I find myself with enough time to DM a second game on here, so I decided to run through one of my favorite adventures -- Tomb of Annihilation!
I will be making a few tweaks to the adventure throughout and will likely move the setting to Greyhawk or Wildemount (I will discuss specific changes with those selected). However, the bulk of ToA would likely be the same, so obviously I'm looking for folks who have not played through this adventure yet. I'm also hopeful that you'll be able to post at least once a day (perhaps more if we're in combat), and be interested in lots of RP opportunities.
If you are still interested, please apply with the following information below or through PM. CR and UA are fine, but check with me first regarding any homebrew.
Stats - Roll for Stats (re-roll 1s once-- if totals are below 70 you can do point buy or standard array.)
Name: Morgan Amcathra Race: Variant Human Class: Barbarian (Multiclass later with Echo Knight and War Mage Wizard) Background: Noble
Backstory: Morgan's family has permanent rooms in the family villa in waterdeep. His father is the heir, with Morgan in line after him. Morgan has his father's temper in full, which has caused his early life to be turbulent to say the least. He has gotten into trouble with the City Watch more often than not, and has had to be hauled back to his family's villa quite a few times over the years. His father and Morgan have had legendary shouting matches, the two rubbing on each other like salt on an open wound when their tempers are roused. Luckily his mother is a voice of reason and was able to calm both of them down, or things may have come to blows more than once.
These days Morgan works to keep his temper more under control, though his rage is hardly diminished. He tries to focus it though, instead of just lashing out in a fit of temper. He venerates his family's ancestors, and has learned to call on them when he is truly enraged.
We can change the family name, as well as locations from above, if Morgan is picked, and once a setting is decided upon. The above is set in FR, but I can work around any setting.
Valhik Steeltemper, Rock Gnome Blood Hunter (Order of the Mutant) with the Guild Artisan/Merchant background.
Valhik was always a curious fellow, even for a gnome. Hailing from a large family line of alchemists, he longed to see more than the inside of the family's stores. Hitting the road, he took up a profession as a traveling salesman; peddling alchemical goods and pharmaceuticals from town to town. Eventually he found a wonderful woman and they married. Unfortunately she contracted a fatal disease from a one-time ambush by some undead on their travels. All of his skill was not enough to save her. He now travels only to find undead to kill and to search for more knowledge and opportunities to hone his skills.
Born to an Orc mother and a Human father, Petra's case is an unusual one. She was raised by her father and while she was constantly bullied for her appearance by everyone else she knew, her relationship with him was a loving one... Until the fateful day they both got exiled from the town they lived in for a crime she didn't actually commit: A series of murders where all clues seemed to point to an orc, but with none to be found. Knowing that the townfolk would surely call for the little girl's execution and fearing that even if they managed to prove her innocence they very well could be next, father and daughter had no option but to escape.
Two days later her father disappeared overnight, seemingly abandoning her while she slept. This all happened when she was 12, and she's been living in the wilderness alone ever since. She doesn't know who her mother is nor if she's dead or alive, as her father never spoke of her and she never asked him to. All she has now is the forest and the beasts she has befriended. But so much time in isolation can be harmful, and Petra knows she must go back to civilization one day.
Perhaps that day is coming sooner than she expected...
Backstory: Lagoon is not so much noble as he is privileged. He is not certain as to the circumstances of his birth, but the humans who raised him say that he was a gift from Istishia to them. Both of his parents were sea-fairers in their youth and had now settled down to become very successful middle-aged merchants. They have been able to provide for Lagoon in a way that made his peers jealous. He never made strong attachments with anyone, even his parents. He was aloof and preoccupied with the sea. For his whole life he was never more than 1000 yards from the ocean. And he wouldn’t have it any other way. Recently, he has been the feeling the draw of the sea become unbearable. It is time to strike out on his own. Find the course his life should flow. It is out there, not here. It is time to leave the comforts of home.
Name: Hendrick Jenward Rainstein of Montkett Race: Variant Human Class: Warlock (the Undead) Background: Entertainer Backstory:
Hendrick was a wellregarded business man in Montkett, trading with meats and other animal products. Business was booming and it could not be better until his cattle all fell ill and died. Close to financial ruin, Hendrick was desperate and went into the dark woods, searching the Fate Weaver. He thought it really was only a tale to scare children but he did find the hag. She promised, he would never be short of coin. That for the price of his first born. Hendrick, who was not father at the time though his wife is pregnant, agreed. The day of Hendricks childs birth came closer, the becoming father could not bear the thought of losing his child just as quick as it came but the fate weaver did not collect her payment. Years passed and close Hendricks daughters 10th birthday she fell ill, similar to how his cows did years prior. Realizing what the hag had done to him he stormed into the dark forrest to end the hag before she could finally collect her toll. "Fate will follow you, to places dark and bright. It will hunt you down!", the hag cursed him with her dying breath.
