So Austin Taye-Schuse, dragonborn (brass) paladin rocks into Phandalin with the backstory of been having hoodwinked to think that Phandalin (not the recently descended Elturel) was a white-walled city where paladins get trained. The clue's in the name. Anyway, Austin joins in with the usual Icespire Peak quests, gets to level 2 and immediately regrets not starting with fighter. Getting to pal 2 gave spellcasting ability along with access to that powerful concentration spell bless. By just a slight delay in pal progression he could have still have proficiency in (strength and) constitution saving throws rather than in wisdom and charisma. (Austin's story could still have been as thematic if not even more so if he's arrived as a fighter but with a copy of the character relevant book 'Paladining for Dummies'). Getting to character level 3 Austin multiclassed to divine soul sorcerer. (Again, this was mainly RP led for accessing prestidigitation and thaumaturgy cantrips for effects such the coconut horseshoe sounds needed to accompany his trotting along). But back to more practical considerations, I pondered the potential (mixed) benefits of starting with sorcerer for proficiency in Constitution and Charisma-based saving throws.
And this all brings us to the questions: What are the optimal starts for various builds of predominantly paladin based characters? Which builds favour starts as fighter, paladin or sorcerer? How dumb, if at all, is/was Austin? Might any of the builds be sequenced differently if characters were able, either to swap out their saving throw proficiencies at a later stage of character development or delay adoption of saving throw proficiencies until attainment of levels in a class with desired proficiencies?
Story then questions,
So Austin Taye-Schuse, dragonborn (brass) paladin rocks into Phandalin with the backstory of been having hoodwinked to think that Phandalin (not the recently descended Elturel) was a white-walled city where paladins get trained. The clue's in the name.
Anyway, Austin joins in with the usual Icespire Peak quests, gets to level 2 and immediately regrets not starting with fighter. Getting to pal 2 gave spellcasting ability along with access to that powerful concentration spell bless. By just a slight delay in pal progression he could have still have proficiency in (strength and) constitution saving throws rather than in wisdom and charisma.
(Austin's story could still have been as thematic if not even more so if he's arrived as a fighter but with a copy of the character relevant book 'Paladining for Dummies').
Getting to character level 3 Austin multiclassed to divine soul sorcerer. (Again, this was mainly RP led for accessing prestidigitation and thaumaturgy cantrips for effects such the coconut horseshoe sounds needed to accompany his trotting along).
But back to more practical considerations, I pondered the potential (mixed) benefits of starting with sorcerer for proficiency in Constitution and Charisma-based saving throws.
And this all brings us to the questions:
What are the optimal starts for various builds of predominantly paladin based characters?
Which builds favour starts as fighter, paladin or sorcerer?
How dumb, if at all, is/was Austin?
Might any of the builds be sequenced differently if characters were able, either to swap out their saving throw proficiencies at a later stage of character development or delay adoption of saving throw proficiencies until attainment of levels in a class with desired proficiencies?