If you didn't need to breath could you create a glyph of warding in a bag of holding? Would this get around " If the surface or object is moved more than 10 feet from where you cast this spell, the glyph is broken, and the spell ends without being triggered." AS LONG AS it remains in the bag the glyph should remain intact right? (Imo removing the glyph item from the bag would count as more than 10)
Okay, well, in that case the question just becomes: is another plane of existence considered to be more than 10 feet away? And I don't think there's an explicit answer to that in the rules, but it really feels like it should be to me.
technically it's not a plane it's a extradimensional space but the question stays the same
It really depends on the way you view it, the way I view it is that the extradimensional space is parallel to the material plane. The place in which you would access it would not be more than 10 feet away, so the way I view it is that it’s not 10 feet away.
If you don’t know where I am, I’m either sleeping or roleplaying. If I’m doing neither of those things, except the worst. (Do not actually expect the worst) If you need to talk then PM me. Head Acolyte of The Tree Cult.
Okay, well, in that case the question just becomes: is another plane of existence considered to be more than 10 feet away? And I don't think there's an explicit answer to that in the rules, but it really feels like it should be to me.
technically it's not a plane it's a extradimensional space but the question stays the same
It really depends on the way you view it, the way I view it is that the extradimensional space is parallel to the material plane. The place in which you would access it would not be more than 10 feet away, so the way I view it is that it’s not 10 feet away.
If you don’t know where I am, I’m either sleeping or roleplaying. If I’m doing neither of those things, except the worst. (Do not actually expect the worst) If you need to talk then PM me. Head Acolyte of The Tree Cult.
From the description of the bag and how it works when it is ruptured (overfilled) and when another extradimensional item is placed in it, it does seem reasonable that the inside of the bag exists on another plane, specifically the Astral Plane. That is how you can load it up with 500 lbs of material and the bag itself never weighs more than 5 lbs. The bag basically acts as an opening to that extradimensional space that exists on the Astral Plane.
The big question here is: does that extra-dimensional space move around in the Astral Plane while you move on the Material Plane? We know things can move around in the Astral Plane. That's where Astral Dreadnaughts and Gith fly around. So is the space created by the bag stationary, or does it move in concert with your movements on the Material Plane?
This, as far as I can tell, is never spelled out in the description of items or any rules I can find. As the bag never "randomly ruptures" from being dragged across floating islands in the Astral Sea, it might make sense that it occupies a singular space and does not move relative to your position on the Material Plane. But of course this would all be up to DM fiat.
At any rate, I wouldn't really have a problem with someone casting a Glyph of Warding in a Bag of Holding. The Glyph would be unable to be removed or effect things on the Material Plane, so I'm not entirely sure what the use might be. To trigger the Glyph I would rule that someone had to be in the Bag itself.
Up to DM, i would say inscribing a Glyph of Warding within a Bag of Holding is broken, and the spell ends without being triggered if the object is moved more than 10 feet from where it was cast. If instead the caster was inside the extradimensional space and inscribed the glyph on a surface within it, then it would never break, the surface never moving away from where it was cast.
I'm not sure what not needing to breathe has to do with it.
The casting time is 1 hour, so I guess the idea is the caster is inside the bag while they cast it. Although that wouldn't seem to be necessary if you're putting it in a book or box or whatever, and then putting that in the bag -- provided the bag isn't further than 10 feet away from you
Given the way the bag operates, I don't think the space inside would necessarily even have the same geometry or physics as the Material Plane, so I'd rule the glyph wouldn't trigger just from the bag being carried around. Once the item is pulled out and is back on a 'normal' plane of existence, the usual rules for the glyph would kick back in
I'd also rule that there are no surfaces within the bag to inscribe a glyph on, if for some reason you wanted to do that. It just contains the extradimensional space
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Active characters:
Edoumiaond Willegume "Eddie" Podslee, Vegetanian scholar (College of Spirits bard) Lan Kidogo, mapach archaeologist and treasure hunter (Knowledge cleric) Peter "the Pied Piper" Hausler, human con artist/remover of vermin (Circle of the Shepherd druid) PIPA - Planar Interception/Protection Aeormaton, warforged bodyguard and ex-wizard hunter (Warrior of the Elements monk/Cartographer artificer) Xhekhetiel, halfling survivor of a Betrayer Gods cult (Runechild sorcerer/fighter)
From the description of the bag and how it works when it is ruptured (overfilled) and when another extradimensional item is placed in it, it does seem reasonable that the inside of the bag exists on another plane, specifically the Astral Plane. That is how you can load it up with 500 lbs of material and the bag itself never weighs more than 5 lbs. The bag basically acts as an opening to that extradimensional space that exists on the Astral Plane.
