I'm Crispy. Some of you may have seen me around the forums and/or have adventured with me in the past and perhaps been in one of my games. If so, it's good to see you again - and if not, nice to talk to you. I'm starting a recruitment thread for D&D's Rime of the Frostmaiden.
APPLICATION FORM
Feel free to post your application in this thread. Here are the things I will be looking for. Please take this seriously.I WILL CONSIDER SERIOUS APPLICATIONS ONLY.If you blitz through this without much thought - believe me I can tell - you will most likely be overlooked. I'm looking to recruit players who post regularly, have interesting concepts, make an effort, and who are quality players. But most of all, i'm going to do my best to run you through a quick game and have some fun. This is what i'd like to know: (COPY AND PASTE IT INTO YOUR APPLICATION)
- NAME (Your characters name) - CLASS (Lets keep it PHB and any official sourcebook choices for now) - BACKGROUND (Tell me about your character) - YOUR TIME ZONE (Where you from?) - YOUR D&D/PbP EXPERIENCE (Got experience?) - YOURSELF (Tell me something interesting about YOU, not your character.) - VOTE FOR TEXT DISCORD CHATROOM FOR OOC AND QUESTIONS (YES/NO)
I AM LOOKING FOR THREE AMAZING INDIVIDUALS ONLY. I WILL PICK THE BEST OF THE BUNCH AS MY STANDARDS ARE HIGH.
QUESTIONS?
Got questions? I've got answers. Go ahead and send me a PM, i'll get back to you ASAP. I know there's probably things I didn't cover, but ask away. Thanks so much, and good luck!
Interested indeed, I'll be posting a character once I find out what I want to play and once I manage to come up with a sufficiently convoluted and confusing backstory because my twisted mind is incapable of creating a normal bloody character. I'll try to not make it too labyrinthine.
Rollback Post to RevisionRollBack
"Ignorance is bliss, and you look absolutely miserable."
Ive is a dwarf, raised among the Battlehammer clan of Kelvin's Cairn. As a young lad, he experienced frequent voices in his head, claiming to be nature spirits wishing to lead him to the hidden secrets of the world. His parents dissuaded—and eventually forbid—him from following these voices, believing them to be a possible symptom of an ailment or, more fearsome, not dwarven. Still, Ive learned some of the ways of rangers and nature from these voices, and planned to follow them—until his parents discovered him a final time and cast him out. Now cut off from his clan and even his family name, Ive is resentful of the voices. He now thinks that they ARE nature spirits and that nature spirits are a bit bollocks. He spends his days trying to ignore the voices but he has a deep fear that one day he really will learn a deep secret of the world, and that will be the day he dies. - YOUR TIME ZONE
EST - YOUR D&D/PbP EXPERIENCE
Significant D&D experience, several years as both a player and DM. Been DMing for the last year straight and I'm excited to play again! I've never done PbP before, but I'd love to try it out. - YOURSELF
I'm a nerd for all sorts of things. Obviously DnD, but I'm also big into comics (DC, with some Image). I'm a huge fan of shows like Steven Universe, She-Ra, and Kipo. I'm pretty active online, especially since I'm working from home—I'm looking for a good roleplay experience in Rime. - VOTE FOR TEXT DISCORD CHATROOM FOR OOC AND QUESTIONS
Dumpster is not your typical Kobold. Sure, he spent his early years as any self-respecting Kobold would, seeing the world (mostly through tunnels) and pursuing romance (he’s responsible for dozens of eggs). As he approached middle age, however, he began asking questions not many of his kin would raise. What would it be like to live above ground? To settle down with one mate and raise a family? The more he pondered these questions, the more he found himself drawn into above-ground society. His keen mind (at least for a Kobold) made him a fairly adept scavenger, able to do fairly well in trading with some of the taller races. His rummaging nature earned him the name “Dumpster,” most likely meant as an insult but worn by him as an honorific title. Not all of society, however, has been kind to Dumpster, and he’s found himself in a few scraps, sour deals, and run-ins with the law. Out one point, he even found himself working for a gang of ne’er-do-wells, who took advantage of his nimbleness and naive desire to fit in. His accidental life in organized crime, however, was brief.
A few years ago, he found his way to Ten-Towns, where he has slowly built up some level of acceptance in town as a tinker. On occasion, however, he has put some of his crafty and criminal talents to use. Sometimes to put an unkind person in their place. Often, just to make ends meet. He currently has a mate in town, Tess, who he is trying to persuade (unsuccessfully) to settle down and raise a family. He’s always looking for some big opportunity that would make him wealthy enough to open his own business. And if it doesn’t impress Tess, it might at least earn him a better name in town.
- YOUR TIME ZONE: Central (Illinois)
- YOUR D&D/PbP EXPERIENCE: Several years experience with D&D (starting with 3.5), both as a player and DM. I've only played a couple of PbP games.
- YOURSELF: I’m very passionate about food, coffee, and beer. I've worked in restaurants and cafes for many years. My wife and I have three cats and recently had our first human, a little girl named Pepper.
- VOTE FOR TEXT DISCORD CHATROOM FOR OOC AND QUESTIONS: Yes, but I'm comfortable with either option.
Background: Revalik is a gold dragonborn ofnoble stock. He was raised in a position of privilege among the prominent Protantherikkav clan, which claims the heritage of none other than the mighty Protanther himself. Revalik's parents have groomed him since birth to achieve a high rank in the clan and lead his people to glorious new heights (though exactly where and how haven't been ironed out yet). When Revalik began manifesting natural magical abilities, his clan grew even more excited for his future prospects. They viewed it as a sign of his being touched by their revered ancestor, Protanther, who himself was a magic-user of prodigious power. They now expect near-miraculous achievements from the young Revalik. Though he loves his parents and his clan, Revalik can't help but feel a lot of pressure, well-intentioned though it may be. He has decided to take leave of his family for a time, get away to a remote area, somewhere his name and rank won't be able to pave the way for him. Some place where he can forge his own destiny, put his mettle to the test, and maybe even rise to the high expectations of his clan back home....
Time Zone: PST (I live in Pacific NW, USA)
Experience: I've played 1-2 short campaigns as a player. Mostly I'm the DM. The longest campaign I DM'd was a 120-hour campaign for my kids and their friends, Ghosts of Saltmarsh. That took a lot of homebrewing of content to make it all come together! I've written some shorter campaigns of my own, including some one-shots.
I hope my low post-count will not count against me too much. This will be a new experience for me, but actually I did DM a short campaign (Pudding Faire) on Discord earlier this year and I thought it went pretty well. I'll be checking the forums throughout the day on my mobile device.
About me: I'm over 40 years old and I'm a physician.
Discord: Prefer no discord, but if others are all for it then I can do that, I may be a fuddy-duddy but I do have discord...
- NAME Fate - CLASS Cleric, Paladin, or Monk (Concept should work for any) - BACKGROUND (Inspired by the song Fate from Trans Siberian Orchestra) Fate is an orphan child raised by the church of Tymora. When they were very young they narrowly survived their family home burning down, suffering burns over their extremities. They were taught that luck isn't always good, but that they certainly had a lot of it. As they ventured into adulthood they were stricken with wanderlust and a desire to help others change their luck. Believing that their feet will take them where they need to go and living by the mantra "The only moment in life that matters is now." - YOUR TIME ZONE Pacific or Mountain time (I'm in the middle of a transition ( - YOUR D&D/PbP EXPERIENCE I've been playing DND for over 20 years. I started in my first game when I was 7 as a dark elf Bard named Tanduil. I've been playing PbP a lot lately and I have found a few diamonds in the rough and this feels like it could be one of them. - YOURSELF I aced a cryptography class in college by cracking a ciphertext that my professor submitted, by hand. - VOTE FOR TEXT DISCORD CHATROOM FOR OOC AND QUESTIONS (YES/NO) NO. Prefer 100% D&D beyond.
