A skittering in the dark draws your ear and you look to the source of the noise. You find yourself staring deep into the eyes of a black rat. A weathered voice emanates from the small creature,
Whispers of your deeds have traveled through the wilds and Fanuk, Thorn of Wrathmaw Keep, requests your attendance. Report to the Keep within the fortnight.
With that, the rat turns tail and runs off quickly… Will you answer the summons?
This adventuring party will be the newest addition to Grotex’s Talaveroth campaign setting. Currently three teams of good-aligned adventuring parties explore the lands of the continent of the bustling kingdom of the six clans of Nar Barâk, the Westwoods of Wood Elves and Forest Gnomes, the Southern Halfling Republic, and the Drow Matriarchy-ruled Lowlands. An evil team of a Red Dragonborn and Tortle serve under Khalor the Dreadfather, marking ruin for the lands of Talaveroth.
This thread will serve as a recruitment point for a second party of evil characters, with the primary goal of adventuring in the hire of Fanuk and his compatriot Artaxes, Lord of Wrathmaw Keep. We are looking for five or six adventurers to help serve the Dreadfather.
Please drop an application here if you are interested. Players will start at level one, and skill points can either be rolled with the forum dice roller, standard array, or point buy. Player race and class content can be from the PHB, DMG, Volo’s, or Xanathar’s. Players interested in other source materials should dm me. Applications will be open for two weeks, and you will be added to a group private message on the first of the year if chosen. We would like to keep team evil threads as private messages so please don't start rp'ing here, thanks!
This post has potentially manipulated dice roll results.
Character: Zophie Sturmadler
Backstory: Zophie's parents were clerics of Talos, the God of Storms. She was born in the middle of a raging storm with winds that flattened houses and tore trees from the ground, as well as pouring rains that threatened to drown every creature that didn't flee to the safety of the hills. To her mother, this was nothing short of a sign from Talos that he was present during her birth and had imbued her with some of his great and terrible power. And she was right. Shortly afterwards, his mark appeared on her back, proof of his divine blessing. From a young age, Zophie displayed a control over the elements. She could project gusts of wind at will. Electricity did not harm her the way it would harm a person that had not been gifted with his power. And she is capable of manipulating the current of the wind whenever she casts a spell. At the moment, her powers are but a small fraction of what they can be and she must work to grow stronger and access her full powers. And once she has unlocked my full potential, she will fulfill my destiny and make this continent quake, bringing glory to Talos with the gifts that he has given her.
Nasaar grew up among his clan strong and brave as any hobgoblin could wish. He yearned to prove himself and was urged to become a mercenary, where he could hone his abilities even further. Knowing the wisdom of this, Nassar left his clan's settlement and traveled to a larger city nearby, where he applied as a mercenary. A mercenary company, name the Red Falcons, took him on and he worked as a mercenary, bodyguard, or even a soldier when necessary. He always worked to prove his strength and bravery, using his knowledge of his people as a measuring rod. He traveled as needed, guarding caravans, helping with feuding clans, and earning what money he could to continue onward. His plans always to return home and become a powerful and feared leader of his tribe.
Nasaar eventually learned some secrets of the Red Falcon's leaders, and sold that information to their rivals, The Sword Breaker company. He helped to then set up an ambush for the Red Falcons, wiping them out completely. He then became a member of the Sword Breakers, performing the same work there as before. When he was done working with the Sword Breakers, Nasaar became a fixture at a prominant place of lore in the area, diving into the study of various areas, seeking forgotten lore, or, at least, lore that was worth something to others. He traveled to various ruins, facing dangers to learn things that he would then sell to the highest bidder.
Nasaar came into contact with a crystal shard from the shadow plane during one of his ventures into ancient ruins. Contact with this shard gave him a link to a mysterious entity from that plane, who sometimes speaks to Nasaar through the link. The shard was lost long ago, but the link has remained. Nasaar is hesitant to follow what the voice tells him, but is not above using the power granted to him. For the most part he is a fight smarter not harder type, who researches battle tactics and strategies often. He incorporates the power from the shadow realm in his tactics, and couples that with his own wizardly studies.