The big question here is: does that extra-dimensional space move around in the Astral Plane while you move on the Material Plane? We know things can move around in the Astral Plane. That's where Astral Dreadnaughts and Gith fly around. So is the space created by the bag stationary, or does it move in concert with your movements on the Material Plane?
This, as far as I can tell, is never spelled out in the description of items or any rules I can find. As the bag never "randomly ruptures" from being dragged across floating islands in the Astral Sea, it might make sense that it occupies a singular space and does not move relative to your position on the Material Plane. But of course this would all be up to DM fiat.
At any rate, I wouldn't really have a problem with someone casting a Glyph of Warding in a Bag of Holding. The Glyph would be unable to be removed or effect things on the Material Plane, so I'm not entirely sure what the use might be. To trigger the Glyph I would rule that someone had to be in the Bag itself.
That’s a lot of assumptions based on a flawed premise. The item doesn’t say it open into the astral plane, so the reasonable thing is to think it does not, Unlike something like secret chest, which specifies the location where it goes. Moreover, it does say it opens into an extra dimensional space, so that’s what it does. The astral plane is not extra dimensional, it’s part of the D&D multiverse, which is to say part of that dimension. Of course, your table is free to rule otherwise.
And to the actual debate, I’d agree with others that say putting it in the bag breaks the spell.
And to the actual debate, I’d agree with others that say putting it in the bag breaks the spell.
Here's my problem with that ruling -- let's say it's not the party casting the glyph, but instead they find a spellbook or whatever and figure out there's a glyph inside protecting it
Are you saying they get a free 9th-level dispel magic to get rid of the glyph, just by popping the spellbook into a bag of holding?
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Active characters:
Edoumiaond Willegume "Eddie" Podslee, Vegetanian scholar (College of Spirits bard) Lan Kidogo, mapach archaeologist and treasure hunter (Knowledge cleric) Peter "the Pied Piper" Hausler, human con artist/remover of vermin (Circle of the Shepherd druid) PIPA - Planar Interception/Protection Aeormaton, warforged bodyguard and ex-wizard hunter (Warrior of the Elements monk/Cartographer artificer) Xhekhetiel, halfling survivor of a Betrayer Gods cult (Runechild sorcerer/fighter)
Here's my problem with that ruling -- let's say it's not the party casting the glyph, but instead they find a spellbook or whatever and figure out there's a glyph inside protecting it
Are you saying they get a free 9th-level dispel magic to get rid of the glyph, just by popping the spellbook into a bag of holding?
If they have been able to handle the book enough to figure out there is a Glyph inside it without triggering it already then just toss the damn book 11 ft and you get that dispelling effect anyway. If you could safely move the book into a BoH then you should be able to move it safely without a BoH, I don't see the issue tbh.
Here's my problem with that ruling -- let's say it's not the party casting the glyph, but instead they find a spellbook or whatever and figure out there's a glyph inside protecting it
Are you saying they get a free 9th-level dispel magic to get rid of the glyph, just by popping the spellbook into a bag of holding?
If they have been able to handle the book enough to figure out there is a Glyph inside it without triggering it already then just toss the damn book 11 ft and you get that dispelling effect anyway. If you could safely move the book into a BoH then you should be able to move it safely without a BoH, I don't see the issue tbh.
I'll just mea culpa this -- for some reason I thought moving the object triggered the glyph
Edoumiaond Willegume "Eddie" Podslee, Vegetanian scholar (College of Spirits bard) Lan Kidogo, mapach archaeologist and treasure hunter (Knowledge cleric) Peter "the Pied Piper" Hausler, human con artist/remover of vermin (Circle of the Shepherd druid) PIPA - Planar Interception/Protection Aeormaton, warforged bodyguard and ex-wizard hunter (Warrior of the Elements monk/Cartographer artificer) Xhekhetiel, halfling survivor of a Betrayer Gods cult (Runechild sorcerer/fighter)
Wait, why would we want to put a glyph of warding in a bag of holding? Just trying to understand what advantage that gives.
Usually the idea is to be able to pre-cast a buff spell that you can then trigger to get its positive effect when you need it without spending a spell slot, needing to concentrate or any other of those pesky limitations that normally exist.
Hold on, putting it in a bag of holding or not, if you're moving it 10 feet away, you're triggering it to break the Glyph. I don't see how it wouldn't break the spell.
