Predatory Strikes. You can apply your Crimson Rite feature to your unarmed strikes as a single weapon. You can use Dexterity instead of Strength for the attack and damage rolIs of your unarmed strikes. When you use the Attack action with an unarmed strike, you can make one unarmed strike as a bonus action.
I have a quick question regarding the above. This is a feature that only works once you've transformed into your hybrid form. Does this mean that you cannot pre-emptively activate Crimson Rite on your unarmed strikes and have to wait until after you transform? I couldn't apply this to my normal form, ahead of a potential fight, right?
If that's correct, then you wouldn't be able to deal Crimson Rite damage until round 2, AND you wouldn't be able to do the 2nd attack until round 3, correct? Seems like a brutal ramp up?
1st round: Bonus action to transform 2nd round: Bonus action to apply Crimson Rite 3rd round: Bonus action to do a 2nd unarmed strike(with Crimson Rite activated)
I can see it both ways, but I would allow the crimson rite before transformation because a character is capable of delivering unarmed strikes whether in hybrid form or not--they are just a lot more powerful after transformation. Here's how combat usually plays out at my table:
Combat starts:
Round 1: BH transforms, move, attack action (2 hits with sword) Round 2: BH activates crimson rite, move if necessary, attacks action (2 hits with sword or unarmed strike) Round 3: BH uses attack action (1 hit with sword, 1 hit with unarmed strike), bonus action follow-up attack with unarmed strike
So yeah it takes until the third round to get everything up and running, but you still get two pretty effective rounds during the build-up. Actually, what usually happens is "I had already transformed before combat" and then I laugh and roll my eyes a little and carry on because it doesn't really matter in the end.
Your crimson rite lasts until you take a rest. Your DM might say you no longer have claws, so no crimson rite. Or they may say your claws are now your fists.
As a bonus action, you can activate a crimson rite on a single weapon with the elemental energy of a known rite of your choice that lasts until you finish a short or long rest, or if you aren’t holding the weapon at the end of your turn.
Wouldn't that mean the rites end every turn? At least that's the impression I get from the debates surrounding Path of the Beast claws. "You aren't holding or wielding your claws" seems to be the common refute for many interactions questions.
Not sure if this was the intention. Given that it is an unrefined class feature from "unofficial" content it likely just falls to the age old classic "it's up to your DM."
Your crimson rite lasts until you take a rest. Your DM might say you no longer have claws, so no crimson rite. Or they may say your claws are now your fists.
If the DM decided losing the claws did that, playing as a race with natural claws could fix it.
Your can apply your Crimson Rite feature to your unarmed strikes. You can use Dexterity instead of Strength for the attack and damage rolls of your unarmed strikes. When you use the Attack action with an unarmed strike, you can make one unarmed strike as a bonus action. Your unarmed strikes deal 1d6 slashing damage. The damage increases to 1d8 at 11th level.
Does that mean that if you had Crimson Rite feature activated before transformation you can apply extra damage to unarmed strikes or that you can apply new Crimson Rite to unarmed strikes?
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Predatory Strikes. You can apply your Crimson Rite feature to your unarmed strikes as a single weapon. You can use Dexterity instead of Strength for the attack and damage rolIs of your unarmed strikes. When you use the Attack action with an unarmed strike, you can make one unarmed strike as a bonus action.
I have a quick question regarding the above. This is a feature that only works once you've transformed into your hybrid form.
Does this mean that you cannot pre-emptively activate Crimson Rite on your unarmed strikes and have to wait until after you transform?
I couldn't apply this to my normal form, ahead of a potential fight, right?
If that's correct, then you wouldn't be able to deal Crimson Rite damage until round 2, AND you wouldn't be able to do the 2nd attack until round 3, correct? Seems like a brutal ramp up?
1st round: Bonus action to transform
2nd round: Bonus action to apply Crimson Rite
3rd round: Bonus action to do a 2nd unarmed strike(with Crimson Rite activated)
I can see it both ways, but I would allow the crimson rite before transformation because a character is capable of delivering unarmed strikes whether in hybrid form or not--they are just a lot more powerful after transformation. Here's how combat usually plays out at my table:
Combat starts:
Round 1: BH transforms, move, attack action (2 hits with sword)
Round 2: BH activates crimson rite, move if necessary, attacks action (2 hits with sword or unarmed strike)
Round 3: BH uses attack action (1 hit with sword, 1 hit with unarmed strike), bonus action follow-up attack with unarmed strike
So yeah it takes until the third round to get everything up and running, but you still get two pretty effective rounds during the build-up. Actually, what usually happens is "I had already transformed before combat" and then I laugh and roll my eyes a little and carry on because it doesn't really matter in the end.
"Not all those who wander are lost"
Bigger question, if you un-transform do you lose your crimson rite effect?
Though remember your transformation lasts an hour, you can have that going for a long time before a fight as long as you are not surprised.
Your crimson rite lasts until you take a rest. Your DM might say you no longer have claws, so no crimson rite. Or they may say your claws are now your fists.
"Not all those who wander are lost"
As a bonus action, you can activate a crimson rite on a single weapon with the elemental energy of a known rite of your choice that lasts until you finish a short or long rest, or if you aren’t holding the weapon at the end of your turn.
Wouldn't that mean the rites end every turn?
At least that's the impression I get from the debates surrounding Path of the Beast claws.
"You aren't holding or wielding your claws" seems to be the common refute for many interactions questions.
Not sure if this was the intention.
Given that it is an unrefined class feature from "unofficial" content it likely just falls to the age old classic "it's up to your DM."
That was changed, it now lasts till you take a short or long rest. But only works when you use it not if an ally uses it.
Good to see.
At the time of my post I cut and pasted that from DnD Beyond, hence my questioning it.
If the DM decided losing the claws did that, playing as a race with natural claws could fix it.
Predatory Strikes.
Your can apply your Crimson Rite feature to your unarmed strikes. You can use Dexterity instead of Strength for the attack and damage rolls of your unarmed strikes. When you use the Attack action with an unarmed strike, you can make one unarmed strike as a bonus action. Your unarmed strikes deal 1d6 slashing damage. The damage increases to 1d8 at 11th level.
Does that mean that if you had Crimson Rite feature activated before transformation you can apply extra damage to unarmed strikes or that you can apply new Crimson Rite to unarmed strikes?