You do not know how long you have slept; encased in the magical sphere created by your master. It feels almost as if you are emerging from the egg anew. The first stirring of consciousness, the dull red light within the alien sounds without. Unintelligible yet somehow familiar. You are not alone, you sense that too. Your companions, they remain as ever by your side, trapped in the same eldritch tomb. Then... the sudden crack as they shell is broken. All at once, sound, light and noise hit you like a landslide. Your senses are overloaded and you stagger under the barrage.
"One of ems movin boss." a voice.
"They's all movin." another.
"Well don't just stand there, kill the bastards before they wake up and eat us!" The last voice a shrill scream as your eyes snap open and your instincts take over. Amidst all the fear and uncertainty of the moment, this is familiar. This is known.
This is battle!... roll initiative
OOC: I will roll group initiative after this point to keep things moving, but it seemed fitting to open the game. Enjoy the goblin appetiser...
Having blessed himself with the Gift of Alacrity as soon as having gained consciousness, Lostur is a bit quicker on his feet than usual:
Initative (rolled in game log): 23
He's thankful that the Gift of Alacrity lasts for 8 hours every day, so he may continue to add 1d8to his initiative rolls whenever battle catches him, whether by surprise or not.
Lostur's nostrils flare. Flesh. Sweat, and grime. Not the hard scale of his companions, but the soft, pink meat of the weaklings. The same weaklings who brought his Lord and Master to such a fate. His mouth gapes in a silent, enraged roar, and a swirl of eldritch energy solidifies into the form of a pulsing, black yklwa held in his hand.
"You shall suffer!" he roars in draconic, his first greeting to his assailants before he can even properly recognize who or what they are.
She cannot think clearly, she remembers the pain, the void that she flet at her very heart... and now, she breathes again. Blurry figures around her. Her companions and... others. The smell reaches her before her eyes are clear. She hears Lostur's threat and she feels her weapons still in her hands. She doesn't know who their enemies are, but she does know, it will be the end of them.
Lostur you feel a slight resistance as you draw upon your power. It lasts for but the briefest of moments before flooding back into you with a familiar jolt.
Lostur, you are up!
The round currently stands as follows :
Lostur
Lorvax
Bugbear
Krya
Goblins
Brenvull
Goblin shaman
Feel free to shout up with your intention ahead of your turn.
Lostur scrambles to his east, sighting all of the goblins clustered together. One of them looks different. His blood boils, instantly thinking the special one might be one of those damned magic users. Pointing at it, black scales form on the goblin's skin, before sinking away into dark wisps of smoke (hex with dis on Dex checks). That same rage overflows into his breath as he opens his mouth and lets out a mighty exhale. (Breath weapon, DEX 14 or 7 acid damage, 5x30ft. He's trying to get the bugbear and the 'special' goblin in the same line hit. The special hexed goblin gets an extra 2 necrotic damage.)
Watching as his compatriot engulfed the oncoming with his acidic breath, Lorvax felt compelled to do the same. Quickly moving in line with the Northern (top) wall, he opened his mighty maw wide and breathed out poisonous fumes attempting to envelop as many of goblins as possible.
Action: Breath Weapon (Green), CON 13 or 7 poison damage (half on a successful save).
Realising time was a factor. Lorvax draws his halberd and runs it across his hand, wincing a little as it cuts into his scaly flesh, coating it with a layer of his sticky blood.
Bonus Action: Crimson Rite, dealing 2 damage to himself.
Goblins! In your time these filthy beings had been driven near to extinction. Eradicated by both human and dragon kind. To see them here! In what was once the Great Hall of your master makes your blood boil.
Lostur as your hex latches on to the staff wielding goblin at the back you feel some satisfaction as you see it flinch. The acidic vapour billows out from your open jaws. The Bugbear roars in agony as the fur melts away from its chest in thick oozing sloths. All three of the goblins in the path of the cloud fall to the ground screaming and the stench of melting flesh fills your nostrils as they die a most horrible death. Last of all the acid hits the hexed creature at the back of the group and it staggers backward as the mix of necrotic energy and acid tear into his flesh.
Lorvax you released your poisoned breath and it spread out before you spraying the nearby goblins. Two manage to dance aside squealing as the poison drenches their skin. A third catches the full force of the poison and drops to the ground clutching its throat. It spasms for a few moments before going limp. Already in agony from the acid attack the goblin mage suddenly begins to choke at your poison fills his lungs. It glares at you with bloodshot eyes as it struggles to breath.
Enraged by your attack the Bugbear charges you Lostur Attack: 17 Damage: 6
The silver Dragonborn charges forward, cursing herself in her mind for being so slow and allow that stinking creature get so near to Loris and attack him!
