the Spectral Sea
I walk out of the update room.
I play Pokemon go every day.
Since I'm not doing well enough for a full action right now I just charge again
19.8/50 for Monolithium
Minimum credit cost: 5
Maximum credit cost: 25
Credits:
SirNatureWriter: 3.8
SadWormtheWorm: 3
Eishalon III: 2(?)
Algot: 2
Redrover: 1 (afk)
Store:
Eishaic Scythe: 5 credits (???)
Flying Spaghetti Monster: 10 credits
Terror Pants: 22.5 credits
Bounties:
Ideas into godmodder vs. player energy conversion: 1 credit for every idea that gets me closer, 5 credits for every major breakthrough idea. 25 credits to anyone who manages to kickstart me to the end.
I use godly powers to make Ac stand for arcadius cloth(however you say it)
I like 2 play spellcasters that can learn misty step.Also I like to play halflings,elves,dragonborn,warforged,teiflingfs, and half elf
Characters I play: Adron Nightbreeze
Help us Fight the godmodder! We need all the help we can get!
https://homebrewery.naturalcrit.com/user/Orcalord (use link to get to homebrewery)
Celestial metals... Honestly, there are more records of Items made with those properties then materials that grant them, mostly because all the best armor is made by people who went insane several years ago now, though the rot hasn't quite reached their outer body yet.
Assuming it doesn't need to be a Metal in particular, though, There are probably some options. I'd start looking in Mallet, if you don't run into anything useful before you get there.
The Mask of Hesitation chitters quietly. It seems to be hesitating, as it is wont to do...
Cuphead listens to your deal... I'm not sure which he should choose so i roll a die and... 19
and eventually decides to stick around another couple of rounds. The Eishalon is still hesitating when... well, two things. first of all, someone...
you fire a burst of magic missiles at it! with it rolling- 9, 6, and 7, -very low, you manage to do 2 damage mites right off the bat! this also sends it spinning as it generates its body.
M. of Hesitation is caught Off guard [9]
M. of Hesitation tries to Dodge [6]
M. of Hesitation Grits and bears it [7]
moments later, Unluckily- or, given what would have happened otherwise, luckily- for you, Purplecoop's magic missiles spin the Mask around right as you try to slap the
on it and yourself, binding you to the front of the Mask! You are now taped to the Eishalon's head. after a few seconds, you feel a strong suction ripping your flesh off, but all your flesh remains completely unharmed!
, the super-strong waterproof tape, that can instantly patch, bond, seal 'n repair!
keeps its grip, even in the toughest conditions!
connecting you, HV, to the Eishalon, neither of you can teleport, or move easily, without the others agreement! Additionally, You cannot destroy the Eishalons mask, and your head is completely indestructible- or more accurately, instantly gets repaired on any damage before it can even finish damaging! The rest of your body is fair game and is, in fact, in a rather large amount of pain as the Eishalon tries to rip you off.
Phil Swift:
then, The Mask tries to tear you off!
Phil Swift:
As a result of the
The Mask will now suffer an accuracy debuff to all actions, with the possibility of hitting other targets as well. The Eishalon's proper body remains vulnerable... Until HV awakens it. it now has a regenerating shield! sadly, with two things already done and the attached body hindering him, HV fails to cut down more trees.
Two things:
One, the Eishalon has been taped to HV, in case you missed it, which means it can't be teleported even if it agrees. It seems to have completely forgetten about you, and is rapidly trying to rip HV off its face.
second, There are probably a few options for those metal things, but my current database is seriously limited. There's only names and sometimes a little extra detail. You'll need to search for them yourself, or have someone do it.
cuphead shifts uncomfortably.
It pushes them around a little, but they seem to have significantly more HP then you can swiftly deplete... with a stick, at any rate.
(yeah, you're already out, oops. sorry about that, but I'll let you do an extra action next round if you want to.)
mhk
you try to do that! Sadly, your godly powers are still pretty meager, but you are able to do that with player powers anyway! ...why did you do that?
You start digging a hole. uh... where do you dig it? Anyway, assuming you pick somewhere where holes are possible, there is now a hole.
Phil Swift silently refuses. You get the sense he would be talking, but there's no quotes from the commercials which remotely apply.
Phil Swift is there. and stuff.
The Mask Of Hesitation struggles at tearing HV off! It's surprisingly unhesitating in its manner now, trying to throw all 4 of the small Abyssite stars on one of its back tendrils at them! one misses ( flying into a wall), and the others stick in HV's skin! Ow! notably injured.
1:00 PM didn't realize it, but they were in danger... of being eaten... by a grue! Contact is lost with onepunchman's team. Whether they will survive is unknown 3 : ded.
The Earth Pelican flaps its wings impatiently.
