Since the day she was born, Ella's head was filled with questions. Why is the sky blue? Why are the clouds floating in the sky? Why does my nappy keep getting wet and smelly everyday! When she could walk and speak, the world gave her tools, magic and spells to solve those puzzles. Driven by curiosity, hungers for new knowledge, Ella finds herself in the frozen village named Palebank. There, she meets the most deadly exciting mystery she has ever discovered.
Experience with D&D: About 2 years with Beyond Forums.
Experience with PBP: I have more than 14 years of experience with PBP.
Erias Foamtankard, Cleric, Forge domain, which pretty much leaves Moradin as the default deity
Background: Guild Artisan
Alignment: LG or LN
Erias was born in a temple to Moradin, before his mother snuck out and left him there the same night. He grew up in the temple and, as he reached adolescence, realized he had something of a talent with a smith's hammer. (Or, more likely, a good teacher).
One day, he noticed that a hammer he was working on glowed just a bit longer than it should have. He panicked, thinking he had made some sort of mistake, maybe he let the fire go too hot, or his anvil was too close, but no. He put his hand up to it, and it was fine. In fact, better than fine.
Now, he's out to prove that he's the best smith that ever lived, and he thinks there's a material out there that might help him do just that: mythril. Something that mysterious can only be in the Biting North, right? With all the other buried secrets?
Experience with D&D and play by post: some experience here, some in text games on Discord, but I'm not an extremely experienced player by any means. All of my experience is play by post in one way or another.
Align: neutral with a toe towards evil. ( hard to be. Criminal and not be just a little bit evil)
Backstory: raised from youth in various criminal organizations, he took his name from the cries of alarm after his first kill. " Moida, there's been a moida!. Call the guards..."He discovered a knack and great enjoyment of copying maps, and always seeks to advocate his collection by breaking into the homes of nobles, city officials etc to copy the maps of their homes, castles and countries for later use.
Backstory:Gray Breath was rescued by pilgrims of the church of Tyr after he was found crying as a baby in the decimated remains of his village after it had been pillaged and burnt by a marauding band of nomads.
Brought up in the sacred grounds of a monastery dedicated to the Lawful Deity Tyr, Gray was trained from a early age as a Paladin to be used as a tool of might and justice by the Apostle of Tyr.
Experience with D&D: I still class myself as a novice but have been part of an on-going campaign for coming up to 9 months now so do have the basics down
Experience with PBP: None but like the idea of being able to enjoy the rp aspect in text format
Backstory: Zayne lived on his own from one young age. His parents chose to be nomads and travel around. His mom trained him to fight while his dad was off looking for the best places to set up temporary shelter and looking for temporary work in the area they stayed. Zayne didn't gain any friendships and decided to only trust those who employed him or traveled with him. He keeps his companions and employers safe as best as possible and does what work is asked of him until he is betrayed which can cause him to kill all in his way besides the ones that run and beg. Experience with D&D:A little over a year but only 2 campaigns.
Experience with PBP:None but it seems like a fun conecpt
Backstory: Growing up, Silvia was always jealous of her twin sister, Elain. The two of them trained and performed together as gladiators, always a team. However, people always considered Elain the better fighter, and Silvia the weak one. Silvia kept her jealousy inside, but that only made her more bitter and angry, leading to an ugly argument between the sisters happening right before an important fight. They tried to put their differences aside for the show, but Silvia was still upset, and she made stupid selfish moves during the battle that led to her twin’s death. Filled with guilt, Silvia left behind life as a gladiator to try and use her fighting skills to help others. Still, looking at her reflection still makes her regret everything.
Experience with D&D and PBP: I have about a year of d&d experience, all of which has been pbp.
Backstory: Lemony grew up a fairly happy fairy within the Feywild. She was the only child, living with a very well-off family. As she grew up, she was always visited by travelers of the feywild, namely gnomes, who shared their knowledge of the material plane as well as inventions created by their cousins. Lemony was very much drawn to these contraptions and would always consider it fun to reverse engineer these devices and contraptions. One day, sadly, her family was attacked by demonic figures, who captured her father that allowed her and her mother to escape.
