Happy Eberron Day! Okay, I know Wayfinder's has been out for some time, but today is the day I am getting this thread started. The campaign will start in two weeks from today (8/10/2018) so, on August 24th, 2018.
I already have four players that are going to be in this game and I need two more. The party is building their characters as we speak, so classes and races aren't set in stone. Yet, it does look like we'll have two warforged and a shifter thus far. ALL RACES ARE OPEN, ALL CLASSES ARE OPEN!! If it's Homebrew, I probably won't allow it. But if it fits your character and backstory, I probably will.
If you don't know the world of Eberron, don't worry, I do. If you have always wanted to play this setting, well, here's your chance.
Level 4. If it's in D&D, it fits in Eberron. If you have any questions about the world, let me know. I got you! We are starting off in Sharn: The City of Towers. This adventure will hopefully push your knowledge of this game and your characters abilities to the max.
MYSTICS ARE ALLOWED!!!
Hmm... what else... Oh, this will be a heavy RP game. Challenges lie in combat, but also your interactions with the world. Again, just looking for two more dedicated players who want to Eberron as much as we do! I will post story details in the coming days. So, submit your character or character ideas and I will choose two player's to jump in. :) If I could pick you all I would, I want everyone to play this setting...but alas, I only have 6 slots open!
And Keith Baker, if you're reading this...you can be the 7th player all day!!! lol :P
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"...Debts must always be paid, sometimes in more than blood and gold. But this is Ordo Ursa," Ren places his hand on Erakas's chest, right where the Dragonborn's heart is. "Right here. And it always has been and always will be. Don't ever forget that. Because I won't."
Serandis Mendaen (Aereni Elven Rogue/maybe one day Wizard)- Project Point Playtest
Background: ADAM was build on the power of a divine relic resting inside his torso. As an experimental warforged sorcerer designed to give arcane and divine support in the great war he was first named DAVE (Divine and Arcane Valet Envoy) by his creator Darix. After one of his creations showed unintended and dangerous upgrade patterns Darix was cast out of House Cannith for illegal experiments and this line of warforged abandoned. ADAM was this warforged. After analysing the fatality rate of fellow warforged, he sought out a pact with a magical dagger to improve survivability while maintaning magical prowess and renamed himself.
Nowadays he resides in the City of Sharn looking for opportunities to upgrade his capabilities.
Background: Carrick is a war veteran who took the skills that he learned from the war and currently uses them to survive in Sharn. Carrick knows how to make the most of his resources, how to move stealthily, and how to kill someone when the situation calls for it. His talents with stealth and the blade ensure that he will never go cold or hungry and while he is not looking for a job that will land him one big score, he is always searching for excitement.
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Xenophon: Topaz Dragonborn Fighter (ixi's Dragon of Icespire Peak)
It was living a perfect life as Ashla Wyva, an elven musician. It had a purpose. It had someone it loved. It was happy. But sadly, all good things come to an end. It was discovered as a changeling and driven out by the enraged villagers who thought that he killed Ashla and replaced him. They were mistaken, the poor changeling had invented Ashla, wanting to belong in the world of men. It fled down into a nearby cave, hoping to escape It's pursuers. It succeeded, but became lost in the deep cave system. It wandered for ages, until it came upon a group of people performing a strange ritual. It watched, and heard, and She spoke to It, She whispered in It's ears. She had a place in her heart for the shapeless, faceless, ever changing creatures of It's race. It joined in the worship of He, and It was granted a name. And with a name, one gains a purpose. One gains power. Ananymos now had both. Ananymos conferred in this place of worship with She for many years, and Ananymos slowly grew in power until the day that She saw fit that Ananymos was to be released into the outside world. She is wise, She knows what is best, so Ananymos obeyed She, and Ananymos left for the above.
Ananymos does not know who it's patron is, and simply refers to it as She. Ananymos communicates with She through his familiar, an imp named Mib. She occasionally will give Ananymos advice in exchange for Ananymos doing something for She. She has complete and total control over Ananymos, and can inflict immense pain upon it whenever She pleases. For a time, Ananymos regretted it's choice. But slowly, Ananymos' mind started to go, until nothing was left except madness. Slowly, Ananymos' madness grew, and soon it couldn't be contained within one vessel. So Ananymos made another. Ananymos was scared, so it took it's fear and made a vessel for it. Ananymos called it Yellow. But soon, it's madness grew again, so it made another vessel, and put it's mania into it. The new vessel was called Blue. But now Ananymos was filled with nothing but it's rage. Ananymos felt nothing but rage, and the rage whispered to it, and the rage made it do bad things. But it wasn't Ananymos who hurt those people. It wasn't Ananymos who made them scream. It wasn't Ananymos who smiled as their lifeblood spilled from them. It was the rage. The rage had thrown Ananymos into a dark room and thrown away the key. But Ananymos didn't give up. It searched around until it found a crack in the wall. Then Ananymos dug and chipped away at the crack until it had a tiny hole. Then a bigger hole. Then, eventually, Ananymos squeezed out of the dark room and found itself surrounded by carnage. The rage had killed everyone, even the one that Ananymos loved. Everyone that Ananymos had known as Ashla Wyva was dead. Ananymos took it's rage and threw it into a new vessel, then locked away the vessel in a deep, dark dungeon. Ananymos hoped that it would never escape, but sometimes it finds holes in it's prison. Ananymos does it's best to fill those holes, but sometimes the rage gets through, and does things that Ananymos regrets. Ananymos still has madness within it, but it is manageable, and whenever there is too much, Ananymos just gives it to one of it's personas.
Despite whatever form it takes, Ananymos' left eye is purple, with a dark red triquetra(it's an actual shape) instead of a pupil. If Ananymos looks out of this eye, he can see in darkness, even magical darkness(devil sight invocation). Ananymos also has purple triquetras burned into it's hands, through which Ananymos is able to channel eldritch power, empowering it's eldritch blast cantrip(agonizing blast invocation).
Ananymos has taken it's personas too far, actually believing that they are real people and often having conversations at length with them.
Ananymos' personas don't have one race, one look. But they have their own way that they act, their own way that they talk.
Personas:
Red:
- Races/Looks: Red tends to be untrusted or evil races, such as Drow, Duergar, Tiefling, or Half-Orc. Sometimes when he is angry, he'll take the form of a horrible monster, such as a Werecreature, Thri-Kreen, Gnoll, or Sahaugin. It is always horribly disfigured in some way, partially hiding it with a piece of cloth or something like that, but leaving some of it exposed, so that others can look on with revulsion. It tends toward male forms.
- Description: Red is a complete sadist. It would shoot a man in Reno, just to watch him die. It is known in the criminal underworld of Sharn as a ruthless assassin who kills for sport. It is swift, silent, and deadly.
- Personality trait: I never felt a single thing from the day I was born until my first kill. Now I just cant stop.
- Ideals: Thrill. Without killing I'm dead inside. this is all I have.
- Bonds: My victims. the only connection I can make is with those I kill.
- Flaws: After every kill I am still left feeling empty inside. I will find fulfillment, even if I have to kill everyone in the whole world.
Blue:
- Races/Looks: Blue tends toward Dwarves, Tabaxi, Elves, and occasionally tries to pass off as a very tall halfling or gnome. It is always rosy cheeked and bright eyed, and a smile is always on it's face.
- Description: Blue is a constantly hyper, fast talking, energetic little jitterbug. It constantly takes risks and never talks with It's inside voice. Essentially, the opposite of Red.
- Personality Traits: I refuse to sit still, and I'm always fidgeting with something.
- Ideal: The voices speak to me and usually they forget to tell me about the rules.
