A few miles off the Sword Coast, just south of Neverwinter, lies a rocky atoll known as Stormwreck Isle. It’s a remote place, unknown and ignored by most due to its lack of natural resources and strategic relevance. In fact, most would be forgiven for assuming that the rocky landmass was completely devoid of life entirely.
In truth, the island is home to only one permanent settlement, a place called Dragon’s Rest - a religious cloister devoted to the dragon god Bahamut. It was founded a few hundred years ago by a small congregation of worshipers intending to create a safe haven from violence where pilgrims and ascetics from across the realms could come for quiet contemplation, atonement and spiritual guidance.
It has recently come into recognition again following the continent-wide conflict against the Cult of Tiamat as veterans from both sides of the conflict seek peace and succor. However, the island draws more than war-weary veterans. Over the decades, scholars and acolytes from across Faerun have taken interest in some of the island’s more "unique" magical properties, leading some to believe there is more to this barren rock than meets the eye.
Rumors abound that the island serves as a final resting place for not one… but several great wyrms who fell in some long forgotten conflict.
Though many have attempted to explore and exploit the island’s mysteries, no one has found success.
And so, the Dragon’s Rest continues its mission of mercy and devotion under the guidance and tutelage of the senior abbot, Runara
As to what knowledge she has of the island's true nature... no one knows for sure.
For each of your own reasons, you secured passage aboard a mid-sized cog known as The Platinum Plume, a merchant vessel that makes regular supply runs to the island as part of its standard route. The ship is captained by a quiet, slender human whose youth is masked by a shock of white hair and a world-weary look in his cloudy brown eyes.
When you first sought to charter the ship you learned that Captain DeGray accepts no fare in return for passage to Stormwreck. Instead, he requires service... Everyone seeking a way to Stormwreck must prove their worth through their deeds and talents. It's a policy which he claims to have adopted at the request of the abbot of Dragon's Rest.
Captain Geoffrey deGrey
(Please introduce your character and describe the service they'll perform to earn passage to the island...)
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DM - Classic Adventures Reborn
Rylan - L1 Human Paladin - Barty's "Princes of the Apocalypse"
An imposing figure makes his way down the docks to the ship.He is imposing both because he stands head and shoulders over the crowd and because of his noble bearing and dress.
Over his tunic he wears a great cloak richly embroidered in a pattern of roses and a shield strapped to his back bears the sigil of the Knights of the Ruby Rose.He smiles warmly and whistles, nodding to those he passes and engaging any in conversation who will speak to him.Many do not, perhaps due to his size, but perhaps also to his broad jaw line which sports teeth protruding upwards hinting at the blood of the brutal orcs.He takes no offense at those who scowl in his direction, only smiling and moving on.
Upon arriving at the ship and seeing that his pack is stowed, chainmail clinking within, he greets the captain and bows.
“Well met, friend! I seek passage to the isle just off shore for I have business at the monastery. I understand from a dockhand that I must work for my passage and although I have no skill at seamanship I have a strong back and can climb. I do not tire quickly and will scrub and clean from here to the far shore if that is needed if only you will permit me to change first, for I would not offend Lady Firehair further by dirtying my cloak.”
He winks cheerfully. “And if pirates, sea monsters, or surly sturgeons should attack my oaths require me to die in your defense and my sword may take a few foes with me. Oh! Also, Milady grants me the grace to heal disease…no offense intended of course…but should your crew have need I would be honored if you would permit me to cleanse them. What say you, sir?”
He beams down at the man and awaits his answer. His grin is clearly meant to be reassuring and welcoming but his physiognomy makes it more than a little frightening.
Autumn Rose is an eladrin currently in the Autumn season. She has wild auburn hair that looks like it's on fire when the sun hits it just right and she's dressed in browns, oranges and earth tones. If she changes seasons, her appearance and clothing might change as well, but her bright turquoise eyes always stay the same shade. She's about 5' 8", around 300 years old, and she has a curious, friendly, extroverted disposition. Her smile and wit are quick and occasionally cutting. She's always ready to lend a hand, listen to a story, or provide moral support, but she doesn't take any guff and she has little patience for willful stupidity. Lack of education is forgivable. Lack of thinking is not.
Autumn practically skips up the gangway of the ship and nudges her way past the massive knight and the Captain with a grin. "Autumn! Here to help navigate. Can also update your maps, if you'd like that! Will do story & song after sundown on the main deck!"
She doesn't wait for a response before she begins to set down her belongings on deck, papers, books, and maps spilling out of every pocket and gap.
Sir Beauregard bows to Autumn. “M’lady.” He moves to stand on the far side of her so no papers blow off the ship and assumes a stance that would befit a palace guard, but a small smile plays on his face.
Standing behind the armored half-orc and the unpacking eladrin, a young air genasi wore an expression tinged with disappointment. His brows knit together, a shock of white that matched his hair. His silver piercings gleamed across his nose and ears, contrasting with his blue skin in the sunlight.
Vinn had just completed months of strenuous labor with his (not that) old organization—the pay was good, but he didn’t accomplish what he hoped to do. It felt like wasted time, and it left him with aching muscles but also a handful of acquaintances. Vinn hoped the ship's voyage would be some brief respite, a chance to relax after all that work. His pack, slung over his shoulder, held goods he looked forward to enjoying—an adventurous novel about dragons, some favorites snacks, and a soothing balm he recently bought off a merchant that smelled of mint and lavender.
"Are you sure, Captain deGrey? I'm more than willing to part with my coin," Vinn offered. "But if you insist on some labor, I could give a hand to this knight here with the cleaning—I’ll get all the nooks and corners below deck that people will normally miss." Perhaps relaxation was still within reach, albeit in less desirable locations aboard the ship. He pondered the possibility of using thaumaturgy to mimic the sounds of sweeping and scrubbing so he could indulge on his snacks and enjoy the balm instead.
