A call sounds across the heavens, hells, and all domains in between. Something threatens all worlds, all domains, lines of evil, good, law, and chaos do not matter, this threat will see them all destroyed.
I am looking for 6 characters. Activity is a must here, please do not apply if you cannot post at least on a daily basis.
You will be the champion of a god. You must pick a god to worship, or at least belong to (in case of a Warlock's patron), so please include that in your application. Evil gods are just as allowed as goodly ones.
You have little knowledge of why you have been called on, and thus I am not including much here for background on that aspect. The world is general Forgotten Realms, but feel free to be from other sources, but know you will be in the FR world when this game starts. The only source I do not allow is Wild Mount, for In-game reasons. You can be of a class from there, but your character cannot be from that world itself.
Character creation: Level is 10. Equipment is 7,500 gp, 5 uncommon magic items, 3 rare magic items, 1 very rare magic item, and normal starting equipment Ability scores are set to 20, 18, 16, 14, 12, and 10. You can place them where you wish, and racial mods can increase them as usual. A score can be increased above 20 by racial scores. Multiclassing is allowed. All sources are available for class and race, with only races from Wild Mount being off the table. UA is allowed, but Homebrew is not.
Application: Name: Race: Class and subclass: God: Alignment: Background: Backstory: (Include how you were called on by your god.)
Still working on it, but here's my basic idea so far:
Name: Kerah. Race: Goliath. Class and subclass: Druid, Circle of the Land (Arctic). God: Auril. Alignment: N. Background: Acolyte (because I'm so original). Backstory:
It looks empty now, I know, just wanted to post it before someone else thinks of the exact same, in case someone does. Will add more details as I come up with them.
Name: Aio(A-Oh)Vanthis Race: Elf Class and subclass: Bladesinger Wizard(maybe a level or two multiclass, such as Fighter) God: Corellon aka Creator of the Elves aka The Protector Alignment: Neutral Good Background: Inheritor (or Noble) - Aio inherited the ancestral weapon of his elven house, but more importantly the duty that comes along with his birthright
Backstory: (Include how you were called on by your god.) Aio is the first born son of a noble elven house of Cormanthor. He inherited the power and responsibility of a powerful weapon as his father grew old. He has thus spent years perfecting both his martial and arcane prowess, just as the the Creator Corellon had done. Aio uses these skills to fight back the darkness in and around Myth Drannor in hopes of retaking the realm for the elves some day. Leading a platoon of highly trained elven warriors and spellcasters, Aio has won many epic battles against various monsters in recent years, and has won renown amongst his people. Recently, however, Aio fell in battle saving one of his soldiers as they took down a lich. The soldiers carried his body home and laid him in a tower to rest until his funeral could be prepared. When they returned, Aio was gone. Corellon had kept a tiny spark of life alive inside Aio while he pondered the fate of the elf before making his decision. Corellon allowed Aio to wake and meditate, during which time the God told the elf he had chosen him as his champion but in return for his extended life the elf had to leave immediately for a greater cause. If he served well he might be able to return to his people some day, but Corellon made no promises.
Name: Colleen the Searcher Race: Human (Variant) Class and subclass: Rogue (Arcane Trickster) God: Oghma Alignment: N Background: Sage or Cloistered Scholar Backstory: A failed apprentice for a powerful Wizard-Priest-Sage of Oghma, Colleen left after lacking that certain spark of magic. She later discovered her own path. After a career of succesful treasure hunting, with a specialty of retrieving rare books, (sometimes retrieving from their owners), Colleen discovered references to a unique book of power lost long ago. Upon finding it at great cost, it spoke to her and revealed that she was a champion of Oghma, destined to bring much powerful hidden secrets to light.
Name: Ssej Marfedelom Race: Lizardfolk Class and subclass: Monk - Way of the Ascendant Dragon God: Hoar Alignment: Neutral Background: Haunted One
Backstory: Ssej's name means silent death and he has used his monk training to become just that. He has no idea where he came from or anything really of his past except that he grew up in the order. He has always been brutal in the dealings with his enemies and has been well known for taking bites out of his conquests in his bloodlust. Ssej is always looking for something bigger and badder to fight, hoping to one day come to fight dragons and killing them with just his bare hands. Ssej Marfedelom was the only name he knew having been given the name by his masters. Ssej was raised as a fighting slave among the Red Wizards of Thay. A shadow started to whisper to Ssej in the coldness of night, whispering promises of great glory and revenge on his masters. Afters months of this whispering Ssej started to believe the shadow voice and became even stronger and eventually was able to break free of his captors. He ha since learned that the shadowy voice was the voice of Hoar and since his escape he has been secretly worshiping the god since. He now wanders the land in search of any Red Wizards to enact his vengeance on them for his previous suffering.
