This post has potentially manipulated dice roll results.
We head out on another expedition. Our first encounter is... 12
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Pronouns: he/him/his.
My posting scheduled is irregular: sometimes I can post twice a week, sometimes twice a day. I may also respond to quick questions, but ignore harder responses in favor of time.
My location is where my character for my home game is (we're doing the wild beyond the witchlight).
"The Doomvault... Probably full of unicorns and rainbows." -An imaginary quote
Anyone want to role-play heading out, or should I start the encounter now?
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Pronouns: he/him/his.
My posting scheduled is irregular: sometimes I can post twice a week, sometimes twice a day. I may also respond to quick questions, but ignore harder responses in favor of time.
My location is where my character for my home game is (we're doing the wild beyond the witchlight).
"The Doomvault... Probably full of unicorns and rainbows." -An imaginary quote
As Tommy, Capt. Sask, Zavier and his dozen skeletons walk through the forest, we come upon a clearing, with a group of four hooded figures, in the center, surrounded by geometrically placed candies. They appear to be engrossed in their foul ritual, and do not notice you.
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Pronouns: he/him/his.
My posting scheduled is irregular: sometimes I can post twice a week, sometimes twice a day. I may also respond to quick questions, but ignore harder responses in favor of time.
My location is where my character for my home game is (we're doing the wild beyond the witchlight).
"The Doomvault... Probably full of unicorns and rainbows." -An imaginary quote
Capt. Sask whispers, "Sounds good to me. I'll follow the skellies in and use my reach (10 ft) Glaive to add some damage as I use my crossbow to soften them up. If we're pretty close then I just go in glaive first."
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Levi Flint - DM - Mad Mage; Korvin - DM - Tyranny of Dragons; Player Lucan - The One Breath, Player Gildor Surion - Balder's Gate-Decent;
This post has potentially manipulated dice roll results.
Zavier whispers back, "I agree with your plan."
Roll initiative.
Zavier: 24
Skeletons: 11
Cultists: 4
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Pronouns: he/him/his.
My posting scheduled is irregular: sometimes I can post twice a week, sometimes twice a day. I may also respond to quick questions, but ignore harder responses in favor of time.
My location is where my character for my home game is (we're doing the wild beyond the witchlight).
"The Doomvault... Probably full of unicorns and rainbows." -An imaginary quote
This post has potentially manipulated dice roll results.
My dice rolls have apparently failed, and I didn't notice.
Zavier: 20
Skeletons: 5
Cultists: 12
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Pronouns: he/him/his.
My posting scheduled is irregular: sometimes I can post twice a week, sometimes twice a day. I may also respond to quick questions, but ignore harder responses in favor of time.
My location is where my character for my home game is (we're doing the wild beyond the witchlight).
"The Doomvault... Probably full of unicorns and rainbows." -An imaginary quote
My posting scheduled is irregular: sometimes I can post twice a week, sometimes twice a day. I may also respond to quick questions, but ignore harder responses in favor of time.
My location is where my character for my home game is (we're doing the wild beyond the witchlight).
"The Doomvault... Probably full of unicorns and rainbows." -An imaginary quote
This post has potentially manipulated dice roll results.
Capt Sask
MOVE: Capt Sask moves to with 10ft using up to 30ft of movement; (spending 30 feet of movement; first diagonal costs 5 ft. of movement, second costs 10 ft., third costs 5 ft., etc.) BONUS:Polearm Master - Bonus AttackTarget Injured enemies first then next available: 18 Damage: 8 (Bludgeoning)
ACTION:Capt Sask Target Injured enemies first then next available:10 Damage: 14 (Slashing); Capt Sask Target Injured enemies first then next available:22 Damage: 11 (Slashing)
End of turn!
Reaction: Polearm Master - Opportunity Attack
While you are wielding a glaive, halberd, pike, quarterstaff, or spear, other creatures provoke an opportunity attack from you when they enter your reach 10 ft.
He's able to kill one cult fanatic with his first attack and bonus action, and deals 13 damage to another one.
