I'm looking for 4 players who can post typically at least twice a day. No experience required. I'll make decisions on 1st November, or sooner if there is a lot of interest (but not before Monday).
Character information:
Level 1
No homebrew
Stats may be standard array, point buy or rolled in this thread. For fairness I might request you change some values if you roll all high/low.
Minimum information you need to send here
Backstory (can be sent privately to me if wanted)
Character sheet link
Experience (won't affect my decision, just good to know)
What your inital response is to the following plot hook (which is how the adventure will start)
You have been summoned to the abode of a human warlock named Madryck Roslof. He lives on a giant pumpkin farm, sharing his rustic farmhouse space with rodents and pixies. His adventuring days are behind him, and he looks quite old and frail. Nevertheless, he is delighted to make your acquaintance.
“I’ve acquired many treasures and made important contacts during my lengthy adventuring career,” says Madryck. “I would like to pass the treasures I possess and the favors I am owed to you. In exchange, I ask that you travel to Prismeer, a domain in the Feywild, and find out what fate has befallen the archfey that rules it. This archfey, Zybilna, is my patron and inspiration—the source of my power.
“I have been unable to contact Zybilna for the better part of a year, and I fear something terrible has happened. My adventuring days are over, but Zybilna has been good to me, and I would like to know she is well before I take my leave.
“Every eight years, our world is visited by a traveling extravaganza called the Witchlight Carnival. It recently returned and is camped three days’ travel from here. I’m asking you now because this carnival might pack up and leave in a week or two, and it contains your only route to Prismeer—a fey crossing, if you will.
“Seek out Zybilna of Prismeer, help her if you can, and return with proof that she is alive and well. Upon your return, all the hard-won earnings of my adventuring career shall be yours.”
I am a neutral-good 51 year old male half-drow. I stand 5’3” and weigh 146 lbs. I have dark brown skin, white hair and amber colored eyes.
I was born in a frozen tundra near the Spine of the World. My mother was a human hunter and trapper living a hermetic life in the tundra.My father was a heretic drow who, after seeing my mother through her pregnancy and birth, my father left to pursue an unknown fate.
My mother took it upon herself to raise me alone. We lived a modest lifestyle on the tundra as hunters and trackers. I assisted her by checking traps and aiding in negotiations when we made our visits to town. In the course of these duties, I met a human shepherd who changed the course of my life.
While out trapping, I felt chills on my skin when I heard an enchanting melody. I followed the sound to discover a human shepherd engaged in his morning practice. He introduced himself as Hamart Commonbrook and told me the stringed instrument he held was called a viol. He welcomed me to join him on his morning rounds and listen to him play any time. I returned day after day, finally earning an invitation to his home where he had relics and mementos from his time as an adventuring bard.
He also allowed me to try my hand at the viol for the first time. I played as if I was born to it, and he nurtured my talent from that day forward. While I remained skilled at my work assisting my mother, the call of music never let me be. You can imagine my excitement the day a traveling minstrel troupe finally arrived in the frontier town closest to us. It was an accident of fate, the result of a detour they were forced to make to avoid a giant harassing travelers along the nearby trade roads.
I didn’t hesitate to attend their performance. My heart bounded with joy to hear such a rich musical talent. It pained me to know they would never return this far north again. However, when I expressed this pain, they offered me an opportunity I never expected. They informed me that, if I could provide my own instrument, I could join their troupe.
With no other instrument at my disposal, I snuck into the shepherd Hamart’s home and stole his viol. To ease my guilt I left meager payment from my own earnings. In the dead of night, I wrote a note to my my mother and set off to meet with the traveling troubadours. They welcomed me with open arms, amused by my eagerness and wanderlust. Not a day into my travel I discovered a compartment in the case of Hamart’s viol. Inside, I found a small glass jar containing a weird bit of flesh floating in pickling fluid. I immediately put it back where I found it and, while I have nightmares imagining the origin and nature of that vial, I do not dare risk removing it from where I found it.
I made decent coin in my time with the entertainers. They treated me fair without coddling and I picked up some proficiency performing as a drummer. All was well, until we played a show in Daggerford. Unbeknownst to any of us at the time, our puppet show angered a local elven wizard who was convinced the foolish villain of the piece was modeled after her.
She hunted us down to “balance the scales” for our perceived insult, forcing us to disband and go into hiding. I made my way by appealing to local farmers in exchange for a night’s stay and a few coin. Soon they start inviting their friends to my performances. Before I knew it, I had my own small following which I used to provide for my nomadic lifestyle.