- Bond: Once I set my eyes on something I like, I won't rest until I get it.
- Flaw: I say whatever comes to my mind.
Yellow:
- Races/Looks: Yellow tends towards races that are shunned by others, such as tieflings, kenku, genasi, or some of the more civilized monstrous races. It always looks as if it hasn't eaten or slept in days, and always has a fearful and sad look in it's eyes, like an orphaned runt puppy in the rain with 2 broken legs that just watched as the only person that ever loved it was eaten by a giant rabid dire half-dragon cyborg shark.
- Description: They want to get Yellow, yes they do! Very bad, very bad. What did poor Yellow do to them? Nothing. But they're trying to get It, It knows! They can't hide from It! Always lurking in the dark, waiting to strike. But Yellow won't let them, no It wont! It will stay forever vigilant, watching for them, so they can't get It! Yes It will.
- Personality Traits: They are always watching, and will never stop. You can't let them get you.
- Ideal: I’ll stop the spirits that haunt me or die trying.
- Bond: I must constantly strive to stop them, else they get me.
Name: Keen Race: Changeling Class: Warlock (Hexblade/Pact of The Blade) Background: Charlatan Backstory:
Keen is a changeling and a member of the king’s Dark Lanterns in Breland.
Secretly he is a member of the Black Lighters, a top-secret black-ops division of the Dark Lanterns. The Dark Lanterns disavow any knowledge of the Black Lighters, claiming they are just a conspiracy theory, dreamed up by the paranoid and mentally unstable.
The Black Lighters are the division of the Dark Lanterns, where the more morally grey or down right morally wrong, operations are undertaken.
Keen believes he was chosen from the Dark Lanterns to undergo an experimental procedure to gain magical powers to increase his usefulness to the Citadel. The truth is, Keen was originally a spy for Karrnath. He was caught by the Dark Lanterns and turned over to the Black Lighters for experimentation.
The Black Lighters had discovered a way to infuse magic into their operatives, but one of the side effects of this infusion was loss of memory and a state of malleable memory. Keen was one of the first successful outcomes of this top-secret operation.
For 6 months, Keen was shaped and rebuilt, using physiological techniques and various magic’s. After his memory once again settled into a normal and stable pattern, Keen the Dark Lantern was born.
Possessing magical abilities and completely loyal to the king and the Dark Lanterns, Keen was used to great success during the last 7 years of the great war.
With the war over, Keen has been tasked with maintaining the identity of a Brelish adventurer and sword-for-hire. His orders are to keep his eyes and ears open for any threat to Breland and to wait for any contact from his handler, in case he is needed again.
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Keens Persona:
Kenneth Sharpe (Main Identity): - Race: Human - Description: Brelish solider, has a little magic, including the ability to summon shadow weapons into existence. Now that the war is over, Ken has turned to adventure for employment. He is more of a finesse fighter than a brute strength fighter. - Personality Traits: I can stare down a hell hound without flinching. - Ideals: Might. In life as in war, the stronger force wins. (Evil) - Bonds: Those who fight beside me are those worth dying for. - Flaws: I have little respect for anyone who is not a proven warrior. - Abilities: can summon shadow weapons to fight with. Has a little magic he can use for distractions in and out of battle (Silent Image, Minor illusion, etc). Knows how to use Thieves Tools to get through locks or past traps.
Jeremy Fineblade: - Race: Human - Description: A known member of the Dark Lanterns. This is the main identity Keen uses when dealing with the Dark Lanterns in general, or if he needs to pull his weight as a Dark Lantern when dealing with the public. Those higher up in the Dark Lanterns, know that Jeremy Fineblade is an alias of Keen’s. But only those at the highest levels know that he is a member of the Black Lighters. - Personality Traits: I am always calm, no matter what the situation. I never raise my voice or let my emotions control me. - Ideals: Greater Good. Our lot is to lay down our lives in defence of others. (Good) - Bonds: I fight for those who cannot fight for themselves. - Flaws: I follow orders, even if I think they’re wrong. - Abilities: less of a fighter, and more of a social actor. Persuasive, deceitful, charming. Knows a little magic (Charm, Silent Image, Minor Illusion, etc) and can use weapons when needed, mostly bow.
Razor: - Race: Changeling - Description: This is the fake ‘real’ identity Keen uses when working with people for more than a simple job. This keeps his true identity secret, but allows him to make use of his shapeshifting abilities when needed. - Personality Traits: Flattery is my preferred trick for getting what I want. - Ideals: Friendship. Material goods come and go. Bonds of friendship last forever. (Good) - Bonds: I owe everything to my mentor—a horrible person who’s probably rotting in jail somewhere. - Flaws: I’m convinced that no one could ever fool me the way I fool others. - Abilities: a little bit of everything, social, magic, fighting. Likeable and friendly, but also mischievous.
Class: Druid (Shepherd) or Ranger (Revised Beastmaster)
Background: Most likely Hermit.
Backstory:
Grime grew up in the Pack-Clan of Silvertooth. A skilled hunter and tracker with a strong respect for nature. Not long after the Pack-Clan coming of age ceremony, the Pack-Clan was attacked by adventurers. After a series of misunderstandings, adventurers intending to do good instead slaughtered many. The adventurers were eventually captured and then released to be hunted for sport. Grime heavily disagreed with this course of action and while hunting allowed one of the adventurers to escape. Grime's actions were seen as a betrayal to the Pack-Clan, his loyalty was put into question, and he was summarily exiled. He set out into the world, using what he learned from the Pack-Clan to survive and eventually make his own home. The Pack-Clan has since relocated and until he is allowed to rejoin them, he keeps to himself and fends for himself. He lives in the outskirts of the city in a small but cozy cabin he built. He makes regular stops into the city only for trading furs and hides, or the occasional drink. The one thing he can't seem to supply himself with. Presently he attempts to bridge the gap between Weretouched, or Shifters, and the other races, believing that cultural awareness could prevent repeating history and protect other Pack-Clans.
Not all things were easy for Vrailin as one could think for her family name and her heritage. Born in the jungles of Xendrik, from a drow mother and a human explorer, her parents weren’t aware of her latent powers until she was three, when accidentally charred her food with a small lighting. It was then when both parents started to think that the weird mark that run down the back of their daugher was more that a simly weird coloration due to her mixed heritage. They left their village and headed to Stormreach, seeking for an arcane master that could explain their daughter’s powers. Arcane masters experts weren’t cheap, though, and soon her father found himself working almost all the day between the docks and one of the slaughter houses of the cuty, while her mother was a maid in the house of one of the prominent merchants of the city. They were little more than slaves.
Fortunately for Vrailin, one day, while working in the airdock, his father was talking with a friend of the last occurance of his daughter, that she was pushing all thay objects with little gusts of wind, that the captain of the air vessel, Frenevîr Lyrandar overheard him. Intrigued he started to interrogue Vrailin’s father and before sundown that same day, Vrailin was brought to the airship for Frenevîr to imspect her mark. Recognizing his own house mark, the young captain asked them to allow him to take the child with him back to Sharn, were she could be properly trained as a Lyrandar Dragonmarked. They were reluctant at first, but they both acknowledge that their options were limited. If that noble really wanted, could take her daughter away without asking, and he was offering a great sum of money, and to take care of her as if she was his own. After three long days, and knowing that they couldn’t gave her the live and the training she needed, they accepted. She was three years old.
Frenevîr was true to his word, and raised her as if she was his own daughter. She was trained and as she grew up, so did her powers. The rest of the child of the house didn’t really accept her. Her drow heritage and knowing that she was really adopted wasn’t in her favor, but she endured all the buylling and she worked harder than anyone.