Her father getting captured and doing nothing lit a fire under the fairy who looked to the gnomes to teach her the ways to learn these devices and certain magic to defend herself from any threats so she can defend herself and her mother. After her training was complete the gnomes dubbed her "Professor," for being the most knowledgeable fairy engineer they have ever had the honor to encounter, probably the only one. The other fairies, seeing her ingenuity, also looked to the young fairy as "Professor." With her training complete and looking to test her new prowess in the outside world, Professor Lemony sets out of the Feywild and finds herself in Wildemount, what will she find in this new world...?
Experience with D&D: Like 1 and a half years
Experience with PBP: I've only tried like less than 5 of them. I enjoy them, but sadly all the PbP I've been a part of always die.
Backstory: One fateful day, years ago, an inventor planned out his greatest creation, an invention that would heal instead of injure, one that would cause laughter instead of suffering. That was the purpose of Tusk. T-996 is a staggeringly large and bulky Warforged built with the appeal of children in mind, being bubblegum pink and littered with stars covering its arms and legs. It also has a long pink skirt made out of circular shapes. During war and conflicts, it protects the children of soldiers and nurses, while entertaining them at the same time. If an enemy force were to come towards the group, they will pummel the stranger mercilessly. Years pass, and there isn't much conflict in the world now. Tusk remains now as a paid serveant, being called when they're needed to cook, clean, or watch children.
Experience with DnD: About 3-4 years of experience with DND.
Backstory: Lover of the untrodden and wild lands, Tanamys roams the northern edge of the Dunrock Mountains. This allows him to make periodic forays into the enchanted and eerie Savalirwood, a place he longs to explore when he becomes a bit more adept in his druid craft. Tanamys will, now and then, pay a visit to civilization--Shadycreek Run--in an effort to learn of any news that might affect him or the denizens of the woods and mountains he holds so dear. And if the gods were to shine their favor upon him, Tanamys would gladly seize the opportunity to experience more of the continent of Wildemount...
Experience with D&D: 5 years
Experience with PBP: Minimal (just one other play-by-post adventure)
Character Name:Kolgrim Lakanu (Nickname: Storm Chaser)
Character Class: Cleric ( going to Tempest)
Lineage/Race: Goliath
Background: Mountain Dweller
Back Story: Even at a young age his clan viewed him as apart from the rest of the younglings. Always with eyes to the sky and the horizon, speaking of concepts which were not standard. Some said god touched others said wind for brains. While bluntness was common among the clans, respect was always given to the clan chief and challenging his decision and that the Clan elders was viewed with hostility. Having a rough childhood because he dared to challenge the norms of their society, Kolgrim left at a young age to find his own path and get experience, always with the goal in mind to return to lead his people in a better direction.
Taking odd jobs as a mercenary his stature and grim demeanor sometimes helping in situations when blood shed could be avoided. When it couldn't, his hammer did the talking instead. Always following the voice of the storm in his mind, helping to direct his decisions and the direction his travels took, Kolgrim has traveled widely from his home in the northern icy tundra. His footsteps always seeming to arrive at the door of someone in need, even if they didn't know it themselves. Always taking jobs which will give him experience to improve his responsibility and growth.
While typically blunt, his grim exterior encases a warmth that extends easily and readily to friends, especially those forged in the heat of battle.
EXP with DnD: Experienced with multiple TTRPGs over the years but only 6 months or so recently with DnD 5e.
EXP with PBP: Beginner. All experience is table top or online.
Name: Ella Greenwood
Class: Wizard (will be Chronurgy Magic)
Race: Forest Gnome
Background:Sage
Alignment: Neutral Good
Backstory: .
Since the day she was born, Ella's head was filled with questions. Why is the sky blue? Why are the clouds floating in the sky? Why does my nappy keep getting wet and smelly everyday! When she could walk and speak, the world gave her tools, magic and spells to solve those puzzles. Driven by curiosity, hungers for new knowledge, Ella finds herself in the frozen village named Palebank. There, she meets the most deadly exciting mystery she has ever discovered.
