Welcome to my homebrew campaign 'Into the Overlap', an adventure where simple employment becomes a cult, becomes royal detectives...
I have ran this campaign before, however we didn't get very far into it before the party fell apart, so I hope this time we can do better. Without anything left to do, let me welcome you to the world of: Saltera!
Yesterday, Rivel Dirungo found you adventurers in a tired, old inn. She is a 37 year old, human sage, with links to a group of sages known as the Xyrmyar Storm. Individually, she came up to every adventurer and asked them into employment, you people were the only ones to accept.
Things every character knows about my homebrewed world:
Frotbridge: a fishing village midway down the Bixton River. It is spread out between the two banks, and a variety of buildings built over the river like bridges, hence the name. The village's thriving economy for something of its small size is partially due to the fish and crops it exports, but also from tourism thanks to the beautiful landscapes the place has to offer. This is also the starting village of the campaign.
Frotbix: a pristine town a 10 miles off and a 40 miles down from the Bixton River's source, the Bixton Mountain Range. The nutrients in the river's water help with growing crops next to the the River Bixton, helping fuel the town's people with energy from livestock and agriculture. Frotbix aided in all three Great Wars, housing injured Frottish soldiers and supplying them with weapons, rations and medical aid.
Frotseal: the capital of the Frottish lands, is supported by its well-trained military and high export of ores from the mines dug into the Bixton Mountain Range, which surrounds it from almost every side, save for the one entrance, a tall stone wall which is guarded heavily. Gaining entry to Frotseal requires high political status: nobility, military ranking, etc. Some people interested in Frotseal's history will understand that the Dark Soldier, an evil and undead prince of the Frots, gained his undead abilities through gaining a second chance at life from Altzmyr and spoiled it miserably. His desendants live on today as the noble family of Keyjeon.
Helksummer: a place that disgusts Frots, and the capital of Helk-Regnum. It is a massive city built into a tree; the higher up a building is on the tree, the more important it is. Magic runs through the air here, and there are multiple floating islands made out of leaves which are connected by rope bridges. It doesn't require money to thrive, because it is the only proper city in its area, the only other nearby settlements being small getherings of 20 houses, a tavern and some stores: Helksummer lives off of trade.
Summer's Burrow: an underground system connecting all over Helk-Regnum, dug into Helksummer's wide and shallow roots. It connects to just one Frottish city (Frotspear), and a few Heltic civilisations (Helksummer, Glowing Cove and Starlit Hollow). Summer's Burrow has many inns, houses and shops running along its hollowed roots.
Frotspear: a Frottish city made into onemountain, which was carved by wizards and druids and sorcerers untill it was a thin stick in the ground, miles high. Its social hierarchy works similiar to Helksummer's, meaning the higher you live on the mountain, the more important you are. Again, similiarly to Helksummer, it has floating islands, where most buildings are when nearing the top of Frotspear, made of magical disks of indestructable material. Atleast one powerful wizard lives on an island at a time, allowing them to escape any attacks that might threaten the city itself.
Glowing Cove: a small cove for an underground lake which is connected to the Summer's Burrow, and on the cove is a VERY small Heltic village. The water in the lake itself appears to glow because of the gems under the surface, which have a luminescent light of all different colours. It lives off of farming using the glow as sunlight, and also trained divers, who collect the gems and large fish.
Starlit Hollow: a cave on the side of a hill, running deep into the ground. The rock in the furthest depths of the cave is suprisingly reflective, and during the day, a material has to be lowered at the opening of the cave, restricting how much light gets in. At night, the starlight is almost beautiful, reflecting off the cave walls. The few dots of Heltic civilisation found in the cave live off of farms on the outside and the ores on the inside.
The Floodspire: A massive Heltic skyscraper in the middle of nowhere. Fairly simple, but thriving off of agriculture. It was built into a grand dip in the ground, and is completely waterproof at the bottom so that it never leaks or falls over in the heavy rain, turning the empty dip into a temporary lake.
Poet's Corner: not very well known. It is a small gathering of traveling bards, mostly Heltic, and lives from imports of food, and money from tourism.
Frotice: a permanently icy town in Frot-Regnum, cursed by the Dark Soldier. Barely any people live there anymore...
Frotdawn: only people from here know about how Frotdawn. While outside of the magical barrier of Frotdawn, it looks like a rotting ghost town, but while inside, the sun never leaves its sunrising spot. Time doesn't move properly in Frotdawn, and places external to the magical force of time-stop seem in a standstill, akin to the ever-rising sun. It lives off of export of ores, and import of food. The longer you stay inside of Frotdawn, the more confused your brain gets, and if you spend too long of you're life there, you will die even thinking of the concept of how time works in the time-stop field.
Frotwaters: a town built around a magical watermill at the mouth of the Bixton River, used to make a sanctuary for all water species. The mill purifies the toxic water of the Dark Sea, allowing aqua-born species to thrive in the water, which has healing properties. Frotwaters survives on the fish take from their Magic Sea as to prevent overpopulation and crowding.