Name: Lesxana Helviate Race: Hexblood Class and subclass: Hexblade Warlock God: Eilistraee Alignment: CG Background: Courtier Backstory: “You’re a witch!” The man in her memory screams, as she fled yet another town. Lesxana was a lost sole before being saved by the Helviate house of Baldur's Gate. This strange collection of wayward souls, made up primarily of Drow renegades, had given Lesxana a new outlook on life. Being the product of a Drow and a hag has never been easy for her, but at least now she had a place where she feels she belongs, and a group of like-minded folk that share her greatest ambition... to find acceptance. If only they could understand the compromises she has had to make to get to where she is today, the bargains... Eilistraee help her if they ever find out what she has done for power.
Name: Ichika Miyamoto Race: Human Class: Fighter (Samurai) God: Chan Cheng - god of bravery, combat, martial arts, and war Alignment: LN Background: Acolyte Backstory: (See spoiler)
The great continent of Kara-Tur was consumed by war. Ichika’s father, Nagato Miyamoto was a “Saishi” in the town of Shou Lung. This was a varied role which, in peace-time, was something equivalent to a town mayor. In the war time, a Saishi is also expected to be a master in the arts of war. In Nagato’s case, his learning was so great that he was conscripted as a general when the peace was broken.
The present war between Shou and T’u broke out very early in Nagato’s career. He served as a general for more of it than he did otherwise. Yet despite his manifold duties and responsibilities, the greatest burden this placed upon his soul was that it robbed him of time to father the children he hoped to. In fact, his first-born was the only child he would bear and, to his dismay, that child was a girl.
Ichika was on a path to become a shrine priestess before she could even say her first words. Growing up, she never knew a time when her father wasn’t assisting with the war. He would return in his fine armour and, usually, only be home long enough to attend to civic and temple affairs, and to do his best to put another baby in his wife.
So many soldiers were lost on the front lines with T’u Lung, in fact, that the Shou began a special conscription program, focusing on bringing young people into training.
Ichika was seven years old when this announcement was made. To her ears, the announcement was calling to her directly. This was to be her path to greatness, to gain her father’s affection. No longer would she have to learn the boring intricacies of the rituals and philosophies of the shrine or the tedious concepts of ‘The Celestial Empire’ which seemed so far removed from what Ichika actually saw in the world.
Sure enough, Nagato volunteered Ichika for the program, and her training began. She threw herself into it with great enthusiasm. Her skill with a blade was noted at a high enough level that she was passed to a special class of ‘Zenku’ (“Vanguard”) warriors, an elite force trained to spearhead an assault deep in enemy territory.
Each time she returned home, her heart was broken as she realised that her father paid no regard to any of her achievements. The only interest he showed was when he asked when she would be ready to be sent into battle.
Ichika came to realise the sad truth that her father only hoped that she would honour him by earning a noble death in battle. Nagato was still very much focused on trying to sire a male heir. If he managed to have a son, and the elder daughter were to perish on the battlefield, the matter of succession would be far less complicated.
But Ichika kept faith. Her father was a master of war. There would surely be a degree of master that she could eventually reach to earn his respect.
Eventually, Ichika came of age to begin her service in the army. She was sent with her regiment down to Gamani Valley, a fortified bottleneck in the mountains which the Shou army had so far been unable to break. Best of all, Nagato Miyamoto led the campaign into the valley. Ichika was to serve indirectly under her own father. Her heroic deeds would reach his ears quickly. It was her great opportunity.
The assault was a bloodbath. The castle was built on a two hundred foot wall spanning the entire valley. Arrows rained down upon the invading force and pikeman repelled those who managed to scale their way up. A great reservoir had been built up behind the wall and around the fort, so artillery could not be used: if the attackers breached the wall, they would only risk drowning themselves in the valley.
The turning point in the battle was wrought by the Zenku warriors. Using their special skills, they managed to forge a path up an adjoining mountain, and from there descended onto the wall at one end. The defenders were flanked, forced to react to the assault across the breadth of the wall rather than its width. Relentless, forward-pressing attack was the mode of the Zenku, and Ichika was among them. The T’u fighters were cut down in swathes and the Zenku made it halfway along the wall to the fort itself before their numbers were reduced enough to slow their progress.
But by that point, the army below had begun to scale the wall behind the Zenku, and regular Shou warriors filled in behind the vanguard, reinforcing them and pushing the attack all the way to the fort. The T’u garrison was already decimated and, without their situational advantage, the fort quickly fell.
Thousands of men and women were slaughtered that day. It would forever go down as one of the bloodiest and hardest won battles of the entire war. But Ichika had survived. Not only survived, but was among the few elite warriors responsible for the victory.
