Welcome to Waterdeep, the Crown of the North, where a wondrous tale of urban adventure is about to unfold. Our story begins with the gathering of adventurers at the Yawning Portal Inn and Tavern. Volothamp Geddarm, the famous explorer and raconteur, has a quest for them — one that entangles the characters in a bitter conflict between two nefarious organizations. If the adventurers complete his quest, Volo rewards them handsomely. Yet a much greater prize lies hidden somewhere in the City of Splendors, waiting to be claimed.
As you are finishing up your characters be sure to get you equipment from the starting equipment option and pick one of the NPC's from the following document as a personal contact.
I'd assume that I wouldn't learn an extra language from my Favored Enemy(Human) since I already speak Common tongue? Otherwise, I believe my character is ready.
I'd assume that I wouldn't learn an extra language from my Favored Enemy(Human) since I already speak Common tongue? Otherwise, I believe my character is ready.
When you chose Humaniod you get to pick 2 Humans and one other if you pick one that has its own language than you get that language
I'd assume that I wouldn't learn an extra language from my Favored Enemy(Human) since I already speak Common tongue? Otherwise, I believe my character is ready.
When you chose Humaniod you get to pick 2 Humans and one other if you pick one that has its own language than you get that language
Your also missing some gear i think
(a) scale mail or (b) leather armor
(a) two shortswords or (b) two simple melee weapons
And the Last thing before we start. I need you as a group to decide What Season it is when you arrive at Waterdeep"
Spring
In Waterdeep, early spring tends to be cold and damp. Misty rain falls for days on end. It’s common for fog to settle at night and last through the day. As the weather improves, the city attracts more visitors, and the streets become increasingly crowded as summer approaches.
Summer
Summers in Waterdeep are quite comfortable, and it’s a great time for citizens and visitors to congregate outside. The markets are busier than at any other time of year. Sometimes, though, warm air pushes up from the south and settles in the valleys north and east of the city. This air gets trapped, creating a hot spell that might last days or weeks. Activity in the city slows to a crawl, since Waterdavians are unaccustomed to such heat.
Autumn
Throughout autumn, wagonloads of food arrive in Waterdeep from outlying farms. Without this bounty, city folk would starve during the winter. Cold, howling sea winds remind Waterdavians that winter is near.
Winter
Waterdavian winters are harsh. As snow piles up around the city and ice fills the harbor, trade grinds to a halt and the city seals its gates. Citizens willing to brave the cold still gather in local taverns and festhalls, but few venture outside the city walls.
After 2 weeks of hard but uneventful travel, the caravan reaches Waterdeep. The young halfling monk pays Gereon and Mirkiua and decide to relax at a Tavern. Luckily each of the companions no of a Tavern/Inn that is frequented by other adventures, and they have if not a friend but a acquaintances there. The tavern is the Yawning Portal.
You sit around a sturdy wooden table lit by a brightly burning candle and littered with plates cleared of food and half-drained tankards. The sounds of gamblers yelling and drunken adventurers singing bawdy songs nearly drown out the off-key strumming of a young bard three tables over.
Then all the noise is eclipsed by a shout: “Ya pig! Like killin’ me mates, does ya?” Then a seven-foot-tall half-orc is hit by a wild, swinging punch from a male human whose shaved head is covered with eye-shaped tattoos. Four other humans stand behind him, ready to jump into the fray. The half-orc cracks her knuckles, roars, and leaps at the tattooed figure — but before you can see if blood is drawn, a crowd of spectators clusters around the brawl. What do you do?
OOC - Shawn the Halforc is your contact Yagra Stonefist
Welcome to Waterdeep, the Crown of the North, where a wondrous tale of urban adventure is about to unfold. Our story begins with the gathering of adventurers at the Yawning Portal Inn and Tavern. Volothamp Geddarm, the famous explorer and raconteur, has a quest for them — one that entangles the characters in a bitter conflict between two nefarious organizations. If the adventurers complete his quest, Volo rewards them handsomely. Yet a much greater prize lies hidden somewhere in the City of Splendors, waiting to be claimed.
This is Todd's test roll
11
13 9 13 14 16 11
Rolling Stats
Sample stats
15 15 17 12 12 13
Character creation stat generation
9
11
10
13
8
12
Stat roll
10
Full stat roll
10
13
16
10
16
10
As you are finishing up your characters be sure to get you equipment from the starting equipment option and pick one of the NPC's from the following document as a personal contact.
As soon as everyone is ready we will get started.
I'd assume that I wouldn't learn an extra language from my Favored Enemy(Human) since I already speak Common tongue?
Otherwise, I believe my character is ready.
When you chose Humaniod you get to pick 2 Humans and one other if you pick one that has its own language than you get that language
Your also missing some gear i think
(a) scale mail or (b) leather armor(a) a dungeoneer’s pack or (b) an explorer’s packA longbow and a quiver of 20 arrowsDagger and Mace?
That works
Laws of Waterdeep
And the Last thing before we start. I need you as a group to decide What Season it is when you arrive at Waterdeep"
Spring
In Waterdeep, early spring tends to be cold and damp. Misty rain falls for days on end. It’s common for fog to settle at night and last through the day. As the weather improves, the city attracts more visitors, and the streets become increasingly crowded as summer approaches.
Summer
Summers in Waterdeep are quite comfortable, and it’s a great time for citizens and visitors to congregate outside. The markets are busier than at any other time of year. Sometimes, though, warm air pushes up from the south and settles in the valleys north and east of the city. This air gets trapped, creating a hot spell that might last days or weeks. Activity in the city slows to a crawl, since Waterdavians are unaccustomed to such heat.
Autumn
Throughout autumn, wagonloads of food arrive in Waterdeep from outlying farms. Without this bounty, city folk would starve during the winter. Cold, howling sea winds remind Waterdavians that winter is near.
Winter
Waterdavian winters are harsh. As snow piles up around the city and ice fills the harbor, trade grinds to a halt and the city seals its gates. Citizens willing to brave the cold still gather in local taverns and festhalls, but few venture outside the city walls.
OOC - Shawn the Halforc is your contact Yagra Stonefist
Gereon pushes through the crowd for a upfront view on the conflict.
ROLL: 6
OOC - All
When posting rolls be sure to label the roll i.e.
Initiative: 11
Standing up Mirkiua sends the chair skidding backwards, forcing his way through the building crowd,, pushing others out the way "Yagra! That you"
Initiative 9