I have recently purchased a campaign that is meant to start players at 1st level and by the end, take them all the way up to level 20. I have put the campaign's description in the spoiler below.
Deicide is a campaign designed to begin with a party of four to six 1st-level characters, who should advance to 20th level by its conclusion.
The Gods have abandoned Faerûn. Bringing loved ones back from the dead hasn’t been done in centuries, and communion with the deities is a spiritual exercise only. Holy warriors and messengers have lost their powers and have all but completely disappeared. In this bleak world, wars are frequent, crime runs rampant, and hope has faded. Rumours are abound of a mysterious crime lord taking control of the underworld. Monsters roam the lands and every road is increasingly more dangerous. Without guidance, the many civilizations of this world are plagued by greed and corruption. The only way forward is to bring the Gods back, or to take their place in the heavens.
Deicide takes place across two islands, Aurora and Limdorkal. These landmasses are the westernmost islands of the Moonshae Isles, an archipelago located roughly 400 miles west of the region of Amn and to the southwest of the Sword Coast. Surrounding the Sea of Moonshae, these islands feature a wide array of cities, civilizations, climates, terrains, and monsters. Limdorkal is famously a harsher environment, home to exotic races, whereas Aurora is almost entirely dominated by the human kingdom. Elminster Aumar, the famous Old Mage of Faerûn, once visited these islands and claimed it surprising how such diverse environmental systems erupted here, and how varied were the people inhabiting them. While the Sword Coast is part of Faerûn, a continent of Toril in the Forgotten Realms, feel free to adapt these islands to any setting of your choice, such as Ravenloft, Eberron, Ravnica, or even on your homebrew world.
The story told here happens some hundreds of years after the beginning of 5th Edition, and the Overgod Ao is trapped inside an artifact, which limits the workings of gods around Toril. The characters will be able to learn more about the missing Gods, about a mythical folklore artifact known as the Wand of Wonders, which carries the powers of the Gods, and about the crime lord Kaiser Soze. Through their adventures, they will be able to visit other realms, planes, and dimensions, as well as come into contact with different races and civilizations. In the end, it is up to them whether to ally with the Crime Lord, and whether to release the Gods or keep their power for themselves.
I am looking for at least 4 players, max of 6, who are willing to start at 1st level, bare with me as I learn and no doubt make mistakes, and help to correct me and learn throughout the campaign. If you are interested in joining, please PM me. I will stop joining when there are 4-6 people, but I might reopen the campaign if a spot becomes available. Also I love to powergame, so if you can find a way to break the laws of the game but still are playing by the rules, I welcome and encourage it.
Within the Seelie court, Therafin was once a court scribe for one of the many nobles. They had heard what was going on in the material plane, but that had very little to do with them, so they continued staying aloof, as did Therafin. While at court, he had become friends with one of the guards that had worked with his employer, a human that had found themselves in the feywild, and it was she that had taught him the skills that he currently had.
Years passed, and suddenly his friend, Tabetha, was gone. Thus he began searching for her, wandering the feywild until he learned that she had left that realm to go back to her own due to how serious things were getting. For the first time Therafin began considering leaving the home he'd lived his entire life in. All in search for a close friend. And he did just that. He approached one of the many pools in the feywild and jumped in, appearing on the other side in the material world. In Faerun.
There his search continued, often getting distracted by the wonders of what was to him a new and strange realm. And his search took him to the Moonshae isles, where he currently is, chasing down any rumour he can find.