She impacts the bugbear with her shield and snarl at him. She doubts that the humanoid even understand common so that has to suffice as a threat and challenge. To make her even clearer she slashes the bugbear with her longsword, the blade shining with the power of Bahamut
(BA: Compelled duel WIS ST 14
Action: Longsword attack attack 21 damage 7 plus smite; 4 total 11 damage )
"Ah, Goblin scum! In the old days we had exterminated you!"and he sees one of those filthy worshippers of a lesser god – well, all are lesser than Bahamut. "I will continue the work then!" and he casts (action) Sacred Flame (DC 14 dex save or 14 damage) and follow up with (bonus action) the summoning of a Spiritual Weapon in the shape of a dragon's claw that strikes out (to attack: 8, damage: 11). "And stay down!"
(Does Brenvull see anything in the northern direction he does not want the goblin to reach? If so, the attacks would have been directed at this little goblin instead (perception: 17))
Brenvull, the goblin leader dances aside as your sacred flame blasts into the ground where it was standing. It then glances upward just in time to see the conjured dragons claw bearing down on it. It rolls out of the way just in time before turning to sneer in your direction. You did not make the hit but you damned well got its attention.
OOC: The goblin is absolutely running to cause more trouble for you, but no your view is currently obscured so I fixed the attack to the leader.
"Stupid Lizards." the goblin spits in broken Draconic. Then with a snarl it slams its staff into the ground and vanishes into a silvery mist. You hear a sharp horn blast then from the east of the cavern where several large tents have been set up. You watch as more goblinoids emerge. You can not make out the detail yet but there are larger shapes amongst the goblin mob.
OOC: for reference you can all still see the goblin running around the northern edge of the muddy pool. He just would not fit on this map.
"Cowardly mage," Lostur hisses as he watches the mist form, though he returns his focus to the bugbear in front of him. "You... get out of my way!" With that cry, he drives his yklwa towards the hairy creature, attempting to stab it twice.
First strike: 15 to hit, 10 damage Second strike: 17 to hit, 12 damage
Lostur, your first stab goes wide and the Bugbear grins in triumph, but too soon, as your second attack slices through its gut. It gapes in dumb disbelief as its innards are loosed upon the ground/ You step back as it falls face first in its own offal.
Lorvax, empowered by he crimson rite your mighty blows decimate the two goblins who stood before you, leaving only motes of freezing pink mist hanging in the air above their shattered corpses.
You are all starting to get your bearings now. The great hall has been much changed by the ravages of time, but your sense of the space is returning. It gives you a feeling of unease, especially when you take in the hulking form of what can only be Balorian. The great dragon stands frozen in time, petrified in the last throws of its eldritch battle. Your thoughts have no time to linger however as three huge bugbears come charging ahead of their goblinoid companions.
The paladin roars in defiance, anger and sorrow when she recognizes the frozen body of Balorian. She charges forward and uses her shield not only to stop the movement of the bugbear in the lead, but she tries to throw him to the ground and hits him twice with her longsword.
"You will regret the day that you decided to defile Lord Balorian!"she yells in draconic to them.
( Athletics to shove the bugbear with the shield: 13
Attacks: #1: 9 and #2; 23. Damage: 10.
Repeat the attacks in case she got advantage for winning the Athletics: #1: 15 / #2; 14. Damage in case #1 hits; 5 )
This post has potentially manipulated dice roll results.
OOC: My intentions for my next turn that is coming up
Brenvull wil grumble some more about the goblin scum and move the spiritual weapon to the nearest enemy (20ft movement) and if reachable use bonus action to attack 25 damage 9. On recognition of what happened to Balorian he says: "Oh Lord, we might need your blessing here." and cast bless on the whole party except himself. (so thats a d4 on attack rolls and saves for you guys). Then walk 20ft towards the group of enemies.
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1. Awakening
You do not know how long you have slept; encased in the magical sphere created by your master. It feels almost as if you are emerging from the egg anew. The first stirring of consciousness, the dull red light within the alien sounds without. Unintelligible yet somehow familiar. You are not alone, you sense that too. Your companions, they remain as ever by your side, trapped in the same eldritch tomb. Then... the sudden crack as they shell is broken. All at once, sound, light and noise hit you like a landslide. Your senses are overloaded and you stagger under the barrage.
"One of ems movin boss." a voice.
"They's all movin." another.
"Well don't just stand there, kill the bastards before they wake up and eat us!" The last voice a shrill scream as your eyes snap open and your instincts take over. Amidst all the fear and uncertainty of the moment, this is familiar. This is known.
This is battle!... roll initiative
OOC: I will roll group initiative after this point to keep things moving, but it seemed fitting to open the game. Enjoy the goblin appetiser...
DM - Warlock of Firetop Mountain
"Argh, I could have been in a more comfortable position, my back hurts."
Initiative: 11
"LOOK LIVELY!" Lorvax barks at his kin, struggling to make sense of his surroundings.