On one stop I was introduced to a local legend who taught me how to play the flute (orcarina). It was a time in my life when I believed fate was guiding me. As such, it seemed unwise to reject any strange turns fate put before me. So it was that I never questioned the day Arufin appeared at my campsite.
Arufin was a glorious chestnut mare. Preternaturally easy to mount and a joy to ride and share company with. The only thing unusual was that Arufin seemed to have a mind of her own. She had opinions about where we should and should not wander. One day she guided us straight to a strange forest. There, I inadvertently crossed into the Feywild.
Amused by my predicament, some of the denizens brought me before an Archfae Saravannia Starswirl’s court to perform in exchange for a guide to lead me home. Saravannia was so enamored with my music that she decreed I was to stay as her new court musician, a role I had no authority to refuse. For an unknown period of time, which felt like several lifetimes, I performed as Saravannia’s court bard, slowly losing all sense of myself. My music became infused to the that of the archfae’s court and I learned a fair amount about magic, even while I lost my own memories.
Such was my plight until a human girl named Belle wandered into her court. Something about Belle's arrival brought my senses back to me. Like me, Belle won Saravannia’s affections and was to be adopted against her will. Despite all the enchantments that had their hold on me, my heart burned for the girl. I could not allow her childhood to be stolen away. Using all the guile and magic I could muster, I performed a tune that put the entire court to sleep... a trick I have never since been able to replicate.
I then fled with Belle who’s homesickness worked like a lodestone to draw us back to the material plane. When I returned Belle to her family I asked nothing in return but a chance to recover my body and mind. They cared for me for some time, and the stories of my life began to return.
I traveled north to reconnect with my mother. I found she had married a successful merchant, giving birth to my, now 29 year old, human sister. She’s alive and quite successful as a rancher of aurochs. We remain in friendly contact. I tried returning to visit Hamart but he had long since left, bitterly cursing me. After reconnecting with my family, I knew I had no reason to remain. I’d developed a taste for the adventuring life and had no desire to abandon it. I equipped myself with a few supplies, said my farewells and set of for my destiny.
Experience: A little over a year as a player and DM (home game and Adventurer's League at my FLGS). I've played quite a bit of PbP too. Currently involved in 2 active campaigns (per my signature) and DMing another private one.
Response to the hook: Ozzy's blood runs cold at the mention of returning to the Feywild... And yet, fate guided him here, did it not? Perhaps his experiences in the 'wild might do a bit of good. And perhaps, by facing his fear, he can finally be free of its grip once and for all. He's heard of the Witchlight. He's dreamed of experiencing its wonders. Perhaps his first reaction was made in haste. Yes. Yes, indeed. This might, in fact, be the opportunity of a lifetime.
Rollback Post to RevisionRollBack
DM - Classic Adventures Reborn
Rylan - L1 Human Paladin - Barty's "Princes of the Apocalypse"
Backstory: Cetaingrah's talents surfaced early in life, and the occasional bursts of wild magic put a dampener on his formal studies and really on many of his relationships in his birth family. He did find that music did seem to calm the most outrageous effects of the wild, so as he grew into adulthood, he became a travelling one-man violinist/illusionist act, busking for his living from town to town. For the last 2 weeks, he has been plying his wares on the outskirts of the Witchlight carnival, earning some coin from travellers going to the carnival. Cetaingrah felt the pull to move on and, as is his wont, he journeys where his feet take him, and by happenstance or fate he found himself at the waning of the day at the entrance to a very enticing pumpkin farm! He knocked on the door, and offered to play for his supper.
"Certainly! I enjoy a good fiddle," Madryck replied, inviting Cetaingrah in. "I am expecting more visitors on the 'morrow, please stay and help me welcome them as well!"
So Cetaingrah finds himself a guest on the pumpkin farm, ready to see what comes next in his adventures.
My experience: a lot of ftf RPG a long time ago, a lot in the past year on DND beyond and other play by post sites.
I'd like to submit Moneo Noree. A Satyr Bard. His rough backstory is that he's a fun loving, fast talking, traveling, smuggler. For the right price he'll use his connections to try and find what you need, with very few exceptions. Ask no questions, and he'll tell you no lies. - I can, and will, expound on this if chosen.
Ability scores: 151313111412 My characters are a bit full atm, but I can, and will easily clear one if chosen and will then share his sheet :)
Experience: I've done some DMing and playing IRL, but as you can see by my post count, have done quite a bit of playing PbP~
My response to the prompt:
"Sir Madryck!"Moneo calls out. "They feywild is an amazing place, though I've been there only once before. But to have a reason to go again!? How could I pass at such an opportunity? And to help you find if your inspiration is still safe and bring news to you would be a please. The rewards you offer, though I would never deny your kindness, would not even be needed! And a carnival! Oh the people and adventure I could have there!"Then looking to the others says, "Why wait? Let us be off to see the fun we can have!"
