Below is the prompt I gave the GPT to begin the campaign (you gave quite a few details for your character; I only put in some, because with too many tokens it tends to forget details, so we'll see how it works out.)
PROMPT
Hi, I'd like a new campaign for my character, Draxis Stormscale. He's a (Green) Dragonborn Sorcerer, his subclass is that of the Draconic Bloodline. His background is Hermit, and he'll be starting at Level 1 with 7 HP. Below are a few more details.
APPEARANCE: "Draxis has emerald-green scales with hints of darker hues, reflecting his chromatic heritage. He stands tall and imposing, with piercing amber eyes that betray his inner conflict. Despite his imposing appearance, there's a certain softness to his expression, hinting at his connection to nature."
BACKSTORY: "Draxis was found as a baby abandoned in the forest by an old Dragonborn woman named Vexa. Vexa was a bit of a witch, and she had the ability to commune with the spirits of ancient dragons. Vexa was also blind. As Draxis grew, he helped tend Vexa’s gardens, delivered herbs and tinctures to nearby towns and homes, and learned the ways of herbalism. Vexa also introduced Draxis to spirit talking and taught him about his draconic ancestry. Draxis ate it up, striving to honor those that came before him. But he also saw the way the townsfolk looked at him. The fear and hatred in their eyes. He knew that the chromatic dragons had always been evil, and that conflicted with his ancestral pride."
PERSONALITY & PURPOSE: "Draxis is a complex character with a mix of pride in his lineage and a longing for acceptance. He is fiercely loyal to those he cares about but struggles to trust easily due to past experiences of rejection. His love for nature and herbalism stems from a desire to connect with something pure and untainted by the prejudices of society. Draxis seeks to carve out a place for himself in the world where he can be accepted for who he is, rather than judged for his lineage. He strives to use his magical abilities and knowledge of herbalism to help others and make a positive impact on the world, despite the challenges he faces. Draxis constantly battles with the darker impulses of his chromatic dragon heritage, fearing that they may one day consume him if he isn't careful. He struggles with the temptation to embrace his power fully, knowing that it could lead him down a path of destruction and further isolation."
And here's the GPT's initial response. Beyond this post, I'll try to have communication between you and the GPT be as seamless as possible.
RESPONSE
The campaign "The Whispering Woods" is ready, and Draxis Stormscale, the green Dragonborn Sorcerer of the Draconic Bloodline, has been successfully registered as your player character. He starts on the edge of the vast and mysterious Eldritch Forest, a realm filled with ancient magics and long-forgotten secrets. Guided by the teachings of his mentor, Vexa, and driven by a deep desire to find acceptance and prove his worth beyond the shadows of his chromatic heritage, Draxis steps into a world teeming with challenges and opportunities.
The Adventure Begins
As dawn breaks, the first rays of sunlight pierce through the dense canopy of the Eldritch Forest, casting a mosaic of light and shadow on the forest floor. Draxis stands at the forest's edge, the map given to him by Vexa clutched in his hand. The map leads to an ancient shrine said to be blessed by the spirits of the forest, a place where the boundary between the material world and the ethereal planes thins. According to Vexa, the shrine holds the key to understanding the deeper aspects of his draconic heritage and may provide insights into controlling the darker impulses that threaten to consume him.
Vexa warned him of the dangers lurking within the forest. Bandits, beasts, and beings of old magic roam the woods, guarding their secrets fiercely. Yet, the promise of discovering a place where he might find acceptance and harness his true potential drives Draxis forward.
With a deep breath, Draxis steps into the forest, his senses alert. The air is thick with the scent of moss and ancient earth, and the sounds of the forest creatures create a symphony that speaks of the untamed wild. He has a few options for his first steps into this adventure:
Head Straight to the Shrine: Following the map directly, taking the shortest path but potentially encountering whatever lies directly in his path.
Seek Out Allies: Look for beings or creatures within the forest who might offer guidance or assistance, knowing that not all who wander the forest are foes.
Gather Information: Use his knowledge of herbalism to gather rare herbs along the way, which might be useful for bartering, healing, or other purposes. This could also lead to encounters with other denizens of the forest who are drawn to these rare components.
Draxis, determined and focused, decides to head straight to the shrine, guided by the map Vexa entrusted to him. The path is less traveled, tangled with underbrush and thorny vines that seem to grasp at his legs, as if the forest itself resists his passage. The sun climbs higher, and the dense canopy above filters the light into a perpetual twilight. The air is alive with the rustle of leaves and the distant calls of unknown creatures.
