You are all experienced adventurers of some sort or another. You have traveled from afar, hearing rumors, or recieving requests, to come to this place. It is a little out-of-the-way village, barely even a blip on any map of the area. The village is Stag Crossing. It has no inn, no tavern, only honest farming folk who have gathered into a small community beside their fields.
Upon arrival you are told of a strange tunnel that recently opened up near the town. The farmers tell you that no one who has gone in has ever come out again. They also say that livestock has gone missing, with tracks leading back to the tunnel mouth.
You have been requested, as a group of powerful adventurers, to venture into this tunnel, find out who, or what, is down there, and, if possible, return with the lost villagers.
You find yourself standing at the top of a slope that leads down into darkness. It is early morning, with dew clinging to the plants nearby. You can each describe your character now and decide how you move forward.
Buni stands there - a hairy human you would guess if you don't know him. Hir hair is grey, but that is normal for his age. It was grey since he was born, but only he knows that. His eyes are bright-brown and his grey beard is unkempt and doesn't look to be cared for well, despite reaching about to the middle of his chest. He wears a half-plate armour, well-worn and in need of better caring. It is scratched, has bumps on it and even a hole as wide as a thumb at its left side. His muscular body showing where the armour is not present, especially the legs and arms. The lack of a helmet is also strange, as one would find it. Strapped to his pack are various "trophies" - parts of animals or foes he had killed. Other than them are a few dolls, each of them looks similar, though not identical, to Buni himself. The dolls have tiny wooden weapons on them - axes mostly, though one does hold a sword. It is the clearest difference between them and Buni, as he is carrying a large Maul. He lays the Maul on its head for a moment, the handle rising up to about his own height. "My ancestors fought great foes, so will I. Come with me and they will protect you, for those who fight beside me do not fall."
Standing tall and imposing, yet a bit limp and almost sleepy is a white dragonborn. His armor sweeps back into swift-looking points, as do the horns and spines atop his head, and a hammer and shield sit next to him as he leans on the walls leading to the cave. His breath causes ice crystals to form, even in the hot sun, and the plates of his armor seem to be covered in frost as well.
Aruzhal opens a single silver eye and frowns. "Haven't had a decent challenge since I awakened. This feels promising."
A massive figure in heavy plate stands up, clanking as they stand to their full height. They raise their metallic visor, revealing... a metallic face within.
"Greetings coworkers. This unit's call sign designation is T.A.N.K., as an abbreviated form of Tactical Assault Neutralization Knight. We look forward to protecting you."
Rollback Post to RevisionRollBack
DM:Forged in Chaos, Spiders of the Abyss, The Sundered Way, Champions of the Citadel
This post has potentially manipulated dice roll results.
Keye gazes into the darkness, stilling his mind and pacing his breathing. His light human frame is wrapped in faded brown monk robes, and over his back is slung a longbow and quiver. In his right hand, he grips an ivory-colored quarterstaff, a thing more familiar to him than his own kin.
Turning his attention to Buni, the kensei remarks simply, "I am with you."
(When the party advances, Keye will remain to the rear of the group, committing himself to discerning his surroundings and keeping quiet. Perception: 10; Stealth: 12)
Olivier strings his longbow. His slight frame, pointed ears, and forest green eyes give him away as a wood elf, though his hair is cropped close to his head. He moves nimbly to the edge of the cave mouth, the overlapping plates of green-lacquered metal armor making no sound has they shift. Olivier fishes a small steel mirror from one of the myriad pouches and satchels secured on his person and uses it to look into the cave entrance.
This post has potentially manipulated dice roll results.
Gunnar strode to the top of the slope, looking at the disturbed earth and reminded of battlefields past. Looking down into the dark opening, he was without fear. He never felt fear on the eve of a fight. Anger, guilt, and even remorse at times, but never fear. The thrill of the hunt and thirst for glory awakened deep within him. His half-plate armor was dull and jet black, it seemed to draw in the morning sunlight without reflection. Piercing blue eyes looked out from bushy black hair and a short, well-kept beard. He wore an old soldier's cloak thrown over the armor with a unadorned shield on his pack. Other than daggers on his belt, no weapon was readily visible.
