Starting 3rd level, use any DnD beyond content except homebrew, point buy, standard score, or roll (4d6, drop lowest, if whole thing is less than 70 you can reroll). This is not completely AI, it’s just a fun ridiculous thing based on it.
Meepo's clan worked the tunnels and sewers of a major city in the area, as well as outside of the city. He oftimes lived off the street, staying wherever was easiest at the time. One day he found a dead body in an alley and a book in the corpse's pocket. he was always seeking out lost things, so he took the book so it did not get lost. The book ended up to be a wizard's spell book, which he then began to study.
background: A slave for the coliseum from his early years on - Thunder found his strength useful for surviving. Eventually, he began to learn to harness it to help usher his freedom from terrible masters.
Background: (Acolyte) Olaf Redrikson: third son of Arboldt Redrikson, loyal servant of the church of Moradin, a dogged, trustworthy acolyte, a stalwart drinking companion, and a good friend. For the last several years, he has been working through the ranks of the church, serving the poor and needy with his healing arts and familiar words of wisdom. Alas, sometimes those who are the most needy are also close relatives. In seeking to avoid a prison sentence for one of his brothers, Olaf has taken an indeterminate leave from the ministry to join a new enterprise, alongside his criminally gifted sibling, Jörlk. Under his close supervision, his brother may walk as a free dwarf, though not above the law and Olaf's strictures. It may be a fruitless effort, but Olaf would see Jörlk uphold the honor of the Redrikson name once more.
Background: (Criminal) Jörlk Redrikson, fifth son of Arboldt Redrikson, a.k.a "Jörlk the Red Handed" thiever of things. Jörlk has almost stolen seven things, but only successfully stolen three. That is not enough. Recently freed from the shackles of the law (by his own wits and cunning, no help) Jörlk has agreed to 'help' out the community. Unfortunately for Jörlk, his wretched older brother Olaf -a proper stooge to be sure- has decided to start following him around. Slapping Jörlk's mits every time he so much as glances at a ladies purse or old man's watch. Unfortuantely for Olfaf and the old man Ar-dolt, Jörlk plans on stealing ten things, or 50 things, or even 100 things!
This post has potentially manipulated dice roll results.
Ability scores: 1481412119 71 yay, just enough...
Name: LIrvar Shadowborn
Race: Half-Elf
Class: Sorcerer, Shadow
Background: Haunted One
Brief Backstory: Haunted and tormented by his own animated shadow, Lirvar eventually learned how to harness its power himself and now uses it to achieve his own ends, if only he could figure out what they may be. Perhaps if he had friends who could help with that... (Trying to work that 5 in in a fun way, if I can't make it work, will go standard array)
This post has potentially manipulated dice roll results.
Ability scores: 141216161217
And reroll since first was low. Ability scores: 1215317109
Name: Hvitserk Redrikson
Class: Barbarian
Race: Mountain Dwarf
Background: Soldier. Cousin to Olaf and Jörlk through their mother's brother, Hvitserk served for many years as a mercenary, escorting caravans across the mountains and waging war against goblins, orcs, and goliaths. Having left home when he was only 25, Hvitserk matured in war, something that has left him with an unceasing hatred of his enemies. He's been roped into keeping an eye on Olaf and Jörlk as a favor to his aunt, but of the cousins he is the elder.
Who knows where Texas got his magic from, but it has come in handy when he became an archaeologist... except for that one time when he tried to cast Magic Missile and he instead turned himself into a sheep... Yeah, good times... Anyway, Texas comes from a middle class family where both his parents have to work, his older brother went into the military and his younger sister turned to a life of crime, particularly just picking pockets. Texas kept his head down, didn't get into trouble, mostly talking his way out of trouble, and kept up his schooling to have the exciting life of an archaeologist. He really wanted to be like his book hero Henry Jones Jr.; fighting pirates and bad guys and running from boulders in a cave all while searching for lost treasure and artifacts of history.
This post has potentially manipulated dice roll results.
Ability scores: 15111010127
Name: Rogrimm Ruggedhorn
Race: Minotaur
Class: Paladin(Oath of the crown) or fighter Purple dragon knight if it fits better for campaign
Background:
Rogrimm grew up in a small town on the border of two warring regions. The town was party rubble from the frequent attacks and those with some coin already had forsaken it. Rogrimm was but a young minotaur without anyone to take care of him so he lived on the streets at the mercy of soldiers giving him food.
