Silvia Moonshadow is the young (27) human queen of Silvane. She inherited the throne nine years ago, when her father passed away during a failed, yet costly slave revolt. Silvia is a powerful sorceress, and, having grown up experiencing little political viewpoint except that of her father, views the lycanthropes as lesser beings, destined to serve the "uncursed." She lost a little favor with the rest of the court two years ago when she appointed Duchess Alexandria Phoenix to her position. The queen has been offered many a hand in marriage, and she has refused all of them. Rumors say that the Duchess may have something to do with that.
Duchess Alexandria Phoenix.
The Duchess is the daughter of a late, wealthy merchant in Ervanna. Two years ago she made her way to the capitol, managed to score a private audience with Queen Silvia, and, to the surprise and irritation to many, was thereafter appointed the title of Duchess. She lives in Castle Silvane, in the capitol of Tirginia, for Silvia granted her the entire North wing to serve as her abode. She has since formed a close relationship with the queen. There is a perpetual rumor in the capitol that Alexandria spends almost every night in the bedchamber of Queen Silvia, but no one has been able to confirm the rumor, and the royal court says it's merely gossip not to be believed.
Baron Sid Marshfort
The Nobles of Silvane know of The Mashfort Family, they tend to keep to themselves and are very secretive, many don't even remember how they became nobles in the first place. It's been known that the Mashfort Family only answer to the royal family even though they are lesser family in terms of social status and the Royal family only call them in dire situations even allowing special tax assumptions.The current head Sid Mashfort rarely seen, has moved to the back water village of Easthaven and in just a few years he has turned the small quite village into a nefarious town known for gambling and brothels. There have been rumors going around the town that young women have been missing but no one has confirmed nor denied these rumors, never the less that hasn't stopped the flow of coin or vices moving in and out of the town.
Vicount Harold Dalanthan
Dalanthan is a well know mage and one of the two major political influences in the city of Ervannar. He is known to buy lycanthrope slaves in the rather prosperous market of the city, and owns many. Rumor has it that he is currently being investigated for involvement in some crime concerning his political enemy, Vicount Celibran Draugnarîm.
Vicount Celibran Draugnarîm
Like Dalanthan, Celibran is a major political influence in Ervannar. Local gossip says he was just robbed, and accused Harold Dalanthan. The elven noble has always been enigmatic, and not much is known about him, other than his icy personality and unforgiving nature. People say that a war is building between the rival Vicounts, and worry who will be able to stop it.
Warden Revlu Kargrar
Revlu is possibly the most minor noble in Silvane, but he's a rich one. With his goblinoid hunting parties constantly tracking down knew prisoners for his prison in the fortified city of Ramoor, he sells lycan slaves to the markets of the various cities, and sometimes to nobility and merchant families directly. They say the hobgoblin mage enjoys seeing his prisoners beaten and tortured.
Duke Jakob Balthierre
Jakob is a lesser duke, appointed lower on the power scale then the recent Alexandria, a fact the irritates him greatly, but he is a social one. He would often host balls and gallas to socialize with other nobles and wealthy families. Many a time his musically talented son, Vulgrim, would play at these parties. One day, however, about a year ago, young Vulgrim disappeared coming home from a visit to Tirginia. The driver said that the carriage had been attacked by giant ravens, and he had fallen unconicous. When he awoke, both the ravens and Vulgrim were gone. That driver has been since executed, and Jakob seems to have given up the search for his son, believing him dead. Jakob lives in Celonia.
Clanmaster Ungel Ironflame
Ungel is the head of the Ironflame dwarf clan, which resides in the city-state of Gar Baduhr, north-east of Ramoor. Ungel is a calm man, doing is best to remain separate from Silvane. He has friends in Irileth, and does his best to be hospitable to Irilethites who come to his secluded city. He is not a fan of Silvane's policy of slavery, but he keeps his mouth shut, for Silvane's forces outnumber the Ironflame legions 3 to 1.
Highborn Kor Ironflame
Kor is the younger cousin of Clanmaster Ungel. The respected warrior lives for the thrill of combat, and looks less unfavorably upon the Silvanians. Every four years, he has been seen in Tirginia to watch the competition that happens on Exile's Battleground. He's been noted for having said that he wouldn't mind being a part of the games himself one of these years.
Towns and Cities
Tirginia
Tirginia is the capitol of Silvane. It houses Castle Silvane, where Queen Silvia resides. It is an economic, cultural, and educational hub for the kingdom, rivaled closely by Ervannar. Every 4 years, thousands gather to Tirginia to watch the Death Games. Diviners controlled by the royal court use their magic to survey the island known as Exile's Battleground and project it around the city.
Ervannar
The City of the Two Vicounts is the largest city next to the capitol. It has the largest slave market in the kingdom, and does active business with Ramoor. Along with Tirginia, Ervannar control most of the farmland in the country. The two most influential figures in Ervannar are bitter enemies, Vicount Harold Dalanthan and Vicount Celibran Draugnarîm. The tension between the two is growing at a rapid pace, and rumor has it a conflict could break out any day.
Celonia
Easily a great city of the arts, Celonia is rich with culture and life, or at least it used to be. Devastated by a drought in the region, Celonia has lost political ground. Most o its food supply is from trade with Ervannar, Tirginia, and New Braem. Strangely enough, Duke Jakob Balthierre is still able to maintain a luxurious life for himself (some speculate its a vain attempt to distract him grieving the loss of his son), leading to rampant rumors about what happens behind the curtains of the Balthierre estate, where joyous music and laughter once rang from its now dusty and unused ballrooms.
New Braem
Not the largest of settlements, New Braem is a fishing and port town of little note. It was once destroyed in a war from ages past, but has since been rebuilt.
Gar Baduhr
Ruled by clan Ironflame, Gar Badhur is an independant city state north of Ramoor. Slavery is prohibited within its walls, a stark contrast to the surrounding kingdom, and is an open and friendly state. It boasts strong relations with the far off land of Irileth, and welcomes and visitors they receive from there. They say Gar Baduhr would take a larger roll in the stand against the lycan slavery of Silvane, if not for the fact that if they did, they would be either conquered or destroyed by Silvane in the blink of an eye.
Easthaven.
Easthaven used to be a town that made its money from vineyards and breweries. While such things are still around, with the arrival of the Marshforts, it has become an economic and gambling paradise. The baron has since moved into the home of the late acrobat family of the Parmours.