"My name is Vinn. I'm also an air genasi," he continued, his hand waving to conjure a gentle breeze that tousled his hair and garments. "I’m real good at telling you when a cloud is suspicious or there’s a change in the air because of bad weather. You never know." He hoped the display would bolster an air of credibility.
And if Vinn couldn’t get away with it, he decided—not wanting to chance being denied passage, then he could at least enjoy the eladrin’s promised entertainment of music and stories come nightfall. He wasn't going to be as enthused his fellow passengers, however.
"Ay Cap'n!" Ephraim Rivenhorn says as he boards. The gray haired hill dwarf speaks with enthusiasm yet has a blank stare to him. If asked, he'd likely not talk about the torment, not because he was at fault but because he'd rather not burden others.
"So a service required? Well, I was a tax collector before I started studying for priesthood. If you need any bones broken, I mean, collections taken care of, I'm your dwarf!"
Ephraim moves along, giving a nod to the others who boarded before him. He thinks to himself... "Hera, please be out here..."
The crew's initial reaction to your presence is one of trepidation... a warrior of your size is enough to put everyone on high alert...and your role as a paladin has them being a bit more secretive about their vices. Nevertheless, your role as a healer quickly does wonders to change your reputation. On a nearly daily basis crew members approach you with guarded questions about your abilities... This routinely ends with your laying on hands to cure them of some minor injury or social disease they picked up during their most recent shore leave.
By the end of a week's journey, crew mates are giving you a silent nod in acknowledgment of your welcome role aboard the ship... You enjoy good treatment, comfortable accommodations and choice seating for the nightly performances of the eladrin bard...
Autumn:
It's hard not to notice the stares of wonder directed at you from the members of the crew, who seem fascinated by your fae lineage and your evening performances. You occasionally find little offerings outside your cabin door. Trinkets and garbage mostly... superstitious tithes from crew mates who are too afraid to speak to you, but wish to earn the favor of TheLady of Leaffallas they've come to call you.
The one member of the crew who seems perpetually immune to your charms is the ship's Sailing Master. Your keen mind and cutting wit initially put you at odds with the old salt. He took issue with your efforts to interject your own calculations into his navigational computations... going so far as to complain to Captain deGray himself. You're not privy to the conversation they had... but whatever the Captain's response might have been, the Sailing Master kept his complaints to himself from that day forward. Over time, his mood softened and he even began acknowledging your aid and gruffly thanking you for correcting some of his miscalculations.
In the course of monitoring weather in the your duty as navigator, you find yourself working closely with the air genasi druid...
Vinn:
Your attempt to avoid a ton of work and responsibility and stick to swabbing decks fails the moment the ship's bosun recognizes your elemental lineage. She puts you to work performing minor repairs to the main mast, trusting your ability to levitate would protect you from falls... or clearing out the flooded bilge, trusting your ability to hold your breath would give you advantage against the stink.
Your attempts to use your magical talents to avoid heavy duty work are often successful, but eventually put you in contact with...
Ephraim:
The captain finds himself at loose ends about how to make use of your offer to collect taxes, but he eventually finds the next best thing... He details you out to the quartermaster to patrol the ship and ensure discipline among the crew. How serious you take that role is for you to decide, but after the first few days you find yourself constantly stumbling across a certain air genassi named Vin who's made a habit of ducking duty when the opportunity arises.
13th day of Leaffall, 1491 DR
You've been at sea for about a week now. The water’s been calm. The skies have been clear. However, you woke this morning to a blood-red sunrise, and dark clouds loom overhead on the final day of your journey. The presence of seabirds suggests your imminent arrival at the island. As thanks for your service, the captain invites you to his private quarters for breakfast.
You arrive to find a fine table set with fresh fruit, hot oats and smoked meats. The usually dour captain welcomes your arrival with a smile. "Sit." He says. "Please. We should be arriving within the hour. Would be sooner, but the reef around here demands a careful approach. Don't fret though. My crew have made this passage a hundred times without incident. So, enjoy what is likely to be your last fine meal for some time if you really are committed to spending time at the cloister."
Ephraim, you happen to notice something the others don't...
For the very first time, you notice something unusual about the way the captain doesn't quite meet your gaze... It takes a moment but it finally dawns on you... The clouded color of his irises... The thoughtful, intentional way he moves about deck... Most folks would never know it, but this man is blind!
As you take your seats and tuck into your food, the captain grins and asks, "So, please, tell me... What would possess a number of capable travelers such as yourselves to venture so far away from the comforts of home to visit Dragon's Rest? Curiosity demands that I always ask this of any passengers I bring along... and I find I'm never disappointed with the answer."
Sir Beauregard arrives for breakfast ready to disembark and places his pack nearby. Having left the deep water of the sea behind he has donned his chainmail and appears more knightly, in a very martial way, than ever. He stands politely until all are gathered, gently nudging anyone else who sits early. After the Lady of Leaffall sits, he settles in, passing the food around the table but not taking any until everyone else has. When he does begin to eat he politely compliments the food and begins by eating sparingly, however when the captain mentions monastic food he forgets himself a bit and takes heroic bites, his savage teeth tearing with a ferocity that seems more fitting a brigand than a knight.
”You are kind to inquire, Captain. I am only newly knighted into the Order of the Ruby Rose and my first quest is simply to deliver a scroll to the abbot.” He proudly displays a bone scroll tube sealed with red wax imprinted with a rose.
”The monks here keep to themselves but they are still famed for their knowledge and their devotion to higher ideals. My Lord Commander bids me…indirectly of course…to deliver his greetings. The servants of Sune and Bahamut should be allies in the struggle against evil. Perhaps the monastery may share some wisdom unlooked for on the ravages of dragons, which have destroyed much that is precious. I can not guess what aid a simple knight might offer, but I am duty bound to offer it none the less. For my own part I long to stand on the island peaks and watch the sun sink below the waves, setting the horizon on fire, a personal quest if you will.”
