I am seeking 4-6 PC’s for Waterdeep: Dragon Heist.
Application Info: You do not need to create a character to apply. PC’s will be level 1, Point buy, ¾ max gold, No Eberron, UA, Home Brew, Critical Role. I’m just looking for the following info:
Description and backstory: Miri has spent most of her life living in the forest with her mentor, Master Keko. She does not know what happened to her family, but Master Keko found her wandering alone as a small child. When he could not find them, he took over her care and training. Though Master Keko was happy living in the forest and teaching Miri, he often told her fantastical stories of his days living in the big city of Waterdeep. Now that Master Keko has passed, Miri finds herself longing to explore, to leave the forest and experience some fantastic adventures of her own.
Miri is 7’5” tall, with bright green eyes and dark brown hair. She wears simple clothes, basic woven brown tunic and breeches, with supple leather boots and carries a large wooden staff.
Name: Mercy Race: Tiefling Background: Urchin Class: Warlock (Celestial Patron) Alignment: Somewhere on the grumpy, but good spectrum Description and Backstory: Mercy grew up on the streets. It was by choice. The Orphanage she escaped from was corrupt. Nothing better than an agency for child labor. The Matron there, a foul lady called Mama Constance, set them out for hard labor, or jobs where small creatures with small limbs were a benefit. It's where Mercy learned to pick locks and pockets. Once, while on a less reputable job, Mercy found a trinket. The little bobble spoke to her. It was a pleasant voice. It told her to take the others. Rally them. Run! One night, she got together a small group of the other kids, now teens, who were brave enough to stand up to Mama Constance. They overpowered their Matron and fled into the night before Mama Constance could free herself and come after them.
The group eventually became more organized. Their own little gang. They put to work the dubious skills learned under Mama Constance, but this time for their own survival and not the ill whims of some dastardly employer. Mercy took mostly to helping the others who stuck with her. She was good at patching them up, and they needed a lot of patching most of the time! She had gained a mote of healing power from her angelic servitor.
Name: Boosandei 'Boo' Belfrye Race: Variant Human (Feat: Magic Initiate (Wizard)Chill Touch, Infestation, and Find Familiar). Background: Haunted One Class: Cleric (Grave Domain) Alignment: Lawful Neutral Deity: Kelemvor Lord of the Dead, Judge of the Damned Description: Boo is a rail-thin, gaunt, petite, human female. She always seems to have a sad look on her face as if frightened or worried. On either side of her small mouth... old scars of crude dreadful stitch marks are apparent and seem to draw unwanted glances towards her pale haunted face. A wild unkempt mane of shoulder-length hair hangs loosely around her face; one side raven black, while the other is a stark contrast... being a dead silver-white. Her skin is a pale and chalky white... almost corpse-like while her eyes are bottomless pools of darkness looking into them like gazing into an endless stretch of midnight sky. Boo's attire is like that of a common street-urchin... dirty clothes scavenged, scrounged and pieced together with rags and such.
Backstory: These days Boo haunts the streets of the city alone as just another homeless street urchin, surviving, and sometimes earning coin as a beggar playing her viol. However, Boo's real story begins nearly ten years ago when she... Boosandei and her twin-sister Loosandei were with their mother late one evening at Waterdeep's, City of the Dead. A walled cemetery kept in a beautiful, park-like open condition, and is used as a meeting place by natives of the city at all hours. Heading back home leaving the crowds behind them, they began to follow a lonely narrow path...
Through the darkness and fog, they came upon an emaciated man with dirt and grit all over his once fine clothes. His dark grey shirt was tattered and shredded mainly where his heart should be. Boo and her family at once could see his cruel, detestable, disturbing smile in a permanent sinister snarl. Sunken, milky white eyes stared with mindless menace into theirs. Boo's mother moved between the ghoulish figure and her children, "run," she screamed! Suddenly, the ghoulish entity was fully upon her, it's half-torn tongue and blood-stained, razor-sharp teeth proceeded to savage her.