Sea-Folk Village
Sea-Folk village is a small port village in the bay of sorrows. It sports the only population of lizardfolk in all of Silvane, though they are a minority to the more humanoid populations. The village is a known den of pirates, which the royalty pays not to attack their ships, though that doesn't stop them from looting any foreign ships that stray just a little too close to Silvane's border, "accidentally" with a lycan eager to spread their curse aboard.
Their is also a myth of an 8th lycan species that lived in the area of Sea-Folk village. These were-sharks were known for towering height and extremely muscular builds, though they were most likely wiped out in dawn of lycan oppression in Silvane, if they ever existed at all.
Ramoor
Ramoor is more of a giant military encampment than a town. Ruled by Revlu Kargrar, the goblinoids of Ramoor are ruthless in their pillaging and capturing of lycanthropes, which they then sell off to the various slave markets and nobility.
Geographical Areas
Bellevauree Mountains
the Bellevaurees are the biggest range in Silvane. They are inhabited by bestial worgs, wyverns, and other monsters. Wandering tribes of Goliath survive among the mountains, hunting the creatures who live there traveling to various natural enclaves, such as Bear Mountain and the Cauldron. The Goliaths of Ah'loon have been known to trade with the villagers of Sea-Folk, offering furs or services in disposing of beasts who are too close to the port.
There is a legend that millenia ago, the landscape was an icy wasteland, ruled by dragons of winter. They say, that for some reason, these dragons have withdrawn to the snowcapped section of the Bellevaurees known as Ice-Dragon range. No one knows if the legend is true, but the Goliaths have said that they can sometimes here roars echoing from the wintery peaks, similar to the scream of a Wyvern, yet sounding bigger and more powerful than any creature they've encountered.
Exile's Battleground
This dead wasteland of an island resides in the Bay of Sorrows, and is surrounded by a thick fog. Nothing grows there, the shores are rocky, and the people of Silvane use it for one thing and one thing only, the Death Games.
The Death Games is a competition where prisoners, lycan and uncursed alike, are sent to Exile's Battleground to fight to the death.
The games consist of a large number of players (maybe 30 to 60 players) with teams being a maximum of 6 players. The winner's prize is some sort of semi-freedom where they are allowed to live a life in a highly guarded area with small luxeries gained as tokens and gifts sent by fans of the game. They are still prisoners however and are forced to participate in the next game when it comes around.
A game only happens every 4 years and they say if you win 3 times in a row you will be granted a pardon and a true freedom.
Only one team has ever survived long enough to earn true freedom from the games, end even then, only one member survived. No one knows what happened to the survivor. Many assume he left the country and never returned, but they still are a figure of hope and freedom to those who are forced to fight in the games.
Ironwood Forest
Ironwood Forest is a highland north of Celonia. It got tis name through it's incredibly sturdy trees. Many families of elves live here, though not in dense enough quantities to form a city.
Karthomir Forest
The Karthomir used to be the last haven for the werefelines. They would wander the woods, avoiding the Silvanites and going about their business. 17 years ago, however, the now late King Radomir Moonshadow ordered his armies to march on the Kartomir, slaughtering most of the lycans witin, and enslaving the survivors. The "haven-trees" now stand as a statement to the last outcropping where lycanthropes were free.
Public Mod Note
(Stormknight):
the forums automatically marked this as spam for moderator review, due to the size of the post. Manually restored.
The prison caravan rumbles along the rocky road that leads to Ramoor. Hobgoblins clad in plate with silver pikes stand guard at the back of the wagon. You feel the ever present burning against your wrists as the silver chains, red hot against the flesh of a lycan, bite against your flesh. Suddenly, the wagon jerks violently as it hits a boulder in the road, and you are thrown against the prisoner next to you. He's a tall, muscular human, probably farmer from one of Ervannar's fields. He stares down at you with a sullen expression, covered by a ragged, ginger beard. "You alright, kid?"
He sighs. "Name's William Carter." He smiles sadly, "figure we might as well know each other before we become nothing more than savage property."
After a few minutes, he falls silent again, and a large, intimidating fortress approaches. You hear the sound of iron gates screeching as they open. You go by barracks hut after barracks hut as you enter Ramoor, finally stopping at the central building. A prison.
The carriage comes to a stop, and the guards get off, dragging the prisoners out soon after. You see William dragged out in front of you, and you're put in a line up right next to them.
A tall, brooding bugbear walks in front of you, a whip, silver lining gleaming, in his hand. "All right, lycs!" he yells. "Welcome to Ramoor!" He begins to pace in front of the line up. "Let me nail this into your bestial heads of your! You are no longer people! You exist only to serve your new masters!" He stops in front of a tired, weak looking halfling boy. "If you so much as think otherwise, we will not hesistate to adjust you." SNAP! the whips came down like lightning, again and again. The screams of the boy echo in your ears, he was only a few years younger than you.
Eventually, though not soon, the example-making stopped. "Transfer them over." The bugbear said to the guards, and, one by one, thechains were disconnected from the other prisoners and put on leashes. They skipped the halfling boy, silent on the ground, still in a pool of his own blood. As the guards approach you and William, the man whispers to you, "Kid, whatever happens, I hope you get a happy ending."
The bugbear detached William's chains personally. The moment he did, the farmer let out a deafening roar, and slammed the cruel captian to the ground. In a matter of seconds, Williams face extended into a snout, his skin grew hairier and grey, his hands sprouted wicked sharp claws, and his heels slid up into hocks. The werewolf roared again as he pulled his fists free from the torturous chains.
The Bugbear drew his sword to counter attack, but was too late. Claws threw back blood as the goblioid screamed in pain, he tried to shove William off of him, and succeeded, but not before the canine jaws locked into his collar bone. The were wolf ran off, towards another guard who had drawn his sword, but stopped short. Before his breath was, heavy, ferocious growls, and it grew to a halt as floating, skeletal hand wrapped around his throat. The warmth of the courtyard seemed to be sucked out of the room as William, too weak to fight, lifted up off the ground.
"Now," came a voice from the doorway, "that is no way for a guest to act." Stepping out of the shadows came a hobgoblin in fine, studded leather. A silver longsword hung from his belt as he looked disapprovingly at the wolf. "I do hope you'll be more civilized from now on." With that, the skeletal hand threw the William like an unwanted rag doll. The wolf crashed into a pile of barrels, spilling flower everywhere as he lay motion less. "Deal with them."
