For those who read my other recruitment thread this one will have some major changes.
Drakkenheim
In the world of Drakkenheim (Referred to as Earth) there was a collosial meteor. Destroying the capital of Westamar, ending the kings life and causing a civil war in Westamar. The war however had ended with more of a whimper due to the remaining heirs of noble blood either perishing or falling to fincial ruin after losing the capital of Westamar.. Drakkenheim.
Drakkenheim had lay silent for some time but with the meteor came the crystal.. Delirium. It could enchance magic for the Mage born or even the divine or even "Dabblers." It can have equipment forged with powerful properties and it could sell for so much money.
The ruins of Drakkenheim gave birth to the "Haze" a dangerous mist effecting man and creature but the Ruins... Were a gold mine of Delirium and ancient treasures held by the Von Hussels. A lawless ruin where any treasure hunter could make a fortune.
It did not only attract the greedy.. many came with purpose. Either to help the Sacred Flame or perhaps they were a long lost Von Hussel wanting to reclaim the throne.
Trailer
It's short and I greatly recommend watching it to understand some basics.
Lore
So this part will be a bit interesting.
There is two different ways I can help you understand the world/lore as it's different from the Forgotten Realms. I will give you two major options
Option 1: You can make a character who is either from a small village or a hermit in a tower or any other isolated backstory (Or even amnesia) and you can slowly and organically learn while you play if that is less overwhelming for you.
Option 2: I will write headlines with short lines associated with them below, if you wish to know more about a subject ask me in PM's. That way you can ask what you feel you need to know right away and learn what you want to while you play.
Also if you own the book players can read chapter one and "World of Drakkenheim" those are intended for players.
Laws of Magic
Divine casters and arcane casters have different lore and reasons for their magic in this world. (To an extent) Doesn't affect mechanics but it does in the lore.
Edict of Lumen
The laws placed upon "Mageborn" such as not being allowed to have the title of nobility.
The World
The world is called "Earth" and the land is referred to as the Continent with several smaller kingdoms and 3 major ones. Westamar,Caspia,Elmria. Drakkenheim was the capital of Westamar.
History/Civil war
The war after the fall of the meteor on Drakkenheim.
Delirium
The strange other worldly shards left behind from the crater. It's uses and place in the world.
The Factions
The basics on each faction.
The Haze
The mist surrounding Drakkenheim has strange effects on those who enter
Contamination
The corruption from Delrium and other worldly monsters mechanics.
Pantheon
The gods are silent and few in this world.
ECT
This is stuff such as trade in the world or how races are viewed in the world and such
Dangers of the City
This is a very sandboxy campaign with some RNG also with open ended exploration and the nature of the encounters that can occur not every fight will be "Balanced." You will be outgunned and out matched at times and running away is an option. Getting the drop on you're enemies or using diplomacy, fleeing or trying to brute force tough odds with smart tactics are all valid options but know death is always possible.
Recruitment Requirements
I am looking to recruit 4 players. It won't be come first first serve I will message those with character ideas and play styles that seem most compatible with my own as a DM ^~^
Campaigns on here can be fun, even slower ones but right now I am looking for a faster paced one to sink my teeth into. I am busy Tuesday/Thursday/Weekends but not dead on Tuesday. However this isn't a matter of posting speed but rather of having online "Sessions."
You don't need video calls or voice calls. It's just a time we all get together and play/post at the same time.
The time will be 12-4PM at Central Standard Time (Iowa state for myself)
It does not have to be the whole 4 hours, just 2 of those hours that we can all agree on. Or we can do the full 4 hours depends who this gathers! So 12-2 or 2-4 those sorts of things work too.
I have tried this with mixed results but I also wasn't as clear or direct before it is mandatory on this campaign. There will be posting in between but this will be fast paced session based so only join if you want that! If you miss one without saying anything or a warning than it's recruiting a new player. If you warn me though than that is fine as long as it doesn't become the infamous DnD meme scheduling of missing 3-5 in a row lol. (We've all been there.) But regardless of who cancels we do continue the session for those who do show up we do not cancel them.
Please also write the time you are available 12-4PM Central Daylight Saving Times on Monday.
This is You're Story/Personal Quest
A major aspect of this is the mechanic of... A personal request. Down below are many examples that can be altered or used but we can create a custom one! This quest will be one you're character is trying to achieve. It can change and evolve as the journey goes and you may have more than one.
Apocalyptic Vision. I have been haunted by visions of the meteor for fifteen years. Every time I sleep, I see it crashing down upon me. My personal quest is to see for myself what lies at the heart of the crater. I must overcome whatever I find there in order to stop these nightmares.
