With a welcoming hot spring at its heart, Seldom Spring is a small settlement located halfway between Luskan and Neverwinter that has swiftly grown in popularity since its founding by retired adventurer Dirk Seldom. With the construction of an inn, trading post, and hunting lodge, it provides the essential services required by most travelers far from home. Indeed, some caravans have halved their journey by trading at Seldom Spring, instead of their original destination, and business is booming. Growth seems inevitable, but for now the settlement remains small and vibrant.
The Seldom Spring is a large inn, barely a year old, built close to the hot spring from which it takes its name. It was established by its proprietor, Dirk Seldom. Its well-lit common room is a warm and hospitable place, with no private booths or shadowy corners. Numerous tables and chairs are provided for its patrons, with food and drinks delivered from the kitchen on request. A small stage offers a place for traveling performers to work their trade, and the walls are adorned with an eclectic range of trophies and keepsakes. The inn also boasts a decent stable, comfortable bedrooms of varying size and quality, and of course, the spring itself, which is rumored to have magical properties.
Besides Dirk Seldom, there are many other interesting individuals who call Seldom Spring home: Brunthor Kettlegrip, dwarf, cook, and one of Dirk's former adventuring partners; Jambiya, a graceful and beautiful goblin waitress; Anafrey Iceriver, a human huntress; Ekemos, an intelligent and mysterious tiefling; Erric Hillfall, a love-struck, aspiring halfling bard; Juglut, a half-orc scout; Kul'ra, the bronze dragonborn trading post proprietor; Aseid, Kul'ra's human assistant, who is good with a sword; and Maldorn Whitehare, the aged human trapper and caretaker of the Seldom Springs hunting lodge.
Welcome, player! You are invited to the Seldom Spring, where Dirk Seldom is never without a tale of his years as an adventurer. Dirk has quite the following in Seldom Spring. He has inspired many to aspire to become great adventurers themselves. Now, Dirk has a job he needs done and will send a few of his apprentices to accomplish it. Who will it be? You will decide.
Below are short blurbs about each of the characters. If you are interested, you will need to take the provided information and expound upon it for their backstory and personality. Make the character your own, so long as everything in the blurb remains true. I'm looking for creativity.
Brunthor Kettlegrip:
Hailing from Citadel Adbar, Brunthor is a proud shield dwarf, retired paladin, and current cook at the Seldom Spring. He finished his years of service in Dirk's company several years ago, and still bears the scars to show for it. The right side of his face is heavily burnt, the damage barely missing his eye, and his left leg has been replaced by a metal substitute from the knee down. For one who once swore an oath of vengeance, and lost much in fulfilling that oath, Brunthor remains remarkably good humored, for a dwarf. Though his appearance may give customers pause, Brunthor is actually a fine cook, for it is in this duty that he follows his family traditions.
Jambiya:
Jambiya is the goblin waitress at the Seldom Spring, possessed of such grace and beauty as is normally reserved for the fairest of the fey. She was only an infant, captive among orcs, when Dirk and Brunthor found her, but she has quickly grown into a striking young woman. With her disarming personality and a penchant for playful mischief, she is a firm favorite among even the most intolerant of patrons. Beloved by both her adoptive parents and now a full ten years old, Jambiya is a beacon of warmth and joy, shining brightly in defiance of those who would cast all goblinoids as twisted and evil. Perhaps she is touched by fey blood or divine grace. Nobody really knows, but none can dispute her considerable charm.
Anafrey Iceriver:
Anafrey is an Illuskan woman with an acute fondness for ale. She typically sleeps in the wilderness, hunting only enough to feed herself and to cover the cost of her drinking. Few would consider her civilized company, but she's a friendly enough drinking companion, especially when someone else is paying.
Ekemos:
This mysterious tiefling is a regular patron of the inn, though he never stays the night and is never seen entering or leaving the settlement. He has a fondness for wine, in moderation, and for games of skill and intellect, at which he excels.
Erric Hillfall:
Erric is a young lightfoot halfling with a fondness for music and dance, and a growing romantic obsession with Jambiya. He regularly leaves to prove his worth, only to return before reaching his destination.
Juglut:
This middle-aged half-orc is a skilled woodsman and expert scout. He spends his days close to Seldom Spring, ever-vigilant for potential threats to the settlement. When entering Seldom Spring, he typically avoids the inn. Although he has been shown no ill will by anyone therein, he is aware of their troubled history with orcs and does not wish to cause them needless discomfort.
