I examine the piece of flextape Phil gave me. Probably gonna do something to remove my entities from stasis soon, I might be able to start actually actioning reasonably again shortly and if such is the case I should bring them back out.
I also note that Sadworm seems to have vanished, and set him as afk. The Shopkeep sighs and climbs back out of the inventory Cuphead gave him. He can check back in here later, Monolithium is almost complete already anyways.
48.8/50 for Monolithium Minimum credit cost: 5 Maximum credit cost: 25
Store: Flying Spaghetti Monster: 10 credits Terror Pants: 22.5 credits
Bounties: Ideas into godmodder vs. player energy conversion: 1 credit for every idea that gets me closer, 5 credits for every major breakthrough idea. 25 credits to anyone who manages to kickstart me to the end.
The Shopkeep steps up towards the center of the update room, and slams down an enormous clockwork beacon. You recognize a number of mithril alloy gears along its sides... somehow, this is what the Shopkeep was working on in his stall beforehand.
50/50 for Monolithium
The gears and mechanisms all over the beacon begin to spin and churn, wheeling around and seemingly rearranging the entire structure as it moves around, the entire thing shifting and humming as something within its center begin to glow. Finally, you get a glimpse, as all the gears and cogworks shift to the side and peel away from the core, leaving behind a large ominous black obelisk covered in shining red diagrams and figures written and detailed in some sort of ancient language. The runes all pulse at once and the obelisk becomes a massive blue pillar of light, stretching up off into space before disappearing completely. On the main battlefield, suddenly there's a weird "foomg" sound and Nature turns around to see a a large slab of mysterious black metal, covered in red markings.
The cosmic monolith is the single biggest player-summoned entity this thread has ever seen, beating out the previous 'apex summon' (The Enderdragon) but 15 points. The Cosmic Monolith has a bit less health than normal, but this is counterbalanced by a very large dodge chance. (somewhere between 50 and 80%, at JOE's discretion and Nature's preference). Additionally, the cosmic monolith doesn't have a 'basic attack'. On its turn it can choose one of three basic attacks: Dark Pulse (deals damage to one target), Antimatter (deals lighter damage to three targets), or Flare (deals no damage, but the targeted entity is afflicted with 'accuracy down' which gives them a chance to miss any of their attacks, stacking with the dodge chance of the target if applicable. A bit easier to remove than debuffs usually are.). All of these attacks are a bit weaker than they would normally be to increase both the durability/dodge of the monolith, AND to boost the power of its special attack. The cosmic monolith has a single charged attack, Doomsday, that takes 4 turns to charge. When first fired off, it deals a very small amount of damage to the target, (or targets as the attack can target anywhere between one and five enemies.), and then the following round deals absolutely collosal amounts of damage to that same target(s) (if all targets are dead by the time detonation hits, no damage is dealt). Both the 'targeting' action and 'detonating' action take up the cosmic monolith's turn on the round they happen and it doesn't begin recharging Doomsday until the detonation has happened (meaning that using it as frequently as possible would still have 5 rounds between every detonation). Interrupting the targeting action causes the special to fail (but also not be expended). Disrupting the detonation action makes the monolith use it again immediately the round after, continually detonating until its action isn't interrupted.
Enjoy what's effectively a personal bossmonster, nature. Thank you for your patronage. Charge value expended by nature: 7.3 Value of auction completion: 50.
0.8/2 for Herding Minimum credit cost: 0.2 Maximum credit cost: 1
Store: Flying Spaghetti Monster: 10 credits Terror Pants: 22.5 credits
Bounties: Ideas into godmodder vs. player energy conversion: 1 credit for every idea that gets me closer, 5 credits for every major breakthrough idea. 25 credits to anyone who manages to kickstart me to the end.
Regardless, I have an idea for a new project. I look around for a good place of flat land and lay down the foundation for a tower in the center of it.
Nop. Eishalon tried to spring me and got my cart instead, which just shattered upon hitting the roof of the update room.
Anyhoo, the Shopkeep unloads his entities from hammerspace, setting them up in the update room, telling the Terror Pants and Flying Spaghetthi Monster to chill for a moment since catching the rest of the analysis machine's analysis is a bit more urgent than attending to mild stasis sickness.
It also occurs to me that Algot's not here either, he gets shunted to afkspace.
1.8/2 for Herding Minimum credit cost: 0.2 Maximum credit cost: 1
Store: Flying Spaghetti Monster: 10 credits Terror Pants: 22.5 credits
Bounties: Ideas into godmodder vs. player energy conversion: 1 credit for every idea that gets me closer, 5 credits for every major breakthrough idea. 25 credits to anyone who manages to kickstart me to the end.
Now to start raising a small group of fighters as well. If we're ever going to defeat the godmodder, we'll need help to do it. First off, I'd like to summon the ghost of You as an ally.
I open my handy Book of Recalling and turn to page 888: Ghosts of those who died to black holes.