Class: Goblin Cleric (Arcana Domain) [if you disallow Arcana I can switch to Trickery]
Backstory:
Fizzle Snickerspindle, a clever and mischievous goblin, was born into a small clan of his kin in the depths of an ancient dungeon. His clan, led by the gruff and cunning Glim Grumblesmirk, had made a name for themselves by preying on passing caravans and travelers who ventured too close to their underground domain. Over the years, they had amassed a decent hoard of stolen treasures, which had become a source of pride for the goblins.
One fateful day, a group of adventurers, tall folk as the goblins called them, stumbled upon the entrance to the dungeon. These adventurers were fierce fighters, determined to rid the dungeon of its goblin infestation and claim the treasure for themselves. The goblins, however, were not ones to back down easily. In a fierce battle, they managed to drive the adventurers away, using their cunning tactics and knowledge of the dungeon's labyrinthine passages.
As Fizzle Snickerspindle, too young to join in the fight, hid in the shadows and watched the battle unfold, he became utterly fascinated by one of the adventurers—a gnome who wielded powerful magic. This gnome's spells and incantations drew Fizzle like a moth to a flame. As the adventurers retreated, the gnome accidentally left behind a magical tome. Fizzle, seizing the opportunity, snatched the book and retreated deeper into the dungeon.
For weeks, Fizzle pored over the strange symbols and writings within the tome, trying to understand the arcane secrets it contained. He was determined to harness the magic he had witnessed during the battle. Little did he know, his intensity of study was forming a divine bond with the magic held in the book.
The adventurers, not ones to accept defeat easily, returned to the dungeon, stronger and better prepared. This time, they proved to be too much for the goblin clan, defeating them and plundering their hard-earned hoard. Among their spoils, they took the golden crown that had symbolized Glim's leadership.
With most of his clan either dead or badly wounded, Fizzle was entrusted with a dangerous task—finding the stolen crown and, if possible, exacting revenge on the adventurers who had so ruthlessly attacked his people. He accepted the call to adventure with a mixture of fear and determination. Deep down, he hoped that this journey would provide him with the opportunity to learn more about the magic he had discovered in the gnome's book.
Fizzle's reverence for magic gradually began to manifest as a divine power, drawing upon the Arcane Domain's magic. Realizing that the "bigguns" had little love for goblinkind, Fizzle knew he needed to disguise himself. Taking inspiration from the gnome wizard he had seen in the dungeon, he began to craft a new identity. He learned the ways of gnomes, their language, culture, and mannerisms, and soon became adept at appearing as one of them, all while using his newfound divine magic to further his quest and protect himself on his journey.
Experience: I’m a 30+ year player with experience in every edition of D&D. I’m actually wanting to run WBTWL with my group, so the opportunity to play through it would be a magnificent benefit for me.
What your inital response is to the following plot hook (which is how the adventure will start):
Something wasn’t quite right about the gnome who stood in Madryck’s cottage. His skin had an odd tint to it, and he kept eyeing the rats as they scurried by. But at the mention of treasure, he perked up and twirled the end of his long mustaches. He listened intently as the warlock told his brief tale, thinking to himself that this Zybilna was probably dead and wondering if he’d still get the treasure if he delivered the bad news.
“What if…” he began, but thought better of it. “How much treasure are we talking about, here, old man?” He sized up the other assembled adventurers and considered how difficult each would be to bamboozle out of their wealth.
He reached into his pocket and rattled the loaded dice, and smiled. Yes… a carnival might be just the thing. And these bigguns might just be able to lead him to the ones who took Glim’s crown.
“Deal,” Fizzle said, sticking out a grubby hand that had a decidedly green tinge to it.
Rollback Post to RevisionRollBack
Writer • Podcaster • Professional Gamemaster
playing Jin Wei, human (Kara-tur) way of the Four Elements Monk in the Princes of the Apocalypse
Dravos claims to hail from an ethereal city called Somniora from a realm beyond the stars. He claims he traversed realms to interact with the dreams of people. During his travels he came in contact with a great old one. Then after a communion with the great old one, he was granted power.
However, the truth to these claims is unknown to even him. His mind has become muddled and confused after communion and some of his memories are not that of his own. He believes he is now the guardian of dreams and protects people from nightmares. And sometimes calls himself the Dream Guardian.