Kul'ra:
Kul'ra is a dragonborn male of bronze ancestry. He is unusually short for one of his kind, but is stout and hardy nonetheless. Though he names no clan as his own, Kul'ra is fiercely loyal to his friends, and even to favored customers. Kul'ra took over from the original owner, who left when Seldom Trading proved to be a prophetic name for the store. Business has improved dramatically since then, thanks to the dragonborn's fair and generous nature, and his willingness to trade with any who come in peace.
Aseid:
Kul'ra is assisted by a young Calishite male named Aseid. Though somewhat naive, Aseid is a keen and honest worker. He is also a capable swordsman. Aseid fled his homeland after accidentally joining a malevolent cult, during what he perceived at the time to be an elaborate initiation rite for the local militia. He served as a caravan guard until his arrival in Seldom Spring, and has worked for Kul'ra ever since.
Maldorn Whitehare:
Maldorn is a retired trapper of Tethyrian descent. Though born and raised in Yartar, he held no love for the fortified town and left as soon as he came of age. Never looking back, he spent most of his adult life in and around Neverwinter Wood, becoming an expert at living off the land. Now in his twilight years, he serves as custodian of the hunting lodge. Despite a lifetime spent largely in solitude, Maldorn can be an extremely talkative fellow. He is particularly happy to share his expertise as a trapper, discuss wilderness survival techniques, or reminisce about his time in the wilds.
I'm looking for four to six players who are able to post at least once a day (I often can only post once a day). This adventure will be friendly to those with little D&D and/or DDB experience. Please subscribe to this thread, then PM to me your character idea.
Character creation settings: Level 1, PHB classes, point buy abilities, and race is given (though subrace is up to you). You don't need to create a character sheet right now, but sometimes that's easier. Just remember that I won't be able to see your description or notes tabs, so that info will need to be included in the PM. What I'm really looking for is a creative way to make the character yours within the confines of what is already specified. As far as I know, content sharing will not be enabled, so you're limited to what you have available to you.
This one-shot is the first of seven, so if we really enjoy it, there's the option of continuing on together.
I repeat: Please subscribe to this thread, then PM to me your character idea. I'll close recruitment sometime this week and contact everyone who sends me a PM, whether you're in or not.
“Enjoy your meal.” Jambiya delivers the words with lyrical perfection, spins on her heel, and glides away to her next customer. The goblin is such a delightful enigma. So unfathomably vibrant and beautiful.
“A fine specimen to be sure,” declares Dirk, prompting nods of agreement as you continue to watch the waitress depart.
“Magical,” he continues, drawing quiet consensus.
“And a fine example of dwarven craftsmanship,” he concludes.
Noting your look of confusion, he motions to the wall, where a single sturdy boot has pride of place above the fire.
“Alas, it's not much use on its own,” he claims, falling briefly silent in contemplation.
Turning to your meal, you dig in enthusiastically, enjoying every tasty morsel.
“Much was lost on that expedition,” announces Dirk, just when you'd almost forgotten he was there.
“But we recovered the most wonderful treasure of all,” he continues, his gaze directing you back to the young goblin.
“To think that we found her in an orc's cauldron,” he says with a chuckle, and with that he departs on another errand.
The setting is nice, I'd like to play Anafrey , likely as a barbarian, let me know if you have already the sheets ready or should we preapre asheet? starting level and which way to roll/prepare stats?
“A minotaur,” declares Dirk Seldom, dragging you from your thoughts.
He places a wooden tray on the edge of your table and reaches for an empty flagon. Noting your apparent confusion, he gestures toward a sundered helmet, mounted like a trophy on the nearby wall.
“You were probably wondering what could have struck such a powerful blow,” he suggests, proceeding to clear your table as he speaks.
He pauses for a moment, his gaze returning to the helmet.
“Alas, poor Radyard fared no better.”
Releasing a gentle sigh, he continues his impromptu tale.
“It was many years ago now. Radyard was a keen young warrior. Though he lacked my experience, he made up for it with fearless enthusiasm.”
“I had discovered the location of an ancient vault in Calimshan and gathered a party to uncover its secrets.”
Dirk motions towards Brunthor, who appears as if on cue.
“Brunthor was with us, I think for the first time,” he announces with a smile.
“That I was,” confirms the dwarven cook as he trudges past, his metallic foot releasing a tortured squeal with every step.
“Yes,” Dirk continues. “There was also Hanjo, our nimblefingered halfling friend, and Daratin, the party wizard.”
