Hi I have had two people drop out of my Dead in Thay game. Before I open up a general recruitment page, I thought I'd try to see if anyone would be interested in building a duplicate character(s).
As the six of you say the words you are magically transported to...
You arrive in a shadowy hall with glowing teleportation circles etched into the floor. Before you have time to consider your situation, the image of a female Red Wizard suddenly appears and speaks.
“I am Syranna,” she says. “It was I who brought you here. Welcome to Thay.”
“Many Red Wizards chafe under the rule of Szass Tam. Once, Thay was a land of learning and power. Now, death scours Thay while the lich lord ignores all concerns other than his quest to become a god. If his mad plans are left to run their course, none will be left alive here to worship him.
“This is a magic gatehouse, from which I can send you to the Doomvault — the heart of the lich lord’s domain deep beneath the Thaymount. The Doomvault is a secret laboratory and containment structure, beneath which lies a hidden storehouse where the phylacteries of Szass Tam’s elite liches are held. There, the lich lord’s power can be broken … with your aid.
“I offer you an opportunity to take the fight to the lich lord. I offer you the chance to help me see to it that Szass Tam’s power is broken. The Phylactery Vault is where you can make that happen.
“What say you?”
"Should you die in the Doomvault, you can contact me by the use of a Contact Stones. Each zone of the Doomvault contains a circle of magical glyphs displayed on a wall or an object. These locations serve as contact stones, allowing someone who has a glyph key to contact theme here at the gatehouse. The Red Wizards know of a ritual called Soul Binding that as far as I know can only be done here at the gatehouse or in the Doomvault itself that can traps souls, to raise fallen adventurers as soul-bound dead. If you choose this option, your body will continue with no physical changes. However such characters that a soul-bound creature created in this way will die permanently upon leaving the Doomvault. Furthermore, over the course of many weeks, if you remain in this state loses any identity and becomes a wight under the control of the Red Wizards. To have any hope of exiting the dungeon, you must figure out how to end the soul-bound condition. I that it it possible in The Undying Laboratory there is something that allows soul-bound characters to transform back to normal, but I lack the knowledge of how this feat is accomplished.
She answers Eiren by saying "Finding the Phylactery Vault will be difficult, as the Doomvault is a vast, active complex of laboratories and menageries dedicated to creating the monstrous armies with which the Red Wizards plan to conquer first the North, then all of Faerûn. The dungeon is divided into sectors dedicated to the creation and control of specific types of monsters. Each sector is subdivided into protected zones for security, defending against attack from outside and betrayal from within, as well as the escape of confined creatures. Magical white gates block corridors, preventing physical access between zones. Magical black gates are teleportation circles that connect different parts of the dungeon. Magic crystals called glyph keys, when attuned to a zone, allow access to that zone’s gates. Touching a glyph key provides a telepathic sense of the name of its attuned zone or zones. Thus, when the you find glyph keys, you will know which zone or zones the keys are for. A glyph key can hold multiple attunements, and attunements can be passed from one key to another. Only one attunement can be passed at a time. To pass an attunement, someone must hold the originating key and someone else must hold the target key. The keys must touch. Then, as an action, the person holding the originating key must make a DC 15 Intelligence (Arcana) check. If the check succeeds, each key shares the chosen attunement. If the check fails, the attunement remains in the originating key and each key’s holder takes 2 (1d4) force damage. Also, if the check fails by 5 or more, the originating key is destroyed."
"I can teleport you to one of seven points in the Doomvault. The Abyssal Prisons, The Blood Pens, The Masters’ Domain, The Far Realm Cysts, The Forests of Slaughter, The Ooze Grottos, or The Predator Pools. I will be able to supply a Glyph Key for the zone I send you to.
For centuries, the Doomvault was a legend. Kazit Gul, a Red Wizard who spent his life studying the deadliest dungeons on many worlds, planned it. As a living human and a lich, Gul fashioned the vast complex based on his research. The purpose of the dungeon was to lure explorers to their deaths and harvest their souls to fuel Gul’s phylactery. As Thay became more hostile to outsiders, fewer people sought the Doomvault. Eventually, unable to fuel his phylactery, Gul became a demilich. Szass Tam discovered the Doomvault and saw the opportunity to rebuild and repurpose it. Together with one of his top lieutenants "Szass Tam", himself a lich, he devised the ritual that enables the creation of dread warriors . The lich has since altered the process to make it possible for a Red Wizard to take control of a dread warrior. The effect creates a psychic link between the dread warrior and a Red Wizard, who can, for a time, experience the world through the dread warrior’s senses, speak with its mouth, and cast spells through it. A powerful wizard can control more than one dread warrior at a time. Tarul Var’s quarters lie in the Doomvault. Although the lich was defeated, he might have already rematerialized thanks to the power of his phylactery. Protected by his dread warriors, he is a deadly threat.