Also, I don't know of any Dm's who would allow this anyways, it kind of destroys the point of the Glyph of Warding spell.
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"Uh, I have Illusory Script. I think I can read that."
If the glyph is done inside the bag which does have limit space 64 cubic ft which is 4x4x4. So the glyph will never travel more then 10ft on that plane of existence inside. You can carry the bag of holding and have an active glyph in the bag as long as you don't remove it, even then you can argue that leaving the bag is only a few feet.
It's not a normal bag, yes I get the idea what you are saying. Anything in the bag moves moves 10FT + the spell ends because the inside dimension also moves. However with a bag of holding the space inside doesn't exist with you but the bag acts as a doorway to accessing the space. IE the Tardis compresses space into a booth, so yes moving the Tardis around moves everything inside parallel with this plane of existence. When the Tardis gets hit hard people inside get knocked around. The contents of a bag of holding exists on another plane. If you were place inside a bag of holding and the bag catapulted you wouldn't suddenly be slammed to the sides. Here I found this
. Extraplanar is about where a being comes from, while extradimensional is about where a space exists.
Basically you're carrying access to a closet on the astral sea/plane.
Right?
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If you didn't need to breath could you create a glyph of warding in a bag of holding? Would this get around " If the surface or object is moved more than 10 feet from where you cast this spell, the glyph is broken, and the spell ends without being triggered." AS LONG AS it remains in the bag the glyph should remain intact right? (Imo removing the glyph item from the bag would count as more than 10)
I'd say this would work, as long as the object is in the bag when you cast the Glyph. Very clever way to get around the spell's limitations.
It really depends on the way you view it, the way I view it is that the extradimensional space is parallel to the material plane. The place in which you would access it would not be more than 10 feet away, so the way I view it is that it’s not 10 feet away.
Lightning flashes, it creates ash. The ash forms a human.
If you don’t know where I am, I’m either sleeping or roleplaying. If I’m doing neither of those things, except the worst. (Do not actually expect the worst) If you need to talk then PM me. Head Acolyte of The Tree Cult.
Yep, that was just my opinion on it.
Lightning flashes, it creates ash. The ash forms a human.
If you don’t know where I am, I’m either sleeping or roleplaying. If I’m doing neither of those things, except the worst. (Do not actually expect the worst) If you need to talk then PM me. Head Acolyte of The Tree Cult.
From the description of the bag and how it works when it is ruptured (overfilled) and when another extradimensional item is placed in it, it does seem reasonable that the inside of the bag exists on another plane, specifically the Astral Plane. That is how you can load it up with 500 lbs of material and the bag itself never weighs more than 5 lbs. The bag basically acts as an opening to that extradimensional space that exists on the Astral Plane.
The big question here is: does that extra-dimensional space move around in the Astral Plane while you move on the Material Plane? We know things can move around in the Astral Plane. That's where Astral Dreadnaughts and Gith fly around. So is the space created by the bag stationary, or does it move in concert with your movements on the Material Plane?
This, as far as I can tell, is never spelled out in the description of items or any rules I can find. As the bag never "randomly ruptures" from being dragged across floating islands in the Astral Sea, it might make sense that it occupies a singular space and does not move relative to your position on the Material Plane. But of course this would all be up to DM fiat.
At any rate, I wouldn't really have a problem with someone casting a Glyph of Warding in a Bag of Holding. The Glyph would be unable to be removed or effect things on the Material Plane, so I'm not entirely sure what the use might be. To trigger the Glyph I would rule that someone had to be in the Bag itself.
Up to DM, i would say inscribing a Glyph of Warding within a Bag of Holding is broken, and the spell ends without being triggered if the object is moved more than 10 feet from where it was cast. If instead the caster was inside the extradimensional space and inscribed the glyph on a surface within it, then it would never break, the surface never moving away from where it was cast.