One day a squadron came by with a sergeant that took note of Rogrimm, seeing a capable hand in him to aid the squad. He offered Rogrimm a job carrying supplies and equipment for the soldiers. The young minotaur was eager to leave this place and this was his chance. He travelled to many skirmishes with this squadron helping out wherever he could. He finally felt he had a purpose and looked up to the squadmembers. The sergeant, a a paladin, tought Rogrimm some things about combat. But he never allowed Rogrimm to go with them on attacks.
As the years passed Rogrimm had to fight on some occasion if the squad or the legion they were part of was under attack. And so he got some battle experience after all. Which he also trained when he did not have to do tasks for the squad.
One day however, the squad did not return. A battle turned out to be to difficult and they did not return. He got news of this through another squad that was also in the battle. Rogrimm was unsure what to do next. He got some work in the army as a guard but never felt at home. Wanting more for himself then standing guard most of the time he decided to leave this army.
Taking with him many of the teachings of the paladin he was determined he wanted his own squad. Rogrimm wanted to become an honorable warrior, respected and followed by other soldiers. For this Rogrimm needed both experience and coin. He would make a name for himself and make alliances so that he could hire soldiers to help where it is needed in the world. And one day simply have those that wish to fight alongside him. Being part of a company would allow him to do this progress towards these goals.
In case you’re still recruiting - post is still open so I hope so:
Ability scores: 13816131116
Name: Parker Loxley
Race: Air Genasi
Class: Rogue (thief)
Background: Abandoned at birth, Parker grew up in an orphanage run by disinterested priests. She fell in with criminal gangs early, quickly learning to pick locks and lift purses. Her Genasi talents made her a natural housebreaker - if you can move like the wind, then you can blow by traps and breeze through locks and be out the window before anyone’s had a chance to spot you. She had few close friends - she was useful, but that was as far as it went. Now, she’s starting to look for a bigger score, a better life than petty thievery and scraping by - and the company offers the opportunity for some of really interesting challenges
Callora grew up near the mountains, living a quiet life in the valley her village was based in. Helping her father in the smithy made her stronger than the average person, and the weapons she and her father made had the local knights happy enough that they even let her train with them as she grew up, as long as they got a discount on items from the forge. It was her dream to be a knight of the kingdom one day. It all went awry when the village over was attacked by giants. The knights were sent to fend them off, but when they returned, only a handful were uninjured, if they came back at all. Callora found herself diving into training with more fervor than before, feeling like if she was a better fighter, then maybe she could have helped. She left home to study giants, learn their language, their magic, and discover a way to fight them at a more equal level. She found one, a way to use their magic to enhance her abilities and to help on the battlefield. Needing to test her abilities, she joined (the organization) to find out what the limits of her fighting style are.
Starting 3rd level, use any DnD beyond content except homebrew, point buy, standard score, or roll (4d6, drop lowest, if whole thing is less than 70 you can reroll). This is not completely AI, it’s just a fun ridiculous thing based on it.
Ability scores: 14 16 16 17 16 11
Name: Meepo
Race: Kobold
Class: Wizard
Background: Urchin
Backstory:
Meepo's clan worked the tunnels and sewers of a major city in the area, as well as outside of the city. He oftimes lived off the street, staying wherever was easiest at the time. One day he found a dead body in an alley and a book in the corpse's pocket. he was always seeking out lost things, so he took the book so it did not get lost. The book ended up to be a wizard's spell book, which he then began to study.
So what's the actual premise behind the campaign?
First time posting here, so hopefully I get this dice rolling stuff right. Gonna give it a go:
10910131113
You’ll start by just going on a mission, I have deeper plots that will develop. You’re part of a mercenary organization similar to AI
Interested
Abilities Scores: Ability scores: 13 13 14 13 14 8
name: Thunder
race: blue dragonborn
class: Barbarian (storm herald)
background: A slave for the coliseum from his early years on - Thunder found his strength useful for surviving. Eventually, he began to learn to harness it to help usher his freedom from terrible masters.
Campaigns:
Wildemount: The Felderwin Irregulars (2020) - Balassar Silverstone - Dragonborn Fighter (Rune Knight) Lv. 5 | Rise of TIamat - Aiwin Aralana - Wood Elf Fighter/Ranger (Arcane Archer/Gloom Stalker) Lv. 9
Funny AI stuff, lets do it.
