Chasing the string of rumours about strange happenings in the area, your party is on its way to the village of Barovia. The village is nestled deep in the heart of a valley, consisting of densely forested rough terrain, with sheer cliffs and outcroppings. Few areas are easily traversable, and it is always dangerous to stay off the road here. Winters were usually long and bitter. The sky of Barovia is permanently overcast with storm clouds, and even during the brightest hours of the day, light is unnaturally muted and dimmed.
You have been navigating the valley on foot, horses would have been too slow on the winding path and too large of a target. Surviving the unforgiving landscape with your wits, you estimate you are less than a day's travel away from Barovia. The sun has just dipped below the horizon and soon the overwhelming darkness will make it dangerous to continue traveling. It has been a long day and you are looking to set up camp for the night.
Dravos finds himself near the front of the party, his shield hanging loosely from his arm. His eyes scanning the pathway and surrounding woods as the party walks. His mail chinking softly with each step, all the noise he seemed to be making. The encroaching darkness was able to be cut through by his darkvision, though even then it seemed a bit too dark. He glanced around for a spot where they might be able to make camp or to take shelter. He scans for any signs of buildings or civilization.
You see no signs of civilization apart from the dirt path your party has been following. The forest has small grassy clearings among the trees that might be wide enough to accommodate a makeshift campsite, but the trees provide little shelter.
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Gram sees the sky darkening as he hums a song quietly to himself to relieve the strange atmosphere around them, and grabs a torch from his bag, lighting it to help them see better. Looking around, he also searches for a place to rest, such as a clearing or outcropping of rock to protect their backs.
6 Perception
Unfortunately he walks into a tree branch and gets pine needles all up in his face. Can’t really see what’s around him as he rubs his sore face.
Having spent the last several days in the area, Relicta knows exactly what to look for when searching for a suitable campsite. Two locations catch your eye.
On the left, a few minutes walk from the main road, is a small grassy clearing nestled among the thick forest trees.You note large stones in the clearing.
The second spot is to the right of the road, where the ground begins to taper off in a sharp drop. At the bottom of the drop, around twenty feet down, is a patch of clear ground, with the cliff on one side.
Dravos glances to the rest of the party, "Relitica, see anywhere we can make camp for the night? While a tavern or barn would be preferable anywhere would do for now."
"I will keep an eye out. My sight in darkness has gotten better since my transformation. Thats probably the only thing that went for the better actually. This fur is so itchy."
Finishing the act of getting sap out of his eyes, Gram looks towards the cat-human hybrid and says as reassuringly as he can, “We’ll get that fixed as soon as possible, don’t you worry.”
This post has potentially manipulated dice roll results.
Dravos nods and moves towards the out cropping. He sets to trying to start up a fire, "I can take third watch." He glances around while striking his flint and steel together, sending sparks into a bundle of tinder.
In a similar fashion to the last couple nights, a deep thick fog begins to roll in, faster than one would think is natural. The night is quiet, you think abnormally so in fact. It is as if the world is holding its breath. Your watch passes without ordeal.
A thick fog blankets the forest and camp, and it is only due to your darkvision you are able to see beyond the campsite.
As the night lengthens, from the shadows surrounding the campfire, come the light chiming sounds of children’s laughter. The laughter gets louder as the flames fall to coals.
Orland moves to a place where he could easily wake up the others, but lets them sleep. He puts some more wood on the fire and stays aware of his surroundings.
Chasing the string of rumours about strange happenings in the area, your party is on its way to the village of Barovia. The village is nestled deep in the heart of a valley, consisting of densely forested rough terrain, with sheer cliffs and outcroppings. Few areas are easily traversable, and it is always dangerous to stay off the road here. Winters were usually long and bitter. The sky of Barovia is permanently overcast with storm clouds, and even during the brightest hours of the day, light is unnaturally muted and dimmed.
You have been navigating the valley on foot, horses would have been too slow on the winding path and too large of a target. Surviving the unforgiving landscape with your wits, you estimate you are less than a day's travel away from Barovia. The sun has just dipped below the horizon and soon the overwhelming darkness will make it dangerous to continue traveling. It has been a long day and you are looking to set up camp for the night.