Nasaar has a code of honor that he follows. he will not betray those he follows, and will stand by those who stand by him. He believes it is his duty to return to his clan one day and force them to take him as their leader, planning to lead them into the future. He works to find ways of increasing his reputation when fulfilling the tasks given him, hoping to be able to return home to his people one day and have his acts make his people fear him greatly.
This post has potentially manipulated dice roll results.
Ability scores: 13121411136
Raph Thundershell
Tortle Cleric - Tempest Domain
Background - Sailor (pirate)
Raph a savage looking tortle with a glasses over milky white left eye. A barnacled shell covered in Aquan script. Spending his life on the seas, pillaging and plundering all those who don’t kneel to the Dreadfather.
For rolling ability scores is it 4d6 drop lowest or are you re-rolling 1s once? Seems there are a few different random rolls using both methods.
Here are stats with no re-rolls: Ability scores: 1314169149
Zerla Phoenixscar
Race: Human Veriant
Class: Rogue
Background: Mercenary
Backstory: Zerla grew up with a harsh life in hidden monastery up in the mountains. Day in and day out her and the others were schooled in sacred techniques of the blades, the art of shadow walking, lockpicking, and death. Along with that came beatings, abuse, starvation and isolation. Yet all that forged a blade a cut above the normal riff-raff.
Norak has a deep connection with the land and the spirits of the Westwoods. He used those connections alongside his tribe to protect their territory and war amongst the other denizens of the woods.
As he grew in power Norak wanted more than his tribe could offer, he wanted true power of the wilds. He reveled in the inferno that was the Pixie tree. They thought they had balance but when he heard of the action he knew it was just and that for every tree, every animal saved there must be ones there to extinguish in turn. He will be there to counteract those that dare disrupt the true balance.
Wow, already a whole new cast of Vilains with solid backstories, ready to bring Talaveroth to ruin! I love it. Good luck to all of you, and welcome to the Dark Side😈😈. I'll let ArthurWells take over from here, but I shall be watching from the Shadows....also, make sure to keep an eye on the Main Thread, where important World Events and Deeds will be announced for all to see, as well as the Talaveroth Wiki, which I am still developping.
Grahl comes from the lands nears the Nar Barâk Mountains. His tribe waged war with the Iron clan. As a soldier Grahl fought many times vs skirmishing groups of dwarves finding great honor in doing so. The war was very costly for his tribe since the iron clan was much bigger and seemingly kept on sending more forces. The leaders of the orc tribe consisting of mostly shamans would finally make the decision to leave the lands in search of a better place to live, which was desperately needed for their tribes survival. Some of the older proud orcs refused. They would not flee, and so the decision was made to make a final stand while the woman, children, elders and wounded would make their way to another place to live.
The night before the great battle the shamans would ask favor of the gods, Gruumsh in particular. To bring destruction onto the dwarven clans and to tell the god they would show strenght in honor of him once last time.
Dawn came quickly as the warriors prepared to make their assault on the warcamps of the Iron clan. Having the element of surprise the orc warband was able to kill many dwarves at the start of the battle, before they were able to get into battle formations. Warcries filled the battlefield as ferocious orcs leaped into the fray to be met by dwarven metal. Grahl was wounded as he stood face to face with two of the dwarves, taking the lead Grahl made a big swing to take out one the dwarves with his axe and it cleaved into the dwarves armor killing him but lodging the axe in the metal of the dwarf. With his bear hands he had to fend off the other dwarf as he proceeded to attack Grahl. Being able to grab the hammer that the dwarf was holding the dwarf pushed back Grahl fell back onto the ground as the dwarf fell onto Grahl. They struggled and Grahl's free hand was searching for anything on the ground he found a spear and managed to jab it into the dwarfs side pushing him off Grahl. Scrambling up to his feet Grahl pulled back the spear and slammed it down again into the dwarfs chest to finish him off with a roar.
