I'm recruiting for a couple additional players for a campaign I'm currently DM'ing. It is set in a homebrew world on a continent called "Kwalmendi." The party currently consists of two fighters and two rogues. A map of the continent can be found here:
The continent of Kwalmendi derives its name from the ancient empire that ruled most of the land mass over a thousand years ago. It is said that the Kwalmendi Empire was a place of peace and harmony, with orcs, dwarves, elves, humans, kobolds, and the other sentient races living in harmony.
But, then a catastrophe happened, an event that is lost in the mists of time. The Empire collapsed with the various races and groups turning to war immediately. For several hundred years, the only constant was strife. The continent was home to a large number of fortified cities and villages, with few alliances between neighboring settlements.
Around 700 years ago, Magref Kardagen became the chief of a small tribe in the Urtukk Steppes. Kardagen eventually conquered most of the western portion of the continent. The impenetrable Blokendrohl Forest covered the eastern portion of the continent, with the few military expeditions sent into the forest disappearing with nary a trace. The few soldiers who returned from those expeditions had gone mad before returning to the west. None ever completely recovered to their original mental state, and all of them refused to talk about their experiences in the forest.
Kardagen, his sons, and grandsons were able to drive the orcs, kobolds, hobgoblins and their ilk into the Blokendrohl Forest. For nearly 400 years, the Kardagen Empire held sway over the western portion of Kwalmendi. But, then in the Valenthorn Desert, a rebellion took place, with both the nomadic tribes and city dwellers banding together to drive the Kardagen troops out of the desert and east of the Belgrund Mountains. This rebellion led to the establishment of the Kingdom of Sanbeyonne in the Valenthorn Desert.
For most of the last 300 years, the Sanbeyonne Kingdom and the Kardagen Empire have engaged in intermittent warfare, with neither state able to best the other on the battlefield. The ongoing strife between the two kingdoms led to an additional rebellion on the Halveryn Peninsula. The seven major cities located on the Peninsula, the southern most portion of the Kwalmendi continent successfully rebelled and separated themselves from the Kardagen Empire about 200 years ago. Each of the seven cities established their own independent states, a situation that has held up to the present.
The last war fought between the Kardagen Empire and the Sanbeyonne Kingdom took place about 20 years ago, with a final bloody battle occurring on the plain south of the Belgrund Mountains. This battle decimated both armies, with neither state fully recovered from the carnage associated with that battle.
The city-states of Halveryn have become an economic power, relying upon the internecine warfare to remain independent. The city-states trade with both the Kardagen Empire and the Sanbeyonne Kingdom, serving as intermediaries between the two states.
As a result of the warfare, kobolds, orcs, and their brethren have moved back out of the Blokendrohl Forest, with a few groups settling as far west as the Belgrund Mountains.
Elvish communities can be found in the Ravenwyn Forest on the Halveryn Peninsula, in the Aracern Forest within the Valenthorn Desert, and in the Heligwyn Forest in the Tralbibo Valley. Dwarven communities are present in all of the major mountain ranges.
If you are interested in joining send me a pm with "Cavalry" as the topic. Your character will be joining the party who is traveling between Gillesburg (in the Halveryn City-States) and Tralbibo (in the Kardagen Empire).
No homebrew. I've only been playing 5e for about 6 months and am still trying to gain a thorough understanding of the "official rules," much less the hundreds of homebrews out there.
I should have mentioned this in my original post, but, I'll accept things from the Players Handbook, Xanather's Guide to Everything, and Xolo's Guide to Monsters.
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I'm recruiting for a couple additional players for a campaign I'm currently DM'ing. It is set in a homebrew world on a continent called "Kwalmendi." The party currently consists of two fighters and two rogues. A map of the continent can be found here:
https://inkarnate.com/p/RYJoZw--Anonymous/
Kwalmendi
The continent of Kwalmendi derives its name from the ancient empire that ruled most of the land mass over a thousand years ago. It is said that the Kwalmendi Empire was a place of peace and harmony, with orcs, dwarves, elves, humans, kobolds, and the other sentient races living in harmony.
But, then a catastrophe happened, an event that is lost in the mists of time. The Empire collapsed with the various races and groups turning to war immediately. For several hundred years, the only constant was strife. The continent was home to a large number of fortified cities and villages, with few alliances between neighboring settlements.
Around 700 years ago, Magref Kardagen became the chief of a small tribe in the Urtukk Steppes. Kardagen eventually conquered most of the western portion of the continent. The impenetrable Blokendrohl Forest covered the eastern portion of the continent, with the few military expeditions sent into the forest disappearing with nary a trace. The few soldiers who returned from those expeditions had gone mad before returning to the west. None ever completely recovered to their original mental state, and all of them refused to talk about their experiences in the forest.
Kardagen, his sons, and grandsons were able to drive the orcs, kobolds, hobgoblins and their ilk into the Blokendrohl Forest. For nearly 400 years, the Kardagen Empire held sway over the western portion of Kwalmendi. But, then in the Valenthorn Desert, a rebellion took place, with both the nomadic tribes and city dwellers banding together to drive the Kardagen troops out of the desert and east of the Belgrund Mountains. This rebellion led to the establishment of the Kingdom of Sanbeyonne in the Valenthorn Desert.
For most of the last 300 years, the Sanbeyonne Kingdom and the Kardagen Empire have engaged in intermittent warfare, with neither state able to best the other on the battlefield. The ongoing strife between the two kingdoms led to an additional rebellion on the Halveryn Peninsula. The seven major cities located on the Peninsula, the southern most portion of the Kwalmendi continent successfully rebelled and separated themselves from the Kardagen Empire about 200 years ago. Each of the seven cities established their own independent states, a situation that has held up to the present.
The last war fought between the Kardagen Empire and the Sanbeyonne Kingdom took place about 20 years ago, with a final bloody battle occurring on the plain south of the Belgrund Mountains. This battle decimated both armies, with neither state fully recovered from the carnage associated with that battle.
The city-states of Halveryn have become an economic power, relying upon the internecine warfare to remain independent. The city-states trade with both the Kardagen Empire and the Sanbeyonne Kingdom, serving as intermediaries between the two states.
As a result of the warfare, kobolds, orcs, and their brethren have moved back out of the Blokendrohl Forest, with a few groups settling as far west as the Belgrund Mountains.
Elvish communities can be found in the Ravenwyn Forest on the Halveryn Peninsula, in the Aracern Forest within the Valenthorn Desert, and in the Heligwyn Forest in the Tralbibo Valley. Dwarven communities are present in all of the major mountain ranges.
If you are interested in joining send me a pm with "Cavalry" as the topic. Your character will be joining the party who is traveling between Gillesburg (in the Halveryn City-States) and Tralbibo (in the Kardagen Empire).
before i send you a pm i wanna know how you feel about homebrew. specifically this race: https://www.dndbeyond.com/races/192379-incubus-succubus
No homebrew. I've only been playing 5e for about 6 months and am still trying to gain a thorough understanding of the "official rules," much less the hundreds of homebrews out there.
I should have mentioned this in my original post, but, I'll accept things from the Players Handbook, Xanather's Guide to Everything, and Xolo's Guide to Monsters.