"Yes, Warden Kargrar,"
The bugbear stood bet up, but the warden held out for him to stop. He walked over to check the bite wound. After a few minutes, he gestured to a couple of the hobgoblins. "Take him to solitary, I hear the first transition is quite violent."
The bugbear's eyes grew wide with fear. "Revlu, please no!" he cried as the guards clasped chains around his wrists. "No, I'll do anything, NOOOO!!" he cried as he was dragged into the fortress.
The warden then turned to face the prisoners. "As you might have guessed, lycs, I am Revlu Kargrar." He smiled. "I will be your host here until we can find you a new home. I do hope you enjoy your stay."
With that, the transitioning continues. An older hobgoblin handles your chains. "Name's, Hevrik," he said as he reattached his chains. He seemed despaired as he saw you and the halfling, as if you had just made his already sad life more depressing. "I hate it when they come so young," you hear as you are led into the fortress.
Remember my little Kinshra, you are daughter of Shingra Sinrr, our tribe used to hunt free in the Karthomir Forest before they came. It doesn’t matter how they call us, it doesn’t matter what they do to us, we will always be hunters.
Those words echo in your mind as you are awakened by the sound of a silver plated door. You look over to see one of the hobgoblin guards, Hevrik you believe, not that it mattered. All the goblinoids acted like barbaric drones, but you seem to recall Hevrik being... gentler.
He leads in a young human girl, and attaches the darned collar. It's better than a diadem, the little voice in your head whispers. The girl looks sullen, traumatized. Not surprising. Gorash the bugbear probably conducted another "demonstration," for that is what the goblins call murder. The girl also has a rather petite frame and long, frazzled brown hair.
Hevrik goes towards the door. "i'll be back with the evening meal," he says, before leaving, and you hear the heavy clunk of a lock.
Blasted Goblins! You feel the punch after kick after poke with a stick. The pain is unbearable. You almost regret breaking that jaw just now, before they put the torture in drive. Almost. The chains and silver weaponry, mostly whips, come down again and again. The pain burns fiercer and fiercer. You feel the beast trying to burst out from within.
Blasted cloaks. If it weren't for these things he would tear every goblin in this unnatural maze limb from limb. That was your last thought before you black out.
You wake briefly, being dragged up stairs. Blasted goblins, you think as your head screams. You see a bugbear being dragged past you, screaming. Good, he deserves it. Back to darkness.
You wake up again, this time at the feel of one last kick, and laughter. Blasted goblins. Your head screams as the burning collar locks into place. Your breathing becomes heavy. You hear humming from across the room. Who in Ice Dragon's name could hum in a place like this!
Music, beautiful ballads ringing through the bright hall as the crowds look on, standing atop their seats cheering! I up the tempo and they begin to clap their hands to the rhythm i set, faster and faster. A few drunk men bravely attempt a jig whilst their ladies look upon them, flushed and short of breath.
My pacing quickens and the music swells mixing with the roars of joy and filling the room to bursting.... and then suddenly... stillness.... echoes of my last note hang in the air as if from a distant memory... or perhaps it was never there to begin with... i start again, a softer tone, a solemn melody, is this what i am meant for? i look up to find the hall empty of life.
i am alone.
----
Vulgrim’s eyes fly open as he sat up suddenly pulling tightly at the chains connecting to the silver collar around his neck. He coughed tightly, the air returning to his lungs.
That same dream again he thought wiping away his long sweat matted hair from his face. What did it mean? Was it even a dream? or was it perhaps some remnant of a memory long forgotten?
A yelp of pain filled the air piercing his thoughts. Vulgrim braced himself, the last of the dream fading from his mind. He did not wait long as the silver reinforced door on the far side of the dark chamber suddenly burst open with a bang and flooded the darkness with light.
Vulgrim blinked, his eyes adjusting and watched the silhouette of two humanoid figures enter dragging a third between them. Another cry of pain was choked out as the middle figure was thrown roughly against the hard-stone wall not far from where Vulgrim sat. Another stout figure walked through the door laughing menacingly as the others secured the prisoner with silver chains.
Vulgrim tried to shrink back into the shadows as he recognised that laugh; the hobgoblin Revlu Kargrar. The twisted warden was known too well for his cruel beatings Vulgrim painfully recalled as he witnessed a heavy kick delivered to the prisoner’s mid-section.
Vulgrim scrunched his eyes closed and tried to block out the cries from the ongoing torture. He tried desperately to recall the cheerful melody of his dream to drown out the cackling of the Hobgoblin. The more he tried the harder it became.
Eventually a last wet thud was met with only heavy breathing as the large man lay there.
Vulgrim did not open his eyes even after Revlu and the others left closing the door behind them. Neither dream nor memory would save him from the harsh truth that is reality. He was now Lycan and a prisoner for it, his future uncertain. Something tugged at his thoughts and he felt his lips curl into a smile, one thing he was certain of: he would not be a prisoner for much longer.
The silence of the chamber was pierced by an eerie tune as Vulgrim sat, humming softly to himself within the darkness.
Humming echoed through a crack in a cobbled dungeon wall. You are one of the few people in this prison who have their own cell. A minor gift, or punishment depending on your view. You say a silent prayer to Isran that one day justice might be done in this kingdom, so far from Irileth. You hope that Ungel Ironflame knows of your fate, and possibly will take a more active stand against this injustice.
Feeling the tight burn of the chains, you strain your arms. You're still not used to this new, muscular build. Soon, you hear the faint screams. An unfortunately daily event.
The door opens, and you blink, unused to the light. In walks the most welcoming goblinoid face you've seen with a bowl.
"Evening, Balasar," Hevrik says as he sets the bowl down. "Usual stuff, sorry." He gets up as you eat the mush. You see him wince as he hears the screams. "Not even Gorash deserves that," you hear him whisper.
Sweet Isran! They perform such cruelties on each other at the slightest moment. May justice come to this place.
As she is being transferred She tells the tall man her name "I am Nora." She quickly tighten her lips as the transport stops. Being drag out and forced to watching this poor halfling being beaten, she feels sick. As Willam rushes forward she tries to stop him but the chains hold her in place. She watches as he attacks the guard almost killing him then William is suddenly taken down. She is silent as the Warden throws his own guard into prisonment. Her eyes meet the Warden and she quickly looks down as she is brought inside the prison.
/backflash "Nora your ability to make people smile is a gift. Never lose that gift sweetie because it's what makes you, you!"