Looking around the battlefield all had died, he was the only one still standing in a field of dead bodies and burning tents of the dwarven warcamp. Not grasping the idea of being the only survivor yet. Grahls adrenaline and rage faded and he looked at the spear that saved him and saw it was a makeshift banner for his tribe since it had the cloth with the symbol of Gruumsh on it. He took it as a sign of favor from Gruumsh. From that day Grahl would follow the ways of Gruumsh and honor him with battle and bloody victories.
As Gruumsh sacred animal is a giant rat it took no time for Grahl to determine the rat was a messenger. His god was calling him to war. To guide his path in taking revenge against the dwarves and any that stand in his path.
So you know, Nasaar will be going into Abjuration wizard from level 2 onward, so will be a full-caster wizard, with one level of Hexblade warlock. He will have a lot he can do with spells, but will be an up-front warrior for the most part, using booming blade and flaming sphere to aid, while letting himself get hit to add in armor of agathy's damage. Seems like we are getting a good variety so far, a cleric, a druid, a sorceror, a rogue, a barbarian, and a paladin, with Nasaar as an abjuration wizard.
Interested! I will try to find time to detail a character today.
Character: Martin Six-Fingers
Race: Human
Class: Bard
Backstory: The man known as Martin was born with an extra finger on both hands, a deformity for which his parents and the people of his remote village shunned and derided him. One day, wandering in the woods and wishing wistfully for social acceptance, a fey appeared before him having heard his plea--the creature would grant Martin wiles and wits with which to bewonder his fellow men, if he could prove only that he had the will to wake the power from within him. The fey cast a dagger at Martin's feet and he obeyed, cutting off the cursed sixth fingers there and then, and so the bargain was struck. Martin spun a tale that a great spirit of the forest had healed his hands, for indeed, the fey had sewn his skin with magical means. To his great pleasure, the people of the village rejoiced that such a spirit had appeared to one of their own, and held him in highest esteem.
Martin was not happy to have just the approval he had always been denied, for he wanted revenge as well, vengeance for the years of suffering he endured at the hands of these people. As the people of the village hung on his every word, he wove lies and gossip among them, bending facts and distorting intentions, stoking flames between distrusting factions. Tensions rose with no one the wiser to Martin's machinations, until one night they boiled over into a violent brawl that ended with many dead and the village's community irreversibly shattered. The remaining villagers sought their most trusted man to mediate the situation, but he was nowhere to be found. Martin had disappeared from the village, never to return.
This is the story that surrounds the man known as Martin. How much of it is true, if any at all, is entirely up for debate. Only one thing is for sure--the bard does bear two great scars down the sides of his hands, which he tries always to conceal.
Yeah its a good mix, went with barb to have some meat in front and Orc because we are evil arent we, so why not pick races we dont get to play normally :).
Don't know if you're still recruiting. Feel free to ignore me if you're not. Here's my pitch
Name: Harven Reinfort
Race: Human Variant
Class: Paladin
Ability scores: 131418101711
ddb.ac/characters/10379135/TUSsow
Background:
At a very young age, Harven joined an order of knights with the mission of protecting the kingdom. During his training, he showed promise of being a great knight. However, he would often let his pride dictate his actions. The masters of the order would try to make him see the importance of humility, but he wouldn't listen. On the day he was supposed to be knighted, the grandmaster refused to give him the honors of a full-fledged member because he didn't show the proper values of a knight. Feeling betrayed and cheated, he stormed out. On that night, he relinquished everything he ever trained to become. He went up to the grandmaster's quarters and murdered him in his sleep. Harven then began a life on the run and found refuge under the Dreadfather's orders.