Initiative: 18
((Rolled in campaign))
DM - The Call of Strahd (CoS); Feyrealm Campaign, Chapter 0 - Bleak Prospect (BP), Chapter 1 - Destination Unknown (DU)
Having blessed himself with the Gift of Alacrity as soon as having gained consciousness, Lostur is a bit quicker on his feet than usual:
Initative (rolled in game log): 23
He's thankful that the Gift of Alacrity lasts for 8 hours every day, so he may continue to add 1d8 to his initiative rolls whenever battle catches him, whether by surprise or not.
Lostur's nostrils flare. Flesh. Sweat, and grime. Not the hard scale of his companions, but the soft, pink meat of the weaklings. The same weaklings who brought his Lord and Master to such a fate. His mouth gapes in a silent, enraged roar, and a swirl of eldritch energy solidifies into the form of a pulsing, black yklwa held in his hand.
"You shall suffer!" he roars in draconic, his first greeting to his assailants before he can even properly recognize who or what they are.
She cannot think clearly, she remembers the pain, the void that she flet at her very heart... and now, she breathes again. Blurry figures around her. Her companions and... others. The smell reaches her before her eyes are clear. She hears Lostur's threat and she feels her weapons still in her hands. She doesn't know who their enemies are, but she does know, it will be the end of them.
Roaring she stands, ready to fight.
(Initiative: 17 ( on game log.) )
PbP Character: A few ;)
Lostur you feel a slight resistance as you draw upon your power. It lasts for but the briefest of moments before flooding back into you with a familiar jolt.
Lostur, you are up!
The round currently stands as follows :
Feel free to shout up with your intention ahead of your turn.
Enjoy :)
DM - Warlock of Firetop Mountain
Lostur scrambles to his east, sighting all of the goblins clustered together. One of them looks different. His blood boils, instantly thinking the special one might be one of those damned magic users. Pointing at it, black scales form on the goblin's skin, before sinking away into dark wisps of smoke (hex with dis on Dex checks). That same rage overflows into his breath as he opens his mouth and lets out a mighty exhale. (Breath weapon, DEX 14 or 7 acid damage, 5x30ft. He's trying to get the bugbear and the 'special' goblin in the same line hit. The special hexed goblin gets an extra 2 necrotic damage.)
Watching as his compatriot engulfed the oncoming with his acidic breath, Lorvax felt compelled to do the same. Quickly moving in line with the Northern (top) wall, he opened his mighty maw wide and breathed out poisonous fumes attempting to envelop as many of goblins as possible.
Action: Breath Weapon (Green), CON 13 or 7 poison damage (half on a successful save).
Realising time was a factor. Lorvax draws his halberd and runs it across his hand, wincing a little as it cuts into his scaly flesh, coating it with a layer of his sticky blood.
Bonus Action: Crimson Rite, dealing 2 damage to himself.
DM - The Call of Strahd (CoS); Feyrealm Campaign, Chapter 0 - Bleak Prospect (BP), Chapter 1 - Destination Unknown (DU)
(If Lostur takes damage from the bugbear, he will use his reaction to make a [b]Vengeful Assault[/b] and strike back: 26 to hit, but only 6 damage)
Goblins! In your time these filthy beings had been driven near to extinction. Eradicated by both human and dragon kind. To see them here! In what was once the Great Hall of your master makes your blood boil.
Lostur as your hex latches on to the staff wielding goblin at the back you feel some satisfaction as you see it flinch. The acidic vapour billows out from your open jaws. The Bugbear roars in agony as the fur melts away from its chest in thick oozing sloths. All three of the goblins in the path of the cloud fall to the ground screaming and the stench of melting flesh fills your nostrils as they die a most horrible death. Last of all the acid hits the hexed creature at the back of the group and it staggers backward as the mix of necrotic energy and acid tear into his flesh.
Lorvax you released your poisoned breath and it spread out before you spraying the nearby goblins. Two manage to dance aside squealing as the poison drenches their skin. A third catches the full force of the poison and drops to the ground clutching its throat. It spasms for a few moments before going limp. Already in agony from the acid attack the goblin mage suddenly begins to choke at your poison fills his lungs. It glares at you with bloodshot eyes as it struggles to breath.
Enraged by your attack the Bugbear charges you Lostur Attack: 17 Damage: 6
Kray you are up!
DM - Warlock of Firetop Mountain
The silver Dragonborn charges forward, cursing herself in her mind for being so slow and allow that stinking creature get so near to Loris and attack him!
She impacts the bugbear with her shield and snarl at him. She doubts that the humanoid even understand common so that has to suffice as a threat and challenge.