As the morning approached, Vinn was already halfway through the soothing balm, relishing its cooling effects. It was the only time he would be able to enjoy it, and it was necessary for him to—for each day, he was assigned some wretched tasks to do. The worst of his labors was clearing out the flooded bilge, and Vinn swears its putrid stench is still on him. He thinks that, hopefully, the minty-lavender fragrance of the balm will help mask the lingering odor.
Adding to his troubles is Ephraim, catching him whenever Vinn tried to shirk his responsibilities—and the punishments kept unfolding. Vinn had thought the dwarf amusing when he mentioned his experience in debt collection while wearing priestly clothing… but now that he was on this end of it, Vinn was having second thoughts. (OOC:// I can change this according to what you go with, Q.)
Vinn also couldn't shake his annoyance towards Sir Beauregard, as the knight served as a constant reminder of his golden-boy brother. Despite his imposing appearance, the half-orc had chivalry and humility. Vinn acknowledged there was no valid reason to harbor dislike towards him. However, the favorable treatment bestowed upon Sir Beauregard, in contrast to Vinn's continual reprimands, wore him down. Vinn understood the reasons behind the consequences, but still yearned for his oceanside vacation nevertheless.
The journey to Stormwreck Isle wasn’t an entire loss, however. A few times, the bosun would task Vinn with aiding Autumn in navigating the sea—somehow, he guessed, this lie worked. It wasn't long before his lack of expertise in weather forecasting became evident to Autumn as yet another poorly concealed facade. Instead of watching out for bad weather, Vinn would share his fanciful interpretations of cloud shapes instead—a rabbit, a corn cob, or fairytale characters. Once he decided Autumn was a decent character, he began to bring up and share the assortment of snacks he had brought along—candied fruit, smoked meats, nuts, and some cheese. He would settle for this win on those days.
Vinn eventually finished his morning routine, and dreaded what today would bring—until he heard the invitation to have breakfast in the Captain’s Quarters. The air genasi eagerly accepted, and upon arrival, sat himself down and promptly served himself to the first bite. He hardly paid attention to the conversation until Captain deGrey addressed him.
"I heard rumors of dragons once living on this island," Vinn remarked between mouthfuls of honeyed hot oats. "It got me curious, you know? Since dragons are basically gods of the sky. And I’ve been reading this book I brought with me… which I don’t think it’s based on anything true, because it mentions that dragons and chickens might be related, and that's dumb because chickens can’t even fly. Anyway-- reading it has me excited about what's out here. Isn't that the reason a place like this gets visitors? Because of legend and mystery?" Vinn paused and openly pocketed some unpeeled fruit for later. "Well, unless you’re as noble as Sir here, I guess.”
Sir Beauregard gives Vinn a good natured nod and continues to eat enthusiastically, giving no sign of having taken Vinn’s remark as anything but an acknowledgement of simple fact.
“Legend and mystery bring much joy to the world. If we knew all the dark places our paths will someday lead us, would the roses on the way smell quite so sweet?” He continues to smile at Vinn. “If you aren’t finishing that hash, might I trouble you for a bit?” He nods at Vinn’s plate hopefully.
Vinn gives the knight an incredulous look. “Sir, we’re in an ocean. There aren’t any roses here, and from what I know of the isle, you're probably not going to find any over there either.” Perhaps Sir Beauregard was unwell? After all, he had been attending to the ailing crew members, trying to rid them of their "social" diseases. The knight may have picked something up unbeknownst to him.
Vinn takes one last bite of his hash and tentatively pushes the rest of his plate to Sir Beauregard “Here... you might need this more than I do.” Or maybe the man had always been unwell and that’s why he spoke so strangely. Vinn casts a look of concern to the rest of the group.
Sir Beauregard stops eating and stares intently at Vinn. His brows crease inward, no doubt from concentration or confusion, but the longer he holds the expression the more orclike it seems, as though he might be about to draw steel.
But after an awkwardly long time the impression is gone, wiped away by a huge guffaw.
”Of course! You are right! We must plant some!” He continues to laugh merrily and slaps Vinn on the back if he was reckless enough to sit next to the big man. “You are a true servant of Lady Firehair to sow merriment, the seed of beauty, wherever you go! I shall enjoy trudging up the mountain with you and planting flowers as we go!” He stops laughing after a bit and goes back to eating, but he seems much more at ease as he smiles around the table. “I hope someone brought seeds,” he says around a mouthful of potatoes.
As the other members of the party are quite insightful, and as it is beginning to be clear that Sir Beauregard would be hard pressed to successfully dissemble if his oaths permitted it, you’re reasonably certain he is on the edge of deciding you are all lifelong friends for some reason known only to him.
"Well... my wife has gone missing and I feel partially responsible... So thank you, captain, for allowing me to tag along. I shall serve you well (and gives a stare to Vin...). Don't let these robes deceive you!"
Ephraim finding it harder and harder to keep up this facade but at least they know the truth now.
The captain inclines hie head in your direction with a slight smile as you answer, never exactly making eye contact but seeming to listen intently.
“Two noble quests, both the professional and the personal...” He comments. “I’m quite interested to see how the Mistress Runara responds to the offer. I’ve known the woman for several years now, since I first won commission of this vessel… and yet I feel I’m no closer to understanding her mind than the first day we met… The island is more than a home to her… More than sacred ground… There’s a deeper, personal connection to it, which I don’t understand… One that makes her quite reticent to deal with perceived outsiders.
"That said, her devotion to the Platinum Dragon is deep and your Lord Commander’s proposal seems wise… at least in the mind of this humble sailor... So, I wish you luck.”
Vinn
The captain inclines his head in your direction and chuckles slightly at your mention of dragons and chickens. “I’ve never heard of this kinship between farm fowl and the great wyrms, but then again, no one would ever accuse me of being a learned man. Talk to some of the men and they’ll tell you they’ve seen dragons in flight around Stormwreck, both of the chromatic and metallic variety.”
