Background Since the victory of the Cult of Talos, the roiling, stormy ocean has flooded inland, decimating the city of Neverwinter and the town of Leilon in the process. The coast now lays at the border of the Neverwinter Woods and up to about where Phandalin is south of that, with the ocean now curving around the westernmost peaks of the Sword Mountains. The canyon running between the lower half of the Sword Mountains and the hills above is also now filled with water. The city of Phandalin lays in complete ruin, decimated by the now fully grown white dragon Cryovain, who rules an icy domain atop Icespire Peak (centermost peak of the northern ridge of the Sword Mountains). His relationship with the Cult of Talos is unclear, but the followers of the storm god certainly give him a wide berth. The Neverwinter woods are overrun by acolytes of Talos, and the area as a whole is tormented by the constant danger of the rampant water and air elementals that Talos has let loose on the realm. The forces of the Elemental Planes of Air and Water themselves are now felt here, and the damage caused by them is immeasurable. The whole region is coated in a constant storm, and the lighting and harsh winds are at their worst in the mountains around Mount Hotenow, now rendered uninhabitable by the extreme weather.
It is a terribly bleak situation for all of the races of Northwest Faerûn, as every major human settlement has been decimated, most wood elves have been driven out of the Neverwinter Woods, and many of the mountains and hills where dwarves and gnomes once thrived now are impossible to live comfortably in. The Air and Water Genasi are perhaps having the most fun, now being closer than ever to their ancestral planes, but even for them the destruction is far too much. Talos has been ruthlessly unforgiving and destructive, paying no regard in what he decimates to protecting his former cultists. As such, many of the human cultists of Talos were killed by the savage elements in the same numbers as everyone else, while those who survived and cultists of races more suited to the new conditions continue to serve him with complete devotion. While some brave heroes still live dangerous lives elsewhere, most settlement has moved to the southernmost areas of the region. Elves live mostly now in the Kryptgarden Forest, with small human and halfling settlements scattered both in the forest with the elves and in the plains below it. Dwarven and Gnome settlements span across the southern hills, the southern half of the Sword Mountains where they are far enough away from Cryovain to be safe, and in the Starmetal Hills. Most major authority structures have collapsed, and those of all races prefer to live is small, mobile bands that can avoid the rampaging dangers of the region, as even these safter areas are not completely secure. Talos himself cannot maintain a permanent physical presence in the Material Plane, but his influence is certainly felt here as destruction, storms, and danger wreak havoc on the region and its inhabitants.
Sigil, The City of Doors You all blink for a moment and find yourselves floating in the Outlands, near the peak of the Spire. None of you have been here before, but your respective patron gods have told you that you would be transported here to meet for the first time with the other deities and champions of the alliance against Talos. Always still somewhat distrustful of each other, the gods have agreed to meet here, as Sigil serves as a neutral location where no deity is more powerful than any other. In fact, even the gods themselves would not dare cause a disturbance here, as the inscrutable Lady of Pain wields power even the gods know not to trifle with. Above you, you see the mystical city of Sigil, its ringed form floating above the highest peak of the Spire, its gravity-defying majesty wonderous even to the most experienced with the arcane and the divine.
Suddenly, you feel a powerful arcane tether pulling you downwards, and you find yourself floating into a small cavern in the side of the Spire, where a large room has been carved out. On one side sit six large stone thrones, carved into the inner wall of the mountain, and each of you is magically whisked into one. On the other side of the room are six large doors, covered in runes and glistening with the light of the planes they lead to. Your patron gods have not arrived yet, but you get the sense you will be seeing them soon enough
What do you do as you wait for your patrons to arrive?
This post has potentially manipulated dice roll results.
A bearded human male of middling years and long dark hair stands for a moment in stunned silence, "I still half believe that this is but a dream" he says.