Boo and Loo their backs to the scene could only hear the echoes of their mother's terrified screams as they fled in sheer panic before coming upon an open sewer that cut across their path. Loo instinctively pushing her sister into the filthy muck. The first thing that hit Boo was the foul odor; a mixture of something rotten and something dead so overpowering was the horrible stench. Boo gasping for breath as her sister's hands desperately tried to push her down under as she cried, "Boo... hold your breath, don't let go, I feel it coming! Far away, something calls, face the fire, let it come..."
Boo suddenly felt Loo ripped away from her grasping hand, her sister screaming as the darkling creature flayed her alive with its teeth and claws. Loo's last conscious act was to push her sister under the water with her kicking feet... and then to ignite the oily film on the surface of the rancid pool in a rather explosive manner! Boo just under the surface of the water was spared most (but not all) of the effects of the searing blast of heat as it roared like a living thing over her head. Loo's screams now silenced replaced by the fiendish howls from their tormentor. Flinging Loo's burning corpse off to the side it reached into the burning water grabbing Boo's face with its clawed hand slicing the soft flesh on either side of her mouth. Searing pain and a flash of light then darkness fell over Boo.
Some hours later Boo's eyes fluttered open. A slushing sound, probably of water, told her that she was awake. She could feel the damp bloody earth beneath her as she bled from a number of wounds inflicted upon her frail form as she struggled to sit up. Not a sign of the creature could be seen, nor her mother, the only part of her twin left was her severed half burned right hand, in its open palm, a trinket... a silver teardrop earring made from a real tear. Laying beside the severed hand was her sister's viol, partially burned and half soaked in blood.
Boo silently, stubbornly refusing to die, to give up, began to tear bits of her own clothes into strips to dress her wounds, using the strings from the viol to sew up the torn flesh on either side of her mouth before once more passing out. It was not until the sun began to rise that Boo was eventually discovered by Mavis, one of the caretakers of the City of the Dead and a cleric of Kelemvor, Lord of the Dead, Judge of the Damned. The old woman Mavis took Boo to her home and nursed her back to health, eventually becoming the child's mentor and teacher, before Mavis herself passed on from this life to the next.
Name: Zuldarr Race: Dragonborn (Bronze) Background: Urban Bounty Hunter Class: Fighter Alignment: Chaotic Good Description: Zuldarr is a bronze scaled dragonborn that stands at a clean 5'11" and has piercing blue eyes that are always scanning his surroundings. His clothing consists of leather boots, woolen pants, a shirt and a hooded cloak. He can most commonly be found either around one of the guard headquarters or roaming the back alleys of Waterdeep looking for his next quarry. Backstory: Growing up in Waterdeep was a struggle for Zuldarr and his family, his father worked down at the docks as a workhand and his mother worked at one of the lower end taverns as a barmaid; which left his older sister to look after him. His parents moved here to seek out a better life for him and his older sister, Surina, but this unfortunately was not the case. His parents had borrowed money from one of the wealthy powers in Waterdeep to move there and the interest on the repayments kept increasing each year until it was too much to afford. Eventually the person that loaned the money to Zuldarr's parents had his father imprisoned for failure to repay his debts; forcing his mother and sister to work themselves to exhaustion everyday just to keep the rest of them out of prison and fed. Eventually, Zuldarr began to look for work himself, he wanted a job that would not only help his family but would help the rest of the city as well, and make him feel like he is making a difference. So, Zuldarr became a free agent bounty hunter for the local guard of Waterdeep, going after the petty thieves, pickpockets, and con-artists. He made good friends with the guards and they taught him how to fight, while hunting bounties taught him how to be sneaky and subtle.
Rollback Post to RevisionRollBack
Be excellent to each other, and roll for initiative dudes!
Name: Kol Thundersong Race: Human Background: Uthgardt Tribe Member Class: Barbarian Description and Backstory:
Kol is a tall, and thickly muscled Uthgardt barbarian hailing from the far north, near Icewind Dale. Years ago, Kol was hunting alone during an initiation rite of his tribe when he was set upon and waylaid by mercenaries. Caught unaware by a sorcerer's spell, Kol was put into a magical sleep and taken prisoner. He was cruelly beaten by his captors, and treated like a wild animal. Eventually, he was sold into slavery to an Iluskan mining company. With them he spent many years toiling in the mines of the mountains along the Spine of the World. Strengthened by hard labor and having grown to his full height, Kol became a formidable figure. In time he banded together some of the other slaves and made his escape, slaying many of their captors in the process.