Once there you will have three goals:
(1) Destroy the Red Wizards’ monstrous creations and experiments to end the threat to Faerûn. (2) Gain access to the Phylactery Vault deep beneath the dungeon. (3) Destroy the phylacteries within the vault.
Szass Tam controls entry to the Phylactery Vault. I knows the vault connects to the greater Doomvault, but I hasn’t discovered how to access it.
The rebels and I will use our power to stop magical communications to the outside and contain any enemies who escape from the Doomvault. We’ll make sure that no one outside the dungeon knows of or reacts to what’s happening until the you succeed or parish in the attempt.
The Thayans have taken two adventurers, Shalendra Floshin and Kelson Darktreader, prisoner. They are likely dead or within the Doomvault"
Great! Build him up using the same stats. You can change some of the spells to personalize it to your tastes, but keep Spiritual Weapon (Warhammer) as that has been his most used spell.
You can change a couple of spells around to personalize it a little bit, but keep Sacred Flame
If you can't build him, because you don't have access to sub-class or feat, ect let me know. I do have content sharing in the campaign and don't mind buying something if I don't already have it.
I am part of the cult of Jerry, fear Jerry, love Jerry, be Jerry, we are Jerry. I'm really sorry that I haven't been able to Dm recently. I owe everyone a lot of apologies . I'm really sorry. I would like to start a new campaign. Message me for questions.
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Hi I have had two people drop out of my Dead in Thay game. Before I open up a general recruitment page, I thought I'd try to see if anyone would be interested in building a duplicate character(s).
Build # 1 Baik:
https://www.dndbeyond.com/profile/BoboBoombang/characters/6550109
Build #2 Corvin:
https://www.dndbeyond.com/profile/VanderLegion/characters/6500888
You can tweak the character a little bit to personalize it somewhat if you want.
Mostly I was trying to make a seamless play experience in a massive dungeon.
As the six of you say the words you are magically transported to...
You arrive in a shadowy hall with glowing teleportation circles etched into the floor. Before you have time to consider your situation, the image of a female Red Wizard suddenly appears and speaks.
“I am Syranna,” she says. “It was I who brought you here. Welcome to Thay.”
“Many Red Wizards chafe under the rule of Szass Tam. Once, Thay was a land of learning and power. Now, death scours Thay while the lich lord ignores all concerns other than his quest to become a god. If his mad plans are left to run their course, none will be left alive here to worship him.
“This is a magic gatehouse, from which I can send you to the Doomvault — the heart of the lich lord’s domain deep beneath the Thaymount. The Doomvault is a secret laboratory and containment structure, beneath which lies a hidden storehouse where the phylacteries of Szass Tam’s elite liches are held. There, the lich lord’s power can be broken … with your aid.
“I offer you an opportunity to take the fight to the lich lord. I offer you the chance to help me see to it that Szass Tam’s power is broken. The Phylactery Vault is where you can make that happen.
“What say you?”
"Should you die in the Doomvault, you can contact me by the use of a Contact Stones. Each zone of the Doomvault contains a circle of magical glyphs displayed on a wall or an object. These locations serve as contact stones, allowing someone who has a glyph key to contact theme here at the gatehouse. The Red Wizards know of a ritual called Soul Binding that as far as I know can only be done here at the gatehouse or in the Doomvault itself that can traps souls, to raise fallen adventurers as soul-bound dead. If you choose this option, your body will continue with no physical changes. However such characters that a soul-bound creature created in this way will die permanently upon leaving the Doomvault. Furthermore, over the course of many weeks, if you remain in this state loses any identity and becomes a wight under the control of the Red Wizards. To have any hope of exiting the dungeon, you must figure out how to end the soul-bound condition. I that it it possible in The Undying Laboratory there is something that allows soul-bound characters to transform back to normal, but I lack the knowledge of how this feat is accomplished.