Hendrick could not return to his home, the curse disfigured and scarred him to much. He lived in exclusion and managed to gain limited control over the spirits within him and now travels to both learn more about the curse to control it even more and to use the spirits of the hags previous victims to connect to the strings of fate of paying customers and read their fortune.
A very competitive person, Thurlow participated in fighting games for some time before deciding to go out and explore the world, as he dreamed when he was younger. (Okay I know it's short, but I honestly can't think of anything interesting to add. This pretty much sums my character in a good way.)
I would love to join! Throwing my hat into the ring -
Ability scores : Ability scores: 9121413169
Name: Erbert Jenkins
Race: Forest Gnome
Class: Wizard
Background: Sage
Backstory: Erbert has been studying for what seems to be thousands of years (to him) under his maester, Gilo Greentag, and itching to get out from under his thumb. He started to clean up his office and library while a young lad in his clan. He started to thumb through the books late at night, taking way too long to clean up and was scolded many times, accused of being lazy and slow. But nothing could stop his thirst for knowledge. Now as a young man of 45 he wants to enter the world and find his fortune. And the measure of that fortune (while gold would be nice), is knowledge. He has lived his life in the forest and knows the area like the back of his hand. He goes for a jaunt in the woods whenever he can, learning the new beginning spells from his maester's tome, but he dreams about learning about the ocean, and.... the jungle. He has only read of such areas, but he is excited to see these sights firsthand.
Two weeks ago, Gilo walked into his library, and swatted at a pile of rags that he thought was Erbert, "Are you here still? Did you stay here overnight cleaning up you lazy git! What am I going to do with you?" The pile of rags fluttered to the floor and twinkled, and at the bottom he found a note, written in hurried script. "I'm out of here, thank you for what you have taught me, toodle-oo!" Gilo laughed and pocketed the note, saying to himself "Take care and stay safe you little shit. Hope you do better out there than you did here."
This post has potentially manipulated dice roll results.
Stats - Ability scores: 151314131710
Name: Aramil Greenleaves
Race: Wood Elf
Class: Rogue
Background: Archaeologist
Backstory: Aramil Greenleaves always longed for adventure. Ever since he was young he loved delving into ancient ruins to see what secrets they could hold. Much to chagrin of his family he would often come home covered in dust and cobwebs clutching some old relic of questionable value. His interesting acquisitions attracted the attention of some unsavory characters interested in his particular talents. He struck up a working partnership finding and selling relics to this guild. After a deal gone south over the apparent value of one of these items, Aramil found the appropriate response was to make himself scarce. He took to the road, using his talent for stealth and legerdemain in concert with his knack for survival in order to make his way south.
(Above is an idea of a backstory, to be tailored to the setting if he is chosen.)
This post has potentially manipulated dice roll results.
Ability scores: 13101515107
Name: Ogden Gahn
Race: Goliath
Class: Monk
Background: Acolyte
Backstory: Devoted follower of the Sacred Mountain. Ogden spent his early life in seclusion, with simple needs and simple tastes. That changed during his coming of age, when those of his monastery travel out to experience the world before making a decision whether to remain a cloistered Monk. Ogden developed a taste for hard drink and a lust for coin. He's been struggling between his training and his desires for years, and having no real skills other than his art he has been forced into adventuring.
This post has potentially manipulated dice roll results.
Stats - 111314161713
Name: Ricster Milner
Race: Human (Variant if allowed)
Class: Gunslinger Flighter
Background: Criminal
Backstory: Ricster grew up in a small village outside a city. It was a small village where everyone is closed to each other. He was a lively and energetic kid.
One day, when he was 15 years old. He came back from the nearby field that he was always playing in. He found the village was demolished. He found his parents bodies outside their house. It was devastated for him. He buried the bodies in the nearby forest and sworn to find who did this. He then wanders around aimlessly not knowing what to do or where to go. Eventually, he got to the city and somehow was taken in by a criminal organization whose main operation is smuggling. And he had no idea about it at that time.
In there, they thought him to fight with different types of weapons, but he was fascinated by guns. He was also taught how to steal and smuggle which he always hated doing, but he had no choice and power to reject. After almost 10 years with the organization, he finally decided that he could not do it anymore. Plus, he still had not found the one responsible for the village yet. Therefore, one midnight, he sneaked out, stole some supplies and got out of the city.
