I'm looking for 1-2 more players for my Wildemount Campaign - Tales from Wildemount after we lost some folks.
We're currently playing through Dangerous Designs, but the plan is to go into a full campaign after that wraps up.
I've had everyone use the Heroic Chronicle for character design, so if you'd like to just tell me something about yourself and how you like to play, that'd be great.
Note: If you're going to roll the Heroic Chronicle here, make sure to list out what your results are, not just the number.
Note that the campaign is gonna be pretty rp heavy with an emphasis on incorporating backstories and character development.
Please no PMs, just post here.
Note: Totally meant to put this earlier, but the party lineup is as follows:
This post has potentially manipulated dice roll results.
so confusing will try again: Homeland: 62 Homeland: Marrow Valley Background: 20 Background: Sage Social status Relationship: 6 Social Status Relationship: Hermit-1 rival Home settlement: 41 Home Settlement: Zadash Family Size: 53 Family Size: 1 parent 1d4 siblings Family Relationship: 92 Family Relationship: You uncovered a secret about this family member, whether a tiny embarrassment or a life-changing scandal. They now seek to unveil your darkest secret. You gain one rival Rival 1 Relationship: 54 Rival 1 relationship: You fled from your home under mysterious circumstances. This person is obsessed with finding out the truth of what caused you to leave. Rival 2 relationship: 90 Rival 2 relationship: This person was ordered to arrest you, and doggedly hunts you wherever you go Rival 1 ID: 95 Rival 1 ID: Tribal Warrior Rival 2 ID: 7 Rival 2 ID: Tribal Warrior Fateful Event: 3 Fateful Event: A mysterious stranger gave you a gift that saved your life while you were lost in the wilderness. Roll on the Ally and Rival Identities table to determine the identity of the stranger. Then roll on Magic Item Table B in the Dungeon Master’s Guide to determine the item. If you roll a consumable item from the table, roll again. Stranger ID: 94
I'm down to see where this goes...and after all the rolling that resulted in the dice manipulation banner...-_-
Name: Kriv Myastan
Race: Ravenite Dragonborn (Red)
Age: 28
Alignment: Neutral
Class: Cleric (Light Domain)
Patron: Desrait, the Twilight Phoenix
Backstory
Homeland: 96
Homeland: Xhorhas in Eastern Wynandir (Xarzith Kitril)
Background: 18
Background: Spy (Agen Trusted)
Criminal Specialty: 6
Criminal Specialty: Hired Killer
Home settlement: 54
Home Settlement: Rosohna (Ghor Dranas)
Family Size: 93
Family Size: 0 Parents, 0 Siblings
Rival Relationship: 97
Rival Relationship: This person wants to be your friend, but their help has always made your life harder.
Rival Identity: 87
Rival Identity: Noble (MM); gain one fateful moment (7)
Rival Fateful Moment: A famous mage saw potential in you and tutored you in the arcane arts. You have a spellbook and the Magic Initiate feat from the Player’s Handbook.
Fateful Even from Rival: While lost in a remote forest or jungle, you were saved by a werebear or weretiger (DM’s choice). The lycanthrope believed you were destined for greatness and granted you the gift of lycanthropy with your consent.
Fateful Event: 20
Fateful Event: You received a letter revealing that you were the secret child of a wealthy noble family living in Rexxentrum within the Dwendalian Empire. They enclosed 100 gp to ensure your safe passage to the imperial capital, and a signet ring bearing your true family’s seal
Favorite Food: 2
Favorite Food: Yuyandl—grilled yuyo (a zucchini-like vegetable that grows in Rosohna’s sunless gardens) spiced and served with rice
Mysterious Secrets: 13
Mysterious Secrets: An old seer once touched my forehead and gave me a vision of a flaming bird chained beneath a mountain, squirming and wailing in the darkness.
Prophecy: 8
Prophecy: I will cleanse the Savalirwood of its corruption while welcoming that corruption into my own body.
This post has potentially manipulated dice roll results.
Heroic Chronical:
Backstory:
Homeland: 76 - Zemni Fields in Western Wynandir (Dwendalian Empire)
Background: 3 - Acolyte (Moonweaver) - Social Status: 1 rival
Home Settlement: 27 - Rexxentrum
Family Size: 81 | 95oh ya back to this I see, first roll was 69, second roll was an 84 - Number of Parents: 1 - Number of Siblings: 0
Powerful Family Relations: 1 - 22 - You have always been better than this family member at a particular activity. They grew jealous and abandoned you, so that they could return and best you one day. You gain one rival.
Acquired Allies and Rivals: 33 - You once loved this person, but broke their heart. They are now obsessed with making you feel the same pain they felt.
man... my whole thing is a jumble of dice rolls that are all messed up... wait a minute you don't have to roll for everything in the chronical and I already had an idea for a character why on earth did I roll?
