In a land of building tension and turmoil, the Adventurers Guild quarters of the city of Herona has received a generous offer. The guildmaster has brought together some of its finest to escort a mysterious traveler to the castle of Escheron. The party must navigate through dangerous lands and living evils to safely take their charge to the grand castle at the other side of the region. You better pack your bags and sharpen your blades, for you have been assigned to the Journey to Escheron.
Heroes
Andrus (Vilksen)
Daknok (CriticalLocksmith)
Lae’gar (DiscordantNoise)
Formatting Rules
1. Normal formatting on actions
2. Use Italics on chat (speaking out loud)
3. Use Bold on thoughts (anything on the inside)
4. Light Blueon ability checks and saving throws
5. Orange for spells
6. ((Parentheses)) for out-of-character messages
Chapter 1: A Mysterious Beginning
The three heroes have been called into the Guildmaster’s office on the third floor of the Adventurers Guild in the city of Herona. The office appears very antique, with several old items scattered around the room. All of the truly important artifacts acquired by the guild are hidden away in a vault by the Guildmaster. There is a window with a view that overlooks most of the shorter buildings of Herona. There is a rectangular table in the middle of the room, with a chair on one side; the Guildmaster is sitting in it. On the other side, there are six chairs, only one of which is occupied by a woman.
When the heroes enter the room, the Guildmaster stands up. He has a visibly short stature due to his Halfling heritage. He is quite old, with a head of mostly white hair. He is wearing robes that reflect his status as the Guildmaster and as a powerful wizard. The woman also stands up. She is a beautiful young woman with short blonde hair and fair skin. She appears to be human, and she wears a cloak, which hides most of her clothes and gear. The only other things visible are her smooth hands and muddy boots. The Guildmaster taps his staff on the ground 3 times in excitement. “Oh great! You are all here! And at the same time! Wonderful! As you may know from your letters, a young woman—this very one, in fact—has asked for some of the guild’s most successful members to assist and protect her in her travel to her home. She has offered a HEFTY sum that will finance our operations even more in exchange! Oh and before I forget!” He runs over to one of the nearby shelves, grabs a rolled up parchment, and unrolls it on the table. Looking at the woman, “Here is a map for her merry band. You may take this for your journey! Now take a minute to introduce yourselves to her, my representatives, and make me proud. With that said, I must be off to my next meeting.” He Misty Steps outside to catch his horse ride.
The woman pulls down the hood of her cloak and reveals a hairband perched on the top of her blonde head. She extends her hand peacefully and speaks. “I am Lady Malyra Brooke of a castle called Escheron. My treacherous uncle stole my title when he killed my father about 2 decades ago, and I wish to take it back. I have heard that this Adventurers Guild is quite popular with the people of the land, so I was quite pleased to hear from your kind Master High-Hill that he could spare some warriors to help. I hope that you all will help me because I believe Pelor drew me here for this reason. Unfortunately, Mister High-Hill got too excited to tell me your names when I mentioned my offer. Will you all please enlighten me?”
((Note: Being in the highest ranks of the guild, you all know each other’s names but not much more than that.))
Welcome to Journey to Escheron
In a land of building tension and turmoil, the Adventurers Guild quarters of the city of Herona has received a generous offer. The guildmaster has brought together some of its finest to escort a mysterious traveler to the castle of Escheron. The party must navigate through dangerous lands and living evils to safely take their charge to the grand castle at the other side of the region. You better pack your bags and sharpen your blades, for you have been assigned to the Journey to Escheron.
Heroes
Andrus (Vilksen)
Daknok (CriticalLocksmith)
Lae’gar (DiscordantNoise)
Formatting Rules
1. Normal formatting on actions
2. Use Italics on chat (speaking out loud)
3. Use Bold on thoughts (anything on the inside)
4. Light Blue on ability checks and saving throws
5. Orange for spells
6. ((Parentheses)) for out-of-character messages
Chapter 1: A Mysterious Beginning
The three heroes have been called into the Guildmaster’s office on the third floor of the Adventurers Guild in the city of Herona. The office appears very antique, with several old items scattered around the room. All of the truly important artifacts acquired by the guild are hidden away in a vault by the Guildmaster. There is a window with a view that overlooks most of the shorter buildings of Herona. There is a rectangular table in the middle of the room, with a chair on one side; the Guildmaster is sitting in it. On the other side, there are six chairs, only one of which is occupied by a woman.
When the heroes enter the room, the Guildmaster stands up. He has a visibly short stature due to his Halfling heritage. He is quite old, with a head of mostly white hair. He is wearing robes that reflect his status as the Guildmaster and as a powerful wizard. The woman also stands up. She is a beautiful young woman with short blonde hair and fair skin. She appears to be human, and she wears a cloak, which hides most of her clothes and gear. The only other things visible are her smooth hands and muddy boots. The Guildmaster taps his staff on the ground 3 times in excitement. “Oh great! You are all here! And at the same time! Wonderful! As you may know from your letters, a young woman—this very one, in fact—has asked for some of the guild’s most successful members to assist and protect her in her travel to her home. She has offered a HEFTY sum that will finance our operations even more in exchange! Oh and before I forget!” He runs over to one of the nearby shelves, grabs a rolled up parchment, and unrolls it on the table. Looking at the woman, “Here is a map for her merry band. You may take this for your journey! Now take a minute to introduce yourselves to her, my representatives, and make me proud. With that said, I must be off to my next meeting.” He Misty Steps outside to catch his horse ride.
The woman pulls down the hood of her cloak and reveals a hairband perched on the top of her blonde head. She extends her hand peacefully and speaks. “I am Lady Malyra Brooke of a castle called Escheron. My treacherous uncle stole my title when he killed my father about 2 decades ago, and I wish to take it back. I have heard that this Adventurers Guild is quite popular with the people of the land, so I was quite pleased to hear from your kind Master High-Hill that he could spare some warriors to help. I hope that you all will help me because I believe Pelor drew me here for this reason. Unfortunately, Mister High-Hill got too excited to tell me your names when I mentioned my offer. Will you all please enlighten me?”
((Note: Being in the highest ranks of the guild, you all know each other’s names but not much more than that.))