If it needs to be tweaked or if you want me to come up with something else entirely, it's all good.
This post has potentially manipulated dice roll results.
Ability scores: 131617101310
Name: Malexus
Race: Tiefling, Fierna
Class: Warlock, Fiend
Background: Hermit
Backstory: Malexus spent most of his life shunned due to his appearance, eventually being driven from his home town. Seeking meaning behind his birth, he sought out seclusion to probe the depths of his bloodline. One day he finally learned to harness the power in his blood and summon up the visage of the one who created his bloodline, the Archdevil Fierna. He made a pact with her, in exchange for power and an opportunity to take his revenge on the world that shunned him, he will work to bring about her will in the world, whatsoever that may be, as was always intended for him. He has recently returned to the world, and has just begun his work when he received the summons.
A skittering in the dark draws your ear and you look to the source of the noise. You find yourself staring deep into the eyes of a black rat. A weathered voice emanates from the small creature,
Whispers of your deeds have traveled through the wilds and Fanuk, Thorn of Wrathmaw Keep, requests your attendance. Report to the Keep within the fortnight.
With that, the rat turns tail and runs off quickly… Will you answer the summons?
This adventuring party will be the newest addition to Grotex’s Talaveroth campaign setting. Currently three teams of good-aligned adventuring parties explore the lands of the continent of the bustling kingdom of the six clans of Nar Barâk, the Westwoods of Wood Elves and Forest Gnomes, the Southern Halfling Republic, and the Drow Matriarchy-ruled Lowlands. An evil team of a Red Dragonborn and Tortle serve under Khalor the Dreadfather, marking ruin for the lands of Talaveroth.
This thread will serve as a recruitment point for a second party of evil characters, with the primary goal of adventuring in the hire of Fanuk and his compatriot Artaxes, Lord of Wrathmaw Keep. We are looking for five or six adventurers to help serve the Dreadfather.
Please drop an application here if you are interested. Players will start at level one, and skill points can either be rolled with the forum dice roller, standard array, or point buy. Player race and class content can be from the PHB, DMG, Volo’s, or Xanathar’s. Players interested in other source materials should dm me. Applications will be open for two weeks, and you will be added to a group private message on the first of the year if chosen. We would like to keep team evil threads as private messages so please don't start rp'ing here, thanks!
We hope to hear from you soon,
The Second Land Swarm
Main Talaveroth Thread
https://www.dndbeyond.com/forums/d-d-beyond-general/play-by-post/44433-sandbox-experimental-game
Talaveroth “Wiki”
https://www.dndbeyond.com/forums/d-d-beyond-general/play-by-post/52043-talaveroth-wiki
Mirn | The Seven Seas Voyage
Character: Zophie Sturmadler
Backstory: Zophie's parents were clerics of Talos, the God of Storms. She was born in the middle of a raging storm with winds that flattened houses and tore trees from the ground, as well as pouring rains that threatened to drown every creature that didn't flee to the safety of the hills. To her mother, this was nothing short of a sign from Talos that he was present during her birth and had imbued her with some of his great and terrible power. And she was right. Shortly afterwards, his mark appeared on her back, proof of his divine blessing. From a young age, Zophie displayed a control over the elements. She could project gusts of wind at will. Electricity did not harm her the way it would harm a person that had not been gifted with his power. And she is capable of manipulating the current of the wind whenever she casts a spell. At the moment, her powers are but a small fraction of what they can be and she must work to grow stronger and access her full powers. And once she has unlocked my full potential, she will fulfill my destiny and make this continent quake, bringing glory to Talos with the gifts that he has given her.