1/8 for You.
Orders:
”Phil, keep watch over the area and alert me when the baddies start giving the monolith trouble. Cosmic Monolith, don’t fire until I say to.”
Yeah, it sorta float ominously but when moving around seriously it usually teleports. It's one of the cosmic monoliths from epic battle fantasy. /infonull
I cause a thousand magic blades to fall on the godmodder
They fall! on the Godmodder! Mostly Hilt-First! because falling isn't very organized! He Parries the other ones! Now there's a pile of magic blades, just sort of... sitting there! Probably still safer then stepping on a lego!
Eating things indeed will reduce hunger... but it will also attract more hungry visitors. The alternative hungry visitor from discord comes over and adds some discord visitor stem cells. Those are quite different but still from the same species and mind, also it has tentacles which allows a more smooth integration due to being of similar build. While discord HV is over, he heals the dndbeyond version by eating the injury off (don't ask how). I need more wood... hmm... a portal opens and wood radiation spreads from it, transforming any communication into wood.
Disc!You eat off part of your wounds! then he gives you some of his flesh...? Lastly, the Wood Radiation is stopped for now because I don't know what you mean. What qualifies as communication, and how would you turn it into wood?
Yeah, I'm sure. For now, I think I'd be more useful on the battlefield, especially seeing that (almost) everything is there now.
Back on the battlefield, I survey my surroundings and grin. It's been a (very) long while since I've been here for a significant length of time. I survey the area, and see the menacing dude holding a stick (aka Mr. Brick on a Stick). I send a charge point his way, in the form of a barrage of lightning bolts and not in an actually usable charge point form.
Fair enough. Its worth remembering the places you've explored so far ,though; there's a good chance someone will need that information. On the battlefield, you smile, then throw a barrage of lightning bolts at Mr. Brick on a Stick. Sadly, not only are Tarasque really conductive, They're also in the way. 24 damage to the Legion Tarasque.
Oh no! Looks like my storm didn't work, and to top it off I'm falling with a... crystal of some sort. Interesting. Well, there's no time to question the properties of this said crystal, because right now I need to focus on not dying. I'll cast Feather Fall on myself using my quick reaction. This will allow me to land safely! Sweet! Now that I don't have to worry about falling to my death, I'll look into this crystal now lodged into my chest. I'll make an Arcana check. let's see if I know anything about this thing, maybe it'll be useful...
You successfully land safely. Looking at the crystal, its shape appears to be approximately ✧, though with longer sides. You try to remember anything about such crystals, but while you may be knowledgeable on most things, it doesn't tickle a memory... You suspect the crystals to be relatively unique, and that anyone who may have researched them would not have published their work.
I examine the piece of flextape Phil gave me. Probably gonna do something to remove my entities from stasis soon, I might be able to start actually actioning reasonably again shortly and if such is the case I should bring them back out.
I also note that Sadworm seems to have vanished, and set him as afk. The Shopkeep sighs and climbs back out of the inventory Cuphead gave him. He can check back in here later, Monolithium is almost complete already anyways.
48.8/50 for Monolithium Minimum credit cost: 5 Maximum credit cost: 25
Store: Flying Spaghetti Monster: 10 credits Terror Pants: 22.5 credits
Bounties: Ideas into godmodder vs. player energy conversion: 1 credit for every idea that gets me closer, 5 credits for every major breakthrough idea. 25 credits to anyone who manages to kickstart me to the end.
Speaking of almost complete, I'm going to charge Pionoplayer this time. Only .2 more charges to go!
charge given to piono! Eishalon Turn: The Mask of Hesitation raises its staff arm, which glows with a blue the color of a cloudless sky. Expending an energy diamond, it begins to burn away at the infection on its flesh. hungry visitation growth effectiveness halved.
The Shopkeep steps up towards the center of the update room, and slams down an enormous clockwork beacon. You recognize a number of mithril alloy gears along its sides... somehow, this is what the Shopkeep was working on in his stall beforehand.
50/50 for Monolithium
The gears and mechanisms all over the beacon begin to spin and churn, wheeling around and seemingly rearranging the entire structure as it moves around, the entire thing shifting and humming as something within its center begin to glow. Finally, you get a glimpse, as all the gears and cogworks shift to the side and peel away from the core, leaving behind a large ominous black obelisk covered in shining red diagrams and figures written and detailed in some sort of ancient language. The runes all pulse at once and the obelisk becomes a massive blue pillar of light, stretching up off into space before disappearing completely. On the main battlefield, suddenly there's a weird "foomg" sound and Nature turns around to see a a large slab of mysterious black metal, covered in red markings.