Zavier will cast scorching ray at level 3, and order his skeletons to attack the three remaining cultists.
Attack: 27 Damage: 3
Attack: 12 Damage: 3
Attack: 23 Damage: 7
Attack: 21 Damage: 2
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Pronouns: he/him/his.
My posting scheduled is irregular: sometimes I can post twice a week, sometimes twice a day. I may also respond to quick questions, but ignore harder responses in favor of time.
My location is where my character for my home game is (we're doing the wild beyond the witchlight).
"The Doomvault... Probably full of unicorns and rainbows." -An imaginary quote
Lets redo those rolls so they work (unless the above rolls do become available).
Attack: 26 Damage: 2
Attack: 20 Damage: 5
Attack: 14 Damage: 8
Attack: 25 Damage: 11
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Pronouns: he/him/his.
My posting scheduled is irregular: sometimes I can post twice a week, sometimes twice a day. I may also respond to quick questions, but ignore harder responses in favor of time.
My location is where my character for my home game is (we're doing the wild beyond the witchlight).
"The Doomvault... Probably full of unicorns and rainbows." -An imaginary quote
This post has potentially manipulated dice roll results.
That kills one of the cultists, leaving two left. They go next. One moves toward Capt. Sask to attack him, taking the pre-rolled 10 damage. The already injured one casts shield of faith on himself, and says, "Don't kill me!" The other casts spiritual weapon, says, "Fool! Attack!", and makes a spiritual weapon attack and two dagger attacks against Capt. Sask.
Attack: 11 Damage: 6
Attack: 12 Damage: 5
Attack: 7 Damage: 5
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Pronouns: he/him/his.
My posting scheduled is irregular: sometimes I can post twice a week, sometimes twice a day. I may also respond to quick questions, but ignore harder responses in favor of time.
My location is where my character for my home game is (we're doing the wild beyond the witchlight).
"The Doomvault... Probably full of unicorns and rainbows." -An imaginary quote
The skeletons take aim at the remaining two cultists, firing 12 crossbow bolts for an average of 3.75 damage each. As the cultists had 43 health in total, and the crossbow bolts dealt 45 damage, so that kills them. (The skeletons were given orders before the cultist surrendered) Anyone have passive insight higher that 15? Also, if someone wants to spare that one, Zavier can still heal him, but at the moment won't. Without other instructions, he starts casting animate dead on one of them.
Rollback Post to RevisionRollBack
Pronouns: he/him/his.
My posting scheduled is irregular: sometimes I can post twice a week, sometimes twice a day. I may also respond to quick questions, but ignore harder responses in favor of time.
My location is where my character for my home game is (we're doing the wild beyond the witchlight).
"The Doomvault... Probably full of unicorns and rainbows." -An imaginary quote
That kills one of the cultists, leaving two left. They go next. One moves toward Capt. Sask to attack him, taking the pre-rolled 10 damage. The already injured one casts shield of faith on himself, and says, "Don't kill me!" The other casts spiritual weapon, says, "Fool! Attack!", and makes a spiritual weapon attack and two dagger attacks against Capt. Sask.
Attack: 23 Damage: 8
Attack: 14 Damage: 3
Attack: 8 Damage: 5
The first attack hits Capt. Sask AC 20....Took 8 damage.
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Levi Flint - DM - Mad Mage; Korvin - DM - Tyranny of Dragons; Player Lucan - The One Breath, Player Gildor Surion - Balder's Gate-Decent;
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We head out on another expedition. Our first encounter is... 1 2
Pronouns: he/him/his.
My posting scheduled is irregular: sometimes I can post twice a week, sometimes twice a day. I may also respond to quick questions, but ignore harder responses in favor of time.
My location is where my character for my home game is (we're doing the wild beyond the witchlight).
"The Doomvault... Probably full of unicorns and rainbows." -An imaginary quote
Anyone want to role-play heading out, or should I start the encounter now?
Pronouns: he/him/his.
My posting scheduled is irregular: sometimes I can post twice a week, sometimes twice a day. I may also respond to quick questions, but ignore harder responses in favor of time.