Dravos finds himself near the front of the party, his shield hanging loosely from his arm. His eyes scanning the pathway and surrounding woods as the party walks. His mail chinking softly with each step, all the noise he seemed to be making. The encroaching darkness was able to be cut through by his darkvision, though even then it seemed a bit too dark. He glanced around for a spot where they might be able to make camp or to take shelter. He scans for any signs of buildings or civilization.
Perception: 6
You see no signs of civilization apart from the dirt path your party has been following. The forest has small grassy clearings among the trees that might be wide enough to accommodate a makeshift campsite, but the trees provide little shelter.
Gram sees the sky darkening as he hums a song quietly to himself to relieve the strange atmosphere around them, and grabs a torch from his bag, lighting it to help them see better. Looking around, he also searches for a place to rest, such as a clearing or outcropping of rock to protect their backs.
6 Perception
Unfortunately he walks into a tree branch and gets pine needles all up in his face. Can’t really see what’s around him as he rubs his sore face.
(( Poor Gram... )) You get a close-up look at pine needles and note they are indeed piney.
Relicta surveys the area for any threats and a place to camp.
Survival check: 22
Diatrix Thistletop'Trixy'-Halfling Bard
Having spent the last several days in the area, Relicta knows exactly what to look for when searching for a suitable campsite. Two locations catch your eye.
On the left, a few minutes walk from the main road, is a small grassy clearing nestled among the thick forest trees.You note large stones in the clearing.
The second spot is to the right of the road, where the ground begins to taper off in a sharp drop. At the bottom of the drop, around twenty feet down, is a patch of clear ground, with the cliff on one side.
Dravos glances to the rest of the party, "Relitica, see anywhere we can make camp for the night? While a tavern or barn would be preferable anywhere would do for now."
Relicta, "I suggest the stone area just in case something comes and we aren't giving the high ground to any possible attackers."
"I can do first watch, who wants to do second?"
Diatrix Thistletop'Trixy'-Halfling Bard
"I will keep an eye out. My sight in darkness has gotten better since my transformation. Thats probably the only thing that went for the better actually. This fur is so itchy."
Perception just in case: 23
Olloray Dim - Limbo's Pit
Gunther Korroden - Nightmares in the Mist
Finishing the act of getting sap out of his eyes, Gram looks towards the cat-human hybrid and says as reassuringly as he can, “We’ll get that fixed as soon as possible, don’t you worry.”
Dravos nods and moves towards the out cropping. He sets to trying to start up a fire, "I can take third watch." He glances around while striking his flint and steel together, sending sparks into a bundle of tinder.
Survival: 7
The tinder catches flame, and a small fire grows as Dravos carefully stokes the embers.
The campfire brings a welcome warmth and spot of light in the dreary fog, casting shadows against the cliffside.
Perception check: 5
Passive perception 12
Relicta quietly sits and meditates, listening to the world around them.
Diatrix Thistletop'Trixy'-Halfling Bard
Dravos adds would onto the fire then eats a quick meal of hardtack and fruit jerky. He then lays out his bed room and lays down, closing his eyes.
Gram prays to his goddess for a bit before going to bed.
”Wake me up for last watch Dravos. I prefer to watch the sunrise.”
Woken up for last watch, Perception if needed 18 13
(I don’t know why it rolled two)
Night rolls in and the night watches begin.
Watch order
Relicta
In a similar fashion to the last couple nights, a deep thick fog begins to roll in, faster than one would think is natural. The night is quiet, you think abnormally so in fact. It is as if the world is holding its breath. Your watch passes without ordeal.
Orland (( If Relicta wakes you for your watch ))
A thick fog blankets the forest and camp, and it is only due to your darkvision you are able to see beyond the campsite.
As the night lengthens, from the shadows surrounding the campfire, come the light chiming sounds of children’s laughter. The laughter gets louder as the flames fall to coals.
Orland moves to a place where he could easily wake up the others, but lets them sleep. He puts some more wood on the fire and stays aware of his surroundings.
Olloray Dim - Limbo's Pit
Gunther Korroden - Nightmares in the Mist