Prompt:
Dravos nods his head, "Very well. I will seek to travel to this Feywild. If the archfey has not been in contact with you for a year, then I fear she may have fallen prey to a dreadful nightmare. Perhaps the whole of Prismeer is suffering the same as Zybilna, and is plagued by nightmares. If Zybilna and Prismeer have fallen to nightmares, then I will see to free her and her realm."
Rollback Post to RevisionRollBack
“The secret we should never let the gamemasters know is that they don't need any rules.” ― Gary Gygax
Anyone can use point buy (even after rolling). Alternatively if you keep the roll, I will allow you to increase one number of your choice by 2.
For everyone else who rolled, unless you specifically ask, I won't be checking the rolls until I make decisions, at which point if I choose you, I will give you the option of changing (or tell you to lower if they are too high, such as one I've rolled before of 2 18s and lowest of 12)
Will post later with character i make out of the roll
Ability scores: 1313881011
Ok so here is what i came up with.
Name: Lucas Daege Class: Ranger Background: Wanderer Backstory:
At young age driven by the legends of mighty travelers Lucas embarked on a journey. His first adventure was being captured by the ogres where he was treated as a pet. Ogres don't care for their pets like humans, ogres keep pets for amusement.Most of the time hungry beaten and bleeding he lept in a tight cage and during day played the drum almost all day. Whenever they managed to catch anything around his size be that wolf or boar - they would make Lucas fight it for death. If he was losing they wold pull him back to the cage to lick his wound and live another day. That experience nearly broke him as a human being, yet he managed to prevail day after day. At some point they probably got bored of him and did not care that much if he lives another day. During that period when he was not important to them there was a meeting between ogres and orc clan. Being used to giant language at this point but unfamiliar with orcish Lucas understood he was being traded for some kind of truce or favor. Orcs had a plan for Lucas. They led him out of a cage to bind him with chain. Used him to learn about humans in order to defeat their enemies. Lucas became useful to them first as informator and with time passing as a tracker of humans travelers or human settlements that were easy to plunder. Lucas gained some freedoms within the clan in his time of service. After some time Clan was very successful and draw attention of some lords who funded war parties to get rid of the dangerous orcs. During one of the fights Lucas managed to escape and find camp of human soldiers who took him captive for investigation. Later he had been sentenced to prison for his crimes against humanity, and when he left as a free man in a city he had no idea how to function there. Not thinking much about how terrible his past attempt to travel ended decided to go try his luck again. After all that was all he knew and now less time to achieve his dream, so there was no time to waste.
Lucas's answer to Madryck Roslof: Lucas had a bad feeling about meeting this man, but he figured it may be a better start than the last time going on his own. Madryck appeared as someone who Lucas himself wished to become at some point. Well he never thought of getting rich but that is not a bad addition. "Feywild, huh? I heard forests there are unlike any you can find in here. I wonder what inhabitants live in the forest of feywild. Anyway mister Roslof believe it or not but i would take your proposition even without the money at the end"That was too much, he got a little overjoyed with a thought off traveling other plane and exploring it with an actual goal to achieve. Could have not said that part about money, but anyway, it was true so who cares. That still put him in much better start than before. Yes start was valid, but why would that need to be the carnival? He never been to one but heard of animals in cages and for a man his age it all seemed goofy and too obvious of a farce. What if it is all just a farce to enslave stupid and naive adventure seekers in a carnival. Lucas heard not many stories but some were really weird stuff. Guess there is no other way than see it for himself. It is not like he had any other options for a successful life or an adventure for that matter. " I mean that i really do. Count me in. Oh and one more thing, Why does it have to be the carnival?" He chuckled a little under the breath feeling like he made a nice joke like ending to his statement. And the question was authentic, he was wondering what a carnival has to do with Feywild.
I'll try to keep this short and simple.
I'm looking for 4 players who can post typically at least twice a day. No experience required. I'll make decisions on 1st November, or sooner if there is a lot of interest (but not before Monday).
Character information:
Minimum information you need to send here
After joining more my signature got out of hand so I am now a proud member of the extended signature club!! :)
I'm interested! Let me roll first and see what inspiration I get.
Ability scores: 14 10 6 15 15 9
Ability scores: 16 8 9 14 17 11
Ooh! I've always wanted to play Wild Beyond the Witchlight.
Submitting one of my favorite characters, Osselorn Fennmoor, half-drow bard.
https://www.dndbeyond.com/characters/98619013
Backstory:
I am a neutral-good 51 year old male half-drow. I stand 5’3” and weigh 146 lbs. I have dark brown skin, white hair and amber colored eyes.