Arcane Secrets. Forbidden lore lies in Drakkenheim. Several dark wizards living in the ruins have mastered terrible and powerful new magic. The Inscrutable Tower library stands unguarded, filled with spellbooks containing secret arcana. My personal quest is to learn these spells.
Blighted Landscape. A blight on the natural order envelops Drakkenheim, but the contamination could spread beyond the city. My personal quest is to study the unnatural phenomena found within the most corrupt places in the city: Queen’s Park Garden, the underground waterways, and the Crater’s Edge. Perhaps then I can develop a way to reverse the contamination.
Claim the Throne. Though my family has fallen on hard times, we were distantly related to the royal House von Kessel. I may have a claim to the throne of Drakkenheim. My personal quest is to search the cathedral, noble estates, and the castle for sufficient evidence to conclusively prove my inheritance. Then I will take the crown for myself.
Faction Aspirant. I believe strongly in the ideals and goals of one of the five factions: either the Amethyst Academy, the Followers of the Falling Fire, the Hooded Lanterns, the Knights of the Silver Order, or the Queen’s Men. My personal quest is to join the faction, aid their mission, climb the ranks, and rise to a high leadership position within their organization.
Family Matter. One of my family members or close friends has become mixed up with one of the factions. Perhaps they have foolishly decided to join the organization. Alternatively, they’ve been taken prisoner by the faction due to some trespass or misunderstanding. Either way, my personal quest is to bring them back home.
Find a Cure. I have a friend, family member, or loved one who was contaminated by delerium and turned into a monster. They have gone mad, and are lost somewhere in Drakkenheim. My personal quest is to locate them, then discover a way to reverse their horrific transformation.
Lost Heirloom. I used to live in Drakkenheim. My personal quest is to recover a lost heirloom from my old home, which was located somewhere in the Inner City. Perhaps the item is sentimental, valuable only to members of my family. Alternatively it may have magical properties, and I wish to use these powers to aid my own ambitions.
Monster Slayer. I wish to leave behind a heroic legacy by defeating dread beasts. My personal quest is to slay three of the greatest monsters rumoured to dwell in Drakkenheim, and bring back their heads as trophies. Each must be a notable creature. My allies can assist me, but I must strike the decisive blow myself!
Overwhelming Debt. I owe a tremendous debt of 10,000 gold pieces, maybe more. My personal quest is to pay it back by making a fortune in Drakkenheim collecting delerium, plunder, and completing work-for-hire. Meanwhile, I must hide from bounty hunters my creditor send to kill me.
Personal Pilgrimage. As an acolyte of the faith, my personal quest is to visit several holy places in the city and perform a sacred ritual before the remains of the martyrs interred within each: the Cathedral of Saint Vitruvio, Saint Selina’s Monastery, and the Chapel in Castle Drakken. Through these devoted acts I will understand my place in the divine order.
Score to Settle. I have come to Drakkenheim to kill one of the faction leaders: either Archwizard Eldrick Runeweaver, Knight-Captain Theodore Marshal, Lord Commander Elias Drezel, Lucretia Mathia, or the Queen of thieves. Perhaps I seek revenge for a past wrong. Alternatively, I may covet their position and wish to replace them. Either way, my personal quest is to slay them.
Modifications/Triggers/Session 0
I may certainly change certain histories above (not too much lore and you will be warned when you send me a backstory if it pertains to you.) I also do run a few DMG variant rules.
Massive damage/system shock
Lingering Injuries (With an added con save for a chance to resist a permanent injury.)
Both these are in the DMG but rarely used I believe.
As for triggers, there may be Brothels and the like and not all roving Bandits will behave to the letter of civilization.
That being said you being comfortable comes first.
Now I cannot remove Brothels or bad things happening to NPC's. (May I add nothing graphic its all a fade to black sorta deal not trying to run a smut story lol.)
I can make sure nothing like that happens to you're PC. So give me an idea of you're triggers below.
However if you are triggered by body horror or mutilation or severe injury. (Arm loss and such) The campaign will not be a good fit for you and I am sorry for that it is a very Grimdark setting. I can't think of every possible trigger within the book. So please send me you're boundaries and triggers.
Oh and it's odd to put here but I see people get legitimately upset over this. Death is very likely in Drakkenheim and resurrection and materials for such can be a bit harder to come by. (Not impossible.)
Also I allow most books and almost everything in Tasha's except for the extra class abilties.
The spells and subclasses are fine but under "Optional Feature" of creating a character such as Paladins Divine Harness to trade channel divinity for spell slots.
Or giving all Clerics aura of vitality I don't allow.
However custom origin for stat allocation on races from Tasha's I allow and again I allow any Subclass and spell from the book.
I must admit there is always a chance I forgot something, so I will be frank when I remember and let you know. As to not drag out a campaign where we both strive for different things but also.. A good way to prevent this is asking me questions about what you want and dealbreakers for you. A session zero is always good for this!