When the fort was secured and the soldiers were recalled pending the next great campaign, Ichika sought out her father. She was eager to ensure that he knew of what she and the Zenku had done. But when she found General Nagato, he was lying injured in an orderly’s tent. He had been struck by several heavy crossbow bolts at great distance, and suffered serious injuries to his legs and abdomen.
Ichika rushed to his side, even though she knew she shouldn’t. Out here, he was her general, not her father. But she couldn’t help herself, and nobody dared to stop her.
Nagato would not make eye contact with her. Ichika could not understand why. The orderlies explained that Nagato’s injuries were not fatal and that he would recover. Ichika tried to hearten her father with the stories of her deeds, certain that he would be roused with pride.
But Nagato would not hear any of it. Ichika would later learn that her father had suffered such injuries that, although he would live and continue to lead the army, there was no chance he would ever be able to sire a child again. His hopes of having a male heir had died on the battlefield, and not even the greatest of Ichika’s deeds could disperse that cloud.
A week later, Ichika received word that her father was sending her back home to attend the shrine. She was dismissed from military service and was to resume her duties as a priestess. If she was to be the only heir he would have, then he wanted to ensure she remained alive and find her a well-suited husband.
Even the captain of Ichika’s unit was perplexed at this, and distraught to lose one of his best fighters. But he was in no position to argue. Ichika had been commanded to leave the war and return home. She had no choice.
Well, not entirely, at least.
Ichika did head north back into Shou Lung, as ordered. But she did not return to her home town, nor resume her temple service. She said one last prayer to Chan Cheng, held onto her armour, her weapon, and kept going north. Somewhere out there were deeds of valour and honour even greater than the victory at Gamani. She would find them, she would conquer them, and she would show her father how wrong he was to think that a shrine priestess and a wife was all he could be proud of her as.
Name: Brock Ironhide Race: Dwarf (using Tasha to modify a few things) Class and subclass: Sorcerer (clockwork) and 1 level of cleric order domain God: Moradin Alignment: Lawful Good Background: Celebrity Adventurer’s Scion Backstory
Brock's Father was a successful adventure, the amount of stories and tales about him have spread far across the land and every dwarf was proud to call him a brother when they met. For Brock who wanted to be like his Dad, he went out adventuring himself seeking glory as well. However, when Brock came back with his tales, his kinsfolk took as a matter of fact saying, "what else would you expect from Old Ironhide's Son." Realizing his fathers shadow would diminish his own works. Brock had a breakdown and went to the temple of Moradin seeking solace in his religion. It was during this time that Brock heard Moradin's call telling him that he would achieve something even greater then any of his Father's deeds. Heeding the Moradin's call, he became the god's champion looking forward to the earning the respect of others by his deeds.
Still ironing out the spell's and magic items, but I wanted to give this character a whirl, if selected I will send a custom list of the clockwork magic list.
Name: Kallandra al'Tithmar Race: High Elf Class: Sorceror (Divine Soul) Goddess: Mystra Alignment: Neutral Good Background: Acolyte
The goddess hovered above the sleeping child. The girl's parents slept in the other room, the goddess's powerful magic ensuring her privacy with the child.
"Why her, goddess? There are others, with greater potential, who could serve thee better in the coming struggle."
The goddess shook her head. "No, Nircan. None could serve me better, not in this task. She has the gift, though thou art right. Others have it more. But this one, this little Kallandra, she has that which I need far more than potential. Spirit, and a tenacity. The Weave itself will be at stake in this struggle and mere power of magic will not be enough. But, I can help this child in that." She held out her hand and Nircan placed the hilt of his own dagger into it. The goddess gazed down at the child a few moments longer. "Forgive me, if thee can, child. Thou wilt suffer much err this struggle be done." With a quick movement she sliced the girl's right palm and then her own. Then the goddess placed her palm over the child's, allowing her own divine blood to mix into the girl's. There was a flash of light and both wounds were healed. The goddess handed the dagger back to Nircan then smoothed the girl's hair back. "Now, thou art mine, Kallandra, and will serve as the Champion of Mystra, that the Weave might be protected in the coming struggle, or all the world unravel." Then she and Nircan simply vanished.
A moment later, Kallandra woke, screaming, her veins on fire from the blood of Mystra. Her parents came running, but they could do nothing to ease the pain, which slowly faded. But from that moment, Kallandra's nascent magical talent, relatively minor, now burst at the seems of her control. As the days turned into weeks into months, her parents despaired of her controlling the power and eventually sent her to a cousin, a powerful sorcerer in the High Forest, Vallin al'Tethir. He taught her control and she learned to sense her power and understood there was a source to it that she would know in time.
One day, ten years later, Kallandra lay in her bed, tossing from another of the many restless dreams she had; dreams full of fire and turmoil, but always with the same face holding the chaos back. Suddenly, she woke and sat up, knowing instantly she was not alone. She turned and saw a young-seeming woman seated on her chain, young but exceedingly beautiful and radiating power. Without knowing why, Kallandra knelt to the woman.