Ability scores: 13 15 14 12 8 14 67
Re-roll: Ability scores: 11 12 16 12 17 9 68...
Last reroll: if not at the 70, will use point buy. Ability scores: 10 9 12 7 8 12
Absolutely. Let me summon the boys.
Ability scores: 14 13 16 13 8 14
Name: Olaf Redrikson
Race: Mountain Dwarf
Class: Life Cleric
Background: (Acolyte) Olaf Redrikson: third son of Arboldt Redrikson, loyal servant of the church of Moradin, a dogged, trustworthy acolyte, a stalwart drinking companion, and a good friend. For the last several years, he has been working through the ranks of the church, serving the poor and needy with his healing arts and familiar words of wisdom. Alas, sometimes those who are the most needy are also close relatives. In seeking to avoid a prison sentence for one of his brothers, Olaf has taken an indeterminate leave from the ministry to join a new enterprise, alongside his criminally gifted sibling, Jörlk. Under his close supervision, his brother may walk as a free dwarf, though not above the law and Olaf's strictures. It may be a fruitless effort, but Olaf would see Jörlk uphold the honor of the Redrikson name once more.
Name: Jörlk Redrikson
Race: Mountain Dwarf
Class: Rogue
Stats: 9 14 15 10 13 16 (Standard Array)
Background: (Criminal) Jörlk Redrikson, fifth son of Arboldt Redrikson, a.k.a "Jörlk the Red Handed" thiever of things. Jörlk has almost stolen seven things, but only successfully stolen three. That is not enough. Recently freed from the shackles of the law (by his own wits and cunning, no help) Jörlk has agreed to 'help' out the community. Unfortunately for Jörlk, his wretched older brother Olaf -a proper stooge to be sure- has decided to start following him around. Slapping Jörlk's mits every time he so much as glances at a ladies purse or old man's watch. Unfortuantely for Olfaf and the old man Ar-dolt, Jörlk plans on stealing ten things, or 50 things, or even 100 things!
Ability scores: 14 8 14 12 11 9 71 yay, just enough...
Name: LIrvar Shadowborn
Race: Half-Elf
Class: Sorcerer, Shadow
Background: Haunted One
Brief Backstory: Haunted and tormented by his own animated shadow, Lirvar eventually learned how to harness its power himself and now uses it to achieve his own ends, if only he could figure out what they may be. Perhaps if he had friends who could help with that...
(Trying to work that 5 in in a fun way, if I can't make it work, will go standard array)
Ability scores: 14 12 16 16 12 17
And reroll since first was low. Ability scores: 12 15 3 17 10 9
Name: Hvitserk Redrikson
Class: Barbarian
Race: Mountain Dwarf
Background: Soldier. Cousin to Olaf and Jörlk through their mother's brother, Hvitserk served for many years as a mercenary, escorting caravans across the mountains and waging war against goblins, orcs, and goliaths. Having left home when he was only 25, Hvitserk matured in war, something that has left him with an unceasing hatred of his enemies. He's been roped into keeping an eye on Olaf and Jörlk as a favor to his aunt, but of the cousins he is the elder.
Magnus M-019: Warforged Juggernaut Fighter, Level 1
Recruiting ends tomorrow morning. I’ll send messages to whoever made it in.
Race: Elf
Class: Bard
Background: Celebrity Adventurer's Scion (if allowed - otherwise: Noble)
Ability Scores: Ability scores: 16 13 10 14 11 8
How does a red dragon blow out the candles on its birthday cake?
I would be down for a ridiculous adventure.
Ability scores: 17 10 16 15 14 14
Name: Texas
Race: Half-Elf
Class: Scorcerer
Background: Archaeologist
Who knows where Texas got his magic from, but it has come in handy when he became an archaeologist... except for that one time when he tried to cast Magic Missile and he instead turned himself into a sheep... Yeah, good times... Anyway, Texas comes from a middle class family where both his parents have to work, his older brother went into the military and his younger sister turned to a life of crime, particularly just picking pockets. Texas kept his head down, didn't get into trouble, mostly talking his way out of trouble, and kept up his schooling to have the exciting life of an archaeologist. He really wanted to be like his book hero Henry Jones Jr.; fighting pirates and bad guys and running from boulders in a cave all while searching for lost treasure and artifacts of history.