The casting time is 1 hour, so I guess the idea is the caster is inside the bag while they cast it. Although that wouldn't seem to be necessary if you're putting it in a book or box or whatever, and then putting that in the bag -- provided the bag isn't further than 10 feet away from you
Given the way the bag operates, I don't think the space inside would necessarily even have the same geometry or physics as the Material Plane, so I'd rule the glyph wouldn't trigger just from the bag being carried around. Once the item is pulled out and is back on a 'normal' plane of existence, the usual rules for the glyph would kick back in
I'd also rule that there are no surfaces within the bag to inscribe a glyph on, if for some reason you wanted to do that. It just contains the extradimensional space
Active characters:
Edoumiaond Willegume "Eddie" Podslee, Vegetanian scholar (College of Spirits bard)
Lan Kidogo, mapach archaeologist and treasure hunter (Knowledge cleric)
Peter "the Pied Piper" Hausler, human con artist/remover of vermin (Circle of the Shepherd druid)
PIPA - Planar Interception/Protection Aeormaton, warforged bodyguard and ex-wizard hunter (Warrior of the Elements monk/Cartographer artificer)
Xhekhetiel, halfling survivor of a Betrayer Gods cult (Runechild sorcerer/fighter)
That’s a lot of assumptions based on a flawed premise. The item doesn’t say it open into the astral plane, so the reasonable thing is to think it does not, Unlike something like secret chest, which specifies the location where it goes. Moreover, it does say it opens into an extra dimensional space, so that’s what it does. The astral plane is not extra dimensional, it’s part of the D&D multiverse, which is to say part of that dimension. Of course, your table is free to rule otherwise.
And to the actual debate, I’d agree with others that say putting it in the bag breaks the spell.
Here's my problem with that ruling -- let's say it's not the party casting the glyph, but instead they find a spellbook or whatever and figure out there's a glyph inside protecting it
Are you saying they get a free 9th-level dispel magic to get rid of the glyph, just by popping the spellbook into a bag of holding?
Active characters:
Edoumiaond Willegume "Eddie" Podslee, Vegetanian scholar (College of Spirits bard)
Lan Kidogo, mapach archaeologist and treasure hunter (Knowledge cleric)
Peter "the Pied Piper" Hausler, human con artist/remover of vermin (Circle of the Shepherd druid)
PIPA - Planar Interception/Protection Aeormaton, warforged bodyguard and ex-wizard hunter (Warrior of the Elements monk/Cartographer artificer)
Xhekhetiel, halfling survivor of a Betrayer Gods cult (Runechild sorcerer/fighter)
If they have been able to handle the book enough to figure out there is a Glyph inside it without triggering it already then just toss the damn book 11 ft and you get that dispelling effect anyway. If you could safely move the book into a BoH then you should be able to move it safely without a BoH, I don't see the issue tbh.
I'll just mea culpa this -- for some reason I thought moving the object triggered the glyph
Active characters:
Edoumiaond Willegume "Eddie" Podslee, Vegetanian scholar (College of Spirits bard)
Lan Kidogo, mapach archaeologist and treasure hunter (Knowledge cleric)
Peter "the Pied Piper" Hausler, human con artist/remover of vermin (Circle of the Shepherd druid)
PIPA - Planar Interception/Protection Aeormaton, warforged bodyguard and ex-wizard hunter (Warrior of the Elements monk/Cartographer artificer)
Xhekhetiel, halfling survivor of a Betrayer Gods cult (Runechild sorcerer/fighter)
Wait, why would we want to put a glyph of warding in a bag of holding? Just trying to understand what advantage that gives.
"Uh, I have Illusory Script. I think I can read that."
Usually the idea is to be able to pre-cast a buff spell that you can then trigger to get its positive effect when you need it without spending a spell slot, needing to concentrate or any other of those pesky limitations that normally exist.
Hold on, putting it in a bag of holding or not, if you're moving it 10 feet away, you're triggering it to break the Glyph. I don't see how it wouldn't break the spell.
Also, I don't know of any Dm's who would allow this anyways, it kind of destroys the point of the Glyph of Warding spell.
"Uh, I have Illusory Script. I think I can read that."
If the glyph is done inside the bag which does have limit space 64 cubic ft which is 4x4x4. So the glyph will never travel more then 10ft on that plane of existence inside. You can carry the bag of holding and have an active glyph in the bag as long as you don't remove it, even then you can argue that leaving the bag is only a few feet.
other plane of existence or not, One is still moving the bag and therefore moving the object ten feet away from when the spell was cast.
"Uh, I have Illusory Script. I think I can read that."
It's not a normal bag, yes I get the idea what you are saying. Anything in the bag moves moves 10FT + the spell ends because the inside dimension also moves. However with a bag of holding the space inside doesn't exist with you but the bag acts as a doorway to accessing the space. IE the Tardis compresses space into a booth, so yes moving the Tardis around moves everything inside parallel with this plane of existence. When the Tardis gets hit hard people inside get knocked around. The contents of a bag of holding exists on another plane. If you were place inside a bag of holding and the bag catapulted you wouldn't suddenly be slammed to the sides. Here I found this
. Extraplanar is about where a being comes from, while extradimensional is about where a space exists.
Basically you're carrying access to a closet on the astral sea/plane.
Right?