(Noticed you didn't ask for race, I left the backstory open to any race I feel, though my first choices are Halfling or Human)
- NAME Galadrethin - CLASS Ranger (heading towards Gloomstalker) - BACKGROUND Galadrethin is a wood elf from the northern expanses of Neverwinter Wood. He's somewhat unusual for his kind, however in that he has a love of the darkness. Where his friends love the ambience of the fey glades, he prefers dismal ruins and darkened glens. Something about the mystery of the gloom speaks to his soul and he craves the dark corners of the world. As yet he has no idea if this is some terrible calling, or a fad, or just a strange quirk. But as winter approaches, he realizes one thing: if you go far enough north, it is always dark. With nothing more than that thought in mind, Galadrethin, sets out for the northlands in search of the ultimate darkness. - YOUR TIME ZONE : GMT(I'm in the UK) - YOUR D&D/PbP EXPERIENCE: Been playing D&D for about 4 decades. PbP is a relatively new thing for me but I'm currently playing in 3 campaigns and DMing a 4th. I feel the need for one more campaign to get into and have been waiting on quality campaign to appear. This one looks like my sort of fun! - YOURSELF I've been playing D&D for over forty years now, since before it was even Advanced. I'm a massive reader of fantasy literature and keen writer and have created a huge homebrew world over the last twenty years. I've published two novels set in that world. See my signature for details. - VOTE FOR TEXT DISCORD CHATROOM FOR OOC AND QUESTIONS Yes, Discord works great for me.
Hello, hello! I'm interested in joining an active campaign, and this sounds lovely! I appreciate the amount of effort that is put into the posts to make them convenient to read, and I hope to reciprocate the effort.
- NAME: Mica - CLASS: Warlock of The Fiend - RACE: Kenku - BACKGROUND:
Mica's childhood was one of enmity and frustration. Born in a small family of the rare, crimeless, city-dwelling Kenku, his family turned their talents in perfectly replicating artisanal work into masonry and woodcarving to etch a living in civilized society. Making ends meet in Neverwinter, he was the youngest of the family; when he was born, strange, white-and-grey discolorations of his feathers were the most striking feature of his figure, and they were what coined him his name. Some said it was the sign of a blessing, but the hopefulness quickly turned sour - shortly after his birth, two city factions violently collided, and the uptick in violence was scapegoated towards the strange Kenku down the road. With hostilities against them rising, his family drifted around the Swords Coast, never quite being able to find residence like they had in Neverwinter. Combined with his strange markings, the hostility was forwarded to the young Kenku; what was once a blessing was now viewed as a curse.
Mica's life has always been about curses. The three curses of the Kenku were constantly on his mind. Not being able to articulate words was difficult when shuffling down the street; his lack of vocabulary, while greater than the average Kenku from the words he amassed from the rest of the city, was a major frustration. With his lack of creativity, the only plausible path in his life was to be another stonesmith, like his parents - to him, this was unbearable, and another curse on his life. Above all, he yearned for the one thing all Kenkus do - flight. When not whittling at a piece of marble, he was climbing the tallest buildings and spires, feeling the wind and the cool air. So when he sat down for his first day of official training, he viewed the stuffy indoors to be the greatest curse of them all; to be trapped was his deepest fear. That night, he stole away from his house, leaving his family behind.
To be stuck on the streets was difficult, but he was now in the same boat as the rest of his kind. Floating around for years among ditches and slums, he reluctantly became organized with guilds of crime and all sorts of nefarious activity, but all this was second towards his primary goal - to figure out how to undo the three ancient curses on his race. Sneaking into monasteries and churches, conversing with priests in piecemeal wording, pocketing books of arcane studies - these were all commonplace for the discolored Kenku. Relentless years of searching gradually led to despair as he had progressed little in his goals.
As he was about to give up and sink into the plaintive misery of other Kenkus, a voice began to beckon in his head. A Fiend from the Lower Planes had heard his plight. Offering the determined Kenku promises to repel the curses on his race for the exchange of service, it was more than Mica could wish for. Mica progressed through the world, using the power he was lent to execute the wishes of his nefarious patron, upon where he finds himself in Icewind Dale, clinging on to the final hope he has of restoring the flight and speech that was taken away from his race.
-TIME ZONE: I live very close to New York City (EST), but I have a move pending that will shift my schedule significantly. Due to present circumstances, who knows when that will be, but it should not affect my posting. - YOUR D&D/PbP EXPERIENCE: I was introduced into 5e around two years ago, but I have been enjoying tabletop games for quite some time. Since then I became invested in Dungeons & Dragons, and since sinking multiple hours of live time a week is difficult for me, I greatly enjoyed finding out about Play-by-Post's flexibility. I've DMed two external campaigns and I am DMing two games currently on this site. I am in a handful of other Play-by-Post games, and this seems like an amazing, high-effort campaign I hope to join! - YOURSELF: Easily the most difficult aspect to this application, and one I haven't seen before on other recruitment posts! I am a moderator in various online Mafia and social deduction game forums under a different account name. I greatly enjoy the thought behind posts, and my favorite part of DnD is being able to see how each player views the world through the projection of their character's actions and beliefs. - VOTE FOR TEXT DISCORD CHATROOM FOR OOC AND QUESTIONS: No preference. I use discord often, but I'm fine with using DDB forum chatrooms.
- NAME:Tobmirion Belkan -CLASS:Druid -BACKGROUND:Tobmirion was born a very sickly child, and for the first few years of his life it wasn't certain that he was going to make it. The stress of his illness caused tension between his parents, Maeve and Gareth, but they were both determined to hold their crumbling union together. If only for their son's sake.
He was four years old when his health issues finally began to clear up, and after so much time abed he was more than willing to make up for lost time. For the next three years, Tobmirion spent more time underfoot than not. His father remained protective, worried that he would relapse or become sick again. His mother, on the other hand, took the opposite approach and became more distant. Literally.
Tobmirion was upset at first, but it only made the bond between him and his father tighter. They moved from the city of Nompel (can be changed) to a smaller village along the shore where his father was able to find a less competitive and more appreciative market for his joinery skills. The fresh sea air did wonders for Tobmirion's health, and he thrived in the near-wild woods and beaches that surrounded their home.
His tendency to wander worried his father, so he made it a point to teach Tobmirion how to protect himself. Ways he had learned as a child, but never truly forgot. Gareth taught him how to draw on nature's strength and arcane magics to allow him to assume a beast-shape. The former he took to easily enough, but skill with the latter eluded him even as he got older.
Tobmirion used his skills mostly as a hunter around the village, providing food when the fishing was scarce and furs for the leatherworkers to make armor from. When the Council of Elders put a bounty on the heads of a pack of wolves terrorizing the outer-laying farms, Tobmirion was the one who dealt with them.
But small-town life is... restrictive. And boring. At least, that's how Tobmirion started to feel more and more as he got older. His hunting trips grew longer and he kept ranging further east. Not because he needed to, but because he wanted to explore. A wanderlust had started to slowly settle within him, a drive he couldn't quite explain, though he did wonder if that's what his mother, Maeve, had felt before leaving.
It took him awhile to confess this to his father and... well, he didn't take it well. Though he was technically an adult, Gareth forbade him from leaving for any more hunting trips. They argued, of course, and Tobmirion capitulated... at least, until he went to bed. He wrote him a letter, telling him not to worry, and left it on his pillow before slipping out into the night. It was easy enough to find the trade road that ran to the south of the village, and follow it away from his sleepy village and out into the wild, wonderful world beyond.
-TIME ZONE:I live in EST timezone (UTC -5) and have a desk job which allows me access to post during the day (right now for example). Then in the evening I can post on my phone until I go to bed. Typically I am awake and available from 7am till 10pm usually later on Friday or Saturday nights.