Name: Silaqui Nailo Race: Pallid Elf Class: Cleric (Light Domain) Background: Acolyte Backstory: The Pallid Grove was a strange place to visit after soon long on the Coast. Sila's grandparent's still remembered the days after they finally emerged from it, confused about the world around them that had changed so much during their isolation. Her own parents had vague recollections, but they were barely children when they left there and joined the colorful people of the Menagerie Coast, wanting to learn more about the bizarre new world they found themselves in. Sila had grown up in it, and while the people there never ceased to amaze her with the things they were willing to do/ what they
Heroic Chronical
Homeland: Menagerie Coast (Clovis Concord) Social Status Relationships: 1 ally Home Settlement: Port Damali Family: 2 Parents 2 Siblings Family Relationships: - You and this family member have a friendly rivalry, and are constantly trying to best each other in an activity, craft, or other pursuit. You visit occasionally to test each other’s skills. You gain one rival. - This family member has always loved you with all their heart, and would do anything for you. You gain one ally. Aquired Allies: - This ally is a loyal pet. Rather than rolling on the Ally and Rival Identities table, choose one beast of CR 1/8 or lower as your pet. - Fox
man... my whole thing is a jumble of dice rolls that are all messed up... wait a minute you don't have to roll for everything in the chronical and I already had an idea for a character why on earth did I roll?
lol yeah I'm mainly using the chronicle for the fateful moments (everyone gets at least one), the prophecy, and the allies/rivals stuff.
The rest is just a guide - you are free to change it up if you don't like what you got.
This post has potentially manipulated dice roll results.
so confusing will try again: Homeland: 30 Homeland: Marrow Valley Background: 13 Background: Sage Social status Relationship: 10 Social Status Relationship: Hermit-1 rival Home settlement: 93 Home Settlement: Zadash Family Size: 68 Family Size: 1 parent 1d4 siblings Family Relationship: 36 Family Relationship: You uncovered a secret about this family member, whether a tiny embarrassment or a life-changing scandal. They now seek to unveil your darkest secret. You gain one rival Rival 1 Relationship: 68 Rival 1 relationship: You fled from your home under mysterious circumstances. This person is obsessed with finding out the truth of what caused you to leave. Rival 2 relationship: 50 Rival 2 relationship: This person was ordered to arrest you, and doggedly hunts you wherever you go Rival 1 ID: 75 Rival 1 ID: Tribal Warrior Rival 2 ID: 71 Rival 2 ID: Tribal Warrior Fateful Event: 3 Fateful Event: A mysterious stranger gave you a gift that saved your life while you were lost in the wilderness. Roll on the Ally and Rival Identities table to determine the identity of the stranger. Then roll on Magic Item Table B in the Dungeon Master’s Guide to determine the item. If you roll a consumable item from the table, roll again. Stranger ID: 18
Favorite Food: 5
Mysterious Secrets: 6
Prophecy: 11
Yeah it gets super confusing when you roll it; tends to change the dice rolls. What class were you thinking of?
This post has potentially manipulated dice roll results.
so confusing will try again: Homeland: 30 Homeland: Marrow Valley Background: 13 Background: Sage Social status Relationship: 10 Social Status Relationship: Hermit-1 rival Home settlement: 93 Home Settlement: Zadash Family Size: 68 Family Size: 1 parent 1d4 siblings Family Relationship: 36 Family Relationship: You uncovered a secret about this family member, whether a tiny embarrassment or a life-changing scandal. They now seek to unveil your darkest secret. You gain one rival Rival 1 Relationship: 68 Rival 1 relationship: You fled from your home under mysterious circumstances. This person is obsessed with finding out the truth of what caused you to leave. Rival 2 relationship: 50 Rival 2 relationship: This person was ordered to arrest you, and doggedly hunts you wherever you go Rival 1 ID: 75 Rival 1 ID: Tribal Warrior Rival 2 ID: 71 Rival 2 ID: Tribal Warrior Fateful Event: 3 Fateful Event: A mysterious stranger gave you a gift that saved your life while you were lost in the wilderness. Roll on the Ally and Rival Identities table to determine the identity of the stranger. Then roll on Magic Item Table B in the Dungeon Master’s Guide to determine the item. If you roll a consumable item from the table, roll again. Stranger ID: 18
Favorite Food: 5
Mysterious Secrets: 6
Prophecy: 11
Yeah it gets super confusing when you roll it; tends to change the dice rolls. What class were you thinking of?
Currently, I am thinking the character is actually a doctor...since its 1 parent, his mother passed and he obsessed about being powerless to save her. (The whole Frankenstein mythos style). As for a class....something in the magical areas.....Wizard-shooting for necromancer/Druid -general ..obsessed with life and death...or a cleric-maybe even a sorcerer (depends on what the need is). The Tribal Warrior rivals (2) leads me to believe either the character's family is part of some cult or....the character is a shifter living in Zadash, among a Shifter Ghetto..and they have their own watch/law enforcement. (sort of like the Jewish ghettos)
Hi all,
I'm looking for 1-2 more players for my Wildemount Campaign - Tales from Wildemount after we lost some folks.