Backstory: Iron golems. Shield guardians. Helmed horrors. All so expensive to create. Why not cut a corner here or there? This was the thinking of one Ray Finkelstein, who was determined to design and animate a cheaper, more intelligent construct. Dirus was the first, and last, of Ray's prototypes. When Dirus had his first self-aware thoughts, he found himself in the wrecked laboratory of his creator, over the broken and exsanguinated body of that same creator, evidently having gone berserk shortly after his animation. Desperate for answers, and for a means to prolong his new existence, Dirus ransacked the laboratory for notes and information, gaining a rudimentary knowledge of his own anatomy. It seemed that the most scarce material in his body was the alchemical fluid used to refresh the magic of his creation - he was forced to find unconventional alternatives. The most effective was the blood of organic creatures, but it was an imperfect replacement, needing periodic changing. To live, he was going to need to hunt. But when you go around putting blood from complete strangers into your body, you're bound to pick up something unpleasant. . . .
Hello all!
I find myself with enough time to DM a second game on here, so I decided to run through one of my favorite adventures -- Tomb of Annihilation!
I will be making a few tweaks to the adventure throughout and will likely move the setting to Greyhawk or Wildemount (I will discuss specific changes with those selected). However, the bulk of ToA would likely be the same, so obviously I'm looking for folks who have not played through this adventure yet. I'm also hopeful that you'll be able to post at least once a day (perhaps more if we're in combat), and be interested in lots of RP opportunities.
If you are still interested, please apply with the following information below or through PM. CR and UA are fine, but check with me first regarding any homebrew.
Stats - Roll for Stats (re-roll 1s once-- if totals are below 70 you can do point buy or standard array.)
Name:
Race:
Class:
Background:
Backstory:
Ability scores: 15 12 13 18 13 15
Name: Morgan Amcathra
Race: Variant Human
Class: Barbarian (Multiclass later with Echo Knight and War Mage Wizard)
Background: Noble
Backstory:
Morgan's family has permanent rooms in the family villa in waterdeep. His father is the heir, with Morgan in line after him. Morgan has his father's temper in full, which has caused his early life to be turbulent to say the least. He has gotten into trouble with the City Watch more often than not, and has had to be hauled back to his family's villa quite a few times over the years. His father and Morgan have had legendary shouting matches, the two rubbing on each other like salt on an open wound when their tempers are roused. Luckily his mother is a voice of reason and was able to calm both of them down, or things may have come to blows more than once.
These days Morgan works to keep his temper more under control, though his rage is hardly diminished. He tries to focus it though, instead of just lashing out in a fit of temper. He venerates his family's ancestors, and has learned to call on them when he is truly enraged.
We can change the family name, as well as locations from above, if Morgan is picked, and once a setting is decided upon. The above is set in FR, but I can work around any setting.
Ability scores: 16 15 10 12 16 10
Valhik Steeltemper, Rock Gnome Blood Hunter (Order of the Mutant) with the Guild Artisan/Merchant background.
Valhik was always a curious fellow, even for a gnome. Hailing from a large family line of alchemists, he longed to see more than the inside of the family's stores. Hitting the road, he took up a profession as a traveling salesman; peddling alchemical goods and pharmaceuticals from town to town. Eventually he found a wonderful woman and they married. Unfortunately she contracted a fatal disease from a one-time ambush by some undead on their travels. All of his skill was not enough to save her. He now travels only to find undead to kill and to search for more knowledge and opportunities to hone his skills.
https://www.dndbeyond.com/profile/10CentEnlightenment/characters/38923324
Iymbryl; Elven Eldritch Knight in DM Jynne's LMoP,
Maker; Vect Wizard of Automata in Conspiracy in the Stars,
Valhik Steeltemper, Gnome Blood Hunter in Archie's Tomb of Annihilation,
Kallaia, Tiefling Bard in Minotaur's Storm King's Thunder
Ability scores: 12 15 14 9 14 12
Name: Petra Haventree
Race: Half-Orc
Class: Druid
Background: Haunted One
Backstory:
Active Campaigns:
Raiketsu's Princes of the Apocalypse (DM: Raiketsu) - Shautha: Half-Orc, Level 3 Druid (Circle of Land: Mountain) ⟆ Monster Misfits Adventures (DM: ShadIn) - Vrakskan Onyxadyn: Dragonborn, Level 3 Barbarian (Path of the Ancestral Guardian) ⟆ Rime of the Frostmaiden (DM: Sarvaeth) - Rildayne Uln'hyrr: Drow Elf, Level 1 Warlock of the Archfey
RachelEvening's Tyranny of the Dragon Queen - DM
RachelEvening's Tomb of Annihilation - DM
12 7 12 15 10 11
Olloray Dim - Limbo's Pit
Gunther Korroden - Nightmares in the Mist
Ability Scores: Ability scores: 13 11 12 17 11 12
Application sent as PM
Ability scores: 12 13 17 14 12 10
Level 1 I'm assuming?