As Hevrik brings the young girl in she has a blank stare on her face. Keeping her master's words in her head so that she doesn't break down. She scan the cell she's in. Seeing the other person she speaks up in a low voice and greets the other prisoner "Hello".
This girl very petite and she has very long brown hair.
The young woman stands tall at the back of the cell, rady to react when the door opened but relaxing when the guard left it and she turned her attention to Nora when she introduced herself.
“I am Kinshra “ replied moving her long black hair off her face. Nora could see that she had an eye closed due to a beating, and more bruises doted the tanned skin of the woman. Nora could see that even in ragged and dirty robes and obviously recently beaten she keeps some pride demeneaor.
“I would say that it’s a pleasure but... “ she moved her hands towards the silvered door as they heard a scream on the other side. “Sorry that you are here Nora. Was that Hevrik? “ she said refering to the guard that guided her to the cell.
"I am Nora Parmour. I think so he seemed sad when he was brought me here." Nora will adjust herself to sit across to Kinshra. "How long have you been here? I was preforming a show when they picked me up. I heard stories about this place I didn't think it was this bad." Kinshra can see Nora's face tear up but she shakes her head trying not cry.
“I’ve been here since...” she thinks for a second “ three foods so three days I guess. I am not... sure “ she sits on the floor and looks how Nora tries to be brave. She wonders how much time they will take to break her. Probably more than they think she thought to herself.
” Performing you say? “ she tries to focus her to more pleseant things. “ what do you do?”
Nora will pick up some stones and place them on her side so they can't be seen if some one comes in. "Hmm, I do everything really but I like to preform acrobatics the most. I can fight too but my master always said 'If you aren't ready to kill someone then I must never use my fist.' Maybe if I was ready I wouldn't have ended up here..."She looks down at her hands and she balls them into fist and sighs. "Well what about you Kinshra? What was your profession before this lovely place?"
Nora tilts her head "I think I understand, were you a slave before you were sent here? When I said master earlier I meant my teacher. She helped me when I was younger and taught me how to defend myself."
Nora place her head on a wall and looks up at the ceiling continuing the conversation. "You see I never really had to resort to violence before so when the guards came that day I was caught off guard and they over powered me."
She turn to face Kinshra "I don't like to 'change' because I don't want to effect others if I accidentally bite them. Why doom someone else to this fate you know." She takes a long pause looking at Kinshra "After seeing that halfling boy being beaten eariler and William being thrown around like trash, I... I thinking I am ready... Will you help me if the time ever comes?" Nora clinches her fist tighter then before. Her eyes that were teary a moment ago have now dried up there's fire in her eyes for the first in her life.
Keeneye scratches the itchin neck under the collar. He's absolutely not used to that, so it makes him really uncomfortable.
Where does this end? These blasted fools try to keep me here? We'll see how though they are. But who's humming?
Keeneye checks out the environment. Measuring the possibilities to flee, looking after the bugbear, and especially the humming sound.
Guess I should have been more clear, you and Vulgrim are in the same cell. Other than him, there are some small rocks. Silver chains attach you to the wall, and the door looks pretty secure.
Nora tilts her head "I think I understand, were you a slave before you were sent here? When I said master earlier I meant my teacher. She helped me when I was younger and taught me how to defend myself."
Nora place her head on a wall and looks up at the ceiling continuing the conversation. "You see I never really had to resort to violence before so when the guards came that day I was caught off guard and the over powered me."
She turn to face Kinshra "I don't like to 'change' because I don't want to effect others if I accidentally bite them. Why doom someone else to this fate you know." She takes a long pause looking at Kinshra "After seeing that halfling boy being beaten eariler and William being thrown around like trash, I... I thinking I am ready... Will you help me if the time ever comes?" Nora clinches her fist tighter then before. Her eyes that were teary a moment ago have now dried up there's fire in her eyes for the first in her life.
Kynshra listens to Nora and closes her eyes as she speaks.
”Yes I was a slave. Most of my life I’ve lived under another’s will “ she touches her temple uncousnciously while saying it “but it wasn’t always that way. And it wouldn’t be “ she adds with a low growl of her chest.
“ You should see your abilities asa gift Nora, doesn’t matter what others says or how they react. You are blessed with abilities that makes you special, unique. You should be proud of it. “ she smiles to Nora “ but I understand your point seeing us now “
”help you? I hope you could keep my pace friend “ she adds with a smile.
(OOC: Can I try an acrobatics check to free the hands? )
Nora tilts her head "I think I understand, were you a slave before you were sent here? When I said master earlier I meant my teacher. She helped me when I was younger and taught me how to defend myself."
Nora place her head on a wall and looks up at the ceiling continuing the conversation. "You see I never really had to resort to violence before so when the guards came that day I was caught off guard and the over powered me."
She turn to face Kinshra "I don't like to 'change' because I don't want to effect others if I accidentally bite them. Why doom someone else to this fate you know." She takes a long pause looking at Kinshra "After seeing that halfling boy being beaten eariler and William being thrown around like trash, I... I thinking I am ready... Will you help me if the time ever comes?" Nora clinches her fist tighter then before. Her eyes that were teary a moment ago have now dried up there's fire in her eyes for the first in her life.
Kynshra listens to Nora and closes her eyes as she speaks.
”Yes I was a slave. Most of my life I’ve lived under another’s will “ she touches her temple uncousnciously while saying it “but it wasn’t always that way. And it wouldn’t be “ she adds with a low growl of her chest.
“ You should see your abilities asa gift Nora, doesn’t matter what others says or how they react. You are blessed with abilities that makes you special, unique. You should be proud of it. “ she smiles to Nora “ but I understand your point seeing us now “
”help you? I hope you could keep my pace friend “ she adds with a smile.
(OOC: Can I try an acrobatics check to free the hands? )
Go Ahead, it will be a little difficult (tight chains, no lock picks) T will also be Sleight of Hand, not acrobatics.
Welcome, this is the In Character thread for the Shackles of Silver Campaign.
Campaigns
Oethea's Chosen- Jiron Booyahn, Hobgoblin Artificer(Gunsmith).
Shackles of Silver- Dungeon Master
Ravnica, City of Guilds - Rukorm, Minotaur Fighter(Cavalier) - Izzet League
Here are some details about the world.