From the mountains near Luskan, Kol traveled south to Neverwinter and took work where he could as a laborer. One day he saw an advertisement in Neverwinter for an adventurer to hunt down some wolves that had been poaching livestock from the farms on the outskirts of the city. Using the skills he had learned with his tribe as a youngster, Kol was able to make short work of the small pack. With the jingle of gold in his pocket, far more than he could make as a laborer, he found the life of an adventurer to his liking. Recently, he took a job guarding a merchant caravan from Neverwinter to Waterdeep. Upon his arrival he finds himself in a great city and in search of new work.
Rollback Post to RevisionRollBack
Roland Drask:Human Rogue - Lost Mine of Phandelver
Name: Summer Cloud Foxtrot (goes by Summer) Race: Tabaxi Background: Folk Hero Class: Bard Alignment: Chaotic Good Description and Backstory: Decked out with boisterous, yet tasteful garb: a bright yellow scarf, tangerine-coloured vest, light, baggy pants, a lute slung on one shoulder, and a longsword strapped across his back, Summer is a feast for the eyes!
His fur is a bright, golden yellow, with orange-brown "bengal" patterns marking his face and body.
Summer is making his debut in the big city, after proving himself as a hero in his small, humble hometown by single-handedly defeating the goblin invasion of Old Penelope's farm. (The invasion was of one single, dreadfully hungover goblin, and it was more Old Penelope's barn than the actual farmstead... ... ...and defeat may be a stretch)
The sturdy tabaxi is ready to take on the world, Waterdeep is just the beginning!
The adventure starts off in a tavern called the Yawning Portal in Waterdeep, largest city in Faerun. Famed for it's opening to the immense dungeon complex known as Undermountain, it is also a common place for adventurers to relax or find work.
You could all know each other, having met elsewhere and come to the yawning portal together, or you could have your own reasons for being there. I'd like to work this out so we can start the adventure proper ASAP.
Rollback Post to RevisionRollBack
Coriana - Company of the Grey Chain Wagner - Dragon Heist: Bards. DM - The Old Keep
Mercy is definitely a native Waterdhavian. She could know another native or perhaps has had run-ins with someone else not originally from Waterdeep. Maybe this person helped her and her little rag-tag game of misfits when they were on the run.
Boo is also definitely a native Waterdhavian as well currently wandering the streets of the city alone as more or less something of a homeless street urchin, surviving, and sometimes earning coin as a beggar playing her viol so it very possible given both are of similar vein they could know each other or joined forces...
Miri doesn't know anyone in Waterdeep, having lived in the forest her entire life. Full of Master Keko's wonderful stories, she has come to the Yawning Portal, feeling in her bones that this will be the place where her new adventure starts. She could have run into someone else on her journey into Waterdeep, perhaps a fellow traveler along the road.
Zuldarr is from Waterdeep and could have had a run in with anyone else that is from the city, perhaps to help find a bounty he was after or maybe they were the bounty. If not, it is likely that he is at the Yawning Portal because he might find it more lucrative to throw himself in with the adventuring lot.
(I won't be able to post Thursday (11/22/18) due to the Thanksgiving holiday, but can still check in and should be good to post after then.)
Rollback Post to RevisionRollBack
Be excellent to each other, and roll for initiative dudes!
Hey guys, Kol has definitely just arrived in Waterdeep, and likely doesn't know anyone at all. He could meet you guys at the Yawning Portal or perhaps he might have met one or more of you if you had ever visited Neverwinter or Icewind Dale?
Rollback Post to RevisionRollBack
Roland Drask:Human Rogue - Lost Mine of Phandelver
Okay, so far it sounds like we have two groups and a possible lone wolf.
Kol and Miri (And possibly Summer) likely met on the Long Road entering Waterdeep from the North. It wouldn't be crazy that one of you had heard of the Yawning Portal, and decided to stop there before possibly going your separate ways.
Maybe Boo and Mercy, being native Waterdhavians, know each other and maybe heard wind that someone was rumored to be hiring at the Yawning Portal.
