The last thing you saw before ending up here was looking at yourself in a reflection. Be it a mirror in a room, washing your face in a basin, or the surface of the sea. You appear to be in a small, dark stone cell, the faintest glimmer of candlelight from beyond the metal bars of the door to where you are. Looking at yourself, you appear to be in just a tattered set of clothing, your equipment missing.
Hi everyone, I thought I'd try a slightly different type of adventure. This one is a survival and forage style setting. Your character could be from whatever world or whatever background, but starts in the same scenario. If you're interested, leave a character concept below. Some ground rules:
Any official source race/class combo is fine. However, I don't have a spare content share anymore. If a player activates if for the good of the group, even better.
There will be equipment findable, so even though a few classes may seem to have a starting advantage, the others will catch up in due time.
Not designed for PvP. D&D is a co-operative game, so try and keep with characters that will work well in a small group.
Planning to have about 4-6 players, though keep in mind that survival is an aspect so character deaths are a potential. If someone drops out/is permadead, I'll use this thread for another character recruitment.
Ability scores: STR 10 DEX 17 CON 12 INT 11 WIS 16 CHA 8
Backstory: Unlike others of my kind, I tend to be drawn to death. Though I feel compassion for the dying, I believe they will be better off in a different world. Because of my vulture like appearance, most of my kind and those I come in contact with push me away. I have natural strengths that can be a nightmare to my enemies. In the world I am know as death from above.
Personality traits
I live for the thrill of the hunt. I expect danger around every corner.
IDEALS
I have a dark calling that puts me above the law. (Chaotic)
BONDS
There’s evil in me, I can feel it. It must never be set free.
FLAWS
I feel no compassion for the dead. They’re the lucky ones.
You are haunted by something so terrible that you dare not speak of it. You’ve tried to bury it and run away from it, to no avail. Whatever this thing is that haunts you can’t be slain with a sword or banished with a spell. It might come to you as a shadow on the wall, a bloodcurdling nightmare, a memory that refuses to die, or a demonic whisper in the dark. The burden has taken its toll, isolating you from most people and making you question your sanity. You must find a way to overcome it before it destroys you.
Proficiencies/Languages
Language: Deep Speech
Proficiency: Investigation
Proficiency: Survival
Rollback Post to RevisionRollBack
DM - New World (LMP), Shield of Bahamut
Darkwing Skyyykiller-Aarakocra Monk- Lost in the Endless Tower
Kabarr Caldera- Fire Genasi- Fighter - Cold Cash
Talley Tafoia-Genasi Cleric-Rising of the Accursed Dragon
Backstory: Darnell is the forester of his small, relatively secluded community. His simple "house" is much closer to the woods than anyone else's, and thus is a little apart from them. Not that this bothers Darnell a bit. He's a friendly fellow, sure, but he does like to have some peace and quiet every once in a while...or most of the time, really.
Darnell is in his early 30's. He spends most of his time hunting for small game in the woods. Darnell's favorite way to hunt, or at least his most successful way, is to hide in some spot, by a tree, or behind a rock, and wait for a squirrel or something similar to come near and get careless. Then, twang goes Darnell's shortbow and he has a rabbit for dinner, or to trade to someone for some kind of supplies.
Darnell has a troubled past, though, compared to his halfling neighbors. He was in a war, once, as part of a small recon squad. Darnell saw things during the war that he'd rather forget, and he's been rather successful at that.
Just today, it seems, Darnell was tracking a deer as best he could, when he came upon old Sandy Creek. He glanced down to make sure he wouldn't fall in, saw his reflection, and...
Personality Trait: I expect danger around every corner.
Ideal: I kill monsters to make the world a safer place, and to exorcise my own demons. (Good)
Bond: A terrible guilt consumes me. I hope that I can find redemption through my actions.
Flaw: I talk to spirits that no one else can see.
Backstory: Simmeat lived his entire life among his people. He was a hard worker. He was a stone carver. He didn't do the elaborate building that occupied most of his kin, but he did the fine detailed work that wrapped their homes in... magic. Not real magic, but it felt that way. There was so much one could do with a piece of stone. His life was devoted to the work.At least, until the hill giants came. The enormous brutes destroyed his work and his people with each swing of their massive clubs. He watched it all happen, dumbstruck. They were a quiet people and there was no ill will toward them; they didn't even have a single cutpurse in town! And there they were, getting slaughtered. He was a distance away from the brutes and watched it all happen. He wanted to act and to move against them but couldn't bring his legs to take a single step. He was sitting on the ground when they came for him. Just awaiting his fate and accepting it at he same time. It was too late for him to save himself or the others. He stared into the enormous eyes of the giant, noting his own reflection was a tiny thing in the eyes of the monster. The giant raised its club and, just as it was about to crush him like the others, disappeared. Or rather, Simmeat disappeared. He found himself in a prison cell instead of in his village.