"Thou art grown, child, and come into your power. Dost know who I am?" The words were gently but there was a tension in them, as if the question carried more weight than it seemed.
Kallandra kept her eyes averted and began to say she did not when, suddenly, the knowledge was there. "Thou art, Mystra, the Goddess of Magic."
"Yes, Kallandra. Rise." Kallandra did and Mystra continued. "It is time for thee to leave Vallin. He hast taught thee well but what thou must now learn, he cannot teach thee. Thou must go into the world, find thy own way. Thou art my champion, Kallandra, and I have need of thee. Follow thy heart and thou wilt do well." Mystra laid a hand briefly on Kallandra's forehead and then was gone. After a moment, Kallandra knew what she must do and packed her things. She then roused Vallin, telling him only that it was time for her to leave and that she'd had a vision. Somehow she knew that she mustn't reveal what had happened with Mystra to anyone. She gathered her things and left the small village which had been her home for so long. She did not know exactly where she was going but she was the Champion of Mystra and she had work to do.
We are recruiting for my Champions of the Gods game once again. Please see the first post for character guidelines. Right now we are looking for 1 to 3 more players to join us.
I am looking for individuals who can post daily, except for instances where life just gets in the way of course. I have days like that, just as everyone does, so understand when things come up. In general though I would like to keep the game moving along, so daily posting would be appreciated.
This sounds interesting, I would like to be considered please.
Application: Name: Dolgrath “The Piper” Race: Mountain Dwarf Class and subclass: Bard College of Lore God: Moradin or Clangeddin Silverbeard Alignment: Lawful(ish) Good Background: Mercenary Veteran Backstory:
Dolgrath’s childhood was filled with stories of heroes from the past who made a difference to the world they lived in. He was fascinated with the tales of great wars and quests and enjoyed nothing more than recounting those tales and setting the retelling to music for his family.
It was therefore hardly a surprise when an almost adult Dolgrath’s interest was peeked by a band of mercenary dwarves passing through his settlement. Amused by his tales of heroes past to the accompaniment of the bagpipes, the mercenary captain agreed to let him join them and entertain them on their journey. It was at this early stage that he was given the moniker of the “The Piper”. More in jest than anything else.
Dolgrath soon learned the realities of mercenary life, but felt great pride that he was making a difference. He even managed to prove himself to the rest of the band, and the once comedic moniker of “The Piper” became something else, as the sound of the bagpipes became synonymous with the troop.
However times became tough, and mouths had to be fed and mercenaries paid. The contracts they undertook started to become more and more unsavoury. This was unpalatable to Dolgrath’s idealistic nature, and he left them and struck out on his own. From then on he allied himself only to just causes, helping those that he believed were worthy as he travelled the land.
Name: Seraphina Race: Aasimar Class and subclass: Paladin - oath of the ancients God: Dol Arrah - goddess of sunlight & honor Alignment: LG Background: City Watch/Investigator Backstory: (Include how you were called on by your god.): Sera has always felt the call of righteousness. Always wanted to do right by the earth and those around her. She thinks it might have to do with just being an aasimar, but she also feels that these feelings are stronger in her than those of her family. Once she felt ready, she left all those that she knew and the comfort of home to find herself and her true path. She became one of the city watchers for a sense of purpose and she talked with many gods along the way, none felt truly right. It took a long time before she finally found Dol Arrah. Hearing from this God was with a whisper, she almost missed it. She now is thankful everyday that she didn't and found what she feels is the right path. She now dedicates her life to serving Dol Arrah and feels that sunlight shine through her.
A call sounds across the heavens, hells, and all domains in between. Something threatens all worlds, all domains, lines of evil, good, law, and chaos do not matter, this threat will see them all destroyed.
I am looking for 6 characters. Activity is a must here, please do not apply if you cannot post at least on a daily basis.
You will be the champion of a god. You must pick a god to worship, or at least belong to (in case of a Warlock's patron), so please include that in your application. Evil gods are just as allowed as goodly ones.
You have little knowledge of why you have been called on, and thus I am not including much here for background on that aspect. The world is general Forgotten Realms, but feel free to be from other sources, but know you will be in the FR world when this game starts. The only source I do not allow is Wild Mount, for In-game reasons. You can be of a class from there, but your character cannot be from that world itself.
Character creation:
Level is 10.
Equipment is 7,500 gp, 5 uncommon magic items, 3 rare magic items, 1 very rare magic item, and normal starting equipment
Ability scores are set to 20, 18, 16, 14, 12, and 10. You can place them where you wish, and racial mods can increase them as usual. A score can be increased above 20 by racial scores.
Multiclassing is allowed.