He takes a moment to pinch the bridge of his nose and then looks around at the room, his eyes moving over each of the other occupants slowly. They linger on the Genasi, then on the only other human in the room, before scanning the rest. "The name's Koric. I am...was...am...a sholar, once happily ensconced in the proud library of Candlekeep. Now..." she shrugs. "I seem to sleep fitfully wherever I find myself."
He lowers his pack to the ground and straightens his back, swaying his shoulders accompanied by the faint sound of cracking joints. He sighs then moves over to the doors. "What do we have here..." he says, examining the runes. Everyone else seems to have been forgotten.
Looking around at the 6 doors, you can't really tell what most of them say, the scripts and languages their runes are written in being foreign to you. However, one of the doors closest to the center of the six seems far more familiar, its runes written in a version of Common inlaid with arcane symbols and invocations. You might be able to read this, although the level of magic here is clearly far beyond what you are familiar with. Make an Arcana check
Looking at the runes, you can't quite make out everything, but you do see the phrases "Praise the One True Spell" and "Lady of Mysteries" on there. You can't quite tell exactly how the door works or where it leads, but seeing two of Mystra's other names inscribed here makes you relatively certain your patron goddess will be arriving through this door
"Oh...oh! Oh dear." Koric straightens from his close examination of the door, and slowly backs away. He then proceeds to dust down his clothes and wipe his hands and face with a once-fine and now somewhat disheveled kerchief. He mutters under his breath as he works, and slowly the grime seems to disappear as the kerchief seems to manage to remove the dirt without staying dirty itself. Finally, he does his best to polish his boots.
Just using prestidigitation to clean the kerchief after he wipes off dirt etc.
A young half-elven woman with long, curling red hair gazes around herself, eyes wide and jaw agape. She takes a few uncertain steps, turning slowly around in a circle as she takes in the huge room. It is like nothing she has ever seen before. She takes a few deep breaths, then turns to the others in the room.
"I... I'm Liri. I help to keep one of the sacred groves for the Forest Queen back in the Neverwinter Forest. Well, I did, anyway. There's so much stone here. Did I even see it floating back there? Is this what all cities are like?"
She trails off back into silence, her hands fidgeting with the edge of her travelling cloak.
Koric looks up from his cleaning efforts. He frowns, "All cities? No. But some, indeed." His eyes focus on the middle distance, his hand still holding the forlorn kerchief is motionless. "Many are recorded throughout history. In fact, the Netherese seemed to specialise in them. I don't recall how many they had, but there were a lot I believe."
Neverwinter. Candlekeep. Gone. All gone. He smiles a little awkwardly, then stares at the kerchief and resumes cleaning.
Liri gives a faint smile in return to Koric. "I have to admit, this is not the kind of place I thought the Lady would take me. Why here, under the earth?"
Liri gives a faint smile in return to Koric. "I have to admit, this is not the kind of place I thought the Lady would take me. Why here, under the earth?"
Koric's clothes are as clean as he can make them and he slowly stops his work. He cleanses the kerchief one last time before he gently folding it and placing it into a pocket in his waistcoat
He looks up at Liri. "The earth...it, perhaps, protects this place. Many magics can not penetrate more than a few feet." He looks around at the ancient runes and the massive doors. "Or maybe...considering the location...it is just a tradition. Many things work just so: There is no logic to them, just the need to do what has always been done. As if by doing so, you ensure their survival." His mind wanders back top Candlekeep, and the comfortable rituals that filled his days. His voice hardens. "The dreams of children of course. Nothing is truly permanent."
Finally he turns to Soloth, remembering the dragonborn's words, "A forest you say? Not many of those in your homeland. It was not lost in the floods and fires, then?"
Though shocked at the manner of their arrival, the half-elven woman covers her surprise - a trait she has practised all too many times of late. As several others start to move she smoothly swivels herself round on the hard stone, trying to make herself appear as comfortable on the flat and unyielding surface as she would be on a plump divan filled with goose down and covered in suede. As she does, she checks herself for her possessions... feeling her instruments and blade she relaxes somewhat more and pulls the lute around to start strumming lightly on it as the others introduce themselves and fire up a conversation.