Cuphead stands awkwardly, the Terror Pants train The Big Gun on The Mask, and the Analytical Apparatus chugs along. for the final stage, it will need some Godmodding energy.
the FSM heals the Pantaloons.
The Godmodder puts another point in his charge.
The Update Room.
[
[AG-Shard-Shard] Eishalon III: Mask of Hesitation. (75% accuracy. can hit enemies by accident. stuck to HV. Mask instarepairs.)
[OG?-HV] Japanians
1:00 PM 15/15 HP bonus against crabs and eyestalks! By GRUE!
[OG] Earth Pelican 9 dirt. 19 rocks. O look the pelican.
[A] Cuphead 88/88 HP 75% dodge, [55Basic | 20Spread x3 | 50Chaser 20%Dneg ] 4/4 EX move 110, shadiamond proof! moralized, temporal preservation XIII (can return home free).
[A] Terror Pants 290/380 HP (Bulletstorm, Spray and pray, machine gun, rockets, The big gun(locked on:MoH).) "Ownerless", trouble fitting in The Update Room. guarding Analytical Apparatus.
[A] Analytical Apparatus 7/7 hp ~0.5 CP [NaWrt]. 1 CP [Pionoplayer]. 1 CP [algot] 0CP [other] stage 2: comparisons... complete. 3: GM/P interactions.
[A] Flying Spageti monster 170/190 HP 30A/-30A 3/3 Cannon Meatball
Algot: Playing Foundation : W & L and nearing a Loss! Paradoxically, In The Update Room! Invisible!
Hungry Visitor: Founder, ERR+2 skill. In The Update Room! Next to Unique 'Magic Factory' and Srovy, Needs stuff he doesn't have? woodworking skill which is not the same thing as cutting down trees: nearing 50. 1C.AC. notable injured! Stuck to Mask of Hesitation. 2 small Abbysite shards.
Aeisenberg: In The Update Room!
OrcalordBeyond: On battlefield, is a god. on fire with hair.
Dracoflamer: on battlefield, probably(?)! deserves to be remembered forever. f'real.
DigitalFyre: has returneded! On Main Battlefield, probablyl!
rangerrogueorpaladin: Being accosted by Lich!...? Maybe?
Srovy: 2 dirt lumps, 4 Rocks, Gathering Pickaxe! Awakened by HV (Tier 0.6)
Theblackswordmaster:in the update room!
Piono: Null+0.5 Souls ~??Eishaic Scythe??~, 2079.8 bottles of Restricted Godmodder energy. in the update room. shiny, !shiny! scrap metal.
The Shopkeep glares up at the Eishalon. He looks over at Cuphead. "Alright kid, this next round's gonna be the one where your basic shot comes up right? If this big lunk here." The Shopkeep jerks a thumb towards the Eishalon "tries to make a mess or even just doesn't make a proper decision, blast it with your EX Move and then head home." The Shopkeep hands the title of ownership for the devil's casino and everything in it to Cuphead. "If it gets resolved without the Eishalon making things more difficult, then you're free to go with your loot since you've held up your end of the bargain."
The Shopkeep stops to consider the JM's (JOE Master) advise, then grunts and turns around. "If it's all the same to you I have zero interest in going on one of the RPG sidequests. If I do that I'll be gone for longer than it would take to just finish the charge normally, and I'll have to piss about with deciphering all the map images to boot. No thank you." Once the Eishalon has been dealt with I'll look into getting demon blood in a less arduous fashion but right now there's a boss monster trying to shoplift.
The Shopkeep walks over to the side of the stall where the Eishalon is, and yanks on the tendril the scythe is at the end of. This doens't hurt the Eishalon but pulls it down closer to the Shopkeep. "Listen here you overgrown lump of space themed bath-bomb remnants, you have multiple actions in your turn, and half of the options I presented to you don't even require you to use one." The blades around the edge of the stall close in on the 'arm' pulling on the scythe. Not enough to deal damage yet, but that sucker's gonna inflict a lot of hurt if the Eishalon even tries to remove the scythe or retaliate, even before the Shopkeep makes his counterattack. "So I'm making it easier for you. Hand me the Starflesh Staff, or go down in the world record books as the CTG boss with the shortest lifespan on record."
Action: tightening hold on the trap, increasing strength should I need to trigger that counter on the Eishalon, and enabling me to launch it even if the Eishalon just doesn't make a decision as opposed to only activating if the Eishalon tries to take the scythe.
Entity orders: Hold your positions until after the Eishalon makes their decision. If the Eishalon tries to take the scythe or keeps stalling, Cuphead uses his charged special, Terror Pants introduces the Eishalon to "dying to a 45 post charge entity", and Flying Spaghetti Monster backs them up with a direct cannon meatball blast to the face.