I myself have never had the privilege… Though perhaps that’s for the best. The creatures of the sea pose enough danger without having to concern myself with ancient powers descending from the sky… I do very much hope you get your wish… from a safe distance of course.”
Ephraim
The captain’s brow furrows at the mention of your wife. He sets down his cutlery and bows his head slightly.
“My sincere condolences.” He says. “I wish I could say that your tragic tale was unique to my ear... but I’m afraid it is not… There have been a fair number of visitors to Stormwreck Isle who’ve never returned… And an increasing number of ships. The Bastion, The Compass Rose, Tamara’s Blessing…”
He shakes his head, remembering the lost ships, then continues.“Despite its alluring reputation and scenic beauty, the isle has many natural dangers and seems to have an active hostility towards outsiders… I’m sorry for your pain, and I pray that you find the answers you seek…
He picks his cutlery back up to continue his meal, lifting his head to address you all, adding.“I hope I haven’t given you cause to worry though with my talk of the lost ships… Most of these vessels were lost long ago, and my crew is quite competent when it comes to—”
BOOM!
Right on cue, the entire ship rocks, having smacked hard against something solid…
(Roll a DC 5 Dexterity Saving throw to see if you managed to stay in your seat)
Captain deGray grips tight to the table just in time and jumps to his feet. “What in the nine hells was that?” He shouts, jumping from his seat and racing out the door toward the main deck.
What would you like to do?
Rollback Post to RevisionRollBack
DM - Classic Adventures Reborn
Rylan - L1 Human Paladin - Barty's "Princes of the Apocalypse"
Sir Beauregard uses the motion of the impact to throw him out of his seat and is running as his feet hit the ground. He follows immediately behind the Captain.
When Ephraim shoots a stern glance at Vinn, the air genasi looks down with a mix of fear and respect before hurriedly replacing one of the fruits he had pocketed back onto the table—worried of receiving more disciplinary action. Then the ship rocks, and Vinn spills his drink all over his pants, which he tries to wipe away. The druid wasn't particularly worried— after all, Captain deGrey had just said the crew were experts and it was his job anyway to learn what was happening on his ship.
Once Vinn realizes the rest of the party had (assumingly) followed the captain onto the deck, Vinn pockets the fruit he put back, and ponders about taking some of the smoked meats as a snack for later until he realizes he’s left alone in the captain’s quarters.
This was his chance to find some clues for something of value on this island.
He surveys the quarters quickly, and if there’s a chance, Vinn blindly grabs anything that looks surface-level interesting, before making his way upstairs.
Autumn has just barely wandered in late to the meeting with the Captain when the loud BOOM rocks the ship.
She manages to grasp onto the nearest wall of the cabin and immediately turns and sprints out to the deck to see what's caused the ruckus, geared up to bicker with the Sailing Master about not following her adjustments to their navigational course.
As you race out onto the deck you find The Platinum Plume in a state of chaos. The ship is cocked distressingly to one side as a ferocious wind tugs hard at the main sail... a matter made worse by the fact that you're surrounded on all sides by a gauntlet of tall basalt columns rising from the turbulent sea.
You look to the helm and immediately see the dwarven helmsman clamber over the side of the deck and eagerly throw himself into the water below... Meanwhile, mid-deck, the slamming sound of wood against wood brings your attention to another crewman who is desperately trying to lower himself down to the water in a dinghy, leaving the main mast completely unattended. Yet another seems to be climbing out to the prow on hands and knees... It's utter madness!
And yet, despite the mortal chaos that surrounds you... The first thing that truly captures your attention is the sound of a voice singing in the distance...The language is some sort of elvish... but not not quite... Gods, what is it!?And the melody... So sublime... so haunting... so enticing... far lovelier than any tune... hells, any sound you've ever heard before...
Forget the ship. Forget the rocks. Forget Stormwreck Isle... You have a new priority. You must know. Who is singing?
You look out to the horizon, searching for the source, but it's so hard to see through the sea spray and the morning fog...
Make a DC 15 PerceptionCheck. Any character who succeeds sees the following:
Through the sea mist, you make out what looks to be the figure of a naked woman crouched on the peak of an impossibly tall pillar of rock. Could be your imagination, but for a moment, you think you see her adjust her position revealing a pair of eagle-like wings on her back.
One thing is certain... You need to get closer to the voice, no matter what it takes...
All three of you, roll a DC 11 Wisdom Saving Throw...
If you succeed:
You shake off your desire to pursue the voice and come back to your senses, allowing you to take your turn normally.
If you fail:
You are Charmed by the song. Nothing in the multiverse is more important than you getting as close to that voice as you possibly can, no matter the risk... You are [condition]Incapacitated[condition]. You must move on your turn toward the sound of the voice (At least 300 ft east of the ship) by the most direct route (yup) trying to get within 5 feet.
You're allowed to repeat the Saving Throw at the end of your turn. You may also repeat the Saving Throw before stepping into damaging terrain (like, say, stepping off the edge of a sailing ship)
INITIATIVE ORDER:
The Party
The Crew
The Captain
The Voice
THE PARTY IS UP!
Rollback Post to RevisionRollBack
DM - Classic Adventures Reborn
Rylan - L1 Human Paladin - Barty's "Princes of the Apocalypse"
The Dragons of Stormwreck Isle
Chapter 1: Journey to Dragons Rest
A few miles off the Sword Coast, just south of Neverwinter, lies a rocky atoll known as Stormwreck Isle. It’s a remote place, unknown and ignored by most due to its lack of natural resources and strategic relevance. In fact, most would be forgiven for assuming that the rocky landmass was completely devoid of life entirely.
In truth, the island is home to only one permanent settlement, a place called Dragon’s Rest - a religious cloister devoted to the dragon god Bahamut. It was founded a few hundred years ago by a small congregation of worshipers intending to create a safe haven from violence where pilgrims and ascetics from across the realms could come for quiet contemplation, atonement and spiritual guidance.