The cosmic monolith is the single biggest player-summoned entity this thread has ever seen, beating out the previous 'apex summon' (The Enderdragon) but 15 points. The Cosmic Monolith has a bit less health than normal, but this is counterbalanced by a very large dodge chance. (somewhere between 50 and 80%, at JOE's discretion and Nature's preference). Additionally, the cosmic monolith doesn't have a 'basic attack'. On its turn it can choose one of three basic attacks: Dark Pulse (deals damage to one target), Antimatter (deals lighter damage to three targets), or Flare (deals no damage, but the targeted entity is afflicted with 'accuracy down' which gives them a chance to miss any of their attacks, stacking with the dodge chance of the target if applicable. A bit easier to remove than debuffs usually are.). All of these attacks are a bit weaker than they would normally be to increase both the durability/dodge of the monolith, AND to boost the power of its special attack. The cosmic monolith has a single charged attack, Doomsday, that takes 4 turns to charge. When first fired off, it deals a very small amount of damage to the target, (or targets as the attack can target anywhere between one and five enemies.), and then the following round deals absolutely collosal amounts of damage to that same target(s) (if all targets are dead by the time detonation hits, no damage is dealt). Both the 'targeting' action and 'detonating' action take up the cosmic monolith's turn on the round they happen and it doesn't begin recharging Doomsday until the detonation has happened (meaning that using it as frequently as possible would still have 5 rounds between every detonation). Interrupting the targeting action causes the special to fail (but also not be expended). Disrupting the detonation action makes the monolith use it again immediately the round after, continually detonating until its action isn't interrupted.
Enjoy what's effectively a personal bossmonster, nature. Thank you for your patronage. Charge value expended by nature: 7.3 Value of auction completion: 50.
0.8/2 for Herding Minimum credit cost: 0.2 Maximum credit cost: 1
Store: Flying Spaghetti Monster: 10 credits Terror Pants: 22.5 credits
Bounties: Ideas into godmodder vs. player energy conversion: 1 credit for every idea that gets me closer, 5 credits for every major breakthrough idea. 25 credits to anyone who manages to kickstart me to the end.
Cosmic Monolith Summoned! 100 HP, 75% dodge, and varying attacks.
I land lightly onto the ground thanks to the Feather Fall. Oh well, it looks like my attempts at being a bad-ass doesn't actually get me anywhere. Now that I'm on the ground, I'll try my new tactic- jump back into the hole I made earlier and conceal myself in its darkness. i'll be safe here for the moment...
You are now in a hole, and as such, unlikely to be noticed by anyone who cannot see through solid dirt, stone, and a modicum of plant material.
Regardless, I have an idea for a new project. I look around for a good place of flat land and lay down the foundation for a tower in the center of it.
Nop. Eishalon tried to spring me and got my cart instead, which just shattered upon hitting the roof of the update room.
Anyhoo, the Shopkeep unloads his entities from hammerspace, setting them up in the update room, telling the Terror Pants and Flying Spaghetthi Monster to chill for a moment since catching the rest of the analysis machine's analysis is a bit more urgent than attending to mild stasis sickness.
It also occurs to me that Algot's not here either, he gets shunted to afkspace.
0.8/2 for Herding Minimum credit cost: 0.2 Maximum credit cost: 1
Store: Flying Spaghetti Monster: 10 credits Terror Pants: 22.5 credits
Bounties: Ideas into godmodder vs. player energy conversion: 1 credit for every idea that gets me closer, 5 credits for every major breakthrough idea. 25 credits to anyone who manages to kickstart me to the end.
Entities Unloaded! I'll give the rest of the Analysis machine's Analysis as soon as I figure out what it was (the analysis result, not the machine).
Now to start raising a small group of fighters as well. If we're ever going to defeat the godmodder, we'll need help to do it. First off, I'd like to summon the ghost of You as an ally.
I open my handy Book of Recalling and turn to page 888: Ghosts of those who died to black holes.
1/8 for You.
Orders:
”Phil, keep watch over the area and alert me when the baddies start giving the monolith trouble. Cosmic Monolith, don’t fire until I say to.”
you quickly determine that You was, aside from their strange name and bad luck, a mostly normal person. Also, they're not a spider. Also Technically he was killed by a player, not the Godmodder, so I'm not sure which side they'd choose to follow either way. Entities Ordered! Phil Alerts you during the end-of-turn battle that the Baddies are attacking the Monolith.
I suddenly appear in the game, as an Anti-Godmodder! (Creative, I know.)
Because I have no idea of my surroundings, I just throw a bowl of spaghetti at a random Pro-Godmodder entity.
You throw a bowl of spaghetti at... Pro-Godmodder? What's that? Oh, I know! You mean a Godmodder which is a Pro at... stuff!... The Godmodder which is a Pro at stuff is also a Pro at dodging Spaghetti! He dodges your Spaghetti! amazing!
