I'm looking for 2+ players for an ongoing discord game. I've had life get in the way of some of my OGs and I'm looking to replace them with some fresh peeps.
It's a homebred campaign and I need people who can post minimum 2 or 3 times per week, preferably more often esp during combat. I will autopilot if there too long a hold up to keep things moving.
Your character needs to be 4th level and, as you'll be literally dropped in by DM fiat you can use anything available to build yourself something cool, be from anywhere and anywhen. FYI there is a Life Cleric and an Eloquence Bard in the group to start with and maybe a Totem barbarian.
Please reply with any questions and character concepts. Background blurb below, but bear in mind your character doesn't have to be from this world or even universe!
In the time of the ancestors, the world was a paradise. Arriving from a distant star, they created a utopia. Work was indistinguishable from play, and their science was as magic. Cities grew like coral, every child was hale and handsome. Every plant hung heavy with exquisite fruits and the waters were as the elixir of life itself.
No one knows exactly what caused their downfall. Some say the very Sun itself warped and spurted. Some say boredom caused them to seek entertainment from increasingly bold experiments and technologies. Perhaps they meddled with the very fabric of life, interfered with the forces of nature itself in search of titillation? Some say invaders from elsewhere came and jealously poisoned what they could not possess themselves.
Whatever the cause, species began to morph in impossible ways. Plagues swept the inhabitants that even their most powerful physick could not halt. The tides and weather became erratic: crops failed entirely or became something else. The earth shuddered and shifted, and the shapes of the continents became unfamiliar and inconstant. The air became restless, thicker here, thinner there. Sea levels rose and fell as ice melted and then refroze.
Some fled back into space, to the third planet or out of the system entirely, using the craft that had floated dormant around the world against such a need.
Some fled underground to avoid the storms and harsh flares of the sun. Over time they became shorter to fit in the tunnels, broader to cope with the toil of hewing the restless rock to create chambers for the fungi that would sustain them. Their eyes adapted to the shadows and could sense the heat of warm bodies. Their minds became keen at using and fixing the machines that pumped air and water that kept their dark homes alive.
Some took refuge in the vast, changed forests. Food was scarce here, and they adapted to hibernate in times of famine, which extended their lifespans greatly. They became lithe and nimble to hunt the new creatures of the undergrowth and to climb the great trunks. Their ears elongated, the better to hear the approach of prey - and predators - in the crowded environment where vision was limited. They learned to live in harmony with their surroundings, moving constantly to avoid over-stretching the fragile ecologies they moved through.
Some squatted in the dark remains of the cities, sifting through the wreckage and using the technology that seemed more and more opaque with each uneducated generation. These people changed the least, so they fancied, but are a pale shadow of the ancestors.
Others found even less favourable environments to weather the changes. Some found themselves melded with beasts or plants and thrived, but only of at the expense of the less fortunate. They became cruel and twisted hunters who took what they needed through main force.
For the past hundred years, the elements have been stable. Some believe that new arrivals from the home world of the ancestors came to fix the folly before them, unseen by the dwellers on the surface. Others heed the tales of the four great dragons - Fire, Air, Earth, and Water - that roil in the depths of the world, their endless battle an equal match that keeps the flux in check.
The elves, dwarves, humans and other races have slowly prospered and have ventured out of their territories for the first time in thousands of years. Bountiful harvests have allowed expansion, building and pathfinding on the main continent. For the first time in memory, people have some time to think, create and play rather than fight to survive. As the borders of new countries begin to encroach on one another, cities have been founded on trade. Here you may see the races mingle. Some of the more adventurous feel the need to explore beyond the horizon in the new ships that are being built. Tales of strange places, strange lands, vast treasures and bizarre people from beyond the sea fill the seaside towns and the minds of those who have questions.
One character I'd like to play is a Yaun-ti pureblood.
Eztli was determined to be too clumsy to be of use infiltrating human society. She was going to be used as a sacrifice, but she managed to escape by entering a portal to somewhere else. This portal brought her to a different world, nothing like her home.
Eztli is a nature cleric, a heavily armored front line fighter who primarily uses the Shillelagh cantrip for attacks.
Eztli is motivated strictly by self interest. She helps her party because they help keep her alive. She'll only help others if she receives some benefit. This benefit may be trivial (a book, a meal, a drink, or even a candy), but it is important to her that there be some benefit.
Having escaped from Yaun-ti society, Eztli no longer works for Yaun-ti domination. She bares no ill will towards the world's societies (especially since this appears to be a different world), and has no intention of causing them harm. She's simply trying to survive.
Hi i'm from the UK and run my own discord group at the moment have been going since January, decided i'd like to play as well so not sure if you still need players but if you don't ask you don't get so ill pop a PC up and hope for a space cheers.