It has recently come into recognition again following the continent-wide conflict against the Cult of Tiamat as veterans from both sides of the conflict seek peace and succor. However, the island draws more than war-weary veterans. Over the decades, scholars and acolytes from across Faerun have taken interest in some of the island’s more "unique" magical properties, leading some to believe there is more to this barren rock than meets the eye.
Rumors abound that the island serves as a final resting place for not one… but several great wyrms who fell in some long forgotten conflict.
Though many have attempted to explore and exploit the island’s mysteries, no one has found success.
And so, the Dragon’s Rest continues its mission of mercy and devotion under the guidance and tutelage of the senior abbot, Runara
As to what knowledge she has of the island's true nature... no one knows for sure.
The Platinum Plume
(Somewhere in the Sea of Swords)
4th day of Leaffall, 1491 DR
For each of your own reasons, you secured passage aboard a mid-sized cog known as The Platinum Plume, a merchant vessel that makes regular supply runs to the island as part of its standard route. The ship is captained by a quiet, slender human whose youth is masked by a shock of white hair and a world-weary look in his cloudy brown eyes.
When you first sought to charter the ship you learned that Captain DeGray accepts no fare in return for passage to Stormwreck. Instead, he requires service... Everyone seeking a way to Stormwreck must prove their worth through their deeds and talents. It's a policy which he claims to have adopted at the request of the abbot of Dragon's Rest.
(Please introduce your character and describe the service they'll perform to earn passage to the island...)
DM - Classic Adventures Reborn
Rylan - L1 Human Paladin - Barty's "Princes of the Apocalypse"
An imposing figure makes his way down the docks to the ship. He is imposing both because he stands head and shoulders over the crowd and because of his noble bearing and dress.
Over his tunic he wears a great cloak richly embroidered in a pattern of roses and a shield strapped to his back bears the sigil of the Knights of the Ruby Rose. He smiles warmly and whistles, nodding to those he passes and engaging any in conversation who will speak to him. Many do not, perhaps due to his size, but perhaps also to his broad jaw line which sports teeth protruding upwards hinting at the blood of the brutal orcs. He takes no offense at those who scowl in his direction, only smiling and moving on.
Upon arriving at the ship and seeing that his pack is stowed, chainmail clinking within, he greets the captain and bows.
“Well met, friend! I seek passage to the isle just off shore for I have business at the monastery. I understand from a dockhand that I must work for my passage and although I have no skill at seamanship I have a strong back and can climb. I do not tire quickly and will scrub and clean from here to the far shore if that is needed if only you will permit me to change first, for I would not offend Lady Firehair further by dirtying my cloak.”
He winks cheerfully. “And if pirates, sea monsters, or surly sturgeons should attack my oaths require me to die in your defense and my sword may take a few foes with me. Oh! Also, Milady grants me the grace to heal disease…no offense intended of course…but should your crew have need I would be honored if you would permit me to cleanse them. What say you, sir?”
He beams down at the man and awaits his answer. His grin is clearly meant to be reassuring and welcoming but his physiognomy makes it more than a little frightening.
https://media.discordapp.net/attachments/1165024854186135585/1225594936351654031/image0.jpg?ex=6621b33b&is=660f3e3b&hm=37f4762073e0b98c30ad52791e1abbe53346df465b7254731b16c2e60ee2df88&
Autumn Rose is an eladrin currently in the Autumn season. She has wild auburn hair that looks like it's on fire when the sun hits it just right and she's dressed in browns, oranges and earth tones. If she changes seasons, her appearance and clothing might change as well, but her bright turquoise eyes always stay the same shade. She's about 5' 8", around 300 years old, and she has a curious, friendly, extroverted disposition. Her smile and wit are quick and occasionally cutting. She's always ready to lend a hand, listen to a story, or provide moral support, but she doesn't take any guff and she has little patience for willful stupidity. Lack of education is forgivable. Lack of thinking is not.
Autumn practically skips up the gangway of the ship and nudges her way past the massive knight and the Captain with a grin. "Autumn! Here to help navigate. Can also update your maps, if you'd like that! Will do story & song after sundown on the main deck!"
She doesn't wait for a response before she begins to set down her belongings on deck, papers, books, and maps spilling out of every pocket and gap.
Sir Beauregard bows to Autumn. “M’lady.” He moves to stand on the far side of her so no papers blow off the ship and assumes a stance that would befit a palace guard, but a small smile plays on his face.
Well, this wasn’t ideal.
Standing behind the armored half-orc and the unpacking eladrin, a young air genasi wore an expression tinged with disappointment. His brows knit together, a shock of white that matched his hair. His silver piercings gleamed across his nose and ears, contrasting with his blue skin in the sunlight.
Vinn had just completed months of strenuous labor with his (not that) old organization—the pay was good, but he didn’t accomplish what he hoped to do. It felt like wasted time, and it left him with aching muscles but also a handful of acquaintances. Vinn hoped the ship's voyage would be some brief respite, a chance to relax after all that work. His pack, slung over his shoulder, held goods he looked forward to enjoying—an adventurous novel about dragons, some favorites snacks, and a soothing balm he recently bought off a merchant that smelled of mint and lavender.
"Are you sure, Captain deGrey? I'm more than willing to part with my coin," Vinn offered. "But if you insist on some labor, I could give a hand to this knight here with the cleaning—I’ll get all the nooks and corners below deck that people will normally miss." Perhaps relaxation was still within reach, albeit in less desirable locations aboard the ship. He pondered the possibility of using thaumaturgy to mimic the sounds of sweeping and scrubbing so he could indulge on his snacks and enjoy the balm instead.
"My name is Vinn. I'm also an air genasi," he continued, his hand waving to conjure a gentle breeze that tousled his hair and garments. "I’m real good at telling you when a cloud is suspicious or there’s a change in the air because of bad weather. You never know." He hoped the display would bolster an air of credibility.