Details sent in PM.
Ability scores: 14 16 13 5 8 9
Name: Lagoon
Race: Water Genasi
Class: Paladin
Background: Noble
Backstory: Lagoon is not so much noble as he is privileged. He is not certain as to the circumstances of his birth, but the humans who raised him say that he was a gift from Istishia to them. Both of his parents were sea-fairers in their youth and had now settled down to become very successful middle-aged merchants. They have been able to provide for Lagoon in a way that made his peers jealous. He never made strong attachments with anyone, even his parents. He was aloof and preoccupied with the sea. For his whole life he was never more than 1000 yards from the ocean. And he wouldn’t have it any other way. Recently, he has been the feeling the draw of the sea become unbearable. It is time to strike out on his own. Find the course his life should flow. It is out there, not here. It is time to leave the comforts of home.
Mana - Verdan Bard - Dragon Heist
”I love deadlines. I like the whooshing sound they make as they fly by.” - Douglas Adams
”I’ve suffered a great many catastrophes in my life. Most of them never happened.” - Mark Twain
Yes, level 1.
Name: Hendrick Jenward Rainstein of Montkett
Race: Variant Human
Class: Warlock (the Undead)
Background: Entertainer
Backstory:
Hendrick was a wellregarded business man in Montkett, trading with meats and other animal products. Business was booming and it could not be better until his cattle all fell ill and died. Close to financial ruin, Hendrick was desperate and went into the dark woods, searching the Fate Weaver. He thought it really was only a tale to scare children but he did find the hag. She promised, he would never be short of coin. That for the price of his first born. Hendrick, who was not father at the time though his wife is pregnant, agreed. The day of Hendricks childs birth came closer, the becoming father could not bear the thought of losing his child just as quick as it came but the fate weaver did not collect her payment. Years passed and close Hendricks daughters 10th birthday she fell ill, similar to how his cows did years prior. Realizing what the hag had done to him he stormed into the dark forrest to end the hag before she could finally collect her toll. "Fate will follow you, to places dark and bright. It will hunt you down!", the hag cursed him with her dying breath.
Hendrick could not return to his home, the curse disfigured and scarred him to much. He lived in exclusion and managed to gain limited control over the spirits within him and now travels to both learn more about the curse to control it even more and to use the spirits of the hags previous victims to connect to the strings of fate of paying customers and read their fortune.
Olloray Dim - Limbo's Pit
Gunther Korroden - Nightmares in the Mist
Ability scores: 8 11 12 6 7 11
Name: Thurlow
Race: Halfling (stout)
Class: Fighter
BG: Gladiator
BS:
A very competitive person, Thurlow participated in fighting games for some time before deciding to go out and explore the world, as he dreamed when he was younger. (Okay I know it's short, but I honestly can't think of anything interesting to add. This pretty much sums my character in a good way.)
Varielky
I would love to join! Throwing my hat into the ring -
Ability scores : Ability scores: 9 12 14 13 16 9
Name: Erbert Jenkins
Race: Forest Gnome
Class: Wizard
Background: Sage
Backstory: Erbert has been studying for what seems to be thousands of years (to him) under his maester, Gilo Greentag, and itching to get out from under his thumb. He started to clean up his office and library while a young lad in his clan. He started to thumb through the books late at night, taking way too long to clean up and was scolded many times, accused of being lazy and slow. But nothing could stop his thirst for knowledge. Now as a young man of 45 he wants to enter the world and find his fortune. And the measure of that fortune (while gold would be nice), is knowledge. He has lived his life in the forest and knows the area like the back of his hand. He goes for a jaunt in the woods whenever he can, learning the new beginning spells from his maester's tome, but he dreams about learning about the ocean, and.... the jungle. He has only read of such areas, but he is excited to see these sights firsthand.
Two weeks ago, Gilo walked into his library, and swatted at a pile of rags that he thought was Erbert, "Are you here still? Did you stay here overnight cleaning up you lazy git! What am I going to do with you?" The pile of rags fluttered to the floor and twinkled, and at the bottom he found a note, written in hurried script. "I'm out of here, thank you for what you have taught me, toodle-oo!" Gilo laughed and pocketed the note, saying to himself "Take care and stay safe you little shit. Hope you do better out there than you did here."