"Koric... Soloth... Liri..." She addresses each in turn, fixing their names and faces in her mind, "I am called Elandra. I would have imagined a far more grandiose chamber, gods are not widely talked about for being humble and minimalist."
The lithe young woman greets everyone's looks with a merry smile and a quick bob of her head as she acknowledges them. The plume, a light blue to match her eyes, attached to one side of her slouch hat wafts with each bob of her head, though the hat stays perfectly seated on her coppery, tousled, shoulder-length hair. She wears a light brown shirt, made with a leather torso attached to cloth sleeves of a similar hue with orange and yellow dye adding a subtle sheen to the garment. A purple sash at her waist holds up black, leather breeches, cropped to finish at the top of her calf ahead of a well worn, but decorative pair of leather boots laced up the side, a dagger protruding from a sheath tucked into the righthand one. Tucked into her sash is a simple pan flute, simply lacquered with no embellishment, as a stark contrast to the rest of her outfit.
The earth genasi sits in contemplation with her new surroundings. She watches as some get up and move around the space, trying to make sense of it all, while others appear in some state of shock. She has a sense of calm as she waits, being in the earth always does that for her and she relishes it as she waits what is to come. Tempus...though she is grateful to be called upon, she also fears him. Who wouldn't fear the God of War? She hope she can live up to his expectations.
"Why the earth? Why, isn't that where all things begin? I think it most fitting."she adds to the conversation that is blooming between all of them, "My name is Jade."She doesn't get up from the large seat, but from what you can see, she has mainly smooth skin, but what is most notable are the fissures that appear to grow throughout her flesh that have a slight green light to them. Her jade colored hair is platted around her head and her eyes have a jade glow to them as well. She appears to be aptly named. She is dressed in chain mail that has an upright flaming sword emblem in the center of it.
You see a mid-20’s young man sitting patiently in the stone chair. He seems to drink in each person’s introduction. He is wearing scuffed up armor and sun faded bright yellow and red trimmed tunic. His face and hands are rough and tanned and his shoes look as though he’s walked thousands of miles. Lux stands up and kneels with his face raised up and says “Thank you Lanthander for placing me where you need me.” He then stands and turns to face the group. “Greetings, my name is Lux and I am a bringer of Light (Light Cleric) for Lanthander. I am in your care and I also will protect each of you. I would agree that we should soon expect to see our Divine soon through these doors. “ he sits down
As Lux says that, you all feel the same magic tether force you back into your seats against the wall. Each of the doors vanish, leaving bright portals to the various Outer Planes. From them emerge your deities, one by one, starting with the door closest to the entrance
Closest to the entrance to the chamber, the Goddess Tymora, Lady Luck herself emerges. She first appears as a ball of pure golden light surrounded by flipping coins and rolling dice, and then takes form as a tall woman with golden hair, holding a single coin in her hand. She waves he hand at the ground in front of her portal, and a lavish throne of gold appears, which she sits on
The next door over emerges, and a ball of flaming rage and blood flies out of a fiery door. Tempus, the Lord of Battles, takes a form of a large dwarf, encrusted in supernatural armor and holding and bloody battleax. Not one to sit and relax on a throne, he summons up his warhorse, which looks to you all almost as if rage has been given a corporeal form, and stands by his steed
Next in, the runes on the door shatter as pure arcane energy flies through the room, and the One True Spell herself, Mystra, appears, covered in glowing arcane armor. She has already assumed a humanoid form, and wears a long, black cloak engraved with countless runes and incantations. She forms a throne that seems to the group almost as if it had been made out of pure magic, and she sits on it and waits for the other's arrivals.