Experience with D&D: About 2 years with Beyond Forums.
Experience with PBP: I have more than 14 years of experience with PBP.
Erias Foamtankard, Cleric, Forge domain, which pretty much leaves Moradin as the default deity
Background: Guild Artisan
Alignment: LG or LN
Erias was born in a temple to Moradin, before his mother snuck out and left him there the same night. He grew up in the temple and, as he reached adolescence, realized he had something of a talent with a smith's hammer. (Or, more likely, a good teacher).
One day, he noticed that a hammer he was working on glowed just a bit longer than it should have. He panicked, thinking he had made some sort of mistake, maybe he let the fire go too hot, or his anvil was too close, but no. He put his hand up to it, and it was fine. In fact, better than fine.
Now, he's out to prove that he's the best smith that ever lived, and he thinks there's a material out there that might help him do just that: mythril. Something that mysterious can only be in the Biting North, right? With all the other buried secrets?
Experience with D&D and play by post: some experience here, some in text games on Discord, but I'm not an extremely experienced player by any means. All of my experience is play by post in one way or another.
Name: Moida
Race: Kenku
Class: Rogue
Background: Criminal/spy
Align: neutral with a toe towards evil. ( hard to be. Criminal and not be just a little bit evil)
Backstory: raised from youth in various criminal organizations, he took his name from the cries of alarm after his first kill. " Moida, there's been a moida!. Call the guards..."He discovered a knack and great enjoyment of copying maps, and always seeks to advocate his collection by breaking into the homes of nobles, city officials etc to copy the maps of their homes, castles and countries for later use.
I have played D&D since Ad&d . Long time ago...
I have played a couple of year via PBP
Name: Gray Breath
Race: Goliath
Class: Paladin
Background: Soldier
Alignment: Lawful Good
Backstory:Gray Breath was rescued by pilgrims of the church of Tyr after he was found crying as a baby in the decimated remains of his village after it had been pillaged and burnt by a marauding band of nomads.
Brought up in the sacred grounds of a monastery dedicated to the Lawful Deity Tyr, Gray was trained from a early age as a Paladin to be used as a tool of might and justice by the Apostle of Tyr.
Experience with D&D: I still class myself as a novice but have been part of an on-going campaign for coming up to 9 months now so do have the basics down
Experience with PBP: None but like the idea of being able to enjoy the rp aspect in text format
Character Name: Zayne Krauss
Character Class:Fighter
Lineage/Race: Bugbear
Background:Mercenary Veteran
Alignment:CN
Backstory: Zayne lived on his own from one young age. His parents chose to be nomads and travel around. His mom trained him to fight while his dad was off looking for the best places to set up temporary shelter and looking for temporary work in the area they stayed. Zayne didn't gain any friendships and decided to only trust those who employed him or traveled with him. He keeps his companions and employers safe as best as possible and does what work is asked of him until he is betrayed which can cause him to kill all in his way besides the ones that run and beg.
Experience with D&D:A little over a year but only 2 campaigns.
Experience with PBP:None but it seems like a fun conecpt
Character Name: Silvia Athen
Character Class: Fighter (later Echo Knight)
Lineage/Race: Human (Variant)
Background: Gladiator
Alignment: True Neutral
Backstory: Growing up, Silvia was always jealous of her twin sister, Elain. The two of them trained and performed together as gladiators, always a team. However, people always considered Elain the better fighter, and Silvia the weak one. Silvia kept her jealousy inside, but that only made her more bitter and angry, leading to an ugly argument between the sisters happening right before an important fight. They tried to put their differences aside for the show, but Silvia was still upset, and she made stupid selfish moves during the battle that led to her twin’s death. Filled with guilt, Silvia left behind life as a gladiator to try and use her fighting skills to help others. Still, looking at her reflection still makes her regret everything.
Experience with D&D and PBP: I have about a year of d&d experience, all of which has been pbp.
Character Name: tbd
Character Class: Ranger
Lineage/Race: Tabaxi… or Harengon (rabbitfolk)?