My location is where my character for my home game is (we're doing the wild beyond the witchlight).
"The Doomvault... Probably full of unicorns and rainbows." -An imaginary quote
We can just jump right in.
Tommy is here
Capt. Sask is here as well.
Signature
Levi Flint - DM - Mad Mage; Korvin - DM - Tyranny of Dragons; Player Lucan - The One Breath, Player Gildor Surion - Balder's Gate-Decent;
As Tommy, Capt. Sask, Zavier and his dozen skeletons walk through the forest, we come upon a clearing, with a group of four hooded figures, in the center, surrounded by geometrically placed candies. They appear to be engrossed in their foul ritual, and do not notice you.
Pronouns: he/him/his.
My posting scheduled is irregular: sometimes I can post twice a week, sometimes twice a day. I may also respond to quick questions, but ignore harder responses in favor of time.
My location is where my character for my home game is (we're doing the wild beyond the witchlight).
"The Doomvault... Probably full of unicorns and rainbows." -An imaginary quote
Ooc: (been awhile since I played Tommy. Each night He cast good berry for the next day. So as we leave the town Tommy gave y'all 3 berries each)
Tommy let's Birdie his falcon (primal beast) take flight.
I can have Birdie distract them then we open up the first volley. She can fly though and knock over one of the candles. What y'all think?
Capt. Sask whispers, "Sounds good to me. I'll follow the skellies in and use my reach (10 ft) Glaive to add some damage as I use my crossbow to soften them up. If we're pretty close then I just go in glaive first."
Signature
Levi Flint - DM - Mad Mage; Korvin - DM - Tyranny of Dragons; Player Lucan - The One Breath, Player Gildor Surion - Balder's Gate-Decent;
Zavier whispers back, "I agree with your plan."
Roll initiative.
Zavier: 24
Skeletons: 11
Cultists: 4
Pronouns: he/him/his.
My posting scheduled is irregular: sometimes I can post twice a week, sometimes twice a day. I may also respond to quick questions, but ignore harder responses in favor of time.
My location is where my character for my home game is (we're doing the wild beyond the witchlight).
"The Doomvault... Probably full of unicorns and rainbows." -An imaginary quote
Tommy: 22
Tommy readies his bow then signals for birdie to swoop in and snatch/knock over a candle. Then use flyby to fly out of range without provoking an AOO
Capt. Sask Initiative: 12
Signature
Levi Flint - DM - Mad Mage; Korvin - DM - Tyranny of Dragons; Player Lucan - The One Breath, Player Gildor Surion - Balder's Gate-Decent;
FYI Capt. Sask is a polearm master and Great weapon master. If any enemies come within 10ft of him they provoke an AOO from him.
Signature
Levi Flint - DM - Mad Mage; Korvin - DM - Tyranny of Dragons; Player Lucan - The One Breath, Player Gildor Surion - Balder's Gate-Decent;
My dice rolls have apparently failed, and I didn't notice.
Zavier: 20
Skeletons: 5
Cultists: 12
Pronouns: he/him/his.
My posting scheduled is irregular: sometimes I can post twice a week, sometimes twice a day. I may also respond to quick questions, but ignore harder responses in favor of time.
My location is where my character for my home game is (we're doing the wild beyond the witchlight).
"The Doomvault... Probably full of unicorns and rainbows." -An imaginary quote
That makes Tommy First to bat.
With Birdie helping him distracting the Cultust he lets 2 arrows fly. Declaring his target, his foe.
Attack 27 Damage: 11
Attack 28 Damage: 12
FF 3
22 damage to that cult fanatic.
I believe that Capt. Sask goes next.
Pronouns: he/him/his.
My posting scheduled is irregular: sometimes I can post twice a week, sometimes twice a day. I may also respond to quick questions, but ignore harder responses in favor of time.
My location is where my character for my home game is (we're doing the wild beyond the witchlight).