The next door opens and out shoots a mass of vines and leaves, trees sprouting around where a ball of roiling elemental force emerges, taking form as the Forest Queen Mielikki. She presents herself as a small wood elf ranger, a mystical bow formed from vines in her hand. She waves her hand and a throne forms out of vines, roots, and leaves as she sits down with the rest of her divine companions
The 5th door opens, and a blinding light fills the room for a moment as a ball of pure light emerges, taking shape as the Morninglord Lathander. The god takes the form of a tall human paladin, shining with pure golden radiance and seemingly devoid of any imperfections. He forms a throne out of pure light and sits on it, ready to begin the meeting
A moment passes, and the last door flies open in a hurry and a little old lizardfolk man comes out. This is Semuanya, lizardfolk patron deity of Survival. A lesser god, he forged a more modest throne of stone and flowing water, but you get the sense his frail form he hides his true power. He seems a bit less intent on getting a move on than the other gods, a bit farther detached from the urgency of the situation
As the gods all take a seat on their thrones across from their champions, Mystra begins to speak "Greetings, warriors of the Sword Coast and loyal devotees of the Divine. Welcome to Sigil, the City of Doors"
How do you all react to your god's arrival? Do the other gods elicit any reaction from you as well?
Lux will stand and remain standing, bowing as each enters. When Lanthander enters he kneels till he is seated. When all have seated he will sit once again.
Liri makes a small exclamation of surprise as the unseen force unexpectedly puts her into the stone chair. She wishes to herself that the thing would give some warning when it is about to manhandle her.
The complaints on her mind vanish when the planar portals appear, and she stares in awe as the gods appear, one by one, including her own goddess, the Forest Queen. She leans forward, eager to see what Mielikki and the others actually look like. She appears totally engrossed for the first few moments, and then notices Lux. With a start, she realises that she has perhaps been disrespectful in sitting and openly staring. She leaps to her feet, and attempts a polite bow, though it is clearly something she has not practiced often.
Domain of the Raging One
Background
Since the victory of the Cult of Talos, the roiling, stormy ocean has flooded inland, decimating the city of Neverwinter and the town of Leilon in the process. The coast now lays at the border of the Neverwinter Woods and up to about where Phandalin is south of that, with the ocean now curving around the westernmost peaks of the Sword Mountains. The canyon running between the lower half of the Sword Mountains and the hills above is also now filled with water. The city of Phandalin lays in complete ruin, decimated by the now fully grown white dragon Cryovain, who rules an icy domain atop Icespire Peak (centermost peak of the northern ridge of the Sword Mountains). His relationship with the Cult of Talos is unclear, but the followers of the storm god certainly give him a wide berth. The Neverwinter woods are overrun by acolytes of Talos, and the area as a whole is tormented by the constant danger of the rampant water and air elementals that Talos has let loose on the realm. The forces of the Elemental Planes of Air and Water themselves are now felt here, and the damage caused by them is immeasurable. The whole region is coated in a constant storm, and the lighting and harsh winds are at their worst in the mountains around Mount Hotenow, now rendered uninhabitable by the extreme weather.
It is a terribly bleak situation for all of the races of Northwest Faerûn, as every major human settlement has been decimated, most wood elves have been driven out of the Neverwinter Woods, and many of the mountains and hills where dwarves and gnomes once thrived now are impossible to live comfortably in. The Air and Water Genasi are perhaps having the most fun, now being closer than ever to their ancestral planes, but even for them the destruction is far too much. Talos has been ruthlessly unforgiving and destructive, paying no regard in what he decimates to protecting his former cultists. As such, many of the human cultists of Talos were killed by the savage elements in the same numbers as everyone else, while those who survived and cultists of races more suited to the new conditions continue to serve him with complete devotion. While some brave heroes still live dangerous lives elsewhere, most settlement has moved to the southernmost areas of the region. Elves live mostly now in the Kryptgarden Forest, with small human and halfling settlements scattered both in the forest with the elves and in the plains below it. Dwarven and Gnome settlements span across the southern hills, the southern half of the Sword Mountains where they are far enough away from Cryovain to be safe, and in the Starmetal Hills. Most major authority structures have collapsed, and those of all races prefer to live is small, mobile bands that can avoid the rampaging dangers of the region, as even these safter areas are not completely secure. Talos himself cannot maintain a permanent physical presence in the Material Plane, but his influence is certainly felt here as destruction, storms, and danger wreak havoc on the region and its inhabitants.