All sources are available for class and race, with only races from Wild Mount being off the table. UA is allowed, but Homebrew is not.
Application:
Name:
Race:
Class and subclass:
God:
Alignment:
Background:
Backstory: (Include how you were called on by your god.)
Still working on it, but here's my basic idea so far:
Name: Kerah.
Race: Goliath.
Class and subclass: Druid, Circle of the Land (Arctic).
God: Auril.
Alignment: N.
Background: Acolyte (because I'm so original).
Backstory:
It looks empty now, I know, just wanted to post it before someone else thinks of the exact same, in case someone does. Will add more details as I come up with them.
Varielky
I leave place holder here. I might change my character later
Name: Julian
Race: Tiefling
Class and subclass: Hexblade/Sorcerer
God: Raven Queen
Alignment: Neutral Evil
Background:
Backstory:
Initial post for interest. Full character details to follow
Name:
Race:
Class and subclass: Cleric, Tempest
God: Talos
Alignment: CE
Background:
Backstory: (Include how you were called on by your god.)
Oh yeah, this sounds awesome DragonDenn!
Name: Aio (A-Oh) Vanthis
Race: Elf
Class and subclass: Bladesinger Wizard (maybe a level or two multiclass, such as Fighter)
God: Corellon aka Creator of the Elves aka The Protector
Alignment: Neutral Good
Background: Inheritor (or Noble) - Aio inherited the ancestral weapon of his elven house, but more importantly the duty that comes along with his birthright
Backstory: (Include how you were called on by your god.) Aio is the first born son of a noble elven house of Cormanthor. He inherited the power and responsibility of a powerful weapon as his father grew old. He has thus spent years perfecting both his martial and arcane prowess, just as the the Creator Corellon had done. Aio uses these skills to fight back the darkness in and around Myth Drannor in hopes of retaking the realm for the elves some day. Leading a platoon of highly trained elven warriors and spellcasters, Aio has won many epic battles against various monsters in recent years, and has won renown amongst his people. Recently, however, Aio fell in battle saving one of his soldiers as they took down a lich. The soldiers carried his body home and laid him in a tower to rest until his funeral could be prepared. When they returned, Aio was gone. Corellon had kept a tiny spark of life alive inside Aio while he pondered the fate of the elf before making his decision. Corellon allowed Aio to wake and meditate, during which time the God told the elf he had chosen him as his champion but in return for his extended life the elf had to leave immediately for a greater cause. If he served well he might be able to return to his people some day, but Corellon made no promises.
Name: Colleen the Searcher
Race: Human (Variant)
Class and subclass: Rogue (Arcane Trickster)
God: Oghma
Alignment: N
Background: Sage or Cloistered Scholar
Backstory: A failed apprentice for a powerful Wizard-Priest-Sage of Oghma, Colleen left after lacking that certain spark of magic. She later discovered her own path. After a career of succesful treasure hunting, with a specialty of retrieving rare books, (sometimes retrieving from their owners), Colleen discovered references to a unique book of power lost long ago. Upon finding it at great cost, it spoke to her and revealed that she was a champion of Oghma, destined to bring much powerful hidden secrets to light.
Coriana - Company of the Grey Chain
Wagner - Dragon Heist: Bards.
DM - The Old Keep
Name: Ssej Marfedelom
Race: Lizardfolk
Class and subclass: Monk - Way of the Ascendant Dragon
God: Hoar
Alignment: Neutral
Background: Haunted One
Backstory: Ssej's name means silent death and he has used his monk training to become just that. He has no idea where he came from or anything really of his past except that he grew up in the order. He has always been brutal in the dealings with his enemies and has been well known for taking bites out of his conquests in his bloodlust. Ssej is always looking for something bigger and badder to fight, hoping to one day come to fight dragons and killing them with just his bare hands. Ssej Marfedelom was the only name he knew having been given the name by his masters. Ssej was raised as a fighting slave among the Red Wizards of Thay. A shadow started to whisper to Ssej in the coldness of night, whispering promises of great glory and revenge on his masters. Afters months of this whispering Ssej started to believe the shadow voice and became even stronger and eventually was able to break free of his captors. He ha since learned that the shadowy voice was the voice of Hoar and since his escape he has been secretly worshiping the god since. He now wanders the land in search of any Red Wizards to enact his vengeance on them for his previous suffering.
https://www.dndbeyond.com/characters/38134338/NLunth
Still need to tweak somethings but here you go.
Hope to join one or your campaigns again, to few higher lv ones.