I'm thinking Zuldarr heard the hiring rumors and was on his way to the Portal when Kol, Miri, and Summer approached you asking where it was. You decided to join them for a drionk or two.
This is just ideas I'm throwing out there, if you have any other ideas feel free to share.
And no worries about the holiday and stuff. I'd like to be ready on Monday or so.
Rollback Post to RevisionRollBack
Coriana - Company of the Grey Chain Wagner - Dragon Heist: Bards. DM - The Old Keep
Summer would probably be looking for work to expand his Fame by picking up odd jobs and doing the Good Deeds. I'm okay with having met anyone prior to showing up if that's easier for everyone! He's pretty outgoing and a touch naïve, so if there's anyone who has trouble seeing themselves in a tavern, he could totally have obliviously dragged them here!
Yeah, I think it would be cool if they knew each other. Maybe even worked some jobs together.
Sounds good, they (Mercy and Boo) can have known each for months or longer, even years whatever works best or you prefer, I'm easy. Boo's backstory is pretty vague and wide open enough for them to have worked some angles or jobs together. Though Boo is still fairly young (18) so after the death of her twin-sister which left her a bit, lost, rather eccentric if not just a little bit creepy/crazy the last eight years are pretty much open being more about her being lost in mind funk/fog so she has just been surviving on pure instinct on the fringes than being into the whole accumulating wealth or greed angle, etc. So a Mercy type character as kind of stronger personality looking out for Boo is very workable.
Welcome Adventurers!
I am seeking 4-6 PC’s for Waterdeep: Dragon Heist.
Application Info:
You do not need to create a character to apply. PC’s will be level 1, Point buy, ¾ max gold, No Eberron, UA, Home Brew, Critical Role.
I’m just looking for the following info:
Name:
Race:
Background:
Class:
Alignment:
Description and Backstory: (1 -2 Paragraphs)
Characters must be urban friendly. Characters must be of good or neutral alignment.
We will be having a brief OOC conversation about how the party is formed and maybe give you some contacts in the city.
Applications should be in this thread, I’ll be accepting them until Wednesday, 11/21. Game to begin 11/26.
Coriana - Company of the Grey Chain
Wagner - Dragon Heist: Bards.
DM - The Old Keep
Race: Firbolg
Background: Hermit
Class: Monk
Description and backstory: Miri has spent most of her life living in the forest with her mentor, Master Keko. She does not know what happened to her family, but Master Keko found her wandering alone as a small child. When he could not find them, he took over her care and training. Though Master Keko was happy living in the forest and teaching Miri, he often told her fantastical stories of his days living in the big city of Waterdeep. Now that Master Keko has passed, Miri finds herself longing to explore, to leave the forest and experience some fantastic adventures of her own.
Miri is 7’5” tall, with bright green eyes and dark brown hair. She wears simple clothes, basic woven brown tunic and breeches, with supple leather boots and carries a large wooden staff.
Name: Mercy
Race: Tiefling
Background: Urchin
Class: Warlock (Celestial Patron)
Alignment: Somewhere on the grumpy, but good spectrum
Description and Backstory: Mercy grew up on the streets. It was by choice. The Orphanage she escaped from was corrupt. Nothing better than an agency for child labor. The Matron there, a foul lady called Mama Constance, set them out for hard labor, or jobs where small creatures with small limbs were a benefit. It's where Mercy learned to pick locks and pockets. Once, while on a less reputable job, Mercy found a trinket. The little bobble spoke to her. It was a pleasant voice. It told her to take the others. Rally them. Run! One night, she got together a small group of the other kids, now teens, who were brave enough to stand up to Mama Constance. They overpowered their Matron and fled into the night before Mama Constance could free herself and come after them.
The group eventually became more organized. Their own little gang. They put to work the dubious skills learned under Mama Constance, but this time for their own survival and not the ill whims of some dastardly employer. Mercy took mostly to helping the others who stuck with her. She was good at patching them up, and they needed a lot of patching most of the time! She had gained a mote of healing power from her angelic servitor.
Name: Boosandei 'Boo' Belfrye
Race: Variant Human (Feat: Magic Initiate (Wizard) Chill Touch, Infestation, and Find Familiar).