Encounter at the Fallen Oak
As Draxis pushes deeper into the forest, the ground becomes uneven, roots snaking across the path like ancient guardians. Suddenly, a massive fallen oak blocks his way, its trunk hollowed and dark, a natural barrier on his path to the shrine. As he approaches, the air grows noticeably cooler, and the sense of being watched becomes almost palpable.
From the shadows within the hollow, a pair of bright, unblinking eyes lock onto Draxis. A moment later, a creature steps out into the dappled light - a Dryad, guardian of the forest. Her form is both ethereal and solid, her skin the color of spring leaves, and her hair flows like willow branches in the wind. She regards Draxis with a mixture of curiosity and caution.
[Dryad]: "I know the weight of your footsteps, Dragonborn. Few dare tread so boldly in these woods. What seeks you in the heart of my domain?"
The Dryad, it seems, is neither openly hostile nor welcoming, her tone laced with the ancient wisdom of the forest. Draxis can sense that this encounter could lead to many outcomes, depending on how he chooses to engage.
Options for Interaction
Diplomacy: Attempt to speak with the Dryad, explaining his quest for the shrine and seeking her blessing or assistance.
Intimidation: Assert his power as a Draconic Sorcerer, making it clear he will not be hindered.
Offer a Gift: Use his knowledge of herbalism to offer a rare herb or potion as a sign of goodwill.
Stealth: Try to bypass the Dryad quietly, avoiding confrontation.
Draxis is a friend of the forest, so he approaches this challenge with diplomacy. “Dear forest spirit,” he says, bowing, “My name is Draxis Stormscale. I seek a shrine that is said to be deep within this forest. There I hope to find enlightenment and balance for my path. Can you let me pass?”
Rollback Post to RevisionRollBack
Writer • Podcaster • Professional Gamemaster
playing Jin Wei, human (Kara-tur) way of the Four Elements Monk in the Princes of the Apocalypse
Draxis's respectful and diplomatic approach resonates with the natural affinity he has cultivated for the environment. His voice, imbued with sincerity and a genuine desire for understanding, carries softly through the forest, reaching the Dryad as a testament to his unique connection with nature.
The Dryad studies Draxis for a long moment, her expression unreadable. Then, slowly, the tension in the air dissipates, and the forest around them seems to breathe a collective sigh of relief.
[Dryad]: "Draxis Stormscale, your words carry the weight of truth, and your spirit echoes with a longing for harmony. It is rare to encounter one who seeks balance over dominion. The shrine you seek is sacred, a place of ancient power and deep wisdom. It is guarded, not by force, but by understanding. I will not hinder your journey, but be warned, the path is not without its trials. The shrine tests all who seek its secrets, demanding proof of their intentions and strength of their resolve."
With a graceful gesture, the Dryad steps aside, the forest momentarily parting to reveal a clearer path ahead. However, before Draxis can proceed, she offers a piece of advice.
[Dryad]: "Take this, seeker of balance." From the folds of her leafy garments, she produces a small, luminescent flower. "This is a Moonlit Orchid, a rare bloom that shines brightest under the moon's glow. Should you find yourself lost or in darkness, let its light guide your way. Remember, the forest watches, and it remembers. Respect its gifts, and it shall offer its aid."
Continuing the Journey
With the Dryad's blessing and the Moonlit Orchid in hand, Draxis continues his journey toward the shrine. The path now seems a bit clearer, the obstacles less daunting, as if the forest itself acknowledges his right to pass.
As the sun begins to set, casting long shadows through the trees, Draxis finds himself drawing closer to his destination. The energy in the air shifts, tinged with a power that is both ancient and vibrant. The shrine must be near.
Ahead, nestled in a clearing surrounded by towering ancient trees, stands the shrine. It is an impressive structure of stone and living wood, entwined and grown together in harmony. Runes and symbols of a forgotten language are carved into its surface, glowing faintly with an ethereal light.
Draxis has finally arrived at his destination, but the true challenge lies ahead. The shrine, as the Dryad warned, will test him. It is here that Draxis must prove his intentions and resolve, to unlock the secrets and wisdom it holds.
[Draxis]: How do you wish to approach the shrine and its trials?