PVP is allowed and doesn't always have to go to lethal but can destroy party cohesion. As it's pbp you can split up.. Recruit NPC's and become rival parties even. Or band together and work with one another. However PvP in a town may cause guards to get involved if not well hidden.
In an actual table splitting up parties would never work.. But in PbP it works rather nice actually!
Last Notes
Homebrew:
No home brew spells/abilities/sub classes. Critical role 3rd party things are allowed and of course Drakkenheim but no personal homebrew it helps me maintain some sorta balance.
Leveling:
Milestone or EXP I will ask the party what they prefer the module works for both.
Stats:
Point buy
Lore: Again in case it got lost above if you have the book you can read the first page and world of Drakkenheim to get lore needed. If not however you can choose a "Naive" backstory and learn as you play. Or PM me and ask for a Lore dump if you'd rather be informed ^^
DM Fiat: Last but not least is there is a chance I still forgot certain things so I will tell you as a remember. Nothing as big as extra triggers or anything like that. Just personal preferences and styles so as most DM's will say I'll have last say on judications but I of course will try to be fair. I hope that doesn't come off too harsh however!
WARNING/Application
If you're application for a character/PC contradicts anything above I will not accept it. Also if you do not add what time you are available than please add the word "WEEKLY" in you're application. So I know you read it and are aware and don't get blindsided by the first session.
If it does not have the time available or the word weekly it will be ignored. (I don't mean that to be cruel or anything just a fair warning.) And of course the most obvious bit but have fun it is a game after all ^^
My character is ka-lon jihyu a wood elf druid who lived happily in the woods in solitude before the meteor. afterward people razed his forest in search of the new crystals deli-something. the last thing he saw before he blacked out was a man with a owl on the hilt guard of a sword. He vowed to find the men who did that and get revenge. lvl 1
I was once a woodcutter for my tribe in the northern wastes of Vaasa. My life was simple, but it contributed to a greater goal. My people were tasked by ancient oath to guard an ancient evil, a soul collector of malicious repute. Dubbed "The Old Scab" by our ancients, we are sworn as children to carry this oath as our greatest treasure: to ensure the seal remains unbroken and this evil forever sealed.
I loved my woman. She was with child when...
A little over a season ago, a robed man came to our tribe. His cloak bore the emblem of a snarling dragon clutching a headsman's axe. He smiled and swaggered as he spoke, demanding our land and our fealty. He spat on our traditions and insulted our ancestors. He promised everything but ultimately offered nothing. So we resolved to reject him when next he returned.
I was away in the tundra when this ultimately happened. I expected my woman's warm embrace and the cries of our child on my return. Instead, I found dragonfire and burned corpses. My people were gone.
My wrath was inconsolable, my actions irredeemable. I marched with boiling blood and furious abandon to the Scab's prison. In peeling away the first seal, I heard her voice, like wine and poison. She mocked my weakness, laughing at the deaths of those I loved. I almost left to seek my end in the frozen wastes, when she mentioned a name: The Executioner, Scharfrichter, the infernal dragon. In that moment, to my shame, she had won my attention.
Her deal was simple: free her and accept her terms, and she would afford unto me the means to find and slaughter the wretch, along with all its worshippers. In my rage, how could I refuse? I broke the final bonds and my oath. The demoness arose as red fumes and embraced me in a kiss. I am even more ashamed that I felt good in that moment. Now, with the means for my revenge secure, I seek the monster that will grant me a satisfactory kill as I watch the life ebb from its eyes. I just hope I've not unleashed something worse.
I've come to this distant accursed land in search of an enigma; stories drifted across the ocean of aberrant horrors and wicked men. But among those sordid tales came a further legend: a black spire, steeped in forbidden knowledge, coursing with old arcana. Perhaps, in these inscrutable depths, I can find the means to slay not only my tribe's killer, but also my malevolence matron. Maybe then I can die with my honour intact.
Thank you for the time aspect Lambart it lets me know you read everything ^^ The campaign does start off at LV 1 and at most can start at LV 3 so a LV 5 Warlock may be hard.
It's a bit late here so sorry I didn't respond to everything. But I will give that a full read and respond tomorrow ^^
(not that creative with back storys might edit a bit later)
I owe a tremendous debt of 10,000 gold pieces, maybe more. My personal quest is to pay it back by making a fortune in Drakkenheim collecting delerium, plunder, and completing work-for-hire. Meanwhile, I must hide from bounty hunters my creditor send to kill me
It's LV 1-13 and thank you for adding the time portion! (Let's me know you read everything.) There is an alternate start that is LV 3 if that's what people prefer.