And if Vinn couldn’t get away with it, he decided—not wanting to chance being denied passage, then he could at least enjoy the eladrin’s promised entertainment of music and stories come nightfall. He wasn't going to be as enthused his fellow passengers, however.
"Ay Cap'n!" Ephraim Rivenhorn says as he boards. The gray haired hill dwarf speaks with enthusiasm yet has a blank stare to him. If asked, he'd likely not talk about the torment, not because he was at fault but because he'd rather not burden others.
"So a service required? Well, I was a tax collector before I started studying for priesthood. If you need any
bones broken, I mean, collections taken care of, I'm your dwarf!"Ephraim moves along, giving a nod to the others who boarded before him. He thinks to himself... "Hera, please be out here..."
Beauregard:
The crew's initial reaction to your presence is one of trepidation... a warrior of your size is enough to put everyone on high alert...and your role as a paladin has them being a bit more secretive about their vices. Nevertheless, your role as a healer quickly does wonders to change your reputation. On a nearly daily basis crew members approach you with guarded questions about your abilities... This routinely ends with your laying on hands to cure them of some minor injury or social disease they picked up during their most recent shore leave.
By the end of a week's journey, crew mates are giving you a silent nod in acknowledgment of your welcome role aboard the ship... You enjoy good treatment, comfortable accommodations and choice seating for the nightly performances of the eladrin bard...
Autumn:
It's hard not to notice the stares of wonder directed at you from the members of the crew, who seem fascinated by your fae lineage and your evening performances. You occasionally find little offerings outside your cabin door. Trinkets and garbage mostly... superstitious tithes from crew mates who are too afraid to speak to you, but wish to earn the favor of The Lady of Leaffall as they've come to call you.
The one member of the crew who seems perpetually immune to your charms is the ship's Sailing Master. Your keen mind and cutting wit initially put you at odds with the old salt. He took issue with your efforts to interject your own calculations into his navigational computations... going so far as to complain to Captain deGray himself. You're not privy to the conversation they had... but whatever the Captain's response might have been, the Sailing Master kept his complaints to himself from that day forward. Over time, his mood softened and he even began acknowledging your aid and gruffly thanking you for correcting some of his miscalculations.
In the course of monitoring weather in the your duty as navigator, you find yourself working closely with the air genasi druid...
Vinn:
Your attempt to avoid a ton of work and responsibility and stick to swabbing decks fails the moment the ship's bosun recognizes your elemental lineage. She puts you to work performing minor repairs to the main mast, trusting your ability to levitate would protect you from falls... or clearing out the flooded bilge, trusting your ability to hold your breath would give you advantage against the stink.
Your attempts to use your magical talents to avoid heavy duty work are often successful, but eventually put you in contact with...
Ephraim:
The captain finds himself at loose ends about how to make use of your offer to collect taxes, but he eventually finds the next best thing... He details you out to the quartermaster to patrol the ship and ensure discipline among the crew. How serious you take that role is for you to decide, but after the first few days you find yourself constantly stumbling across a certain air genassi named Vin who's made a habit of ducking duty when the opportunity arises.
13th day of Leaffall, 1491 DR
You've been at sea for about a week now. The water’s been calm. The skies have been clear. However, you woke this morning to a blood-red sunrise, and dark clouds loom overhead on the final day of your journey. The presence of seabirds suggests your imminent arrival at the island. As thanks for your service, the captain invites you to his private quarters for breakfast.
You arrive to find a fine table set with fresh fruit, hot oats and smoked meats. The usually dour captain welcomes your arrival with a smile. "Sit." He says. "Please. We should be arriving within the hour. Would be sooner, but the reef around here demands a careful approach. Don't fret though. My crew have made this passage a hundred times without incident. So, enjoy what is likely to be your last fine meal for some time if you really are committed to spending time at the cloister."
Ephraim, you happen to notice something the others don't...
For the very first time, you notice something unusual about the way the captain doesn't quite meet your gaze... It takes a moment but it finally dawns on you... The clouded color of his irises... The thoughtful, intentional way he moves about deck... Most folks would never know it, but this man is blind!
As you take your seats and tuck into your food, the captain grins and asks, "So, please, tell me... What would possess a number of capable travelers such as yourselves to venture so far away from the comforts of home to visit Dragon's Rest? Curiosity demands that I always ask this of any passengers I bring along... and I find I'm never disappointed with the answer."
He looks to each of you, awaiting your answers...
DM - Classic Adventures Reborn
Rylan - L1 Human Paladin - Barty's "Princes of the Apocalypse"
Sir Beauregard arrives for breakfast ready to disembark and places his pack nearby. Having left the deep water of the sea behind he has donned his chainmail and appears more knightly, in a very martial way, than ever. He stands politely until all are gathered, gently nudging anyone else who sits early. After the Lady of Leaffall sits, he settles in, passing the food around the table but not taking any until everyone else has. When he does begin to eat he politely compliments the food and begins by eating sparingly, however when the captain mentions monastic food he forgets himself a bit and takes heroic bites, his savage teeth tearing with a ferocity that seems more fitting a brigand than a knight.
”You are kind to inquire, Captain. I am only newly knighted into the Order of the Ruby Rose and my first quest is simply to deliver a scroll to the abbot.” He proudly displays a bone scroll tube sealed with red wax imprinted with a rose.
”The monks here keep to themselves but they are still famed for their knowledge and their devotion to higher ideals. My Lord Commander bids me…indirectly of course…to deliver his greetings. The servants of Sune and Bahamut should be allies in the struggle against evil. Perhaps the monastery may share some wisdom unlooked for on the ravages of dragons, which have destroyed much that is precious. I can not guess what aid a simple knight might offer, but I am duty bound to offer it none the less. For my own part I long to stand on the island peaks and watch the sun sink below the waves, setting the horizon on fire, a personal quest if you will.”