He felt relief and confusion and pain and loss. He retreated into himself and took solace in his introspection. His family and friends stood by him, apparitions that looked down on him in disappointment for his failure. He had been given a second chance at life and they had gotten death. He had seen his people die and done nothing. He would not stand idly by as another catastrophe struck. He vowed to himself and to his loved ones that he would be better - that he would do better.
I'd like to try my character. They will be Mara Kulenov a variant human celestial warlock. Her background is Anthropologist.
The feat I took was Tough to give her a bit more health.
Stats are as follows
Strength: 8
Dexterity: 15
Constitution: 13
Intelligence: 12
Wisodom: 8
Charisma: 15
Mara was the child of academics and originated from the city of Silverymoon. She was raised more by the books she had access to in the great libraries of the city more then she was by her own parents. From an early age the young human took a great deal of interest in other cultures, both those in the present and ones long lost to time. She was taken under the wing of a man that held the same interests she had, learning under the man well into her young adult life.
In her later teen years she left her home and traveled far and wide with her teacher to learn and study the different cultures around her home regions, living among elves, dwarves, gnomes and even for a time a tribe of orcs. Once she felt she had learned enough her, she and her mentor planned a much longer trip to study a lost civilization rumored to have been found in Calisham.
The trip took several months and was wrought with danger due to the threat of pirates and then bandits once they hit shore. Luckily she and her teacher managed to reach their destination without suffering to much. The two met with fellow scholars and began their studies of the long buried ruins, finding several interesting things. From what they were able to gather the people of this place worshipped various gods that seemed to be either slight or extreme variations of those that were commonly worshipped throughout Toril.
During an investigation Mara took on her own she found a strange scroll that she managed to translate over several weeks. From what she could tell it was a contract of some sort, promising something in return for an act of devotion. The contract was forgotten by the young woman for sometime as she did not know the terms or what it would be used for.
After about six months from the start of the research her mentor became sick due to a bite from a bug native to Calisham. It was treated as well as they could but without a cleric there was not much that could be done to fight it. Having had time to learn more of the ancient language, Mara remembered the contract and opened it fully to see the terms.
In exchange for a favor that could be collected any time, Mara was able to broker for power, signing her name on the contract which then turned into a strange symbol that then burned her palms. With the power she managed to save her mentor and afterward found that she had gained access to magic. With that it seemed things were back to normal and she did not know when or where the favor she had promised would be called in by the strange entity that had given her the power.
She was exploring a strange temple when she came across a mirror. She found herself memorized by and that was the last thing she rembered before walking up in the cell.
Personality Traits: My friends know they can rely on my no matter what. My language is always foul (no filter)
Ideals: The thing that keeps a ship together is mutual respect between captain and crew
Bonds: I was cheated out of my fair share of the profits and I will get my due
Background Story: Captain of a ship over thrown over board by my fellow sailors after finding a treasure which belonged to a mutual ally, wanting to return it and the others did not agree, I was swept away in a current and awoke on a beach along the Sword coast, in a fit of rage after coming to these strange powers I now possessed manifested. and quite frankly scared the shit outta me, spent most of my time trying to learn about what happened to me and traveling along the sword cost searching for my ship from port to port. After searching one night and finding my self in a tavern, Order a tall and a short upon receiving the drinks, downtrodden and feeling as I would never find my ship noticed my reflection in the polished copper bar top.....
Rollback Post to RevisionRollBack
Killian Greycastle Lv3 - Human Wild Magic Sorcerer - Lost In The Endless Tower, DM Pokepaladdy
Onyx Greyscale Lv3 - Human Ranger - Hanging out at The Rest in the Quest
Fiven - Wood Elf Monk 3 / Rogue 2 - Private Campaign - Seeking a new adventure
Rokas Lv7 - Wood Elf Rogue - D&D Origins @ Local Game Store, Hex & CO, NYC
Personality Trait: Driven by Wanderlust that led me away from my homelands.
Ideal: Life is like the seasons, in constant change, and we must change with it
Bond: My family, clan, or tribe is the most important thing in my life, even when they are far from me.
Flaw: I am slow to trust members of other races, tribes, and societies.