He gave a short nod at the others around him and peered into the darkness - looking to see what dangers or threats lurked in the opening of the tunnel. "Once more into the darkness .."
Looking down the mouth of the dark tunnel you wouldn't see much other than dirt and roots. The tunnel appears to turn after about 30 feet, blocking sight of what lay beyond that.
As a group of brave adventurers though you hasten forth. Rounding the bend you find a short tunnel, the dirt turning to stone and the stone leading to a door. The door looks solid, made of iron, and with magical symbols etched into it.
Olivier squints at the arcane symbols in the light of T.A.N.K.'s glowing shield. "I've no abilities with magic. Can any of you folk make sense of these?" Then he starts inspecting the rest of the door to determine if it is trapped or locked.
Looking over the door, it does not appear to be trapped or locked for that matter.
Checking out the magic a bit closer, the runes engraved into the door are strange, but seem more on the realm of protection and abjuration magic, than of any sort of evokation or damaging type. it is hard to say for certain though, without bringing magic of your own to bear.
Gunnar sighs "My limited magics do not lend themselves well to doors...does anyone want to attempt to dispel or counter it?" He reaches to his side, where an inky, black void appears and with sharp crackle of energy and purple light withdraws a Battleaxe, gleaming black with a spiked top. He throws it over his shoulder and asks "Or should we just barge in and pay our respects?"
"We may want to conserve what magics we have - dispelling magic takes a bit of effort." Aruzhal says.
"My guess is that the door is magically locked, but we have not tried. We should attempt to open it from a distance, and if it is locked it may be best to break it down or pick the lock."
If their inspection revealed nothing further, and they are informed the runes don't denote a damaging reception, TANK will reach out and jiggle the handle unless some one is already making an effort to do it at range somehow.
Rollback Post to RevisionRollBack
DM:Forged in Chaos, Spiders of the Abyss, The Sundered Way, Champions of the Citadel
"I'm no more familiar with magic than a fly is familiar with a maul. If a door is what's holding us back, push it open or allow me to do so." He allows T.A.N.K. to open the door, unless that one moves aside. If he does, Buni steps forward and tries to open the door as he would any other door.
You find yourself in a short 5-foot-long hall that opens upinto a chamber beyond. The chamber beyond has tapestries hanging from the other three walls. Thos tapestries show great hulking brutes torturing and murdering others in obvious pleasure.
In both the hall and the room itself there are heads mounted on pikes along the walls and near the tapestries.
Give me an order in which you enter this chamber. Also just as well roll initiative to get that over with as well.
You are all experienced adventurers of some sort or another. You have traveled from afar, hearing rumors, or recieving requests, to come to this place. It is a little out-of-the-way village, barely even a blip on any map of the area. The village is Stag Crossing. It has no inn, no tavern, only honest farming folk who have gathered into a small community beside their fields.
Upon arrival you are told of a strange tunnel that recently opened up near the town. The farmers tell you that no one who has gone in has ever come out again. They also say that livestock has gone missing, with tracks leading back to the tunnel mouth.
You have been requested, as a group of powerful adventurers, to venture into this tunnel, find out who, or what, is down there, and, if possible, return with the lost villagers.
You find yourself standing at the top of a slope that leads down into darkness. It is early morning, with dew clinging to the plants nearby. You can each describe your character now and decide how you move forward.
Buni stands there - a hairy human you would guess if you don't know him. Hir hair is grey, but that is normal for his age. It was grey since he was born, but only he knows that. His eyes are bright-brown and his grey beard is unkempt and doesn't look to be cared for well, despite reaching about to the middle of his chest. He wears a half-plate armour, well-worn and in need of better caring. It is scratched, has bumps on it and even a hole as wide as a thumb at its left side.
His muscular body showing where the armour is not present, especially the legs and arms. The lack of a helmet is also strange, as one would find it.