Background: Haunted One
Class: Cleric (Grave Domain) Alignment: Lawful Neutral Deity: Kelemvor Lord of the Dead, Judge of the Damned
Description: Boo is a rail-thin, gaunt, petite, human female. She always seems to have a sad look on her face as if frightened or worried. On either side of her small mouth... old scars of crude dreadful stitch marks are apparent and seem to draw unwanted glances towards her pale haunted face. A wild unkempt mane of shoulder-length hair hangs loosely around her face; one side raven black, while the other is a stark contrast... being a dead silver-white. Her skin is a pale and chalky white... almost corpse-like while her eyes are bottomless pools of darkness looking into them like gazing into an endless stretch of midnight sky. Boo's attire is like that of a common street-urchin... dirty clothes scavenged, scrounged and pieced together with rags and such.
Backstory: These days Boo haunts the streets of the city alone as just another homeless street urchin, surviving, and sometimes earning coin as a beggar playing her viol. However, Boo's real story begins nearly ten years ago when she... Boosandei and her twin-sister Loosandei were with their mother late one evening at Waterdeep's, City of the Dead. A walled cemetery kept in a beautiful, park-like open condition, and is used as a meeting place by natives of the city at all hours. Heading back home leaving the crowds behind them, they began to follow a lonely narrow path...
Through the darkness and fog, they came upon an emaciated man with dirt and grit all over his once fine clothes. His dark grey shirt was tattered and shredded mainly where his heart should be. Boo and her family at once could see his cruel, detestable, disturbing smile in a permanent sinister snarl. Sunken, milky white eyes stared with mindless menace into theirs. Boo's mother moved between the ghoulish figure and her children, "run," she screamed! Suddenly, the ghoulish entity was fully upon her, it's half-torn tongue and blood-stained, razor-sharp teeth proceeded to savage her.
Boo and Loo their backs to the scene could only hear the echoes of their mother's terrified screams as they fled in sheer panic before coming upon an open sewer that cut across their path. Loo instinctively pushing her sister into the filthy muck. The first thing that hit Boo was the foul odor; a mixture of something rotten and something dead so overpowering was the horrible stench. Boo gasping for breath as her sister's hands desperately tried to push her down under as she cried, "Boo... hold your breath, don't let go, I feel it coming! Far away, something calls, face the fire, let it come..."
Boo suddenly felt Loo ripped away from her grasping hand, her sister screaming as the darkling creature flayed her alive with its teeth and claws. Loo's last conscious act was to push her sister under the water with her kicking feet... and then to ignite the oily film on the surface of the rancid pool in a rather explosive manner! Boo just under the surface of the water was spared most (but not all) of the effects of the searing blast of heat as it roared like a living thing over her head. Loo's screams now silenced replaced by the fiendish howls from their tormentor. Flinging Loo's burning corpse off to the side it reached into the burning water grabbing Boo's face with its clawed hand slicing the soft flesh on either side of her mouth. Searing pain and a flash of light then darkness fell over Boo.
Some hours later Boo's eyes fluttered open. A slushing sound, probably of water, told her that she was awake. She could feel the damp bloody earth beneath her as she bled from a number of wounds inflicted upon her frail form as she struggled to sit up. Not a sign of the creature could be seen, nor her mother, the only part of her twin left was her severed half burned right hand, in its open palm, a trinket... a silver teardrop earring made from a real tear. Laying beside the severed hand was her sister's viol, partially burned and half soaked in blood.
Boo silently, stubbornly refusing to die, to give up, began to tear bits of her own clothes into strips to dress her wounds, using the strings from the viol to sew up the torn flesh on either side of her mouth before once more passing out. It was not until the sun began to rise that Boo was eventually discovered by Mavis, one of the caretakers of the City of the Dead and a cleric of Kelemvor, Lord of the Dead, Judge of the Damned. The old woman Mavis took Boo to her home and nursed her back to health, eventually becoming the child's mentor and teacher, before Mavis herself passed on from this life to the next.
