Hi ! I have a question concerning the shadowcaster mystery clinging darkness from 3.5s Tome of Magics Shadowcaster class. It reads as follows:
Apprentice/dark terrain Level/School: 3/conjuration (creation) Range: close (25 ft. + 5 ft./2 levels) Area: 20-ft.-radius emanation Duration: 1 minute/level (D) Saving Throw: Reflex negates; see text Spell Resistance: yes
Shadow oozes out of the floors, the walls, even the air, filling the area with wisps of writhing blackness. Creatures within the area become coated in these clinging shadows.
Any creature within the area affected by this mystery, or that enters the area on its turn, must make a Reflex save or become immobilized.
Each round on its turn, an immobilized subject can attempt a new saving throw to end the condition. Because of the subject’s condition, this save is a full-round action (but does not provoke attacks of opportunity). If an immobilized subject succeeds on its save, it still needs to save again at the start of its next turn in order to avoid succumbing to the darkness again.
Does it affect my allies ? And if it does, does it affect me as well ? Or do I automatically succeed on the reflex save because I cast it and know what to react to so to say ? If it affects both me and my allies I dont see why all the handbooks praise it so much, I debuff my allies as well after all.
whilst somebody here may be familiar with this and be able to help you, the D&D Beyond site is for 5th edition D&D (not 3.5e) so you may be better off looking for a community that is focussed on 3.5e, to get help with this.
That said, have you thought about updating to playing 5th edition? :)
Judging by the wording you pasted, I'd say it does indeed affect any and all creatures entering or being in the area of effect of the spell, as it would otherwise specify "any creature other than yourself" or even "any hostile creature", taking into consideration the usual wording in these cases.
I guess the praise might come from the fact that it can easily be positioned as to hinder only enemies and then pincushion (or detonate) them from a safe distance. Friendly fire is something that has always been present in AoE spells in D&D, regardless of edition, and is one of the reasons why careful planification of such spells in important for any spellcaster.
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Hi ! I have a question concerning the shadowcaster mystery clinging darkness from 3.5s Tome of Magics Shadowcaster class. It reads as follows:
Apprentice/dark terrain
Level/School: 3/conjuration (creation)
Range: close (25 ft. + 5 ft./2 levels)
Area: 20-ft.-radius emanation
Duration: 1 minute/level (D)
Saving Throw: Reflex negates; see text
Spell Resistance: yes
Shadow oozes out of the floors, the walls, even the air, filling the area with wisps of writhing blackness. Creatures within the area become coated in these clinging shadows.
Any creature within the area affected by this mystery, or that enters the area on its turn, must make a Reflex save or become immobilized.
Each round on its turn, an immobilized subject can attempt a new saving throw to end the condition. Because of the subject’s condition, this save is a full-round action (but does not provoke attacks of opportunity). If an immobilized subject succeeds on its save, it still needs to save again at the start of its next turn in order to avoid succumbing to the darkness again.
Does it affect my allies ? And if it does, does it affect me as well ? Or do I automatically succeed on the reflex save because I cast it and know what to react to so to say ? If it affects both me and my allies I dont see why all the handbooks praise it so much, I debuff my allies as well after all.
Hi there SealofDarkness,
whilst somebody here may be familiar with this and be able to help you, the D&D Beyond site is for 5th edition D&D (not 3.5e) so you may be better off looking for a community that is focussed on 3.5e, to get help with this.
That said, have you thought about updating to playing 5th edition? :)
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Judging by the wording you pasted, I'd say it does indeed affect any and all creatures entering or being in the area of effect of the spell, as it would otherwise specify "any creature other than yourself" or even "any hostile creature", taking into consideration the usual wording in these cases.
I guess the praise might come from the fact that it can easily be positioned as to hinder only enemies and then pincushion (or detonate) them from a safe distance.
Friendly fire is something that has always been present in AoE spells in D&D, regardless of edition, and is one of the reasons why careful planification of such spells in important for any spellcaster.
Born in Italy, moved a bunch, living in Spain, my heart always belonged to Roleplaying Games