Race: Half-Elf
Class: Storm Sorcerer
Link: https://ddb.ac/characters/11196181/ZRb7kJ
Ability scores: 17 15 11 16 13 13
Xenophon: Topaz Dragonborn Fighter (ixi's Dragon of Icespire Peak)
More
Ability scores: 17 15 13 14 14 14
Name: Nasaar
Race: Hobgoblin
Class: Warlock 1 (wizard from here)
Background: Sage
Backstory:
Nasaar grew up among his clan strong and brave as any hobgoblin could wish. He yearned to prove himself and was urged to become a mercenary, where he could hone his abilities even further. Knowing the wisdom of this, Nassar left his clan's settlement and traveled to a larger city nearby, where he applied as a mercenary. A mercenary company, name the Red Falcons, took him on and he worked as a mercenary, bodyguard, or even a soldier when necessary. He always worked to prove his strength and bravery, using his knowledge of his people as a measuring rod. He traveled as needed, guarding caravans, helping with feuding clans, and earning what money he could to continue onward. His plans always to return home and become a powerful and feared leader of his tribe.
Nasaar eventually learned some secrets of the Red Falcon's leaders, and sold that information to their rivals, The Sword Breaker company. He helped to then set up an ambush for the Red Falcons, wiping them out completely. He then became a member of the Sword Breakers, performing the same work there as before. When he was done working with the Sword Breakers, Nasaar became a fixture at a prominant place of lore in the area, diving into the study of various areas, seeking forgotten lore, or, at least, lore that was worth something to others. He traveled to various ruins, facing dangers to learn things that he would then sell to the highest bidder.
Nasaar came into contact with a crystal shard from the shadow plane during one of his ventures into ancient ruins. Contact with this shard gave him a link to a mysterious entity from that plane, who sometimes speaks to Nasaar through the link. The shard was lost long ago, but the link has remained. Nasaar is hesitant to follow what the voice tells him, but is not above using the power granted to him. For the most part he is a fight smarter not harder type, who researches battle tactics and strategies often. He incorporates the power from the shadow realm in his tactics, and couples that with his own wizardly studies.
Nasaar has a code of honor that he follows. he will not betray those he follows, and will stand by those who stand by him. He believes it is his duty to return to his clan one day and force them to take him as their leader, planning to lead them into the future. He works to find ways of increasing his reputation when fulfilling the tasks given him, hoping to be able to return home to his people one day and have his acts make his people fear him greatly.
Ability scores: 16 11 16 14 18 12
Elra Skylash - Human Cleric | Vanzaren Tanidoni - Half Elf Wizard
Mindartis Liadon - Eladrin Barbarian | Naivara Siannodel - Half Elf Ranger
Arrila Evenwood - Half Elf Paladin | Callaphe of Setessa - Human Rogue
Katernin Nemetsk - Aasimar Cleric | Melody - Tiefling Bard
Ability scores: 13 12 14 11 13 6
Raph Thundershell
Tortle Cleric - Tempest Domain
Background - Sailor (pirate)
Raph a savage looking tortle with a glasses over milky white left eye. A barnacled shell covered in Aquan script. Spending his life on the seas, pillaging and plundering all those who don’t kneel to the Dreadfather.
For rolling ability scores is it 4d6 drop lowest or are you re-rolling 1s once? Seems there are a few different random rolls using both methods.
Here are stats with no re-rolls: Ability scores: 13 14 16 9 14 9
Zerla Phoenixscar
Race: Human Veriant
Class: Rogue
Background: Mercenary
Backstory: Zerla grew up with a harsh life in hidden monastery up in the mountains. Day in and day out her and the others were schooled in sacred techniques of the blades, the art of shadow walking, lockpicking, and death. Along with that came beatings, abuse, starvation and isolation. Yet all that forged a blade a cut above the normal riff-raff.
Name: Norak
Race: Orc
Class: Shaman (Druid)
Background: Outlander
Ability scores: Point buy
Backstory:
Norak has a deep connection with the land and the spirits of the Westwoods. He used those connections alongside his tribe to protect their territory and war amongst the other denizens of the woods.