A grunt of disdain breaks Dirk's flow and the hiss of spit meeting flame as Brunthor sends his regards to whichever god resides within the inn's welcoming hearth.
“Daratin did not leave us on the best of terms,” Dirk admits, “but at the time he was a valued member of our party.”
“As for Radyard, he left us rather too abruptly,” Dirk concludes, sighing once again.
His story seemingly at an end, he lifts the wooden tray and departs for the kitchen.
“No, you can't buy the lute,” declares Dirk, conversing with an immaculately dressed elven woman.
“I know it's an elven lute,” he continues, “but it holds great sentimental value for me.”
The elven woman looks up, drawing your gaze to a finely crafted instrument on the wall above her, stamps her foot, and walks off in a huff.
Dirk shakes his head and wanders over to your table.
“It belonged to Caelynn,” he informs you, in an uncharacteristically sad voice, taking a seat before continuing.
“She was a bard, like her mother, but the lute is all she had to remember her by. Being a half-elf, she was sent away with her human father. They settled in Waterdeep.”
“Caelynn was a member of my first expedition. Together with Daratin, Hanjo, Rossele, and I.”
“We took passage on a ship exploring the Sea of Swords.
The captain was an eccentric with an interest in bugs, so while he searched remote islands for rare breeds of insect, we would scour them for hidden treasure.”
“We had lots of fun, but little success, and eventually it was time to head home.”
He pauses for a moment, turning his gaze back to the lute on the wall.
“But alas, the fun was not to last,” he continues, a single tear running down his cheek.
“The ship was beset by a tentacled sea monster, just one day out from port.”
“It was no ship-wrecking leviathan, but it left its mark nonetheless.”
“Caelynn was dragged overboard and lost forever, her lute left floating in her wake,” he concludes with a trembling voice.
Dirk sighs aloud and rises from his chair, silently bidding you farewell before departing to the kitchen.
Aseid looked towards the broken helmet as the dwarf left the table.
She was trying to imagine how it would be to fight against such a big and powerful creature.
" I think that I would try to use my footwork against him as fast as I could " she thinks
"Do you think that a minotaur would be big enough for me to squeeze between his legs? If I do that I could cut his tendons and make it fall... so it would be easy to defeat him.." she takes a sip of her ale looking at the dragonborn eyes " Have you ever encountered one?" she ask with enthusiasm.
“So who did this belong to?” asks Dirk, pointing to a scarlet colored shield mounted on the wall.
Caught off guard by the sudden question, you struggle to respond, only for the answer to be given for you.
“It belonged to your dear friend Rossele,” replies Jambiya, her voice a fine blend of compassion and triumph.
Though barely visible behind a high-backed chair, she is clearly the true target of the question.
“Correct,” replies Dirk, “so what's her story?”
Jambiya flashes a glance in your direction. Noting that she has an audience, she vaults onto the chair to present herself to the room. Clearing her throat and speaking in lyrical tones, she recites her tale.
“Rossele was a childhood friend from Waterdeep.”
“After your early sea voyage, she became focused on defense, replacing her light weapons with a sturdy shield and knightly blade.”
“You recruited a couple of dwarven rangers to bolster your party and joined the fight to liberate Neverwinter from all kinds of evil.”
“You hunted wererats in the sewers, and orcs in the streets, shining the renewing light of Lathander before you.”
“Your battles were glorious and victories many. But alas, all good things must end, even the life of a friend.”
“Rossele could not accept that, so she gave her life to save yours. She died a valiant hero.”
“Though her sacrifice ensured your victory, you had no choice but to bury her where she fell.”
“Then you took up her shield and fought your way to safety. The end.”
Brunthor is standing by the door to the kitchen.
“That the short version?” he asks with a grin. “I like it.”
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Never Winter, Seldom Spring
Welcome, player! You are invited to the Seldom Spring, where Dirk Seldom is never without a tale of his years as an adventurer. Dirk has quite the following in Seldom Spring. He has inspired many to aspire to become great adventurers themselves. Now, Dirk has a job he needs done and will send a few of his apprentices to accomplish it. Who will it be? You will decide.
Below are short blurbs about each of the characters. If you are interested, you will need to take the provided information and expound upon it for their backstory and personality. Make the character your own, so long as everything in the blurb remains true. I'm looking for creativity.