Rollback Post to RevisionRollBack
Othorion Sarfir - Half-Drow Eldritch Knight - The Murder Court
Fifty years ago, the village of Havehollow was the home of a wizard known as Astabar, the Experimenter. Astabar came into possession of a Wand of Wonder, and brought it to his manor. One of his experiments went horribly wrong, and Astabar turned into an abomination, surviving in order to keep working on his experiments with the wand. Through it, he created a ritual to trap living creatures in in his manor - should they die within its grounds, their souls would be trapped there forever. His ultimate goal is to gather enough souls to conduct a demonic ritual and create a new human body for himself. The trapped souls have no power to fight back, are tortured by Astabar if they disobey him, and fear him terribly. The manor looked abandoned and over the years gained notoriety for the many strange occurrences that took place on its grounds. The folk of Havehollow avoid the place at all cost. On occasion the stories attracted adventurers looking to explore the manor and reclaim any magic left behind. One of these adventuring parties included a young bard by the name of Rivana Greywire. Exploring the manor was her first real adventure, and her last. Her fellow adventures were killed by Astabar and his imp familiar, and she ended her own life out of fear. Her soul was trapped by Astabar in his manor, and she is now forced to go to Havehollow and lure other adventurers there, so that Astabar can collect their souls as well. Once you enter the manor, you will be trapped inside. In order to escape, you must find a way to cancel the magic zone of weirdness created by the Wand of Wonder. In addition to the strange effects of the wand, Astabar’s familiar will do everything in his power to hinder you, and Astabar himself will eventually arrive back to the manor and roam the hallways, slowly chasing you until he can kill. It is obvious that Astabar is too strong to be fought head-on, and you must instead use your cunning and wittiness to explore the manor without being caught. Good luck.
You have few complaints this night as you rest in the common room of the Crooked Crow Inn. While winter has passed, the night air carries enough of a chill to make any hearth a welcome sight. The village of Havehollow is typical for this part of the realm. Livelihoods are made from farming and livestock with a few merchants and the Inn catering to travelers along the Baron’s Road. You are surrounded by good folk who know that hard work is what’s needed to make it through harsh times. As you fnish your meal you notice a raven haired woman walk to the front of the common room with a lyre in hand. She plucks a few practice cords then breaks out into song. The song tells of a mage known as Astabar who experimented with the mysterious Wand of Wonder, with catastrophic results.
Riven sits back in his chair, savoring the last bite of his meal as the warmth of the hearth seeps into his bones. The Crooked Crow Inn, with its rustic charm and the soft murmur of conversation, offers a brief respite from the darker thoughts that often plague his mind. As he takes a sip from his tankard, his attention is drawn to the front of the common room where a raven-haired woman steps forward.
The woman’s voice rises, filling the room with a haunting melody that immediately captures Riven’s attention. Riven’s hand unconsciously tightens around his tankard as the story unfolds, the familiar name sending a chill down his spine. The Wand of Wonder… the same artifact he had come to Havehollow to investigate.
When the song ends, Riven pushes back his chair and stands. His shadow stretches long in the dim light, and though his face remains calm, his eyes reflect a deep intensity.
"That was no ordinary song," he says softly as he approaches her. "Astabar's tale is more than just legend, isn't it? Tell me, how much do you know of his manor and the magic that lingers there?"
Kayne stands in a dim corner with his mug of ale, watching the room.
His Fey Ancestry, combined with his stealth skills make him difficult to see, the eye tends to skip over him for those scanning the room. He watches the man approach the bard and speak quietly with her.
Kayne stands in a dim corner with his mug of ale, watching the room.
His Fey Ancestry, combined with his stealth skills make him difficult to see, the eye tends to skip over him for those scanning the room. He watches the man approach the bard and speak quietly with her.
Stomping through the door, Rel shakes off a large fur coat and strides swiftly over to the counter. "Tea. Hot." He says in a gravely voice, strained from many years of shouting. As he sets his backpack down, the tall hobgoblin begins to pull papers and notes out of his pack and sets them on the table in front of him. He begins to pour over them, scribbling notes and scratching out bits. Utterly lost in his papers he doesn't notice the woman until she begins to sing. At first he glances up and grunts before returning to his work but as he hears mention of the Wand of Wonder his attention turns to the song. Now that is a fascinating tale, Rel thinks to himself. What I would do for his notes, I am sure there is some great magic knowledge stored there.
As the song finishes and Riven approaches the singer, Rel sits by the fire lost in thought. As the flames flicker across his ruddy skin, Rel's one good eye never leaves the singer, listening closely to her response. If she knows more of this wizard then she may also know more of the magical feats he has done. This could be a way for me to earn a name for myself. Rel shakes his head and absentmindedly rubs the pommel of his sword. At last a chance to prove who I am without the horde. As the singer answers Riven, Rel stands and begins to approach them.