My mother took it upon herself to raise me alone. We lived a modest lifestyle on the tundra as hunters and trackers. I assisted her by checking traps and aiding in negotiations when we made our visits to town. In the course of these duties, I met a human shepherd who changed the course of my life.
While out trapping, I felt chills on my skin when I heard an enchanting melody. I followed the sound to discover a human shepherd engaged in his morning practice. He introduced himself as Hamart Commonbrook and told me the stringed instrument he held was called a viol. He welcomed me to join him on his morning rounds and listen to him play any time. I returned day after day, finally earning an invitation to his home where he had relics and mementos from his time as an adventuring bard.
He also allowed me to try my hand at the viol for the first time. I played as if I was born to it, and he nurtured my talent from that day forward. While I remained skilled at my work assisting my mother, the call of music never let me be. You can imagine my excitement the day a traveling minstrel troupe finally arrived in the frontier town closest to us. It was an accident of fate, the result of a detour they were forced to make to avoid a giant harassing travelers along the nearby trade roads.
I didn’t hesitate to attend their performance. My heart bounded with joy to hear such a rich musical talent. It pained me to know they would never return this far north again. However, when I expressed this pain, they offered me an opportunity I never expected. They informed me that, if I could provide my own instrument, I could join their troupe.
With no other instrument at my disposal, I snuck into the shepherd Hamart’s home and stole his viol. To ease my guilt I left meager payment from my own earnings. In the dead of night, I wrote a note to my my mother and set off to meet with the traveling troubadours. They welcomed me with open arms, amused by my eagerness and wanderlust. Not a day into my travel I discovered a compartment in the case of Hamart’s viol. Inside, I found a small glass jar containing a weird bit of flesh floating in pickling fluid. I immediately put it back where I found it and, while I have nightmares imagining the origin and nature of that vial, I do not dare risk removing it from where I found it.
I made decent coin in my time with the entertainers. They treated me fair without coddling and I picked up some proficiency performing as a drummer. All was well, until we played a show in Daggerford. Unbeknownst to any of us at the time, our puppet show angered a local elven wizard who was convinced the foolish villain of the piece was modeled after her.
She hunted us down to “balance the scales” for our perceived insult, forcing us to disband and go into hiding. I made my way by appealing to local farmers in exchange for a night’s stay and a few coin. Soon they start inviting their friends to my performances. Before I knew it, I had my own small following which I used to provide for my nomadic lifestyle.
On one stop I was introduced to a local legend who taught me how to play the flute (orcarina). It was a time in my life when I believed fate was guiding me. As such, it seemed unwise to reject any strange turns fate put before me. So it was that I never questioned the day Arufin appeared at my campsite.
Arufin was a glorious chestnut mare. Preternaturally easy to mount and a joy to ride and share company with. The only thing unusual was that Arufin seemed to have a mind of her own. She had opinions about where we should and should not wander. One day she guided us straight to a strange forest. There, I inadvertently crossed into the Feywild.
Amused by my predicament, some of the denizens brought me before an Archfae Saravannia Starswirl’s court to perform in exchange for a guide to lead me home. Saravannia was so enamored with my music that she decreed I was to stay as her new court musician, a role I had no authority to refuse. For an unknown period of time, which felt like several lifetimes, I performed as Saravannia’s court bard, slowly losing all sense of myself. My music became infused to the that of the archfae’s court and I learned a fair amount about magic, even while I lost my own memories.
Such was my plight until a human girl named Belle wandered into her court. Something about Belle's arrival brought my senses back to me. Like me, Belle won Saravannia’s affections and was to be adopted against her will. Despite all the enchantments that had their hold on me, my heart burned for the girl. I could not allow her childhood to be stolen away. Using all the guile and magic I could muster, I performed a tune that put the entire court to sleep... a trick I have never since been able to replicate.
I then fled with Belle who’s homesickness worked like a lodestone to draw us back to the material plane. When I returned Belle to her family I asked nothing in return but a chance to recover my body and mind. They cared for me for some time, and the stories of my life began to return.
I traveled north to reconnect with my mother. I found she had married a successful merchant, giving birth to my, now 29 year old, human sister. She’s alive and quite successful as a rancher of aurochs. We remain in friendly contact. I tried returning to visit Hamart but he had long since left, bitterly cursing me. After reconnecting with my family, I knew I had no reason to remain. I’d developed a taste for the adventuring life and had no desire to abandon it. I equipped myself with a few supplies, said my farewells and set of for my destiny.