Name :Wraith
race/class: Changeling Rogue
Backround: Faceless
No one is sure what wraith truly looks like, it has some alter egos that it uses all the time, a Gnome called "Bugby", a human called "Manfred", a kobold called "Scratch" and an elf called "Leyheyam" Wraith switches between these main alter egos depending on its mood and the situation. Although he can be almost anyone, each of these alter egos is special and have their own history, story and goals so it feels comfortable in their "skins" He has been persecuted over his life time as a changeling he finds that most people don't trust him, so he feels why disappoint them. Its end goal is to find it's own demi-plane and leave everyone behind and live with the other selves.
Cheers for taking the time to check it out and i'll keep my fingers crossed.
Love this concept! It'd be great to have you on board if you're up for it. I'll DM you an invitation and you can get her rolled up. Standard array please, and you can have a magical item or two and/or a +1 weapon.
Sounds like a lot of fun. I'm also from the UK =) I'll send you a DM with an invitation if you wanna get Wraith rolled up. Standard array please, 4th level, a couple of magical items and/or a +1 weapon. And a backstory that includes going through the portal that will lead you into the campaign.
Hi,Do you still have a spot in your campaign? I'm interested and would love to join your game. Here's my character concept.
Shea Goldfalme
Race: Ghostwise Halfling
Class: Ranger / Drakewarde
Background:
Shea was born into a loyal family of dragon riders who rule over a dying planet. The origins of her people on this planet are unknown, shrouded in vague myths and forgotten tales. Despite their efforts to protect and sustain their people, the nomadic tribes grow smaller and weaker each year.
One day, Shea's dragon led her to a portal in an ancient ruin. While her superstitious people were unwilling to risk entering the gate, Shea, tired of traditions that only led to a slow demise, stepped through without hesitation. She seeks new lands and opportunities for her people, and most of all, she longs to see places that are not dominated by desert and death.
Here's a departure from the sort of character I usually play - everyone's (who played KOTOR) favorite assassin droid! Posing as a protocol droid whose "primary function is facilitate communication between species and put an end to hostilities".
Hey WarDog777. Are you still looking for additional players. I would love to play a Wizard, if you’ll have me. I can also adjust to fill a need. I am able to post several times a day and plan to be very active. Please reply if you are interested and I will whip up a character quickly.
I'm looking for 2+ players for an ongoing discord game. I've had life get in the way of some of my OGs and I'm looking to replace them with some fresh peeps.
It's a homebred campaign and I need people who can post minimum 2 or 3 times per week, preferably more often esp during combat. I will autopilot if there too long a hold up to keep things moving.
Your character needs to be 4th level and, as you'll be literally dropped in by DM fiat you can use anything available to build yourself something cool, be from anywhere and anywhen. FYI there is a Life Cleric and an Eloquence Bard in the group to start with and maybe a Totem barbarian.
Please reply with any questions and character concepts. Background blurb below, but bear in mind your character doesn't have to be from this world or even universe!
In the time of the ancestors, the world was a paradise. Arriving from a distant star, they created a utopia. Work was indistinguishable from play, and their science was as magic. Cities grew like coral, every child was hale and handsome. Every plant hung heavy with exquisite fruits and the waters were as the elixir of life itself.
No one knows exactly what caused their downfall. Some say the very Sun itself warped and spurted. Some say boredom caused them to seek entertainment from increasingly bold experiments and technologies. Perhaps they meddled with the very fabric of life, interfered with the forces of nature itself in search of titillation? Some say invaders from elsewhere came and jealously poisoned what they could not possess themselves.
Whatever the cause, species began to morph in impossible ways. Plagues swept the inhabitants that even their most powerful physick could not halt. The tides and weather became erratic: crops failed entirely or became something else. The earth shuddered and shifted, and the shapes of the continents became unfamiliar and inconstant. The air became restless, thicker here, thinner there. Sea levels rose and fell as ice melted and then refroze.
Some fled back into space, to the third planet or out of the system entirely, using the craft that had floated dormant around the world against such a need.
Some fled underground to avoid the storms and harsh flares of the sun. Over time they became shorter to fit in the tunnels, broader to cope with the toil of hewing the restless rock to create chambers for the fungi that would sustain them. Their eyes adapted to the shadows and could sense the heat of warm bodies. Their minds became keen at using and fixing the machines that pumped air and water that kept their dark homes alive.
Some took refuge in the vast, changed forests. Food was scarce here, and they adapted to hibernate in times of famine, which extended their lifespans greatly. They became lithe and nimble to hunt the new creatures of the undergrowth and to climb the great trunks. Their ears elongated, the better to hear the approach of prey - and predators - in the crowded environment where vision was limited. They learned to live in harmony with their surroundings, moving constantly to avoid over-stretching the fragile ecologies they moved through.