Strapped to his pack are various "trophies" - parts of animals or foes he had killed. Other than them are a few dolls, each of them looks similar, though not identical, to Buni himself. The dolls have tiny wooden weapons on them - axes mostly, though one does hold a sword. It is the clearest difference between them and Buni, as he is carrying a large Maul.
He lays the Maul on its head for a moment, the handle rising up to about his own height. "My ancestors fought great foes, so will I. Come with me and they will protect you, for those who fight beside me do not fall."
Varielky
Standing tall and imposing, yet a bit limp and almost sleepy is a white dragonborn. His armor sweeps back into swift-looking points, as do the horns and spines atop his head, and a hammer and shield sit next to him as he leans on the walls leading to the cave. His breath causes ice crystals to form, even in the hot sun, and the plates of his armor seem to be covered in frost as well.
Aruzhal opens a single silver eye and frowns. "Haven't had a decent challenge since I awakened. This feels promising."
A massive figure in heavy plate stands up, clanking as they stand to their full height. They raise their metallic visor, revealing... a metallic face within.
"Greetings coworkers. This unit's call sign designation is T.A.N.K., as an abbreviated form of Tactical Assault Neutralization Knight. We look forward to protecting you."
DM: Forged in Chaos, Spiders of the Abyss, The Sundered Way, Champions of the Citadel
Active Characters:
Breldo, Halfling Ranger | Kathryn, Wood Elf Rogue/Ranger | Kroshav, Dragonborn Paladin | T'laren Farsiel, Wood Elf Fighter | Trill, Kenku Bard | Val "Janellae", Mark of Shadow Elf Warlock
Keye gazes into the darkness, stilling his mind and pacing his breathing. His light human frame is wrapped in faded brown monk robes, and over his back is slung a longbow and quiver. In his right hand, he grips an ivory-colored quarterstaff, a thing more familiar to him than his own kin.
Turning his attention to Buni, the kensei remarks simply, "I am with you."
(When the party advances, Keye will remain to the rear of the group, committing himself to discerning his surroundings and keeping quiet. Perception: 10; Stealth: 12)
Olivier strings his longbow. His slight frame, pointed ears, and forest green eyes give him away as a wood elf, though his hair is cropped close to his head. He moves nimbly to the edge of the cave mouth, the overlapping plates of green-lacquered metal armor making no sound has they shift. Olivier fishes a small steel mirror from one of the myriad pouches and satchels secured on his person and uses it to look into the cave entrance.
Perception: 11
"I wonder what's hiding in there."
Gunnar strode to the top of the slope, looking at the disturbed earth and reminded of battlefields past. Looking down into the dark opening, he was without fear. He never felt fear on the eve of a fight. Anger, guilt, and even remorse at times, but never fear. The thrill of the hunt and thirst for glory awakened deep within him. His half-plate armor was dull and jet black, it seemed to draw in the morning sunlight without reflection. Piercing blue eyes looked out from bushy black hair and a short, well-kept beard. He wore an old soldier's cloak thrown over the armor with a unadorned shield on his pack. Other than daggers on his belt, no weapon was readily visible.
He gave a short nod at the others around him and peered into the darkness - looking to see what dangers or threats lurked in the opening of the tunnel. "Once more into the darkness .."
Perception: 23
T.A.N.K. smears a bit of glowing substance from a pouch onto his shield, the face of which begins glowing a warm red, illuminating in front of them.
"Shall we go first? Or would someone like to sneak about?"
DM: Forged in Chaos, Spiders of the Abyss, The Sundered Way, Champions of the Citadel
Active Characters:
Breldo, Halfling Ranger | Kathryn, Wood Elf Rogue/Ranger | Kroshav, Dragonborn Paladin | T'laren Farsiel, Wood Elf Fighter | Trill, Kenku Bard | Val "Janellae", Mark of Shadow Elf Warlock
Looking down the mouth of the dark tunnel you wouldn't see much other than dirt and roots. The tunnel appears to turn after about 30 feet, blocking sight of what lay beyond that.