When I get a party I'll probably ask them if they wanna start at LV 1 or LV 3.
Ayst I will certainly put you under consideration! ^^
Basically the lawful-evil cousins of Aasimar. They're shape-shifting asura-esque gluttons with a taste for fine living and a penchant for being extra malicious. They prefer using intermediaries because they detest doing things themselves.
I only know 2 of those let me figure out what on earth a Rakshasa is
Ooohh, there tigors
Well yes, but no. Excerpt from Rakshasa Wiki:
...true form of a rakshasa was almost never seen due to their ability to assume almost any humanoid figure, but their lavish taste ensured they were almost always wearing the finest garments and most precious jewelry. Their true forms were most commonly humanoids with the heads of tigers and luxurious fur to match their attire, although it was not unusual for them to possess the heads and features of carnivorous apes, crocodiles or mantises, with high ranking rakshasas being rumored to have multiple heads.
The eyes of a rakshasa could range from gold and black slits for felines to protruding, multifaceted spheres for insects but always contained a fiendish glimmer of disturbing, infernal intellect. However, their most unnerving and unique feature was their reversed hands. The palms of a rakshasa faced out from the body when the arms were at rest and the finger joints bent backwards to grasp and manipulate objects.
Prior to the cataclysm, Axel spent his life as a wandering hunter trading what he caught to local villages. After the destruction, he has become determined to hunt down the foul creatures that have spawned since that day and make a name for himself as a renowned monster slayer.
I am mountain time, but my schedule is very flexible and I am available at those time.
My name is Victor and I wish to leave behind a heroic legacy by defeating dread beastees. My personal quest is to slay at least three of the greatest monsters rumoured to dwell in Drakkenheim, and bring back their heads as trophies.
I was born in the lap of luxury, a noble's son. However, I was gifted with arcane knowledge and skills and thus was prevented from atain my rightful place in leading the family. So, I seek to join the Hooded Lanterns. I know it will be tough and they will be extra tough on a noble's brat, but it will make me stronger and more hungry for adventure and aid to fulfil my wish.
Race - V Human or Tabaxi (catfolk)
Class (flexible - lets talk): Warlock (hexblade), Artificer or Wizard (I believe I would need to change my current situation if I went Wizard, but I would be good with that too)
Time zone : EST and flexible on time and good with what you posted.
Oh we may have two monster hunter personal quest which can work! For that quest whoever gets the last hit gets credit for it and if a PC without that backstory gets the last hit it won't count toward anyone. I can also let you know when you are fighting a monster that fits that criteria.
Background: in a small village a far distance from capital, three drifters rolled into town looking for shelter on thier journey. Khabibulin didn't like the looks of them, though that true for most and said no, but his sister Dalphia vouched for them and convinced there mother to let them stay. Khabibulin made most his living in the darkness of night so when he left to go to work that evening all seemed fine. This wasn't the first time his younger sibling brought home strays, and Khabibulin didn't trust a one.
When he returned in the early morning, the three strangers were gone, and so was his sister. He found his mother in a puddle of blood on the floor in his sister's room. She was alright and claimed she simply feel over the shock of learning of his sister's disappearance. His mother was a heavy drinker and not suprised to hear her say she didn't remember much of the conversation with the strangers, they were headed to Drakkenheim, to join or meet up with some group. Khabibulin moved his mother closer into town with a family friend who coukd look after her and her habits and Khabibulin set off after them, unknowing the fate of his sister.
I can be flexible when available for posting, however the time is during work hours that might hinder my availability some Mondays but I should be able to make it work. I'm currently active daily, just finishing up one campaign (which will open up a slot for me to create Khabibulin and will send a link if chosen).
If there is already a Rogue in the party, I was debating between this character or a fighter I've been wanting to try out with a similar backstory tie in and can submit if interested in hearing that's one. Also what method do you prefer for stats?
World of Drakkenheim
For those who read my other recruitment thread this one will have some major changes.
Drakkenheim
In the world of Drakkenheim (Referred to as Earth) there was a collosial meteor. Destroying the capital of Westamar, ending the kings life and causing a civil war in Westamar. The war however had ended with more of a whimper due to the remaining heirs of noble blood either perishing or falling to fincial ruin after losing the capital of Westamar.. Drakkenheim.
Drakkenheim had lay silent for some time but with the meteor came the crystal.. Delirium. It could enchance magic for the Mage born or even the divine or even "Dabblers." It can have equipment forged with powerful properties and it could sell for so much money.
The ruins of Drakkenheim gave birth to the "Haze" a dangerous mist effecting man and creature but the Ruins... Were a gold mine of Delirium and ancient treasures held by the Von Hussels. A lawless ruin where any treasure hunter could make a fortune.