Experience: A little over a year as a player and DM (home game and Adventurer's League at my FLGS). I've played quite a bit of PbP too. Currently involved in 2 active campaigns (per my signature) and DMing another private one.
Response to the hook: Ozzy's blood runs cold at the mention of returning to the Feywild... And yet, fate guided him here, did it not? Perhaps his experiences in the 'wild might do a bit of good. And perhaps, by facing his fear, he can finally be free of its grip once and for all. He's heard of the Witchlight. He's dreamed of experiencing its wonders. Perhaps his first reaction was made in haste. Yes. Yes, indeed. This might, in fact, be the opportunity of a lifetime.
DM - Classic Adventures Reborn
Rylan - L1 Human Paladin - Barty's "Princes of the Apocalypse"
Character: Cetaingrah, Half-elf Wild Magic Sorcerer, Entertainer background
Character Sheet: https://www.dndbeyond.com/characters/111606054
Backstory: Cetaingrah's talents surfaced early in life, and the occasional bursts of wild magic put a dampener on his formal studies and really on many of his relationships in his birth family. He did find that music did seem to calm the most outrageous effects of the wild, so as he grew into adulthood, he became a travelling one-man violinist/illusionist act, busking for his living from town to town. For the last 2 weeks, he has been plying his wares on the outskirts of the Witchlight carnival, earning some coin from travellers going to the carnival. Cetaingrah felt the pull to move on and, as is his wont, he journeys where his feet take him, and by happenstance or fate he found himself at the waning of the day at the entrance to a very enticing pumpkin farm! He knocked on the door, and offered to play for his supper.
"Certainly! I enjoy a good fiddle," Madryck replied, inviting Cetaingrah in. "I am expecting more visitors on the 'morrow, please stay and help me welcome them as well!"
So Cetaingrah finds himself a guest on the pumpkin farm, ready to see what comes next in his adventures.
My experience: a lot of ftf RPG a long time ago, a lot in the past year on DND beyond and other play by post sites.
Ability scores: 8 13 13 15 14 10
I'll write up my stuff rq, but here's my stats!
Your friendly trans bard!
She/They pronouns
The Goddess of the Strings (thanks for the title Drummer!)
Not the best, but it could be worse
Your friendly trans bard!
She/They pronouns
The Goddess of the Strings (thanks for the title Drummer!)
Ability scores: 10 13 11 12 15 13
Just rolling because I like to roll...
Cats go Moo!
I'd like to submit Moneo Noree. A Satyr Bard. His rough backstory is that he's a fun loving, fast talking, traveling, smuggler. For the right price he'll use his connections to try and find what you need, with very few exceptions. Ask no questions, and he'll tell you no lies. - I can, and will, expound on this if chosen.
Ability scores: 15 13 13 11 14 12
My characters are a bit full atm, but I can, and will easily clear one if chosen and will then share his sheet :)
Experience: I've done some DMing and playing IRL, but as you can see by my post count, have done quite a bit of playing PbP~
My response to the prompt:
"Sir Madryck!" Moneo calls out. "They feywild is an amazing place, though I've been there only once before. But to have a reason to go again!? How could I pass at such an opportunity? And to help you find if your inspiration is still safe and bring news to you would be a please. The rewards you offer, though I would never deny your kindness, would not even be needed! And a carnival! Oh the people and adventure I could have there!" Then looking to the others says, "Why wait? Let us be off to see the fun we can have!"
PbP 🎲: Tyekanik; Moneo Noree; Korba Muris; & occasional DM:
Ability scores: 9 16 9 13 11 10
I'm going to assume this is too low so I will roll again
Ability scores: 7 15 16 11 13 12
Might as well roll and see if I'm inspired by a character concept!
Ability scores: 12 15 12 16 16 13
DM: Forged in Chaos, Spiders of the Abyss, The Sundered Way, Champions of the Citadel
Active Characters:
Breldo, Halfling Ranger | Kathryn, Wood Elf Rogue/Ranger | Kroshav, Dragonborn Paladin | T'laren Farsiel, Wood Elf Fighter | Trill, Kenku Bard | Val "Janellae", Mark of Shadow Elf Warlock
Tortle Wizard is where I'm thinking. I'll get the rest of the stuff filled out and edited into this post.