Sigil, The City of Doors
You all blink for a moment and find yourselves floating in the Outlands, near the peak of the Spire. None of you have been here before, but your respective patron gods have told you that you would be transported here to meet for the first time with the other deities and champions of the alliance against Talos. Always still somewhat distrustful of each other, the gods have agreed to meet here, as Sigil serves as a neutral location where no deity is more powerful than any other. In fact, even the gods themselves would not dare cause a disturbance here, as the inscrutable Lady of Pain wields power even the gods know not to trifle with. Above you, you see the mystical city of Sigil, its ringed form floating above the highest peak of the Spire, its gravity-defying majesty wonderous even to the most experienced with the arcane and the divine.
Suddenly, you feel a powerful arcane tether pulling you downwards, and you find yourself floating into a small cavern in the side of the Spire, where a large room has been carved out. On one side sit six large stone thrones, carved into the inner wall of the mountain, and each of you is magically whisked into one. On the other side of the room are six large doors, covered in runes and glistening with the light of the planes they lead to. Your patron gods have not arrived yet, but you get the sense you will be seeing them soon enough
What do you do as you wait for your patrons to arrive?
A bearded human male of middling years and long dark hair stands for a moment in stunned silence, "I still half believe that this is but a dream" he says.
He takes a moment to pinch the bridge of his nose and then looks around at the room, his eyes moving over each of the other occupants slowly. They linger on the Genasi, then on the only other human in the room, before scanning the rest. "The name's Koric. I am...was...am...a sholar, once happily ensconced in the proud library of Candlekeep. Now..." she shrugs. "I seem to sleep fitfully wherever I find myself."
He lowers his pack to the ground and straightens his back, swaying his shoulders accompanied by the faint sound of cracking joints. He sighs then moves over to the doors. "What do we have here..." he says, examining the runes. Everyone else seems to have been forgotten.
@DM: Can he make any sense of the writing/runes?
And...portent rolls: 10, 20.
Looking around at the 6 doors, you can't really tell what most of them say, the scripts and languages their runes are written in being foreign to you. However, one of the doors closest to the center of the six seems far more familiar, its runes written in a version of Common inlaid with arcane symbols and invocations. You might be able to read this, although the level of magic here is clearly far beyond what you are familiar with. Make an Arcana check
Arcana: 10
Looking at the runes, you can't quite make out everything, but you do see the phrases "Praise the One True Spell" and "Lady of Mysteries" on there. You can't quite tell exactly how the door works or where it leads, but seeing two of Mystra's other names inscribed here makes you relatively certain your patron goddess will be arriving through this door
"Oh...oh! Oh dear." Koric straightens from his close examination of the door, and slowly backs away. He then proceeds to dust down his clothes and wipe his hands and face with a once-fine and now somewhat disheveled kerchief. He mutters under his breath as he works, and slowly the grime seems to disappear as the kerchief seems to manage to remove the dirt without staying dirty itself. Finally, he does his best to polish his boots.
Just using prestidigitation to clean the kerchief after he wipes off dirt etc.
A young half-elven woman with long, curling red hair gazes around herself, eyes wide and jaw agape. She takes a few uncertain steps, turning slowly around in a circle as she takes in the huge room. It is like nothing she has ever seen before. She takes a few deep breaths, then turns to the others in the room.