It did not only attract the greedy.. many came with purpose. Either to help the Sacred Flame or perhaps they were a long lost Von Hussel wanting to reclaim the throne.
Trailer
Lore
So this part will be a bit interesting.
There is two different ways I can help you understand the world/lore as it's different from the Forgotten Realms. I will give you two major options
Option 1: You can make a character who is either from a small village or a hermit in a tower or any other isolated backstory (Or even amnesia) and you can slowly and organically learn while you play if that is less overwhelming for you.
Option 2: I will write headlines with short lines associated with them below, if you wish to know more about a subject ask me in PM's. That way you can ask what you feel you need to know right away and learn what you want to while you play.
Also if you own the book players can read chapter one and "World of Drakkenheim" those are intended for players.
Laws of Magic
Divine casters and arcane casters have different lore and reasons for their magic in this world. (To an extent) Doesn't affect mechanics but it does in the lore.
Edict of Lumen
The laws placed upon "Mageborn" such as not being allowed to have the title of nobility.
The World
The world is called "Earth" and the land is referred to as the Continent with several smaller kingdoms and 3 major ones. Westamar,Caspia,Elmria. Drakkenheim was the capital of Westamar.
History/Civil war
The war after the fall of the meteor on Drakkenheim.
Delirium
The strange other worldly shards left behind from the crater. It's uses and place in the world.
The Factions
The basics on each faction.
The Haze
The mist surrounding Drakkenheim has strange effects on those who enter
Contamination
The corruption from Delrium and other worldly monsters mechanics.
Pantheon
The gods are silent and few in this world.
ECT
This is stuff such as trade in the world or how races are viewed in the world and such
Dangers of the City
This is a very sandboxy campaign with some RNG also with open ended exploration and the nature of the encounters that can occur not every fight will be "Balanced." You will be outgunned and out matched at times and running away is an option. Getting the drop on you're enemies or using diplomacy, fleeing or trying to brute force tough odds with smart tactics are all valid options but know death is always possible.
Recruitment Requirements
I am looking to recruit 4 players. It won't be come first first serve I will message those with character ideas and play styles that seem most compatible with my own as a DM ^~^
Campaigns on here can be fun, even slower ones but right now I am looking for a faster paced one to sink my teeth into. I am busy Tuesday/Thursday/Weekends but not dead on Tuesday. However this isn't a matter of posting speed but rather of having online "Sessions."
You don't need video calls or voice calls. It's just a time we all get together and play/post at the same time.
The time will be 12-4PM at Central Standard Time (Iowa state for myself)
It does not have to be the whole 4 hours, just 2 of those hours that we can all agree on. Or we can do the full 4 hours depends who this gathers! So 12-2 or 2-4 those sorts of things work too.
I have tried this with mixed results but I also wasn't as clear or direct before it is mandatory on this campaign. There will be posting in between but this will be fast paced session based so only join if you want that! If you miss one without saying anything or a warning than it's recruiting a new player. If you warn me though than that is fine as long as it doesn't become the infamous DnD meme scheduling of missing 3-5 in a row lol. (We've all been there.) But regardless of who cancels we do continue the session for those who do show up we do not cancel them.
Please also write the time you are available 12-4PM Central Daylight Saving Times on Monday.
This is You're Story/Personal Quest
A major aspect of this is the mechanic of... A personal request. Down below are many examples that can be altered or used but we can create a custom one! This quest will be one you're character is trying to achieve. It can change and evolve as the journey goes and you may have more than one.
Apocalyptic Vision. I have been haunted by visions of the meteor for fifteen years. Every time I sleep, I see it crashing down upon me. My personal quest is to see for myself what lies at the heart of the crater. I must overcome whatever I find there in order to stop these nightmares.
Arcane Secrets. Forbidden lore lies in Drakkenheim. Several dark wizards living in the ruins have mastered terrible and powerful new magic. The Inscrutable Tower library stands unguarded, filled with spellbooks containing secret arcana. My personal quest is to learn these spells.
Blighted Landscape. A blight on the natural order envelops Drakkenheim, but the contamination could spread beyond the city. My personal quest is to study the unnatural phenomena found within the most corrupt places in the city: Queen’s Park Garden, the underground waterways, and the Crater’s Edge. Perhaps then I can develop a way to reverse the contamination.
Claim the Throne. Though my family has fallen on hard times, we were distantly related to the royal House von Kessel. I may have a claim to the throne of Drakkenheim. My personal quest is to search the cathedral, noble estates, and the castle for sufficient evidence to conclusively prove my inheritance. Then I will take the crown for myself.