Nobility
Queen Silvia Moonshadow
Silvia Moonshadow is the young (27) human queen of Silvane. She inherited the throne nine years ago, when her father passed away during a failed, yet costly slave revolt. Silvia is a powerful sorceress, and, having grown up experiencing little political viewpoint except that of her father, views the lycanthropes as lesser beings, destined to serve the "uncursed." She lost a little favor with the rest of the court two years ago when she appointed Duchess Alexandria Phoenix to her position. The queen has been offered many a hand in marriage, and she has refused all of them. Rumors say that the Duchess may have something to do with that.
Duchess Alexandria Phoenix.
The Duchess is the daughter of a late, wealthy merchant in Ervanna. Two years ago she made her way to the capitol, managed to score a private audience with Queen Silvia, and, to the surprise and irritation to many, was thereafter appointed the title of Duchess. She lives in Castle Silvane, in the capitol of Tirginia, for Silvia granted her the entire North wing to serve as her abode. She has since formed a close relationship with the queen. There is a perpetual rumor in the capitol that Alexandria spends almost every night in the bedchamber of Queen Silvia, but no one has been able to confirm the rumor, and the royal court says it's merely gossip not to be believed.
Baron Sid Marshfort
The Nobles of Silvane know of The Mashfort Family, they tend to keep to themselves and are very secretive, many don't even remember how they became nobles in the first place. It's been known that the Mashfort Family only answer to the royal family even though they are lesser family in terms of social status and the Royal family only call them in dire situations even allowing special tax assumptions.The current head Sid Mashfort rarely seen, has moved to the back water village of Easthaven and in just a few years he has turned the small quite village into a nefarious town known for gambling and brothels. There have been rumors going around the town that young women have been missing but no one has confirmed nor denied these rumors, never the less that hasn't stopped the flow of coin or vices moving in and out of the town.
Vicount Harold Dalanthan
Dalanthan is a well know mage and one of the two major political influences in the city of Ervannar. He is known to buy lycanthrope slaves in the rather prosperous market of the city, and owns many. Rumor has it that he is currently being investigated for involvement in some crime concerning his political enemy, Vicount Celibran Draugnarîm.
Vicount Celibran Draugnarîm
Like Dalanthan, Celibran is a major political influence in Ervannar. Local gossip says he was just robbed, and accused Harold Dalanthan. The elven noble has always been enigmatic, and not much is known about him, other than his icy personality and unforgiving nature. People say that a war is building between the rival Vicounts, and worry who will be able to stop it.
Warden Revlu Kargrar
Revlu is possibly the most minor noble in Silvane, but he's a rich one. With his goblinoid hunting parties constantly tracking down knew prisoners for his prison in the fortified city of Ramoor, he sells lycan slaves to the markets of the various cities, and sometimes to nobility and merchant families directly. They say the hobgoblin mage enjoys seeing his prisoners beaten and tortured.
Duke Jakob Balthierre
Jakob is a lesser duke, appointed lower on the power scale then the recent Alexandria, a fact the irritates him greatly, but he is a social one. He would often host balls and gallas to socialize with other nobles and wealthy families. Many a time his musically talented son, Vulgrim, would play at these parties. One day, however, about a year ago, young Vulgrim disappeared coming home from a visit to Tirginia. The driver said that the carriage had been attacked by giant ravens, and he had fallen unconicous. When he awoke, both the ravens and Vulgrim were gone. That driver has been since executed, and Jakob seems to have given up the search for his son, believing him dead. Jakob lives in Celonia.
Clanmaster Ungel Ironflame
Ungel is the head of the Ironflame dwarf clan, which resides in the city-state of Gar Baduhr, north-east of Ramoor. Ungel is a calm man, doing is best to remain separate from Silvane. He has friends in Irileth, and does his best to be hospitable to Irilethites who come to his secluded city. He is not a fan of Silvane's policy of slavery, but he keeps his mouth shut, for Silvane's forces outnumber the Ironflame legions 3 to 1.
Highborn Kor Ironflame
Kor is the younger cousin of Clanmaster Ungel. The respected warrior lives for the thrill of combat, and looks less unfavorably upon the Silvanians. Every four years, he has been seen in Tirginia to watch the competition that happens on Exile's Battleground. He's been noted for having said that he wouldn't mind being a part of the games himself one of these years.
Towns and Cities
Tirginia
Tirginia is the capitol of Silvane. It houses Castle Silvane, where Queen Silvia resides. It is an economic, cultural, and educational hub for the kingdom, rivaled closely by Ervannar. Every 4 years, thousands gather to Tirginia to watch the Death Games. Diviners controlled by the royal court use their magic to survey the island known as Exile's Battleground and project it around the city.
Ervannar
The City of the Two Vicounts is the largest city next to the capitol. It has the largest slave market in the kingdom, and does active business with Ramoor. Along with Tirginia, Ervannar control most of the farmland in the country. The two most influential figures in Ervannar are bitter enemies, Vicount Harold Dalanthan and Vicount Celibran Draugnarîm. The tension between the two is growing at a rapid pace, and rumor has it a conflict could break out any day.
Celonia
Easily a great city of the arts, Celonia is rich with culture and life, or at least it used to be. Devastated by a drought in the region, Celonia has lost political ground. Most o its food supply is from trade with Ervannar, Tirginia, and New Braem. Strangely enough, Duke Jakob Balthierre is still able to maintain a luxurious life for himself (some speculate its a vain attempt to distract him grieving the loss of his son), leading to rampant rumors about what happens behind the curtains of the Balthierre estate, where joyous music and laughter once rang from its now dusty and unused ballrooms.
New Braem
Not the largest of settlements, New Braem is a fishing and port town of little note. It was once destroyed in a war from ages past, but has since been rebuilt.
Gar Baduhr
Ruled by clan Ironflame, Gar Badhur is an independant city state north of Ramoor. Slavery is prohibited within its walls, a stark contrast to the surrounding kingdom, and is an open and friendly state. It boasts strong relations with the far off land of Irileth, and welcomes and visitors they receive from there. They say Gar Baduhr would take a larger roll in the stand against the lycan slavery of Silvane, if not for the fact that if they did, they would be either conquered or destroyed by Silvane in the blink of an eye.
Easthaven.
Easthaven used to be a town that made its money from vineyards and breweries. While such things are still around, with the arrival of the Marshforts, it has become an economic and gambling paradise. The baron has since moved into the home of the late acrobat family of the Parmours.