As a group of brave adventurers though you hasten forth. Rounding the bend you find a short tunnel, the dirt turning to stone and the stone leading to a door. The door looks solid, made of iron, and with magical symbols etched into it.
Olivier squints at the arcane symbols in the light of T.A.N.K.'s glowing shield. "I've no abilities with magic. Can any of you folk make sense of these?" Then he starts inspecting the rest of the door to determine if it is trapped or locked.
Perception: 19
Gunnar walks up to the door and inspects the magical symbols without touching the door. "Let's see if we can find out what this door is telling us.."
Arcane: 22
Investigation: 10
Looking over the door, it does not appear to be trapped or locked for that matter.
Checking out the magic a bit closer, the runes engraved into the door are strange, but seem more on the realm of protection and abjuration magic, than of any sort of evokation or damaging type. it is hard to say for certain though, without bringing magic of your own to bear.
"We have some facility with magic."
Arcana: 7
Investigation: 26
While Gunnar insecpects the symbols, T.A.N.K looms over their shoulder to inspect how the door is joined to the wall, and the like.
DM: Forged in Chaos, Spiders of the Abyss, The Sundered Way, Champions of the Citadel
Active Characters:
Breldo, Halfling Ranger | Kathryn, Wood Elf Rogue/Ranger | Kroshav, Dragonborn Paladin | T'laren Farsiel, Wood Elf Fighter | Trill, Kenku Bard | Val "Janellae", Mark of Shadow Elf Warlock
Gunnar sighs "My limited magics do not lend themselves well to doors...does anyone want to attempt to dispel or counter it?" He reaches to his side, where an inky, black void appears and with sharp crackle of energy and purple light withdraws a Battleaxe, gleaming black with a spiked top. He throws it over his shoulder and asks "Or should we just barge in and pay our respects?"
"We may want to conserve what magics we have - dispelling magic takes a bit of effort." Aruzhal says.
"My guess is that the door is magically locked, but we have not tried. We should attempt to open it from a distance, and if it is locked it may be best to break it down or pick the lock."
If their inspection revealed nothing further, and they are informed the runes don't denote a damaging reception, TANK will reach out and jiggle the handle unless some one is already making an effort to do it at range somehow.
DM: Forged in Chaos, Spiders of the Abyss, The Sundered Way, Champions of the Citadel
Active Characters:
Breldo, Halfling Ranger | Kathryn, Wood Elf Rogue/Ranger | Kroshav, Dragonborn Paladin | T'laren Farsiel, Wood Elf Fighter | Trill, Kenku Bard | Val "Janellae", Mark of Shadow Elf Warlock
"I'm no more familiar with magic than a fly is familiar with a maul. If a door is what's holding us back, push it open or allow me to do so." He allows T.A.N.K. to open the door, unless that one moves aside. If he does, Buni steps forward and tries to open the door as he would any other door.
Varielky
T.A.N.K. opens the door easily.
You find yourself in a short 5-foot-long hall that opens upinto a chamber beyond. The chamber beyond has tapestries hanging from the other three walls. Thos tapestries show great hulking brutes torturing and murdering others in obvious pleasure.
In both the hall and the room itself there are heads mounted on pikes along the walls and near the tapestries.
Give me an order in which you enter this chamber. Also just as well roll initiative to get that over with as well.
Buni would be first or second, depending on whether T.A.N.K. goes in immediately or lets the others pass before him.
Initiative: 13.
Varielky
T.A.N.K will head in after opening the door.
Initiative: 13
DM: Forged in Chaos, Spiders of the Abyss, The Sundered Way, Champions of the Citadel
Active Characters:
Breldo, Halfling Ranger | Kathryn, Wood Elf Rogue/Ranger | Kroshav, Dragonborn Paladin | T'laren Farsiel, Wood Elf Fighter | Trill, Kenku Bard | Val "Janellae", Mark of Shadow Elf Warlock