Background - A grey furred feline with wanderlust and a love of stories and distant lands. Leaving his clan behind he set off for adventure and tales, as well as to eventually have tales told of him. More often than not during his travels and exploration he slept outdoors, hunting and foraging for his own food. He would gather extra to trade in towns, for stories or coin, often using this coin for drinks at taverns so that he can hear more tales. When idle or nervous he often plays with a small ball of yarn he has had since childhood.
Weapons/Armors: All Weapons, Light & Medium Armor, and Shields (Favors Axes)
Tools: Land Vehicles, Cooking Utensils
Languages: Common, Primordial
Background: Folk Hero
Personality Trait: I judge people by their actions, not their words. If someone is in trouble, I’m always ready to lend help.
Ideal: Respect. People deserve to be treated with dignity and respect. (Good)
Bond: I have a family, but I have no idea where they are. One day, I hope to see them again.
Flaw: My confidence can be a fickle beast.
Background: Rumble is an earth genasi that lived along the inner sea of Faerun. After hearing so much of his mother's stories growing up about the previous clan, as well as his father's own adventuring days, Rumble began to yearn to go adventuring someday. But, beyond self-defense, he held back knowing his parents left the life for a pretty good reason (namely clan & old adventuring party members), and farming wasn't so bad. Then, there was the incident with his sister. To the day, he has no idea what exactly happened, only that several of the village kids was beat to near death and that he was covered in blood; presumably for an attempt to save his sister. Since then, folk have been wary of him growing up, if not outright distrustful of another incident. Terrified and distraught, Anton became more self-conscious and withdrawn over the years. His only reprieve from self imposed isolation came at first through work on the ranch, and later on in the form of his mother's forceful demand of one on one training. Over the following years he grew to become fond of the added exercise, if only because it kept him that much more distracted from fears and jeers of his peers. Finally, the day came in which for one day, he got to be the hero of the village by outmaneuvering, wounding, and ultimately warding off a pair of Dire Wolves. On that very night of celebration, Anton was present his first drink of alcohol. He had begun to stare nervously into his reflection in the liquid when....
Orianna was always alone, she had family but she always felt out of place. When she was born at the town’s healer house, her parents we shocked to see a small tiefling baby. They tried their best to raise her but in the end it was too much for them.When Orianna was 10, the town’s folks assumed they were devil worshipers and were driven out of town, they went to her Uncle’s home on the outskirts of the town. Her Parents explained to Orianna that they were going to find a cleric to help change her appearance, that was the last time she ever saw them.
Growing up at her uncle’s house she was never treated bad but she could tell that her Uncle’s wife always feared her. As Orianna grew (17) her Uncle and Aunt had children of 4. She would help them in the fields and handling horses. She tried to make friends but with her appearance it was hard. There was one boy who she befriended his name was Adam. He was the same age as her and he wanted to be a Knight. She would help him practice for long hours, eventually they would fall in love and decided to leave the town together.
As they traveled the local area, they would help out as much as they could earning themselves a reputations among the common folk. They were asked by a local town that a group of thieves have held up in a nearby cave and they began to extort the town. Orianna felt off, something wasn’t right but Adam was very adamant on helping the folks of the town. They went to the cave and fought a couple of thieves but soon they discovered it was a trap. Cultist had infiltrated the town and soon converted the town’s folk. They need a tiefling to finish their ritual to summon a fiend and once they heard of Orianna and Adam they began their plot.
In the struggle Adam was killed in front of Orianna’s eyes, the only person who saw her as more than some fiendish tiefling. Seeing the love of her life being killed awaken something in her blood as she began to RAGE! She killed every cultist in that cave but her RAGE would not end there! She went back to that town and burnt it to the ground killing everyone in it innocent or not! When she snapped out of the rage and seen what she done a tremendous amount of guilt began to overflow. She had tarnished Adam’s memory by killing these poor misguided folks. Orianna (26) would spend the next Nine years drown herself in alcohol and travel from town going after the cultist that survived that night and praying for redemption for what she did.
Personality Traits: I have no qualms about stealing from the dead. I love a good puzzle or mystery.
Ideal: Immortality. All my exploring is part of a plan to find the secret of everlasting life.
Bond: I have a friendly rival. Only one of us can be the best, and I aim to prove it’s me.
Flaw: I have a secret fear of some common wild animal—and in my work, I see them everywhere.