DM: Forged in Chaos, Spiders of the Abyss, The Sundered Way, Champions of the Citadel
Active Characters:
Breldo, Halfling Ranger | Kathryn, Wood Elf Rogue/Ranger | Kroshav, Dragonborn Paladin | T'laren Farsiel, Wood Elf Fighter | Trill, Kenku Bard | Val "Janellae", Mark of Shadow Elf Warlock
Name: Fizzle Snickerspindle
Class: Goblin Cleric (Arcana Domain) [if you disallow Arcana I can switch to Trickery]
Backstory:
Fizzle Snickerspindle, a clever and mischievous goblin, was born into a small clan of his kin in the depths of an ancient dungeon. His clan, led by the gruff and cunning Glim Grumblesmirk, had made a name for themselves by preying on passing caravans and travelers who ventured too close to their underground domain. Over the years, they had amassed a decent hoard of stolen treasures, which had become a source of pride for the goblins.
One fateful day, a group of adventurers, tall folk as the goblins called them, stumbled upon the entrance to the dungeon. These adventurers were fierce fighters, determined to rid the dungeon of its goblin infestation and claim the treasure for themselves. The goblins, however, were not ones to back down easily. In a fierce battle, they managed to drive the adventurers away, using their cunning tactics and knowledge of the dungeon's labyrinthine passages.
As Fizzle Snickerspindle, too young to join in the fight, hid in the shadows and watched the battle unfold, he became utterly fascinated by one of the adventurers—a gnome who wielded powerful magic. This gnome's spells and incantations drew Fizzle like a moth to a flame. As the adventurers retreated, the gnome accidentally left behind a magical tome. Fizzle, seizing the opportunity, snatched the book and retreated deeper into the dungeon.
For weeks, Fizzle pored over the strange symbols and writings within the tome, trying to understand the arcane secrets it contained. He was determined to harness the magic he had witnessed during the battle. Little did he know, his intensity of study was forming a divine bond with the magic held in the book.
The adventurers, not ones to accept defeat easily, returned to the dungeon, stronger and better prepared. This time, they proved to be too much for the goblin clan, defeating them and plundering their hard-earned hoard. Among their spoils, they took the golden crown that had symbolized Glim's leadership.
With most of his clan either dead or badly wounded, Fizzle was entrusted with a dangerous task—finding the stolen crown and, if possible, exacting revenge on the adventurers who had so ruthlessly attacked his people. He accepted the call to adventure with a mixture of fear and determination. Deep down, he hoped that this journey would provide him with the opportunity to learn more about the magic he had discovered in the gnome's book.
Fizzle's reverence for magic gradually began to manifest as a divine power, drawing upon the Arcane Domain's magic. Realizing that the "bigguns" had little love for goblinkind, Fizzle knew he needed to disguise himself. Taking inspiration from the gnome wizard he had seen in the dungeon, he began to craft a new identity. He learned the ways of gnomes, their language, culture, and mannerisms, and soon became adept at appearing as one of them, all while using his newfound divine magic to further his quest and protect himself on his journey.
Character sheet link: https://www.dndbeyond.com/characters/111643488/280JQZ
Experience: I’m a 30+ year player with experience in every edition of D&D. I’m actually wanting to run WBTWL with my group, so the opportunity to play through it would be a magnificent benefit for me.
What your inital response is to the following plot hook (which is how the adventure will start):
Something wasn’t quite right about the gnome who stood in Madryck’s cottage. His skin had an odd tint to it, and he kept eyeing the rats as they scurried by. But at the mention of treasure, he perked up and twirled the end of his long mustaches. He listened intently as the warlock told his brief tale, thinking to himself that this Zybilna was probably dead and wondering if he’d still get the treasure if he delivered the bad news.
“What if…” he began, but thought better of it. “How much treasure are we talking about, here, old man?” He sized up the other assembled adventurers and considered how difficult each would be to bamboozle out of their wealth.
He reached into his pocket and rattled the loaded dice, and smiled. Yes… a carnival might be just the thing. And these bigguns might just be able to lead him to the ones who took Glim’s crown.
“Deal,” Fizzle said, sticking out a grubby hand that had a decidedly green tinge to it.
Writer • Podcaster • Professional Gamemaster
playing Jin Wei, human (Kara-tur) way of the Four Elements Monk in the Princes of the Apocalypse
Name: Dravos
Link: https://www.dndbeyond.com/characters/111394599
Race: Fallen Aasimar
Class: Great Old One Warlock
Background: Far Traveler
Backstory:
Dravos claims to hail from an ethereal city called Somniora from a realm beyond the stars. He claims he traversed realms to interact with the dreams of people. During his travels he came in contact with a great old one. Then after a communion with the great old one, he was granted power.