Brunthor Kettlegrip:
Jambiya:
Jambiya is the goblin waitress at the Seldom Spring, possessed of such grace and beauty as is normally reserved for the fairest of the fey. She was only an infant, captive among orcs, when Dirk and Brunthor found her, but she has quickly grown into a striking young woman. With her disarming personality and a penchant for playful mischief, she is a firm favorite among even the most intolerant of patrons. Beloved by both her adoptive parents and now a full ten years old, Jambiya is a beacon of warmth and joy, shining brightly in defiance of those who would cast all goblinoids as twisted and evil. Perhaps she is touched by fey blood or divine grace. Nobody really knows, but none can dispute her considerable charm.
Anafrey Iceriver:
Anafrey is an Illuskan woman with an acute fondness for ale. She typically sleeps in the wilderness, hunting only enough to feed herself and to cover the cost of her drinking. Few would consider her civilized company, but she's a friendly enough drinking companion, especially when someone else is paying.
Ekemos:
This mysterious tiefling is a regular patron of the inn, though he never stays the night and is never seen entering or leaving the settlement. He has a fondness for wine, in moderation, and for games of skill and intellect, at which he excels.
Erric Hillfall:
Erric is a young lightfoot halfling with a fondness for music and dance, and a growing romantic obsession with Jambiya. He regularly leaves to prove his worth, only to return before reaching his destination.
Juglut:
This middle-aged half-orc is a skilled woodsman and expert scout. He spends his days close to Seldom Spring, ever-vigilant for potential threats to the settlement. When entering Seldom Spring, he typically avoids the inn. Although he has been shown no ill will by anyone therein, he is aware of their troubled history with orcs and does not wish to cause them needless discomfort.
Kul'ra:
Kul'ra is a dragonborn male of bronze ancestry. He is unusually short for one of his kind, but is stout and hardy nonetheless. Though he names no clan as his own, Kul'ra is fiercely loyal to his friends, and even to favored customers. Kul'ra took over from the original owner, who left when Seldom Trading proved to be a prophetic name for the store. Business has improved dramatically since then, thanks to the dragonborn's fair and generous nature, and his willingness to trade with any who come in peace.
Aseid:
Kul'ra is assisted by a young Calishite male named Aseid. Though somewhat naive, Aseid is a keen and honest worker. He is also a capable swordsman. Aseid fled his homeland after accidentally joining a malevolent cult, during what he perceived at the time to be an elaborate initiation rite for the local militia. He served as a caravan guard until his arrival in Seldom Spring, and has worked for Kul'ra ever since.
Maldorn Whitehare:
Maldorn is a retired trapper of Tethyrian descent. Though born and raised in Yartar, he held no love for the fortified town and left as soon as he came of age. Never looking back, he spent most of his adult life in and around Neverwinter Wood, becoming an expert at living off the land. Now in his twilight years, he serves as custodian of the hunting lodge. Despite a lifetime spent largely in solitude, Maldorn can be an extremely talkative fellow. He is particularly happy to share his expertise as a trapper, discuss wilderness survival techniques, or reminisce about his time in the wilds.
I'm looking for four to six players who are able to post at least once a day (I often can only post once a day). This adventure will be friendly to those with little D&D and/or DDB experience. Please subscribe to this thread, then PM to me your character idea.
Character creation settings: Level 1, PHB classes, point buy abilities, and race is given (though subrace is up to you). You don't need to create a character sheet right now, but sometimes that's easier. Just remember that I won't be able to see your description or notes tabs, so that info will need to be included in the PM. What I'm really looking for is a creative way to make the character yours within the confines of what is already specified. As far as I know, content sharing will not be enabled, so you're limited to what you have available to you.
This one-shot is the first of seven, so if we really enjoy it, there's the option of continuing on together.
I repeat: Please subscribe to this thread, then PM to me your character idea. I'll close recruitment sometime this week and contact everyone who sends me a PM, whether you're in or not.
The setting is nice, I'd like to play Anafrey , likely as a barbarian, let me know if you have already the sheets ready or should we preapre asheet? starting level and which way to roll/prepare stats?
Aseid looked towards the broken helmet as the dwarf left the table.
She was trying to imagine how it would be to fight against such a big and powerful creature.
" I think that I would try to use my footwork against him as fast as I could " she thinks
"Do you think that a minotaur would be big enough for me to squeeze between his legs? If I do that I could cut his tendons and make it fall... so it would be easy to defeat him.." she takes a sip of her ale looking at the dragonborn eyes " Have you ever encountered one?" she ask with enthusiasm.
Sounds interesting I'll trhow my hat here! :)
PbP Character: A few ;)