"The Doomvault... Probably full of unicorns and rainbows." -An imaginary quote
Capt Sask
MOVE: Capt Sask moves to with 10ft using up to 30ft of movement; (spending 30 feet of movement; first diagonal costs 5 ft. of movement, second costs 10 ft., third costs 5 ft., etc.)
BONUS: Polearm Master - Bonus Attack Target Injured enemies first then next available: 18 Damage: 8 (Bludgeoning)
ACTION: Capt Sask Target Injured enemies first then next available: 10 Damage: 14 (Slashing); Capt Sask Target Injured enemies first then next available: 22 Damage: 11 (Slashing)
End of turn!
Reaction: Polearm Master - Opportunity Attack
While you are wielding a glaive, halberd, pike, quarterstaff, or spear, other creatures provoke an opportunity attack from you when they enter your reach 10 ft.
Opportuntiy targets attack: 17 Damage: 8 (Slashing)
Signature
Levi Flint - DM - Mad Mage; Korvin - DM - Tyranny of Dragons; Player Lucan - The One Breath, Player Gildor Surion - Balder's Gate-Decent;
He's able to kill one cult fanatic with his first attack and bonus action, and deals 13 damage to another one.
Zavier will cast scorching ray at level 3, and order his skeletons to attack the three remaining cultists.
Attack: 27 Damage: 3
Attack: 12 Damage: 3
Attack: 23 Damage: 7
Attack: 21 Damage: 2
Pronouns: he/him/his.
My posting scheduled is irregular: sometimes I can post twice a week, sometimes twice a day. I may also respond to quick questions, but ignore harder responses in favor of time.
My location is where my character for my home game is (we're doing the wild beyond the witchlight).
"The Doomvault... Probably full of unicorns and rainbows." -An imaginary quote
Lets redo those rolls so they work (unless the above rolls do become available).
Attack: 26 Damage: 2
Attack: 20 Damage: 5
Attack: 14 Damage: 8
Attack: 25 Damage: 11
Pronouns: he/him/his.
My posting scheduled is irregular: sometimes I can post twice a week, sometimes twice a day. I may also respond to quick questions, but ignore harder responses in favor of time.
My location is where my character for my home game is (we're doing the wild beyond the witchlight).
"The Doomvault... Probably full of unicorns and rainbows." -An imaginary quote
That kills one of the cultists, leaving two left. They go next. One moves toward Capt. Sask to attack him, taking the pre-rolled 10 damage. The already injured one casts shield of faith on himself, and says, "Don't kill me!" The other casts spiritual weapon, says, "Fool! Attack!", and makes a spiritual weapon attack and two dagger attacks against Capt. Sask.
Attack: 11 Damage: 6
Attack: 12 Damage: 5
Attack: 7 Damage: 5
Pronouns: he/him/his.
My posting scheduled is irregular: sometimes I can post twice a week, sometimes twice a day. I may also respond to quick questions, but ignore harder responses in favor of time.
My location is where my character for my home game is (we're doing the wild beyond the witchlight).
"The Doomvault... Probably full of unicorns and rainbows." -An imaginary quote
The skeletons take aim at the remaining two cultists, firing 12 crossbow bolts for an average of 3.75 damage each. As the cultists had 43 health in total, and the crossbow bolts dealt 45 damage, so that kills them. (The skeletons were given orders before the cultist surrendered) Anyone have passive insight higher that 15? Also, if someone wants to spare that one, Zavier can still heal him, but at the moment won't. Without other instructions, he starts casting animate dead on one of them.
Pronouns: he/him/his.
My posting scheduled is irregular: sometimes I can post twice a week, sometimes twice a day. I may also respond to quick questions, but ignore harder responses in favor of time.
My location is where my character for my home game is (we're doing the wild beyond the witchlight).
"The Doomvault... Probably full of unicorns and rainbows." -An imaginary quote
The first attack hits Capt. Sask AC 20....Took 8 damage.
Signature
Levi Flint - DM - Mad Mage; Korvin - DM - Tyranny of Dragons; Player Lucan - The One Breath, Player Gildor Surion - Balder's Gate-Decent;