Faction Aspirant. I believe strongly in the ideals and goals of one of the five factions: either the Amethyst Academy, the Followers of the Falling Fire, the Hooded Lanterns, the Knights of the Silver Order, or the Queen’s Men. My personal quest is to join the faction, aid their mission, climb the ranks, and rise to a high leadership position within their organization.
Family Matter. One of my family members or close friends has become mixed up with one of the factions. Perhaps they have foolishly decided to join the organization. Alternatively, they’ve been taken prisoner by the faction due to some trespass or misunderstanding. Either way, my personal quest is to bring them back home.
Find a Cure. I have a friend, family member, or loved one who was contaminated by delerium and turned into a monster. They have gone mad, and are lost somewhere in Drakkenheim. My personal quest is to locate them, then discover a way to reverse their horrific transformation.
Lost Heirloom. I used to live in Drakkenheim. My personal quest is to recover a lost heirloom from my old home, which was located somewhere in the Inner City. Perhaps the item is sentimental, valuable only to members of my family. Alternatively it may have magical properties, and I wish to use these powers to aid my own ambitions.
Monster Slayer. I wish to leave behind a heroic legacy by defeating dread beasts. My personal quest is to slay three of the greatest monsters rumoured to dwell in Drakkenheim, and bring back their heads as trophies. Each must be a notable creature. My allies can assist me, but I must strike the decisive blow myself!
Overwhelming Debt. I owe a tremendous debt of 10,000 gold pieces, maybe more. My personal quest is to pay it back by making a fortune in Drakkenheim collecting delerium, plunder, and completing work-for-hire. Meanwhile, I must hide from bounty hunters my creditor send to kill me.
Personal Pilgrimage. As an acolyte of the faith, my personal quest is to visit several holy places in the city and perform a sacred ritual before the remains of the martyrs interred within each: the Cathedral of Saint Vitruvio, Saint Selina’s Monastery, and the Chapel in Castle Drakken. Through these devoted acts I will understand my place in the divine order.
Score to Settle. I have come to Drakkenheim to kill one of the faction leaders: either Archwizard Eldrick Runeweaver, Knight-Captain Theodore Marshal, Lord Commander Elias Drezel, Lucretia Mathia, or the Queen of thieves. Perhaps I seek revenge for a past wrong. Alternatively, I may covet their position and wish to replace them. Either way, my personal quest is to slay them.
Modifications/Triggers/Session 0
I may certainly change certain histories above (not too much lore and you will be warned when you send me a backstory if it pertains to you.) I also do run a few DMG variant rules.
Massive damage/system shock
Lingering Injuries (With an added con save for a chance to resist a permanent injury.)
Both these are in the DMG but rarely used I believe.
As for triggers, there may be Brothels and the like and not all roving Bandits will behave to the letter of civilization.
That being said you being comfortable comes first.
Now I cannot remove Brothels or bad things happening to NPC's. (May I add nothing graphic its all a fade to black sorta deal not trying to run a smut story lol.)
I can make sure nothing like that happens to you're PC. So give me an idea of you're triggers below.
However if you are triggered by body horror or mutilation or severe injury. (Arm loss and such) The campaign will not be a good fit for you and I am sorry for that it is a very Grimdark setting. I can't think of every possible trigger within the book. So please send me you're boundaries and triggers.
Oh and it's odd to put here but I see people get legitimately upset over this. Death is very likely in Drakkenheim and resurrection and materials for such can be a bit harder to come by. (Not impossible.)
Also I allow most books and almost everything in Tasha's except for the extra class abilties.
The spells and subclasses are fine but under "Optional Feature" of creating a character such as Paladins Divine Harness to trade channel divinity for spell slots.
Or giving all Clerics aura of vitality I don't allow.
However custom origin for stat allocation on races from Tasha's I allow and again I allow any Subclass and spell from the book.
I must admit there is always a chance I forgot something, so I will be frank when I remember and let you know. As to not drag out a campaign where we both strive for different things but also.. A good way to prevent this is asking me questions about what you want and dealbreakers for you. A session zero is always good for this!
PVP is allowed and doesn't always have to go to lethal but can destroy party cohesion. As it's pbp you can split up.. Recruit NPC's and become rival parties even. Or band together and work with one another. However PvP in a town may cause guards to get involved if not well hidden.
In an actual table splitting up parties would never work.. But in PbP it works rather nice actually!
Last Notes
Homebrew:
No home brew spells/abilities/sub classes. Critical role 3rd party things are allowed and of course Drakkenheim but no personal homebrew it helps me maintain some sorta balance.
Leveling:
Milestone or EXP I will ask the party what they prefer the module works for both.