"Rivana. Sure." Riven calls out to the barkeep, ordering a round of drinks for them. Whatever gets her to tell him more about Astabar and the Wand of Wonder. It seems he is not the only one interested in the tale; he can feel Kayne's gaze on them and notices Rel approaching. Well, he can't blame others for wanting to know the truth as well.
(i am going to let you all rp in the tavern for as long as you want so you can bond. please let me know when you are done bonding with your characters so i know when to move you all to the next section)
I have recently purchased a campaign that is meant to start players at 1st level and by the end, take them all the way up to level 20. I have put the campaign's description in the spoiler below.
Deicide is a campaign designed to begin with a party of four to six 1st-level characters, who should advance to 20th level by its conclusion.
The Gods have abandoned Faerûn. Bringing loved ones back from the dead hasn’t been done in centuries, and communion with the deities is a spiritual exercise only. Holy warriors and messengers have lost their powers and have all but completely disappeared. In this bleak world, wars are frequent, crime runs rampant, and hope has faded. Rumours are abound of a mysterious crime lord taking control of the underworld. Monsters roam the lands and every road is increasingly more dangerous. Without guidance, the many civilizations of this world are plagued by greed and corruption. The only way forward is to bring the Gods back, or to take their place in the heavens.
Deicide takes place across two islands, Aurora and Limdorkal. These landmasses are the westernmost islands of the Moonshae Isles, an archipelago located roughly 400 miles west of the region of Amn and to the southwest of the Sword Coast. Surrounding the Sea of Moonshae, these islands feature a wide array of cities, civilizations, climates, terrains, and monsters. Limdorkal is famously a harsher environment, home to exotic races, whereas Aurora is almost entirely dominated by the human kingdom. Elminster Aumar, the famous Old Mage of Faerûn, once visited these islands and claimed it surprising how such diverse environmental systems erupted here, and how varied were the people inhabiting them. While the Sword Coast is part of Faerûn, a continent of Toril in the Forgotten Realms, feel free to adapt these islands to any setting of your choice, such as Ravenloft, Eberron, Ravnica, or even on your homebrew world.
The story told here happens some hundreds of years after the beginning of 5th Edition, and the Overgod Ao is trapped inside an artifact, which limits the workings of gods around Toril. The characters will be able to learn more about the missing Gods, about a mythical folklore artifact known as the Wand of Wonders, which carries the powers of the Gods, and about the crime lord Kaiser Soze. Through their adventures, they will be able to visit other realms, planes, and dimensions, as well as come into contact with different races and civilizations. In the end, it is up to them whether to ally with the Crime Lord, and whether to release the Gods or keep their power for themselves.
I am looking for at least 4 players, max of 6, who are willing to start at 1st level, bare with me as I learn and no doubt make mistakes, and help to correct me and learn throughout the campaign. If you are interested in joining, please PM me. I will stop joining when there are 4-6 people, but I might reopen the campaign if a spot becomes available. Also I love to powergame, so if you can find a way to break the laws of the game but still are playing by the rules, I welcome and encourage it.
Videos that show OP builds
https://www.youtube.com/shorts/hJlPf_4qKus
https://www.youtube.com/shorts/pzqXNHF3IDM
https://www.youtube.com/shorts/Hk5pUWrlOXk
https://www.youtube.com/shorts/tv2tyVc5RLo
https://www.youtube.com/shorts/tH0UnmUDj5M
https://www.youtube.com/shorts/O4RNNm3HUDo
https://www.youtube.com/shorts/fc713Sv8A44
If you want more, just watch his videos.
Joined:
Deconblu (Co-DM)
KeoKthulu
EmileTherese
GoldenAcorns
QueersBeyond
Pronouns: She/Her
Gender: Nonbinary Female, 1/3 human, 1/3 feline, 1/3 dragon
Mentally and emotionally unstable, anorexic, autism, ADHD, anger issues
This sounds wildly interesting! I'd love to be a part of this
Gonna work on a character idea now!
Othorion Sarfir - Half-Drow Eldritch Knight - The Murder Court
What sources are allowed for character creation?
Are Dicecloud character sheets okay if we don't own all the required sources on here?