As he grew in power Norak wanted more than his tribe could offer, he wanted true power of the wilds. He reveled in the inferno that was the Pixie tree. They thought they had balance but when he heard of the action he knew it was just and that for every tree, every animal saved there must be ones there to extinguish in turn. He will be there to counteract those that dare disrupt the true balance.
Usually I just go with 4d6 drop lowest
Mirn | The Seven Seas Voyage
Application withdrawn.
Wow, already a whole new cast of Vilains with solid backstories, ready to bring Talaveroth to ruin! I love it. Good luck to all of you, and welcome to the Dark Side😈😈. I'll let ArthurWells take over from here, but I shall be watching from the Shadows....also, make sure to keep an eye on the Main Thread, where important World Events and Deeds will be announced for all to see, as well as the Talaveroth Wiki, which I am still developping.
Have fun, Minions of Darkness!
Ability scores: 16 12 11 12 14 16
Name: Grahl
Race: Orc
Class: Barbarian (Zealot)
Backstory:
Grahl comes from the lands nears the Nar Barâk Mountains. His tribe waged war with the Iron clan. As a soldier Grahl fought many times vs skirmishing groups of dwarves finding great honor in doing so. The war was very costly for his tribe since the iron clan was much bigger and seemingly kept on sending more forces. The leaders of the orc tribe consisting of mostly shamans would finally make the decision to leave the lands in search of a better place to live, which was desperately needed for their tribes survival. Some of the older proud orcs refused. They would not flee, and so the decision was made to make a final stand while the woman, children, elders and wounded would make their way to another place to live.
The night before the great battle the shamans would ask favor of the gods, Gruumsh in particular. To bring destruction onto the dwarven clans and to tell the god they would show strenght in honor of him once last time.
Dawn came quickly as the warriors prepared to make their assault on the warcamps of the Iron clan. Having the element of surprise the orc warband was able to kill many dwarves at the start of the battle, before they were able to get into battle formations. Warcries filled the battlefield as ferocious orcs leaped into the fray to be met by dwarven metal. Grahl was wounded as he stood face to face with two of the dwarves, taking the lead Grahl made a big swing to take out one the dwarves with his axe and it cleaved into the dwarves armor killing him but lodging the axe in the metal of the dwarf. With his bear hands he had to fend off the other dwarf as he proceeded to attack Grahl. Being able to grab the hammer that the dwarf was holding the dwarf pushed back Grahl fell back onto the ground as the dwarf fell onto Grahl. They struggled and Grahl's free hand was searching for anything on the ground he found a spear and managed to jab it into the dwarfs side pushing him off Grahl. Scrambling up to his feet Grahl pulled back the spear and slammed it down again into the dwarfs chest to finish him off with a roar.
Looking around the battlefield all had died, he was the only one still standing in a field of dead bodies and burning tents of the dwarven warcamp. Not grasping the idea of being the only survivor yet. Grahls adrenaline and rage faded and he looked at the spear that saved him and saw it was a makeshift banner for his tribe since it had the cloth with the symbol of Gruumsh on it. He took it as a sign of favor from Gruumsh. From that day Grahl would follow the ways of Gruumsh and honor him with battle and bloody victories.
As Gruumsh sacred animal is a giant rat it took no time for Grahl to determine the rat was a messenger. His god was calling him to war. To guide his path in taking revenge against the dwarves and any that stand in his path.
Hopefully ur still taking applications
Alot of goblinoid applications. @Arthurwells will that be a problem? If you would prefer a more humanoid campaign I could switch it up if needed.
Withdrawn.
So you know, Nasaar will be going into Abjuration wizard from level 2 onward, so will be a full-caster wizard, with one level of Hexblade warlock. He will have a lot he can do with spells, but will be an up-front warrior for the most part, using booming blade and flaming sphere to aid, while letting himself get hit to add in armor of agathy's damage. Seems like we are getting a good variety so far, a cleric, a druid, a sorceror, a rogue, a barbarian, and a paladin, with Nasaar as an abjuration wizard.