Stats:
Point buy
Lore:
Again in case it got lost above if you have the book you can read the first page and world of Drakkenheim to get lore needed. If not however you can choose a "Naive" backstory and learn as you play. Or PM me and ask for a Lore dump if you'd rather be informed ^^
DM Fiat:
Last but not least is there is a chance I still forgot certain things so I will tell you as a remember. Nothing as big as extra triggers or anything like that. Just personal preferences and styles so as most DM's will say I'll have last say on judications but I of course will try to be fair. I hope that doesn't come off too harsh however!
WARNING/Application
If you're application for a character/PC contradicts anything above I will not accept it. Also if you do not add what time you are available than please add the word "WEEKLY" in you're application. So I know you read it and are aware and don't get blindsided by the first session.
If it does not have the time available or the word weekly it will be ignored. (I don't mean that to be cruel or anything just a fair warning.)
And of course the most obvious bit but have fun it is a game after all ^^
My character is ka-lon jihyu a wood elf druid who lived happily in the woods in solitude before the meteor. afterward people razed his forest in search of the new crystals deli-something. the last thing he saw before he blacked out was a man with a owl on the hilt guard of a sword. He vowed to find the men who did that and get revenge. lvl 1
I AM HOMICIDE I AM THE EMBODIMENT OF FIRE I AM STRENGTH AND POWER PRAISE LORD JEFF THE EVIL ROOOOOOOMMMBBBAAAAA
I AM PURE HATE! MY NAME IS BURDURXA SHADEMAKER! TREMBLE IN FEAR AT ITS MENTION!!!! PM ME THE WORD TOMATO OR I WILL SLAP YOUR FIRST BORN CHILD!!
MY VENOM SYMBIOTE: FFFFUUUUUURRRRRRRRYYYYYYYY
PSA
Do not forget the recruitment part and also one major part I forgot was the campaign will be LV 1-13
Wyrmauguven Oathbreaker
Goliath
Warlock lvl 3
I was once a woodcutter for my tribe in the northern wastes of Vaasa. My life was simple, but it contributed to a greater goal. My people were tasked by ancient oath to guard an ancient evil, a soul collector of malicious repute. Dubbed "The Old Scab" by our ancients, we are sworn as children to carry this oath as our greatest treasure: to ensure the seal remains unbroken and this evil forever sealed.
I loved my woman. She was with child when...
A little over a season ago, a robed man came to our tribe. His cloak bore the emblem of a snarling dragon clutching a headsman's axe. He smiled and swaggered as he spoke, demanding our land and our fealty. He spat on our traditions and insulted our ancestors. He promised everything but ultimately offered nothing. So we resolved to reject him when next he returned.
I was away in the tundra when this ultimately happened. I expected my woman's warm embrace and the cries of our child on my return. Instead, I found dragonfire and burned corpses. My people were gone.
My wrath was inconsolable, my actions irredeemable. I marched with boiling blood and furious abandon to the Scab's prison. In peeling away the first seal, I heard her voice, like wine and poison. She mocked my weakness, laughing at the deaths of those I loved. I almost left to seek my end in the frozen wastes, when she mentioned a name: The Executioner, Scharfrichter, the infernal dragon. In that moment, to my shame, she had won my attention.
Her deal was simple: free her and accept her terms, and she would afford unto me the means to find and slaughter the wretch, along with all its worshippers. In my rage, how could I refuse? I broke the final bonds and my oath. The demoness arose as red fumes and embraced me in a kiss. I am even more ashamed that I felt good in that moment. Now, with the means for my revenge secure, I seek the monster that will grant me a satisfactory kill as I watch the life ebb from its eyes. I just hope I've not unleashed something worse.
I've come to this distant accursed land in search of an enigma; stories drifted across the ocean of aberrant horrors and wicked men. But among those sordid tales came a further legend: a black spire, steeped in forbidden knowledge, coursing with old arcana. Perhaps, in these inscrutable depths, I can find the means to slay not only my tribe's killer, but also my malevolence matron. Maybe then I can die with my honour intact.
https://www.dndbeyond.com/characters/117253515
(I check in and can post daily; Iowa time is currently only an hour behind Maryland time, so 12-4 for you is 1-5 for me. Easy enough.)
Thank you for the time aspect Lambart it lets me know you read everything ^^
The campaign does start off at LV 1 and at most can start at LV 3 so a LV 5 Warlock may be hard.
It's a bit late here so sorry I didn't respond to everything. But I will give that a full read and respond tomorrow ^^
Ayst irbune
Harengon
Rouge level: whatever the starter level is
(not that creative with back storys might edit a bit later)
I owe a tremendous debt of 10,000 gold pieces, maybe more. My personal quest is to pay it back by making a fortune in Drakkenheim collecting delerium, plunder, and completing work-for-hire. Meanwhile, I must hide from bounty hunters my creditor send to kill me
time:GMT(but use to playing with american times)
Hope i will be accepted in to this Campaign
It's LV 1-13 and thank you for adding the time portion! (Let's me know you read everything.)