-D&D/PbP EXPERIENCE: I have been playing D&D for a little over ten years now after being introduced to it in college. I started playing with 3.5, and then transitioned to 4th edition (briefly), before landing on Pathfinder for several years (one of my favorite systems). In between Pathfinder games I dabbled with 13th Age, Dungeon World, Mutants and Masterminds, as well as Star Wars (Edge of the Empire). Then about four years ago I started playing 5th edition and haven't looked back since. All of my experience with 3.5, 4e and Pathfinder were games played in person. Whereas, all of my experience with 5e has been online (roll20/discord) and PbP. A little over two years I was introduced to play-by-post campaigns and have found them to be a great opportunity to grow my role-playing as well as my creative writing.
Currently only DMing one other campaign that has been running for about a month now, with posts daily. The other PbP campaigns that I have been a part of have varied in length with the longest running campaign lasting ~8 months, and several never getting off the ground (DM disappearing, players leaving, etc.) In regards to posting details, I have been a part of campaigns that require only a single post per day, but two to three paragraphs minimum per post. On the flip side, I have been a part of campaigns that require multiple posts per day but is more "chatroom style" with posts being only one or two sentences.
-ABOUT ME: Outside of D&D I spend my free time working out (running), golfing, playing video games and spending time with my family. I am married and have two daughters (aged 5 and 7), and then have several pets (2 dogs, 3 cats, and a horse). Interesting fact: I took my first ever horse riding lesson this past weekend, and absolutely loved it. At 32 I may have found my passion in life and I owe it all to my wife. I lost a bet to her, and my end of the deal was taking a riding lesson (she has been riding for a little over a year now after dreaming of riding her whole life).
-VOTE FOR TEXT DISCORD CHATROOM FOR OOC AND QUESTIONS: Yes!
Hello there. Here's my info. Apologies if the background is too long.
NAME:Brother Warren CLASS:Monk (Human) (Way of the Open Hand; possible multiclassing into rogue, but not sure.) BACKGROUND:See below (again, it’s kind of long). I ended with a connection to heading to Icewind Dale, but of course everything is flexible to go with however the campaign may begin. YOUR TIME ZONE:East Coast of US YOUR D&D/PbP EXPERIENCE:I played AD&D long long ago, then stopped gaming for many years. A few years back, I got into play-by-post and learned 3.5. Since then, I have played a fair amount by post at RPOL and some other sites, both as a player and DM (mostly as a player). I have not really played in the last couple of years, but I recently picked up the 5e PHB and now am eager to learn more and get back to playing regularly online. This is my first-ever post on this site, so I am a total newbie to this platform. YOURSELF:Let’s see I like playing guitar, making tiki cocktails, reading everything from pulp to poetry, spending time in the great outdoors, writing, and more. I’m in my early 50s, and I’m a cancer survivor. I'm married with one daughter, who just started college this fall (tough year for that!) VOTE FOR TEXT DISCORD CHATROOM FOR OOC AND QUESTIONS (YES/NO): Yes if need be, but I’m also fine without it.
Background for Brother Warren:
The man now known as Brother Warren of the Old Order used to be called Oswyn Fitzwarren. That was when he lived in the slums of Waterdeep, growing up as just another mouth to feed in a big, poor family. Oswyn learned to survive on the streets, relying on his quickness and willpower to put food on the table and the occasional coin in his pocket.
One day when he was 16, Oswyn sat in a dive bar, attempting to buy a cheap hot meal for himself and one of his sisters. A troupe of mercenaries in the employ of a ruthless local merchant entered the tavern, intent on having a good time, even at the expense of others. One of the louts grabbed Oswyn's sister with lecherous intent. She refused him, and he struck her. In a flash, Oswyn sucker punched the man, and it might have been a winnable fight if there weren’t five more of them. Oswyn made a decent accounting of himself, thanks to his natural agility and toughness, but was soon knocked unconscious.
He awoke to find that he’d been pressed into service for the merchant - the mercenary captain recognized the young man’s potential. Oswyn, seeing no choice, signed on to this new job with gusto. He excelled in this private army, proving adept at weapons and stealth, but especially at climbing and sneaking to get into very hard-to-reach places. The commander of the merchant's elite special guards recruited him as a scout and covert operative. Oswyn began working on missions that included robbing rival merchants, spying on caravans, sabotaging business negotiations, etc. He began earning enough money to feed his family and even live with a little style. He never stopped to think too much about how he was making his living, even if it included the occasional lethal or near-lethal blow to an opponent or the far more than occasional acts of larceny.
It was during a covert operation - an attempt to steal a prized painting "acquired" by a rival merchant - that Oswyn's fate changed again. During the burglary, the merchant's young daughter awoke. Oswyn quickly grabbed her and put his hand across her mouth before the guards and the household could hear her. Oswyn's commander made a slashing gesture across his throat, commanding him to kill the girl. He shook his head no. The commander insisted. Oswyn could not bring himself to do it as the poor girl struggled in his grip. She reminded him of one of his younger sisters. Enraged, his commander lunged to grab the girl, to do the job himself. Oswyn pushed her to safety and, almost without thinking, slew his captain with a quick and lucky stab to the throat.
Oswyn fled immediately, without the painting, his commander, or much of a future. He rushed to the docks district, knowing that he would die if the merchant and his crew found out what had happened. He spent the night in a room at the back of a cheap tavern and rose early, heading for the docks as the day began. He was able to get hired onto the crew of a rundown ship headed out on merchant voyage, next stop Neverwinter. He knew little about sailing and spent a good deal of time battling seasickness. His excellent balance and agility helped him find his sea legs and he actually began to earn his passage, sailing in and out of various ports along the Sword Coast.
After several months on board, Oswyn was still wondering if he could live the life of a seaman to avoid the men who likely were hunting him when fate intervened yet again. Traveling far north on the coast, somewhere not too far from Luskan, the ship was hit by a sudden storm swell that seemed to arise from nowhere and drove the vessel into a rocky shoreline. The last thing he remembered was diving into freezing, dark water to avoid getting smashed by a toppling mast.
The darkness lifted, and Oswyn awoke on a cot in what looked like a cell, a deep cold lingering in his body down to the core of his bones, several of which were broken. A slender quiet man dressed in simple clothes was there beside him. He smiled at Oswyn and handed him a cup of steaming tea. As Oswyn drank, feeling the restorative properties of the herbal beverage, the man introduced himself as Brother Maximillian of the Old Order. He explained that he had been out beachcombing for shellfish and driftwood when the storm blew in and the ship was dashed on the rocks. He found Oswyn washed up, and it appeared he was the only survivor. He managed to bring Oswyn to the small, isolated monastery just inland from the rocky shore, and Oswyn had been unconscious for days when he finally awoke on his cot.
In the weeks that followed, Brother Maximillian and other monks at the small monastery nursed Oswyn back to health, all the while telling him about their ancient order and its tenets. He was struck by the monks’ kindness and equanimity, the way they carried themselves with a sort of constant inner peace and constantly worked to improve themselves. He felt a great calm at the monastery, and decided it was something he wanted for himself as well. The monks gladly accepted him into the order. As was their custom, he took their vows, shaved his head, and took a new name based on his own—Brother Warren. (Of course, he had other less savory reasons for embracing his name change as well.)
His training as a mercenary and his physical abilities made him a quick study when it came to fighting without armor or weapons, and he embraced this new martial path. He also embraced the spiritual path of the brotherhood, finding new insights into life and reality through the practice of meditation and study. In keeping with his training and his vows, he has renounced his past and his family, and now opts for peace when possible and has sworn to protect the innocent.
Now, after extensive training with the monastery, he has come to the part of his spiritual path where he is to go out alone to wander in the world. The elders have told him that odd things are afoot to the north in the area of Icewind Dale, things that may warrant investigation.