Backstory: Leojym had a privileged childhood, albeit an unusual one for an elf. He was the only child of the ambassador for his tribe and consequently, moved around a lot. He made friends with all types of people, but typically the youth of the nobles wherever his parents brought him. The longest he stayed in one place was a halfling village where an old halfling woman would tell the children about her days adventuring into ancient ruins, primordial caves, and abandoned cities. This sparked his interest in history and his first romantic ideas of adventure. When his family finally left the village their caravan was overwhelmed by what seemed like a sea of rats. His father tried to shield his family at the cost of his life. While Leojym watched his father die wrapped around him, a bright light pierced through the night and an angelic figure smote the overwhelming rodents and blinked away a moment later.
As Leojym grew he studied history and dedicated himself to the service of Angharradh, elven god of wisdom. He began mounting expeditions to forgotten tombs to reclaim relics to his god and helped found an elven archaeological society dedicated to finding forgotten artifacts. The society also believed some of these artifacts may enhance the elven longevity even further, and there were several friendly bets between members about who would uncover what secrets. With these pursuits consuming most of his life into his fourth century, Leojym still found joys in helping people. He was called by his mother to speak as an ambassador to the halfling village like his father had. That day he came out of his trance, looked himself in the mirror and ...
Recruitment is currently closed. Thanks for everyone who's requested to join. If there are future spots in the campaign, I will reopen the thread and begin offering new people to join.
I'm looking for a couple of people who would like to join this campaign a little further in from the get-go. It'll be brand new characters (fresh 1st level), with the same start as the others. No equipment, and we can go through things once I've got a couple of players.
Looking for people who can post hopefully most days. Don't worry if you can't dedicate to every day, I try and keep things flowing but try not to penalise if you miss a few days. We all know IRL can get in the way of that sweet roleplay.
Me and a buddy of mine are interested if you’re still open for people
Edit:
Variant Human Rogue Theif
str 8 dex 16 con 14 int 9 wis 12 cha 14
backround criminal/spy
Appearance: Young girl, late teens/early twenties. Pretty but dirty. She wears a stolen three piece suit. Every piece is black. Since the man she stole it from was a fair bit larger, the suit is crudely tailored and stitched fitting Thurday’s form. Her hair is jet black and slicked. You can’t tell if thats her hair color or the grease she uses to keep it slick.
Backstory: Abandoned at a young age she lived outside the walls of a rich town. Thursday was taken in by a gang of thieves. They taught her to have disdain for the rich. While she never truly hated those that had she was always looking to become one of the social elites. The lifestyle was appealing to her. She felt at home every time her pocket was full of gold. After learning what the thieves had to offer and realizing that she didn’t share a quite as dark heart as her gang she attempted to leave. One of the lower members caught wind and leaked to the boss so he could climb the ranks within the gang. The boss showed mercy. But couldn’t show weakness. He had known about Thursday’s “Shiny Shrine”, a hidden assortment of shiny objects not necessarily holding monetary value but things that Thursday thought looked expensive and fancy. The boss took it all, he destroyed it, in front of her, and banished her from the gang with just the suit on her back -- it was the only set of clothes she owned.
Thursday from that day forth settled in with the downtrodden, sick, and homeless. She gained respect and sympathy for the have nots. She always gave the largest portions she received from her “outings” to everyone else. She would just keep enough to survive and the occasional shiny item. The local locksmith had taken notice. The fact that Thursday’s appearance was so striking it was hard not to notice her. Most of the other citizens had their noses so far up in the air that they rarely ever saw her face. But to those that had seen her, would never forget her. The locksmith took her in. Taught her the trade hoping he’d reach her. Hoping he could set her up with a normal life. When the locksmith couldn’t pay his taxes he was thrown on the street and his shop was taken over by the local government. Turning Thursday back to the streets, but now there was nothing including any lock that could hold her back from getting what she wanted.
The last thing you saw before ending up here was looking at yourself in a reflection. Be it a mirror in a room, washing your face in a basin, or the surface of the sea. You appear to be in a small, dark stone cell, the faintest glimmer of candlelight from beyond the metal bars of the door to where you are. Looking at yourself, you appear to be in just a tattered set of clothing, your equipment missing.
Hi everyone, I thought I'd try a slightly different type of adventure. This one is a survival and forage style setting. Your character could be from whatever world or whatever background, but starts in the same scenario. If you're interested, leave a character concept below. Some ground rules:
Planning to have about 4-6 players, though keep in mind that survival is an aspect so character deaths are a potential. If someone drops out/is permadead, I'll use this thread for another character recruitment.
Current Player In: The Guild as Elsara Deepmoon
Darkwing Skyyykiller
You are haunted by something so terrible that you dare not speak of it. You’ve tried to bury it and run away from it, to no avail. Whatever this thing is that haunts you can’t be slain with a sword or banished with a spell. It might come to you as a shadow on the wall, a bloodcurdling nightmare, a memory that refuses to die, or a demonic whisper in the dark. The burden has taken its toll, isolating you from most people and making you question your sanity. You must find a way to overcome it before it destroys you.