As Draxis speaks his name and purpose into the silence of the shrine, his voice echoes slightly, imbued with a solemnity fitting the ancient place. The air within the clearing grows still, and for a moment, nothing happens. Then, the runes carved into the shrine's surface begin to glow more brightly, casting a warm, inviting light over the clearing.
The Shrine's Test
The ground trembles softly beneath Draxis's knees, and from the center of the shrine, a spectral figure slowly materializes. It's an ancient Dragonborn, ethereal and majestic, with scales that shimmer in the same hues as the glowing runes. The figure's eyes meet Draxis's, and it speaks with a voice that resonates deep within him.
[Spectral Dragonborn]: "Draxis Stormscale, you have come seeking enlightenment and balance, a noble quest for one of your lineage. The path you walk is fraught with contradiction, the dual nature of your heritage a constant battle within. But it is this struggle that defines you, that shapes your destiny. To pass the test of the shrine, you must confront your deepest fear and overcome it. Only then will you find the balance you seek."
The spectral figure gestures, and the air before Draxis shimmers, revealing a mirror-like surface. Within it, Draxis sees not his own reflection, but a manifestation of his inner turmoil—a fearsome Dragonborn, his scales darkened to an almost black hue, eyes glowing with malevolent energy. This spectral adversary embodies the darker aspects of Draxis's draconic heritage, the power and rage he fears may one day consume him.
[Spectral Dragonborn]: "Face your fear, Draxis Stormscale. Show that you can master it, and the wisdom of the shrine shall be yours."
The Confrontation
Draxis stands, facing the embodiment of his darkest fears. He knows that to engage with it is to engage with the parts of himself he has struggled to control. This is a test not just of strength, but of will and character.
Draxis has several options:
Confront with Magic: Use his sorcerous power to battle the manifestation, proving his control over his magical abilities.
Engage in Dialogue: Attempt to speak with the manifestation, seeking understanding and reconciliation with his darker nature.
A Display of Will: Show restraint and control, refusing to engage in combat, demonstrating mastery over his impulses.
Each choice represents a path to overcoming his fears and achieving balance. How Draxis chooses to face this test will determine his success and the lessons he learns.
[Draxis]: How do you choose to confront your deepest fear?
Draxis, gathering his resolve and focusing on the essence of his draconic power, decides to confront the spectral adversary with his magic. He stands firmly, channeling the ancient energies that flow through his veins, preparing to cast his spells with precision and control.
The Magical Duel
As he raises his hand, the air around him crackles with arcane energy. Draxis focuses on his connection to the Draconic Bloodline, drawing upon the elemental power that is his heritage. With a deep, resonant chant, he unleashes a bolt of crackling energy towards the manifestation of his darkest fears.
The bolt strikes true, illuminating the clearing with a brilliant flash. The spectral adversary recoils but does not dissipate; instead, it responds in kind, summoning dark flames that mirror the destructive potential Draxis fears within himself.
The battle is more than a test of strength; it is a confrontation with the essence of what Draxis fears he might become if he loses control. Each spell he casts, each evasive maneuver, is a testament to his determination to master his power and use it for a purpose beyond mere domination or destruction.
Mastery Over Fear
As the duel continues, Draxis realizes that to overcome this adversary, he must not only match its power but also assert his will over it. He channels his next spell with a clarity of purpose, infusing it with his desire for balance, for the strength to use his power wisely and well.
With a final, decisive gesture, Draxis releases a surge of energy that is both forceful and controlled. It envelops the spectral figure, and for a moment, the two forces seem locked in a stalemate. Then, with a sound like the breaking of chains, the manifestation shatters, dissipating into motes of light that fade into the night.
The spectral Dragonborn, observing the duel, nods in approval.
[Spectral Dragonborn]: "Well done, Draxis Stormscale. You have faced your fear and proven your mastery over it. This was the test of the shrine: to confront and control the darker aspects of your heritage. You have shown that you possess the strength of will and the clarity of purpose necessary to walk the path you have chosen."
The runes on the shrine's surface glow even brighter for a moment, then fade, leaving behind a tangible sense of peace. A small, intricately carved stone, warm to the touch and pulsing with a soft light, materializes before Draxis.
[Spectral Dragonborn]: "Take this, the Shard of Balance. It is a symbol of your achievement and a tool to aid you on your journey. With it, you will find greater control over your powers, and the light within it will guide you in your darkest hours."
The Journey Continues
With the Shard of Balance in hand, Draxis feels a sense of accomplishment and a newfound confidence in his ability to navigate the challenges ahead. The test has taught him much about himself and his powers, and he knows that the journey ahead will require all the wisdom and strength he can muster.