And so Brother Warren, with his odd mix of street smarts and spirituality, is being dispatched to head even further north, to seek adventure and, perhaps, to find opportunities to atone at least a bit for the crimes of his past.
There's something inexplicable but misleading about her, perhaps it's her mysterious sense of justice or perhaps it's simply her gentleness. But nonetheless, people tend to wish to get to know her better, while learning as much about her as possible. She's daring, quiet and punctilious.She's ambitious, stubborn and impartial. But this is all just a facade, a mechanism to deal with her tormented past.
She was born and grew up in a middle class family in a small refugee village on the coastline, until she was about 10 years old, but at that point life took a turn for the worst. She lost her brother in a pillage and was forgotten by everybody, including the men who burned her home to the ground. She stood infront of the smoke and fire that was her home, staring at the mass grave. Fintan stared into the face of death and decided, never again shall it happen on her watch. This spurred her into the danger that is street fighting, a known blur of fists and daggers, in a way to lash out with the inner guilt that plagued her. With the help of a suspicious triefling friend, she survived in this relentless world at as price. Swear an oath to the Blood Sparrows and live for them, not for yourself. This troubled her, knowing that this again was a bad hand of cards. Thrown to the wolves after marked by the glint of a dagger, quite literally after escaping from the Blood Sparrows, Fintan was blacklisted into the rogue lifestyle. Trust no one, but yourself, that is until she traveled the countryside finding regue in clestial monasteries. Along the way, Fintan became skilled in double bladed battle, after meeting a lone sun elf on the night road who taught her the propper way to hold a blade before abandoning her in the darkness of night.
Down on her luck since that age, she traveled throughout the outposts of the kind and wise Aarakocra, doing odd and unusual jobs here and there. Moving on from these outlying homes, she was alone save for mentor-ship of a lone dwarven monk, named Ghatrix who decided to travel with her to the next refugee spot in New Cyre. After stubbornly persuading her, he began to trained her in the language of Celestial in an attempt to make the demons in her mind flee. She clung to this lifestyle of his, turning it into a redemptive pattern of rituals she must do each day. With a new chance at life, be it a downtrodden one, she now works tracking the people of the past. By doing so, she hopes to shed the memories of the past and finally find joy and love for life she has never had, this is what has brought her to the life of adventure.
- YOUR TIME ZONE-EDT (US) - YOUR D&D/PbP EXPERIENCE (Got experience?)-Sadly, I have no experience besides creating backstories for a few friends of mine that play which is how I got into the game during quarantine! - YOURSELF - I'm an avid golfer and writer. I've composed many a short story with an avid passion for reading. I'm a high school student and I spend quite a lot of time with my dog! I like to create art, especially anything in relation to elves and dragons. I like to bake, and use that skill in alot of my volunteer work. I actually volunteer at an animal shelter to read to cats and you can find me every Friday for a game of trivia with my friends! I am fluent in English and Irish, with a wee bit of French! I hope one day to be a professor! - VOTE FOR TEXT DISCORD CHATROOM FOR OOC AND QUESTIONS (YES/NO)I'm not particularly fond of discord but I'm sure I could get use to the idea if its necessary.
- CLASS: Barbarian (Path of the Totem Warrior - Bear)
- BACKGROUND: To be expanded on. Born in Good Mead -> sought out a bear spirit for a totem -> killed an arctic bear to prove herself to said spirit -> likes to drink and sing in her spare time.
- YOUR TIME ZONE: +9:30 Australian Central Time
- YOUR D&D/PbP EXPERIENCE: I've been playing D&D on and off since 2nd Edition, along with other RPGs like Vampire the Masquerade, Legend of the Five Rings and Shadowrun.
- YOURSELF: I've been a sci-fi and fantasy nerd since the 80s. I've read at least 3/4 of the SW expanded universe and a lot of the FR novels (hands up who here wishes Finder Wyvernspur got at least a namecheck in 5e) currently failing at making a pair of bracers from leather.
- VOTE FOR TEXT DISCORD CHATROOM FOR OOC AND QUESTIONS: Nay
- NAME: Merric Rosewater - CLASS: Rogue (Lawful Good and when he reaches 3rd level he'll be an assassin) - BACKGROUND (this might be a bit more than you bargained for :): Merric Rosewater is a ghost-wise halfling from Delmyr, in the Hordelands. He is an assassin member of the Society of the Golden Hin, the organization responsible for the application of justice within Delmyr, such justice being determined by the judiciary of Delmyr, the Society of the Crystal Hin. Rarely the justice imposed is that of death. At those times, a halfling of the Golden Hin is charged with carrying out the sentence. Usually, this means escorting the accused from their home or, if it was thought the accused might flee (a rare thing among the law-abiding and order-loving hin of Delmyr), from one of the few cells in Delmyr to the place where the sentence, such as lashing, will be administered.
Sometimes, however, the accused is not a hin of Delmyr but an outsider, a merchant, traveler or other outsider. Those accused are far more likely to flee than any hin.
Merric Rosewater was sent in pursuit of one such criminal, a half-elf merchant who called himself Syl al’Harrad. Al’Harrad came to Delmyr as a merchant of clothes, textiles and related products. He had come before and this, perhaps, is why the hin merchants who met with him let down their guard. Whatever the reason, al’Harrad and Tinsom Appleblossom, a merchant specializing in certain rare herbs native to Delmyr were heard arguing over a transaction. Later, Al’Harrad left Appleblossom’s shop in a hurry, gathered his wagon and people, and left Delmyr with great haste. A witness who saw him leave noticed he left with a large sack with the Appleblossom sigil and had a limp.
Later that day the lifeless body of Tinsom Appleblossom, his wife, and his assistant were found dead in the back of the shop, slain by a long sword. Most of his stock of the rare herbs was missing. In Tinsom’s hand was a bloody dagger. The Society of the Crystal Hin sought the merchant but his lead was too great and he could not be found. A trial was held and Syl al’Harrad was found guilty of the murder of the three hin and sentenced to death in absentia. The Society of the Golden Hin was charged locating al’Harrad and carrying out the sentence. Alternatively, and if it could be done safely, al’Harrad could be returned to Delmyr to face a second trial and speak in his own defense.
Merric Rosewater was one of three assassins sent to find Syl al’Harrad and deliver the just sentence of the Crystal Hin.
- YOUR TIME ZONE: Eastern - YOUR D&D/PbP EXPERIENCE: I've been playing D&D for many years and PBP for about 18 months - YOURSELF: I was dumb enough to marry the same woman twice and she took off on my and our children twice so I've raised my boys alone (well with lots of help from my family) and my oldest just started at West Point. I'm pretty sure I got the good part of that deal. - VOTE FOR TEXT DISCORD CHATROOM FOR OOC AND QUESTIONS (YES/NO): No (but that's mostly because my previous experiences with Discord were not good).
CRISPYDM PRESENTS
RIME OF THE FROSTMAIDEN
Hello everyone!
I'm Crispy. Some of you may have seen me around the forums and/or have adventured with me in the past and perhaps been in one of my games. If so, it's good to see you again - and if not, nice to talk to you. I'm starting a recruitment thread for D&D's Rime of the Frostmaiden.
APPLICATION FORM
Feel free to post your application in this thread. Here are the things I will be looking for. Please take this seriously. I WILL CONSIDER SERIOUS APPLICATIONS ONLY. If you blitz through this without much thought - believe me I can tell - you will most likely be overlooked. I'm looking to recruit players who post regularly, have interesting concepts, make an effort, and who are quality players. But most of all, i'm going to do my best to run you through a quick game and have some fun. This is what i'd like to know: (COPY AND PASTE IT INTO YOUR APPLICATION)
- NAME (Your characters name)
- CLASS (Lets keep it PHB and any official sourcebook choices for now)
- BACKGROUND (Tell me about your character)
- YOUR TIME ZONE (Where you from?)