DM - New World (LMP), Shield of Bahamut
Darkwing Skyyykiller-Aarakocra Monk- Lost in the Endless Tower
Kabarr Caldera- Fire Genasi- Fighter - Cold Cash
Talley Tafoia-Genasi Cleric-Rising of the Accursed Dragon
Name: Darnell Fidditch
Race: Halfling (Stout)
Class: Rogue (Will take Scout)
Backstory: Darnell is the forester of his small, relatively secluded community. His simple "house" is much closer to the woods than anyone else's, and thus is a little apart from them. Not that this bothers Darnell a bit. He's a friendly fellow, sure, but he does like to have some peace and quiet every once in a while...or most of the time, really.
Darnell is in his early 30's. He spends most of his time hunting for small game in the woods. Darnell's favorite way to hunt, or at least his most successful way, is to hide in some spot, by a tree, or behind a rock, and wait for a squirrel or something similar to come near and get careless. Then, twang goes Darnell's shortbow and he has a rabbit for dinner, or to trade to someone for some kind of supplies.
Darnell has a troubled past, though, compared to his halfling neighbors. He was in a war, once, as part of a small recon squad. Darnell saw things during the war that he'd rather forget, and he's been rather successful at that.
Just today, it seems, Darnell was tracking a deer as best he could, when he came upon old Sandy Creek. He glanced down to make sure he wouldn't fall in, saw his reflection, and...
And that's all I have to say about that.
I'd be into it. I'll mock up a character for the setting.
EDIT: Here's the character I came up with.
Name: Simmeat Blunthead
Race/Class: Hill Dwarf Monk
Stats: STR: 8 DEX: 15 CON: 17 INT: 8 WIS: 16 CHA: 8
Background: Haunted One
Personality Trait: I expect danger around every corner.
Ideal: I kill monsters to make the world a safer place, and to exorcise my own demons. (Good)
Bond: A terrible guilt consumes me. I hope that I can find redemption through my actions.
Flaw: I talk to spirits that no one else can see.
Backstory: Simmeat lived his entire life among his people. He was a hard worker. He was a stone carver. He didn't do the elaborate building that occupied most of his kin, but he did the fine detailed work that wrapped their homes in... magic. Not real magic, but it felt that way. There was so much one could do with a piece of stone. His life was devoted to the work.At least, until the hill giants came. The enormous brutes destroyed his work and his people with each swing of their massive clubs. He watched it all happen, dumbstruck. They were a quiet people and there was no ill will toward them; they didn't even have a single cutpurse in town! And there they were, getting slaughtered. He was a distance away from the brutes and watched it all happen. He wanted to act and to move against them but couldn't bring his legs to take a single step. He was sitting on the ground when they came for him. Just awaiting his fate and accepting it at he same time. It was too late for him to save himself or the others. He stared into the enormous eyes of the giant, noting his own reflection was a tiny thing in the eyes of the monster. The giant raised its club and, just as it was about to crush him like the others, disappeared. Or rather, Simmeat disappeared. He found himself in a prison cell instead of in his village.
Pit of Vipers: Watl Wiggins - Halfling Rogue(10)
League of Improbable Adventurers: Alan Quatermain - Human Fighter(3)
I'd like to try my character. They will be Mara Kulenov a variant human celestial warlock. Her background is Anthropologist.
The feat I took was Tough to give her a bit more health.
Stats are as follows
Strength: 8
Dexterity: 15
Constitution: 13
Intelligence: 12
Wisodom: 8
Charisma: 15
Mara was the child of academics and originated from the city of Silverymoon. She was raised more by the books she had access to in the great libraries of the city more then she was by her own parents. From an early age the young human took a great deal of interest in other cultures, both those in the present and ones long lost to time. She was taken under the wing of a man that held the same interests she had, learning under the man well into her young adult life.
In her later teen years she left her home and traveled far and wide with her teacher to learn and study the different cultures around her home regions, living among elves, dwarves, gnomes and even for a time a tribe of orcs. Once she felt she had learned enough her, she and her mentor planned a much longer trip to study a lost civilization rumored to have been found in Calisham.
The trip took several months and was wrought with danger due to the threat of pirates and then bandits once they hit shore. Luckily she and her teacher managed to reach their destination without suffering to much. The two met with fellow scholars and began their studies of the long buried ruins, finding several interesting things. From what they were able to gather the people of this place worshipped various gods that seemed to be either slight or extreme variations of those that were commonly worshipped throughout Toril.