As the spectral figure fades away and the forest around him returns to its natural state, Draxis takes a moment to reflect on the lessons learned. Then, with the Moonlit Orchid and the Shard of Balance as his guides, he steps back onto his path, ready to face whatever challenges lie ahead with a renewed sense of purpose and resolve.
The adventure continues, and Draxis is more prepared than ever to forge his destiny and find his place in the world.
Draxis heads back to home to share with Vexa what he’s learned.
The trip back is u eventful, but as he rounds the bend on his path home, whistling a song Vexa sang to him when he was younger, he first smells then sees smoke. Quickening his pace, he sees Vexa’s cottage on fire, and the old woman who raised him is nowhere to be seen.
Draxis drops into a run, closing the final distance in seconds, and assesses the situation — mainly looking for Vexa. [11 perception check]
”Vexa! Vexa, where are you?” Draxis calls out desperately.
Rollback Post to RevisionRollBack
Writer • Podcaster • Professional Gamemaster
playing Jin Wei, human (Kara-tur) way of the Four Elements Monk in the Princes of the Apocalypse
With a heightened sense of urgency, Draxis's senses sharpen as he approaches the blazing cottage, scanning the area for any sign of Vexa. His perception allows him to quickly take in the details of the scene, despite the chaos.
Assessment
The fire has engulfed much of the cottage, flames licking the walls and smoke billowing into the sky. It's clear that the fire has been burning for a while, and the structure is dangerously close to collapsing. Despite the dire situation, Draxis's focused observation reveals a trail of disturbed underbrush leading away from the cottage, towards the denser parts of the surrounding forest. It suggests that someone, possibly Vexa, might have fled in that direction.
There is no immediate sign of Vexa in the vicinity of the cottage, nor any sound in response to Draxis's calls. The urgency of finding Vexa safe overshadows the loss of the home they shared. The trail into the forest might be his best lead, suggesting that Vexa either escaped the danger on her own or was taken.
Immediate Actions
Follow the Trail: Draxis can choose to immediately follow the trail leading into the forest, hoping it will lead him to Vexa.
Search the Cottage: Risk a quick search of the cottage for any clues or signs of Vexa, understanding the danger posed by the fire.
Call for Help: Attempt to get the attention of any nearby villagers or travelers who might assist in extinguishing the fire or providing information about the incident.
Draxis's decision here is crucial. Each option has its risks and potential rewards, and time is of the essence.
Despite the danger, Draxis needed to confirm Vexa was not in the cottage, so he braves the flames and goes in. However the smoke makes it hard to see anything. [5 investigation check].
“Vexa!” Draxis calls out desperately.
Rollback Post to RevisionRollBack
Writer • Podcaster • Professional Gamemaster
playing Jin Wei, human (Kara-tur) way of the Four Elements Monk in the Princes of the Apocalypse
Draxis, driven by concern and desperation, pushes through the smoke and flames into the cottage, his eyes stinging and vision blurred. The dense smoke fills the air, making it difficult to breathe and see. He calls out for Vexa, his voice echoing amidst the crackling of fire, but there's no response.
Inside the Cottage
With the low investigation check, Draxis struggles to find his way through the familiar yet now disorienting layout of the cottage. The smoke and heat are overwhelming, obscuring details and making it nearly impossible to identify any signs of Vexa's presence or clues about what happened. As the structure of the cottage groans ominously, the danger of it collapsing becomes increasingly apparent.
Despite his best efforts, Draxis realizes that continuing the search within the burning building is perilously risky and might not yield any further information on Vexa's whereabouts. The lack of response to his calls suggests that if Vexa was here, she has since moved on, possibly escaping into the forest.
Escaping the Flames
Acknowledging the dire situation and the need to preserve his own life to continue the search for Vexa, Draxis makes the difficult decision to retreat from the cottage. As he emerges back into the open air, coughing and gasping for breath, the reality of the situation sets in. The cottage, once a home filled with memories and learning, is lost to the flames, but the immediate concern is Vexa's safety.
Next Steps
With the cottage search proving fruitless and hazardous, Draxis's best course of action is to follow the trail he noticed earlier. It leads away from the cottage into the forest, and it represents the most tangible lead he has on Vexa's whereabouts.