However, the truth to these claims is unknown to even him. His mind has become muddled and confused after communion and some of his memories are not that of his own. He believes he is now the guardian of dreams and protects people from nightmares. And sometimes calls himself the Dream Guardian.
Prompt:
Dravos nods his head, "Very well. I will seek to travel to this Feywild. If the archfey has not been in contact with you for a year, then I fear she may have fallen prey to a dreadful nightmare. Perhaps the whole of Prismeer is suffering the same as Zybilna, and is plagued by nightmares. If Zybilna and Prismeer have fallen to nightmares, then I will see to free her and her realm."
“The secret we should never let the gamemasters know is that they don't need any rules.” ― Gary Gygax
You can use the second result
After joining more my signature got out of hand so I am now a proud member of the extended signature club!! :)
Will post later with character i make out of the roll
Ability scores: 12 14 16 10 11 11
Currently playing: DM - Dragon of Icespire Peak | Tytus Wolan - Warlock (Chronicles of the Accursed) | Biezdar Kamrazzan - Warrior (Icespire Peak)
May I re-roll or use point buy?
Anyone can use point buy (even after rolling). Alternatively if you keep the roll, I will allow you to increase one number of your choice by 2.
For everyone else who rolled, unless you specifically ask, I won't be checking the rolls until I make decisions, at which point if I choose you, I will give you the option of changing (or tell you to lower if they are too high, such as one I've rolled before of 2 18s and lowest of 12)
After joining more my signature got out of hand so I am now a proud member of the extended signature club!! :)
Ok so here is what i came up with.
Name: Lucas Daege
Class: Ranger
Background: Wanderer
Backstory:
At young age driven by the legends of mighty travelers Lucas embarked on a journey. His first adventure was being captured by the ogres where he was treated as a pet. Ogres don't care for their pets like humans, ogres keep pets for amusement.Most of the time hungry beaten and bleeding he lept in a tight cage and during day played the drum almost all day. Whenever they managed to catch anything around his size be that wolf or boar - they would make Lucas fight it for death. If he was losing they wold pull him back to the cage to lick his wound and live another day. That experience nearly broke him as a human being, yet he managed to prevail day after day. At some point they probably got bored of him and did not care that much if he lives another day. During that period when he was not important to them there was a meeting between ogres and orc clan. Being used to giant language at this point but unfamiliar with orcish Lucas understood he was being traded for some kind of truce or favor. Orcs had a plan for Lucas. They led him out of a cage to bind him with chain. Used him to learn about humans in order to defeat their enemies. Lucas became useful to them first as informator and with time passing as a tracker of humans travelers or human settlements that were easy to plunder. Lucas gained some freedoms within the clan in his time of service. After some time Clan was very successful and draw attention of some lords who funded war parties to get rid of the dangerous orcs. During one of the fights Lucas managed to escape and find camp of human soldiers who took him captive for investigation. Later he had been sentenced to prison for his crimes against humanity, and when he left as a free man in a city he had no idea how to function there. Not thinking much about how terrible his past attempt to travel ended decided to go try his luck again. After all that was all he knew and now less time to achieve his dream, so there was no time to waste.
Lucas's answer to Madryck Roslof:
Lucas had a bad feeling about meeting this man, but he figured it may be a better start than the last time going on his own. Madryck appeared as someone who Lucas himself wished to become at some point. Well he never thought of getting rich but that is not a bad addition.
"Feywild, huh? I heard forests there are unlike any you can find in here. I wonder what inhabitants live in the forest of feywild. Anyway mister Roslof believe it or not but i would take your proposition even without the money at the end" That was too much, he got a little overjoyed with a thought off traveling other plane and exploring it with an actual goal to achieve. Could have not said that part about money, but anyway, it was true so who cares. That still put him in much better start than before. Yes start was valid, but why would that need to be the carnival? He never been to one but heard of animals in cages and for a man his age it all seemed goofy and too obvious of a farce. What if it is all just a farce to enslave stupid and naive adventure seekers in a carnival. Lucas heard not many stories but some were really weird stuff. Guess there is no other way than see it for himself. It is not like he had any other options for a successful life or an adventure for that matter. " I mean that i really do. Count me in. Oh and one more thing, Why does it have to be the carnival?" He chuckled a little under the breath feeling like he made a nice joke like ending to his statement. And the question was authentic, he was wondering what a carnival has to do with Feywild.
Link to character sheet: www.dndbeyond.com/characters/111656370/jSPIm0
Currently playing: DM - Dragon of Icespire Peak | Tytus Wolan - Warlock (Chronicles of the Accursed) | Biezdar Kamrazzan - Warrior (Icespire Peak)