- YOUR D&D/PbP EXPERIENCE (Got experience?)
- YOURSELF (Tell me something interesting about YOU, not your character.)
- VOTE FOR TEXT DISCORD CHATROOM FOR OOC AND QUESTIONS (YES/NO)
I AM LOOKING FOR THREE AMAZING INDIVIDUALS ONLY. I WILL PICK THE BEST OF THE BUNCH AS MY STANDARDS ARE HIGH.
QUESTIONS?
Got questions? I've got answers. Go ahead and send me a PM, i'll get back to you ASAP. I know there's probably things I didn't cover, but ask away. Thanks so much, and good luck!
DEADLINE: FRIDAY OCT 23
Interested indeed, I'll be posting a character once I find out what I want to play and once I manage to come up with a sufficiently convoluted and confusing backstory because my twisted mind is incapable of creating a normal bloody character. I'll try to not make it too labyrinthine.
"Ignorance is bliss, and you look absolutely miserable."
Ability scores: 15 13 11 14 14 15Sounds like a good campaign but after having a sleep, thinking 8 PbP campaigns might be a bit much. Good luck.
-NAME:
Ive
- CLASS
Ranger
- BACKGROUND
Ive is a dwarf, raised among the Battlehammer clan of Kelvin's Cairn. As a young lad, he experienced frequent voices in his head, claiming to be nature spirits wishing to lead him to the hidden secrets of the world. His parents dissuaded—and eventually forbid—him from following these voices, believing them to be a possible symptom of an ailment or, more fearsome, not dwarven. Still, Ive learned some of the ways of rangers and nature from these voices, and planned to follow them—until his parents discovered him a final time and cast him out. Now cut off from his clan and even his family name, Ive is resentful of the voices. He now thinks that they ARE nature spirits and that nature spirits are a bit bollocks. He spends his days trying to ignore the voices but he has a deep fear that one day he really will learn a deep secret of the world, and that will be the day he dies.
- YOUR TIME ZONE
EST
- YOUR D&D/PbP EXPERIENCE
Significant D&D experience, several years as both a player and DM. Been DMing for the last year straight and I'm excited to play again! I've never done PbP before, but I'd love to try it out.
- YOURSELF
I'm a nerd for all sorts of things. Obviously DnD, but I'm also big into comics (DC, with some Image). I'm a huge fan of shows like Steven Universe, She-Ra, and Kipo. I'm pretty active online, especially since I'm working from home—I'm looking for a good roleplay experience in Rime.
- VOTE FOR TEXT DISCORD CHATROOM FOR OOC AND QUESTIONS
Yes, I'm in discord constantly!
- NAME: Dumpster
- CLASS: Rogue (Arcane Trickster)
- BACKGROUND
Dumpster is not your typical Kobold. Sure, he spent his early years as any self-respecting Kobold would, seeing the world (mostly through tunnels) and pursuing romance (he’s responsible for dozens of eggs). As he approached middle age, however, he began asking questions not many of his kin would raise. What would it be like to live above ground? To settle down with one mate and raise a family? The more he pondered these questions, the more he found himself drawn into above-ground society. His keen mind (at least for a Kobold) made him a fairly adept scavenger, able to do fairly well in trading with some of the taller races. His rummaging nature earned him the name “Dumpster,” most likely meant as an insult but worn by him as an honorific title. Not all of society, however, has been kind to Dumpster, and he’s found himself in a few scraps, sour deals, and run-ins with the law. Out one point, he even found himself working for a gang of ne’er-do-wells, who took advantage of his nimbleness and naive desire to fit in. His accidental life in organized crime, however, was brief.
A few years ago, he found his way to Ten-Towns, where he has slowly built up some level of acceptance in town as a tinker. On occasion, however, he has put some of his crafty and criminal talents to use. Sometimes to put an unkind person in their place. Often, just to make ends meet. He currently has a mate in town, Tess, who he is trying to persuade (unsuccessfully) to settle down and raise a family. He’s always looking for some big opportunity that would make him wealthy enough to open his own business. And if it doesn’t impress Tess, it might at least earn him a better name in town.
- YOUR TIME ZONE: Central (Illinois)
- YOUR D&D/PbP EXPERIENCE: Several years experience with D&D (starting with 3.5), both as a player and DM. I've only played a couple of PbP games.
- YOURSELF: I’m very passionate about food, coffee, and beer. I've worked in restaurants and cafes for many years. My wife and I have three cats and recently had our first human, a little girl named Pepper.
- VOTE FOR TEXT DISCORD CHATROOM FOR OOC AND QUESTIONS: Yes, but I'm comfortable with either option.
Name: Revalik of Clan Protantherikkav
Class: sorcerer (draconic bloodline: gold)
Background: Revalik is a gold dragonborn of noble stock. He was raised in a position of privilege among the prominent Protantherikkav clan, which claims the heritage of none other than the mighty Protanther himself. Revalik's parents have groomed him since birth to achieve a high rank in the clan and lead his people to glorious new heights (though exactly where and how haven't been ironed out yet). When Revalik began manifesting natural magical abilities, his clan grew even more excited for his future prospects. They viewed it as a sign of his being touched by their revered ancestor, Protanther, who himself was a magic-user of prodigious power. They now expect near-miraculous achievements from the young Revalik. Though he loves his parents and his clan, Revalik can't help but feel a lot of pressure, well-intentioned though it may be. He has decided to take leave of his family for a time, get away to a remote area, somewhere his name and rank won't be able to pave the way for him. Some place where he can forge his own destiny, put his mettle to the test, and maybe even rise to the high expectations of his clan back home....
Time Zone: PST (I live in Pacific NW, USA)
Experience: I've played 1-2 short campaigns as a player. Mostly I'm the DM. The longest campaign I DM'd was a 120-hour campaign for my kids and their friends, Ghosts of Saltmarsh. That took a lot of homebrewing of content to make it all come together! I've written some shorter campaigns of my own, including some one-shots.
I hope my low post-count will not count against me too much. This will be a new experience for me, but actually I did DM a short campaign (Pudding Faire) on Discord earlier this year and I thought it went pretty well. I'll be checking the forums throughout the day on my mobile device.
About me: I'm over 40 years old and I'm a physician.
Discord: Prefer no discord, but if others are all for it then I can do that, I may be a fuddy-duddy but I do have discord...
This is an application thread. Please don't not roll ability scores until you are chosen. I will PM those who have made the cut on Friday. Thank you!
- NAME Fate
- CLASS Cleric, Paladin, or Monk (Concept should work for any)
- BACKGROUND (Inspired by the song Fate from Trans Siberian Orchestra) Fate is an orphan child raised by the church of Tymora. When they were very young they narrowly survived their family home burning down, suffering burns over their extremities. They were taught that luck isn't always good, but that they certainly had a lot of it. As they ventured into adulthood they were stricken with wanderlust and a desire to help others change their luck. Believing that their feet will take them where they need to go and living by the mantra "The only moment in life that matters is now."
- YOUR TIME ZONE Pacific or Mountain time (I'm in the middle of a transition (
- YOUR D&D/PbP EXPERIENCE I've been playing DND for over 20 years. I started in my first game when I was 7 as a dark elf Bard named Tanduil. I've been playing PbP a lot lately and I have found a few diamonds in the rough and this feels like it could be one of them.
- YOURSELF I aced a cryptography class in college by cracking a ciphertext that my professor submitted, by hand.
- VOTE FOR TEXT DISCORD CHATROOM FOR OOC AND QUESTIONS (YES/NO) NO. Prefer 100% D&D beyond.