Name: Senna Ashenvale
Race: Protector Aasimar
Class and subclass: Sorcerer Divine Soul
God: [Work in progress]
Alignment: Neutral good
Background: Faction Agent
Backstory: [Work in progress]
https://www.dndbeyond.com/profile/leapingmountain/characters/50224816
Name: Valor
Race: Variant Human
Class and subclass: Paladin-Devotion 6/Sorcerer-Divine 4
God: Tyr
Alignment: Lawful Good
Background: Knight
Backstory: (Include how you were called on by your god.) (soon)
Name: Lesxana Helviate
Race: Hexblood
Class and subclass: Hexblade Warlock
God: Eilistraee
Alignment: CG
Background: Courtier
Backstory: “You’re a witch!” The man in her memory screams, as she fled yet another town. Lesxana was a lost sole before being saved by the Helviate house of Baldur's Gate. This strange collection of wayward souls, made up primarily of Drow renegades, had given Lesxana a new outlook on life. Being the product of a Drow and a hag has never been easy for her, but at least now she had a place where she feels she belongs, and a group of like-minded folk that share her greatest ambition... to find acceptance. If only they could understand the compromises she has had to make to get to where she is today, the bargains... Eilistraee help her if they ever find out what she has done for power.
Name: Ichika Miyamoto
Race: Human
Class: Fighter (Samurai)
God: Chan Cheng - god of bravery, combat, martial arts, and war
Alignment: LN
Background: Acolyte
Backstory: (See spoiler)
The great continent of Kara-Tur was consumed by war. Ichika’s father, Nagato Miyamoto was a “Saishi” in the town of Shou Lung. This was a varied role which, in peace-time, was something equivalent to a town mayor. In the war time, a Saishi is also expected to be a master in the arts of war. In Nagato’s case, his learning was so great that he was conscripted as a general when the peace was broken.
The present war between Shou and T’u broke out very early in Nagato’s career. He served as a general for more of it than he did otherwise. Yet despite his manifold duties and responsibilities, the greatest burden this placed upon his soul was that it robbed him of time to father the children he hoped to. In fact, his first-born was the only child he would bear and, to his dismay, that child was a girl.
Ichika was on a path to become a shrine priestess before she could even say her first words. Growing up, she never knew a time when her father wasn’t assisting with the war. He would return in his fine armour and, usually, only be home long enough to attend to civic and temple affairs, and to do his best to put another baby in his wife.
So many soldiers were lost on the front lines with T’u Lung, in fact, that the Shou began a special conscription program, focusing on bringing young people into training.
Ichika was seven years old when this announcement was made. To her ears, the announcement was calling to her directly. This was to be her path to greatness, to gain her father’s affection. No longer would she have to learn the boring intricacies of the rituals and philosophies of the shrine or the tedious concepts of ‘The Celestial Empire’ which seemed so far removed from what Ichika actually saw in the world.
Sure enough, Nagato volunteered Ichika for the program, and her training began. She threw herself into it with great enthusiasm. Her skill with a blade was noted at a high enough level that she was passed to a special class of ‘Zenku’ (“Vanguard”) warriors, an elite force trained to spearhead an assault deep in enemy territory.
Each time she returned home, her heart was broken as she realised that her father paid no regard to any of her achievements. The only interest he showed was when he asked when she would be ready to be sent into battle.
Ichika came to realise the sad truth that her father only hoped that she would honour him by earning a noble death in battle. Nagato was still very much focused on trying to sire a male heir. If he managed to have a son, and the elder daughter were to perish on the battlefield, the matter of succession would be far less complicated.
But Ichika kept faith. Her father was a master of war. There would surely be a degree of master that she could eventually reach to earn his respect.
Eventually, Ichika came of age to begin her service in the army. She was sent with her regiment down to Gamani Valley, a fortified bottleneck in the mountains which the Shou army had so far been unable to break. Best of all, Nagato Miyamoto led the campaign into the valley. Ichika was to serve indirectly under her own father. Her heroic deeds would reach his ears quickly. It was her great opportunity.
The assault was a bloodbath. The castle was built on a two hundred foot wall spanning the entire valley. Arrows rained down upon the invading force and pikeman repelled those who managed to scale their way up. A great reservoir had been built up behind the wall and around the fort, so artillery could not be used: if the attackers breached the wall, they would only risk drowning themselves in the valley.
The turning point in the battle was wrought by the Zenku warriors. Using their special skills, they managed to forge a path up an adjoining mountain, and from there descended onto the wall at one end. The defenders were flanked, forced to react to the assault across the breadth of the wall rather than its width. Relentless, forward-pressing attack was the mode of the Zenku, and Ichika was among them. The T’u fighters were cut down in swathes and the Zenku made it halfway along the wall to the fort itself before their numbers were reduced enough to slow their progress.
But by that point, the army below had begun to scale the wall behind the Zenku, and regular Shou warriors filled in behind the vanguard, reinforcing them and pushing the attack all the way to the fort. The T’u garrison was already decimated and, without their situational advantage, the fort quickly fell.