Determined and with a heavy heart, Draxis sets his sights on the forest, ready to brave its depths in search of the one who has been his mentor and family. The path ahead is uncertain, but his resolve is firm. Vexa's safety is his paramount concern, and he will stop at nothing to ensure it.
[Draxis]: Will you follow the trail into the forest, or do you have another plan in mind?
Below is the prompt I gave the GPT to begin the campaign (you gave quite a few details for your character; I only put in some, because with too many tokens it tends to forget details, so we'll see how it works out.)
PROMPT
Hi, I'd like a new campaign for my character, Draxis Stormscale. He's a (Green) Dragonborn Sorcerer, his subclass is that of the Draconic Bloodline. His background is Hermit, and he'll be starting at Level 1 with 7 HP. Below are a few more details.
APPEARANCE: "Draxis has emerald-green scales with hints of darker hues, reflecting his chromatic heritage. He stands tall and imposing, with piercing amber eyes that betray his inner conflict. Despite his imposing appearance, there's a certain softness to his expression, hinting at his connection to nature."
BACKSTORY: "Draxis was found as a baby abandoned in the forest by an old Dragonborn woman named Vexa. Vexa was a bit of a witch, and she had the ability to commune with the spirits of ancient dragons. Vexa was also blind. As Draxis grew, he helped tend Vexa’s gardens, delivered herbs and tinctures to nearby towns and homes, and learned the ways of herbalism. Vexa also introduced Draxis to spirit talking and taught him about his draconic ancestry. Draxis ate it up, striving to honor those that came before him. But he also saw the way the townsfolk looked at him. The fear and hatred in their eyes. He knew that the chromatic dragons had always been evil, and that conflicted with his ancestral pride."
PERSONALITY & PURPOSE: "Draxis is a complex character with a mix of pride in his lineage and a longing for acceptance. He is fiercely loyal to those he cares about but struggles to trust easily due to past experiences of rejection. His love for nature and herbalism stems from a desire to connect with something pure and untainted by the prejudices of society. Draxis seeks to carve out a place for himself in the world where he can be accepted for who he is, rather than judged for his lineage. He strives to use his magical abilities and knowledge of herbalism to help others and make a positive impact on the world, despite the challenges he faces. Draxis constantly battles with the darker impulses of his chromatic dragon heritage, fearing that they may one day consume him if he isn't careful. He struggles with the temptation to embrace his power fully, knowing that it could lead him down a path of destruction and further isolation."
Ready to begin!
Sterling - V. Human Bard 3 (College of Art) - [Pic] - [Traits] - in Bards: Dragon Heist (w/ Mansion) - Jasper's [Pic] - Sterling's [Sigil]
Tooltips Post (2024 PHB updates) - incl. General Rules
>> New FOW threat & treasure tables: fow-advanced-threat-tables.pdf fow-advanced-treasure-table.pdf
And here's the GPT's initial response. Beyond this post, I'll try to have communication between you and the GPT be as seamless as possible.
RESPONSE
Sterling - V. Human Bard 3 (College of Art) - [Pic] - [Traits] - in Bards: Dragon Heist (w/ Mansion) - Jasper's [Pic] - Sterling's [Sigil]
Tooltips Post (2024 PHB updates) - incl. General Rules
>> New FOW threat & treasure tables: fow-advanced-threat-tables.pdf fow-advanced-treasure-table.pdf
Draxis will head straight to the shrine.
Writer • Podcaster • Professional Gamemaster
playing Jin Wei, human (Kara-tur) way of the Four Elements Monk in the Princes of the Apocalypse
Draxis, determined and focused, decides to head straight to the shrine, guided by the map Vexa entrusted to him. The path is less traveled, tangled with underbrush and thorny vines that seem to grasp at his legs, as if the forest itself resists his passage. The sun climbs higher, and the dense canopy above filters the light into a perpetual twilight. The air is alive with the rustle of leaves and the distant calls of unknown creatures.
Encounter at the Fallen Oak
As Draxis pushes deeper into the forest, the ground becomes uneven, roots snaking across the path like ancient guardians. Suddenly, a massive fallen oak blocks his way, its trunk hollowed and dark, a natural barrier on his path to the shrine. As he approaches, the air grows noticeably cooler, and the sense of being watched becomes almost palpable.
From the shadows within the hollow, a pair of bright, unblinking eyes lock onto Draxis. A moment later, a creature steps out into the dappled light - a Dryad, guardian of the forest. Her form is both ethereal and solid, her skin the color of spring leaves, and her hair flows like willow branches in the wind. She regards Draxis with a mixture of curiosity and caution.