The Update room, not much happens entity-actions wise. Battlefield: The Kittenish Pelican sleeps. The Earth Pelican keeps trying to wake it. The Cosmic Monolith, as ordered, remains in its position doing nothing-in-particular. The Maniac goes to the stock market and buys some corn stock. what do you mean that's not what a stock market is? The Legion Tarasque attacks the Cosmic Monolith with its Tail, aiming to trip the giant rock! (dc3,1d20: rolls a 4)... the giant rock just barely manages to not get tripped. wow. Mr. Brick on a Stick throws a Brick at the Cosmic Monolith. and his bricks are undodgeable! 23 damage! The Mask of Hesitation throws two Voidshards at the Cosmic Monolith, both of which the Monolith dodges.
The Godmodder considers the field... the Cosmic Monolith is a big threat, but mr.Brick on a Stick is super effective on it, so the Godmodder waves his hands, makes the bricks ferromagnetic, and makes the Stick magnetic, allowing Mr.Brick on a Stick to act more often.
The Update Room. [] BUT A ANGEL 320/ HP, All he can see is martians! KNIYFE!! Wings, Armor, Weapons, Self. In The Update Room. [A] Terror Pants 320/380 HP (Bulletstorm, Spray and pray, machine gun, rockets, The big gun(locked on:None.).) "Ownerless", [A] Analytical Apparatus 7/7 hp ~0.4 CP [NaWrt]. 0.95 CP [Pionoplayer]. 0.9 CP [algot] 0CP [other] 1.5B [Godmodder] Analysis Complete. [A] Flying Spageti monster 149/190 HP 30A/-30A 2/3 Cannon Meatball within the shopkeep's stomach.
Main Battlefield [AG-Shard-Shard] Eishalon III: Mask of Hesitation. (75% accuracy. can hit enemies by accident. stuck to HV and partially restrained. Mask instarepairs. SPRING WIRE.) 1/3 Energy Diamonds, 15-1 Awakening integrity, 6%(+(8-3)/2 /r) Hungry Visitation. BUFF. Abyssite 2s 0.2L [ OG-srovy?] Kittenish Pelican 10 rocks, 1 abyssite shard. on srovys head and also sleeping. [III] Wake Up Earth Pelican 9 dirt. 26 rocks,2 abyssite shards. O look the pelican. on Srovy's head. [AG-Shard II]Eishalon II - Manifest OfFolly Some people know exactly what's going on, until they don't. the Eishalon may have been one of those... fryer, fryer, corpse on fi-er. [OG-naturewriter] Cosmic Monolith 77/100 HP 75% dodge chance. Dark Pulse(65) Antimatter(25x3) Flash (?) 1/4 Doomsday. [OG-naturewriter] Philip the Pseudodragon 25/25 HP [OG] faithful Dog 200/100HP -33 to incoming damage! Solid diamondnotLoyal to Aeisenberg Deal with the Godmodder [AG]"The" Maniac 1/13 HP. knife on stump, gash on chest. concussions, eyes sewn open, 9 spare(dead) eyes. [AG]The fgicknupg, PHD (in kicking donkeys) -182-? +-???-10±10 HP. Eldritch Abomination. [AQ] Legion Tarasque 96 HP. Bite attack ((12A) tail attack (tripping). [AG] Mr. Brick On A Stick. 40 HP. has brick halfway on his stick. Brick is undodgable and has infinite range. damage is uh i dunno. guarded by Tarasque [GM] Godmodder: 277 /300 HP 4/4 Le LEi
Hungry Visitor: Founder, ERR+2 skill. not in update room! Owns a Unique'Magic Factory', Needs stuff he doesn't have. like FLEX TAP? woodworking skill which is not the same thing as cutting down trees: might be 50, or not. 1C.AC. slightly injured! Sticky shield, Stuck to Mask of Hesitation. Veerraad'd Aeisenberg: In The Update Room! rapier (minor attack buff)... +1?, Favour of the Deva, Coronal Relic (cyan), Awakened by HV (Tier 0.6), Probably Not a Martian. OrcalordBeyond: On battlefield, is a god. Dracoflamer: on battlefield, probably(?)! deserves to be remembered forever. f'real. Cannot exhaust or over-strain muscles. DigitalFyre: has returneded! On Main Battlefield, probablyl! Srovy: Rock Mask, Gathering Pickaxe! Awakened by HV (Tier 0.6). on battlefield Theblackswordmaster: no longer in the update room! ADrunkenDwarf: injured, in hole! Large Voidshard In Chest. Piono: Null+0.5 Souls ,2079 bottles of Restricted Godmodder energy. magically in the update room. shiny, !shiny! scrap metal.
Using my ownership I force the Mask of Hesitation to burn a energy diamond to speed up the hungry visitor infestation, by letting a small collective of hungry visitors eat the energy diamond. With a snap my earth attunement turns into an ability more fitting to a future sans AU cosplayer, also the Mask of Hesitation turns blue with blue fire.