As the morning approached, Vinn was already halfway through the soothing balm, relishing its cooling effects. It was the only time he would be able to enjoy it, and it was necessary for him to—for each day, he was assigned some wretched tasks to do. The worst of his labors was clearing out the flooded bilge, and Vinn swears its putrid stench is still on him. He thinks that, hopefully, the minty-lavender fragrance of the balm will help mask the lingering odor.
Adding to his troubles is Ephraim, catching him whenever Vinn tried to shirk his responsibilities—and the punishments kept unfolding. Vinn had thought the dwarf amusing when he mentioned his experience in debt collection while wearing priestly clothing… but now that he was on this end of it, Vinn was having second thoughts. (OOC:// I can change this according to what you go with, Q.)
Vinn also couldn't shake his annoyance towards Sir Beauregard, as the knight served as a constant reminder of his golden-boy brother. Despite his imposing appearance, the half-orc had chivalry and humility. Vinn acknowledged there was no valid reason to harbor dislike towards him. However, the favorable treatment bestowed upon Sir Beauregard, in contrast to Vinn's continual reprimands, wore him down. Vinn understood the reasons behind the consequences, but still yearned for his oceanside vacation nevertheless.
The journey to Stormwreck Isle wasn’t an entire loss, however. A few times, the bosun would task Vinn with aiding Autumn in navigating the sea—somehow, he guessed, this lie worked. It wasn't long before his lack of expertise in weather forecasting became evident to Autumn as yet another poorly concealed facade. Instead of watching out for bad weather, Vinn would share his fanciful interpretations of cloud shapes instead—a rabbit, a corn cob, or fairytale characters. Once he decided Autumn was a decent character, he began to bring up and share the assortment of snacks he had brought along—candied fruit, smoked meats, nuts, and some cheese. He would settle for this win on those days.
Vinn eventually finished his morning routine, and dreaded what today would bring—until he heard the invitation to have breakfast in the Captain’s Quarters. The air genasi eagerly accepted, and upon arrival, sat himself down and promptly served himself to the first bite. He hardly paid attention to the conversation until Captain deGrey addressed him.
"I heard rumors of dragons once living on this island," Vinn remarked between mouthfuls of honeyed hot oats. "It got me curious, you know? Since dragons are basically gods of the sky. And I’ve been reading this book I brought with me… which I don’t think it’s based on anything true, because it mentions that dragons and chickens might be related, and that's dumb because chickens can’t even fly. Anyway-- reading it has me excited about what's out here. Isn't that the reason a place like this gets visitors? Because of legend and mystery?" Vinn paused and openly pocketed some unpeeled fruit for later. "Well, unless you’re as noble as Sir here, I guess.”
Sir Beauregard gives Vinn a good natured nod and continues to eat enthusiastically, giving no sign of having taken Vinn’s remark as anything but an acknowledgement of simple fact.
“Legend and mystery bring much joy to the world. If we knew all the dark places our paths will someday lead us, would the roses on the way smell quite so sweet?” He continues to smile at Vinn. “If you aren’t finishing that hash, might I trouble you for a bit?” He nods at Vinn’s plate hopefully.
Vinn gives the knight an incredulous look. “Sir, we’re in an ocean. There aren’t any roses here, and from what I know of the isle, you're probably not going to find any over there either.” Perhaps Sir Beauregard was unwell? After all, he had been attending to the ailing crew members, trying to rid them of their "social" diseases. The knight may have picked something up unbeknownst to him.
Vinn takes one last bite of his hash and tentatively pushes the rest of his plate to Sir Beauregard “Here... you might need this more than I do.” Or maybe the man had always been unwell and that’s why he spoke so strangely. Vinn casts a look of concern to the rest of the group.
Sir Beauregard stops eating and stares intently at Vinn. His brows crease inward, no doubt from concentration or confusion, but the longer he holds the expression the more orclike it seems, as though he might be about to draw steel.
But after an awkwardly long time the impression is gone, wiped away by a huge guffaw.
”Of course! You are right! We must plant some!” He continues to laugh merrily and slaps Vinn on the back if he was reckless enough to sit next to the big man. “You are a true servant of Lady Firehair to sow merriment, the seed of beauty, wherever you go! I shall enjoy trudging up the mountain with you and planting flowers as we go!” He stops laughing after a bit and goes back to eating, but he seems much more at ease as he smiles around the table. “I hope someone brought seeds,” he says around a mouthful of potatoes.
As the other members of the party are quite insightful, and as it is beginning to be clear that Sir Beauregard would be hard pressed to successfully dissemble if his oaths permitted it, you’re reasonably certain he is on the edge of deciding you are all lifelong friends for some reason known only to him.
"Well... my wife has gone missing and I feel partially responsible... So thank you, captain, for allowing me to tag along. I shall serve you well (and gives a stare to Vin...). Don't let these robes deceive you!"
Ephraim finding it harder and harder to keep up this facade but at least they know the truth now.
Beauregard
The captain inclines hie head in your direction with a slight smile as you answer, never exactly making eye contact but seeming to listen intently.
“Two noble quests, both the professional and the personal...” He comments. “I’m quite interested to see how the Mistress Runara responds to the offer. I’ve known the woman for several years now, since I first won commission of this vessel… and yet I feel I’m no closer to understanding her mind than the first day we met… The island is more than a home to her… More than sacred ground… There’s a deeper, personal connection to it, which I don’t understand… One that makes her quite reticent to deal with perceived outsiders.
"That said, her devotion to the Platinum Dragon is deep and your Lord Commander’s proposal seems wise… at least in the mind of this humble sailor... So, I wish you luck.”
Vinn
The captain inclines his head in your direction and chuckles slightly at your mention of dragons and chickens. “I’ve never heard of this kinship between farm fowl and the great wyrms, but then again, no one would ever accuse me of being a learned man. Talk to some of the men and they’ll tell you they’ve seen dragons in flight around Stormwreck, both of the chromatic and metallic variety.”