Those were all civilisations that are of note. I am looking for 3-4 players that can post daily on their actions based on what is happening. I appologise if combat is slow, so to speed it up, any npc's in combat have their turns next to eachother so I can speed up my combat replies.
To help with backstory, the Heltic and Frottish hate eachother due to some royal arguement, so most players will come from the region of Frot-Regnum, marked by the prefix 'Frot' on each Frottish town name. You 3-4 were employed by Rivel Dirungo to travel to a derelict stronghold near to Frotseal and clear out a collection of orcs so that the Xyrmyar Storm can see any books in the ancient library it was made into after the first Great War. You all wake up in the old inn you slept the night in, expecting to see Rivel in half an hour.
There will be NO homebrewed races, unless they were homebrewed as to get access to races you might not be able to access. Use any bit of story you have already seen, and feel free to be perhaps from a specific place in the far-off country of Vyrtalda, which I have not designed yet. Your characters will be given to me like this:
let us see what stats my adventurer from frot-regnum will have! (I am a long term text based dnd player, returning after a year or so hiatus for travel reasons)
let us see what stats my adventurer from frot-regnum will have! (I am a long term text based dnd player, returning after a year or so hiatus for travel reasons)
Name: Glix D’Frotspear
Race: Hooman
Class : Draconic Sorcerer 3
Backstory: Glix ruses about Frotspear taking any late night gigs at bars and gala’s he can. The work doesn’t always pay well, but living gig to gig fits his interests. He took the City’s name as his musician’s moniker, and if you were to ask around, no one really seems to know what his real name is anyway… but years of working the scene meant most people trust him… enough to show up and play whichever instrument was needed… but Glix had dreams… dreams to become someone… a folk hero; an honorable death? Good or bad fate, At least someone they might write songs about one day… ;)
I should probably say that the adventure starts in Frotbridge, so if you can work the reason for being at Frotbridge into your backstory, that'll be cool
Backstory: Nogard has spent a good amount of his time killing for the nobles of Frotseal. An orhpan picked up and trained by some clandestine quasi-criminal secret society, he hasn't known much else besides his training and later the murders. Finally he was ordered to kill an innocent, and he left, with an attempt to fake his death. He has taken a fake name and has been hiring himself out as needed. A master of disguise he can change who he is if needed. He currently goes by the name Denagon
Backstory: Nogard has spent a good amount of his time killing for the nobles of Frotseal. An orhpan picked up and trained by some clandestine quasi-criminal secret society, he hasn't known much else besides his training and later the murders. Finally he was ordered to kill an innocent, and he left, with an attempt to fake his death. He has taken a fake name and has been hiring himself out as needed. A master of disguise he can change who he is if needed. He currently goes by the name Denagon
Backstory: holth grew up in frotbix, but always pronounces it frostbrix, and no one told him otherwise, due to him being 6,4 and half orc. He has a healthy relationship with his parents, however they neglected to teach him everything like handling his emotions, and what certain words mean. Despite this, he isn't exactly dumb. What friends he has will all have very good things to say about him, as he wears his heart on his sleeve and enjoys the town life to all its wonders, likely due to its energizing water. Though he is quick to anger, this rarely leads to conflict, so no one knows what it would look like should he fight. Heck, no one even knows if he has a job, he might be a lumber jack, or a fisherman. Maybe he is homeless.
Can we use any species found in the 2024 rules or 2014?
2014 please, I still haven't had the chance to try out 2024
Would you like a resubmission with 2014 race and subclasses rules etc then? I set up Glix based on 2024 DnD rules above , though obviously I know 2014 rules more thoroughly anyway 🙏
Rollback Post to RevisionRollBack
To post a comment, please login or register a new account.
Welcome to my homebrew campaign 'Into the Overlap', an adventure where simple employment becomes a cult, becomes royal detectives...
I have ran this campaign before, however we didn't get very far into it before the party fell apart, so I hope this time we can do better. Without anything left to do, let me welcome you to the world of: Saltera!
Yesterday, Rivel Dirungo found you adventurers in a tired, old inn. She is a 37 year old, human sage, with links to a group of sages known as the Xyrmyar Storm. Individually, she came up to every adventurer and asked them into employment, you people were the only ones to accept.
Things every character knows about my homebrewed world:
Those were all civilisations that are of note. I am looking for 3-4 players that can post daily on their actions based on what is happening. I appologise if combat is slow, so to speed it up, any npc's in combat have their turns next to eachother so I can speed up my combat replies.
To help with backstory, the Heltic and Frottish hate eachother due to some royal arguement, so most players will come from the region of Frot-Regnum, marked by the prefix 'Frot' on each Frottish town name. You 3-4 were employed by Rivel Dirungo to travel to a derelict stronghold near to Frotseal and clear out a collection of orcs so that the Xyrmyar Storm can see any books in the ancient library it was made into after the first Great War. You all wake up in the old inn you slept the night in, expecting to see Rivel in half an hour.