Thousands of men and women were slaughtered that day. It would forever go down as one of the bloodiest and hardest won battles of the entire war. But Ichika had survived. Not only survived, but was among the few elite warriors responsible for the victory.
When the fort was secured and the soldiers were recalled pending the next great campaign, Ichika sought out her father. She was eager to ensure that he knew of what she and the Zenku had done. But when she found General Nagato, he was lying injured in an orderly’s tent. He had been struck by several heavy crossbow bolts at great distance, and suffered serious injuries to his legs and abdomen.
Ichika rushed to his side, even though she knew she shouldn’t. Out here, he was her general, not her father. But she couldn’t help herself, and nobody dared to stop her.
Nagato would not make eye contact with her. Ichika could not understand why. The orderlies explained that Nagato’s injuries were not fatal and that he would recover. Ichika tried to hearten her father with the stories of her deeds, certain that he would be roused with pride.
But Nagato would not hear any of it. Ichika would later learn that her father had suffered such injuries that, although he would live and continue to lead the army, there was no chance he would ever be able to sire a child again. His hopes of having a male heir had died on the battlefield, and not even the greatest of Ichika’s deeds could disperse that cloud.
A week later, Ichika received word that her father was sending her back home to attend the shrine. She was dismissed from military service and was to resume her duties as a priestess. If she was to be the only heir he would have, then he wanted to ensure she remained alive and find her a well-suited husband.
Even the captain of Ichika’s unit was perplexed at this, and distraught to lose one of his best fighters. But he was in no position to argue. Ichika had been commanded to leave the war and return home. She had no choice.
Well, not entirely, at least.
Ichika did head north back into Shou Lung, as ordered. But she did not return to her home town, nor resume her temple service. She said one last prayer to Chan Cheng, held onto her armour, her weapon, and kept going north. Somewhere out there were deeds of valour and honour even greater than the victory at Gamani. She would find them, she would conquer them, and she would show her father how wrong he was to think that a shrine priestess and a wife was all he could be proud of her as.
Name: Brock Ironhide
Race: Dwarf (using Tasha to modify a few things)
Class and subclass: Sorcerer (clockwork) and 1 level of cleric order domain
God: Moradin
Alignment: Lawful Good
Background: Celebrity Adventurer’s Scion
Backstory
Brock's Father was a successful adventure, the amount of stories and tales about him have spread far across the land and every dwarf was proud to call him a brother when they met. For Brock who wanted to be like his Dad, he went out adventuring himself seeking glory as well. However, when Brock came back with his tales, his kinsfolk took as a matter of fact saying, "what else would you expect from Old Ironhide's Son." Realizing his fathers shadow would diminish his own works. Brock had a breakdown and went to the temple of Moradin seeking solace in his religion. It was during this time that Brock heard Moradin's call telling him that he would achieve something even greater then any of his Father's deeds. Heeding the Moradin's call, he became the god's champion looking forward to the earning the respect of others by his deeds.
Still ironing out the spell's and magic items, but I wanted to give this character a whirl, if selected I will send a custom list of the clockwork magic list.
Dormark Calling of Strahd (warforged cleric) 4
I have made my selections. Thank you for the submissions everyone. If you were selected you will be added to an OOC PM shortly.
Name: Kallandra al'Tithmar
Race: High Elf
Class: Sorceror (Divine Soul)
Goddess: Mystra
Alignment: Neutral Good
Background: Acolyte
The goddess hovered above the sleeping child. The girl's parents slept in the other room, the goddess's powerful magic ensuring her privacy with the child.
"Why her, goddess? There are others, with greater potential, who could serve thee better in the coming struggle."
The goddess shook her head. "No, Nircan. None could serve me better, not in this task. She has the gift, though thou art right. Others have it more. But this one, this little Kallandra, she has that which I need far more than potential. Spirit, and a tenacity. The Weave itself will be at stake in this struggle and mere power of magic will not be enough. But, I can help this child in that." She held out her hand and Nircan placed the hilt of his own dagger into it. The goddess gazed down at the child a few moments longer. "Forgive me, if thee can, child. Thou wilt suffer much err this struggle be done." With a quick movement she sliced the girl's right palm and then her own. Then the goddess placed her palm over the child's, allowing her own divine blood to mix into the girl's. There was a flash of light and both wounds were healed. The goddess handed the dagger back to Nircan then smoothed the girl's hair back. "Now, thou art mine, Kallandra, and will serve as the Champion of Mystra, that the Weave might be protected in the coming struggle, or all the world unravel." Then she and Nircan simply vanished.