(Noticed you didn't ask for race, I left the backstory open to any race I feel, though my first choices are Halfling or Human)
Bump
- NAME Galadrethin
- CLASS Ranger (heading towards Gloomstalker)
- BACKGROUND Galadrethin is a wood elf from the northern expanses of Neverwinter Wood. He's somewhat unusual for his kind, however in that he has a love of the darkness. Where his friends love the ambience of the fey glades, he prefers dismal ruins and darkened glens. Something about the mystery of the gloom speaks to his soul and he craves the dark corners of the world. As yet he has no idea if this is some terrible calling, or a fad, or just a strange quirk. But as winter approaches, he realizes one thing: if you go far enough north, it is always dark. With nothing more than that thought in mind, Galadrethin, sets out for the northlands in search of the ultimate darkness.
- YOUR TIME ZONE : GMT (I'm in the UK)
- YOUR D&D/PbP EXPERIENCE: Been playing D&D for about 4 decades. PbP is a relatively new thing for me but I'm currently playing in 3 campaigns and DMing a 4th. I feel the need for one more campaign to get into and have been waiting on quality campaign to appear. This one looks like my sort of fun!
- YOURSELF I've been playing D&D for over forty years now, since before it was even Advanced. I'm a massive reader of fantasy literature and keen writer and have created a huge homebrew world over the last twenty years. I've published two novels set in that world. See my signature for details.
- VOTE FOR TEXT DISCORD CHATROOM FOR OOC AND QUESTIONS Yes, Discord works great for me.
My Author Page: www.peterjblake.com
Novels Published: Reynard's Fate, Kita's Honour, Okoth's War and Callindrill
Wanted to add an addendum to say that I can do discord if the view leans that way.
Hello, hello! I'm interested in joining an active campaign, and this sounds lovely! I appreciate the amount of effort that is put into the posts to make them convenient to read, and I hope to reciprocate the effort.
- NAME: Mica
- CLASS: Warlock of The Fiend
- RACE: Kenku
- BACKGROUND:
Mica's childhood was one of enmity and frustration. Born in a small family of the rare, crimeless, city-dwelling Kenku, his family turned their talents in perfectly replicating artisanal work into masonry and woodcarving to etch a living in civilized society. Making ends meet in Neverwinter, he was the youngest of the family; when he was born, strange, white-and-grey discolorations of his feathers were the most striking feature of his figure, and they were what coined him his name. Some said it was the sign of a blessing, but the hopefulness quickly turned sour - shortly after his birth, two city factions violently collided, and the uptick in violence was scapegoated towards the strange Kenku down the road. With hostilities against them rising, his family drifted around the Swords Coast, never quite being able to find residence like they had in Neverwinter. Combined with his strange markings, the hostility was forwarded to the young Kenku; what was once a blessing was now viewed as a curse.
Mica's life has always been about curses. The three curses of the Kenku were constantly on his mind. Not being able to articulate words was difficult when shuffling down the street; his lack of vocabulary, while greater than the average Kenku from the words he amassed from the rest of the city, was a major frustration. With his lack of creativity, the only plausible path in his life was to be another stonesmith, like his parents - to him, this was unbearable, and another curse on his life. Above all, he yearned for the one thing all Kenkus do - flight. When not whittling at a piece of marble, he was climbing the tallest buildings and spires, feeling the wind and the cool air. So when he sat down for his first day of official training, he viewed the stuffy indoors to be the greatest curse of them all; to be trapped was his deepest fear. That night, he stole away from his house, leaving his family behind.
To be stuck on the streets was difficult, but he was now in the same boat as the rest of his kind. Floating around for years among ditches and slums, he reluctantly became organized with guilds of crime and all sorts of nefarious activity, but all this was second towards his primary goal - to figure out how to undo the three ancient curses on his race. Sneaking into monasteries and churches, conversing with priests in piecemeal wording, pocketing books of arcane studies - these were all commonplace for the discolored Kenku. Relentless years of searching gradually led to despair as he had progressed little in his goals.
As he was about to give up and sink into the plaintive misery of other Kenkus, a voice began to beckon in his head. A Fiend from the Lower Planes had heard his plight. Offering the determined Kenku promises to repel the curses on his race for the exchange of service, it was more than Mica could wish for. Mica progressed through the world, using the power he was lent to execute the wishes of his nefarious patron, upon where he finds himself in Icewind Dale, clinging on to the final hope he has of restoring the flight and speech that was taken away from his race.
-TIME ZONE: I live very close to New York City (EST), but I have a move pending that will shift my schedule significantly. Due to present circumstances, who knows when that will be, but it should not affect my posting.
- YOUR D&D/PbP EXPERIENCE: I was introduced into 5e around two years ago, but I have been enjoying tabletop games for quite some time. Since then I became invested in Dungeons & Dragons, and since sinking multiple hours of live time a week is difficult for me, I greatly enjoyed finding out about Play-by-Post's flexibility. I've DMed two external campaigns and I am DMing two games currently on this site. I am in a handful of other Play-by-Post games, and this seems like an amazing, high-effort campaign I hope to join!
- YOURSELF: Easily the most difficult aspect to this application, and one I haven't seen before on other recruitment posts! I am a moderator in various online Mafia and social deduction game forums under a different account name. I greatly enjoy the thought behind posts, and my favorite part of DnD is being able to see how each player views the world through the projection of their character's actions and beliefs.
- VOTE FOR TEXT DISCORD CHATROOM FOR OOC AND QUESTIONS: No preference. I use discord often, but I'm fine with using DDB forum chatrooms.
- NAME: Tobmirion Belkan
- CLASS: Druid
- BACKGROUND: Tobmirion was born a very sickly child, and for the first few years of his life it wasn't certain that he was going to make it. The stress of his illness caused tension between his parents, Maeve and Gareth, but they were both determined to hold their crumbling union together. If only for their son's sake.
He was four years old when his health issues finally began to clear up, and after so much time abed he was more than willing to make up for lost time. For the next three years, Tobmirion spent more time underfoot than not. His father remained protective, worried that he would relapse or become sick again. His mother, on the other hand, took the opposite approach and became more distant. Literally.
Tobmirion was upset at first, but it only made the bond between him and his father tighter. They moved from the city of Nompel (can be changed) to a smaller village along the shore where his father was able to find a less competitive and more appreciative market for his joinery skills. The fresh sea air did wonders for Tobmirion's health, and he thrived in the near-wild woods and beaches that surrounded their home.
His tendency to wander worried his father, so he made it a point to teach Tobmirion how to protect himself. Ways he had learned as a child, but never truly forgot. Gareth taught him how to draw on nature's strength and arcane magics to allow him to assume a beast-shape. The former he took to easily enough, but skill with the latter eluded him even as he got older.
Tobmirion used his skills mostly as a hunter around the village, providing food when the fishing was scarce and furs for the leatherworkers to make armor from. When the Council of Elders put a bounty on the heads of a pack of wolves terrorizing the outer-laying farms, Tobmirion was the one who dealt with them.
But small-town life is... restrictive. And boring. At least, that's how Tobmirion started to feel more and more as he got older. His hunting trips grew longer and he kept ranging further east. Not because he needed to, but because he wanted to explore. A wanderlust had started to slowly settle within him, a drive he couldn't quite explain, though he did wonder if that's what his mother, Maeve, had felt before leaving.
It took him awhile to confess this to his father and... well, he didn't take it well. Though he was technically an adult, Gareth forbade him from leaving for any more hunting trips. They argued, of course, and Tobmirion capitulated... at least, until he went to bed. He wrote him a letter, telling him not to worry, and left it on his pillow before slipping out into the night. It was easy enough to find the trade road that ran to the south of the village, and follow it away from his sleepy village and out into the wild, wonderful world beyond.
- TIME ZONE: I live in EST timezone (UTC -5) and have a desk job which allows me access to post during the day (right now for example). Then in the evening I can post on my phone until I go to bed. Typically I am awake and available from 7am till 10pm usually later on Friday or Saturday nights.