If the Eishalon properly chooses a bargain opportunity to get the scythe at a price other than their continued existence, Terror Pants keeps its guns trained for now.
Whichever happens, Cuphead is sent home the proud owner of the most lucrative establishment on Inkwell Isle.
19.8/50 for Monolithium
Minimum credit cost: 5
Maximum credit cost: 25
Credits:
SirNatureWriter: 3.8
SadWormtheWorm: 3
Algot: 2
Redrover: 1 (afk)
Store:
Eishaic Scythe: 5 credits (???)
Flying Spaghetti Monster: 10 credits
Terror Pants: 22.5 credits
Bounties:
Ideas into godmodder vs. player energy conversion: 1 credit for every idea that gets me closer, 5 credits for every major breakthrough idea. 25 credits to anyone who manages to kickstart me to the end.
I kick the godmodder in the gut
I like 2 play spellcasters that can learn misty step.Also I like to play halflings,elves,dragonborn,warforged,teiflingfs, and half elf
Characters I play: Adron Nightbreeze
Help us Fight the godmodder! We need all the help we can get!
https://homebrewery.naturalcrit.com/user/Orcalord (use link to get to homebrewery)
Ow. This mask is trying to make me look like Sans by ripping my face off?
That can't be. I want to keep it.
In retaliation I flex my face muscles so every time the Eishalon III: Mask of Hesitation tries to rip my face off, it actually rips ITS face off. Hm... the awakening should take care of this.
Now to the projectiles and the movement speed. Those stars are still stuck...
The best way to counter projectiles and weapons is a Sticky Shield! I will one into existence. Everything stuck inside of me becomes part of the sticky shield. The rest that flies at me also bonds to the shield. The shield also tightens the bond of my face to the Eishalon III: Mask of Hesitation. Thus the shield grows stronger the more attacks are aimed at me.
I awaken the Sticky Shield. Hm... I guess my injuries should heal with time so lets relax and see what happens (but I still flex my face muscles).
"Let's get out of here, Phil!" I yell. I swiftly let Phil fly me in the direction of the northeastern isle. No WAY am I going in the direction the fish men are spawning from.
Wait a second...
I notice I have some strange "mage points" on me. I'll try to carefully figure out what those do, while having Phil do the steering.
[P] SirNatureWriter: 120/120 mage HP, Level 20% Mage, 61% XP 20/20 mana
38 unallocated mage points
Equipped: 1 Jungle Wood stick {10-14}
Inventory: 8 sticks, 3.8 credits
Location: Spire of the Spectral Sea
[OG] Philip the Pseudodragon (In no affiliation with Phil Swift of Flextape Holiness): 20/21 HP.
Equipped: None
Inventory: None
Location: Spire of the Spectral Sea
The shopkeep quickly slots a vial of godmodder energy into the analysis machine, and if that doesn't take an action take a moment to strengthen the trapping blades on the stall, to further boost his retaliatory attack if it's needed.
19.8/50 for Monolithium
Minimum credit cost: 5
Maximum credit cost: 25
Credits:
SirNatureWriter: 3.8
SadWormtheWorm: 3
Algot: 2
Redrover: 1 (afk)
Store:
Eishaic Scythe: 5 credits (???)
Flying Spaghetti Monster: 10 credits
Terror Pants: 22.5 credits
Bounties:
Ideas into godmodder vs. player energy conversion: 1 credit for every idea that gets me closer, 5 credits for every major breakthrough idea. 25 credits to anyone who manages to kickstart me to the end.
I throw 2 vials of alchemist's fire.
And then I throw a met a the goddmoder. Yes. A met. From megaman.
I play Pokemon go every day.
I summon a beholder that is under my control
I like 2 play spellcasters that can learn misty step.Also I like to play halflings,elves,dragonborn,warforged,teiflingfs, and half elf
Characters I play: Adron Nightbreeze
Help us Fight the godmodder! We need all the help we can get!
https://homebrewery.naturalcrit.com/user/Orcalord (use link to get to homebrewery)
I make a perch for the pelican and attach that perch to my hat
Everything churg-wise seems to be on hold at the moment so the Shopkeep slaps a piece of charge flavored flextape on his stall and calls it good.
20.8/50 for Monolithium
Minimum credit cost: 5
Maximum credit cost: 25
Credits:
SirNatureWriter: 3.8
SadWormtheWorm: 3
Algot: 2
Redrover: 1 (afk)
Store:
Eishaic Scythe: 5 credits (???)
Flying Spaghetti Monster: 10 credits
Terror Pants: 22.5 credits
Bounties:
Ideas into godmodder vs. player energy conversion: 1 credit for every idea that gets me closer, 5 credits for every major breakthrough idea. 25 credits to anyone who manages to kickstart me to the end.