We're currently playing through Dangerous Designs, but the plan is to go into a full campaign after that wraps up.
I've had everyone use the Heroic Chronicle for character design, so if you'd like to just tell me something about yourself and how you like to play, that'd be great.
Note: If you're going to roll the Heroic Chronicle here, make sure to list out what your results are, not just the number.
Note that the campaign is gonna be pretty rp heavy with an emphasis on incorporating backstories and character development.
Please no PMs, just post here.
Note: Totally meant to put this earlier, but the party lineup is as follows:
Two Warlocks, One Bloodhunter, One Bard.
No Longer Active
so confusing will try again:
Homeland: 62
Homeland: Marrow Valley
Background: 20
Background: Sage
Social status Relationship: 6
Social Status Relationship: Hermit-1 rival
Home settlement: 41
Home Settlement: Zadash
Family Size: 53
Family Size: 1 parent 1d4 siblings
Family Relationship: 92
Family Relationship: You uncovered a secret about this family member, whether a tiny embarrassment or a life-changing scandal. They now seek to unveil your darkest secret. You gain one rival
Rival 1 Relationship: 54
Rival 1 relationship: You fled from your home under mysterious circumstances. This person is obsessed with finding out the truth of what caused you to leave.
Rival 2 relationship: 90
Rival 2 relationship: This person was ordered to arrest you, and doggedly hunts you wherever you go
Rival 1 ID: 95
Rival 1 ID: Tribal Warrior
Rival 2 ID: 7
Rival 2 ID: Tribal Warrior
Fateful Event: 3
Fateful Event: A mysterious stranger gave you a gift that saved your life while you were lost in the wilderness. Roll on the Ally and Rival Identities table to determine the identity of the stranger. Then roll on Magic Item Table B in the Dungeon Master’s Guide to determine the item. If you roll a consumable item from the table, roll again.
Stranger ID: 94
Favorite Food: 4
Mysterious Secrets: 4
Prophecy: 5
tried to sort it out but, things kept getting jumbled so did what I could them left the rest. was a bit fun..thanks for that atleast
I'm down to see where this goes...and after all the rolling that resulted in the dice manipulation banner...-_-
Name: Kriv Myastan
Race: Ravenite Dragonborn (Red)
Age: 28
Alignment: Neutral
Class: Cleric (Light Domain)
Patron: Desrait, the Twilight Phoenix
Backstory
Homeland: 96
Homeland: Xhorhas in Eastern Wynandir (Xarzith Kitril)
Background: 18
Background: Spy (Agen Trusted)
Criminal Specialty: 6
Criminal Specialty: Hired Killer
Home settlement: 54
Home Settlement: Rosohna (Ghor Dranas)
Family Size: 93
Family Size: 0 Parents, 0 Siblings
Rival Relationship: 97
Rival Relationship: This person wants to be your friend, but their help has always made your life harder.
Rival Identity: 87
Rival Identity: Noble (MM); gain one fateful moment (7)
Rival Fateful Moment: A famous mage saw potential in you and tutored you in the arcane arts. You have a spellbook and the Magic Initiate feat from the Player’s Handbook.
Fateful Even from Rival: While lost in a remote forest or jungle, you were saved by a werebear or weretiger (DM’s choice). The lycanthrope believed you were destined for greatness and granted you the gift of lycanthropy with your consent.
Fateful Event: 20
Fateful Event: You received a letter revealing that you were the secret child of a wealthy noble family living in Rexxentrum within the Dwendalian Empire. They enclosed 100 gp to ensure your safe passage to the imperial capital, and a signet ring bearing your true family’s seal
Favorite Food: 2
Favorite Food: Yuyandl—grilled yuyo (a zucchini-like vegetable that grows in Rosohna’s sunless gardens) spiced and served with rice
Mysterious Secrets: 13
Mysterious Secrets: An old seer once touched my forehead and gave me a vision of a flaming bird chained beneath a mountain, squirming and wailing in the darkness.
Prophecy: 8
Prophecy: I will cleanse the Savalirwood of its corruption while welcoming that corruption into my own body.