Backstory: Hermited away in the forest in a small hut used mainly as a place of worship. Xavier spends all other time outside. Through constant prayer, maintenance, and occasional fighting he worked to keep the corruption at bay. As time went on he lost more and more ground and eventually his hut was overtaken. Leaving his home behind taking only the holy symbol from the alter he has set out to defend against corruption and hopefully atone for his failure
i know the backstory is a bit short, but I like to keep it vague and fill in the rest in game... thanks for your consideration
Class: Rogue(Lvl 1)/Warlock(Lvl3) The Great Old One
Link: ddb.ac/characters/4541852/bHQd4W
Background: Sage
Backstory: Esmé's family values knowledge above all and will do anything to achieve it and use it for their own ends. It was no secret that her grandfather found an ancient ritual that allowed him access to secrets and abilities that gave him an edge in life and business, but what that ritual was remained a mystery until he was on his death bed when he passed it onto her.
She completed the unusual ritual and her mind was opened up to the great and terrible knowledge of a being beyond her comprehension. Since then Esmé has walked the thin line between controlling her new abilities to better her family's standing and becoming lost in them and falling to madness.
Backstory: Odmun was once part of the City Watch. He and his team were investigating a rash of missing people. Rumors were it was all connected to some sort of cult. Turns out it was much more than that. However, the rest is a blank. Odmun remembers closing in on the party responsible. Then there's nothing. A big blank patch in memory right up to the point he awakened. To his surprise and horror, Odmun had somehow come to inhabit the body of a Bugbear. What happened? Were the others gone? Dead? A sinking feeling in his gut confirmed it, but he could not recall the events. Odmun couldn't go back...no...he'd never be accepted back in his home. That old life was behind him. It was time to move on, and so he did. He moved on to Sharn. Now, Odmun has set up shop as a private investigator in the City of Towers where he manages to eek out a living. All the while, he struggles with the instincts and memories of the Bugbear who's body he now possesses. Horrible, savage feelings and visions. They threaten to overcome him.
I'd love to play, but All my Character slots are taken up. I had this idea for a Warforged From Xen'drik who'd been inactive for thousands of years. He's trying to make his way in a world unknown to him.
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Relleonard Harrowveil: Lv1 Tiefling Paladin - Hermes' Curse of Strahd PbP | Hunhow the Golden: Lv1 Gold Dragonborn Barbarian - Sunless Citadel PbP | Mikhael Frostmoon: Lv2 Half-Elf Sorcerer (Draconic) - Rescue at Rivenroar PbP | Conway Dredmor: Lv3 Half-Elf Ranger (Hunter) - Crypt of the Elf King PbP. | Hayden Cinderthrone: Lv5 Half-Elf Sorcerer (Draconic) - Trial By Fire PbP | Edric the Nightwalker: Lv5 Tiefling Warlock (The Great Old One) - Shards of Sharn Group A |
Pokepaladdy sent me! Would love to try out Eberron!
Ability scores: 121316161111
Name: Fiskel Scheppen
Race: Rock Gnome
Class: Wizard (School of Evocation)
Background: Sage
Backstory: Fiskel is a gnome of the rock variety, he is about 42 years old (practically a child for a gnome)). He was born to a fairly middle class Gnomish family. He always was intrigued with magic and the arcane arts. He would read book after book learning how to perform magic and just attempting to soak up as much knowledge as he can. He was always at the top of his class when it came to smarts; however, due to being so small in nature, even more than the normal gnome, he was often harassed. One day, he came home from his class with his spectacles broken, when his parents inquired about what happened, he told them that he was bullied and they took whatever money he had been saving up doing odd jobs around the city to pay for his own "spellbook". His parents, infuriated and sadden for their only child, sent him away to a larger school, one with more people like himself... smart. He studied and studied with the other students. Turns out... he has a knack for magic. Who knew? Whenever he finally graduated from the school he went back to his dorm and found a small square-ish package on his bed. He opened it up and found an empty book inside. On the inside cover was his mother's handwriting, "Wherever the world takes you, Fisk, always remember that you will be our little genius. Your father and I are so proud! Here is a book for your magic tricks. I hope there are enough pages. Love, your Ma and Da." Then our little gnome wizard set out on an adventure of a lifetime.
((I am awful at writing backstories lol! I have never played a Wizard before, but I'm up for the challenge!))
I'm recruiting as well. I remember you wanted to potentially join one of my games. I am running a one shot based on Elven Tower's module that released a couple days ago. Please try out, because I will very likely auto-approve you.
REGARDLESS... Here is my app for here. Even if not picked, I am pretty stoked so many people are posting Eberron games. :)
Name: Wincerys d'Lyrandar Race: Half-Elf (Mark of Storm) Class: Sorcerer (Storm!) (Or Tempest Cleric, but w/o the religious flavor?) Background: House Agent (Lyrandar) Backstory:
Wincerys d'Lyrandar's involvement in the Last War was largely as a civilian controlling the weather for crops to grow. Despite her strong magic, her father constantly manipulated the situation around Wincerys so that she would be kept far out of harm's reach. It wouldn't be until the Day of Mourning that Wincerys would taste freedom from her father's reign at a heavy price.
Her father, Raffyr d'Lyrandar, was in Cyre during the Day of Mourning on some sort of secret assignment given by the House. After the treaty was signed, Wincerys was offered the chance to maintain a stable position controlling the weather for crops. She stayed for a while, somewhat out of respect for her late father's apparent wishes. It wouldn't be long until House Lyrandar came calling. Unable to decline a mission from the house, Wincerys accepted and left for Sharn.
The half-elf has mixed feelings about her assignment. On the one hand, she knows Sharn can be a dangerous place for a girl who has largely lived and worked around farms. On the other hand the assignment sends a thrilling chill down her spine and she likes it.
DM: Adventures in Phandalin [Khessa], The Dread of Strahd[Darya], Dragons of Stormwreck Isle [Rook], Baldur's Gate Mysteries [4-Player] Player: Oona in MO's Icewind Dale Ru's Current Status
Thank you, EVERYONE, for posting characters. I really appreciate all the Eberron love coming through on the forums. It has been one of my favorite things in D&D since it was released all those years ago and been a real passion of mine. I am sorry I can't pick everyone because there are some AMAZING character creations in this thread. I already have 5/6 slots filled. And am choosing one out of this list, please no more entries. I feel bad enough as it is. In the future, once this game is up and going I might run an old Eberron module from 3.5 if so I will pull candidates from this list here.
Thanks again for all the entries. I will message the last player.
Happy gaming, and good luck out there, friends!
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"...Debts must always be paid, sometimes in more than blood and gold. But this is Ordo Ursa," Ren places his hand on Erakas's chest, right where the Dragonborn's heart is. "Right here. And it always has been and always will be. Don't ever forget that. Because I won't."
Serandis Mendaen (Aereni Elven Rogue/maybe one day Wizard)- Project Point Playtest
The dragons of Argonnessen study the world around them for signs and portents. They study the sky above, the pits and caverns below, and the land between, watching for anything that might suggest an omen. The dragons, long-lived and patient in all things, seek meaning in the patterns they see all around them. These patterns play out in the Prophecy, a record of things to come that has been emerging since the creation of the world. Many dragons spend a great deal of effort charting the movement of the moons and stars, studying the patterns of the Dragon Above, interpreting omens, and watching for signs and portents.