Oh ho... this might actually be useful information... I stow away the assorted energies, gaining 1.5 bottles of godmodding energy and 2.2 CP (I'm NOT dealing with CP values below the tenths place). I also stick the analytical apparatus into my inventory, changing it from an entity to an object until I need it again (at which point I'll spend an action or two to repurpose it to whatever new analysis needs doing).
2/2 for Herding It seems the next auction is up for grabs between Dracoflamer and Orcalord! Since they've both tied, but neither of them actually posted this last round, it will go to whichever of them posts first. UNLESS, of course, neither posts for next say... five rounds? If that happens neither of them get it and they both get shunted into afkspace until they return. The entity will not spawn until it is either claimed or time runs out.
I had flavor text in mind but I'm feeling pretty awful. Basically it summons a herd of cats. The herd of cats has increased attack over regular entities of its power level, but as a drawback whenever ordered to attack it has a 30% chance of getting distracted and attacking a different entity (though it will always be the same alignment as the one it was ordered to attack)
2/3 for Flumph Minimum credit cost: 0.3 Maximum credit cost: 1.5
Store: Herd of Cats: Goes to orcalord or dracoflamer, whoever posts first. (1 credit: 5 rounds remaining) Flying Spaghetti Monster: 10 credits Terror Pants: 22.5 credits
Bounties: Ideas into godmodder vs. player energy conversion: 1 credit for every idea that gets me closer, 5 credits for every major breakthrough idea. 25 credits to anyone who manages to kickstart me to the end.
3/3 for Flumph Sirnature boosts the Flumph charge and promptly wins the auction right as it finishes. This summons 3 flumphs to NatureWriter's entity team. Flumphs have relatively high health, but lose a bit of attack power to compensate. The "charge hint" for this one had I remembered to change my signature before the charge finished would've been 'Flumph'
1/5 for Oh. It's You. Minimum credit cost: 0.5 Maximum credit cost: 2.5
Store: Herd of Cats: Goes to orcalord or dracoflamer, whoever posts first. (1 credit: 5 rounds remaining) Flying Spaghetti Monster: 10 credits Terror Pants: 22.5 credits
Bounties: Ideas into godmodder vs. player energy conversion: 1 credit for every idea that gets me closer, 5 credits for every major breakthrough idea. 25 credits to anyone who manages to kickstart me to the end.
I Churgamalurg for “oh, it’s you.” (Might it actually be You? Let’s find out).
Orders: Flumphs, bodyguard the monolith. If you see a brick coming, try to intercept.
(OOC: Also Garfield, technically you can target 4 with a 5th level slot. So maybe do the fginukcp or whatever it’s called, or the maniac as another target?)
I examine the piece of flextape Phil gave me. Probably gonna do something to remove my entities from stasis soon, I might be able to start actually actioning reasonably again shortly and if such is the case I should bring them back out.
I also note that Sadworm seems to have vanished, and set him as afk. The Shopkeep sighs and climbs back out of the inventory Cuphead gave him. He can check back in here later, Monolithium is almost complete already anyways.
48.8/50 for Monolithium
Minimum credit cost: 5
Maximum credit cost: 25
Credits:
SirNatureWriter: 6.3
Algot: 2
dracoflamer: 1
orcalordbeyond: 1
SadWormtheWorm: 3 (afk)
Redrover: 1 (afk)
Store:
Flying Spaghetti Monster: 10 credits
Terror Pants: 22.5 credits
Bounties:
Ideas into godmodder vs. player energy conversion: 1 credit for every idea that gets me closer, 5 credits for every major breakthrough idea. 25 credits to anyone who manages to kickstart me to the end.
Speaking of almost complete, I'm going to charge Pionoplayer this time. Only .2 more charges to go!
The Shopkeep steps up towards the center of the update room, and slams down an enormous clockwork beacon. You recognize a number of mithril alloy gears along its sides... somehow, this is what the Shopkeep was working on in his stall beforehand.
50/50 for Monolithium
The gears and mechanisms all over the beacon begin to spin and churn, wheeling around and seemingly rearranging the entire structure as it moves around, the entire thing shifting and humming as something within its center begin to glow.
Finally, you get a glimpse, as all the gears and cogworks shift to the side and peel away from the core, leaving behind a large ominous black obelisk covered in shining red diagrams and figures written and detailed in some sort of ancient language. The runes all pulse at once and the obelisk becomes a massive blue pillar of light, stretching up off into space before disappearing completely.
On the main battlefield, suddenly there's a weird "foomg" sound and Nature turns around to see a a large slab of mysterious black metal, covered in red markings.
Cosmic Monolith summoned.
The cosmic monolith is the single biggest player-summoned entity this thread has ever seen, beating out the previous 'apex summon' (The Enderdragon) but 15 points.
The Cosmic Monolith has a bit less health than normal, but this is counterbalanced by a very large dodge chance. (somewhere between 50 and 80%, at JOE's discretion and Nature's preference).