There will be NO homebrewed races, unless they were homebrewed as to get access to races you might not be able to access. Use any bit of story you have already seen, and feel free to be perhaps from a specific place in the far-off country of Vyrtalda, which I have not designed yet. Your characters will be given to me like this:
Ability Scores (always reroll 1s):
Name:
Race:
Class (Level 3, multiclass starts on Level 4):
Backstory:
Character sheet:
Extra details (not neccessary):
I'm just too goofy for this 😅
Ability scores: 8 12 16 12 11 11
let us see what stats my adventurer from frot-regnum will have! (I am a long term text based dnd player, returning after a year or so hiatus for travel reasons)
Name: Glix D’Frotspear
Race: Hooman
Class : Draconic Sorcerer 3
Backstory: Glix ruses about Frotspear taking any late night gigs at bars and gala’s he can. The work doesn’t always pay well, but living gig to gig fits his interests. He took the City’s name as his musician’s moniker, and if you were to ask around, no one really seems to know what his real name is anyway… but years of working the scene meant most people trust him… enough to show up and play whichever instrument was needed… but Glix had dreams… dreams to become someone… a folk hero; an honorable death? Good or bad fate, At least someone they might write songs about one day… ;)
Character sheet:
https://www.dndbeyond.com/sheet-pdfs/Metaphorce_136437594.pdf
Ability scores: 17 14 13 13 13 11
I should probably say that the adventure starts in Frotbridge, so if you can work the reason for being at Frotbridge into your backstory, that'll be cool
I'm just too goofy for this 😅
Ability scores: 14 10 14 17 14 14
dice gods smile on me
The dice gods must love you for giving you those stats XD
I'm just too goofy for this 😅
Indeed! 2014 rules I assume? Any restrictions on race/species?
Hello
Can we use any species found in the 2024 rules or 2014?
Ability scores: 8 12 13 16 16 11
Ability Scores: 15 14 16 15 16 11
“The brighter they shine, the darker the shadow grows.” - Makino Fumito
👑 King of Junior Year 👑
DND Amateur and boxing nerd.
Extended Signature.
2014 please, I still haven't had the chance to try out 2024
I'm just too goofy for this 😅
Ability Scores (always reroll 1s):Ability scores: 13 12 15 14 15 12
Name: Denagon (Nogard Noegnud)
Race: Human
Class: Rogue Assasin
Backstory: Nogard has spent a good amount of his time killing for the nobles of Frotseal. An orhpan picked up and trained by some clandestine quasi-criminal secret society, he hasn't known much else besides his training and later the murders. Finally he was ordered to kill an innocent, and he left, with an attempt to fake his death. He has taken a fake name and has been hiring himself out as needed. A master of disguise he can change who he is if needed. He currently goes by the name Denagon
Character sheet:
Extra details (not neccessary):
Yo can I join with a pre made character?
Updated added char sheet.
Name: Denagon (Nogard Noegnud)
Race: Human
Class: Rogue Assasin
Backstory: Nogard has spent a good amount of his time killing for the nobles of Frotseal. An orhpan picked up and trained by some clandestine quasi-criminal secret society, he hasn't known much else besides his training and later the murders. Finally he was ordered to kill an innocent, and he left, with an attempt to fake his death. He has taken a fake name and has been hiring himself out as needed. A master of disguise he can change who he is if needed. He currently goes by the name Denagon
https://www.dndbeyond.com/characters/136477902/Ck30b3
Character sheet:
As long as you make a good backstory, yeah, I suppose that would be fine
I'm just too goofy for this 😅
Name: Holth
Race: half-orc
Class: barbarian. Level 3.
Backstory: holth grew up in frotbix, but always pronounces it frostbrix, and no one told him otherwise, due to him being 6,4 and half orc. He has a healthy relationship with his parents, however they neglected to teach him everything like handling his emotions, and what certain words mean. Despite this, he isn't exactly dumb. What friends he has will all have very good things to say about him, as he wears his heart on his sleeve and enjoys the town life to all its wonders, likely due to its energizing water. Though he is quick to anger, this rarely leads to conflict, so no one knows what it would look like should he fight. Heck, no one even knows if he has a job, he might be a lumber jack, or a fisherman. Maybe he is homeless.
https://www.dndbeyond.com/characters/113287398/YcppaW
May you take holth Into consideration, good DM.
I'm gonna wait for a couple more character submissions before I choose my four adventurers, I would like a good ol' choice.
I'm just too goofy for this 😅
Placeholder
Ability scores: 11 14 14 15 12 14
"Sooner or later, your Players are going to smash your railroad into a sandbox."
-Vedexent
"real life is a super high CR."
-OboeLauren
"............anybody got any potatoes? We could drop a potato in each hole an' see which ones get viciously mauled by horrible monsters?"
-Ilyara Thundertale
Would you like a resubmission with 2014 race and subclasses rules etc then? I set up Glix based on 2024 DnD rules above , though obviously I know 2014 rules more thoroughly anyway 🙏