Name: Zuldarr
Race: Dragonborn (Bronze)
Background: Urban Bounty Hunter
Class: Fighter
Alignment: Chaotic Good
Description: Zuldarr is a bronze scaled dragonborn that stands at a clean 5'11" and has piercing blue eyes that are always scanning his surroundings. His clothing consists of leather boots, woolen pants, a shirt and a hooded cloak. He can most commonly be found either around one of the guard headquarters or roaming the back alleys of Waterdeep looking for his next quarry.
Backstory: Growing up in Waterdeep was a struggle for Zuldarr and his family, his father worked down at the docks as a workhand and his mother worked at one of the lower end taverns as a barmaid; which left his older sister to look after him. His parents moved here to seek out a better life for him and his older sister, Surina, but this unfortunately was not the case. His parents had borrowed money from one of the wealthy powers in Waterdeep to move there and the interest on the repayments kept increasing each year until it was too much to afford. Eventually the person that loaned the money to Zuldarr's parents had his father imprisoned for failure to repay his debts; forcing his mother and sister to work themselves to exhaustion everyday just to keep the rest of them out of prison and fed. Eventually, Zuldarr began to look for work himself, he wanted a job that would not only help his family but would help the rest of the city as well, and make him feel like he is making a difference. So, Zuldarr became a free agent bounty hunter for the local guard of Waterdeep, going after the petty thieves, pickpockets, and con-artists. He made good friends with the guards and they taught him how to fight, while hunting bounties taught him how to be sneaky and subtle.
Be excellent to each other, and roll for initiative dudes!
Name: Kol Thundersong
Race: Human
Background: Uthgardt Tribe Member
Class: Barbarian
Description and Backstory:
Kol is a tall, and thickly muscled Uthgardt barbarian hailing from the far north, near Icewind Dale. Years ago, Kol was hunting alone during an initiation rite of his tribe when he was set upon and waylaid by mercenaries. Caught unaware by a sorcerer's spell, Kol was put into a magical sleep and taken prisoner. He was cruelly beaten by his captors, and treated like a wild animal. Eventually, he was sold into slavery to an Iluskan mining company. With them he spent many years toiling in the mines of the mountains along the Spine of the World. Strengthened by hard labor and having grown to his full height, Kol became a formidable figure. In time he banded together some of the other slaves and made his escape, slaying many of their captors in the process.
From the mountains near Luskan, Kol traveled south to Neverwinter and took work where he could as a laborer. One day he saw an advertisement in Neverwinter for an adventurer to hunt down some wolves that had been poaching livestock from the farms on the outskirts of the city. Using the skills he had learned with his tribe as a youngster, Kol was able to make short work of the small pack. With the jingle of gold in his pocket, far more than he could make as a laborer, he found the life of an adventurer to his liking. Recently, he took a job guarding a merchant caravan from Neverwinter to Waterdeep. Upon his arrival he finds himself in a great city and in search of new work.
Roland Drask: Human Rogue - Lost Mine of Phandelver
Name: Summer Cloud Foxtrot (goes by Summer)
Race: Tabaxi
Background: Folk Hero
Class: Bard
Alignment: Chaotic Good
Description and Backstory: Decked out with boisterous, yet tasteful garb: a bright yellow scarf, tangerine-coloured vest, light, baggy pants, a lute slung on one shoulder, and a longsword strapped across his back, Summer is a feast for the eyes!
His fur is a bright, golden yellow, with orange-brown "bengal" patterns marking his face and body.
Summer is making his debut in the big city, after proving himself as a hero in his small, humble hometown by single-handedly defeating the goblin invasion of Old Penelope's farm. (The invasion was of one single, dreadfully hungover goblin, and it was more Old Penelope's barn than the actual farmstead... ... ...and defeat may be a stretch)
The sturdy tabaxi is ready to take on the world, Waterdeep is just the beginning!
Homebrew: Spells. Items.
Subclasses: Mythwalker (fighter).
6 slots, 6 players, I think I'm gonna close recruiting now.
Okay, here is the campaign link: https://ddb.ac/campaigns/join/2679251264509962
The adventure starts off in a tavern called the Yawning Portal in Waterdeep, largest city in Faerun. Famed for it's opening to the immense dungeon complex known as Undermountain, it is also a common place for adventurers to relax or find work.