To make her even clearer she slashes the bugbear with her longsword, the blade shining with the power of Bahamut
(BA: Compelled duel WIS ST 14
Action: Longsword attack attack 21 damage 7 plus smite; 4 total 11 damage )
PbP Character: A few ;)
You slam into the Bugbear like an avalanche, your longsword sinking deep into its side to release gouts of blood as you withdraw it.
[WIS : 14]
Two of the remaining goblins charge toward you Lorvax, their filthy scimitars raised. Attack: 5 Damage: 3, Attack: 11 Damage: 3
The third fires and arrow at you Kraytrhanax Attack: 10 Damage: 3 before snarling something at its leader and dashing away to the north.
Brenvull you are up!
DM - Warlock of Firetop Mountain
"Ah, Goblin scum! In the old days we had exterminated you!" and he sees one of those filthy worshippers of a lesser god – well, all are lesser than Bahamut. "I will continue the work then!" and he casts (action) Sacred Flame (DC 14 dex save or 14 damage) and follow up with (bonus action) the summoning of a Spiritual Weapon in the shape of a dragon's claw that strikes out (to attack: 8, damage: 11). "And stay down!"
(Does Brenvull see anything in the northern direction he does not want the goblin to reach? If so, the attacks would have been directed at this little goblin instead (perception: 17))
Brenvull, the goblin leader dances aside as your sacred flame blasts into the ground where it was standing. It then glances upward just in time to see the conjured dragons claw bearing down on it. It rolls out of the way just in time before turning to sneer in your direction. You did not make the hit but you damned well got its attention.
OOC: The goblin is absolutely running to cause more trouble for you, but no your view is currently obscured so I fixed the attack to the leader.
"Stupid Lizards." the goblin spits in broken Draconic. Then with a snarl it slams its staff into the ground and vanishes into a silvery mist. You hear a sharp horn blast then from the east of the cavern where several large tents have been set up. You watch as more goblinoids emerge. You can not make out the detail yet but there are larger shapes amongst the goblin mob.
OOC: for reference you can all still see the goblin running around the northern edge of the muddy pool. He just would not fit on this map.
Lostur you are up!
DM - Warlock of Firetop Mountain
"Cowardly mage," Lostur hisses as he watches the mist form, though he returns his focus to the bugbear in front of him. "You... get out of my way!" With that cry, he drives his yklwa towards the hairy creature, attempting to stab it twice.
First strike: 15 to hit, 10 damage
Second strike: 17 to hit, 12 damage
Lostur, your first stab goes wide and the Bugbear grins in triumph, but too soon, as your second attack slices through its gut. It gapes in dumb disbelief as its innards are loosed upon the ground/ You step back as it falls face first in its own offal.
Lorvax do you thing!
DM - Warlock of Firetop Mountain
Glowering at the goblins who dared to attack him, Lorvax quickly consumes a mutagen.
Bonus Action: Mutagencraft - Consume Mutagen (Potency - Strength score increases by 3, disadvantage on Dexterity saving throws.)
Lorvax feels the power course through his veins. He snarls at the goblins as he strikes down with his Halberd.
((Apologies for the initial Strength Check roll in the campaign, was attempting to add the mutagen bonus!))
DM - The Call of Strahd (CoS); Feyrealm Campaign, Chapter 0 - Bleak Prospect (BP), Chapter 1 - Destination Unknown (DU)
Lorvax, empowered by he crimson rite your mighty blows decimate the two goblins who stood before you, leaving only motes of freezing pink mist hanging in the air above their shattered corpses.
You are all starting to get your bearings now. The great hall has been much changed by the ravages of time, but your sense of the space is returning. It gives you a feeling of unease, especially when you take in the hulking form of what can only be Balorian. The great dragon stands frozen in time, petrified in the last throws of its eldritch battle. Your thoughts have no time to linger however as three huge bugbears come charging ahead of their goblinoid companions.
Kray you are up!
DM - Warlock of Firetop Mountain
The paladin roars in defiance, anger and sorrow when she recognizes the frozen body of Balorian. She charges forward and uses her shield not only to stop the movement of the bugbear in the lead, but she tries to throw him to the ground and hits him twice with her longsword.
"You will regret the day that you decided to defile Lord Balorian!" she yells in draconic to them.
( Athletics to shove the bugbear with the shield: 13
Attacks: #1: 9 and #2; 23. Damage: 10.
Repeat the attacks in case she got advantage for winning the Athletics: #1: 15 / #2; 14. Damage in case #1 hits; 5 )
PbP Character: A few ;)
OOC: My intentions for my next turn that is coming up
Brenvull wil grumble some more about the goblin scum and move the spiritual weapon to the nearest enemy (20ft movement) and if reachable use bonus action to attack 25 damage 9. On recognition of what happened to Balorian he says: "Oh Lord, we might need your blessing here." and cast bless on the whole party except himself. (so thats a d4 on attack rolls and saves for you guys). Then walk 20ft towards the group of enemies.