The rank odors of the Brokenveil Marsh mingle with the musty aroma of a fleet of gargantuan reptiles as you traverse the rickety rope bridges above Urzin. This strange goblinoid village moves slowly and endlessly through the swampy Xhorhasian wastes, its structures set atop the massive shells of horizonback tortoises. Urzin’s monstrous residents pay you little heed until you approach the large, ramshackle hall of Ogre Lord Buhfal II—a towering structure of haphazard timber and scrap.
I’d like you to take a moment to describe your characters and determine if any of you may have been traveling together prior to this.
A tall half-orc woman approached the hall by herself. The stocky grey skinned woman had around the village for some time before ending up at her current location. Dark brown hair was pulled back into a short braid, with some loose strands hanging on her face. A regular pair of goggles rest on top of her head, the glass round and slightly tinted. A long scale mail shirt covers most of her torso, with a black shirt underneath. The silvery armor is covered by a lavender, three-quarter sleeved, thigh length coat, with little dark purple patterns. The coat, a bit tacky, is left open and unbuttoned.Her pants are a dark grey color, and she wears heavy-duty boots, that cover the shins. She wears fingeless leather gloves that go past the wrist. Her belt houses her tools, a patterned purple piece of fabric tied to it, her sickle, and pouches to store things. A spear, the one homemade looking object in her possession, was used as a walking stick.
Ever the tourist, Petia looked around, taking in the sights and colorful smells in stride.
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The ever growing document of character concepts can never be too long, can it?
Not far behind the half-orc is a tall, powerfully built humanoid whose visage and indeed entire body is covered by a tattered, mud-spattered cloak pulled close against him. As he stops in front of the Ogre's hall, he pulls back the hood of the cloak, revealing a bald head, skin as black and shiny as polished obsidian and two brightly colored eyes that sparkle with bands of red and white in them. He seems uncomfortable, both with the smell and humidity and self-consciously looks around to see if anyone is watching him or indeed has noted his odd appearance, fingers dancing close to a rapier he wears on his hip. He looks around suspiciously, then pulls the hood back up.
If you looked closer at him, you would notice there is clearly some sort of armor beneath his cloak, and he is wearing baggy black pants that seem designed for much colder temperatures. Like the cloak, the pants show the wear and tear of life on the road.
Jacobo was used to drawing comment wherever he went, and here, in Urzin, he hoped he had finally found a place where he could effectively disappear, at least for longer than a few days' time.
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The rank odors of the Brokenveil Marsh mingle with the musty aroma of a fleet of gargantuan reptiles as you traverse the rickety rope bridges above Urzin. This strange goblinoid village moves slowly and endlessly through the swampy Xhorhasian wastes, its structures set atop the massive shells of horizonback tortoises. Urzin’s monstrous residents pay you little heed until you approach the large, ramshackle hall of Ogre Lord Buhfal II—a towering structure of haphazard timber and scrap.
I’d like you to take a moment to describe your characters and determine if any of you may have been traveling together prior to this.
Merlok Aqurous - Triton Storm Magic Sorcerer 3 - Ascent from Theros
DM - Heroes of Wildemount
A tall half-orc woman approached the hall by herself. The stocky grey skinned woman had around the village for some time before ending up at her current location. Dark brown hair was pulled back into a short braid, with some loose strands hanging on her face. A regular pair of goggles rest on top of her head, the glass round and slightly tinted. A long scale mail shirt covers most of her torso, with a black shirt underneath. The silvery armor is covered by a lavender, three-quarter sleeved, thigh length coat, with little dark purple patterns. The coat, a bit tacky, is left open and unbuttoned.Her pants are a dark grey color, and she wears heavy-duty boots, that cover the shins. She wears fingeless leather gloves that go past the wrist. Her belt houses her tools, a patterned purple piece of fabric tied to it, her sickle, and pouches to store things. A spear, the one homemade looking object in her possession, was used as a walking stick.
Ever the tourist, Petia looked around, taking in the sights and colorful smells in stride.
The ever growing document of character concepts can never be too long, can it?
Not far behind the half-orc is a tall, powerfully built humanoid whose visage and indeed entire body is covered by a tattered, mud-spattered cloak pulled close against him. As he stops in front of the Ogre's hall, he pulls back the hood of the cloak, revealing a bald head, skin as black and shiny as polished obsidian and two brightly colored eyes that sparkle with bands of red and white in them. He seems uncomfortable, both with the smell and humidity and self-consciously looks around to see if anyone is watching him or indeed has noted his odd appearance, fingers dancing close to a rapier he wears on his hip. He looks around suspiciously, then pulls the hood back up.
If you looked closer at him, you would notice there is clearly some sort of armor beneath his cloak, and he is wearing baggy black pants that seem designed for much colder temperatures. Like the cloak, the pants show the wear and tear of life on the road.
Jacobo was used to drawing comment wherever he went, and here, in Urzin, he hoped he had finally found a place where he could effectively disappear, at least for longer than a few days' time.