Interested! I will try to find time to detail a character today.
Character: Martin Six-Fingers
Race: Human
Class: Bard
Backstory: The man known as Martin was born with an extra finger on both hands, a deformity for which his parents and the people of his remote village shunned and derided him. One day, wandering in the woods and wishing wistfully for social acceptance, a fey appeared before him having heard his plea--the creature would grant Martin wiles and wits with which to bewonder his fellow men, if he could prove only that he had the will to wake the power from within him. The fey cast a dagger at Martin's feet and he obeyed, cutting off the cursed sixth fingers there and then, and so the bargain was struck. Martin spun a tale that a great spirit of the forest had healed his hands, for indeed, the fey had sewn his skin with magical means. To his great pleasure, the people of the village rejoiced that such a spirit had appeared to one of their own, and held him in highest esteem.
Martin was not happy to have just the approval he had always been denied, for he wanted revenge as well, vengeance for the years of suffering he endured at the hands of these people. As the people of the village hung on his every word, he wove lies and gossip among them, bending facts and distorting intentions, stoking flames between distrusting factions. Tensions rose with no one the wiser to Martin's machinations, until one night they boiled over into a violent brawl that ended with many dead and the village's community irreversibly shattered. The remaining villagers sought their most trusted man to mediate the situation, but he was nowhere to be found. Martin had disappeared from the village, never to return.
This is the story that surrounds the man known as Martin. How much of it is true, if any at all, is entirely up for debate. Only one thing is for sure--the bard does bear two great scars down the sides of his hands, which he tries always to conceal.
Ability scores: 11 12 15 17 17 12
Yeah its a good mix, went with barb to have some meat in front and Orc because we are evil arent we, so why not pick races we dont get to play normally :).
are you still recruiting?
for consideration
https://ddb.ac/characters/1729801/s5PmNt
Laissez les bons temps rouler
Don't know if you're still recruiting. Feel free to ignore me if you're not. Here's my pitch
Name: Harven Reinfort
Race: Human Variant
Class: Paladin
Ability scores: 13 14 18 10 17 11
ddb.ac/characters/10379135/TUSsow
Background:
At a very young age, Harven joined an order of knights with the mission of protecting the kingdom. During his training, he showed promise of being a great knight. However, he would often let his pride dictate his actions. The masters of the order would try to make him see the importance of humility, but he wouldn't listen. On the day he was supposed to be knighted, the grandmaster refused to give him the honors of a full-fledged member because he didn't show the proper values of a knight. Feeling betrayed and cheated, he stormed out. On that night, he relinquished everything he ever trained to become. He went up to the grandmaster's quarters and murdered him in his sleep. Harven then began a life on the run and found refuge under the Dreadfather's orders.
If it needs to be tweaked or if you want me to come up with something else entirely, it's all good.
Thank you for reading
Ability scores: 16 17 17 15 12 15
Character Sheet: http://ddb.ac/characters/20593088/SzDLW4
Name: Janvyre
Race: Half-Elf (Drow)
Class: Rogue
Background: TBA.
Roland Drask: Human Rogue - Lost Mine of Phandelver
Ability scores: 13 16 17 10 13 10
Name: Malexus
Race: Tiefling, Fierna
Class: Warlock, Fiend
Background: Hermit
Backstory: Malexus spent most of his life shunned due to his appearance, eventually being driven from his home town. Seeking meaning behind his birth, he sought out seclusion to probe the depths of his bloodline. One day he finally learned to harness the power in his blood and summon up the visage of the one who created his bloodline, the Archdevil Fierna. He made a pact with her, in exchange for power and an opportunity to take his revenge on the world that shunned him, he will work to bring about her will in the world, whatsoever that may be, as was always intended for him. He has recently returned to the world, and has just begun his work when he received the summons.
https://ddb.ac/characters/20599719/6EZSVl