"I... I'm Liri. I help to keep one of the sacred groves for the Forest Queen back in the Neverwinter Forest. Well, I did, anyway. There's so much stone here. Did I even see it floating back there? Is this what all cities are like?"
She trails off back into silence, her hands fidgeting with the edge of her travelling cloak.
Koric looks up from his cleaning efforts. He frowns, "All cities? No. But some, indeed." His eyes focus on the middle distance, his hand still holding the forlorn kerchief is motionless. "Many are recorded throughout history. In fact, the Netherese seemed to specialise in them. I don't recall how many they had, but there were a lot I believe."
Neverwinter. Candlekeep. Gone. All gone. He smiles a little awkwardly, then stares at the kerchief and resumes cleaning.
Liri gives a faint smile in return to Koric. "I have to admit, this is not the kind of place I thought the Lady would take me. Why here, under the earth?"
Koric's clothes are as clean as he can make them and he slowly stops his work. He cleanses the kerchief one last time before he gently folding it and placing it into a pocket in his waistcoat
He looks up at Liri. "The earth...it, perhaps, protects this place. Many magics can not penetrate more than a few feet." He looks around at the ancient runes and the massive doors. "Or maybe...considering the location...it is just a tradition. Many things work just so: There is no logic to them, just the need to do what has always been done. As if by doing so, you ensure their survival." His mind wanders back top Candlekeep, and the comfortable rituals that filled his days. His voice hardens. "The dreams of children of course. Nothing is truly permanent."
Finally he turns to Soloth, remembering the dragonborn's words, "A forest you say? Not many of those in your homeland. It was not lost in the floods and fires, then?"
Though shocked at the manner of their arrival, the half-elven woman covers her surprise - a trait she has practised all too many times of late. As several others start to move she smoothly swivels herself round on the hard stone, trying to make herself appear as comfortable on the flat and unyielding surface as she would be on a plump divan filled with goose down and covered in suede. As she does, she checks herself for her possessions... feeling her instruments and blade she relaxes somewhat more and pulls the lute around to start strumming lightly on it as the others introduce themselves and fire up a conversation.
"Koric... Soloth... Liri..." She addresses each in turn, fixing their names and faces in her mind, "I am called Elandra. I would have imagined a far more grandiose chamber, gods are not widely talked about for being humble and minimalist."
The lithe young woman greets everyone's looks with a merry smile and a quick bob of her head as she acknowledges them. The plume, a light blue to match her eyes, attached to one side of her slouch hat wafts with each bob of her head, though the hat stays perfectly seated on her coppery, tousled, shoulder-length hair. She wears a light brown shirt, made with a leather torso attached to cloth sleeves of a similar hue with orange and yellow dye adding a subtle sheen to the garment. A purple sash at her waist holds up black, leather breeches, cropped to finish at the top of her calf ahead of a well worn, but decorative pair of leather boots laced up the side, a dagger protruding from a sheath tucked into the righthand one. Tucked into her sash is a simple pan flute, simply lacquered with no embellishment, as a stark contrast to the rest of her outfit.
Bring out your inner chatacter class...
The earth genasi sits in contemplation with her new surroundings. She watches as some get up and move around the space, trying to make sense of it all, while others appear in some state of shock. She has a sense of calm as she waits, being in the earth always does that for her and she relishes it as she waits what is to come. Tempus...though she is grateful to be called upon, she also fears him. Who wouldn't fear the God of War? She hope she can live up to his expectations.
"Why the earth? Why, isn't that where all things begin? I think it most fitting." she adds to the conversation that is blooming between all of them, "My name is Jade." She doesn't get up from the large seat, but from what you can see, she has mainly smooth skin, but what is most notable are the fissures that appear to grow throughout her flesh that have a slight green light to them. Her jade colored hair is platted around her head and her eyes have a jade glow to them as well. She appears to be aptly named. She is dressed in chain mail that has an upright flaming sword emblem in the center of it.