Background: tbd
Backstory: tbd
Experience with D&D: Boxed Sets through 2e for many years, recently 5e.
Experience with PBP: Not much with D&D, but some years with FFG’s Star Wars, as both player and GM.
I will fill in further details later today, but I found some concept art:
Character Name: Professor Lemony
Character Class: Artificer
Lineage/Race: Fairy
Background: Sage
Backstory: Lemony grew up a fairly happy fairy within the Feywild. She was the only child, living with a very well-off family. As she grew up, she was always visited by travelers of the feywild, namely gnomes, who shared their knowledge of the material plane as well as inventions created by their cousins. Lemony was very much drawn to these contraptions and would always consider it fun to reverse engineer these devices and contraptions. One day, sadly, her family was attacked by demonic figures, who captured her father that allowed her and her mother to escape.
Her father getting captured and doing nothing lit a fire under the fairy who looked to the gnomes to teach her the ways to learn these devices and certain magic to defend herself from any threats so she can defend herself and her mother. After her training was complete the gnomes dubbed her "Professor," for being the most knowledgeable fairy engineer they have ever had the honor to encounter, probably the only one. The other fairies, seeing her ingenuity, also looked to the young fairy as "Professor." With her training complete and looking to test her new prowess in the outside world, Professor Lemony sets out of the Feywild and finds herself in Wildemount, what will she find in this new world...?
Experience with D&D: Like 1 and a half years
Experience with PBP: I've only tried like less than 5 of them. I enjoy them, but sadly all the PbP I've been a part of always die.
Name: T-996 (TUSK.)
Class: Monk (Homebrew request: Way of the Golden Spin.)
Race: Warforged (UA, Juggernaut.)
Background: Soldier
Backstory: One fateful day, years ago, an inventor planned out his greatest creation, an invention that would heal instead of injure, one that would cause laughter instead of suffering. That was the purpose of Tusk. T-996 is a staggeringly large and bulky Warforged built with the appeal of children in mind, being bubblegum pink and littered with stars covering its arms and legs. It also has a long pink skirt made out of circular shapes. During war and conflicts, it protects the children of soldiers and nurses, while entertaining them at the same time. If an enemy force were to come towards the group, they will pummel the stranger mercilessly. Years pass, and there isn't much conflict in the world now. Tusk remains now as a paid serveant, being called when they're needed to cook, clean, or watch children.
Experience with DnD: About 3-4 years of experience with DND.
Experience with PbP: Never been in one before.
"Where do these guys get all their ideas?" - TommoBoi, to WOTC
DM of Night of the Nutcracker.
Character Name: Kolgrim Lakanu (Nickname: Storm Chaser)
Character Class: Cleric ( going to Tempest)
Lineage/Race: Goliath
Background: Mountain Dweller
Back Story: Even at a young age his clan viewed him as apart from the rest of the younglings. Always with eyes to the sky and the horizon, speaking of concepts which were not standard. Some said god touched others said wind for brains. While bluntness was common among the clans, respect was always given to the clan chief and challenging his decision and that the Clan elders was viewed with hostility. Having a rough childhood because he dared to challenge the norms of their society, Kolgrim left at a young age to find his own path and get experience, always with the goal in mind to return to lead his people in a better direction.
Taking odd jobs as a mercenary his stature and grim demeanor sometimes helping in situations when blood shed could be avoided. When it couldn't, his hammer did the talking instead. Always following the voice of the storm in his mind, helping to direct his decisions and the direction his travels took, Kolgrim has traveled widely from his home in the northern icy tundra. His footsteps always seeming to arrive at the door of someone in need, even if they didn't know it themselves. Always taking jobs which will give him experience to improve his responsibility and growth.
While typically blunt, his grim exterior encases a warmth that extends easily and readily to friends, especially those forged in the heat of battle.
EXP with DnD: Experienced with multiple TTRPGs over the years but only 6 months or so recently with DnD 5e.
EXP with PBP: Beginner. All experience is table top or online.