Erbert Jenkins : https://ddb.ac/characters/37120392/QoLXTf
A wizard is never late, nor is he early, he arrives precisely when he means to.
Stats - 12 15 10 14 15 13
Name:
Race:
Class:
Background:
Backstory:
Elra Skylash - Human Cleric | Vanzaren Tanidoni - Half Elf Wizard
Mindartis Liadon - Eladrin Barbarian | Naivara Siannodel - Half Elf Ranger
Arrila Evenwood - Half Elf Paladin | Callaphe of Setessa - Human Rogue
Katernin Nemetsk - Aasimar Cleric | Melody - Tiefling Bard
Stats - Ability scores: 15 13 14 13 17 10
Name: Aramil Greenleaves
Race: Wood Elf
Class: Rogue
Background: Archaeologist
Backstory: Aramil Greenleaves always longed for adventure. Ever since he was young he loved delving into ancient ruins to see what secrets they could hold. Much to chagrin of his family he would often come home covered in dust and cobwebs clutching some old relic of questionable value. His interesting acquisitions attracted the attention of some unsavory characters interested in his particular talents. He struck up a working partnership finding and selling relics to this guild. After a deal gone south over the apparent value of one of these items, Aramil found the appropriate response was to make himself scarce. He took to the road, using his talent for stealth and legerdemain in concert with his knack for survival in order to make his way south.
(Above is an idea of a backstory, to be tailored to the setting if he is chosen.)
DM/Goliath Warden
Brucor
Ability scores: 13 10 15 15 10 7
Name: Ogden Gahn
Race: Goliath
Class: Monk
Background: Acolyte
Backstory: Devoted follower of the Sacred Mountain. Ogden spent his early life in seclusion, with simple needs and simple tastes. That changed during his coming of age, when those of his monastery travel out to experience the world before making a decision whether to remain a cloistered Monk. Ogden developed a taste for hard drink and a lust for coin. He's been struggling between his training and his desires for years, and having no real skills other than his art he has been forced into adventuring.
Ability scores: 11 11 16 13 11 12Withdrawn
Stats - 11 13 14 16 17 13
Name: Ricster Milner
Race: Human (Variant if allowed)
Class: Gunslinger Flighter
Background: Criminal
Backstory: Ricster grew up in a small village outside a city. It was a small village where everyone is closed to each other. He was a lively and energetic kid.
One day, when he was 15 years old. He came back from the nearby field that he was always playing in. He found the village was demolished. He found his parents bodies outside their house. It was devastated for him. He buried the bodies in the nearby forest and sworn to find who did this. He then wanders around aimlessly not knowing what to do or where to go. Eventually, he got to the city and somehow was taken in by a criminal organization whose main operation is smuggling. And he had no idea about it at that time.
In there, they thought him to fight with different types of weapons, but he was fascinated by guns. He was also taught how to steal and smuggle which he always hated doing, but he had no choice and power to reject. After almost 10 years with the organization, he finally decided that he could not do it anymore. Plus, he still had not found the one responsible for the village yet. Therefore, one midnight, he sneaked out, stole some supplies and got out of the city.
Valzes: Hexblade Warlock Tiefling
Interested. Rolling. Ability scores: 11 17 12 17 12 14
Another medical problem. Indefinite hiatus. Sorry, all.
Name: Dirus (sheet)
Race: Warforged
Class: Blood Hunter (Order of the Lycan)
Background: Sage
Backstory: Iron golems. Shield guardians. Helmed horrors. All so expensive to create. Why not cut a corner here or there? This was the thinking of one Ray Finkelstein, who was determined to design and animate a cheaper, more intelligent construct. Dirus was the first, and last, of Ray's prototypes. When Dirus had his first self-aware thoughts, he found himself in the wrecked laboratory of his creator, over the broken and exsanguinated body of that same creator, evidently having gone berserk shortly after his animation. Desperate for answers, and for a means to prolong his new existence, Dirus ransacked the laboratory for notes and information, gaining a rudimentary knowledge of his own anatomy. It seemed that the most scarce material in his body was the alchemical fluid used to refresh the magic of his creation - he was forced to find unconventional alternatives. The most effective was the blood of organic creatures, but it was an imperfect replacement, needing periodic changing. To live, he was going to need to hunt. But when you go around putting blood from complete strangers into your body, you're bound to pick up something unpleasant. . . .
Another medical problem. Indefinite hiatus. Sorry, all.