The draconic Prophecy is as complex and unfathomable as the dragons themselves. A few among the lesser races learn and study snippets of the huge and constantly accumulating text, but only the dragons have the time and perspective to see the Prophecy for what it truly is. There are few traditional texts containing parts of the Prophecy. Instead, the dragons believe that the world itself is a living text that carries and reveals passages of the Prophecy to those who can see it.
Passages appear throughout the world, above, below, and between. Signs are revealed in the changing shape of the Ring of Siberys. Dragonmarks appear on the sides of mountains or the walls of caves, though some of these can only be read when the moons and stars are in certain alignments, or through the application and proximity of certain dragonshards. Recently, at least as far as dragons are concerned, a new canvas for dragonmarks appeared in the world: the lesser races (as reckoned by the dragons), particularly humans and their closest kin, began to manifest dragonmarks about three thousand years ago.
The appearance of dragonmarks on the lesser races has led to much debate among the dragons. For whatever reason, the Prophecy apparently has decided to reveal a portion of itself through the humans and their kin. As always, the dragons continue to watch and study, contemplate and discuss, as they seek meaning and understanding in the signs and portents all around them.
What is the nature of the Prophecy that occupies so much of the dragons’ time? There is, of course, plenty of room for conjecture and interpretation. Even among the dragons, different factions interpret the signs in different ways. The Prophecy hints at events of doom and dread as often as it helps push the world toward exalted events. It is generally believed that the Prophecy points toward transformation, not destruction. Beyond that, the Prophecy remains as alien as the dragons themselves.
The Mark of the Betrayed
Part I:
When Fire Met Stone
Cliffside; Grayflood District:
Down the Boulevard of Seekers, nestled over the Mud Caves and overlooking the port of the Dagger River sits a building made of Bronzewood. The three floors that can be seen jutting out off of the cliff’s that give Cliffside its name.
The sun beats down through the open balcony of the Guildhouse; the slowly becoming famous Thelemere’s Quest Guild, as fellow adventurers huddle around tables, drinking and laughing. You have been awaiting work for some time, ever since the Explorer's Festival work has dried up, with missions coming few and far between.
You have spent some time at the Guildhouse, talking to others about their adventurers and having some drinks with some of your friends. Or maybe you are tending one of your animal ward in the stables. Whatever it is you’re up to, there is a certain air to the atmosphere. Everyone is on edge.
Talks of the Cyran Front attacking the Lightning Rail Station a few months back still have everyone looking over their shoulder. And now, the word in the Towers is that another attack is coming. Will it be the decimated Emerald Claw? Or the Cyran Front up to its misguided ways?
Whatever it may be, the lives of those in this city are on the line…
“Aye, another ale, fer me and me friends.” Able Sanida yells across the hall.
‘Do we look like pretty serving wenches to you, orc?” a small female adventurer asks the half-orc as she walks by. Smiling at his ignorance. She rummages in her coin purse and takes out a mangled piece of copper, flinging it towards Able, “This should get you some slop, maybe even buy you some manners.”
Outside on the balcony, games of dragon chess are to be had and even Three Shard Ante. A kalashtar mystic sits quietly, staring at an empty dragon chess board, silently mouthing words no one can decipher. You know him as Kaddias (ka-dee-iss), a researcher and soft-spoken man.
Sitting under one of the five trees on the balcony is a timid dwarf named, Paddock. His nose, as always, in one of the Wayfinder’s many manuals. Hoping to find a lost tomb that predates the Kingdom of Galifar.
Upstairs in the main library, there is a smattering of races. Biding their time in their books as Mistress Gleena looks over her wards with care. No one will hurt these tomes while she is around.
Outside in the stables Guild members, animals and mounts are being taken care of in their own private stalls. No matter how many of the esteemed adventurers come to the Quest Guild there is always room for one more. Michum Oylando is a great a beastmaster as any and you know all your mounts, pets, and friends are receiving the best care they can.
Out front, the Boulevard is filled with Sailors from all over Khorvaire and beyond, while merchants have open-air cart selling goods from all over Eberron. This small market makes up for its small size with the amazing goods it has available. You never know what you’ll find.
Inside her office, with the door wide open Kara Knightlove stares at maps on her walls, tracing her fingers along invisible lines. She shoes everyone away who comes to bother her. She’s been like this the past three (3) days. Pacing and looking worried.
She summoned you all here with important news, and day after days she has made you wait. On retainer, of course. So yes, you wait. You wait and wait, until she is ready to tell you what you should do next. Until then, the Guildhouse and Sharn are for you to explore.
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"...Debts must always be paid, sometimes in more than blood and gold. But this is Ordo Ursa," Ren places his hand on Erakas's chest, right where the Dragonborn's heart is. "Right here. And it always has been and always will be. Don't ever forget that. Because I won't."
Serandis Mendaen (Aereni Elven Rogue/maybe one day Wizard)- Project Point Playtest
((OOG Though we have gone over them, please explain your character in the first post. And their motivations in life.))
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"...Debts must always be paid, sometimes in more than blood and gold. But this is Ordo Ursa," Ren places his hand on Erakas's chest, right where the Dragonborn's heart is. "Right here. And it always has been and always will be. Don't ever forget that. Because I won't."
Serandis Mendaen (Aereni Elven Rogue/maybe one day Wizard)- Project Point Playtest
Also in the stables talking to Michum as he goes about his chores, is a curious Warforged. He stands about 6 feet tall and is painted various shades of green. The closer one might get to him, one might notice that some of the green isn't actually paint but various moss and lichen growing on him. He feels this helps lend an air to his rangerness. Because of this he has a faint earthy aroma like warm freshly turned farmland. Unlike some of his brethren, this warforged is lithe and surprisingly agile, at his side hang matching shortswords, one which can be fastened upon his left arm, a quiver of arrows and a longbow are slung over his shoulder.. A peculiar silver monocle somehow rests over his right eye, and in pouch at his hip, you can see what appears to be a small bush peeking out. Occasionally it appears as if these two are communicating with each other quite animatedly when not engaging with Michum. Warforged Skirmisher 3R-TH0R no longer serves Aundair, for the great war is over, Erthor as he is now known, serves at the behest of House Vidalis and is now here as part of Thelemere’s Quest Guild as well. He is currently (as always) discussing the higher and lower qualities of the animals in Michum care as well as their potential lineage.
"....which is why as you can see here this horse seems to have had some defects in its lineage and certainly could not have come from House Vidalis, but nevertheless could prove to be beneficial to future generations....."
This conversation is the same one Michum and Erthor seem to have almost every day about the same time, its almost like clockwork.......and Michum just smiles and nods and laughs politely.
Anyone who knows Wes knows that if you want to find him you simply follow the raptor sounds. Wes is a young halfling, only fourteen (14), but is considered an adult amongst his people and is thus treated like one. With long black hair that he rarely if ever brushes or washes, dark tanned skin covered in dirt from spending years out in the plains, and a pair of grass green eyes that seem to convey some sort of wisdom beyond his years he is definetly a sight to see within the city.
Wes opts to wear the traditional clothes of his people. Lots of tan and dark brown leather jackets (open with no shirt underneath) and pants accessoried with beads, fringe, feathers, and teeth.
Of course he also has a couple other accessories on him. A wooden boomerang that packs quite a punch. A wooden totem that hangs around his neck depicting a hammer tail, a clawfoot, and a gliderwing. A wooden mask that is shaped to look like a T-Rex complete with red war paint of Druidic ruins on the “snout” of the T-Rex. On his upper right arm is a inexplicable clean area where his dragonmark is. Though it is that of House Ghallandra Wes is not a part of the house.