There is an alternate start that is LV 3 if that's what people prefer.
When I get a party I'll probably ask them if they wanna start at LV 1 or LV 3.
Ayst I will certainly put you under consideration! ^^
This right here is a perfect Lore Dump for anyone interested and it's made specifically for PC's making characters in the Drakkenheim setting.
Vetting through a few and accepted 1!
Still need more awaiting more applicants! So thread is still open for more character ideas! ^^
For some reason, I can't help but imagine your creditor being some skeevy, overweight foxfolk or tabaxi. Or maybe a rakshasa.
I only know 2 of those let me figure out what on earth a Rakshasa is
Ooohh, there tigors
Basically the lawful-evil cousins of Aasimar. They're shape-shifting asura-esque gluttons with a taste for fine living and a penchant for being extra malicious. They prefer using intermediaries because they detest doing things themselves.
They sound interesting 🤔🤔🤔
Well yes, but no. Excerpt from Rakshasa Wiki:
...true form of a rakshasa was almost never seen due to their ability to assume almost any humanoid figure, but their lavish taste ensured they were almost always wearing the finest garments and most precious jewelry. Their true forms were most commonly humanoids with the heads of tigers and luxurious fur to match their attire, although it was not unusual for them to possess the heads and features of carnivorous apes, crocodiles or mantises, with high ranking rakshasas being rumored to have multiple heads.
The eyes of a rakshasa could range from gold and black slits for felines to protruding, multifaceted spheres for insects but always contained a fiendish glimmer of disturbing, infernal intellect. However, their most unnerving and unique feature was their reversed hands. The palms of a rakshasa faced out from the body when the arms were at rest and the finger joints bent backwards to grasp and manipulate objects.
Axel Frosthide Human Ranger https://www.dndbeyond.com/characters/117455625/PyXWcD
Prior to the cataclysm, Axel spent his life as a wandering hunter trading what he caught to local villages. After the destruction, he has become determined to hunt down the foul creatures that have spawned since that day and make a name for himself as a renowned monster slayer.
I am mountain time, but my schedule is very flexible and I am available at those time.
Two accepted so far just need two more ^~^
My name is Victor and I wish to leave behind a heroic legacy by defeating dread beastees. My personal quest is to slay at least three of the greatest monsters rumoured to dwell in Drakkenheim, and bring back their heads as trophies.
I was born in the lap of luxury, a noble's son. However, I was gifted with arcane knowledge and skills and thus was prevented from atain my rightful place in leading the family. So, I seek to join the Hooded Lanterns. I know it will be tough and they will be extra tough on a noble's brat, but it will make me stronger and more hungry for adventure and aid to fulfil my wish.
Race - V Human or Tabaxi (catfolk)
Class (flexible - lets talk): Warlock (hexblade), Artificer or Wizard (I believe I would need to change my current situation if I went Wizard, but I would be good with that too)
Time zone : EST and flexible on time and good with what you posted.
D&D since 1984
Oh we may have two monster hunter personal quest which can work!
For that quest whoever gets the last hit gets credit for it and if a PC without that backstory gets the last hit it won't count toward anyone. I can also let you know when you are fighting a monster that fits that criteria.
GR Mustang I shall PM me you on that ^^
Name: Khabibulin
Class: Rogue
Background: in a small village a far distance from capital, three drifters rolled into town looking for shelter on thier journey. Khabibulin didn't like the looks of them, though that true for most and said no, but his sister Dalphia vouched for them and convinced there mother to let them stay. Khabibulin made most his living in the darkness of night so when he left to go to work that evening all seemed fine. This wasn't the first time his younger sibling brought home strays, and Khabibulin didn't trust a one.
When he returned in the early morning, the three strangers were gone, and so was his sister. He found his mother in a puddle of blood on the floor in his sister's room. She was alright and claimed she simply feel over the shock of learning of his sister's disappearance. His mother was a heavy drinker and not suprised to hear her say she didn't remember much of the conversation with the strangers, they were headed to Drakkenheim, to join or meet up with some group. Khabibulin moved his mother closer into town with a family friend who coukd look after her and her habits and Khabibulin set off after them, unknowing the fate of his sister.
I can be flexible when available for posting, however the time is during work hours that might hinder my availability some Mondays but I should be able to make it work. I'm currently active daily, just finishing up one campaign (which will open up a slot for me to create Khabibulin and will send a link if chosen).
If there is already a Rogue in the party, I was debating between this character or a fighter I've been wanting to try out with a similar backstory tie in and can submit if interested in hearing that's one. Also what method do you prefer for stats?
The posting time for you would be on a work day Beard?