She answers Eiren by saying "Finding the Phylactery Vault will be difficult, as the Doomvault is a vast, active complex of laboratories and menageries dedicated to creating the monstrous armies with which the Red Wizards plan to conquer first the North, then all of Faerûn. The dungeon is divided into sectors dedicated to the creation and control of specific types of monsters. Each sector is subdivided into protected zones for security, defending against attack from outside and betrayal from within, as well as the escape of confined creatures. Magical white gates block corridors, preventing physical access between zones. Magical black gates are teleportation circles that connect different parts of the dungeon. Magic crystals called glyph keys, when attuned to a zone, allow access to that zone’s gates. Touching a glyph key provides a telepathic sense of the name of its attuned zone or zones. Thus, when the you find glyph keys, you will know which zone or zones the keys are for. A glyph key can hold multiple attunements, and attunements can be passed from one key to another. Only one attunement can be passed at a time. To pass an attunement, someone must hold the originating key and someone else must hold the target key. The keys must touch. Then, as an action, the person holding the originating key must make a DC 15 Intelligence (Arcana) check. If the check succeeds, each key shares the chosen attunement. If the check fails, the attunement remains in the originating key and each key’s holder takes 2 (1d4) force damage. Also, if the check fails by 5 or more, the originating key is destroyed."
"I can teleport you to one of seven points in the Doomvault. The Abyssal Prisons, The Blood Pens, The Masters’ Domain, The Far Realm Cysts, The Forests of Slaughter, The Ooze Grottos, or The Predator Pools. I will be able to supply a Glyph Key for the zone I send you to.
For centuries, the Doomvault was a legend. Kazit Gul, a Red Wizard who spent his life studying the deadliest dungeons on many worlds, planned it. As a living human and a lich, Gul fashioned the vast complex based on his research. The purpose of the dungeon was to lure explorers to their deaths and harvest their souls to fuel Gul’s phylactery. As Thay became more hostile to outsiders, fewer people sought the Doomvault. Eventually, unable to fuel his phylactery, Gul became a demilich. Szass Tam discovered the Doomvault and saw the opportunity to rebuild and repurpose it. Together with one of his top lieutenants "Szass Tam", himself a lich, he devised the ritual that enables the creation of dread warriors . The lich has since altered the process to make it possible for a Red Wizard to take control of a dread warrior. The effect creates a psychic link between the dread warrior and a Red Wizard, who can, for a time, experience the world through the dread warrior’s senses, speak with its mouth, and cast spells through it. A powerful wizard can control more than one dread warrior at a time. Tarul Var’s quarters lie in the Doomvault. Although the lich was defeated, he might have already rematerialized thanks to the power of his phylactery. Protected by his dread warriors, he is a deadly threat.
Once there you will have three goals:
(1) Destroy the Red Wizards’ monstrous creations and experiments to end the threat to Faerûn. (2) Gain access to the Phylactery Vault deep beneath the dungeon. (3) Destroy the phylacteries within the vault.
Szass Tam controls entry to the Phylactery Vault. I knows the vault connects to the greater Doomvault, but I hasn’t discovered how to access it.
The rebels and I will use our power to stop magical communications to the outside and contain any enemies who escape from the Doomvault. We’ll make sure that no one outside the dungeon knows of or reacts to what’s happening until the you succeed or parish in the attempt.
The Thayans have taken two adventurers, Shalendra Floshin and Kelson Darktreader, prisoner. They are likely dead or within the Doomvault"
Do you have any more Questions?"
Map of the Doomvault
Current explorer map
I am interested. I played a similar character to Corvin in a Curse of Strahd game last year.
Great! Build him up using the same stats. You can change some of the spells to personalize it to your tastes, but keep Spiritual Weapon (Warhammer) as that has been his most used spell.
Any other tweets, just ask.
When finished attach here
https://ddb.ac/campaigns/join/27847718309794
And let me know when you have 😀
Make sure that you get his equipment
I'd be interested in Baik. Sounds fun.
**By the Light of the Sun, you will burn!**
Previously BENEFICENCE
DM: Storm Lord's Wrath || Syr Valor Dayne: Sleeping Gods || tooltips | guides | dice |
Cool! Build him up and attach him here
https://ddb.ac/campaigns/join/27847718309794
You can change a couple of spells around to personalize it a little bit, but keep Sacred Flame
If you can't build him, because you don't have access to sub-class or feat, ect let me know. I do have content sharing in the campaign and don't mind buying something if I don't already have it.
Let me know when you are finished 😀
Looks like this thread is closed for recruitment.
Count me in
Im down
I am part of the cult of Jerry, fear Jerry, love Jerry, be Jerry, we are Jerry. I'm really sorry that I haven't been able to Dm recently. I owe everyone a lot of apologies . I'm really sorry. I would like to start a new campaign. Message me for questions.