Sea-Folk Village
Sea-Folk village is a small port village in the bay of sorrows. It sports the only population of lizardfolk in all of Silvane, though they are a minority to the more humanoid populations. The village is a known den of pirates, which the royalty pays not to attack their ships, though that doesn't stop them from looting any foreign ships that stray just a little too close to Silvane's border, "accidentally" with a lycan eager to spread their curse aboard.
Their is also a myth of an 8th lycan species that lived in the area of Sea-Folk village. These were-sharks were known for towering height and extremely muscular builds, though they were most likely wiped out in dawn of lycan oppression in Silvane, if they ever existed at all.
Ramoor
Ramoor is more of a giant military encampment than a town. Ruled by Revlu Kargrar, the goblinoids of Ramoor are ruthless in their pillaging and capturing of lycanthropes, which they then sell off to the various slave markets and nobility.
Geographical Areas
Bellevauree Mountains
the Bellevaurees are the biggest range in Silvane. They are inhabited by bestial worgs, wyverns, and other monsters. Wandering tribes of Goliath survive among the mountains, hunting the creatures who live there traveling to various natural enclaves, such as Bear Mountain and the Cauldron. The Goliaths of Ah'loon have been known to trade with the villagers of Sea-Folk, offering furs or services in disposing of beasts who are too close to the port.
There is a legend that millenia ago, the landscape was an icy wasteland, ruled by dragons of winter. They say, that for some reason, these dragons have withdrawn to the snowcapped section of the Bellevaurees known as Ice-Dragon range. No one knows if the legend is true, but the Goliaths have said that they can sometimes here roars echoing from the wintery peaks, similar to the scream of a Wyvern, yet sounding bigger and more powerful than any creature they've encountered.
Exile's Battleground
This dead wasteland of an island resides in the Bay of Sorrows, and is surrounded by a thick fog. Nothing grows there, the shores are rocky, and the people of Silvane use it for one thing and one thing only, the Death Games.
The Death Games is a competition where prisoners, lycan and uncursed alike, are sent to Exile's Battleground to fight to the death.
The games consist of a large number of players (maybe 30 to 60 players) with teams being a maximum of 6 players. The winner's prize is some sort of semi-freedom where they are allowed to live a life in a highly guarded area with small luxeries gained as tokens and gifts sent by fans of the game. They are still prisoners however and are forced to participate in the next game when it comes around.
A game only happens every 4 years and they say if you win 3 times in a row you will be granted a pardon and a true freedom.
Only one team has ever survived long enough to earn true freedom from the games, end even then, only one member survived. No one knows what happened to the survivor. Many assume he left the country and never returned, but they still are a figure of hope and freedom to those who are forced to fight in the games.
Ironwood Forest
Ironwood Forest is a highland north of Celonia. It got tis name through it's incredibly sturdy trees. Many families of elves live here, though not in dense enough quantities to form a city.
Karthomir Forest
The Karthomir used to be the last haven for the werefelines. They would wander the woods, avoiding the Silvanites and going about their business. 17 years ago, however, the now late King Radomir Moonshadow ordered his armies to march on the Kartomir, slaughtering most of the lycans witin, and enslaving the survivors. The "haven-trees" now stand as a statement to the last outcropping where lycanthropes were free.
Campaigns
Oethea's Chosen- Jiron Booyahn, Hobgoblin Artificer(Gunsmith).
Shackles of Silver- Dungeon Master
Ravnica, City of Guilds - Rukorm, Minotaur Fighter(Cavalier) - Izzet League
Nora
The prison caravan rumbles along the rocky road that leads to Ramoor. Hobgoblins clad in plate with silver pikes stand guard at the back of the wagon. You feel the ever present burning against your wrists as the silver chains, red hot against the flesh of a lycan, bite against your flesh. Suddenly, the wagon jerks violently as it hits a boulder in the road, and you are thrown against the prisoner next to you. He's a tall, muscular human, probably farmer from one of Ervannar's fields. He stares down at you with a sullen expression, covered by a ragged, ginger beard. "You alright, kid?"
He sighs. "Name's William Carter." He smiles sadly, "figure we might as well know each other before we become nothing more than savage property."
After a few minutes, he falls silent again, and a large, intimidating fortress approaches. You hear the sound of iron gates screeching as they open. You go by barracks hut after barracks hut as you enter Ramoor, finally stopping at the central building. A prison.
The carriage comes to a stop, and the guards get off, dragging the prisoners out soon after. You see William dragged out in front of you, and you're put in a line up right next to them.
A tall, brooding bugbear walks in front of you, a whip, silver lining gleaming, in his hand. "All right, lycs!" he yells. "Welcome to Ramoor!" He begins to pace in front of the line up. "Let me nail this into your bestial heads of your! You are no longer people! You exist only to serve your new masters!" He stops in front of a tired, weak looking halfling boy. "If you so much as think otherwise, we will not hesistate to adjust you." SNAP! the whips came down like lightning, again and again. The screams of the boy echo in your ears, he was only a few years younger than you.
Eventually, though not soon, the example-making stopped. "Transfer them over." The bugbear said to the guards, and, one by one, thechains were disconnected from the other prisoners and put on leashes. They skipped the halfling boy, silent on the ground, still in a pool of his own blood. As the guards approach you and William, the man whispers to you, "Kid, whatever happens, I hope you get a happy ending."
The bugbear detached William's chains personally. The moment he did, the farmer let out a deafening roar, and slammed the cruel captian to the ground. In a matter of seconds, Williams face extended into a snout, his skin grew hairier and grey, his hands sprouted wicked sharp claws, and his heels slid up into hocks. The werewolf roared again as he pulled his fists free from the torturous chains.
The Bugbear drew his sword to counter attack, but was too late. Claws threw back blood as the goblioid screamed in pain, he tried to shove William off of him, and succeeded, but not before the canine jaws locked into his collar bone. The were wolf ran off, towards another guard who had drawn his sword, but stopped short. Before his breath was, heavy, ferocious growls, and it grew to a halt as floating, skeletal hand wrapped around his throat. The warmth of the courtyard seemed to be sucked out of the room as William, too weak to fight, lifted up off the ground.
"Now," came a voice from the doorway, "that is no way for a guest to act." Stepping out of the shadows came a hobgoblin in fine, studded leather. A silver longsword hung from his belt as he looked disapprovingly at the wolf. "I do hope you'll be more civilized from now on." With that, the skeletal hand threw the William like an unwanted rag doll. The wolf crashed into a pile of barrels, spilling flower everywhere as he lay motion less. "Deal with them."