Some squatted in the dark remains of the cities, sifting through the wreckage and using the technology that seemed more and more opaque with each uneducated generation. These people changed the least, so they fancied, but are a pale shadow of the ancestors.
Others found even less favourable environments to weather the changes. Some found themselves melded with beasts or plants and thrived, but only of at the expense of the less fortunate. They became cruel and twisted hunters who took what they needed through main force.
For the past hundred years, the elements have been stable. Some believe that new arrivals from the home world of the ancestors came to fix the folly before them, unseen by the dwellers on the surface. Others heed the tales of the four great dragons - Fire, Air, Earth, and Water - that roil in the depths of the world, their endless battle an equal match that keeps the flux in check.
The elves, dwarves, humans and other races have slowly prospered and have ventured out of their territories for the first time in thousands of years. Bountiful harvests have allowed expansion, building and pathfinding on the main continent. For the first time in memory, people have some time to think, create and play rather than fight to survive. As the borders of new countries begin to encroach on one another, cities have been founded on trade. Here you may see the races mingle. Some of the more adventurous feel the need to explore beyond the horizon in the new ships that are being built. Tales of strange places, strange lands, vast treasures and bizarre people from beyond the sea fill the seaside towns and the minds of those who have questions.
One character I'd like to play is a Yaun-ti pureblood.
Eztli was determined to be too clumsy to be of use infiltrating human society. She was going to be used as a sacrifice, but she managed to escape by entering a portal to somewhere else. This portal brought her to a different world, nothing like her home.
Eztli is a nature cleric, a heavily armored front line fighter who primarily uses the Shillelagh cantrip for attacks.
Eztli is motivated strictly by self interest. She helps her party because they help keep her alive. She'll only help others if she receives some benefit. This benefit may be trivial (a book, a meal, a drink, or even a candy), but it is important to her that there be some benefit.
Having escaped from Yaun-ti society, Eztli no longer works for Yaun-ti domination. She bares no ill will towards the world's societies (especially since this appears to be a different world), and has no intention of causing them harm. She's simply trying to survive.
Hi i'm from the UK and run my own discord group at the moment have been going since January, decided i'd like to play as well so not sure if you still need players but if you don't ask you don't get so ill pop a PC up and hope for a space cheers.
Name :Wraith
race/class: Changeling Rogue
Backround: Faceless
No one is sure what wraith truly looks like, it has some alter egos that it uses all the time, a Gnome called "Bugby", a human called "Manfred", a kobold called "Scratch" and an elf called "Leyheyam" Wraith switches between these main alter egos depending on its mood and the situation. Although he can be almost anyone, each of these alter egos is special and have their own history, story and goals so it feels comfortable in their "skins" He has been persecuted over his life time as a changeling he finds that most people don't trust him, so he feels why disappoint them. Its end goal is to find it's own demi-plane and leave everyone behind and live with the other selves.
Cheers for taking the time to check it out and i'll keep my fingers crossed.
Love this concept! It'd be great to have you on board if you're up for it. I'll DM you an invitation and you can get her rolled up.
Standard array please, and you can have a magical item or two and/or a +1 weapon.
Sounds like a lot of fun. I'm also from the UK =)
I'll send you a DM with an invitation if you wanna get Wraith rolled up. Standard array please, 4th level, a couple of magical items and/or a +1 weapon. And a backstory that includes going through the portal that will lead you into the campaign.
Hi,Do you still have a spot in your campaign? I'm interested and would love to join your game. Here's my character concept.
Shea Goldfalme
Race: Ghostwise Halfling
Class: Ranger / Drakewarde
Background:
Shea was born into a loyal family of dragon riders who rule over a dying planet. The origins of her people on this planet are unknown, shrouded in vague myths and forgotten tales. Despite their efforts to protect and sustain their people, the nomadic tribes grow smaller and weaker each year.
One day, Shea's dragon led her to a portal in an ancient ruin. While her superstitious people were unwilling to risk entering the gate, Shea, tired of traditions that only led to a slow demise, stepped through without hesitation. She seeks new lands and opportunities for her people, and most of all, she longs to see places that are not dominated by desert and death.
Here's a departure from the sort of character I usually play - everyone's (who played KOTOR) favorite assassin droid! Posing as a protocol droid whose "primary function is facilitate communication between species and put an end to hostilities".
Name: HK-47
Race: Warforged
Class: Artillerist Artificer
Background: Criminal
Hey WarDog777. Are you still looking for additional players. I would love to play a Wizard, if you’ll have me. I can also adjust to fill a need. I am able to post several times a day and plan to be very active. Please reply if you are interested and I will whip up a character quickly.
Name: Venlynn Thaeldire
Race: High Elf
Class: Wizard
Background: Sage
https://www.dndbeyond.com/sheet-pdfs/j998myryps_128022978.pdf