You could all know each other, having met elsewhere and come to the yawning portal together, or you could have your own reasons for being there. I'd like to work this out so we can start the adventure proper ASAP.
Coriana - Company of the Grey Chain
Wagner - Dragon Heist: Bards.
DM - The Old Keep
Mercy is definitely a native Waterdhavian. She could know another native or perhaps has had run-ins with someone else not originally from Waterdeep. Maybe this person helped her and her little rag-tag game of misfits when they were on the run.
@Mercy
Boo is also definitely a native Waterdhavian as well currently wandering the streets of the city alone as more or less something of a homeless street urchin, surviving, and sometimes earning coin as a beggar playing her viol so it very possible given both are of similar vein they could know each other or joined forces...
Miri doesn't know anyone in Waterdeep, having lived in the forest her entire life. Full of Master Keko's wonderful stories, she has come to the Yawning Portal, feeling in her bones that this will be the place where her new adventure starts. She could have run into someone else on her journey into Waterdeep, perhaps a fellow traveler along the road.
Zuldarr is from Waterdeep and could have had a run in with anyone else that is from the city, perhaps to help find a bounty he was after or maybe they were the bounty. If not, it is likely that he is at the Yawning Portal because he might find it more lucrative to throw himself in with the adventuring lot.
(I won't be able to post Thursday (11/22/18) due to the Thanksgiving holiday, but can still check in and should be good to post after then.)
Be excellent to each other, and roll for initiative dudes!
@Oddlot
Yeah I think it would be cool if they knew each other. Maybe even worked some jobs together.
Hey guys, Kol has definitely just arrived in Waterdeep, and likely doesn't know anyone at all. He could meet you guys at the Yawning Portal or perhaps he might have met one or more of you if you had ever visited Neverwinter or Icewind Dale?
Roland Drask: Human Rogue - Lost Mine of Phandelver
Okay, so far it sounds like we have two groups and a possible lone wolf.
Kol and Miri (And possibly Summer) likely met on the Long Road entering Waterdeep from the North. It wouldn't be crazy that one of you had heard of the Yawning Portal, and decided to stop there before possibly going your separate ways.
Maybe Boo and Mercy, being native Waterdhavians, know each other and maybe heard wind that someone was rumored to be hiring at the Yawning Portal.
I'm thinking Zuldarr heard the hiring rumors and was on his way to the Portal when Kol, Miri, and Summer approached you asking where it was. You decided to join them for a drionk or two.
This is just ideas I'm throwing out there, if you have any other ideas feel free to share.
And no worries about the holiday and stuff. I'd like to be ready on Monday or so.
Coriana - Company of the Grey Chain
Wagner - Dragon Heist: Bards.
DM - The Old Keep
Summer would probably be looking for work to expand his Fame by picking up odd jobs and doing the Good Deeds. I'm okay with having met anyone prior to showing up if that's easier for everyone! He's pretty outgoing and a touch naïve, so if there's anyone who has trouble seeing themselves in a tavern, he could totally have obliviously dragged them here!
Homebrew: Spells. Items.
Subclasses: Mythwalker (fighter).
Happy with the explanation that I met Miri/Summer on the road and decided to buy them a round at the Yawning Portal. Sounds good.
Roland Drask: Human Rogue - Lost Mine of Phandelver
I'm good with Zuldarr meeting up with that group on his way to the tavern.
Be excellent to each other, and roll for initiative dudes!
@Xero_Larkspur
Sounds good, they (Mercy and Boo) can have known each for months or longer, even years whatever works best or you prefer, I'm easy. Boo's backstory is pretty vague and wide open enough for them to have worked some angles or jobs together. Though Boo is still fairly young (18) so after the death of her twin-sister which left her a bit, lost, rather eccentric if not just a little bit creepy/crazy the last eight years are pretty much open being more about her being lost in mind funk/fog so she has just been surviving on pure instinct on the fringes than being into the whole accumulating wealth or greed angle, etc. So a Mercy type character as kind of stronger personality looking out for Boo is very workable.
@charwoman_gene
Sounds good to me with the pair heading together to the Yawning Portal looking for work, much easier to go with someone you know who has your back?