Hm, would an Aasimar character be allowed?
if you PM me i will answer all your questions
Pronouns: She/Her
Gender: Nonbinary Female, 1/3 human, 1/3 feline, 1/3 dragon
Mentally and emotionally unstable, anorexic, autism, ADHD, anger issues
Name: Therafin Cane
Race: Eladrin
Class: Paladin
Backstory:
Within the Seelie court, Therafin was once a court scribe for one of the many nobles. They had heard what was going on in the material plane, but that had very little to do with them, so they continued staying aloof, as did Therafin. While at court, he had become friends with one of the guards that had worked with his employer, a human that had found themselves in the feywild, and it was she that had taught him the skills that he currently had.
Years passed, and suddenly his friend, Tabetha, was gone. Thus he began searching for her, wandering the feywild until he learned that she had left that realm to go back to her own due to how serious things were getting. For the first time Therafin began considering leaving the home he'd lived his entire life in. All in search for a close friend. And he did just that. He approached one of the many pools in the feywild and jumped in, appearing on the other side in the material world. In Faerun.
There his search continued, often getting distracted by the wonders of what was to him a new and strange realm. And his search took him to the Moonshae isles, where he currently is, chasing down any rumour he can find.
Othorion Sarfir - Half-Drow Eldritch Knight - The Murder Court
Fifty years ago, the village of Havehollow was the home of a wizard known as Astabar, the Experimenter. Astabar came into possession of a Wand of Wonder, and brought it to his manor. One of his experiments went horribly wrong, and Astabar turned into an abomination, surviving in order to keep working on his experiments with the wand. Through it, he created a ritual to trap living creatures in in his manor - should they die within its grounds, their souls would be trapped there forever. His ultimate goal is to gather enough souls to conduct a demonic ritual and create a new human body for himself. The trapped souls have no power to fight back, are tortured by Astabar if they disobey him, and fear him terribly. The manor looked abandoned and over the years gained notoriety for the many strange occurrences that took place on its grounds. The folk of Havehollow avoid the place at all cost. On occasion the stories attracted adventurers looking to explore the manor and reclaim any magic left behind. One of these adventuring parties included a young bard by the name of Rivana Greywire. Exploring the manor was her first real adventure, and her last. Her fellow adventures were killed by Astabar and his imp familiar, and she ended her own life out of fear. Her soul was trapped by Astabar in his manor, and she is now forced to go to Havehollow and lure other adventurers there, so that Astabar can collect their souls as well. Once you enter the manor, you will be trapped inside. In order to escape, you must find a way to cancel the magic zone of weirdness created by the Wand of Wonder. In addition to the strange effects of the wand, Astabar’s familiar will do everything in his power to hinder you, and Astabar himself will eventually arrive back to the manor and roam the hallways, slowly chasing you until he can kill. It is obvious that Astabar is too strong to be fought head-on, and you must instead use your cunning and wittiness to explore the manor without being caught. Good luck.
Pronouns: She/Her
Gender: Nonbinary Female, 1/3 human, 1/3 feline, 1/3 dragon
Mentally and emotionally unstable, anorexic, autism, ADHD, anger issues
You have few complaints this night as you rest in the common room of the Crooked Crow Inn. While winter has passed, the night air carries enough of a chill to make any hearth a welcome sight. The village of Havehollow is typical for this part of the realm. Livelihoods are made from farming and livestock with a few merchants and the Inn catering to travelers along the Baron’s Road. You are surrounded by good folk who know that hard work is what’s needed to make it through harsh times. As you fnish your meal you notice a raven haired woman walk to the front of the common room with a lyre in hand. She plucks a few practice cords then breaks out into song. The song tells of a mage known as Astabar who experimented with the mysterious Wand of Wonder, with catastrophic results.
Pronouns: She/Her
Gender: Nonbinary Female, 1/3 human, 1/3 feline, 1/3 dragon
Mentally and emotionally unstable, anorexic, autism, ADHD, anger issues
Riven sits back in his chair, savoring the last bite of his meal as the warmth of the hearth seeps into his bones. The Crooked Crow Inn, with its rustic charm and the soft murmur of conversation, offers a brief respite from the darker thoughts that often plague his mind. As he takes a sip from his tankard, his attention is drawn to the front of the common room where a raven-haired woman steps forward.