Of course, Wes’s best accessory is Cola, his Clawfoot Raptor mount. Cola, like Wes, is a relatively young Raptor but fully grown. She has dark brown and green skin. Cola has some piercing yellow eyes that seem to carefully follow those she does not trust. On her body you’ll see a variety of Druidic ruins on her in the same red war paint. This ruins are to give her strength, speed, luck in battle, and longevity.
Wes spends a lot of time talking to Cola. She is the only living thing from the plains that Wes has left. He was kicked out of his tribe about a year ago. And it’s all thanks to his dragonmark. Wes’s tribe is genophibic, he’s probably the only outside that wasn’t married in, and within the tribe only the Mark of Healing appears. So, he was banished and has been on the road for months before he discovered the guild. He’s hoping the guild can be his new people, his new tribe. But, he still misses home. After all, thought they weren’t truly his father or his siblings he still loved them just the same. Though he can never truly be a part of the tribe he hopes to one day return and see them again.
For now though Wes is hanging out in the stables. Petting and talking to Cola. Happy that they’ve finally made her pin convenient for a halfling like him to use.
"....take that raptor in the stable over there......she is an excellent specimen and would be worth breeding with another of similar stock...." and Erthor will wave a hand at Wes for he recognizes the halfling as a fellow guild member and frequently sees him in the stables.
“How many times do I have to tell you Erthor. Cola says she’s not ready to have kids. She wants to live and run some more.” Wes shoots back at the Warforged before turning to Cola who decideds to thank him with a flurry of licks to the face.
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Happy Eberron Day! Okay, I know Wayfinder's has been out for some time, but today is the day I am getting this thread started. The campaign will start in two weeks from today (8/10/2018) so, on August 24th, 2018.
I already have four players that are going to be in this game and I need two more. The party is building their characters as we speak, so classes and races aren't set in stone. Yet, it does look like we'll have two warforged and a shifter thus far. ALL RACES ARE OPEN, ALL CLASSES ARE OPEN!! If it's Homebrew, I probably won't allow it. But if it fits your character and backstory, I probably will.
If you don't know the world of Eberron, don't worry, I do. If you have always wanted to play this setting, well, here's your chance.
Level 4. If it's in D&D, it fits in Eberron. If you have any questions about the world, let me know. I got you! We are starting off in Sharn: The City of Towers. This adventure will hopefully push your knowledge of this game and your characters abilities to the max.
MYSTICS ARE ALLOWED!!!
Hmm... what else... Oh, this will be a heavy RP game. Challenges lie in combat, but also your interactions with the world. Again, just looking for two more dedicated players who want to Eberron as much as we do! I will post story details in the coming days. So, submit your character or character ideas and I will choose two player's to jump in. :) If I could pick you all I would, I want everyone to play this setting...but alas, I only have 6 slots open!
And Keith Baker, if you're reading this...you can be the 7th player all day!!! lol :P
"...Debts must always be paid, sometimes in more than blood and gold. But this is Ordo Ursa," Ren places his hand on Erakas's chest, right where the Dragonborn's heart is. "Right here. And it always has been and always will be. Don't ever forget that. Because I won't."
Serandis Mendaen (Aereni Elven Rogue/maybe one day Wizard)- Project Point Playtest
Hi,
don't know if you accept another warforged but since it's an Eberron campaign I'll pitch in
Name: ADAM
Race: Warforged (Envoy)
Class: Lvl 2 Sorcerer(Divine Soul)/Lvl 2 Warlock(Hexblade)
Background: ADAM was build on the power of a divine relic resting inside his torso. As an experimental warforged sorcerer designed to give arcane and divine support in the great war he was first named DAVE (Divine and Arcane Valet Envoy) by his creator Darix. After one of his creations showed unintended and dangerous upgrade patterns Darix was cast out of House Cannith for illegal experiments and this line of warforged abandoned. ADAM was this warforged. After analysing the fatality rate of fellow warforged, he sought out a pact with a magical dagger to improve survivability while maintaning magical prowess and renamed himself.
Nowadays he resides in the City of Sharn looking for opportunities to upgrade his capabilities.
Name: Carrick
Race: Variant Human with the Luck feat
Class: Champion Fighter
Background: Carrick is a war veteran who took the skills that he learned from the war and currently uses them to survive in Sharn. Carrick knows how to make the most of his resources, how to move stealthily, and how to kill someone when the situation calls for it. His talents with stealth and the blade ensure that he will never go cold or hungry and while he is not looking for a job that will land him one big score, he is always searching for excitement.
Xenophon: Topaz Dragonborn Fighter (ixi's Dragon of Icespire Peak)
More
Name: Ananymos Unnown
Race: Changeling
Class: warlock of the great old one
level 4 feat: actor
Background: Acolyte
Backstory:
It was living a perfect life as Ashla Wyva, an elven musician. It had a purpose. It had someone it loved. It was happy. But sadly, all good things come to an end. It was discovered as a changeling and driven out by the enraged villagers who thought that he killed Ashla and replaced him. They were mistaken, the poor changeling had invented Ashla, wanting to belong in the world of men. It fled down into a nearby cave, hoping to escape It's pursuers. It succeeded, but became lost in the deep cave system. It wandered for ages, until it came upon a group of people performing a strange ritual. It watched, and heard, and She spoke to It, She whispered in It's ears. She had a place in her heart for the shapeless, faceless, ever changing creatures of It's race. It joined in the worship of He, and It was granted a name. And with a name, one gains a purpose. One gains power. Ananymos now had both. Ananymos conferred in this place of worship with She for many years, and Ananymos slowly grew in power until the day that She saw fit that Ananymos was to be released into the outside world. She is wise, She knows what is best, so Ananymos obeyed She, and Ananymos left for the above.
Ananymos does not know who it's patron is, and simply refers to it as She. Ananymos communicates with She through his familiar, an imp named Mib. She occasionally will give Ananymos advice in exchange for Ananymos doing something for She. She has complete and total control over Ananymos, and can inflict immense pain upon it whenever She pleases. For a time, Ananymos regretted it's choice. But slowly, Ananymos' mind started to go, until nothing was left except madness. Slowly, Ananymos' madness grew, and soon it couldn't be contained within one vessel. So Ananymos made another. Ananymos was scared, so it took it's fear and made a vessel for it. Ananymos called it Yellow. But soon, it's madness grew again, so it made another vessel, and put it's mania into it. The new vessel was called Blue. But now Ananymos was filled with nothing but it's rage. Ananymos felt nothing but rage, and the rage whispered to it, and the rage made it do bad things. But it wasn't Ananymos who hurt those people. It wasn't Ananymos who made them scream. It wasn't Ananymos who smiled as their lifeblood spilled from them. It was the rage. The rage had thrown Ananymos into a dark room and thrown away the key. But Ananymos didn't give up. It searched around until it found a crack in the wall. Then Ananymos dug and chipped away at the crack until it had a tiny hole. Then a bigger hole. Then, eventually, Ananymos squeezed out of the dark room and found itself surrounded by carnage. The rage had killed everyone, even the one that Ananymos loved. Everyone that Ananymos had known as Ashla Wyva was dead. Ananymos took it's rage and threw it into a new vessel, then locked away the vessel in a deep, dark dungeon. Ananymos hoped that it would never escape, but sometimes it finds holes in it's prison. Ananymos does it's best to fill those holes, but sometimes the rage gets through, and does things that Ananymos regrets. Ananymos still has madness within it, but it is manageable, and whenever there is too much, Ananymos just gives it to one of it's personas.