- D&D/PbP EXPERIENCE: I have been playing D&D for a little over ten years now after being introduced to it in college. I started playing with 3.5, and then transitioned to 4th edition (briefly), before landing on Pathfinder for several years (one of my favorite systems). In between Pathfinder games I dabbled with 13th Age, Dungeon World, Mutants and Masterminds, as well as Star Wars (Edge of the Empire). Then about four years ago I started playing 5th edition and haven't looked back since. All of my experience with 3.5, 4e and Pathfinder were games played in person. Whereas, all of my experience with 5e has been online (roll20/discord) and PbP. A little over two years I was introduced to play-by-post campaigns and have found them to be a great opportunity to grow my role-playing as well as my creative writing.
Currently only DMing one other campaign that has been running for about a month now, with posts daily. The other PbP campaigns that I have been a part of have varied in length with the longest running campaign lasting ~8 months, and several never getting off the ground (DM disappearing, players leaving, etc.) In regards to posting details, I have been a part of campaigns that require only a single post per day, but two to three paragraphs minimum per post. On the flip side, I have been a part of campaigns that require multiple posts per day but is more "chatroom style" with posts being only one or two sentences.
- ABOUT ME: Outside of D&D I spend my free time working out (running), golfing, playing video games and spending time with my family. I am married and have two daughters (aged 5 and 7), and then have several pets (2 dogs, 3 cats, and a horse). Interesting fact: I took my first ever horse riding lesson this past weekend, and absolutely loved it. At 32 I may have found my passion in life and I owe it all to my wife. I lost a bet to her, and my end of the deal was taking a riding lesson (she has been riding for a little over a year now after dreaming of riding her whole life).
- VOTE FOR TEXT DISCORD CHATROOM FOR OOC AND QUESTIONS: Yes!
Hello there. Here's my info. Apologies if the background is too long.
NAME: Brother Warren
CLASS: Monk (Human) (Way of the Open Hand; possible multiclassing into rogue, but not sure.)
BACKGROUND: See below (again, it’s kind of long). I ended with a connection to heading to Icewind Dale, but of course everything is flexible to go with however the campaign may begin.
YOUR TIME ZONE: East Coast of US
YOUR D&D/PbP EXPERIENCE: I played AD&D long long ago, then stopped gaming for many years. A few years back, I got into play-by-post and learned 3.5. Since then, I have played a fair amount by post at RPOL and some other sites, both as a player and DM (mostly as a player). I have not really played in the last couple of years, but I recently picked up the 5e PHB and now am eager to learn more and get back to playing regularly online. This is my first-ever post on this site, so I am a total newbie to this platform.
YOURSELF: Let’s see I like playing guitar, making tiki cocktails, reading everything from pulp to poetry, spending time in the great outdoors, writing, and more. I’m in my early 50s, and I’m a cancer survivor. I'm married with one daughter, who just started college this fall (tough year for that!)
VOTE FOR TEXT DISCORD CHATROOM FOR OOC AND QUESTIONS (YES/NO): Yes if need be, but I’m also fine without it.
Background for Brother Warren:
The man now known as Brother Warren of the Old Order used to be called Oswyn Fitzwarren. That was when he lived in the slums of Waterdeep, growing up as just another mouth to feed in a big, poor family. Oswyn learned to survive on the streets, relying on his quickness and willpower to put food on the table and the occasional coin in his pocket.
One day when he was 16, Oswyn sat in a dive bar, attempting to buy a cheap hot meal for himself and one of his sisters. A troupe of mercenaries in the employ of a ruthless local merchant entered the tavern, intent on having a good time, even at the expense of others. One of the louts grabbed Oswyn's sister with lecherous intent. She refused him, and he struck her. In a flash, Oswyn sucker punched the man, and it might have been a winnable fight if there weren’t five more of them. Oswyn made a decent accounting of himself, thanks to his natural agility and toughness, but was soon knocked unconscious.
He awoke to find that he’d been pressed into service for the merchant - the mercenary captain recognized the young man’s potential. Oswyn, seeing no choice, signed on to this new job with gusto. He excelled in this private army, proving adept at weapons and stealth, but especially at climbing and sneaking to get into very hard-to-reach places. The commander of the merchant's elite special guards recruited him as a scout and covert operative. Oswyn began working on missions that included robbing rival merchants, spying on caravans, sabotaging business negotiations, etc. He began earning enough money to feed his family and even live with a little style. He never stopped to think too much about how he was making his living, even if it included the occasional lethal or near-lethal blow to an opponent or the far more than occasional acts of larceny.
It was during a covert operation - an attempt to steal a prized painting "acquired" by a rival merchant - that Oswyn's fate changed again. During the burglary, the merchant's young daughter awoke. Oswyn quickly grabbed her and put his hand across her mouth before the guards and the household could hear her. Oswyn's commander made a slashing gesture across his throat, commanding him to kill the girl. He shook his head no. The commander insisted. Oswyn could not bring himself to do it as the poor girl struggled in his grip. She reminded him of one of his younger sisters. Enraged, his commander lunged to grab the girl, to do the job himself. Oswyn pushed her to safety and, almost without thinking, slew his captain with a quick and lucky stab to the throat.
Oswyn fled immediately, without the painting, his commander, or much of a future. He rushed to the docks district, knowing that he would die if the merchant and his crew found out what had happened. He spent the night in a room at the back of a cheap tavern and rose early, heading for the docks as the day began. He was able to get hired onto the crew of a rundown ship headed out on merchant voyage, next stop Neverwinter. He knew little about sailing and spent a good deal of time battling seasickness. His excellent balance and agility helped him find his sea legs and he actually began to earn his passage, sailing in and out of various ports along the Sword Coast.
After several months on board, Oswyn was still wondering if he could live the life of a seaman to avoid the men who likely were hunting him when fate intervened yet again. Traveling far north on the coast, somewhere not too far from Luskan, the ship was hit by a sudden storm swell that seemed to arise from nowhere and drove the vessel into a rocky shoreline. The last thing he remembered was diving into freezing, dark water to avoid getting smashed by a toppling mast.
The darkness lifted, and Oswyn awoke on a cot in what looked like a cell, a deep cold lingering in his body down to the core of his bones, several of which were broken. A slender quiet man dressed in simple clothes was there beside him. He smiled at Oswyn and handed him a cup of steaming tea. As Oswyn drank, feeling the restorative properties of the herbal beverage, the man introduced himself as Brother Maximillian of the Old Order. He explained that he had been out beachcombing for shellfish and driftwood when the storm blew in and the ship was dashed on the rocks. He found Oswyn washed up, and it appeared he was the only survivor. He managed to bring Oswyn to the small, isolated monastery just inland from the rocky shore, and Oswyn had been unconscious for days when he finally awoke on his cot.
In the weeks that followed, Brother Maximillian and other monks at the small monastery nursed Oswyn back to health, all the while telling him about their ancient order and its tenets. He was struck by the monks’ kindness and equanimity, the way they carried themselves with a sort of constant inner peace and constantly worked to improve themselves. He felt a great calm at the monastery, and decided it was something he wanted for himself as well. The monks gladly accepted him into the order. As was their custom, he took their vows, shaved his head, and took a new name based on his own—Brother Warren. (Of course, he had other less savory reasons for embracing his name change as well.)
His training as a mercenary and his physical abilities made him a quick study when it came to fighting without armor or weapons, and he embraced this new martial path. He also embraced the spiritual path of the brotherhood, finding new insights into life and reality through the practice of meditation and study. In keeping with his training and his vows, he has renounced his past and his family, and now opts for peace when possible and has sworn to protect the innocent.
Now, after extensive training with the monastery, he has come to the part of his spiritual path where he is to go out alone to wander in the world. The elders have told him that odd things are afoot to the north in the area of Icewind Dale, things that may warrant investigation.