[Dryad]: "I know the weight of your footsteps, Dragonborn. Few dare tread so boldly in these woods. What seeks you in the heart of my domain?"
The Dryad, it seems, is neither openly hostile nor welcoming, her tone laced with the ancient wisdom of the forest. Draxis can sense that this encounter could lead to many outcomes, depending on how he chooses to engage.
Options for Interaction
Diplomacy: Attempt to speak with the Dryad, explaining his quest for the shrine and seeking her blessing or assistance.
Intimidation: Assert his power as a Draconic Sorcerer, making it clear he will not be hindered.
Offer a Gift: Use his knowledge of herbalism to offer a rare herb or potion as a sign of goodwill.
Stealth: Try to bypass the Dryad quietly, avoiding confrontation.
How do you wish to approach this situation?
Sterling - V. Human Bard 3 (College of Art) - [Pic] - [Traits] - in Bards: Dragon Heist (w/ Mansion) - Jasper's [Pic] - Sterling's [Sigil]
Tooltips Post (2024 PHB updates) - incl. General Rules
>> New FOW threat & treasure tables: fow-advanced-threat-tables.pdf fow-advanced-treasure-table.pdf
Draxis is a friend of the forest, so he approaches this challenge with diplomacy. “Dear forest spirit,” he says, bowing, “My name is Draxis Stormscale. I seek a shrine that is said to be deep within this forest. There I hope to find enlightenment and balance for my path. Can you let me pass?”
Writer • Podcaster • Professional Gamemaster
playing Jin Wei, human (Kara-tur) way of the Four Elements Monk in the Princes of the Apocalypse
Draxis's respectful and diplomatic approach resonates with the natural affinity he has cultivated for the environment. His voice, imbued with sincerity and a genuine desire for understanding, carries softly through the forest, reaching the Dryad as a testament to his unique connection with nature.
The Dryad studies Draxis for a long moment, her expression unreadable. Then, slowly, the tension in the air dissipates, and the forest around them seems to breathe a collective sigh of relief.
[Dryad]: "Draxis Stormscale, your words carry the weight of truth, and your spirit echoes with a longing for harmony. It is rare to encounter one who seeks balance over dominion. The shrine you seek is sacred, a place of ancient power and deep wisdom. It is guarded, not by force, but by understanding. I will not hinder your journey, but be warned, the path is not without its trials. The shrine tests all who seek its secrets, demanding proof of their intentions and strength of their resolve."
With a graceful gesture, the Dryad steps aside, the forest momentarily parting to reveal a clearer path ahead. However, before Draxis can proceed, she offers a piece of advice.
[Dryad]: "Take this, seeker of balance." From the folds of her leafy garments, she produces a small, luminescent flower. "This is a Moonlit Orchid, a rare bloom that shines brightest under the moon's glow. Should you find yourself lost or in darkness, let its light guide your way. Remember, the forest watches, and it remembers. Respect its gifts, and it shall offer its aid."
Continuing the Journey
With the Dryad's blessing and the Moonlit Orchid in hand, Draxis continues his journey toward the shrine. The path now seems a bit clearer, the obstacles less daunting, as if the forest itself acknowledges his right to pass.
As the sun begins to set, casting long shadows through the trees, Draxis finds himself drawing closer to his destination. The energy in the air shifts, tinged with a power that is both ancient and vibrant. The shrine must be near.
Ahead, nestled in a clearing surrounded by towering ancient trees, stands the shrine. It is an impressive structure of stone and living wood, entwined and grown together in harmony. Runes and symbols of a forgotten language are carved into its surface, glowing faintly with an ethereal light.
Draxis has finally arrived at his destination, but the true challenge lies ahead. The shrine, as the Dryad warned, will test him. It is here that Draxis must prove his intentions and resolve, to unlock the secrets and wisdom it holds.
[Draxis]: How do you wish to approach the shrine and its trials?
Sterling - V. Human Bard 3 (College of Art) - [Pic] - [Traits] - in Bards: Dragon Heist (w/ Mansion) - Jasper's [Pic] - Sterling's [Sigil]
Tooltips Post (2024 PHB updates) - incl. General Rules
>> New FOW threat & treasure tables: fow-advanced-threat-tables.pdf fow-advanced-treasure-table.pdf
Draxis moves towards the shrine with caution. He enters, then kneels and speaks out loud, "My name is Draxis Stormscale. I am here to be tested."