The woman’s voice rises, filling the room with a haunting melody that immediately captures Riven’s attention. Riven’s hand unconsciously tightens around his tankard as the story unfolds, the familiar name sending a chill down his spine. The Wand of Wonder… the same artifact he had come to Havehollow to investigate.
When the song ends, Riven pushes back his chair and stands. His shadow stretches long in the dim light, and though his face remains calm, his eyes reflect a deep intensity.
"That was no ordinary song," he says softly as he approaches her. "Astabar's tale is more than just legend, isn't it? Tell me, how much do you know of his manor and the magic that lingers there?"
(can you give me an Insight check please. also a seperate Perception check while you are at it)
Pronouns: She/Her
Gender: Nonbinary Female, 1/3 human, 1/3 feline, 1/3 dragon
Mentally and emotionally unstable, anorexic, autism, ADHD, anger issues
(Insight: 18, Perception: 19)
You see a youngish male sitting off to the side but people seem to be avoiding him
Pronouns: She/Her
Gender: Nonbinary Female, 1/3 human, 1/3 feline, 1/3 dragon
Mentally and emotionally unstable, anorexic, autism, ADHD, anger issues
Kayne stands in a dim corner with his mug of ale, watching the room.
His Fey Ancestry, combined with his stealth skills make him difficult to see, the eye tends to skip over him for those scanning the room. He watches the man approach the bard and speak quietly with her.
Keo, Human Cleric - Divine Right to Rule
Kayne - Bugbear Rogue - Deicide
(Perception check please)
Pronouns: She/Her
Gender: Nonbinary Female, 1/3 human, 1/3 feline, 1/3 dragon
Mentally and emotionally unstable, anorexic, autism, ADHD, anger issues
18
Keo, Human Cleric - Divine Right to Rule
Kayne - Bugbear Rogue - Deicide
You see a youngish male sitting off to the side but people seem to be avoiding him
Pronouns: She/Her
Gender: Nonbinary Female, 1/3 human, 1/3 feline, 1/3 dragon
Mentally and emotionally unstable, anorexic, autism, ADHD, anger issues
Stomping through the door, Rel shakes off a large fur coat and strides swiftly over to the counter. "Tea. Hot." He says in a gravely voice, strained from many years of shouting. As he sets his backpack down, the tall hobgoblin begins to pull papers and notes out of his pack and sets them on the table in front of him. He begins to pour over them, scribbling notes and scratching out bits. Utterly lost in his papers he doesn't notice the woman until she begins to sing. At first he glances up and grunts before returning to his work but as he hears mention of the Wand of Wonder his attention turns to the song. Now that is a fascinating tale, Rel thinks to himself. What I would do for his notes, I am sure there is some great magic knowledge stored there.
As the song finishes and Riven approaches the singer, Rel sits by the fire lost in thought. As the flames flicker across his ruddy skin, Rel's one good eye never leaves the singer, listening closely to her response. If she knows more of this wizard then she may also know more of the magical feats he has done. This could be a way for me to earn a name for myself. Rel shakes his head and absentmindedly rubs the pommel of his sword. At last a chance to prove who I am without the horde. As the singer answers Riven, Rel stands and begins to approach them.
"My name is Rivana Greywire. Could you spare a few coins for a round of drinks?"
Pronouns: She/Her
Gender: Nonbinary Female, 1/3 human, 1/3 feline, 1/3 dragon
Mentally and emotionally unstable, anorexic, autism, ADHD, anger issues
"Rivana. Sure." Riven calls out to the barkeep, ordering a round of drinks for them. Whatever gets her to tell him more about Astabar and the Wand of Wonder. It seems he is not the only one interested in the tale; he can feel Kayne's gaze on them and notices Rel approaching. Well, he can't blame others for wanting to know the truth as well.
(i am going to let you all rp in the tavern for as long as you want so you can bond. please let me know when you are done bonding with your characters so i know when to move you all to the next section)
Pronouns: She/Her
Gender: Nonbinary Female, 1/3 human, 1/3 feline, 1/3 dragon
Mentally and emotionally unstable, anorexic, autism, ADHD, anger issues