I myself have never had the privilege… Though perhaps that’s for the best. The creatures of the sea pose enough danger without having to concern myself with ancient powers descending from the sky… I do very much hope you get your wish… from a safe distance of course.”
Ephraim
The captain’s brow furrows at the mention of your wife. He sets down his cutlery and bows his head slightly.
“My sincere condolences.” He says. “I wish I could say that your tragic tale was unique to my ear... but I’m afraid it is not… There have been a fair number of visitors to Stormwreck Isle who’ve never returned… And an increasing number of ships. The Bastion, The Compass Rose, Tamara’s Blessing…”
He shakes his head, remembering the lost ships, then continues.“Despite its alluring reputation and scenic beauty, the isle has many natural dangers and seems to have an active hostility towards outsiders… I’m sorry for your pain, and I pray that you find the answers you seek…
He picks his cutlery back up to continue his meal, lifting his head to address you all, adding.“I hope I haven’t given you cause to worry though with my talk of the lost ships… Most of these vessels were lost long ago, and my crew is quite competent when it comes to—”
BOOM!
Right on cue, the entire ship rocks, having smacked hard against something solid…
(Roll a DC 5 Dexterity Saving throw to see if you managed to stay in your seat)
Captain deGray grips tight to the table just in time and jumps to his feet. “What in the nine hells was that?” He shouts, jumping from his seat and racing out the door toward the main deck.
What would you like to do?
DM - Classic Adventures Reborn
Rylan - L1 Human Paladin - Barty's "Princes of the Apocalypse"
Sir Beauregard uses the motion of the impact to throw him out of his seat and is running as his feet hit the ground. He follows immediately behind the Captain.
When Ephraim shoots a stern glance at Vinn, the air genasi looks down with a mix of fear and respect before hurriedly replacing one of the fruits he had pocketed back onto the table—worried of receiving more disciplinary action. Then the ship rocks, and Vinn spills his drink all over his pants, which he tries to wipe away. The druid wasn't particularly worried— after all, Captain deGrey had just said the crew were experts and it was his job anyway to learn what was happening on his ship.
Once Vinn realizes the rest of the party had (assumingly) followed the captain onto the deck, Vinn pockets the fruit he put back, and ponders about taking some of the smoked meats as a snack for later until he realizes he’s left alone in the captain’s quarters.
This was his chance to find some clues for something of value on this island.
He surveys the quarters quickly, and if there’s a chance, Vinn blindly grabs anything that looks surface-level interesting, before making his way upstairs.
Autumn has just barely wandered in late to the meeting with the Captain when the loud BOOM rocks the ship.
She manages to grasp onto the nearest wall of the cabin and immediately turns and sprints out to the deck to see what's caused the ruckus, geared up to bicker with the Sailing Master about not following her adjustments to their navigational course.
Beauregard, Autumn & Ephraim
As you race out onto the deck you find The Platinum Plume in a state of chaos. The ship is cocked distressingly to one side as a ferocious wind tugs hard at the main sail... a matter made worse by the fact that you're surrounded on all sides by a gauntlet of tall basalt columns rising from the turbulent sea.
You look to the helm and immediately see the dwarven helmsman clamber over the side of the deck and eagerly throw himself into the water below... Meanwhile, mid-deck, the slamming sound of wood against wood brings your attention to another crewman who is desperately trying to lower himself down to the water in a dinghy, leaving the main mast completely unattended. Yet another seems to be climbing out to the prow on hands and knees... It's utter madness!
And yet, despite the mortal chaos that surrounds you... The first thing that truly captures your attention is the sound of a voice singing in the distance... The language is some sort of elvish... but not not quite... Gods, what is it!? And the melody... So sublime... so haunting... so enticing... far lovelier than any tune... hells, any sound you've ever heard before...
Forget the ship. Forget the rocks. Forget Stormwreck Isle... You have a new priority. You must know. Who is singing?
You look out to the horizon, searching for the source, but it's so hard to see through the sea spray and the morning fog...
Make a DC 15 Perception Check. Any character who succeeds sees the following:
Through the sea mist, you make out what looks to be the figure of a naked woman crouched on the peak of an impossibly tall pillar of rock. Could be your imagination, but for a moment, you think you see her adjust her position revealing a pair of eagle-like wings on her back.
One thing is certain... You need to get closer to the voice, no matter what it takes...
All three of you, roll a DC 11 Wisdom Saving Throw...
If you succeed:
You shake off your desire to pursue the voice and come back to your senses, allowing you to take your turn normally.
If you fail:
You are Charmed by the song. Nothing in the multiverse is more important than you getting as close to that voice as you possibly can, no matter the risk... You are [condition]Incapacitated[condition]. You must move on your turn toward the sound of the voice (At least 300 ft east of the ship) by the most direct route (yup) trying to get within 5 feet.
You're allowed to repeat the Saving Throw at the end of your turn. You may also repeat the Saving Throw before stepping into damaging terrain (like, say, stepping off the edge of a sailing ship)
INITIATIVE ORDER:
THE PARTY IS UP!
DM - Classic Adventures Reborn
Rylan - L1 Human Paladin - Barty's "Princes of the Apocalypse"
Vin
You find yourself almost overwhelmed by this sudden, unexpected opportunity.
You look to the captain's desk, his bed, and back to the table in front of you, focusing on the cultary.
Is this silver? Maybe it's silver. But what if it's not silver? How much time do you have? What if he catches--
Just then, through the open door, you hear a dwarvish Wilhelm Scream, a voice shouting, "Man overboard!" and what sounds like... singing?
Beautiful, beautiful singing? You really need to see what it is.
Make a DC 11 Wisdom Saving Throw vs the same effects mentioned in the post above.
DM - Classic Adventures Reborn
Rylan - L1 Human Paladin - Barty's "Princes of the Apocalypse"