Additionally, the cosmic monolith doesn't have a 'basic attack'. On its turn it can choose one of three basic attacks: Dark Pulse (deals damage to one target), Antimatter (deals lighter damage to three targets), or Flare (deals no damage, but the targeted entity is afflicted with 'accuracy down' which gives them a chance to miss any of their attacks, stacking with the dodge chance of the target if applicable. A bit easier to remove than debuffs usually are.). All of these attacks are a bit weaker than they would normally be to increase both the durability/dodge of the monolith, AND to boost the power of its special attack.
The cosmic monolith has a single charged attack, Doomsday, that takes 4 turns to charge. When first fired off, it deals a very small amount of damage to the target, (or targets as the attack can target anywhere between one and five enemies.), and then the following round deals absolutely collosal amounts of damage to that same target(s) (if all targets are dead by the time detonation hits, no damage is dealt). Both the 'targeting' action and 'detonating' action take up the cosmic monolith's turn on the round they happen and it doesn't begin recharging Doomsday until the detonation has happened (meaning that using it as frequently as possible would still have 5 rounds between every detonation). Interrupting the targeting action causes the special to fail (but also not be expended). Disrupting the detonation action makes the monolith use it again immediately the round after, continually detonating until its action isn't interrupted.
Enjoy what's effectively a personal bossmonster, nature. Thank you for your patronage.
Charge value expended by nature: 7.3
Value of auction completion: 50.
0.8/2 for Herding
Minimum credit cost: 0.2
Maximum credit cost: 1
Credits:
Algot: 2
dracoflamer: 1
orcalordbeyond: 1
SadWormtheWorm: 3 (afk)
Redrover: 1 (afk)
Store:
Flying Spaghetti Monster: 10 credits
Terror Pants: 22.5 credits
Bounties:
Ideas into godmodder vs. player energy conversion: 1 credit for every idea that gets me closer, 5 credits for every major breakthrough idea. 25 credits to anyone who manages to kickstart me to the end.
Wait, isn't your shop in the battlefield now?
Edit: Removing action because I decided against it (for the time being...)
Nop. Eishalon tried to spring me and got my cart instead, which just shattered upon hitting the roof of the update room.
Anyhoo, the Shopkeep unloads his entities from hammerspace, setting them up in the update room, telling the Terror Pants and Flying Spaghetthi Monster to chill for a moment since catching the rest of the analysis machine's analysis is a bit more urgent than attending to mild stasis sickness.
It also occurs to me that Algot's not here either, he gets shunted to afkspace.
1.8/2 for Herding
Minimum credit cost: 0.2
Maximum credit cost: 1
Credits:
dracoflamer: 1
orcalordbeyond: 1
SadWormtheWorm: 3 (afk)
Algot: 2 (afk)
Redrover: 1 (afk)
Store:
Flying Spaghetti Monster: 10 credits
Terror Pants: 22.5 credits
Bounties:
Ideas into godmodder vs. player energy conversion: 1 credit for every idea that gets me closer, 5 credits for every major breakthrough idea. 25 credits to anyone who manages to kickstart me to the end.
Nice! This'll be an amazing boss to have.
Now to start raising a small group of fighters as well. If we're ever going to defeat the godmodder, we'll need help to do it. First off, I'd like to summon the ghost of You as an ally.
I open my handy Book of Recalling and turn to page 888: Ghosts of those who died to black holes.
1/8 for You.
Orders:
”Phil, keep watch over the area and alert me when the baddies start giving the monolith trouble. Cosmic Monolith, don’t fire until I say to.”
I suddenly appear in the game, as an Anti-Godmodder! (Creative, I know.)
Because I have no idea of my surroundings, I just throw a bowl of spaghetti at a random Pro-Godmodder entity.
Welcome conair!
Also, question: can the monolith move?
Yeah, it sorta float ominously but when moving around seriously it usually teleports.
It's one of the cosmic monoliths from epic battle fantasy.
/infonull
Alright. Sorry, I don’t know anything about epic battle fantasy.
They fall! on the Godmodder! Mostly Hilt-First! because falling isn't very organized! He Parries the other ones! Now there's a pile of magic blades, just sort of... sitting there!
Probably still safer then stepping on a lego!Disc!You eat off part of your wounds! then he gives you some of his flesh...? Lastly, the Wood Radiation is stopped for now because I don't know what you mean. What qualifies as communication, and how would you turn it into wood?
Fair enough. Its worth remembering the places you've explored so far ,though; there's a good chance someone will need that information.
On the battlefield, you smile, then throw a barrage of lightning bolts at Mr. Brick on a Stick.
Sadly, not only are Tarasque really conductive, They're also in the way. 24 damage to the Legion Tarasque.
You successfully land safely. Looking at the crystal, its shape appears to be approximately ✧, though with longer sides. You try to remember anything about such crystals, but while you may be knowledgeable on most things, it doesn't tickle a memory... You suspect the crystals to be relatively unique, and that anyone who may have researched them would not have published their work.
mhk.
charge given to piono!
