If it's a Lizardfolk, I'd have to build a melee character with decent STR, right? For the Goblin it would obviously have to be an archer I suppose. The campaign would take place in poorly lit places (mostly the Underdark), hence the Gloomstalker. Which of these do you think would be the most powerful, mechanically?
Is the Gloomstalker underpowered compared to the revised Ranger with the Deep Stalker subclass?
It doesn't have to be strength, and it doesn't have to be archery. Most people go for dex based melee and ranged with dex ranger. I think that lizardfolk is better if you want to play a survivalist, and be very grim and kinda living for the thrill of the hunt. Goblin fits more thematically I think, and is more for a nimble and very hidy ranger.
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'The Cleverness of mushrooms always surprises me!' - Ivern Bramblefoot.
I like the gobil abilities and add a hand crossbow. Take cross bow expert and sharpshooter and that goblin shooting out of the darkness invisible will be insane. Maybe multi with rogue
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If it's a Lizardfolk, I'd have to build a melee character with decent STR, right? For the Goblin it would obviously have to be an archer I suppose. The campaign would take place in poorly lit places (mostly the Underdark), hence the Gloomstalker. Which of these do you think would be the most powerful, mechanically?
Is the Gloomstalker underpowered compared to the revised Ranger with the Deep Stalker subclass?
It doesn't have to be strength, and it doesn't have to be archery. Most people go for dex based melee and ranged with dex ranger. I think that lizardfolk is better if you want to play a survivalist, and be very grim and kinda living for the thrill of the hunt. Goblin fits more thematically I think, and is more for a nimble and very hidy ranger.
'The Cleverness of mushrooms always surprises me!' - Ivern Bramblefoot.
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I like the gobil abilities and add a hand crossbow. Take cross bow expert and sharpshooter and that goblin shooting out of the darkness invisible will be insane. Maybe multi with rogue