During an investigation Mara took on her own she found a strange scroll that she managed to translate over several weeks. From what she could tell it was a contract of some sort, promising something in return for an act of devotion. The contract was forgotten by the young woman for sometime as she did not know the terms or what it would be used for.
After about six months from the start of the research her mentor became sick due to a bite from a bug native to Calisham. It was treated as well as they could but without a cleric there was not much that could be done to fight it. Having had time to learn more of the ancient language, Mara remembered the contract and opened it fully to see the terms.
In exchange for a favor that could be collected any time, Mara was able to broker for power, signing her name on the contract which then turned into a strange symbol that then burned her palms. With the power she managed to save her mentor and afterward found that she had gained access to magic. With that it seemed things were back to normal and she did not know when or where the favor she had promised would be called in by the strange entity that had given her the power.
She was exploring a strange temple when she came across a mirror. She found herself memorized by and that was the last thing she rembered before walking up in the cell.
Rekuberk Onc Level 8 | Half Orc | Barbarian (The Tales of the Fellowship of the White Cloaks)
Kayassa Level 3 | Satyr | Warlock (Cleath13's LMoP)
Bertolt Silentlash Level 3 | Variant Human | Bard (Our Little Lives Kept in Equipoise: Death House)
Daerthe Narcion Level 4 | Drow | Rogue (Karmoli's Great Upheaval)
Name: Killian Greycastle
Race/Class/Background: Human Variant / Sorcerer (Wild Magic) / Sailor
Level: 1
Variant Traits:
Ability Point Buy Scores (27 Points)
STR +1(12) DEX +1(13) CON +2(13/14) INT +1(12) WIS +0(10) CHA +2(14/15)
AC-11 HP-12 Proficiency Bonus +2
Skills & Proficiency:
Background Story: Captain of a ship over thrown over board by my fellow sailors after finding a treasure which belonged to a mutual ally, wanting to return it and the others did not agree, I was swept away in a current and awoke on a beach along the Sword coast, in a fit of rage after coming to these strange powers I now possessed manifested. and quite frankly scared the shit outta me, spent most of my time trying to learn about what happened to me and traveling along the sword cost searching for my ship from port to port. After searching one night and finding my self in a tavern, Order a tall and a short upon receiving the drinks, downtrodden and feeling as I would never find my ship noticed my reflection in the polished copper bar top.....
Killian Greycastle Lv3 - Human Wild Magic Sorcerer - Lost In The Endless Tower, DM Pokepaladdy
Onyx Greyscale Lv3 - Human Ranger - Hanging out at The Rest in the Quest
Fiven - Wood Elf Monk 3 / Rogue 2 - Private Campaign - Seeking a new adventure
Rokas Lv7 - Wood Elf Rogue - D&D Origins @ Local Game Store, Hex & CO, NYC
Name: Smokey Mist (Smoke)
Race/Class: Tabaxi Ranger
Stats: STR: 10 DEX: 17 CON: 12 INT: 8 WIS: 14 CHA: 14 (Standard array +racial - +2 Dex, +1 Cha)
Background: Outlander
Personality Trait: Driven by Wanderlust that led me away from my homelands.
Ideal: Life is like the seasons, in constant change, and we must change with it
Bond: My family, clan, or tribe is the most important thing in my life, even when they are far from me.
Flaw: I am slow to trust members of other races, tribes, and societies.
Background - A grey furred feline with wanderlust and a love of stories and distant lands. Leaving his clan behind he set off for adventure and tales, as well as to eventually have tales told of him. More often than not during his travels and exploration he slept outdoors, hunting and foraging for his own food. He would gather extra to trade in towns, for stories or coin, often using this coin for drinks at taverns so that he can hear more tales. When idle or nervous he often plays with a small ball of yarn he has had since childhood.
Name: Rumble
Race/Class: [Earth] Genasi/Barbarian
Stats: STR: 16 DEX: 14 CON: 14 INT: 10 WIS: 13 CHA: 8 (Point Buy +racial - +2 Con, +1 Str)
Skill & Proficiencies:
Background: Folk Hero
Personality Trait: I judge people by their actions, not their words. If someone is in trouble, I’m always ready to lend help.
Ideal: Respect. People deserve to be treated with dignity and respect. (Good)
Bond: I have a family, but I have no idea where they are. One day, I hope to see them again.
Flaw: My confidence can be a fickle beast.