And so Brother Warren, with his odd mix of street smarts and spirituality, is being dispatched to head even further north, to seek adventure and, perhaps, to find opportunities to atone at least a bit for the crimes of his past.
Bumpity
This sounds very interesting! Disclaimer, I am a beginner in D&D so it may not sit too well but I thought I'd try!
- NAME- Fintan Alasadiar (High Moon Elf)
- CLASS- Rogue (1) Fighter (1)
- BACKGROUND- (Haunted One)
There's something inexplicable but misleading about her, perhaps it's her mysterious sense of justice or perhaps it's simply her gentleness. But nonetheless, people tend to wish to get to know her better, while learning as much about her as possible. She's daring, quiet and punctilious.She's ambitious, stubborn and impartial. But this is all just a facade, a mechanism to deal with her tormented past.
She was born and grew up in a middle class family in a small refugee village on the coastline, until she was about 10 years old, but at that point life took a turn for the worst. She lost her brother in a pillage and was forgotten by everybody, including the men who burned her home to the ground. She stood infront of the smoke and fire that was her home, staring at the mass grave. Fintan stared into the face of death and decided, never again shall it happen on her watch. This spurred her into the danger that is street fighting, a known blur of fists and daggers, in a way to lash out with the inner guilt that plagued her. With the help of a suspicious triefling friend, she survived in this relentless world at as price. Swear an oath to the Blood Sparrows and live for them, not for yourself. This troubled her, knowing that this again was a bad hand of cards. Thrown to the wolves after marked by the glint of a dagger, quite literally after escaping from the Blood Sparrows, Fintan was blacklisted into the rogue lifestyle. Trust no one, but yourself, that is until she traveled the countryside finding regue in clestial monasteries. Along the way, Fintan became skilled in double bladed battle, after meeting a lone sun elf on the night road who taught her the propper way to hold a blade before abandoning her in the darkness of night.
Down on her luck since that age, she traveled throughout the outposts of the kind and wise Aarakocra, doing odd and unusual jobs here and there. Moving on from these outlying homes, she was alone save for mentor-ship of a lone dwarven monk, named Ghatrix who decided to travel with her to the next refugee spot in New Cyre. After stubbornly persuading her, he began to trained her in the language of Celestial in an attempt to make the demons in her mind flee. She clung to this lifestyle of his, turning it into a redemptive pattern of rituals she must do each day. With a new chance at life, be it a downtrodden one, she now works tracking the people of the past. By doing so, she hopes to shed the memories of the past and finally find joy and love for life she has never had, this is what has brought her to the life of adventure.
Character Sheet
- YOUR TIME ZONE- EDT (US)
- YOUR D&D/PbP EXPERIENCE (Got experience?)- Sadly, I have no experience besides creating backstories for a few friends of mine that play which is how I got into the game during quarantine!
- YOURSELF - I'm an avid golfer and writer. I've composed many a short story with an avid passion for reading. I'm a high school student and I spend quite a lot of time with my dog! I like to create art, especially anything in relation to elves and dragons. I like to bake, and use that skill in alot of my volunteer work. I actually volunteer at an animal shelter to read to cats and you can find me every Friday for a game of trivia with my friends! I am fluent in English and Irish, with a wee bit of French! I hope one day to be a professor!
- VOTE FOR TEXT DISCORD CHATROOM FOR OOC AND QUESTIONS (YES/NO) I'm not particularly fond of discord but I'm sure I could get use to the idea if its necessary.
Fintan Alasadiar: |High (Moon) Elf|Fighter| Rime of the Frostmaiden|
Wafku Dyandriver:|Mountain Dwarf|Warlock|Fighter|
Errk:|Arakorca|Ranger|
DM: The Dragons of Icespire Peak Campaign, Frozen Sick
''I will serve injustice with justice.'' 𝕱𝖎𝖓𝖙𝖆𝖓𝕬𝖑𝖆𝖘𝖆𝖉𝖎𝖆𝖗𝕼𝖎𝖑𝖆
Yay! A Crispy thread!
- NAME: Runa Sunpelt
- CLASS: Barbarian (Path of the Totem Warrior - Bear)
- BACKGROUND: To be expanded on. Born in Good Mead -> sought out a bear spirit for a totem -> killed an arctic bear to prove herself to said spirit -> likes to drink and sing in her spare time.
- YOUR TIME ZONE: +9:30 Australian Central Time
- YOUR D&D/PbP EXPERIENCE: I've been playing D&D on and off since 2nd Edition, along with other RPGs like Vampire the Masquerade, Legend of the Five Rings and Shadowrun.
- YOURSELF: I've been a sci-fi and fantasy nerd since the 80s. I've read at least 3/4 of the SW expanded universe and a lot of the FR novels (hands up who here wishes Finder Wyvernspur got at least a namecheck in 5e) currently failing at making a pair of bracers from leather.
- VOTE FOR TEXT DISCORD CHATROOM FOR OOC AND QUESTIONS: Nay
- NAME: Merric Rosewater
- CLASS: Rogue (Lawful Good and when he reaches 3rd level he'll be an assassin)
- BACKGROUND (this might be a bit more than you bargained for :): Merric Rosewater is a ghost-wise halfling from Delmyr, in the Hordelands. He is an assassin member of the Society of the Golden Hin, the organization responsible for the application of justice within Delmyr, such justice being determined by the judiciary of Delmyr, the Society of the Crystal Hin. Rarely the justice imposed is that of death. At those times, a halfling of the Golden Hin is charged with carrying out the sentence. Usually, this means escorting the accused from their home or, if it was thought the accused might flee (a rare thing among the law-abiding and order-loving hin of Delmyr), from one of the few cells in Delmyr to the place where the sentence, such as lashing, will be administered.
Sometimes, however, the accused is not a hin of Delmyr but an outsider, a merchant, traveler or other outsider. Those accused are far more likely to flee than any hin.
Merric Rosewater was sent in pursuit of one such criminal, a half-elf merchant who called himself Syl al’Harrad. Al’Harrad came to Delmyr as a merchant of clothes, textiles and related products. He had come before and this, perhaps, is why the hin merchants who met with him let down their guard. Whatever the reason, al’Harrad and Tinsom Appleblossom, a merchant specializing in certain rare herbs native to Delmyr were heard arguing over a transaction. Later, Al’Harrad left Appleblossom’s shop in a hurry, gathered his wagon and people, and left Delmyr with great haste. A witness who saw him leave noticed he left with a large sack with the Appleblossom sigil and had a limp.
Later that day the lifeless body of Tinsom Appleblossom, his wife, and his assistant were found dead in the back of the shop, slain by a long sword. Most of his stock of the rare herbs was missing. In Tinsom’s hand was a bloody dagger. The Society of the Crystal Hin sought the merchant but his lead was too great and he could not be found. A trial was held and Syl al’Harrad was found guilty of the murder of the three hin and sentenced to death in absentia. The Society of the Golden Hin was charged locating al’Harrad and carrying out the sentence. Alternatively, and if it could be done safely, al’Harrad could be returned to Delmyr to face a second trial and speak in his own defense.
Merric Rosewater was one of three assassins sent to find Syl al’Harrad and deliver the just sentence of the Crystal Hin.
- YOUR TIME ZONE: Eastern
- YOUR D&D/PbP EXPERIENCE: I've been playing D&D for many years and PBP for about 18 months
- YOURSELF: I was dumb enough to marry the same woman twice and she took off on my and our children twice so I've raised my boys alone (well with lots of help from my family) and my oldest just started at West Point. I'm pretty sure I got the good part of that deal.
- VOTE FOR TEXT DISCORD CHATROOM FOR OOC AND QUESTIONS (YES/NO): No (but that's mostly because my previous experiences with Discord were not good).
Tandor the White, Human Life Cleric
Bermp