A moment later, Kallandra woke, screaming, her veins on fire from the blood of Mystra. Her parents came running, but they could do nothing to ease the pain, which slowly faded. But from that moment, Kallandra's nascent magical talent, relatively minor, now burst at the seems of her control. As the days turned into weeks into months, her parents despaired of her controlling the power and eventually sent her to a cousin, a powerful sorcerer in the High Forest, Vallin al'Tethir. He taught her control and she learned to sense her power and understood there was a source to it that she would know in time.
One day, ten years later, Kallandra lay in her bed, tossing from another of the many restless dreams she had; dreams full of fire and turmoil, but always with the same face holding the chaos back. Suddenly, she woke and sat up, knowing instantly she was not alone. She turned and saw a young-seeming woman seated on her chain, young but exceedingly beautiful and radiating power. Without knowing why, Kallandra knelt to the woman.
"Thou art grown, child, and come into your power. Dost know who I am?" The words were gently but there was a tension in them, as if the question carried more weight than it seemed.
Kallandra kept her eyes averted and began to say she did not when, suddenly, the knowledge was there. "Thou art, Mystra, the Goddess of Magic."
"Yes, Kallandra. Rise." Kallandra did and Mystra continued. "It is time for thee to leave Vallin. He hast taught thee well but what thou must now learn, he cannot teach thee. Thou must go into the world, find thy own way. Thou art my champion, Kallandra, and I have need of thee. Follow thy heart and thou wilt do well." Mystra laid a hand briefly on Kallandra's forehead and then was gone. After a moment, Kallandra knew what she must do and packed her things. She then roused Vallin, telling him only that it was time for her to leave and that she'd had a vision. Somehow she knew that she mustn't reveal what had happened with Mystra to anyone. She gathered her things and left the small village which had been her home for so long. She did not know exactly where she was going but she was the Champion of Mystra and she had work to do.
Tandor the White, Human Life Cleric
Hello again.
We are recruiting for my Champions of the Gods game once again. Please see the first post for character guidelines. Right now we are looking for 1 to 3 more players to join us.
I am looking for individuals who can post daily, except for instances where life just gets in the way of course. I have days like that, just as everyone does, so understand when things come up. In general though I would like to keep the game moving along, so daily posting would be appreciated.
This sounds interesting, I would like to be considered please.
Application:
Name: Dolgrath “The Piper”
Race: Mountain Dwarf
Class and subclass: Bard College of Lore
God: Moradin or Clangeddin Silverbeard
Alignment: Lawful(ish) Good
Background: Mercenary Veteran
Backstory:
Dolgrath’s childhood was filled with stories of heroes from the past who made a difference to the world they lived in. He was fascinated with the tales of great wars and quests and enjoyed nothing more than recounting those tales and setting the retelling to music for his family.
It was therefore hardly a surprise when an almost adult Dolgrath’s interest was peeked by a band of mercenary dwarves passing through his settlement. Amused by his tales of heroes past to the accompaniment of the bagpipes, the mercenary captain agreed to let him join them and entertain them on their journey. It was at this early stage that he was given the moniker of the “The Piper”. More in jest than anything else.
Dolgrath soon learned the realities of mercenary life, but felt great pride that he was making a difference. He even managed to prove himself to the rest of the band, and the once comedic moniker of “The Piper” became something else, as the sound of the bagpipes became synonymous with the troop.
However times became tough, and mouths had to be fed and mercenaries paid. The contracts they undertook started to become more and more unsavoury. This was unpalatable to Dolgrath’s idealistic nature, and he left them and struck out on his own. From then on he allied himself only to just causes, helping those that he believed were worthy as he travelled the land.
I would like to join as well, what characters/classes do you have already? And yes, I can post often.
The current roster is...
Cleric / Sorcerer / Order Domain / Clockwork Soul
Fighter / Samurai
Sorcerer / Divine Soul
Cleric / Sorcerer / Tempest Domain / Storm Sorcery
Monk / Way of the Ascendant Dragon (Archived)
I’d love to join, see Colleen the searcher above.
Coriana - Company of the Grey Chain
Wagner - Dragon Heist: Bards.
DM - The Old Keep
Name: Seraphina
Race: Aasimar
Class and subclass: Paladin - oath of the ancients
God: Dol Arrah - goddess of sunlight & honor
Alignment: LG
Background: City Watch/Investigator
Backstory: (Include how you were called on by your god.): Sera has always felt the call of righteousness. Always wanted to do right by the earth and those around her. She thinks it might have to do with just being an aasimar, but she also feels that these feelings are stronger in her than those of her family. Once she felt ready, she left all those that she knew and the comfort of home to find herself and her true path. She became one of the city watchers for a sense of purpose and she talked with many gods along the way, none felt truly right. It took a long time before she finally found Dol Arrah. Hearing from this God was with a whisper, she almost missed it. She now is thankful everyday that she didn't and found what she feels is the right path. She now dedicates her life to serving Dol Arrah and feels that sunlight shine through her.