"Yes, Warden Kargrar,"
The bugbear stood bet up, but the warden held out for him to stop. He walked over to check the bite wound. After a few minutes, he gestured to a couple of the hobgoblins. "Take him to solitary, I hear the first transition is quite violent."
The bugbear's eyes grew wide with fear. "Revlu, please no!" he cried as the guards clasped chains around his wrists. "No, I'll do anything, NOOOO!!" he cried as he was dragged into the fortress.
The warden then turned to face the prisoners. "As you might have guessed, lycs, I am Revlu Kargrar." He smiled. "I will be your host here until we can find you a new home. I do hope you enjoy your stay."
With that, the transitioning continues. An older hobgoblin handles your chains. "Name's, Hevrik," he said as he reattached his chains. He seemed despaired as he saw you and the halfling, as if you had just made his already sad life more depressing. "I hate it when they come so young," you hear as you are led into the fortress.
Campaigns
Oethea's Chosen- Jiron Booyahn, Hobgoblin Artificer(Gunsmith).
Shackles of Silver- Dungeon Master
Ravnica, City of Guilds - Rukorm, Minotaur Fighter(Cavalier) - Izzet League
Kinshra
Remember my little Kinshra, you are daughter of Shingra Sinrr, our tribe used to hunt free in the Karthomir Forest before they came. It doesn’t matter how they call us, it doesn’t matter what they do to us, we will always be hunters.
Those words echo in your mind as you are awakened by the sound of a silver plated door. You look over to see one of the hobgoblin guards, Hevrik you believe, not that it mattered. All the goblinoids acted like barbaric drones, but you seem to recall Hevrik being... gentler.
He leads in a young human girl, and attaches the darned collar. It's better than a diadem, the little voice in your head whispers. The girl looks sullen, traumatized. Not surprising. Gorash the bugbear probably conducted another "demonstration," for that is what the goblins call murder. The girl also has a rather petite frame and long, frazzled brown hair.
Hevrik goes towards the door. "i'll be back with the evening meal," he says, before leaving, and you hear the heavy clunk of a lock.
Campaigns
Oethea's Chosen- Jiron Booyahn, Hobgoblin Artificer(Gunsmith).
Shackles of Silver- Dungeon Master
Ravnica, City of Guilds - Rukorm, Minotaur Fighter(Cavalier) - Izzet League
Keeneye
Blasted Goblins! You feel the punch after kick after poke with a stick. The pain is unbearable. You almost regret breaking that jaw just now, before they put the torture in drive. Almost. The chains and silver weaponry, mostly whips, come down again and again. The pain burns fiercer and fiercer. You feel the beast trying to burst out from within.
Blasted cloaks. If it weren't for these things he would tear every goblin in this unnatural maze limb from limb. That was your last thought before you black out.
You wake briefly, being dragged up stairs. Blasted goblins, you think as your head screams. You see a bugbear being dragged past you, screaming. Good, he deserves it. Back to darkness.
You wake up again, this time at the feel of one last kick, and laughter. Blasted goblins. Your head screams as the burning collar locks into place. Your breathing becomes heavy. You hear humming from across the room. Who in Ice Dragon's name could hum in a place like this!
Campaigns
Oethea's Chosen- Jiron Booyahn, Hobgoblin Artificer(Gunsmith).
Shackles of Silver- Dungeon Master
Ravnica, City of Guilds - Rukorm, Minotaur Fighter(Cavalier) - Izzet League
Vulgrim
Music, beautiful ballads ringing through the bright hall as the crowds look on, standing atop their seats cheering! I up the tempo and they begin to clap their hands to the rhythm i set, faster and faster. A few drunk men bravely attempt a jig whilst their ladies look upon them, flushed and short of breath.
My pacing quickens and the music swells mixing with the roars of joy and filling the room to bursting.... and then suddenly... stillness.... echoes of my last note hang in the air as if from a distant memory... or perhaps it was never there to begin with... i start again, a softer tone, a solemn melody, is this what i am meant for? i look up to find the hall empty of life.
i am alone.
----
Vulgrim’s eyes fly open as he sat up suddenly pulling tightly at the chains connecting to the silver collar around his neck. He coughed tightly, the air returning to his lungs.
That same dream again he thought wiping away his long sweat matted hair from his face. What did it mean? Was it even a dream? or was it perhaps some remnant of a memory long forgotten?
A yelp of pain filled the air piercing his thoughts. Vulgrim braced himself, the last of the dream fading from his mind. He did not wait long as the silver reinforced door on the far side of the dark chamber suddenly burst open with a bang and flooded the darkness with light.
Vulgrim blinked, his eyes adjusting and watched the silhouette of two humanoid figures enter dragging a third between them. Another cry of pain was choked out as the middle figure was thrown roughly against the hard-stone wall not far from where Vulgrim sat. Another stout figure walked through the door laughing menacingly as the others secured the prisoner with silver chains.
Vulgrim tried to shrink back into the shadows as he recognised that laugh; the hobgoblin Revlu Kargrar. The twisted warden was known too well for his cruel beatings Vulgrim painfully recalled as he witnessed a heavy kick delivered to the prisoner’s mid-section.
Vulgrim scrunched his eyes closed and tried to block out the cries from the ongoing torture. He tried desperately to recall the cheerful melody of his dream to drown out the cackling of the Hobgoblin. The more he tried the harder it became.
Eventually a last wet thud was met with only heavy breathing as the large man lay there.
Vulgrim did not open his eyes even after Revlu and the others left closing the door behind them. Neither dream nor memory would save him from the harsh truth that is reality. He was now Lycan and a prisoner for it, his future uncertain. Something tugged at his thoughts and he felt his lips curl into a smile, one thing he was certain of: he would not be a prisoner for much longer.
The silence of the chamber was pierced by an eerie tune as Vulgrim sat, humming softly to himself within the darkness.
Campaigns
Oethea's Chosen- Jiron Booyahn, Hobgoblin Artificer(Gunsmith).
Shackles of Silver- Dungeon Master
Ravnica, City of Guilds - Rukorm, Minotaur Fighter(Cavalier) - Izzet League
Balasar
Humming echoed through a crack in a cobbled dungeon wall. You are one of the few people in this prison who have their own cell. A minor gift, or punishment depending on your view. You say a silent prayer to Isran that one day justice might be done in this kingdom, so far from Irileth. You hope that Ungel Ironflame knows of your fate, and possibly will take a more active stand against this injustice.