Be excellent to each other, and roll for initiative dudes!
At work at the moment so have to keep it short:
Onyx Breeze, Tabaxi Ranger (Gloomstalker) (UARanger if posible)
Left Tribe as a coming of age/rebelious act and is in search of fame and fortune now.
if your still recuting
Name; vanfry
race: elf
class: ranger(swarmKeeper)
ddb.ac/characters/19126633/9X2YK2
Ability scores: 15 11 10 10 12 7
Name: Rogrimm Ruggedhorn
Race: Minotaur
Class: Paladin(Oath of the crown) or fighter Purple dragon knight if it fits better for campaign
Background:
Rogrimm grew up in a small town on the border of two warring regions. The town was party rubble from the frequent attacks and those with some coin already had forsaken it. Rogrimm was but a young minotaur without anyone to take care of him so he lived on the streets at the mercy of soldiers giving him food.
One day a squadron came by with a sergeant that took note of Rogrimm, seeing a capable hand in him to aid the squad. He offered Rogrimm a job carrying supplies and equipment for the soldiers. The young minotaur was eager to leave this place and this was his chance. He travelled to many skirmishes with this squadron helping out wherever he could. He finally felt he had a purpose and looked up to the squadmembers. The sergeant, a a paladin, tought Rogrimm some things about combat. But he never allowed Rogrimm to go with them on attacks.
As the years passed Rogrimm had to fight on some occasion if the squad or the legion they were part of was under attack. And so he got some battle experience after all. Which he also trained when he did not have to do tasks for the squad.
One day however, the squad did not return. A battle turned out to be to difficult and they did not return. He got news of this through another squad that was also in the battle. Rogrimm was unsure what to do next. He got some work in the army as a guard but never felt at home. Wanting more for himself then standing guard most of the time he decided to leave this army.
Taking with him many of the teachings of the paladin he was determined he wanted his own squad. Rogrimm wanted to become an honorable warrior, respected and followed by other soldiers. For this Rogrimm needed both experience and coin. He would make a name for himself and make alliances so that he could hire soldiers to help where it is needed in the world. And one day simply have those that wish to fight alongside him. Being part of a company would allow him to do this progress towards these goals.
In case you’re still recruiting - post is still open so I hope so:
Ability scores: 13 8 16 13 11 16
Name: Parker Loxley
Race: Air Genasi
Class: Rogue (thief)
Background: Abandoned at birth, Parker grew up in an orphanage run by disinterested priests. She fell in with criminal gangs early, quickly learning to pick locks and lift purses. Her Genasi talents made her a natural housebreaker - if you can move like the wind, then you can blow by traps and breeze through locks and be out the window before anyone’s had a chance to spot you. She had few close friends - she was useful, but that was as far as it went. Now, she’s starting to look for a bigger score, a better life than petty thievery and scraping by - and the company offers the opportunity for some of really interesting challenges
Ability scores: 12 7 15 12 16 11
http://ddb.ac/characters/18879441/5ed1D1
character sheet for Onyx including ideals and flaws. Because the UA Ranger is not coded, i will need to wing a few things on the character sheet.
Ability scores: 15 11 11 7 11 12
https://ddb.ac/characters/19031399/OZ5kJA.
Name: Callora Fithe
Race: Half-elf
Class: Fighter(UA Rune Knight)
Background/Backstory: Folk Hero
Callora grew up near the mountains, living a quiet life in the valley her village was based in. Helping her father in the smithy made her stronger than the average person, and the weapons she and her father made had the local knights happy enough that they even let her train with them as she grew up, as long as they got a discount on items from the forge. It was her dream to be a knight of the kingdom one day. It all went awry when the village over was attacked by giants. The knights were sent to fend them off, but when they returned, only a handful were uninjured, if they came back at all. Callora found herself diving into training with more fervor than before, feeling like if she was a better fighter, then maybe she could have helped. She left home to study giants, learn their language, their magic, and discover a way to fight them at a more equal level. She found one, a way to use their magic to enhance her abilities and to help on the battlefield. Needing to test her abilities, she joined (the organization) to find out what the limits of her fighting style are.
And CLOSED!!!
ill decide soon :)