Background: Rumble is an earth genasi that lived along the inner sea of Faerun. After hearing so much of his mother's stories growing up about the previous clan, as well as his father's own adventuring days, Rumble began to yearn to go adventuring someday. But, beyond self-defense, he held back knowing his parents left the life for a pretty good reason (namely clan & old adventuring party members), and farming wasn't so bad. Then, there was the incident with his sister. To the day, he has no idea what exactly happened, only that several of the village kids was beat to near death and that he was covered in blood; presumably for an attempt to save his sister. Since then, folk have been wary of him growing up, if not outright distrustful of another incident. Terrified and distraught, Anton became more self-conscious and withdrawn over the years. His only reprieve from self imposed isolation came at first through work on the ranch, and later on in the form of his mother's forceful demand of one on one training. Over the following years he grew to become fond of the added exercise, if only because it kept him that much more distracted from fears and jeers of his peers. Finally, the day came in which for one day, he got to be the hero of the village by outmaneuvering, wounding, and ultimately warding off a pair of Dire Wolves. On that very night of celebration, Anton was present his first drink of alcohol. He had begun to stare nervously into his reflection in the liquid when....
When you realize you're doing too much: Signature.
Name: Orianna "The Vengeful"
Race/Class: Feral Tiefling/ Barbarian
Ability Scores: STR:15 DEX:16 CON:15 INT:9 WIS:8 CHA:10
Background/BackStory:(HauntedOne)
Orianna was always alone, she had family but she always felt out of place. When she was born at the town’s healer house, her parents we shocked to see a small tiefling baby. They tried their best to raise her but in the end it was too much for them.When Orianna was 10, the town’s folks assumed they were devil worshipers and were driven out of town, they went to her Uncle’s home on the outskirts of the town. Her Parents explained to Orianna that they were going to find a cleric to help change her appearance, that was the last time she ever saw them.
Growing up at her uncle’s house she was never treated bad but she could tell that her Uncle’s wife always feared her. As Orianna grew (17) her Uncle and Aunt had children of 4. She would help them in the fields and handling horses. She tried to make friends but with her appearance it was hard. There was one boy who she befriended his name was Adam. He was the same age as her and he wanted to be a Knight. She would help him practice for long hours, eventually they would fall in love and decided to leave the town together.
As they traveled the local area, they would help out as much as they could earning themselves a reputations among the common folk. They were asked by a local town that a group of thieves have held up in a nearby cave and they began to extort the town. Orianna felt off, something wasn’t right but Adam was very adamant on helping the folks of the town. They went to the cave and fought a couple of thieves but soon they discovered it was a trap. Cultist had infiltrated the town and soon converted the town’s folk. They need a tiefling to finish their ritual to summon a fiend and once they heard of Orianna and Adam they began their plot.
In the struggle Adam was killed in front of Orianna’s eyes, the only person who saw her as more than some fiendish tiefling. Seeing the love of her life being killed awaken something in her blood as she began to RAGE! She killed every cultist in that cave but her RAGE would not end there! She went back to that town and burnt it to the ground killing everyone in it innocent or not! When she snapped out of the rage and seen what she done a tremendous amount of guilt began to overflow. She had tarnished Adam’s memory by killing these poor misguided folks. Orianna (26) would spend the next Nine years drown herself in alcohol and travel from town going after the cultist that survived that night and praying for redemption for what she did.
Felix Windfall(Human-V Lv.7 Rogue) killed in ToA, Vallan Houndstrider (Halfling Ghostwise Lv.1 Fighter) in DiAI'd like to join if you still have spots open pokepaladdy.
Name: Leojym Daqen
Race/Class: High Elf Life Cleric
Stats: STR: 10 DEX: 16 CON: 12 INT: 14 WIS: 14 CHA: 10
Background: Archaeologist
Personality Traits: I have no qualms about stealing from the dead. I love a good puzzle or mystery.
Ideal: Immortality. All my exploring is part of a plan to find the secret of everlasting life.
Bond: I have a friendly rival. Only one of us can be the best, and I aim to prove it’s me.
Flaw: I have a secret fear of some common wild animal—and in my work, I see them everywhere.
Backstory: Leojym had a privileged childhood, albeit an unusual one for an elf. He was the only child of the ambassador for his tribe and consequently, moved around a lot. He made friends with all types of people, but typically the youth of the nobles wherever his parents brought him. The longest he stayed in one place was a halfling village where an old halfling woman would tell the children about her days adventuring into ancient ruins, primordial caves, and abandoned cities. This sparked his interest in history and his first romantic ideas of adventure. When his family finally left the village their caravan was overwhelmed by what seemed like a sea of rats. His father tried to shield his family at the cost of his life. While Leojym watched his father die wrapped around him, a bright light pierced through the night and an angelic figure smote the overwhelming rodents and blinked away a moment later.