Despite whatever form it takes, Ananymos' left eye is purple, with a dark red triquetra(it's an actual shape) instead of a pupil. If Ananymos looks out of this eye, he can see in darkness, even magical darkness(devil sight invocation). Ananymos also has purple triquetras burned into it's hands, through which Ananymos is able to channel eldritch power, empowering it's eldritch blast cantrip(agonizing blast invocation).
Ananymos has taken it's personas too far, actually believing that they are real people and often having conversations at length with them.
Ananymos' personas don't have one race, one look. But they have their own way that they act, their own way that they talk.
Personas:
Red:
- Races/Looks: Red tends to be untrusted or evil races, such as Drow, Duergar, Tiefling, or Half-Orc. Sometimes when he is angry, he'll take the form of a horrible monster, such as a Werecreature, Thri-Kreen, Gnoll, or Sahaugin. It is always horribly disfigured in some way, partially hiding it with a piece of cloth or something like that, but leaving some of it exposed, so that others can look on with revulsion. It tends toward male forms.
- Description: Red is a complete sadist. It would shoot a man in Reno, just to watch him die. It is known in the criminal underworld of Sharn as a ruthless assassin who kills for sport. It is swift, silent, and deadly.
- Personality trait: I never felt a single thing from the day I was born until my first kill. Now I just cant stop.
- Ideals: Thrill. Without killing I'm dead inside. this is all I have.
- Bonds: My victims. the only connection I can make is with those I kill.
- Flaws: After every kill I am still left feeling empty inside. I will find fulfillment, even if I have to kill everyone in the whole world.
Blue:
- Races/Looks: Blue tends toward Dwarves, Tabaxi, Elves, and occasionally tries to pass off as a very tall halfling or gnome. It is always rosy cheeked and bright eyed, and a smile is always on it's face.
- Description: Blue is a constantly hyper, fast talking, energetic little jitterbug. It constantly takes risks and never talks with It's inside voice. Essentially, the opposite of Red.
- Personality Traits: I refuse to sit still, and I'm always fidgeting with something.
- Ideal: The voices speak to me and usually they forget to tell me about the rules.
- Bond: Once I set my eyes on something I like, I won't rest until I get it.
- Flaw: I say whatever comes to my mind.
Yellow:
- Races/Looks: Yellow tends towards races that are shunned by others, such as tieflings, kenku, genasi, or some of the more civilized monstrous races. It always looks as if it hasn't eaten or slept in days, and always has a fearful and sad look in it's eyes, like an orphaned runt puppy in the rain with 2 broken legs that just watched as the only person that ever loved it was eaten by a giant rabid dire half-dragon cyborg shark.
- Description: They want to get Yellow, yes they do! Very bad, very bad. What did poor Yellow do to them? Nothing. But they're trying to get It, It knows! They can't hide from It! Always lurking in the dark, waiting to strike. But Yellow won't let them, no It wont! It will stay forever vigilant, watching for them, so they can't get It! Yes It will.
- Personality Traits: They are always watching, and will never stop. You can't let them get you.
- Ideal: I’ll stop the spirits that haunt me or die trying.
- Bond: I must constantly strive to stop them, else they get me.
- Flaw: Everyone wants to get me, I just know.
"Ignorance is bliss, and you look absolutely miserable."
Name: Keen
Race: Changeling
Class: Warlock (Hexblade/Pact of The Blade)
Background: Charlatan
Backstory:
Keen is a changeling and a member of the king’s Dark Lanterns in Breland.
Secretly he is a member of the Black Lighters, a top-secret black-ops division of the Dark Lanterns. The Dark Lanterns disavow any knowledge of the Black Lighters, claiming they are just a conspiracy theory, dreamed up by the paranoid and mentally unstable.
The Black Lighters are the division of the Dark Lanterns, where the more morally grey or down right morally wrong, operations are undertaken.
Keen believes he was chosen from the Dark Lanterns to undergo an experimental procedure to gain magical powers to increase his usefulness to the Citadel. The truth is, Keen was originally a spy for Karrnath. He was caught by the Dark Lanterns and turned over to the Black Lighters for experimentation.
The Black Lighters had discovered a way to infuse magic into their operatives, but one of the side effects of this infusion was loss of memory and a state of malleable memory. Keen was one of the first successful outcomes of this top-secret operation.
For 6 months, Keen was shaped and rebuilt, using physiological techniques and various magic’s. After his memory once again settled into a normal and stable pattern, Keen the Dark Lantern was born.
Possessing magical abilities and completely loyal to the king and the Dark Lanterns, Keen was used to great success during the last 7 years of the great war.
With the war over, Keen has been tasked with maintaining the identity of a Brelish adventurer and sword-for-hire. His orders are to keep his eyes and ears open for any threat to Breland and to wait for any contact from his handler, in case he is needed again.
------------------
Keens Persona:
Kenneth Sharpe (Main Identity):
- Race: Human
- Description: Brelish solider, has a little magic, including the ability to summon shadow weapons into existence. Now that the war is over, Ken has turned to adventure for employment. He is more of a finesse fighter than a brute strength fighter.
- Personality Traits: I can stare down a hell hound without flinching.
- Ideals: Might. In life as in war, the stronger force wins. (Evil)
- Bonds: Those who fight beside me are those worth dying for.
- Flaws: I have little respect for anyone who is not a proven warrior.
- Abilities: can summon shadow weapons to fight with. Has a little magic he can use for distractions in and out of battle (Silent Image, Minor illusion, etc). Knows how to use Thieves Tools to get through locks or past traps.
Jeremy Fineblade:
- Race: Human
- Description: A known member of the Dark Lanterns. This is the main identity Keen uses when dealing with the Dark Lanterns in general, or if he needs to pull his weight as a Dark Lantern when dealing with the public. Those higher up in the Dark Lanterns, know that Jeremy Fineblade is an alias of Keen’s. But only those at the highest levels know that he is a member of the Black Lighters.
- Personality Traits: I am always calm, no matter what the situation. I never raise my voice or let my emotions control me.
- Ideals: Greater Good. Our lot is to lay down our lives in defence of others. (Good)
- Bonds: I fight for those who cannot fight for themselves.
- Flaws: I follow orders, even if I think they’re wrong.
- Abilities: less of a fighter, and more of a social actor. Persuasive, deceitful, charming. Knows a little magic (Charm, Silent Image, Minor Illusion, etc) and can use weapons when needed, mostly bow.
Razor:
- Race: Changeling
- Description: This is the fake ‘real’ identity Keen uses when working with people for more than a simple job. This keeps his true identity secret, but allows him to make use of his shapeshifting abilities when needed.
- Personality Traits: Flattery is my preferred trick for getting what I want.
- Ideals: Friendship. Material goods come and go. Bonds of friendship last forever. (Good)
- Bonds: I owe everything to my mentor—a horrible person who’s probably rotting in jail somewhere.
- Flaws: I’m convinced that no one could ever fool me the way I fool others.
- Abilities: a little bit of everything, social, magic, fighting. Likeable and friendly, but also mischievous.
David Gearlock | Human | Artificer | Revenge Heist
Knox | Warforged | Cleric | Shadowthorn's Out of the Abyss
Name: Grime
Race: Shifter (Wildhunt)
Class: Druid (Shepherd) or Ranger (Revised Beastmaster)
Background: Most likely Hermit.