Campaigns:
Wildemount: The Felderwin Irregulars (2020) - Balassar Silverstone - Dragonborn Fighter (Rune Knight) Lv. 5 | Rise of TIamat - Aiwin Aralana - Wood Elf Fighter/Ranger (Arcane Archer/Gloom Stalker) Lv. 9
Heroic Chronical:
Backstory:
Homeland: 76
- Zemni Fields in Western Wynandir (Dwendalian Empire)
Background: 3
- Acolyte (Moonweaver)
- Social Status: 1 rival
Home Settlement: 27
- Rexxentrum
Family Size: 81 | 95 oh ya back to this I see, first roll was 69, second roll was an 84
- Number of Parents: 1
- Number of Siblings: 0
Powerful Family Relations: 1
- 22
- You have always been better than this family member at a particular activity. They grew jealous and abandoned you, so that they could return and best you one day. You gain one rival.
Acquired Allies and Rivals: 33
- You once loved this person, but broke their heart. They are now obsessed with making you feel the same pain they felt.
Fateful Moment: 12
Rival Identities:
- 75
- Commoner
- 90
- Cultist
Elra Skylash - Human Cleric | Vanzaren Tanidoni - Half Elf Wizard
Mindartis Liadon - Eladrin Barbarian | Naivara Siannodel - Half Elf Ranger
Arrila Evenwood - Half Elf Paladin | Callaphe of Setessa - Human Rogue
Katernin Nemetsk - Aasimar Cleric | Melody - Tiefling Bard
Great now I get to sit here and think about what god I want to pick. Also: what do you already have in the campaign?
Elra Skylash - Human Cleric | Vanzaren Tanidoni - Half Elf Wizard
Mindartis Liadon - Eladrin Barbarian | Naivara Siannodel - Half Elf Ranger
Arrila Evenwood - Half Elf Paladin | Callaphe of Setessa - Human Rogue
Katernin Nemetsk - Aasimar Cleric | Melody - Tiefling Bard
Oh, right!
We have two warlocks, a blood hunter, and a bard.
No Longer Active
man... my whole thing is a jumble of dice rolls that are all messed up... wait a minute you don't have to roll for everything in the chronical and I already had an idea for a character why on earth did I roll?
Elra Skylash - Human Cleric | Vanzaren Tanidoni - Half Elf Wizard
Mindartis Liadon - Eladrin Barbarian | Naivara Siannodel - Half Elf Ranger
Arrila Evenwood - Half Elf Paladin | Callaphe of Setessa - Human Rogue
Katernin Nemetsk - Aasimar Cleric | Melody - Tiefling Bard
Ability scores: 11 15 15 15 11 14
Name: Silaqui Nailo
Race: Pallid Elf
Class: Cleric (Light Domain)
Background: Acolyte
Backstory: The Pallid Grove was a strange place to visit after soon long on the Coast. Sila's grandparent's still remembered the days after they finally emerged from it, confused about the world around them that had changed so much during their isolation. Her own parents had vague recollections, but they were barely children when they left there and joined the colorful people of the Menagerie Coast, wanting to learn more about the bizarre new world they found themselves in. Sila had grown up in it, and while the people there never ceased to amaze her with the things they were willing to do/ what they
Heroic Chronical
Homeland: Menagerie Coast (Clovis Concord)
Social Status Relationships: 1 ally
Home Settlement: Port Damali
Family: 2 Parents 2 Siblings
Family Relationships:
- You and this family member have a friendly rivalry, and are constantly trying to best each other in an activity, craft, or other pursuit. You visit occasionally to test each other’s skills. You gain one rival.
- This family member has always loved you with all their heart, and would do anything for you. You gain one ally.
Aquired Allies:
- This ally is a loyal pet. Rather than rolling on the Ally and Rival Identities table, choose one beast of CR 1/8 or lower as your pet.
- Fox
Elra Skylash - Human Cleric | Vanzaren Tanidoni - Half Elf Wizard
Mindartis Liadon - Eladrin Barbarian | Naivara Siannodel - Half Elf Ranger
Arrila Evenwood - Half Elf Paladin | Callaphe of Setessa - Human Rogue
Katernin Nemetsk - Aasimar Cleric | Melody - Tiefling Bard
lol yeah I'm mainly using the chronicle for the fateful moments (everyone gets at least one), the prophecy, and the allies/rivals stuff.
The rest is just a guide - you are free to change it up if you don't like what you got.
No Longer Active
Yeah it gets super confusing when you roll it; tends to change the dice rolls. What class were you thinking of?
No Longer Active
Currently, I am thinking the character is actually a doctor...since its 1 parent, his mother passed and he obsessed about being powerless to save her. (The whole Frankenstein mythos style). As for a class....something in the magical areas.....Wizard-shooting for necromancer/Druid -general ..obsessed with life and death...or a cleric-maybe even a sorcerer (depends on what the need is).
The Tribal Warrior rivals (2) leads me to believe either the character's family is part of some cult or....the character is a shifter living in Zadash, among a Shifter Ghetto..and they have their own watch/law enforcement. (sort of like the Jewish ghettos)
Ability scores: 11 9 10 10 9 5
Thank you everyone, players have been chosen~
No Longer Active
luck!