He looks around, wondering what will happen.
Writer • Podcaster • Professional Gamemaster
playing Jin Wei, human (Kara-tur) way of the Four Elements Monk in the Princes of the Apocalypse
Sterling - V. Human Bard 3 (College of Art) - [Pic] - [Traits] - in Bards: Dragon Heist (w/ Mansion) - Jasper's [Pic] - Sterling's [Sigil]
Tooltips Post (2024 PHB updates) - incl. General Rules
>> New FOW threat & treasure tables: fow-advanced-threat-tables.pdf fow-advanced-treasure-table.pdf
Draxis uses his magic to confront the spirit.
Writer • Podcaster • Professional Gamemaster
playing Jin Wei, human (Kara-tur) way of the Four Elements Monk in the Princes of the Apocalypse
Sterling - V. Human Bard 3 (College of Art) - [Pic] - [Traits] - in Bards: Dragon Heist (w/ Mansion) - Jasper's [Pic] - Sterling's [Sigil]
Tooltips Post (2024 PHB updates) - incl. General Rules
>> New FOW threat & treasure tables: fow-advanced-threat-tables.pdf fow-advanced-treasure-table.pdf
Draxis heads back to home to share with Vexa what he’s learned.
The trip back is u eventful, but as he rounds the bend on his path home, whistling a song Vexa sang to him when he was younger, he first smells then sees smoke. Quickening his pace, he sees Vexa’s cottage on fire, and the old woman who raised him is nowhere to be seen.
Draxis drops into a run, closing the final distance in seconds, and assesses the situation — mainly looking for Vexa. [11 perception check]
”Vexa! Vexa, where are you?” Draxis calls out desperately.
Writer • Podcaster • Professional Gamemaster
playing Jin Wei, human (Kara-tur) way of the Four Elements Monk in the Princes of the Apocalypse
With a heightened sense of urgency, Draxis's senses sharpen as he approaches the blazing cottage, scanning the area for any sign of Vexa. His perception allows him to quickly take in the details of the scene, despite the chaos.
Assessment
The fire has engulfed much of the cottage, flames licking the walls and smoke billowing into the sky. It's clear that the fire has been burning for a while, and the structure is dangerously close to collapsing. Despite the dire situation, Draxis's focused observation reveals a trail of disturbed underbrush leading away from the cottage, towards the denser parts of the surrounding forest. It suggests that someone, possibly Vexa, might have fled in that direction.
There is no immediate sign of Vexa in the vicinity of the cottage, nor any sound in response to Draxis's calls. The urgency of finding Vexa safe overshadows the loss of the home they shared. The trail into the forest might be his best lead, suggesting that Vexa either escaped the danger on her own or was taken.
Immediate Actions
Follow the Trail: Draxis can choose to immediately follow the trail leading into the forest, hoping it will lead him to Vexa.
Search the Cottage: Risk a quick search of the cottage for any clues or signs of Vexa, understanding the danger posed by the fire.
Call for Help: Attempt to get the attention of any nearby villagers or travelers who might assist in extinguishing the fire or providing information about the incident.
Draxis's decision here is crucial. Each option has its risks and potential rewards, and time is of the essence.
[Draxis]: What will you do?
Sterling - V. Human Bard 3 (College of Art) - [Pic] - [Traits] - in Bards: Dragon Heist (w/ Mansion) - Jasper's [Pic] - Sterling's [Sigil]
Tooltips Post (2024 PHB updates) - incl. General Rules
>> New FOW threat & treasure tables: fow-advanced-threat-tables.pdf fow-advanced-treasure-table.pdf
Despite the danger, Draxis needed to confirm Vexa was not in the cottage, so he braves the flames and goes in. However the smoke makes it hard to see anything. [5 investigation check].
“Vexa!” Draxis calls out desperately.
Writer • Podcaster • Professional Gamemaster
playing Jin Wei, human (Kara-tur) way of the Four Elements Monk in the Princes of the Apocalypse
Sterling - V. Human Bard 3 (College of Art) - [Pic] - [Traits] - in Bards: Dragon Heist (w/ Mansion) - Jasper's [Pic] - Sterling's [Sigil]
Tooltips Post (2024 PHB updates) - incl. General Rules
>> New FOW threat & treasure tables: fow-advanced-threat-tables.pdf fow-advanced-treasure-table.pdf