Backstory:
Grime grew up in the Pack-Clan of Silvertooth. A skilled hunter and tracker with a strong respect for nature. Not long after the Pack-Clan coming of age ceremony, the Pack-Clan was attacked by adventurers. After a series of misunderstandings, adventurers intending to do good instead slaughtered many. The adventurers were eventually captured and then released to be hunted for sport. Grime heavily disagreed with this course of action and while hunting allowed one of the adventurers to escape. Grime's actions were seen as a betrayal to the Pack-Clan, his loyalty was put into question, and he was summarily exiled. He set out into the world, using what he learned from the Pack-Clan to survive and eventually make his own home. The Pack-Clan has since relocated and until he is allowed to rejoin them, he keeps to himself and fends for himself. He lives in the outskirts of the city in a small but cozy cabin he built. He makes regular stops into the city only for trading furs and hides, or the occasional drink. The one thing he can't seem to supply himself with. Presently he attempts to bridge the gap between Weretouched, or Shifters, and the other races, believing that cultural awareness could prevent repeating history and protect other Pack-Clans.
Name: Vrailin Lyrandar
Race: Half-elf ( Dragonmarked)
Class: Sorcerer (Storm)
Background: House Agent ( Lyrandar)
Backstory:
Not all things were easy for Vrailin as one could think for her family name and her heritage. Born in the jungles of Xendrik, from a drow mother and a human explorer, her parents weren’t aware of her latent powers until she was three, when accidentally charred her food with a small lighting. It was then when both parents started to think that the weird mark that run down the back of their daugher was more that a simly weird coloration due to her mixed heritage. They left their village and headed to Stormreach, seeking for an arcane master that could explain their daughter’s powers. Arcane masters experts weren’t cheap, though, and soon her father found himself working almost all the day between the docks and one of the slaughter houses of the cuty, while her mother was a maid in the house of one of the prominent merchants of the city. They were little more than slaves.
Fortunately for Vrailin, one day, while working in the airdock, his father was talking with a friend of the last occurance of his daughter, that she was pushing all thay objects with little gusts of wind, that the captain of the air vessel, Frenevîr Lyrandar overheard him. Intrigued he started to interrogue Vrailin’s father and before sundown that same day, Vrailin was brought to the airship for Frenevîr to imspect her mark. Recognizing his own house mark, the young captain asked them to allow him to take the child with him back to Sharn, were she could be properly trained as a Lyrandar Dragonmarked. They were reluctant at first, but they both acknowledge that their options were limited. If that noble really wanted, could take her daughter away without asking, and he was offering a great sum of money, and to take care of her as if she was his own. After three long days, and knowing that they couldn’t gave her the live and the training she needed, they accepted. She was three years old.
Frenevîr was true to his word, and raised her as if she was his own daughter. She was trained and as she grew up, so did her powers. The rest of the child of the house didn’t really accept her. Her drow heritage and knowing that she was really adopted wasn’t in her favor, but she endured all the buylling and she worked harder than anyone.
PbP Character: A few ;)
Name: Xavier Y’Zendril (XYZ for short)
Race: Firbolg
Class: Cleric - nature domain
Background : Hermit
Backstory: Hermited away in the forest in a small hut used mainly as a place of worship. Xavier spends all other time outside. Through constant prayer, maintenance, and occasional fighting he worked to keep the corruption at bay. As time went on he lost more and more ground and eventually his hut was overtaken. Leaving his home behind taking only the holy symbol from the alter he has set out to defend against corruption and hopefully atone for his failure
i know the backstory is a bit short, but I like to keep it vague and fill in the rest in game... thanks for your consideration
Name: Esmé Daranthan
Race: Half Elf
Class: Rogue(Lvl 1)/Warlock(Lvl3) The Great Old One
Link: ddb.ac/characters/4541852/bHQd4W
Background: Sage
Backstory: Esmé's family values knowledge above all and will do anything to achieve it and use it for their own ends. It was no secret that her grandfather found an ancient ritual that allowed him access to secrets and abilities that gave him an edge in life and business, but what that ritual was remained a mystery until he was on his death bed when he passed it onto her.
She completed the unusual ritual and her mind was opened up to the great and terrible knowledge of a being beyond her comprehension. Since then Esmé has walked the thin line between controlling her new abilities to better her family's standing and becoming lost in them and falling to madness.
Name: Odmun Darkhowl
Race: Bugbear
Class: Rogue
Background: Investigator
Backstory: Odmun was once part of the City Watch. He and his team were investigating a rash of missing people. Rumors were it was all connected to some sort of cult. Turns out it was much more than that. However, the rest is a blank. Odmun remembers closing in on the party responsible. Then there's nothing. A big blank patch in memory right up to the point he awakened. To his surprise and horror, Odmun had somehow come to inhabit the body of a Bugbear. What happened? Were the others gone? Dead? A sinking feeling in his gut confirmed it, but he could not recall the events. Odmun couldn't go back...no...he'd never be accepted back in his home. That old life was behind him. It was time to move on, and so he did. He moved on to Sharn. Now, Odmun has set up shop as a private investigator in the City of Towers where he manages to eek out a living. All the while, he struggles with the instincts and memories of the Bugbear who's body he now possesses. Horrible, savage feelings and visions. They threaten to overcome him.
I'd love to play, but All my Character slots are taken up. I had this idea for a Warforged From Xen'drik who'd been inactive for thousands of years. He's trying to make his way in a world unknown to him.
Relleonard Harrowveil: Lv1 Tiefling Paladin - Hermes' Curse of Strahd PbP | Hunhow the Golden: Lv1 Gold Dragonborn Barbarian - Sunless Citadel PbP | Mikhael Frostmoon: Lv2 Half-Elf Sorcerer (Draconic) - Rescue at Rivenroar PbP | Conway Dredmor: Lv3 Half-Elf Ranger (Hunter) - Crypt of the Elf King PbP. | Hayden Cinderthrone: Lv5 Half-Elf Sorcerer (Draconic) - Trial By Fire PbP | Edric the Nightwalker: Lv5 Tiefling Warlock (The Great Old One) - Shards of Sharn Group A |
Pokepaladdy sent me! Would love to try out Eberron!
Ability scores: 12 13 16 16 11 11
Name: Fiskel Scheppen
Race: Rock Gnome
Class: Wizard (School of Evocation)
Background: Sage
Backstory: Fiskel is a gnome of the rock variety, he is about 42 years old (practically a child for a gnome)). He was born to a fairly middle class Gnomish family. He always was intrigued with magic and the arcane arts. He would read book after book learning how to perform magic and just attempting to soak up as much knowledge as he can. He was always at the top of his class when it came to smarts; however, due to being so small in nature, even more than the normal gnome, he was often harassed. One day, he came home from his class with his spectacles broken, when his parents inquired about what happened, he told them that he was bullied and they took whatever money he had been saving up doing odd jobs around the city to pay for his own "spellbook". His parents, infuriated and sadden for their only child, sent him away to a larger school, one with more people like himself... smart. He studied and studied with the other students. Turns out... he has a knack for magic. Who knew? Whenever he finally graduated from the school he went back to his dorm and found a small square-ish package on his bed. He opened it up and found an empty book inside. On the inside cover was his mother's handwriting, "Wherever the world takes you, Fisk, always remember that you will be our little genius. Your father and I are so proud! Here is a book for your magic tricks. I hope there are enough pages. Love, your Ma and Da." Then our little gnome wizard set out on an adventure of a lifetime.
((I am awful at writing backstories lol! I have never played a Wizard before, but I'm up for the challenge!))
Kandalou Dle'tan - Level 9 Githyanki Fighter (Champion) - Rrakkma PbP
GMOAT!!!
I'm recruiting as well. I remember you wanted to potentially join one of my games. I am running a one shot based on Elven Tower's module that released a couple days ago. Please try out, because I will very likely auto-approve you.
REGARDLESS... Here is my app for here. Even if not picked, I am pretty stoked so many people are posting Eberron games. :)
Name: Wincerys d'Lyrandar
Race: Half-Elf (Mark of Storm)
Class: Sorcerer (Storm!) (Or Tempest Cleric, but w/o the religious flavor?)