Eishalon Turn:
The Mask of Hesitation raises its staff arm, which glows with a blue the color of a cloudless sky. Expending an energy diamond, it begins to burn away at the infection on its flesh. hungry visitation growth effectiveness halved.
Cosmic Monolith Summoned!
100 HP, 75% dodge, and varying attacks.
You are now in a hole, and as such, unlikely to be noticed by anyone who cannot see through solid dirt, stone, and a modicum of plant material.
Entities Unloaded! I'll give the rest of the Analysis machine's Analysis as soon as I figure out what it was (the analysis result, not the machine).
you quickly determine that You was, aside from their strange name and bad luck, a mostly normal person. Also, they're not a spider.
Also Technically he was killed by a player, not the Godmodder, so I'm not sure which side they'd choose to follow either way.
Entities Ordered! Phil Alerts you during the end-of-turn battle that the Baddies are attacking the Monolith.
You throw a bowl of spaghetti at... Pro-Godmodder? What's that? Oh, I know! You mean a Godmodder which is a Pro at... stuff!... The Godmodder which is a Pro at stuff is also a Pro at dodging Spaghetti! He dodges your Spaghetti! amazing!
The Update room, not much happens entity-actions wise.
Battlefield:
The Kittenish Pelican sleeps. The Earth Pelican keeps trying to wake it.
The Cosmic Monolith, as ordered, remains in its position doing nothing-in-particular.
The Maniac goes to the stock market and buys some corn stock. what do you mean that's not what a stock market is?
The Legion Tarasque attacks the Cosmic Monolith with its Tail, aiming to trip the giant rock! (dc3,1d20: rolls a 4)... the giant rock just barely manages to not get tripped. wow.
Mr. Brick on a Stick throws a Brick at the Cosmic Monolith. and his bricks are undodgeable! 23 damage!
The Mask of Hesitation throws two Voidshards at the Cosmic Monolith, both of which the Monolith dodges.
The Godmodder considers the field... the Cosmic Monolith is a big threat, but mr.Brick on a Stick is super effective on it, so the Godmodder waves his hands, makes the bricks ferromagnetic, and makes the Stick magnetic, allowing Mr.Brick on a Stick to act more often.
The Update Room.
]
BUT A
ANGEL 320/
HP, All he can see is martians! KNIYFE!!
Wings, Armor, Weapons, Self. In The Update Room.
[
[A] Terror Pants 320/380 HP (Bulletstorm, Spray and pray, machine gun, rockets, The big gun(locked on:None.).) "Ownerless",
[A] Analytical Apparatus 7/7 hp ~0.4 CP [NaWrt]. 0.95 CP [Pionoplayer]. 0.9 CP [algot] 0CP [other] 1.5B [Godmodder] Analysis Complete.
[A] Flying Spageti monster 149/190 HP 30A/-30A 2/3 Cannon Meatball within the shopkeep's stomach.
Main Battlefield









1/3 Energy Diamonds, 15-1 Awakening integrity, 6%(+(8-3)/2 /r) Hungry Visitation. BUFF. Abyssite 2s 0.2L
[AG-Shard-Shard] Eishalon III: Mask of Hesitation. (75% accuracy. can hit enemies by accident. stuck to HV and partially restrained. Mask instarepairs. SPRING WIRE.)
[ OG-srovy?] Kittenish Pelican 10 rocks, 1 abyssite shard. on srovys head and also sleeping. [III] Wake Up
Earth Pelican 9 dirt. 26 rocks,2 abyssite shards. O look the pelican. on Srovy's head.
[AG-Shard II] Eishalon II - Manifest Of Folly Some people know exactly what's going on, until they don't. the Eishalon may have been one of those... fryer, fryer, corpse on fi-er.
[OG-naturewriter] Cosmic Monolith 77/100 HP 75% dodge chance. Dark Pulse(65) Antimatter(25x3) Flash (?) 1/4 Doomsday.
[OG-naturewriter] Philip the Pseudodragon 25/25 HP
[OG] faithful Dog 200/100HP -33 to incoming damage! Solid diamondnotLoyal to Aeisenberg Deal with the Godmodder
[AG] "The" Maniac 1/13 HP. knife on stump, gash on chest. concussions, eyes sewn open, 9 spare(dead) eyes.
[AG] The fgicknupg, PHD (in kicking donkeys) -182-? +-???-10±10 HP. Eldritch Abomination.
[AQ] Legion Tarasque 96 HP. Bite attack ((12A) tail attack (tripping).