You see a mid-20’s young man sitting patiently in the stone chair. He seems to drink in each person’s introduction. He is wearing scuffed up armor and sun faded bright yellow and red trimmed tunic. His face and hands are rough and tanned and his shoes look as though he’s walked thousands of miles. Lux stands up and kneels with his face raised up and says “Thank you Lanthander for placing me where you need me.” He then stands and turns to face the group. “Greetings, my name is Lux and I am a bringer of Light (Light Cleric) for Lanthander. I am in your care and I also will protect each of you.
I would agree that we should soon expect to see our Divine soon through these doors. “ he sits down
D&D since 1984
As Lux says that, you all feel the same magic tether force you back into your seats against the wall. Each of the doors vanish, leaving bright portals to the various Outer Planes. From them emerge your deities, one by one, starting with the door closest to the entrance
Closest to the entrance to the chamber, the Goddess Tymora, Lady Luck herself emerges. She first appears as a ball of pure golden light surrounded by flipping coins and rolling dice, and then takes form as a tall woman with golden hair, holding a single coin in her hand. She waves he hand at the ground in front of her portal, and a lavish throne of gold appears, which she sits on
The next door over emerges, and a ball of flaming rage and blood flies out of a fiery door. Tempus, the Lord of Battles, takes a form of a large dwarf, encrusted in supernatural armor and holding and bloody battleax. Not one to sit and relax on a throne, he summons up his warhorse, which looks to you all almost as if rage has been given a corporeal form, and stands by his steed
Next in, the runes on the door shatter as pure arcane energy flies through the room, and the One True Spell herself, Mystra, appears, covered in glowing arcane armor. She has already assumed a humanoid form, and wears a long, black cloak engraved with countless runes and incantations. She forms a throne that seems to the group almost as if it had been made out of pure magic, and she sits on it and waits for the other's arrivals.
The next door opens and out shoots a mass of vines and leaves, trees sprouting around where a ball of roiling elemental force emerges, taking form as the Forest Queen Mielikki. She presents herself as a small wood elf ranger, a mystical bow formed from vines in her hand. She waves her hand and a throne forms out of vines, roots, and leaves as she sits down with the rest of her divine companions
The 5th door opens, and a blinding light fills the room for a moment as a ball of pure light emerges, taking shape as the Morninglord Lathander. The god takes the form of a tall human paladin, shining with pure golden radiance and seemingly devoid of any imperfections. He forms a throne out of pure light and sits on it, ready to begin the meeting
A moment passes, and the last door flies open in a hurry and a little old lizardfolk man comes out. This is Semuanya, lizardfolk patron deity of Survival. A lesser god, he forged a more modest throne of stone and flowing water, but you get the sense his frail form he hides his true power. He seems a bit less intent on getting a move on than the other gods, a bit farther detached from the urgency of the situation
As the gods all take a seat on their thrones across from their champions, Mystra begins to speak "Greetings, warriors of the Sword Coast and loyal devotees of the Divine. Welcome to Sigil, the City of Doors"
How do you all react to your god's arrival? Do the other gods elicit any reaction from you as well?
Lux will stand and remain standing, bowing as each enters. When Lanthander enters he kneels till he is seated. When all have seated he will sit once again.
D&D since 1984
Liri makes a small exclamation of surprise as the unseen force unexpectedly puts her into the stone chair. She wishes to herself that the thing would give some warning when it is about to manhandle her.
The complaints on her mind vanish when the planar portals appear, and she stares in awe as the gods appear, one by one, including her own goddess, the Forest Queen. She leans forward, eager to see what Mielikki and the others actually look like. She appears totally engrossed for the first few moments, and then notices Lux. With a start, she realises that she has perhaps been disrespectful in sitting and openly staring. She leaps to her feet, and attempts a polite bow, though it is clearly something she has not practiced often.
Lux leans over, smiles and whispers to Liri “it’s ok. I hear she’s really cool with formalities”
D&D since 1984