Feeling the tight burn of the chains, you strain your arms. You're still not used to this new, muscular build. Soon, you hear the faint screams. An unfortunately daily event.
The door opens, and you blink, unused to the light. In walks the most welcoming goblinoid face you've seen with a bowl.
"Evening, Balasar," Hevrik says as he sets the bowl down. "Usual stuff, sorry." He gets up as you eat the mush. You see him wince as he hears the screams. "Not even Gorash deserves that," you hear him whisper.
Sweet Isran! They perform such cruelties on each other at the slightest moment. May justice come to this place.
Campaigns
Oethea's Chosen- Jiron Booyahn, Hobgoblin Artificer(Gunsmith).
Shackles of Silver- Dungeon Master
Ravnica, City of Guilds - Rukorm, Minotaur Fighter(Cavalier) - Izzet League
type /backflash if you want to insert something into your introduction.
Campaigns
Oethea's Chosen- Jiron Booyahn, Hobgoblin Artificer(Gunsmith).
Shackles of Silver- Dungeon Master
Ravnica, City of Guilds - Rukorm, Minotaur Fighter(Cavalier) - Izzet League
As she is being transferred She tells the tall man her name "I am Nora." She quickly tighten her lips as the transport stops. Being drag out and forced to watching this poor halfling being beaten, she feels sick. As Willam rushes forward she tries to stop him but the chains hold her in place. She watches as he attacks the guard almost killing him then William is suddenly taken down. She is silent as the Warden throws his own guard into prisonment. Her eyes meet the Warden and she quickly looks down as she is brought inside the prison.
/backflash "Nora your ability to make people smile is a gift. Never lose that gift sweetie because it's what makes you, you!"
As Hevrik brings the young girl in she has a blank stare on her face. Keeping her master's words in her head so that she doesn't break down. She scan the cell she's in. Seeing the other person she speaks up in a low voice and greets the other prisoner "Hello".
This girl very petite and she has very long brown hair.
Felix Windfall(Human-V Lv.7 Rogue) killed in ToA, Vallan Houndstrider (Halfling Ghostwise Lv.1 Fighter) in DiAThe young woman stands tall at the back of the cell, rady to react when the door opened but relaxing when the guard left it and she turned her attention to Nora when she introduced herself.
“I am Kinshra “ replied moving her long black hair off her face. Nora could see that she had an eye closed due to a beating, and more bruises doted the tanned skin of the woman. Nora could see that even in ragged and dirty robes and obviously recently beaten she keeps some pride demeneaor.
“I would say that it’s a pleasure but... “ she moved her hands towards the silvered door as they heard a scream on the other side. “Sorry that you are here Nora. Was that Hevrik? “ she said refering to the guard that guided her to the cell.
PbP Character: A few ;)
"I am Nora Parmour. I think so he seemed sad when he was brought me here." Nora will adjust herself to sit across to Kinshra. "How long have you been here? I was preforming a show when they picked me up. I heard stories about this place I didn't think it was this bad." Kinshra can see Nora's face tear up but she shakes her head trying not cry.
Felix Windfall(Human-V Lv.7 Rogue) killed in ToA, Vallan Houndstrider (Halfling Ghostwise Lv.1 Fighter) in DiA“I’ve been here since...” she thinks for a second “ three foods so three days I guess. I am not... sure “ she sits on the floor and looks how Nora tries to be brave. She wonders how much time they will take to break her. Probably more than they think she thought to herself.
” Performing you say? “ she tries to focus her to more pleseant things. “ what do you do?”
PbP Character: A few ;)
Nora will pick up some stones and place them on her side so they can't be seen if some one comes in. "Hmm, I do everything really but I like to preform acrobatics the most. I can fight too but my master always said 'If you aren't ready to kill someone then I must never use my fist.' Maybe if I was ready I wouldn't have ended up here..." She looks down at her hands and she balls them into fist and sighs. "Well what about you Kinshra? What was your profession before this lovely place?"
Felix Windfall(Human-V Lv.7 Rogue) killed in ToA, Vallan Houndstrider (Halfling Ghostwise Lv.1 Fighter) in DiA“Me? Before this?” She instinctly touched her bruises at her face “ I was just my Master’s toy. I had better sights thoug” she adds.
PbP Character: A few ;)
Nora tilts her head "I think I understand, were you a slave before you were sent here? When I said master earlier I meant my teacher. She helped me when I was younger and taught me how to defend myself."
Nora place her head on a wall and looks up at the ceiling continuing the conversation. "You see I never really had to resort to violence before so when the guards came that day I was caught off guard and they over powered me."
She turn to face Kinshra "I don't like to 'change' because I don't want to effect others if I accidentally bite them. Why doom someone else to this fate you know." She takes a long pause looking at Kinshra "After seeing that halfling boy being beaten eariler and William being thrown around like trash, I... I thinking I am ready... Will you help me if the time ever comes?" Nora clinches her fist tighter then before. Her eyes that were teary a moment ago have now dried up there's fire in her eyes for the first in her life.
Felix Windfall(Human-V Lv.7 Rogue) killed in ToA, Vallan Houndstrider (Halfling Ghostwise Lv.1 Fighter) in DiAKeeneye scratches the itchin neck under the collar. He's absolutely not used to that, so it makes him really uncomfortable.
Where does this end? These blasted fools try to keep me here? We'll see how though they are. But who's humming?
Keeneye checks out the environment. Measuring the possibilities to flee, looking after the bugbear, and especially the humming sound.
Campaigns
Oethea's Chosen- Jiron Booyahn, Hobgoblin Artificer(Gunsmith).
Shackles of Silver- Dungeon Master
Ravnica, City of Guilds - Rukorm, Minotaur Fighter(Cavalier) - Izzet League
PbP Character: A few ;)
Campaigns
Oethea's Chosen- Jiron Booyahn, Hobgoblin Artificer(Gunsmith).
Shackles of Silver- Dungeon Master
Ravnica, City of Guilds - Rukorm, Minotaur Fighter(Cavalier) - Izzet League
Go ahead, Sleight of Hand. Be aware this will be a little difficult (tight chains, silver, no lock picks.)
Campaigns
Oethea's Chosen- Jiron Booyahn, Hobgoblin Artificer(Gunsmith).
Shackles of Silver- Dungeon Master
Ravnica, City of Guilds - Rukorm, Minotaur Fighter(Cavalier) - Izzet League