Background: House Agent (Lyrandar)
Backstory:
Wincerys d'Lyrandar's involvement in the Last War was largely as a civilian controlling the weather for crops to grow. Despite her strong magic, her father constantly manipulated the situation around Wincerys so that she would be kept far out of harm's reach. It wouldn't be until the Day of Mourning that Wincerys would taste freedom from her father's reign at a heavy price.
Her father, Raffyr d'Lyrandar, was in Cyre during the Day of Mourning on some sort of secret assignment given by the House. After the treaty was signed, Wincerys was offered the chance to maintain a stable position controlling the weather for crops. She stayed for a while, somewhat out of respect for her late father's apparent wishes. It wouldn't be long until House Lyrandar came calling. Unable to decline a mission from the house, Wincerys accepted and left for Sharn.
The half-elf has mixed feelings about her assignment. On the one hand, she knows Sharn can be a dangerous place for a girl who has largely lived and worked around farms. On the other hand the assignment sends a thrilling chill down her spine and she likes it.
DM: Adventures in Phandalin [Khessa], The Dread of Strahd [Darya], Dragons of Stormwreck Isle [Rook], Baldur's Gate Mysteries [4-Player]
Player: Oona in MO's Icewind Dale
Ru's Current Status
Thank you, EVERYONE, for posting characters. I really appreciate all the Eberron love coming through on the forums. It has been one of my favorite things in D&D since it was released all those years ago and been a real passion of mine. I am sorry I can't pick everyone because there are some AMAZING character creations in this thread. I already have 5/6 slots filled. And am choosing one out of this list, please no more entries. I feel bad enough as it is. In the future, once this game is up and going I might run an old Eberron module from 3.5 if so I will pull candidates from this list here.
Thanks again for all the entries. I will message the last player.
Happy gaming, and good luck out there, friends!
"...Debts must always be paid, sometimes in more than blood and gold. But this is Ordo Ursa," Ren places his hand on Erakas's chest, right where the Dragonborn's heart is. "Right here. And it always has been and always will be. Don't ever forget that. Because I won't."
Serandis Mendaen (Aereni Elven Rogue/maybe one day Wizard)- Project Point Playtest
The Mark of the Betrayed
Part I:
When Fire Met Stone
Cliffside; Grayflood District:
"...Debts must always be paid, sometimes in more than blood and gold. But this is Ordo Ursa," Ren places his hand on Erakas's chest, right where the Dragonborn's heart is. "Right here. And it always has been and always will be. Don't ever forget that. Because I won't."
Serandis Mendaen (Aereni Elven Rogue/maybe one day Wizard)- Project Point Playtest
((OOG Though we have gone over them, please explain your character in the first post. And their motivations in life.))
"...Debts must always be paid, sometimes in more than blood and gold. But this is Ordo Ursa," Ren places his hand on Erakas's chest, right where the Dragonborn's heart is. "Right here. And it always has been and always will be. Don't ever forget that. Because I won't."
Serandis Mendaen (Aereni Elven Rogue/maybe one day Wizard)- Project Point Playtest
Also in the stables talking to Michum as he goes about his chores, is a curious Warforged. He stands about 6 feet tall and is painted various shades of green. The closer one might get to him, one might notice that some of the green isn't actually paint but various moss and lichen growing on him. He feels this helps lend an air to his rangerness. Because of this he has a faint earthy aroma like warm freshly turned farmland. Unlike some of his brethren, this warforged is lithe and surprisingly agile, at his side hang matching shortswords, one which can be fastened upon his left arm, a quiver of arrows and a longbow are slung over his shoulder.. A peculiar silver monocle somehow rests over his right eye, and in pouch at his hip, you can see what appears to be a small bush peeking out. Occasionally it appears as if these two are communicating with each other quite animatedly when not engaging with Michum. Warforged Skirmisher 3R-TH0R no longer serves Aundair, for the great war is over, Erthor as he is now known, serves at the behest of House Vidalis and is now here as part of Thelemere’s Quest Guild as well. He is currently (as always) discussing the higher and lower qualities of the animals in Michum care as well as their potential lineage.
"....which is why as you can see here this horse seems to have had some defects in its lineage and certainly could not have come from House Vidalis, but nevertheless could prove to be beneficial to future generations....."
This conversation is the same one Michum and Erthor seem to have almost every day about the same time, its almost like clockwork.......and Michum just smiles and nods and laughs politely.
Skameros - Bugbear Barbarian - Out of the Abyss - By Kerrec
Follow your Arrow where it Points - Tabaxi Monk - Baldur's Gate: Descent Into Avernus (by Pokepaladdy)
Citron Pumpkinfoam - Fairy Monk - Project Point: Team Longsword
Anyone who knows Wes knows that if you want to find him you simply follow the raptor sounds. Wes is a young halfling, only fourteen (14), but is considered an adult amongst his people and is thus treated like one. With long black hair that he rarely if ever brushes or washes, dark tanned skin covered in dirt from spending years out in the plains, and a pair of grass green eyes that seem to convey some sort of wisdom beyond his years he is definetly a sight to see within the city.
Wes opts to wear the traditional clothes of his people. Lots of tan and dark brown leather jackets (open with no shirt underneath) and pants accessoried with beads, fringe, feathers, and teeth.
Of course he also has a couple other accessories on him. A wooden boomerang that packs quite a punch. A wooden totem that hangs around his neck depicting a hammer tail, a clawfoot, and a gliderwing. A wooden mask that is shaped to look like a T-Rex complete with red war paint of Druidic ruins on the “snout” of the T-Rex. On his upper right arm is a inexplicable clean area where his dragonmark is. Though it is that of House Ghallandra Wes is not a part of the house.
Of course, Wes’s best accessory is Cola, his Clawfoot Raptor mount. Cola, like Wes, is a relatively young Raptor but fully grown. She has dark brown and green skin. Cola has some piercing yellow eyes that seem to carefully follow those she does not trust. On her body you’ll see a variety of Druidic ruins on her in the same red war paint. This ruins are to give her strength, speed, luck in battle, and longevity.
Wes spends a lot of time talking to Cola. She is the only living thing from the plains that Wes has left. He was kicked out of his tribe about a year ago. And it’s all thanks to his dragonmark. Wes’s tribe is genophibic, he’s probably the only outside that wasn’t married in, and within the tribe only the Mark of Healing appears. So, he was banished and has been on the road for months before he discovered the guild. He’s hoping the guild can be his new people, his new tribe. But, he still misses home. After all, thought they weren’t truly his father or his siblings he still loved them just the same. Though he can never truly be a part of the tribe he hopes to one day return and see them again.
For now though Wes is hanging out in the stables. Petting and talking to Cola. Happy that they’ve finally made her pin convenient for a halfling like him to use.
"....take that raptor in the stable over there......she is an excellent specimen and would be worth breeding with another of similar stock...." and Erthor will wave a hand at Wes for he recognizes the halfling as a fellow guild member and frequently sees him in the stables.
Skameros - Bugbear Barbarian - Out of the Abyss - By Kerrec
Follow your Arrow where it Points - Tabaxi Monk - Baldur's Gate: Descent Into Avernus (by Pokepaladdy)
Citron Pumpkinfoam - Fairy Monk - Project Point: Team Longsword
“How many times do I have to tell you Erthor. Cola says she’s not ready to have kids. She wants to live and run some more.” Wes shoots back at the Warforged before turning to Cola who decideds to thank him with a flurry of licks to the face.