As Leojym grew he studied history and dedicated himself to the service of Angharradh, elven god of wisdom. He began mounting expeditions to forgotten tombs to reclaim relics to his god and helped found an elven archaeological society dedicated to finding forgotten artifacts. The society also believed some of these artifacts may enhance the elven longevity even further, and there were several friendly bets between members about who would uncover what secrets. With these pursuits consuming most of his life into his fourth century, Leojym still found joys in helping people. He was called by his mother to speak as an ambassador to the halfling village like his father had. That day he came out of his trance, looked himself in the mirror and ...
Recruitment is currently closed. Thanks for everyone who's requested to join. If there are future spots in the campaign, I will reopen the thread and begin offering new people to join.
Current Player In: The Guild as Elsara Deepmoon
RECRUITMENT IS TEMPORARILY REOPENED!
I'm looking for a couple of people who would like to join this campaign a little further in from the get-go. It'll be brand new characters (fresh 1st level), with the same start as the others. No equipment, and we can go through things once I've got a couple of players.
Looking for people who can post hopefully most days. Don't worry if you can't dedicate to every day, I try and keep things flowing but try not to penalise if you miss a few days. We all know IRL can get in the way of that sweet roleplay.
Current Player In: The Guild as Elsara Deepmoon
I’d be interested depending how deep into the game you are
PC: Brozznan Kane - Undead in Skyraker |
DM:
Popular Stream Character Sheets
Me and a buddy of mine are interested if you’re still open for people
Edit:
Variant Human Rogue Theif
str 8 dex 16 con 14 int 9 wis 12 cha 14
backround criminal/spy
Appearance: Young girl, late teens/early twenties. Pretty but dirty. She wears a stolen three piece suit. Every piece is black. Since the man she stole it from was a fair bit larger, the suit is crudely tailored and stitched fitting Thurday’s form. Her hair is jet black and slicked. You can’t tell if thats her hair color or the grease she uses to keep it slick.
Backstory: Abandoned at a young age she lived outside the walls of a rich town. Thursday was taken in by a gang of thieves. They taught her to have disdain for the rich. While she never truly hated those that had she was always looking to become one of the social elites. The lifestyle was appealing to her. She felt at home every time her pocket was full of gold. After learning what the thieves had to offer and realizing that she didn’t share a quite as dark heart as her gang she attempted to leave. One of the lower members caught wind and leaked to the boss so he could climb the ranks within the gang. The boss showed mercy. But couldn’t show weakness. He had known about Thursday’s “Shiny Shrine”, a hidden assortment of shiny objects not necessarily holding monetary value but things that Thursday thought looked expensive and fancy. The boss took it all, he destroyed it, in front of her, and banished her from the gang with just the suit on her back -- it was the only set of clothes she owned.
Thursday from that day forth settled in with the downtrodden, sick, and homeless. She gained respect and sympathy for the have nots. She always gave the largest portions she received from her “outings” to everyone else. She would just keep enough to survive and the occasional shiny item. The local locksmith had taken notice. The fact that Thursday’s appearance was so striking it was hard not to notice her. Most of the other citizens had their noses so far up in the air that they rarely ever saw her face. But to those that had seen her, would never forget her. The locksmith took her in. Taught her the trade hoping he’d reach her. Hoping he could set her up with a normal life. When the locksmith couldn’t pay his taxes he was thrown on the street and his shop was taken over by the local government. Turning Thursday back to the streets, but now there was nothing including any lock that could hold her back from getting what she wanted.
Gash - Lvl14 Goblin Wizard - The High Court of the Aasimar Queen
I'm with YoFizz. Here's my character stuff:
Variant Human Monk
Strength: 10
Dexterity: 16
Constitution: 14
Intelligence: 8
Wisdom: 16
Charisma: 8
Background: Urchin
Steve (Level 1 Human Variant Monk) currently in LOST IN THE ENDLESS TOWER
Just to confirm, the group isn't hugely into the campaign. They've done maybe 1 dungeon and a bit of exploration beyond that.
Current Player In: The Guild as Elsara Deepmoon
I can speak for langoski that it sounds good with us
Gash - Lvl14 Goblin Wizard - The High Court of the Aasimar Queen
Closing recruitment. Thanks for those who applied.
Current Player In: The Guild as Elsara Deepmoon