[AG] Mr. Brick On A Stick. 40 HP. has brick halfway on his stick. Brick is undodgable and has infinite range. damage is uh i dunno. guarded by Tarasque
[GM] Godmodder: 277 /300 HP 4/4 Le LEi
Hungry Visitor: Founder, ERR+2 skill. not in update room! Owns a Unique 'Magic Factory', Needs stuff he doesn't have. like FLEX TAP? woodworking skill which is not the same thing as cutting down trees: might be 50, or not. 1C.AC. slightly injured! Sticky shield, Stuck to Mask of Hesitation. Veerraad'd
Aeisenberg: In The Update Room!
OrcalordBeyond: On battlefield, is a god.
Dracoflamer: on battlefield, probably(?)! deserves to be remembered forever. f'real. Cannot exhaust or over-strain muscles.
DigitalFyre: has returneded! On Main Battlefield, probablyl!
Srovy: Rock Mask, Gathering Pickaxe! Awakened by HV (Tier 0.6). on battlefield
Theblackswordmaster: no longer in the update room!
ADrunkenDwarf: injured, in hole! Large Voidshard In Chest.
Piono: Null+0.5 Souls , 2079 bottles of Restricted Godmodder energy. magically in the update room. shiny, !shiny! scrap metal.
Using my ownership I force the Mask of Hesitation to burn a energy diamond to speed up the hungry visitor infestation, by letting a small collective of hungry visitors eat the energy diamond. With a snap my earth attunement turns into an ability more fitting to a future sans AU cosplayer, also the Mask of Hesitation turns blue with blue fire.
Crap! Eh, screw this summon. I heal the monolith.
Orders:
“Philip, divebomb Mr. Brick! If you can’t lift him, at least distract him.”
”Monolith, let’s see what you can do. Flare that Brick dude.”
Also, is it possible to hit the mask and not hungry visitor?
Oh ho... this might actually be useful information... I stow away the assorted energies, gaining 1.5 bottles of godmodding energy and 2.2 CP (I'm NOT dealing with CP values below the tenths place). I also stick the analytical apparatus into my inventory, changing it from an entity to an object until I need it again (at which point I'll spend an action or two to repurpose it to whatever new analysis needs doing).
2/2 for Herding
It seems the next auction is up for grabs between Dracoflamer and Orcalord! Since they've both tied, but neither of them actually posted this last round, it will go to whichever of them posts first. UNLESS, of course, neither posts for next say... five rounds? If that happens neither of them get it and they both get shunted into afkspace until they return. The entity will not spawn until it is either claimed or time runs out.
I had flavor text in mind but I'm feeling pretty awful. Basically it summons a herd of cats. The herd of cats has increased attack over regular entities of its power level, but as a drawback whenever ordered to attack it has a 30% chance of getting distracted and attacking a different entity (though it will always be the same alignment as the one it was ordered to attack)
2/3 for Flumph
Minimum credit cost: 0.3
Maximum credit cost: 1.5
Credits:
dracoflamer: 1
orcalordbeyond: 1
SadWormtheWorm: 3 (afk)
Algot: 2 (afk)
Redrover: 1 (afk)
Store:
Herd of Cats: Goes to orcalord or dracoflamer, whoever posts first. (1 credit: 5 rounds remaining)
Flying Spaghetti Monster: 10 credits
Terror Pants: 22.5 credits
Bounties:
Ideas into godmodder vs. player energy conversion: 1 credit for every idea that gets me closer, 5 credits for every major breakthrough idea. 25 credits to anyone who manages to kickstart me to the end.
I send a harmless spark of electricity to Pionoplayer, shocking the machine and speeding up the summon of the Flumph.
Orders: Monolith, screw the flare. Hit the Tarrasque, Mr. Brick, and the Maniac with some Antimatter.
3/3 for Flumph
Sirnature boosts the Flumph charge and promptly wins the auction right as it finishes. This summons 3 flumphs to NatureWriter's entity team. Flumphs have relatively high health, but lose a bit of attack power to compensate. The "charge hint" for this one had I remembered to change my signature before the charge finished would've been 'Flumph'
1/5 for Oh. It's You.
Minimum credit cost: 0.5
Maximum credit cost: 2.5
Credits:
dracoflamer: 1
orcalordbeyond: 1
SadWormtheWorm: 3 (afk)
Algot: 2 (afk)
Redrover: 1 (afk)
Store:
Herd of Cats: Goes to orcalord or dracoflamer, whoever posts first. (1 credit: 5 rounds remaining)
Flying Spaghetti Monster: 10 credits
Terror Pants: 22.5 credits
Bounties:
Ideas into godmodder vs. player energy conversion: 1 credit for every idea that gets me closer, 5 credits for every major breakthrough idea. 25 credits to anyone who manages to kickstart me to the end.
I Churgamalurg for “oh, it’s you.” (Might it actually be You? Let’s find out).
Orders: Flumphs, bodyguard the monolith. If you see a brick coming, try to intercept.
(OOC: Also Garfield, technically you can target 4 with a 5th level slot. So maybe do the fginukcp or whatever it’s called, or the maniac as another target?)